xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/zink_context.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2018 Collabora Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "zink_clear.h"
25 #include "zink_context.h"
26 #include "zink_descriptors.h"
27 #include "zink_fence.h"
28 #include "zink_format.h"
29 #include "zink_framebuffer.h"
30 #include "zink_helpers.h"
31 #include "zink_inlines.h"
32 #include "zink_kopper.h"
33 #include "zink_program.h"
34 #include "zink_query.h"
35 #include "zink_render_pass.h"
36 #include "zink_resource.h"
37 #include "zink_screen.h"
38 #include "zink_state.h"
39 #include "zink_surface.h"
40 
41 
42 #include "nir/pipe_nir.h"
43 #include "util/u_blitter.h"
44 #include "util/u_debug.h"
45 #include "util/format_srgb.h"
46 #include "util/format/u_format.h"
47 #include "util/u_helpers.h"
48 #include "util/u_inlines.h"
49 #include "util/u_sample_positions.h"
50 #include "util/u_string.h"
51 #include "util/u_thread.h"
52 #include "util/perf/u_trace.h"
53 #include "util/u_cpu_detect.h"
54 #include "util/thread_sched.h"
55 #include "util/strndup.h"
56 #include "nir.h"
57 #include "nir_builder.h"
58 
59 #include "vk_format.h"
60 
61 #include "driver_trace/tr_context.h"
62 
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65 
66 #define XXH_INLINE_ALL
67 #include "util/xxhash.h"
68 
69 static void
update_tc_info(struct zink_context * ctx)70 update_tc_info(struct zink_context *ctx)
71 {
72    if (ctx->track_renderpasses) {
73       const struct tc_renderpass_info *info = threaded_context_get_renderpass_info(ctx->tc);
74       ctx->rp_changed |= ctx->dynamic_fb.tc_info.data != info->data;
75       ctx->dynamic_fb.tc_info.data = info->data;
76    } else {
77       struct tc_renderpass_info info = ctx->dynamic_fb.tc_info;
78       bool zsbuf_used = !ctx->zsbuf_unused;
79       bool zsbuf_write = zink_is_zsbuf_write(ctx);
80       ctx->dynamic_fb.tc_info.data32[0] = 0;
81       if (ctx->clears_enabled & PIPE_CLEAR_DEPTHSTENCIL)
82          ctx->dynamic_fb.tc_info.zsbuf_clear_partial = true;
83       if (ctx->rp_clears_enabled & PIPE_CLEAR_DEPTHSTENCIL)
84          ctx->dynamic_fb.tc_info.zsbuf_clear = true;
85       if (ctx->dynamic_fb.tc_info.zsbuf_clear != info.zsbuf_clear)
86          ctx->rp_loadop_changed = true;
87       if (zink_is_zsbuf_write(ctx) != zsbuf_write)
88          ctx->rp_layout_changed = true;
89       ctx->rp_changed |= zink_is_zsbuf_used(ctx) != zsbuf_used;
90    }
91 }
92 
93 void
debug_describe_zink_buffer_view(char * buf,const struct zink_buffer_view * ptr)94 debug_describe_zink_buffer_view(char *buf, const struct zink_buffer_view *ptr)
95 {
96    sprintf(buf, "zink_buffer_view");
97 }
98 
99 ALWAYS_INLINE static void
check_resource_for_batch_ref(struct zink_context * ctx,struct zink_resource * res)100 check_resource_for_batch_ref(struct zink_context *ctx, struct zink_resource *res)
101 {
102    if (!zink_resource_has_binds(res)) {
103       /* avoid desync between usage and tracking:
104        * - if usage exists, it must be removed before the context is destroyed
105        * - having usage does not imply having tracking
106        * - if tracking will be added here, also reapply usage to avoid dangling usage once tracking is removed
107        * TODO: somehow fix this for perf because it's an extra hash lookup
108        */
109       if (!res->obj->dt && zink_resource_has_usage(res))
110          zink_batch_reference_resource_rw(ctx, res, !!res->obj->bo->writes.u);
111       else
112          zink_batch_reference_resource(ctx, res);
113    }
114 }
115 
116 static void
zink_context_destroy(struct pipe_context * pctx)117 zink_context_destroy(struct pipe_context *pctx)
118 {
119    struct zink_context *ctx = zink_context(pctx);
120    struct zink_screen *screen = zink_screen(pctx->screen);
121 
122    struct pipe_framebuffer_state fb = {0};
123    pctx->set_framebuffer_state(pctx, &fb);
124 
125    if (util_queue_is_initialized(&screen->flush_queue))
126       util_queue_finish(&screen->flush_queue);
127    if (ctx->bs && !screen->device_lost) {
128       simple_mtx_lock(&screen->queue_lock);
129       VkResult result = VKSCR(QueueWaitIdle)(screen->queue);
130       simple_mtx_unlock(&screen->queue_lock);
131 
132       if (result != VK_SUCCESS)
133          mesa_loge("ZINK: vkQueueWaitIdle failed (%s)", vk_Result_to_str(result));
134    }
135 
136    for (unsigned i = 0; i < ARRAY_SIZE(ctx->program_cache); i++) {
137       simple_mtx_lock((&ctx->program_lock[i]));
138       hash_table_foreach(&ctx->program_cache[i], entry) {
139          struct zink_program *pg = entry->data;
140          zink_program_finish(ctx, pg);
141          pg->removed = true;
142       }
143       simple_mtx_unlock((&ctx->program_lock[i]));
144    }
145 
146    if (ctx->blitter)
147       util_blitter_destroy(ctx->blitter);
148    for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++)
149       pipe_surface_release(&ctx->base, &ctx->fb_state.cbufs[i]);
150    pipe_surface_release(&ctx->base, &ctx->fb_state.zsbuf);
151 
152    pipe_resource_reference(&ctx->dummy_vertex_buffer, NULL);
153    pipe_resource_reference(&ctx->dummy_xfb_buffer, NULL);
154 
155    for (unsigned i = 0; i < ARRAY_SIZE(ctx->dummy_surface); i++)
156       pipe_surface_release(&ctx->base, &ctx->dummy_surface[i]);
157    zink_buffer_view_reference(screen, &ctx->dummy_bufferview, NULL);
158 
159    zink_descriptors_deinit_bindless(ctx);
160 
161    struct zink_batch_state *bs = ctx->batch_states;
162    while (bs) {
163       struct zink_batch_state *bs_next = bs->next;
164       zink_clear_batch_state(ctx, bs);
165       /* restore link as we insert them into the screens free_batch_states
166        * list below
167        */
168       bs->next = bs_next;
169       bs = bs_next;
170    }
171    bs = ctx->free_batch_states;
172    while (bs) {
173       struct zink_batch_state *bs_next = bs->next;
174       zink_clear_batch_state(ctx, bs);
175       bs->ctx = NULL;
176       /* restore link as we insert them into the screens free_batch_states
177        * list below
178        */
179       bs->next = bs_next;
180       bs = bs_next;
181    }
182    simple_mtx_lock(&screen->free_batch_states_lock);
183    if (ctx->batch_states) {
184       if (screen->free_batch_states)
185          screen->last_free_batch_state->next = ctx->batch_states;
186       else {
187          screen->free_batch_states = ctx->batch_states;
188          screen->last_free_batch_state = screen->free_batch_states;
189       }
190    }
191    while (screen->last_free_batch_state && screen->last_free_batch_state->next)
192       screen->last_free_batch_state = screen->last_free_batch_state->next;
193    if (ctx->free_batch_states) {
194       if (screen->free_batch_states)
195          screen->last_free_batch_state->next = ctx->free_batch_states;
196       else {
197          screen->free_batch_states = ctx->free_batch_states;
198          screen->last_free_batch_state = ctx->last_free_batch_state;
199       }
200    }
201    while (screen->last_free_batch_state && screen->last_free_batch_state->next)
202       screen->last_free_batch_state = screen->last_free_batch_state->next;
203    if (ctx->bs) {
204       zink_clear_batch_state(ctx, ctx->bs);
205       if (screen->free_batch_states)
206          screen->last_free_batch_state->next = ctx->bs;
207       else {
208          screen->free_batch_states = ctx->bs;
209          screen->last_free_batch_state = screen->free_batch_states;
210       }
211    }
212    while (screen->last_free_batch_state && screen->last_free_batch_state->next)
213       screen->last_free_batch_state = screen->last_free_batch_state->next;
214    simple_mtx_unlock(&screen->free_batch_states_lock);
215 
216    for (unsigned i = 0; i < 2; i++) {
217       util_idalloc_fini(&ctx->di.bindless[i].tex_slots);
218       util_idalloc_fini(&ctx->di.bindless[i].img_slots);
219       if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB)
220          free(ctx->di.bindless[i].db.buffer_infos);
221       else
222          free(ctx->di.bindless[i].t.buffer_infos);
223       free(ctx->di.bindless[i].img_infos);
224       util_dynarray_fini(&ctx->di.bindless[i].updates);
225       util_dynarray_fini(&ctx->di.bindless[i].resident);
226    }
227 
228    if (ctx->null_fs)
229       pctx->delete_fs_state(pctx, ctx->null_fs);
230 
231    hash_table_foreach(&ctx->framebuffer_cache, he)
232       zink_destroy_framebuffer(screen, he->data);
233 
234    hash_table_foreach(ctx->render_pass_cache, he)
235       zink_destroy_render_pass(screen, he->data);
236 
237    zink_context_destroy_query_pools(ctx);
238    set_foreach(&ctx->gfx_inputs, he) {
239       struct zink_gfx_input_key *ikey = (void*)he->key;
240       VKSCR(DestroyPipeline)(screen->dev, ikey->pipeline, NULL);
241    }
242    set_foreach(&ctx->gfx_outputs, he) {
243       struct zink_gfx_output_key *okey = (void*)he->key;
244       VKSCR(DestroyPipeline)(screen->dev, okey->pipeline, NULL);
245    }
246    u_upload_destroy(pctx->stream_uploader);
247    u_upload_destroy(pctx->const_uploader);
248    slab_destroy_child(&ctx->transfer_pool);
249    for (unsigned i = 0; i < ARRAY_SIZE(ctx->program_cache); i++)
250       _mesa_hash_table_clear(&ctx->program_cache[i], NULL);
251    for (unsigned i = 0; i < ARRAY_SIZE(ctx->program_lock); i++)
252       simple_mtx_destroy(&ctx->program_lock[i]);
253    _mesa_hash_table_destroy(ctx->render_pass_cache, NULL);
254    slab_destroy_child(&ctx->transfer_pool_unsync);
255 
256    zink_descriptors_deinit(ctx);
257 
258    if (!(ctx->flags & ZINK_CONTEXT_COPY_ONLY))
259       p_atomic_dec(&screen->base.num_contexts);
260 
261    util_dynarray_foreach(&ctx->di.global_bindings, struct pipe_resource *, res) {
262       pipe_resource_reference(res, NULL);
263    }
264    util_dynarray_fini(&ctx->di.global_bindings);
265 
266    ralloc_free(ctx);
267 }
268 
269 static void
check_device_lost(struct zink_context * ctx)270 check_device_lost(struct zink_context *ctx)
271 {
272    if (!zink_screen(ctx->base.screen)->device_lost || ctx->is_device_lost)
273       return;
274    debug_printf("ZINK: device lost detected!\n");
275    if (ctx->reset.reset)
276       ctx->reset.reset(ctx->reset.data, PIPE_GUILTY_CONTEXT_RESET);
277    ctx->is_device_lost = true;
278 }
279 
280 static enum pipe_reset_status
zink_get_device_reset_status(struct pipe_context * pctx)281 zink_get_device_reset_status(struct pipe_context *pctx)
282 {
283    struct zink_context *ctx = zink_context(pctx);
284 
285    enum pipe_reset_status status = PIPE_NO_RESET;
286 
287    if (ctx->is_device_lost) {
288       // Since we don't know what really happened to the hardware, just
289       // assume that we are in the wrong
290       status = PIPE_GUILTY_CONTEXT_RESET;
291 
292       debug_printf("ZINK: device lost detected!\n");
293 
294       if (ctx->reset.reset)
295          ctx->reset.reset(ctx->reset.data, status);
296    }
297 
298    return status;
299 }
300 
301 static void
zink_set_device_reset_callback(struct pipe_context * pctx,const struct pipe_device_reset_callback * cb)302 zink_set_device_reset_callback(struct pipe_context *pctx,
303                                const struct pipe_device_reset_callback *cb)
304 {
305    struct zink_context *ctx = zink_context(pctx);
306    bool had_reset = !!ctx->reset.reset;
307 
308    if (cb)
309       ctx->reset = *cb;
310    else
311       memset(&ctx->reset, 0, sizeof(ctx->reset));
312 
313    bool have_reset = !!ctx->reset.reset;
314    if (had_reset != have_reset) {
315       if (have_reset)
316          p_atomic_inc(&zink_screen(pctx->screen)->robust_ctx_count);
317       else
318          p_atomic_dec(&zink_screen(pctx->screen)->robust_ctx_count);
319    }
320 }
321 
322 static void
zink_set_context_param(struct pipe_context * pctx,enum pipe_context_param param,unsigned value)323 zink_set_context_param(struct pipe_context *pctx, enum pipe_context_param param,
324                        unsigned value)
325 {
326    struct zink_context *ctx = zink_context(pctx);
