1 /*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "src/gpu/ganesh/ops/AtlasInstancedHelper.h"
8
9 #include "include/core/SkSize.h"
10 #include "include/private/gpu/ganesh/GrTypesPriv.h"
11 #include "src/core/SkSLTypeShared.h"
12 #include "src/gpu/BufferWriter.h"
13 #include "src/gpu/KeyBuilder.h"
14 #include "src/gpu/ganesh/GrShaderVar.h"
15 #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
17 #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
18 #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
19
20 using namespace skia_private;
21
22 namespace skgpu::ganesh {
23
getKeyBits(KeyBuilder * b) const24 void AtlasInstancedHelper::getKeyBits(KeyBuilder* b) const {
25 b->addBits(kNumShaderFlags, (int)fShaderFlags, "atlasFlags");
26 }
27
appendInstanceAttribs(TArray<GrGeometryProcessor::Attribute> * instanceAttribs) const28 void AtlasInstancedHelper::appendInstanceAttribs(
29 TArray<GrGeometryProcessor::Attribute>* instanceAttribs) const {
30 instanceAttribs->emplace_back("locations", kFloat4_GrVertexAttribType, SkSLType::kFloat4);
31 if (fShaderFlags & ShaderFlags::kCheckBounds) {
32 instanceAttribs->emplace_back("sizeInAtlas", kFloat2_GrVertexAttribType, SkSLType::kFloat2);
33 }
34 }
35
writeInstanceData(VertexWriter * instanceWriter,const Instance * i) const36 void AtlasInstancedHelper::writeInstanceData(VertexWriter* instanceWriter,
37 const Instance* i) const {
38 SkASSERT(i->fLocationInAtlas.x() >= 0);
39 SkASSERT(i->fLocationInAtlas.y() >= 0);
40 *instanceWriter <<
41 // A negative x coordinate in the atlas indicates that the path is transposed.
42 // Also add 1 since we can't negate zero.
43 ((float)(i->fTransposedInAtlas ? -i->fLocationInAtlas.x() - 1
44 : i->fLocationInAtlas.x() + 1)) <<
45 (float)i->fLocationInAtlas.y() <<
46 (float)i->fPathDevIBounds.left() <<
47 (float)i->fPathDevIBounds.top() <<
48 VertexWriter::If(fShaderFlags & ShaderFlags::kCheckBounds,
49 SkSize::Make(i->fPathDevIBounds.size()));
50 }
51
injectShaderCode(const GrGeometryProcessor::ProgramImpl::EmitArgs & args,const GrShaderVar & devCoord,GrGLSLUniformHandler::UniformHandle * atlasAdjustUniformHandle) const52 void AtlasInstancedHelper::injectShaderCode(
53 const GrGeometryProcessor::ProgramImpl::EmitArgs& args,
54 const GrShaderVar& devCoord,
55 GrGLSLUniformHandler::UniformHandle* atlasAdjustUniformHandle) const {
56 GrGLSLVarying atlasCoord(SkSLType::kFloat2);
57 args.fVaryingHandler->addVarying("atlasCoord", &atlasCoord);
58
59 const char* atlasAdjustName;
60 *atlasAdjustUniformHandle = args.fUniformHandler->addUniform(
61 nullptr, kVertex_GrShaderFlag, SkSLType::kFloat2, "atlas_adjust", &atlasAdjustName);
62
63 args.fVertBuilder->codeAppendf(
64 // A negative x coordinate in the atlas indicates that the path is transposed.
65 // We also added 1 since we can't negate zero.
66 "float2 atlasTopLeft = float2(abs(locations.x) - 1, locations.y);"
67 "float2 devTopLeft = locations.zw;"
68 "bool transposed = locations.x < 0;"
69 "float2 atlasCoord = %s - devTopLeft;"
70 "if (transposed) {"
71 "atlasCoord = atlasCoord.yx;"
72 "}"
73 "atlasCoord += atlasTopLeft;"
74 "%s = atlasCoord * %s;", devCoord.c_str(), atlasCoord.vsOut(), atlasAdjustName);
75
76 if (fShaderFlags & ShaderFlags::kCheckBounds) {
77 GrGLSLVarying atlasBounds(SkSLType::kFloat4);
78 args.fVaryingHandler->addVarying("atlasbounds", &atlasBounds,
79 GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
80 args.fVertBuilder->codeAppendf(R"(
81 float4 atlasBounds = atlasTopLeft.xyxy + (transposed ? sizeInAtlas.00yx
82 : sizeInAtlas.00xy);
83 %s = atlasBounds * %s.xyxy;)", atlasBounds.vsOut(), atlasAdjustName);
84
85 args.fFragBuilder->codeAppendf(
86 "half atlasCoverage = 0;"
87 "float2 atlasCoord = %s;"
88 "float4 atlasBounds = %s;"
89 "if (all(greaterThan(atlasCoord, atlasBounds.xy)) &&"
90 "all(lessThan(atlasCoord, atlasBounds.zw))) {"
91 "atlasCoverage = ", atlasCoord.fsIn(), atlasBounds.fsIn());
92 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], "atlasCoord");
93 args.fFragBuilder->codeAppendf(R"(.a;
94 })");
95 } else {
96 args.fFragBuilder->codeAppendf("half atlasCoverage = ");
97 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], atlasCoord.fsIn());
98 args.fFragBuilder->codeAppendf(".a;");
99 }
100
101 if (fShaderFlags & ShaderFlags::kInvertCoverage) {
102 args.fFragBuilder->codeAppendf("%s *= (1 - atlasCoverage);", args.fOutputCoverage);
103 } else {
104 args.fFragBuilder->codeAppendf("%s *= atlasCoverage;", args.fOutputCoverage);
105 }
106 }
107
setUniformData(const GrGLSLProgramDataManager & pdman,const GrGLSLUniformHandler::UniformHandle & atlasAdjustUniformHandle) const108 void AtlasInstancedHelper::setUniformData(
109 const GrGLSLProgramDataManager& pdman,
110 const GrGLSLUniformHandler::UniformHandle& atlasAdjustUniformHandle) const {
111 SkASSERT(fAtlasProxy->isInstantiated());
112 SkISize dimensions = fAtlasProxy->backingStoreDimensions();
113 pdman.set2f(atlasAdjustUniformHandle, 1.f / dimensions.width(), 1.f / dimensions.height());
114 }
115
116 } // namespace skgpu::ganesh
117