Searched defs:usesInout (Results 1 – 3 of 3) sorted by relevance
525 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader() local730 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader() local785 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader() local846 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader() local903 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeShaders() local
144 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader() local236 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader() local291 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader() local366 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader() local443 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateVertexSpecialization() local482 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateFragmentSpecialization() local
99 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local