327    struct zink_screen *screen = zink_screen(ctx->base.screen);
328 
329    switch (param) {
330    case PIPE_CONTEXT_PARAM_UPDATE_THREAD_SCHEDULING:
331       if (screen->threaded_submit)
332          util_thread_sched_apply_policy(screen->flush_queue.threads[0],
333                                         UTIL_THREAD_DRIVER_SUBMIT, value, NULL);
334       break;
335    default:
336       break;
337    }
338 }
339 
340 static void
zink_set_debug_callback(struct pipe_context * pctx,const struct util_debug_callback * cb)341 zink_set_debug_callback(struct pipe_context *pctx, const struct util_debug_callback *cb)
342 {
343    struct zink_context *ctx = zink_context(pctx);
344 
345    if (cb)
346       ctx->dbg = *cb;
347    else
348       memset(&ctx->dbg, 0, sizeof(ctx->dbg));
349 }
350 
351 static VkSamplerMipmapMode
sampler_mipmap_mode(enum pipe_tex_mipfilter filter)352 sampler_mipmap_mode(enum pipe_tex_mipfilter filter)
353 {
354    switch (filter) {
355    case PIPE_TEX_MIPFILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
356    case PIPE_TEX_MIPFILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
357    case PIPE_TEX_MIPFILTER_NONE:
358       unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier");
359    }
360    unreachable("unexpected filter");
361 }
362 
363 static VkSamplerAddressMode
sampler_address_mode(enum pipe_tex_wrap filter)364 sampler_address_mode(enum pipe_tex_wrap filter)
365 {
366    switch (filter) {
367    case PIPE_TEX_WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
368    case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
369    case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
370    case PIPE_TEX_WRAP_MIRROR_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
371    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
372    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */
373    default: break;
374    }
375    unreachable("unexpected wrap");
376 }
377 
378 /* unnormalizedCoordinates only support CLAMP_TO_EDGE or CLAMP_TO_BORDER */
379 static VkSamplerAddressMode
sampler_address_mode_unnormalized(enum pipe_tex_wrap filter)380 sampler_address_mode_unnormalized(enum pipe_tex_wrap filter)
381 {
382    switch (filter) {
383    case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
384    case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
385    default: break;
386    }
387    unreachable("unexpected wrap");
388 }
389 
390 static VkCompareOp
compare_op(enum pipe_compare_func op)391 compare_op(enum pipe_compare_func op)
392 {
393    switch (op) {
394       case PIPE_FUNC_NEVER: return VK_COMPARE_OP_NEVER;
395       case PIPE_FUNC_LESS: return VK_COMPARE_OP_LESS;
396       case PIPE_FUNC_EQUAL: return VK_COMPARE_OP_EQUAL;
397       case PIPE_FUNC_LEQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
398       case PIPE_FUNC_GREATER: return VK_COMPARE_OP_GREATER;
399       case PIPE_FUNC_NOTEQUAL: return VK_COMPARE_OP_NOT_EQUAL;
400       case PIPE_FUNC_GEQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
401       case PIPE_FUNC_ALWAYS: return VK_COMPARE_OP_ALWAYS;
402    }
403    unreachable("unexpected compare");
404 }
405 
406 static inline bool
wrap_needs_border_color(unsigned wrap)407 wrap_needs_border_color(unsigned wrap)
408 {
409    return wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
410           wrap == PIPE_TEX_WRAP_MIRROR_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
411 }
412 
413 static VkBorderColor
get_border_color(const union pipe_color_union * color,bool is_integer,bool need_custom)414 get_border_color(const union pipe_color_union *color, bool is_integer, bool need_custom)
415 {
416    if (is_integer) {
417       if (color->ui[0] == 0 && color->ui[1] == 0 && color->ui[2] == 0 && color->ui[3] == 0)
418          return VK_BORDER_COLOR_INT_TRANSPARENT_BLACK;
419       if (color->ui[0] == 0 && color->ui[1] == 0 && color->ui[2] == 0 && color->ui[3] == 1)
420          return VK_BORDER_COLOR_INT_OPAQUE_BLACK;
421       if (color->ui[0] == 1 && color->ui[1] == 1 && color->ui[2] == 1 && color->ui[3] == 1)
422          return VK_BORDER_COLOR_INT_OPAQUE_WHITE;
423       return need_custom ? VK_BORDER_COLOR_INT_CUSTOM_EXT : VK_BORDER_COLOR_INT_TRANSPARENT_BLACK;
424    }
425 
426    if (color->f[0] == 0 && color->f[1] == 0 && color->f[2] == 0 && color->f[3] == 0)
427       return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
428    if (color->f[0] == 0 && color->f[1] == 0 && color->f[2] == 0 && color->f[3] == 1)
429       return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
430    if (color->f[0] == 1 && color->f[1] == 1 && color->f[2] == 1 && color->f[3] == 1)
431       return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
432    return need_custom ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
433 }
434 
435 static void *
zink_create_sampler_state(struct pipe_context * pctx,const struct pipe_sampler_state * state)436 zink_create_sampler_state(struct pipe_context *pctx,
437                           const struct pipe_sampler_state *state)
438 {
439    struct zink_screen *screen = zink_screen(pctx->screen);
440    ASSERTED struct zink_context *zink = zink_context(pctx);
441    bool need_custom = false;
442    bool need_clamped_border_color = false;
443    VkSamplerCreateInfo sci = {0};
444    VkSamplerCustomBorderColorCreateInfoEXT cbci = {0};
445    VkSamplerCustomBorderColorCreateInfoEXT cbci_clamped = {0};
446    sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
447    if (screen->info.have_EXT_non_seamless_cube_map && !state->seamless_cube_map)
448       sci.flags |= VK_SAMPLER_CREATE_NON_SEAMLESS_CUBE_MAP_BIT_EXT;
449    if (state->unnormalized_coords) {
450       assert(zink->flags & PIPE_CONTEXT_COMPUTE_ONLY);
451       sci.unnormalizedCoordinates = state->unnormalized_coords;
452    }
453    sci.magFilter = zink_filter(state->mag_img_filter);
454    if (sci.unnormalizedCoordinates)
455       sci.minFilter = sci.magFilter;
456    else
457       sci.minFilter = zink_filter(state->min_img_filter);
458 
459    VkSamplerReductionModeCreateInfo rci;
460    rci.sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO;
461    rci.pNext = NULL;
462    switch (state->reduction_mode) {
463    case PIPE_TEX_REDUCTION_MIN:
464       rci.reductionMode = VK_SAMPLER_REDUCTION_MODE_MIN;
465       break;
466    case PIPE_TEX_REDUCTION_MAX:
467       rci.reductionMode = VK_SAMPLER_REDUCTION_MODE_MAX;
468       break;
469    default:
470       rci.reductionMode = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE;
471       break;
472    }
473    if (state->reduction_mode)
474       sci.pNext = &rci;
475 
476    if (sci.unnormalizedCoordinates) {
477       sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
478    } else if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
479       sci.mipmapMode = sampler_mipmap_mode(state->min_mip_filter);
480       sci.minLod = state->min_lod;
481       sci.maxLod = MAX2(state->max_lod, state->min_lod);
482    } else {
483       sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
484       sci.minLod = CLAMP(state->min_lod, 0.0f, 0.25f);
485       sci.maxLod = CLAMP(state->max_lod, 0.0f, 0.25f);
486    }
487 
488    if (!sci.unnormalizedCoordinates) {
489       sci.addressModeU = sampler_address_mode(state->wrap_s);
490       sci.addressModeV = sampler_address_mode(state->wrap_t);
491       sci.addressModeW = sampler_address_mode(state->wrap_r);
492    } else {
493       sci.addressModeU = sampler_address_mode_unnormalized(state->wrap_s);
494       sci.addressModeV = sampler_address_mode_unnormalized(state->wrap_t);
495       sci.addressModeW = sampler_address_mode_unnormalized(state->wrap_r);
496    }
497 
498    sci.mipLodBias = CLAMP(state->lod_bias,
499                           -screen->info.props.limits.maxSamplerLodBias,
500                           screen->info.props.limits.maxSamplerLodBias);
501 
502    need_custom |= wrap_needs_border_color(state->wrap_s);
503    need_custom |= wrap_needs_border_color(state->wrap_t);
504    need_custom |= wrap_needs_border_color(state->wrap_r);
505 
506    if (state->compare_mode == PIPE_TEX_COMPARE_NONE)
507       sci.compareOp = VK_COMPARE_OP_NEVER;
508    else {
509       sci.compareOp = compare_op(state->compare_func);
510       sci.compareEnable = VK_TRUE;
511    }
512 
513    bool is_integer = state->border_color_is_integer;
514 
515    sci.borderColor = get_border_color(&state->border_color, is_integer, need_custom);
516    if (sci.borderColor > VK_BORDER_COLOR_INT_OPAQUE_WHITE && need_custom) {
517       if (!screen->info.border_color_feats.customBorderColorWithoutFormat &&
518           zink_driverid(screen) != VK_DRIVER_ID_MESA_TURNIP) {
519          static bool warned = false;
520          warn_missing_feature(warned, "customBorderColorWithoutFormat");
521       }
522       if (screen->info.have_EXT_custom_border_color &&
523           (screen->info.border_color_feats.customBorderColorWithoutFormat || state->border_color_format)) {
524          if (!screen->info.have_EXT_border_color_swizzle) {
525             static bool warned = false;
526             warn_missing_feature(warned, "VK_EXT_border_color_swizzle");
527          }
528 
529          if (!is_integer && !screen->have_D24_UNORM_S8_UINT) {
530             union pipe_color_union clamped_border_color;
531             for (unsigned i = 0; i < 4; ++i) {
532                /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
533                 * when the border color is 1.0. */
534                clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
535             }
536             if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) != 0) {
537                need_clamped_border_color = true;
538                cbci_clamped.sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT;
539                cbci_clamped.format = VK_FORMAT_UNDEFINED;
540                /* these are identical unions */
541                memcpy(&cbci_clamped.customBorderColor, &clamped_border_color, sizeof(union pipe_color_union));
542             }
543          }
544          cbci.sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT;
545          if (screen->info.border_color_feats.customBorderColorWithoutFormat) {
546             cbci.format = VK_FORMAT_UNDEFINED;
547             /* these are identical unions */
548             memcpy(&cbci.customBorderColor, &state->border_color, sizeof(union pipe_color_union));
549          } else {
550             if (util_format_is_depth_or_stencil(state->border_color_format)) {
551                if (is_integer) {
552                   cbci.format = VK_FORMAT_S8_UINT;
553                   for (unsigned i = 0; i < 4; i++)
554                      cbci.customBorderColor.uint32[i] = CLAMP(state->border_color.ui[i], 0, 255);
555                } else {
556                   cbci.format = zink_get_format(screen, util_format_get_depth_only(state->border_color_format));
557                   /* these are identical unions */
558                   memcpy(&cbci.customBorderColor, &state->border_color, sizeof(union pipe_color_union));
559                }
560             } else {
561                cbci.format = zink_get_format(screen, state->border_color_format);
562                union pipe_color_union color;
563                for (unsigned i = 0; i < 4; i++) {
564                   zink_format_clamp_channel_srgb(util_format_description(state->border_color_format), &color, &state->border_color, i);
565                }
566                zink_convert_color(screen, state->border_color_format, (void*)&cbci.customBorderColor, &color);
567             }
568          }
569          cbci.pNext = sci.pNext;
570          sci.pNext = &cbci;
571          UNUSED uint32_t check = p_atomic_inc_return(&screen->cur_custom_border_color_samplers);
572          assert(check <= screen->info.border_color_props.maxCustomBorderColorSamplers);
573       } else
574          sci.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; // TODO with custom shader if we're super interested?
