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Searched defs:usesPointSize (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DRendererD3D.cpp49 bool usesPointSize = in skipDraw() local
H A DDynamicHLSL.h131 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize() function
H A DShaderD3D.h82 bool usesPointSize; member
H A DProgramExecutableD3D.h365 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
H A DProgramD3D.cpp230 bool ProgramD3DMetadata::usesPointSize() const in usesPointSize() function in rx::ProgramD3DMetadata
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1222 bool Renderer9::applyPrimitiveType(gl::PrimitiveMode mode, GLsizei count, bool usesPointSize) in applyPrimitiveType()
3142 bool usesPointSize = executableD3D->usesPointSize(); in genericDrawElements() local
3176 bool usesPointSize = executableD3D->usesPointSize(); in genericDrawArrays() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp3904 bool usesPointSize = mExecutableD3D->usesPointSize(); in syncPrimitiveTopology() local