Searched defs:vertexShaderTemplate (Results 1 – 5 of 5) sorted by relevance
1787 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local2113 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local2371 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local2730 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in makeSources() local2820 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in makeSources() local2920 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in makeSources() local3019 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local3228 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local3499 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local3720 std::string vertexShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local[all …]
201 const char *vertexShaderTemplate = selectVertexShader(m_target); in init() local722 const char *vertexShaderTemplate = selectVertexShader(m_target); in init() local
379 const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); in createRenderProgram() local
257 const tcu::StringTemplate vertexShaderTemplate(generateVertexShaderTemplate(attributes)); in createVertexShaderSource() local
236 const string vertexShaderTemplate = "${GLSL_VERSION}\n" variable