575    }
576 
577    if (state->max_anisotropy > 1) {
578       sci.maxAnisotropy = state->max_anisotropy;
579       sci.anisotropyEnable = VK_TRUE;
580    }
581 
582    struct zink_sampler_state *sampler = CALLOC_STRUCT(zink_sampler_state);
583    if (!sampler)
584       return NULL;
585 
586    VkResult result = VKSCR(CreateSampler)(screen->dev, &sci, NULL, &sampler->sampler);
587    if (result != VK_SUCCESS) {
588       mesa_loge("ZINK: vkCreateSampler failed (%s)", vk_Result_to_str(result));
589       FREE(sampler);
590       return NULL;
591    }
592    if (need_clamped_border_color) {
593       sci.pNext = &cbci_clamped;
594       result = VKSCR(CreateSampler)(screen->dev, &sci, NULL, &sampler->sampler_clamped);
595       if (result != VK_SUCCESS) {
596          mesa_loge("ZINK: vkCreateSampler failed (%s)", vk_Result_to_str(result));
597          VKSCR(DestroySampler)(screen->dev, sampler->sampler, NULL);
598          FREE(sampler);
599          return NULL;
600       }
601    }
602    sampler->custom_border_color = need_custom;
603    if (!screen->info.have_EXT_non_seamless_cube_map)
604       sampler->emulate_nonseamless = !state->seamless_cube_map;
605 
606    return sampler;
607 }
608 
609 ALWAYS_INLINE static VkImageLayout
get_layout_for_binding(const struct zink_context * ctx,struct zink_resource * res,enum zink_descriptor_type type,bool is_compute)610 get_layout_for_binding(const struct zink_context *ctx, struct zink_resource *res, enum zink_descriptor_type type, bool is_compute)
611 {
612    if (res->obj->is_buffer)
613       return 0;
614    switch (type) {
615    case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW:
616       return zink_descriptor_util_image_layout_eval(ctx, res, is_compute);
617    case ZINK_DESCRIPTOR_TYPE_IMAGE:
618       return VK_IMAGE_LAYOUT_GENERAL;
619    default:
620       break;
621    }
622    return 0;
623 }
624 
625 ALWAYS_INLINE static struct zink_surface *
get_imageview_for_binding(struct zink_context * ctx,gl_shader_stage stage,enum zink_descriptor_type type,unsigned idx)626 get_imageview_for_binding(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type, unsigned idx)
627 {
628    switch (type) {
629    case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW: {
630       struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[stage][idx]);
631       if (!sampler_view || !sampler_view->base.texture)
632          return NULL;
633       /* if this is a non-seamless cube sampler, return the cube array view */
634       if (ctx->di.emulate_nonseamless[stage] & ctx->di.cubes[stage] & BITFIELD_BIT(idx))
635          return sampler_view->cube_array;
636       bool needs_zs_shader_swizzle = (ctx->di.zs_swizzle[stage].mask & BITFIELD_BIT(idx)) &&
637                                      zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_zs_shader_swizzle;
638       bool needs_shadow_shader_swizzle = (stage == MESA_SHADER_FRAGMENT) && ctx->gfx_stages[MESA_SHADER_FRAGMENT] &&
639                                          (ctx->di.zs_swizzle[MESA_SHADER_FRAGMENT].mask & ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & BITFIELD_BIT(idx));
640       if (sampler_view->zs_view && (needs_zs_shader_swizzle || needs_shadow_shader_swizzle))
641          return sampler_view->zs_view;
642       return sampler_view->image_view;
643    }
644    case ZINK_DESCRIPTOR_TYPE_IMAGE: {
645       struct zink_image_view *image_view = &ctx->image_views[stage][idx];
646       return image_view->base.resource ? image_view->surface : NULL;
647    }
648    default:
649       break;
650    }
651    unreachable("ACK");
652    return VK_NULL_HANDLE;
653 }
654 
655 ALWAYS_INLINE static struct zink_buffer_view *
get_bufferview_for_binding(struct zink_context * ctx,gl_shader_stage stage,enum zink_descriptor_type type,unsigned idx)656 get_bufferview_for_binding(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type, unsigned idx)
657 {
658    switch (type) {
659    case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW: {
660       struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[stage][idx]);
661       return sampler_view->base.texture ? sampler_view->buffer_view : NULL;
662    }
663    case ZINK_DESCRIPTOR_TYPE_IMAGE: {
664       struct zink_image_view *image_view = &ctx->image_views[stage][idx];
665       return image_view->base.resource ? image_view->buffer_view : NULL;
666    }
667    default:
668       break;
669    }
670    unreachable("ACK");
671    return VK_NULL_HANDLE;
672 }
673 
674 ALWAYS_INLINE static struct zink_resource *
update_descriptor_state_ubo_db(struct zink_context * ctx,gl_shader_stage shader,unsigned slot,struct zink_resource * res)675 update_descriptor_state_ubo_db(struct zink_context *ctx, gl_shader_stage shader, unsigned slot, struct zink_resource *res)
676 {
677    struct zink_screen *screen = zink_screen(ctx->base.screen);
678    ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_UBO][shader][slot] = res;
679    if (res) {
680       ctx->di.db.ubos[shader][slot].address = res->obj->bda + ctx->ubos[shader][slot].buffer_offset;
681       ctx->di.db.ubos[shader][slot].range = ctx->ubos[shader][slot].buffer_size;
682       assert(ctx->di.db.ubos[shader][slot].range == VK_WHOLE_SIZE ||
683                ctx->di.db.ubos[shader][slot].range <= screen->info.props.limits.maxUniformBufferRange);
684    } else {
685       ctx->di.db.ubos[shader][slot].address = 0;
686       ctx->di.db.ubos[shader][slot].range = VK_WHOLE_SIZE;
687    }
688    return res;
689 }
690 
691 ALWAYS_INLINE static struct zink_resource *
update_descriptor_state_ubo_lazy(struct zink_context * ctx,gl_shader_stage shader,unsigned slot,struct zink_resource * res)692 update_descriptor_state_ubo_lazy(struct zink_context *ctx, gl_shader_stage shader, unsigned slot, struct zink_resource *res)
693 {
694    struct zink_screen *screen = zink_screen(ctx->base.screen);
695    ctx->di.t.ubos[shader][slot].offset = ctx->ubos[shader][slot].buffer_offset;
696    ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_UBO][shader][slot] = res;
697    if (res) {
698       ctx->di.t.ubos[shader][slot].buffer = res->obj->buffer;
699       ctx->di.t.ubos[shader][slot].range = ctx->ubos[shader][slot].buffer_size;
700       assert(ctx->di.t.ubos[shader][slot].range <= screen->info.props.limits.maxUniformBufferRange);
701    }
702    else {
703       bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor;
704       VkBuffer null_buffer = zink_resource(ctx->dummy_vertex_buffer)->obj->buffer;
705       ctx->di.t.ubos[shader][slot].buffer = have_null_descriptors ? VK_NULL_HANDLE : null_buffer;
706       ctx->di.t.ubos[shader][slot].range = VK_WHOLE_SIZE;
707    }
708    return res;
709 }
710 
711 ALWAYS_INLINE static struct zink_resource *
update_descriptor_state_ssbo_db(struct zink_context * ctx,gl_shader_stage shader,unsigned slot,struct zink_resource * res)712 update_descriptor_state_ssbo_db(struct zink_context *ctx, gl_shader_stage shader, unsigned slot, struct zink_resource *res)
713 {
714    ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_SSBO][shader][slot] = res;
715    if (res) {
716       ctx->di.db.ssbos[shader][slot].address = res->obj->bda + ctx->ssbos[shader][slot].buffer_offset;
717       ctx->di.db.ssbos[shader][slot].range = ctx->ssbos[shader][slot].buffer_size;
718    } else {
719       ctx->di.db.ssbos[shader][slot].address = 0;
720       ctx->di.db.ssbos[shader][slot].range = VK_WHOLE_SIZE;
721    }
722    return res;
723 }
724 
725 ALWAYS_INLINE static struct zink_resource *
update_descriptor_state_ssbo_lazy(struct zink_context * ctx,gl_shader_stage shader,unsigned slot,struct zink_resource * res)726 update_descriptor_state_ssbo_lazy(struct zink_context *ctx, gl_shader_stage shader, unsigned slot, struct zink_resource *res)
727 {
728    struct zink_screen *screen = zink_screen(ctx->base.screen);
729    ctx->di.t.ssbos[shader][slot].offset = ctx->ssbos[shader][slot].buffer_offset;
730    ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_SSBO][shader][slot] = res;
731    if (res) {
732       ctx->di.t.ssbos[shader][slot].buffer = res->obj->buffer;
733       ctx->di.t.ssbos[shader][slot].range = ctx->ssbos[shader][slot].buffer_size;
734    } else {
735       bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor;
736       VkBuffer null_buffer = zink_resource(ctx->dummy_vertex_buffer)->obj->buffer;
737       ctx->di.t.ssbos[shader][slot].buffer = have_null_descriptors ? VK_NULL_HANDLE : null_buffer;
738       ctx->di.t.ssbos[shader][slot].range = VK_WHOLE_SIZE;
739    }
740    return res;
741 }
742 
743 ALWAYS_INLINE static struct zink_resource *
update_descriptor_state_sampler(struct zink_context * ctx,gl_shader_stage shader,unsigned slot,struct zink_resource * res)744 update_descriptor_state_sampler(struct zink_context *ctx, gl_shader_stage shader, unsigned slot, struct zink_resource *res)
745 {
746    struct zink_screen *screen = zink_screen(ctx->base.screen);
747    bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor;
748    const enum zink_descriptor_type type = ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW;
749    ctx->di.descriptor_res[type][shader][slot] = res;
750    if (res) {
751       if (res->obj->is_buffer) {
752          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
753             ctx->di.db.tbos[shader][slot].address = res->obj->bda + ctx->sampler_views[shader][slot]->u.buf.offset;
754             ctx->di.db.tbos[shader][slot].range = zink_sampler_view(ctx->sampler_views[shader][slot])->tbo_size;
755             ctx->di.db.tbos[shader][slot].format = zink_get_format(screen, ctx->sampler_views[shader][slot]->format);
756          } else {
757             struct zink_buffer_view *bv = get_bufferview_for_binding(ctx, shader, type, slot);
758             ctx->di.t.tbos[shader][slot] = bv->buffer_view;
759          }
760       } else {
761          struct zink_surface *surface = get_imageview_for_binding(ctx, shader, type, slot);
762          ctx->di.textures[shader][slot].imageLayout = ctx->blitting ? res->layout : get_layout_for_binding(ctx, res, type, shader == MESA_SHADER_COMPUTE);
763          ctx->di.textures[shader][slot].imageView = surface->image_view;
764          if (!screen->have_D24_UNORM_S8_UINT &&
765              ctx->sampler_states[shader][slot] && ctx->sampler_states[shader][slot]->sampler_clamped) {
766             struct zink_sampler_state *state = ctx->sampler_states[shader][slot];
767             VkSampler sampler = (surface->base.format == PIPE_FORMAT_Z24X8_UNORM && surface->ivci.format == VK_FORMAT_D32_SFLOAT) ||
768                                 (surface->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT && surface->ivci.format == VK_FORMAT_D32_SFLOAT_S8_UINT) ?
