Searched defs:vertexFormatID (Results 1 – 10 of 10) sorted by relevance
75 angle::FormatID vertexFormatID, in addAttributeData()144 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValue.Type); in getInputLayout() local197 angle::FormatID vertexFormatID = in createInputLayout() local
275 const VertexFormat *GetVertexFormatInfo_FL_9_3(angle::FormatID vertexFormatID) in GetVertexFormatInfo_FL_9_3()467 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID, in GetVertexFormatInfo()
124 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
204 angle::FormatID vertexFormatID = in GenerateVertexShaderForInputLayout() local1411 void DynamicHLSL::GenerateAttributeConversionHLSL(angle::FormatID vertexFormatID, in GenerateAttributeConversionHLSL()
103 angle::FormatID vertexFormatID = attrib.format->id; in DirectStoragePossible() local
357 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature() local
94 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
656 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID) in GetVertexFormatInfo()
3069 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, gl::VertexAttribType::Float); in getVertexSpaceRequired() local
2416 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID) in GetVertexFormatFromID()2933 size_t GetVertexFormatSize(angle::FormatID vertexFormatID) in GetVertexFormatSize()