Searched defs:vertex_shader_source (Results 1 – 5 of 5) sorted by relevance
909 …de::IterateResult TestCaseBase<API>::execute_positive_test(const std::string &vertex_shader_source, in execute_positive_test()1103 const std::string &vertex_shader_source, const std::string &tess_ctrl_shader_source, in execute_positive_test()3843 const std::string &vertex_shader_source = in execute_draw_test() local3871 const std::string &vertex_shader_source = in execute_draw_test() local4253 std::string vertex_shader_source; in prepare_vertex_shader() local4754 const std::string &vertex_shader_source = in execute_draw_test() local4782 const std::string &vertex_shader_source = in execute_draw_test() local5201 std::string vertex_shader_source; in prepare_vertex_shader() local6161 const std::string &vertex_shader_source = in test_shader_compilation() local6189 const std::string &vertex_shader_source = in test_shader_compilation() local[all …]
113 static const char* vertex_shader_source = in GlScene() local
1429 …dProgram(glw::Functions const &gl, tcu::TestLog &log, glw::GLchar const *const vertex_shader_sourc… in buildProgram()
6715 …r const *const tessellation_evaluation_shader_source, glw::GLchar const *const vertex_shader_sourc… in buildProgram()
11126 const GLchar *vertex_shader_source = NULL; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local