769                                 state->sampler_clamped :
770                                 state->sampler;
771             if (ctx->di.textures[shader][slot].sampler != sampler) {
772                ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
773                ctx->di.textures[shader][slot].sampler = sampler;
774             }
775          }
776       }
777    } else {
778       if (likely(have_null_descriptors)) {
779          ctx->di.textures[shader][slot].imageView = VK_NULL_HANDLE;
780          ctx->di.textures[shader][slot].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
781          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
782             ctx->di.db.tbos[shader][slot].address = 0;
783             ctx->di.db.tbos[shader][slot].range = VK_WHOLE_SIZE;
784          } else {
785             ctx->di.t.tbos[shader][slot] = VK_NULL_HANDLE;
786          }
787       } else {
788          assert(zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB);
789          struct zink_surface *null_surface = zink_get_dummy_surface(ctx, 0);
790          struct zink_buffer_view *null_bufferview = ctx->dummy_bufferview;
791          ctx->di.textures[shader][slot].imageView = null_surface->image_view;
792          ctx->di.textures[shader][slot].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
793          ctx->di.t.tbos[shader][slot] = null_bufferview->buffer_view;
794       }
795    }
796    return res;
797 }
798 
799 void
zink_update_shadow_samplerviews(struct zink_context * ctx,unsigned mask)800 zink_update_shadow_samplerviews(struct zink_context *ctx, unsigned mask)
801 {
802    u_foreach_bit(slot, mask)
803       update_descriptor_state_sampler(ctx, MESA_SHADER_FRAGMENT, slot, ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW][MESA_SHADER_FRAGMENT][slot]);
804 }
805 
806 ALWAYS_INLINE static struct zink_resource *
update_descriptor_state_image(struct zink_context * ctx,gl_shader_stage shader,unsigned slot,struct zink_resource * res)807 update_descriptor_state_image(struct zink_context *ctx, gl_shader_stage shader, unsigned slot, struct zink_resource *res)
808 {
809    struct zink_screen *screen = zink_screen(ctx->base.screen);
810    bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor;
811    const enum zink_descriptor_type type = ZINK_DESCRIPTOR_TYPE_IMAGE;
812    ctx->di.descriptor_res[type][shader][slot] = res;
813    if (res) {
814       if (res->obj->is_buffer) {
815          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
816             ctx->di.db.texel_images[shader][slot].address = res->obj->bda + ctx->image_views[shader][slot].base.u.buf.offset;
817             ctx->di.db.texel_images[shader][slot].range = ctx->image_views[shader][slot].base.u.buf.size;
818             ctx->di.db.texel_images[shader][slot].format = zink_get_format(screen, ctx->image_views[shader][slot].base.format);
819          } else {
820             struct zink_buffer_view *bv = get_bufferview_for_binding(ctx, shader, type, slot);
821             ctx->di.t.texel_images[shader][slot] = bv->buffer_view;
822          }
823       } else {
824          struct zink_surface *surface = get_imageview_for_binding(ctx, shader, type, slot);
825          ctx->di.images[shader][slot].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
826          ctx->di.images[shader][slot].imageView = surface->image_view;
827       }
828    } else {
829       if (likely(have_null_descriptors)) {
830          memset(&ctx->di.images[shader][slot], 0, sizeof(ctx->di.images[shader][slot]));
831          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
832             ctx->di.db.texel_images[shader][slot].address = 0;
833             ctx->di.db.texel_images[shader][slot].range = VK_WHOLE_SIZE;
834          } else {
835             ctx->di.t.texel_images[shader][slot] = VK_NULL_HANDLE;
836          }
837       } else {
838          assert(zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB);
839          struct zink_surface *null_surface = zink_get_dummy_surface(ctx, 0);
840          struct zink_buffer_view *null_bufferview = ctx->dummy_bufferview;
841          ctx->di.images[shader][slot].imageView = null_surface->image_view;
842          ctx->di.images[shader][slot].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
843          ctx->di.t.texel_images[shader][slot] = null_bufferview->buffer_view;
844       }
845    }
846    return res;
847 }
848 
849 static void
update_nonseamless_shader_key(struct zink_context * ctx,gl_shader_stage pstage)850 update_nonseamless_shader_key(struct zink_context *ctx, gl_shader_stage pstage)
851 {
852    const uint32_t new_mask = ctx->di.emulate_nonseamless[pstage] & ctx->di.cubes[pstage];
853    if (pstage == MESA_SHADER_COMPUTE) {
854       if (ctx->compute_pipeline_state.key.base.nonseamless_cube_mask != new_mask)
855          ctx->compute_dirty = true;
856       ctx->compute_pipeline_state.key.base.nonseamless_cube_mask = new_mask;
857    } else {
858       if (zink_get_shader_key_base(ctx, pstage)->nonseamless_cube_mask != new_mask)
859          zink_set_shader_key_base(ctx, pstage)->nonseamless_cube_mask = new_mask;
860    }
861 }
862 
863 static void
zink_bind_sampler_states(struct pipe_context * pctx,gl_shader_stage shader,unsigned start_slot,unsigned num_samplers,void ** samplers)864 zink_bind_sampler_states(struct pipe_context *pctx,
865                          gl_shader_stage shader,
866                          unsigned start_slot,
867                          unsigned num_samplers,
868                          void **samplers)
869 {
870    struct zink_context *ctx = zink_context(pctx);
871    struct zink_screen *screen = zink_screen(pctx->screen);
872    for (unsigned i = 0; i < num_samplers; ++i) {
873       struct zink_sampler_state *state = samplers[i];
874       if (samplers[i] == ctx->sampler_states[shader][start_slot + i])
875          continue;
876       ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot, 1);
877       ctx->sampler_states[shader][start_slot + i] = state;
878       if (state) {
879          ctx->di.textures[shader][start_slot + i].sampler = state->sampler;
880          if (state->sampler_clamped && !screen->have_D24_UNORM_S8_UINT) {
881             struct zink_surface *surface = get_imageview_for_binding(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot + i);
882             if (surface &&
883                 ((surface->base.format == PIPE_FORMAT_Z24X8_UNORM && surface->ivci.format == VK_FORMAT_D32_SFLOAT) ||
884                  (surface->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT && surface->ivci.format == VK_FORMAT_D32_SFLOAT_S8_UINT)))
885                ctx->di.textures[shader][start_slot + i].sampler = state->sampler_clamped;
886          }
887       } else {
888          ctx->di.textures[shader][start_slot + i].sampler = VK_NULL_HANDLE;
889       }
890    }
891    ctx->di.num_samplers[shader] = start_slot + num_samplers;
892 }
893 
894 static void
zink_bind_sampler_states_nonseamless(struct pipe_context * pctx,gl_shader_stage shader,unsigned start_slot,unsigned num_samplers,void ** samplers)895 zink_bind_sampler_states_nonseamless(struct pipe_context *pctx,
896                                      gl_shader_stage shader,
897                                      unsigned start_slot,
898                                      unsigned num_samplers,
899                                      void **samplers)
900 {
901    struct zink_context *ctx = zink_context(pctx);
902    uint32_t old_mask = ctx->di.emulate_nonseamless[shader];
903    uint32_t mask = BITFIELD_RANGE(start_slot, num_samplers);
904    ctx->di.emulate_nonseamless[shader] &= ~mask;
905    for (unsigned i = 0; i < num_samplers; ++i) {
906       struct zink_sampler_state *state = samplers[i];
907       const uint32_t bit = BITFIELD_BIT(start_slot + i);
908       if (!state)
909          continue;
910       if (state->emulate_nonseamless)
911          ctx->di.emulate_nonseamless[shader] |= bit;
912       if (state->emulate_nonseamless != (old_mask & bit) && (ctx->di.cubes[shader] & bit)) {
913          struct zink_surface *surface = get_imageview_for_binding(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot + i);
914          if (surface && ctx->di.images[shader][start_slot + i].imageView != surface->image_view) {
915             ctx->di.images[shader][start_slot + i].imageView = surface->image_view;
916             update_descriptor_state_sampler(ctx, shader, start_slot + i, zink_resource(surface->base.texture));
917             ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot + i, 1);
918          }
919       }
920    }
921    zink_bind_sampler_states(pctx, shader, start_slot, num_samplers, samplers);
922    update_nonseamless_shader_key(ctx, shader);
923 }
924 
925 static void
zink_delete_sampler_state(struct pipe_context * pctx,void * sampler_state)926 zink_delete_sampler_state(struct pipe_context *pctx,
927                           void *sampler_state)
928 {
929    struct zink_sampler_state *sampler = sampler_state;
930    struct zink_batch_state *bs = zink_context(pctx)->bs;
931    /* may be called if context_create fails */
932    if (bs) {
933       util_dynarray_append(&bs->zombie_samplers, VkSampler,
934                            sampler->sampler);
935       if (sampler->sampler_clamped)
936          util_dynarray_append(&bs->zombie_samplers, VkSampler,
937                               sampler->sampler_clamped);
938    }
939    if (sampler->custom_border_color)
940       p_atomic_dec(&zink_screen(pctx->screen)->cur_custom_border_color_samplers);
941    FREE(sampler);
942 }
943 
944 static VkImageAspectFlags
sampler_aspect_from_format(enum pipe_format fmt)945 sampler_aspect_from_format(enum pipe_format fmt)
946 {
947    if (util_format_is_depth_or_stencil(fmt)) {
948       const struct util_format_description *desc = util_format_description(fmt);
949       if (util_format_has_depth(desc))
950          return VK_IMAGE_ASPECT_DEPTH_BIT;
951       assert(util_format_has_stencil(desc));
952       return VK_IMAGE_ASPECT_STENCIL_BIT;
953    } else
954      return VK_IMAGE_ASPECT_COLOR_BIT;
955 }
956 
957 static uint32_t
hash_bufferview(void * bvci)958 hash_bufferview(void *bvci)
959 {
960    size_t offset = offsetof(VkBufferViewCreateInfo, flags);
961    return _mesa_hash_data((char*)bvci + offset, sizeof(VkBufferViewCreateInfo) - offset);
962 }
963 
964 static VkBufferViewCreateInfo
create_bvci(struct zink_context * ctx,struct zink_resource * res,enum pipe_format format,uint32_t offset,uint32_t range)965 create_bvci(struct zink_context *ctx, struct zink_resource *res, enum pipe_format format, uint32_t offset, uint32_t range)
966 {
967    struct zink_screen *screen = zink_screen(ctx->base.screen);
968    VkBufferViewCreateInfo bvci;
969    // Zero whole struct (including alignment holes), so hash_bufferview
970    // does not access potentially uninitialized data.
971    memset(&bvci, 0, sizeof(bvci));
972    bvci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
973    bvci.pNext = NULL;
974    if (screen->format_props[format].bufferFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT)
975       bvci.buffer = res->obj->storage_buffer ? res->obj->storage_buffer : res->obj->buffer;
976    else
977       bvci.buffer = res->obj->buffer;
978    bvci.format = zink_get_format(screen, format);
979    assert(bvci.format);
980    bvci.offset = offset;
981    bvci.range = !offset && range == res->base.b.width0 ? VK_WHOLE_SIZE : range;
982    unsigned blocksize = util_format_get_blocksize(format);
983    if (bvci.range != VK_WHOLE_SIZE) {
984       /* clamp out partial texels */
985       bvci.range -= bvci.range % blocksize;
986       if (bvci.offset + bvci.range >= res->base.b.width0)
987          bvci.range = VK_WHOLE_SIZE;
988    }
989    uint64_t clamp = blocksize * screen->info.props.limits.maxTexelBufferElements;
990    if (bvci.range == VK_WHOLE_SIZE && res->base.b.width0 > clamp)
991       bvci.range = clamp;
992    bvci.flags = 0;
993    return bvci;
994 }
995 
996 static struct zink_buffer_view *
get_buffer_view(struct zink_context * ctx,struct zink_resource * res,VkBufferViewCreateInfo * bvci)997 get_buffer_view(struct zink_context *ctx, struct zink_resource *res, VkBufferViewCreateInfo *bvci)
998 {
999    struct zink_screen *screen = zink_screen(ctx->base.screen);
1000    struct zink_buffer_view *buffer_view = NULL;
1001 
1002    uint32_t hash = hash_bufferview(bvci);
1003    simple_mtx_lock(&res->bufferview_mtx);
1004    struct hash_entry *he = _mesa_hash_table_search_pre_hashed(&res->bufferview_cache, hash, bvci);
1005    if (he) {
1006       buffer_view = he->data;
1007       p_atomic_inc(&buffer_view->reference.count);
1008    } else {
1009       VkBufferView view;
1010       VkResult result = VKSCR(CreateBufferView)(screen->dev, bvci, NULL, &view);
1011       if (result != VK_SUCCESS) {
1012          mesa_loge("ZINK: vkCreateBufferView failed (%s)", vk_Result_to_str(result));
1013          goto out;
1014       }
1015       buffer_view = CALLOC_STRUCT(zink_buffer_view);
1016       if (!buffer_view) {
1017          VKSCR(DestroyBufferView)(screen->dev, view, NULL);
1018          goto out;
1019       }
1020       pipe_reference_init(&buffer_view->reference, 1);
1021       pipe_resource_reference(&buffer_view->pres, &res->base.b);
1022       buffer_view->bvci = *bvci;
1023       buffer_view->buffer_view = view;
1024       buffer_view->hash = hash;
1025       _mesa_hash_table_insert_pre_hashed(&res->bufferview_cache, hash, &buffer_view->bvci, buffer_view);
1026    }
1027 out:
1028    simple_mtx_unlock(&res->bufferview_mtx);
1029    return buffer_view;
1030 }
1031 
1032 enum pipe_swizzle
zink_clamp_void_swizzle(const struct util_format_description * desc,enum pipe_swizzle swizzle)1033 zink_clamp_void_swizzle(const struct util_format_description *desc, enum pipe_swizzle swizzle)
1034 {
1035    switch (swizzle) {
1036    case PIPE_SWIZZLE_X:
1037    case PIPE_SWIZZLE_Y:
1038    case PIPE_SWIZZLE_Z:
1039    case PIPE_SWIZZLE_W:
1040       return desc->channel[swizzle].type == UTIL_FORMAT_TYPE_VOID ? PIPE_SWIZZLE_1 : swizzle;
1041    default:
1042       break;
1043    }
1044    return swizzle;
1045 }
1046 
1047 ALWAYS_INLINE static enum pipe_swizzle
clamp_zs_swizzle(enum pipe_swizzle swizzle)1048 clamp_zs_swizzle(enum pipe_swizzle swizzle)
1049 {
1050    switch (swizzle) {
1051    case PIPE_SWIZZLE_X:
1052    case PIPE_SWIZZLE_Y:
1053    case PIPE_SWIZZLE_Z:
1054    case PIPE_SWIZZLE_W:
1055       return PIPE_SWIZZLE_X;
1056    default:
1057       break;
1058    }
1059    return swizzle;
1060 }
1061 
1062 ALWAYS_INLINE static enum pipe_swizzle
clamp_alpha_swizzle(enum pipe_swizzle swizzle)1063 clamp_alpha_swizzle(enum pipe_swizzle swizzle)
1064 {
1065    if (swizzle == PIPE_SWIZZLE_W)
1066       return PIPE_SWIZZLE_X;
1067    if (swizzle < PIPE_SWIZZLE_W)
1068       return PIPE_SWIZZLE_0;
1069    return swizzle;
1070 }
1071 
1072 ALWAYS_INLINE static enum pipe_swizzle
clamp_luminance_swizzle(enum pipe_swizzle swizzle)1073 clamp_luminance_swizzle(enum pipe_swizzle swizzle)
1074 {
1075    if (swizzle == PIPE_SWIZZLE_W)
1076       return PIPE_SWIZZLE_1;
1077    if (swizzle < PIPE_SWIZZLE_W)
1078       return PIPE_SWIZZLE_X;
1079    return swizzle;
1080 }
1081 
1082 ALWAYS_INLINE static enum pipe_swizzle
clamp_luminance_alpha_swizzle(enum pipe_swizzle swizzle)1083 clamp_luminance_alpha_swizzle(enum pipe_swizzle swizzle)
1084 {
1085    if (swizzle == PIPE_SWIZZLE_W)
1086       return PIPE_SWIZZLE_Y;
1087    if (swizzle < PIPE_SWIZZLE_W)
1088       return PIPE_SWIZZLE_X;
1089    return swizzle;
1090 }
1091 
1092 ALWAYS_INLINE static bool
viewtype_is_cube(const VkImageViewCreateInfo * ivci)1093 viewtype_is_cube(const VkImageViewCreateInfo *ivci)
1094 {
1095    return ivci->viewType == VK_IMAGE_VIEW_TYPE_CUBE ||
1096           ivci->viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
1097 }
1098 
1099 static struct pipe_sampler_view *
zink_create_sampler_view(struct pipe_context * pctx,struct pipe_resource * pres,const struct pipe_sampler_view * state)1100 zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
1101                          const struct pipe_sampler_view *state)
1102 {
1103    struct zink_screen *screen = zink_screen(pctx->screen);
1104    struct zink_resource *res = zink_resource(pres);
1105    struct zink_context *ctx = zink_context(pctx);
1106    struct zink_sampler_view *sampler_view = CALLOC_STRUCT_CL(zink_sampler_view);
1107    bool err;
1108 
1109    if (!sampler_view) {
1110       mesa_loge("ZINK: failed to allocate sampler_view!");
1111       return NULL;
1112    }
1113 
1114    sampler_view->base = *state;
1115    sampler_view->base.texture = NULL;
1116    pipe_resource_reference(&sampler_view->base.texture, pres);
1117    sampler_view->base.reference.count = 1;
1118    sampler_view->base.context = pctx;
1119 
1120    if (state->target != PIPE_BUFFER) {
1121       VkImageViewCreateInfo ivci;
1122 
1123       struct pipe_surface templ = {0};
1124       templ.u.tex.level = state->u.tex.first_level;
1125       templ.format = state->format;
1126       /* avoid needing mutable for depth/stencil sampling */
1127       if (util_format_is_depth_and_stencil(pres->format))
1128          templ.format = pres->format;
1129       if (state->target != PIPE_TEXTURE_3D) {
1130          templ.u.tex.first_layer = state->u.tex.first_layer;
1131          templ.u.tex.last_layer = state->u.tex.last_layer;
1132       }
1133 
1134       if (zink_is_swapchain(res)) {
1135          if (!zink_kopper_acquire(ctx, res, UINT64_MAX)) {
1136             FREE_CL(sampler_view);
1137             return NULL;
1138          }
1139       }
1140 
1141       ivci = create_ivci(screen, res, &templ, state->target);
1142       ivci.subresourceRange.levelCount = state->u.tex.last_level - state->u.tex.first_level + 1;
1143       ivci.subresourceRange.aspectMask = sampler_aspect_from_format(state->format);
1144       bool red_depth_sampler_view = false;
1145       /* samplers for stencil aspects of packed formats need to always use stencil swizzle */
1146       if (ivci.subresourceRange.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
1147          ivci.components.r = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_r));
1148          ivci.components.g = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_g));
1149          ivci.components.b = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_b));
1150          ivci.components.a = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_a));
1151 
1152          /* If we're sampling depth and we might need to do shader rewrites for
1153           * legacy shadow sampling, then set up an extra image view that just
1154           * returns the red (depth) component, so you can always have the shadow
1155           * result available in the red component for the in-shader swizzling.
1156           * (Or if we have PVR's needs_zs_shader_swizzle and are sampling ONE
1157           * value for stencil, which also uses that view).
1158           */
1159          if (ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT ||
1160              zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_zs_shader_swizzle) {
1161             VkComponentSwizzle *swizzle = (VkComponentSwizzle*)&ivci.components;
1162             for (unsigned i = 0; i < 4; i++) {
1163                if (swizzle[i] == VK_COMPONENT_SWIZZLE_ONE ||
1164                    (swizzle[i] == VK_COMPONENT_SWIZZLE_ZERO && ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT))
1165                   red_depth_sampler_view = true;
1166             }
1167             /* this is the data that will be used in shader rewrites */
1168             sampler_view->swizzle.s[0] = clamp_zs_swizzle(sampler_view->base.swizzle_r);
1169             sampler_view->swizzle.s[1] = clamp_zs_swizzle(sampler_view->base.swizzle_g);
1170             sampler_view->swizzle.s[2] = clamp_zs_swizzle(sampler_view->base.swizzle_b);
1171             sampler_view->swizzle.s[3] = clamp_zs_swizzle(sampler_view->base.swizzle_a);
1172          }
1173       } else {
1174          enum pipe_swizzle swizzle[4] = {
1175             sampler_view->base.swizzle_r,
1176             sampler_view->base.swizzle_g,
1177             sampler_view->base.swizzle_b,
1178             sampler_view->base.swizzle_a
1179          };
1180          /* if we have e.g., R8G8B8X8, then we have to ignore alpha since we're just emulating
1181           * these formats
1182           */
1183          if (zink_format_is_voidable_rgba_variant(state->format)) {
1184             const struct util_format_description *view_desc = util_format_description(state->format);
1185             for (int i = 0; i < 4; ++i)
1186                swizzle[i] = zink_clamp_void_swizzle(view_desc, swizzle[i]);
1187          } else if (util_format_is_alpha(state->format) && res->format != VK_FORMAT_A8_UNORM_KHR) {
1188             for (int i = 0; i < 4; ++i)
1189                swizzle[i] = clamp_alpha_swizzle(swizzle[i]);
1190          } else if (util_format_is_luminance(pres->format) ||
1191                     util_format_is_luminance_alpha(pres->format)) {
1192             if (util_format_is_luminance(pres->format)) {
1193                for (int i = 0; i < 4; ++i)
1194                   swizzle[i] = clamp_luminance_swizzle(swizzle[i]);
1195             } else {
1196                for (int i = 0; i < 4; ++i)
1197                   swizzle[i] = clamp_luminance_alpha_swizzle(swizzle[i]);
1198             }
1199             if (state->format != pres->format) {
1200                /* luminance / luminance-alpha formats can be reinterpreted
1201                 * as red / red-alpha formats by the state-tracker, and we
1202                 * need to whack the green/blue channels here to the
1203                 * correct values for that to work.
1204                 */
1205                enum pipe_format linear = util_format_linear(pres->format);
1206                if (state->format == util_format_luminance_to_red(linear)) {
1207                   assert(swizzle[1] == PIPE_SWIZZLE_X ||
1208                          swizzle[1] == PIPE_SWIZZLE_0);
1209                   assert(swizzle[2] == PIPE_SWIZZLE_X ||
1210                          swizzle[2] == PIPE_SWIZZLE_0);
1211                   swizzle[1] = swizzle[2] = PIPE_SWIZZLE_0;
1212                } else
1213                   assert(state->format == linear);
1214             }
1215          } else if (util_format_is_red_alpha(pres->format)) {
1216             /* RA formats are mapped to RG with adjusted swizzle */
1217             assert(util_format_is_red_green(vk_format_to_pipe_format(ivci.format)));
1218             swizzle[3] = PIPE_SWIZZLE_Y;
1219          }
1220 
1221          ivci.components.r = zink_component_mapping(swizzle[0]);
1222          ivci.components.g = zink_component_mapping(swizzle[1]);
1223          ivci.components.b = zink_component_mapping(swizzle[2]);
1224          ivci.components.a = zink_component_mapping(swizzle[3]);
1225       }
1226       assert(ivci.format);
1227 
1228       sampler_view->image_view = zink_get_surface(ctx, pres, &templ, &ivci);
1229       if (!screen->info.have_EXT_non_seamless_cube_map && viewtype_is_cube(&sampler_view->image_view->ivci)) {
1230          ivci.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
1231          sampler_view->cube_array = zink_get_surface(ctx, pres, &templ, &ivci);
1232       } else if (red_depth_sampler_view) {
1233          /* there is only one component, and real swizzling can't be done here,
1234           * so ensure the shader gets the sampled data
1235           */
1236          ivci.components.r = VK_COMPONENT_SWIZZLE_R;
1237          ivci.components.g = VK_COMPONENT_SWIZZLE_R;
1238          ivci.components.b = VK_COMPONENT_SWIZZLE_R;
1239          ivci.components.a = VK_COMPONENT_SWIZZLE_R;
1240          sampler_view->zs_view = zink_get_surface(ctx, pres, &templ, &ivci);
1241       }
1242       err = !sampler_view->image_view;
1243    } else {
1244       if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
1245          /* always enforce limit clamping */
1246          unsigned blocksize = util_format_get_blocksize(state->format);
1247          sampler_view->tbo_size = MIN2(state->u.buf.size / blocksize, screen->info.props.limits.maxTexelBufferElements) * blocksize;
1248          return &sampler_view->base;
1249       }
1250       VkBufferViewCreateInfo bvci = create_bvci(ctx, res, state->format, state->u.buf.offset, state->u.buf.size);
1251       sampler_view->buffer_view = get_buffer_view(ctx, res, &bvci);
1252       err = !sampler_view->buffer_view;
1253    }
1254    if (err) {
1255       FREE_CL(sampler_view);
1256       return NULL;
1257    }
1258    return &sampler_view->base;
1259 }
1260 
1261 void
zink_destroy_buffer_view(struct zink_screen * screen,struct zink_buffer_view * buffer_view)1262 zink_destroy_buffer_view(struct zink_screen *screen, struct zink_buffer_view *buffer_view)
1263 {
1264    struct zink_resource *res = zink_resource(buffer_view->pres);
1265    simple_mtx_lock(&res->bufferview_mtx);
1266    if (buffer_view->reference.count) {
1267       /* got a cache hit during deletion */
1268       simple_mtx_unlock(&res->bufferview_mtx);
1269       return;
1270    }
1271    struct hash_entry *he = _mesa_hash_table_search_pre_hashed(&res->bufferview_cache, buffer_view->hash, &buffer_view->bvci);
1272    assert(he);
1273    _mesa_hash_table_remove(&res->bufferview_cache, he);
1274    simple_mtx_unlock(&res->bufferview_mtx);
1275    simple_mtx_lock(&res->obj->view_lock);
1276    util_dynarray_append(&res->obj->views, VkBufferView, buffer_view->buffer_view);
1277    simple_mtx_unlock(&res->obj->view_lock);
1278    pipe_resource_reference(&buffer_view->pres, NULL);
1279    FREE(buffer_view);
1280 }
1281 
1282 static void
zink_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * pview)1283 zink_sampler_view_destroy(struct pipe_context *pctx,
1284                           struct pipe_sampler_view *pview)
1285 {
1286    struct zink_sampler_view *view = zink_sampler_view(pview);
1287    if (pview->texture->target == PIPE_BUFFER) {
1288       if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB)
1289          zink_buffer_view_reference(zink_screen(pctx->screen), &view->buffer_view, NULL);
1290    } else {
1291       zink_surface_reference(zink_screen(pctx->screen), &view->image_view, NULL);
1292       zink_surface_reference(zink_screen(pctx->screen), &view->cube_array, NULL);
1293       zink_surface_reference(zink_screen(pctx->screen), &view->zs_view, NULL);
1294    }
1295    pipe_resource_reference(&pview->texture, NULL);
1296    FREE_CL(view);
1297 }
1298 
1299 static void
zink_get_sample_position(struct pipe_context * ctx,unsigned sample_count,unsigned sample_index,float * out_value)1300 zink_get_sample_position(struct pipe_context *ctx,
1301                          unsigned sample_count,
1302                          unsigned sample_index,
1303                          float *out_value)
1304 {
1305    /* TODO: handle this I guess */
1306    assert(zink_screen(ctx->screen)->info.props.limits.standardSampleLocations);
1307    u_default_get_sample_position(ctx, sample_count, sample_index, out_value);
1308 }
1309 
1310 static void
zink_set_polygon_stipple(struct pipe_context * pctx,const struct pipe_poly_stipple * ps)1311 zink_set_polygon_stipple(struct pipe_context *pctx,
1312                          const struct pipe_poly_stipple *ps)
1313 {
1314 }
1315 
1316 ALWAYS_INLINE static void
update_res_bind_count(struct zink_context * ctx,struct zink_resource * res,bool is_compute,bool decrement)1317 update_res_bind_count(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool decrement)
1318 {
1319    if (decrement) {
1320       assert(res->bind_count[is_compute]);
1321       if (!--res->bind_count[is_compute])
1322          _mesa_set_remove_key(ctx->need_barriers[is_compute], res);
1323       check_resource_for_batch_ref(ctx, res);
1324    } else
1325       res->bind_count[is_compute]++;
1326 }
1327 
1328 ALWAYS_INLINE static void
update_existing_vbo(struct zink_context * ctx,unsigned slot)1329 update_existing_vbo(struct zink_context *ctx, unsigned slot)
1330 {
1331    if (!ctx->vertex_buffers[slot].buffer.resource)
1332       return;
1333    struct zink_resource *res = zink_resource(ctx->vertex_buffers[slot].buffer.resource);
1334    res->vbo_bind_count--;
1335    res->vbo_bind_mask &= ~BITFIELD_BIT(slot);
1336    if (!res->vbo_bind_count) {
1337       res->gfx_barrier &= ~VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
1338       res->barrier_access[0] &= ~VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
1339    }
1340    update_res_bind_count(ctx, res, false, true);
1341 }
1342 
1343 static void
zink_set_vertex_buffers(struct pipe_context * pctx,unsigned num_buffers,const struct pipe_vertex_buffer * buffers)1344 zink_set_vertex_buffers(struct pipe_context *pctx,
1345                         unsigned num_buffers,
1346                         const struct pipe_vertex_buffer *buffers)
1347 {
1348    struct zink_context *ctx = zink_context(pctx);
1349    const bool have_input_state = zink_screen(pctx->screen)->info.have_EXT_vertex_input_dynamic_state;
1350    const bool need_state_change = !zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state &&
1351                                   !have_input_state;
1352    unsigned last_count = util_last_bit(ctx->gfx_pipeline_state.vertex_buffers_enabled_mask);
1353    uint32_t enabled_buffers = BITFIELD_MASK(num_buffers);
1354 
1355    assert(!num_buffers || buffers);
1356 
1357    for (unsigned i = 0; i < num_buffers; ++i) {
1358       const struct pipe_vertex_buffer *vb = buffers + i;
1359       struct pipe_vertex_buffer *ctx_vb = &ctx->vertex_buffers[i];
1360       update_existing_vbo(ctx, i);
1361       pipe_resource_reference(&ctx_vb->buffer.resource, NULL);
1362       ctx_vb->buffer.resource = vb->buffer.resource;
1363 
1364       if (vb->buffer.resource) {
1365          struct zink_resource *res = zink_resource(vb->buffer.resource);
1366          res->vbo_bind_mask |= BITFIELD_BIT(i);
1367          res->vbo_bind_count++;
1368          res->gfx_barrier |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
1369          res->barrier_access[0] |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
1370          update_res_bind_count(ctx, res, false, false);
1371          ctx_vb->buffer_offset = vb->buffer_offset;
1372          /* always barrier before possible rebind */
1373          zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
1374                                       VK_PIPELINE_STAGE_VERTEX_INPUT_BIT);
1375          zink_batch_resource_usage_set(ctx->bs, res, false, true);
1376          res->obj->unordered_read = false;
1377       } else {
1378          enabled_buffers &= ~BITFIELD_BIT(i);
1379       }
1380    }
1381    for (unsigned i = num_buffers; i < last_count; i++) {
1382       update_existing_vbo(ctx, i);
1383       pipe_resource_reference(&ctx->vertex_buffers[i].buffer.resource, NULL);
1384    }
1385    if (need_state_change)
1386       ctx->vertex_state_changed = true;
1387    else if (!have_input_state && ctx->gfx_pipeline_state.vertex_buffers_enabled_mask != enabled_buffers)
1388       ctx->vertex_state_changed = true;
1389    ctx->gfx_pipeline_state.vertex_buffers_enabled_mask = enabled_buffers;
1390    ctx->vertex_buffers_dirty = num_buffers > 0;
1391 #ifndef NDEBUG
1392    u_foreach_bit(b, enabled_buffers)
1393       assert(ctx->vertex_buffers[b].buffer.resource);
1394 #endif
1395 }
1396 
1397 static void
zink_set_viewport_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * state)1398 zink_set_viewport_states(struct pipe_context *pctx,
1399                          unsigned start_slot,
1400                          unsigned num_viewports,
1401                          const struct pipe_viewport_state *state)
1402 {
1403    struct zink_context *ctx = zink_context(pctx);
1404 
1405    for (unsigned i = 0; i < num_viewports; ++i)
1406       ctx->vp_state.viewport_states[start_slot + i] = state[i];
1407 
1408    ctx->vp_state_changed = true;
1409 }
1410 
1411 static void
zink_set_scissor_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * states)1412 zink_set_scissor_states(struct pipe_context *pctx,
1413                         unsigned start_slot, unsigned num_scissors,
1414                         const struct pipe_scissor_state *states)
1415 {
1416    struct zink_context *ctx = zink_context(pctx);
1417 
1418    for (unsigned i = 0; i < num_scissors; i++)
1419       ctx->vp_state.scissor_states[start_slot + i] = states[i];
1420    ctx->scissor_changed = true;
1421 }
1422 
1423 static void
zink_set_inlinable_constants(struct pipe_context * pctx,gl_shader_stage shader,uint num_values,uint32_t * values)1424 zink_set_inlinable_constants(struct pipe_context *pctx,
1425                              gl_shader_stage shader,
1426                              uint num_values, uint32_t *values)
1427 {
1428    struct zink_context *ctx = (struct zink_context *)pctx;
1429    const uint32_t bit = BITFIELD_BIT(shader);
1430    uint32_t *inlinable_uniforms;
1431    struct zink_shader_key *key = NULL;
1432 
1433    if (shader == MESA_SHADER_COMPUTE) {
1434       key = &ctx->compute_pipeline_state.key;
1435    } else {
1436       assert(!zink_screen(pctx->screen)->optimal_keys ||
1437              (shader == MESA_SHADER_GEOMETRY &&
1438               ctx->gfx_stages[MESA_SHADER_GEOMETRY] &&
1439               ctx->gfx_stages[MESA_SHADER_GEOMETRY]->non_fs.is_generated));
1440       key = &ctx->gfx_pipeline_state.shader_keys.key[shader];
1441    }
1442    inlinable_uniforms = key->base.inlined_uniform_values;
1443    if (!(ctx->inlinable_uniforms_valid_mask & bit) ||
1444        memcmp(inlinable_uniforms, values, num_values * 4)) {
1445       memcpy(inlinable_uniforms, values, num_values * 4);
1446       if (shader == MESA_SHADER_COMPUTE)
1447          ctx->compute_dirty = true;
1448       else
1449          ctx->dirty_gfx_stages |= bit;
1450       ctx->inlinable_uniforms_valid_mask |= bit;
1451       key->inline_uniforms = true;
1452    }
1453 }
1454 
1455 ALWAYS_INLINE static void
unbind_descriptor_stage(struct zink_resource * res,gl_shader_stage pstage)1456 unbind_descriptor_stage(struct zink_resource *res, gl_shader_stage pstage)
1457 {
1458    if (!res->sampler_binds[pstage] && !res->image_binds[pstage] && !res->all_bindless)
1459       res->gfx_barrier &= ~zink_pipeline_flags_from_pipe_stage(pstage);
1460 }
1461 
1462 ALWAYS_INLINE static void
unbind_buffer_descriptor_stage(struct zink_resource * res,gl_shader_stage pstage)1463 unbind_buffer_descriptor_stage(struct zink_resource *res, gl_shader_stage pstage)
1464 {
1465    if (!res->ubo_bind_mask[pstage] && !res->ssbo_bind_mask[pstage])
1466       unbind_descriptor_stage(res, pstage);
1467 }
1468 
1469 ALWAYS_INLINE static void
unbind_ubo(struct zink_context * ctx,struct zink_resource * res,gl_shader_stage pstage,unsigned slot)1470 unbind_ubo(struct zink_context *ctx, struct zink_resource *res, gl_shader_stage pstage, unsigned slot)
1471 {
1472    if (!res)
1473       return;
1474    res->ubo_bind_mask[pstage] &= ~BITFIELD_BIT(slot);
1475    res->ubo_bind_count[pstage == MESA_SHADER_COMPUTE]--;
1476    unbind_buffer_descriptor_stage(res, pstage);
1477    if (!res->ubo_bind_count[pstage == MESA_SHADER_COMPUTE])
1478       res->barrier_access[pstage == MESA_SHADER_COMPUTE] &= ~VK_ACCESS_UNIFORM_READ_BIT;
1479    update_res_bind_count(ctx, res, pstage == MESA_SHADER_COMPUTE, true);
1480 }
1481 
1482 static void
invalidate_inlined_uniforms(struct zink_context * ctx,gl_shader_stage pstage)1483 invalidate_inlined_uniforms(struct zink_context *ctx, gl_shader_stage pstage)
1484 {
1485    unsigned bit = BITFIELD_BIT(pstage);
1486    if (!(ctx->inlinable_uniforms_valid_mask & bit))
1487       return;
1488    ctx->inlinable_uniforms_valid_mask &= ~bit;
1489    if (pstage == MESA_SHADER_COMPUTE) {
1490       ctx->compute_dirty = true;
1491       return;
1492    }
1493    assert(!zink_screen(ctx->base.screen)->optimal_keys || (pstage == MESA_SHADER_GEOMETRY && ctx->is_generated_gs_bound));
1494    ctx->dirty_gfx_stages |= bit;
1495    struct zink_shader_key *key = &ctx->gfx_pipeline_state.shader_keys.key[pstage];
1496    key->inline_uniforms = false;
1497 }
1498 
1499 ALWAYS_INLINE static void
zink_set_constant_buffer_internal(struct pipe_context * pctx,gl_shader_stage shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb,bool use_db)1500 zink_set_constant_buffer_internal(struct pipe_context *pctx,
1501                          gl_shader_stage shader, uint index,
1502                          bool take_ownership,
1503                          const struct pipe_constant_buffer *cb,
1504                          bool use_db)
1505 {
1506    struct zink_context *ctx = zink_context(pctx);
1507    bool update = false;
1508 
1509    struct zink_resource *res = zink_resource(ctx->ubos[shader][index].buffer);
1510    if (cb) {
1511       struct pipe_resource *buffer = cb->buffer;
1512       unsigned offset = cb->buffer_offset;
1513       struct zink_screen *screen = zink_screen(pctx->screen);
1514       if (cb->user_buffer) {
1515          u_upload_data(ctx->base.const_uploader, 0, cb->buffer_size,
1516                        screen->info.props.limits.minUniformBufferOffsetAlignment,
1517                        cb->user_buffer, &offset, &buffer);
1518       }
1519       struct zink_resource *new_res = zink_resource(buffer);
1520       if (new_res) {
1521          if (new_res != res) {
1522             unbind_ubo(ctx, res, shader, index);
1523             new_res->ubo_bind_count[shader == MESA_SHADER_COMPUTE]++;
1524             new_res->ubo_bind_mask[shader] |= BITFIELD_BIT(index);
1525             new_res->gfx_barrier |= zink_pipeline_flags_from_pipe_stage(shader);
1526             new_res->barrier_access[shader == MESA_SHADER_COMPUTE] |= VK_ACCESS_UNIFORM_READ_BIT;
1527             update_res_bind_count(ctx, new_res, shader == MESA_SHADER_COMPUTE, false);
1528          }
1529          zink_screen(ctx->base.screen)->buffer_barrier(ctx, new_res, VK_ACCESS_UNIFORM_READ_BIT,
1530                                       new_res->gfx_barrier);
1531          zink_batch_resource_usage_set(ctx->bs, new_res, false, true);
1532          if (!ctx->unordered_blitting)
1533             new_res->obj->unordered_read = false;
1534       }
1535       update |= ctx->ubos[shader][index].buffer_offset != offset ||
1536                 !!res != !!buffer || (res && res->obj->buffer != new_res->obj->buffer) ||
1537                 ctx->ubos[shader][index].buffer_size != cb->buffer_size;
1538 
1539       if (take_ownership) {
1540          pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
1541          ctx->ubos[shader][index].buffer = buffer;
1542       } else {
1543          pipe_resource_reference(&ctx->ubos[shader][index].buffer, buffer);
1544       }
1545       ctx->ubos[shader][index].buffer_offset = offset;
1546       ctx->ubos[shader][index].buffer_size = cb->buffer_size;
1547       ctx->ubos[shader][index].user_buffer = NULL;
1548 
1549       if (cb->user_buffer)
1550          pipe_resource_reference(&buffer, NULL);
1551 
1552       if (index + 1 >= ctx->di.num_ubos[shader])
1553          ctx->di.num_ubos[shader] = index + 1;
1554 
1555       if (use_db) {
1556          update_descriptor_state_ubo_db(ctx, shader, index, new_res);
1557       } else {
1558          update_descriptor_state_ubo_lazy(ctx, shader, index, new_res);
1559       }
1560    } else {
1561       ctx->ubos[shader][index].buffer_offset = 0;
1562       ctx->ubos[shader][index].buffer_size = 0;
1563       ctx->ubos[shader][index].user_buffer = NULL;
1564       if (res) {
1565          unbind_ubo(ctx, res, shader, index);
1566          if (use_db) {
1567             update_descriptor_state_ubo_db(ctx, shader, index, NULL);
1568          } else {
1569             update_descriptor_state_ubo_lazy(ctx, shader, index, NULL);
1570          }
1571       }
1572       update = !!ctx->ubos[shader][index].buffer;
1573 
1574       pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL);
1575       if (ctx->di.num_ubos[shader] == index + 1)
1576          ctx->di.num_ubos[shader]--;
1577    }
1578    if (index == 0) {
1579       /* Invalidate current inlinable uniforms. */
1580       invalidate_inlined_uniforms(ctx, shader);
1581    }
1582 
1583    if (update)
1584       ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_UBO, index, 1);
1585 }
1586 
1587 static void
zink_set_constant_buffer_db(struct pipe_context * pctx,gl_shader_stage shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)1588 zink_set_constant_buffer_db(struct pipe_context *pctx,
1589                          gl_shader_stage shader, uint index,
1590                          bool take_ownership,
1591                          const struct pipe_constant_buffer *cb)
1592 {
1593    zink_set_constant_buffer_internal(pctx, shader, index, take_ownership, cb, true);
1594 }
1595 
1596 static void
zink_set_constant_buffer_lazy(struct pipe_context * pctx,gl_shader_stage shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)1597 zink_set_constant_buffer_lazy(struct pipe_context *pctx,
1598                          gl_shader_stage shader, uint index,
1599                          bool take_ownership,
1600                          const struct pipe_constant_buffer *cb)
1601 {
1602    zink_set_constant_buffer_internal(pctx, shader, index, take_ownership, cb, false);
1603 }
1604 
1605 ALWAYS_INLINE static void
unbind_descriptor_reads(struct zink_resource * res,bool is_compute)1606 unbind_descriptor_reads(struct zink_resource *res, bool is_compute)
1607 {
1608    if (!res->sampler_bind_count[is_compute] && !res->image_bind_count[is_compute] && !res->all_bindless)
1609       res->barrier_access[is_compute] &= ~VK_ACCESS_SHADER_READ_BIT;
1610 }
1611 
1612 ALWAYS_INLINE static void
unbind_buffer_descriptor_reads(struct zink_resource * res,bool is_compute)1613 unbind_buffer_descriptor_reads(struct zink_resource *res, bool is_compute)
1614 {
1615    if (!res->ssbo_bind_count[is_compute] && !res->all_bindless)
1616       unbind_descriptor_reads(res, is_compute);
1617 }
1618 
1619 ALWAYS_INLINE static void
unbind_ssbo(struct zink_context * ctx,struct zink_resource * res,gl_shader_stage pstage,unsigned slot,bool writable)1620 unbind_ssbo(struct zink_context *ctx, struct zink_resource *res, gl_shader_stage pstage, unsigned slot, bool writable)
1621 {
1622    if (!res)
1623       return;
1624    res->ssbo_bind_mask[pstage] &= ~BITFIELD_BIT(slot);
1625    res->ssbo_bind_count[pstage == MESA_SHADER_COMPUTE]--;
1626    unbind_buffer_descriptor_stage(res, pstage);
1627    unbind_buffer_descriptor_reads(res, pstage == MESA_SHADER_COMPUTE);
1628    update_res_bind_count(ctx, res, pstage == MESA_SHADER_COMPUTE, true);
1629    if (writable)
1630       res->write_bind_count[pstage == MESA_SHADER_COMPUTE]--;
1631    if (!res->write_bind_count[pstage == MESA_SHADER_COMPUTE])
1632       res->barrier_access[pstage == MESA_SHADER_COMPUTE] &= ~VK_ACCESS_SHADER_WRITE_BIT;
1633 }
1634 
1635 ALWAYS_INLINE static void
zink_set_shader_buffers_internal(struct pipe_context * pctx,gl_shader_stage p_stage,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask,bool use_db)1636 zink_set_shader_buffers_internal(struct pipe_context *pctx,
1637                         gl_shader_stage p_stage,
1638                         unsigned start_slot, unsigned count,
1639                         const struct pipe_shader_buffer *buffers,
1640                         unsigned writable_bitmask,
1641                         bool use_db)
1642 {
1643    struct zink_context *ctx = zink_context(pctx);
1644    bool update = false;
1645    unsigned max_slot = 0;
1646 
1647    unsigned modified_bits = u_bit_consecutive(start_slot, count);
1648    unsigned old_writable_mask = ctx->writable_ssbos[p_stage];
1649    assert(!ctx->unordered_blitting);
1650    ctx->writable_ssbos[p_stage] &= ~modified_bits;
1651    ctx->writable_ssbos[p_stage] |= writable_bitmask << start_slot;
1652 
1653    for (unsigned i = 0; i < count; i++) {
1654       unsigned slot = start_slot + i;
1655       struct pipe_shader_buffer *ssbo = &ctx->ssbos[p_stage][slot];
1656       struct zink_resource *res = ssbo->buffer ? zink_resource(ssbo->buffer) : NULL;
1657       bool was_writable = old_writable_mask & BITFIELD64_BIT(slot);
1658       if (buffers && buffers[i].buffer) {
1659          struct zink_resource *new_res = zink_resource(buffers[i].buffer);
1660          if (new_res != res) {
1661             unbind_ssbo(ctx, res, p_stage, slot, was_writable);
1662             new_res->ssbo_bind_mask[p_stage] |= BITFIELD_BIT(slot);
1663             new_res->ssbo_bind_count[p_stage == MESA_SHADER_COMPUTE]++;
1664             new_res->gfx_barrier |= zink_pipeline_flags_from_pipe_stage(p_stage);
1665             update_res_bind_count(ctx, new_res, p_stage == MESA_SHADER_COMPUTE, false);
1666          }
1667          VkAccessFlags access = VK_ACCESS_SHADER_READ_BIT;
1668          if (ctx->writable_ssbos[p_stage] & BITFIELD64_BIT(slot)) {
1669             new_res->write_bind_count[p_stage == MESA_SHADER_COMPUTE]++;
1670             access |= VK_ACCESS_SHADER_WRITE_BIT;
1671          }
1672          pipe_resource_reference(&ssbo->buffer, &new_res->base.b);
1673          new_res->barrier_access[p_stage == MESA_SHADER_COMPUTE] |= access;
1674          ssbo->buffer_offset = buffers[i].buffer_offset;
1675          ssbo->buffer_size = MIN2(buffers[i].buffer_size, new_res->base.b.width0 - ssbo->buffer_offset);
1676          util_range_add(&new_res->base.b, &new_res->valid_buffer_range, ssbo->buffer_offset,
1677                         ssbo->buffer_offset + ssbo->buffer_size);
1678          zink_screen(ctx->base.screen)->buffer_barrier(ctx, new_res, access,
1679                                       new_res->gfx_barrier);
1680          zink_batch_resource_usage_set(ctx->bs, new_res, access & VK_ACCESS_SHADER_WRITE_BIT, true);
1681          update = true;
1682          max_slot = MAX2(max_slot, slot);
1683          if (use_db) {
1684             update_descriptor_state_ssbo_db(ctx, p_stage, slot, new_res);
1685          } else {
1686             update_descriptor_state_ssbo_lazy(ctx, p_stage, slot, new_res);
1687          }
1688          if (zink_resource_access_is_write(access))
1689             new_res->obj->unordered_write = false;
1690          new_res->obj->unordered_read = false;
1691       } else {
1692          if (res)
1693             update = true;
1694          ssbo->buffer_offset = 0;
1695          ssbo->buffer_size = 0;
1696          if (res) {
1697             unbind_ssbo(ctx, res, p_stage, slot, was_writable);
1698             if (use_db) {
1699                update_descriptor_state_ssbo_db(ctx, p_stage, slot, NULL);
1700             } else {
1701                update_descriptor_state_ssbo_lazy(ctx, p_stage, slot, NULL);
1702             }
1703 
1704          }
1705          pipe_resource_reference(&ssbo->buffer, NULL);
1706       }
1707    }
1708    if (start_slot + count >= ctx->di.num_ssbos[p_stage])
1709       ctx->di.num_ssbos[p_stage] = max_slot + 1;
1710    if (update)
1711       ctx->invalidate_descriptor_state(ctx, p_stage, ZINK_DESCRIPTOR_TYPE_SSBO, start_slot, count);
1712 }
1713 
1714 static void
zink_set_shader_buffers_db(struct pipe_context * pctx,gl_shader_stage p_stage,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)1715 zink_set_shader_buffers_db(struct pipe_context *pctx,
1716                         gl_shader_stage p_stage,
1717                         unsigned start_slot, unsigned count,
1718                         const struct pipe_shader_buffer *buffers,
1719                         unsigned writable_bitmask)
1720 {
1721    zink_set_shader_buffers_internal(pctx, p_stage, start_slot, count, buffers, writable_bitmask, true);
1722 }
1723 
1724 static void
zink_set_shader_buffers_lazy(struct pipe_context * pctx,gl_shader_stage p_stage,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)1725 zink_set_shader_buffers_lazy(struct pipe_context *pctx,
1726                         gl_shader_stage p_stage,
1727                         unsigned start_slot, unsigned count,
1728                         const struct pipe_shader_buffer *buffers,
1729                         unsigned writable_bitmask)
1730 {
1731    zink_set_shader_buffers_internal(pctx, p_stage, start_slot, count, buffers, writable_bitmask, false);
1732 }
1733 
1734 static void
update_binds_for_samplerviews(struct zink_context * ctx,struct zink_resource * res,bool is_compute)1735 update_binds_for_samplerviews(struct zink_context *ctx, struct zink_resource *res, bool is_compute)
1736 {
1737     VkImageLayout layout = get_layout_for_binding(ctx, res, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, is_compute);
1738     if (is_compute) {
1739        u_foreach_bit(slot, res->sampler_binds[MESA_SHADER_COMPUTE]) {
1740           if (ctx->di.textures[MESA_SHADER_COMPUTE][slot].imageLayout != layout) {
1741              update_descriptor_state_sampler(ctx, MESA_SHADER_COMPUTE, slot, res);
1742              ctx->invalidate_descriptor_state(ctx, MESA_SHADER_COMPUTE, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
1743           }
1744        }
1745     } else {
1746        for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) {
1747           u_foreach_bit(slot, res->sampler_binds[i]) {
1748              if (ctx->di.textures[i][slot].imageLayout != layout) {
1749                 update_descriptor_state_sampler(ctx, i, slot, res);
1750                 ctx->invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
1751              }
1752           }
1753        }
1754     }
1755 }
1756 
1757 static void
flush_pending_clears(struct zink_context * ctx,struct zink_resource * res)1758 flush_pending_clears(struct zink_context *ctx, struct zink_resource *res)
1759 {
1760    if (res->fb_bind_count && ctx->clears_enabled)
1761       zink_fb_clears_apply(ctx, &res->base.b);
1762 }
1763 
1764 static inline void
unbind_shader_image_counts(struct zink_context * ctx,struct zink_resource * res,bool is_compute,bool writable)1765 unbind_shader_image_counts(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool writable)
1766 {
1767    update_res_bind_count(ctx, res, is_compute, true);
1768    if (writable)
1769       res->write_bind_count[is_compute]--;
1770    res->image_bind_count[is_compute]--;
1771    /* if this was the last image bind, the sampler bind layouts must be updated */
1772    if (!res->obj->is_buffer && !res->image_bind_count[is_compute] && res->bind_count[is_compute])
1773       update_binds_for_samplerviews(ctx, res, is_compute);
1774 }
1775 
1776 ALWAYS_INLINE static bool
check_for_layout_update(struct zink_context * ctx,struct zink_resource * res,bool is_compute)1777 check_for_layout_update(struct zink_context *ctx, struct zink_resource *res, bool is_compute)
1778 {
1779    VkImageLayout layout = res->bind_count[is_compute] ? zink_descriptor_util_image_layout_eval(ctx, res, is_compute) : VK_IMAGE_LAYOUT_UNDEFINED;
1780    VkImageLayout other_layout = res->bind_count[!is_compute] ? zink_descriptor_util_image_layout_eval(ctx, res, !is_compute) : VK_IMAGE_LAYOUT_UNDEFINED;
1781    bool ret = false;
1782    if (!is_compute && res->fb_binds && !(ctx->feedback_loops & res->fb_binds)) {
1783       /* always double check feedback loops */
1784       ret = !!_mesa_set_add(ctx->need_barriers[0], res);
1785    } else {
1786       if (res->bind_count[is_compute] && layout && res->layout != layout)
1787          ret = !!_mesa_set_add(ctx->need_barriers[is_compute], res);
1788       if (res->bind_count[!is_compute] && other_layout && (layout != other_layout || res->layout != other_layout))
1789          ret = !!_mesa_set_add(ctx->need_barriers[!is_compute], res);
1790    }
1791    return ret;
1792 }
1793 
1794 static void
unbind_shader_image(struct zink_context * ctx,gl_shader_stage stage,unsigned slot)1795 unbind_shader_image(struct zink_context *ctx, gl_shader_stage stage, unsigned slot)
1796 {
1797    struct zink_image_view *image_view = &ctx->image_views[stage][slot];
1798    bool is_compute = stage == MESA_SHADER_COMPUTE;
1799    if (!image_view->base.resource)
1800       return;
1801 
1802    struct zink_resource *res = zink_resource(image_view->base.resource);
1803    res->image_binds[stage] &= ~BITFIELD_BIT(slot);
1804    unbind_shader_image_counts(ctx, res, is_compute, image_view->base.access & PIPE_IMAGE_ACCESS_WRITE);
1805    if (!res->write_bind_count[is_compute])
1806       res->barrier_access[stage == MESA_SHADER_COMPUTE] &= ~VK_ACCESS_SHADER_WRITE_BIT;
1807 
1808    if (image_view->base.resource->target == PIPE_BUFFER) {
1809       unbind_buffer_descriptor_stage(res, stage);
1810       unbind_buffer_descriptor_reads(res, stage == MESA_SHADER_COMPUTE);
1811       zink_buffer_view_reference(zink_screen(ctx->base.screen), &image_view->buffer_view, NULL);
1812       if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB)
1813          pipe_resource_reference(&image_view->base.resource, NULL);
1814    } else {
1815       unbind_descriptor_stage(res, stage);
1816       unbind_descriptor_reads(res, stage == MESA_SHADER_COMPUTE);
1817       if (!res->image_bind_count[is_compute])
1818          check_for_layout_update(ctx, res, is_compute);
1819       zink_surface_reference(zink_screen(ctx->base.screen), &image_view->surface, NULL);
1820    }
1821    image_view->base.resource = NULL;
1822    image_view->surface = NULL;
1823 }
1824 
1825 static struct zink_buffer_view *
create_image_bufferview(struct zink_context * ctx,const struct pipe_image_view * view)1826 create_image_bufferview(struct zink_context *ctx, const struct pipe_image_view *view)
1827 {
1828    struct zink_resource *res = zink_resource(view->resource);
1829    VkBufferViewCreateInfo bvci = create_bvci(ctx, res, view->format, view->u.buf.offset, view->u.buf.size);
1830    struct zink_buffer_view *buffer_view = get_buffer_view(ctx, res, &bvci);
1831    if (!buffer_view)
1832       return NULL;
1833    util_range_add(&res->base.b, &res->valid_buffer_range, view->u.buf.offset,
1834                   view->u.buf.offset + view->u.buf.size);
1835    return buffer_view;
1836 }
1837 
1838 static void
finalize_image_bind(struct zink_context * ctx,struct zink_resource * res,bool is_compute)1839 finalize_image_bind(struct zink_context *ctx, struct zink_resource *res, bool is_compute)
1840 {
1841    /* if this is the first image bind and there are sampler binds, the image's sampler layout
1842     * must be updated to GENERAL
1843     */
1844    if (res->image_bind_count[is_compute] == 1 &&
1845        res->bind_count[is_compute] > 1)
1846       update_binds_for_samplerviews(ctx, res, is_compute);
1847    if (!check_for_layout_update(ctx, res, is_compute)) {
1848       /* no deferred barrier: unset unordered usage immediately */
1849       // TODO: figure out a way to link up layouts between unordered and main cmdbuf
1850       // if (zink_resource_access_is_write(res->barrier_access[is_compute]))
1851       res->obj->unordered_write = false;
1852       res->obj->unordered_read = false;
1853    }
1854 }
1855 
1856 static struct zink_surface *
create_image_surface(struct zink_context * ctx,const struct pipe_image_view * view,bool is_compute)1857 create_image_surface(struct zink_context *ctx, const struct pipe_image_view *view, bool is_compute)
1858 {
1859    struct zink_screen *screen = zink_screen(ctx->base.screen);
1860    struct zink_resource *res = zink_resource(view->resource);
1861    struct pipe_surface tmpl = {0};
1862    enum pipe_texture_target target = res->base.b.target;
1863    tmpl.format = view->format;
1864    tmpl.u.tex.level = view->u.tex.level;
1865    tmpl.u.tex.first_layer = view->u.tex.first_layer;
1866    tmpl.u.tex.last_layer = view->u.tex.last_layer;
1867    unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer;
1868    switch (target) {
1869    case PIPE_TEXTURE_3D:
1870       if (depth < u_minify(res->base.b.depth0, view->u.tex.level)) {
1871          assert(depth == 1);
1872          target = PIPE_TEXTURE_2D;
1873          if (!screen->info.have_EXT_image_2d_view_of_3d ||
1874              !screen->info.view2d_feats.image2DViewOf3D) {
1875             static bool warned = false;
1876             warn_missing_feature(warned, "image2DViewOf3D");
1877          }
1878       } else {
1879          assert(tmpl.u.tex.first_layer == 0);
1880          tmpl.u.tex.last_layer = 0;
1881       }
1882       break;
1883    case PIPE_TEXTURE_2D_ARRAY:
1884    case PIPE_TEXTURE_1D_ARRAY:
1885       if (depth < res->base.b.array_size && depth == 1)
1886          target = target == PIPE_TEXTURE_2D_ARRAY ? PIPE_TEXTURE_2D : PIPE_TEXTURE_1D;
1887       break;
1888    default: break;
1889    }
1890    if (zink_format_needs_mutable(view->resource->format, view->format))
1891       /* mutable not set by default */
1892       zink_resource_object_init_mutable(ctx, res);
1893    VkImageViewCreateInfo ivci = create_ivci(screen, res, &tmpl, target);
1894    struct zink_surface *surface = zink_get_surface(ctx, view->resource, &tmpl, &ivci);
1895    if (!surface)
1896       return NULL;
1897    if (is_compute)
1898       flush_pending_clears(ctx, res);
1899    return surface;
1900 }
1901 
1902 static void
zink_set_shader_images(struct pipe_context * pctx,gl_shader_stage shader_type,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,const struct pipe_image_view * images)1903 zink_set_shader_images(struct pipe_context *pctx,
1904                        gl_shader_stage shader_type,
1905                        unsigned start_slot, unsigned count,
1906                        unsigned unbind_num_trailing_slots,
1907                        const struct pipe_image_view *images)
1908 {
1909    struct zink_context *ctx = zink_context(pctx);
1910    struct zink_screen *screen = zink_screen(pctx->screen);
1911    bool update = false;
1912    bool is_compute = shader_type == MESA_SHADER_COMPUTE;
1913    assert(!ctx->unordered_blitting);
1914    for (unsigned i = 0; i < count; i++) {
1915       struct zink_image_view *a = &ctx->image_views[shader_type][start_slot + i];
1916       const struct pipe_image_view *b = images ? &images[i] : NULL;
1917       struct zink_resource *res = b ? zink_resource(b->resource) : NULL;
1918       if (b && b->resource) {
1919          if (!zink_resource_object_init_storage(ctx, res)) {
1920             debug_printf("couldn't create storage image!");
1921             continue;
1922          }
1923 
1924          VkAccessFlags access = 0;
1925          if (b->access & PIPE_IMAGE_ACCESS_WRITE) {
1926             access |= VK_ACCESS_SHADER_WRITE_BIT;
1927          }
1928          if (b->access & PIPE_IMAGE_ACCESS_READ) {
1929             access |= VK_ACCESS_SHADER_READ_BIT;
1930          }
1931 
1932          bool changed = false;
1933          if (!a->base.resource || a->base.resource != b->resource) {
1934             /* this needs a full unbind+bind */
1935             changed = true;
1936             unbind_shader_image(ctx, shader_type, start_slot + i);
1937             update_res_bind_count(ctx, res, is_compute, false);
1938             res->image_bind_count[is_compute]++;
1939             /* always increment write_bind_count on new bind */
1940             if (b->access & PIPE_IMAGE_ACCESS_WRITE)
1941                res->write_bind_count[is_compute]++;
1942             /* db mode refcounts these */
1943             if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB && b->resource->target == PIPE_BUFFER)
1944                pipe_resource_reference(&a->base.resource, b->resource);
1945          } else {
1946             /* resource matches: check for write flag change and partial rebind */
1947 
1948             /* previous bind didn't have write: increment */
1949             if ((b->access & PIPE_IMAGE_ACCESS_WRITE) && !(a->base.access & PIPE_IMAGE_ACCESS_WRITE))
1950                res->write_bind_count[is_compute]++;
1951             /* previous bind had write: decrement */
1952             else if (!(b->access & PIPE_IMAGE_ACCESS_WRITE) && (a->base.access & PIPE_IMAGE_ACCESS_WRITE)) {
1953                res->write_bind_count[is_compute]--;
1954                if (!res->write_bind_count[is_compute])
1955                   res->barrier_access[is_compute] &= ~VK_ACCESS_SHADER_WRITE_BIT;
1956             }
1957 
1958             /* this may need a partial rebind */
1959             changed = a->base.format != b->format || zink_resource(a->base.resource)->obj != res->obj;
1960             if (!changed) {
1961                if (b->resource->target == PIPE_BUFFER) {
1962                   /* db mode has no partial rebind */
1963                   if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB)
1964                      changed = !!memcmp(&a->base.u.buf, &b->u.buf, sizeof(b->u.buf));
1965                } else {
1966                   /* no memcmp, these are bitfields */
1967                   changed = a->base.u.tex.first_layer != b->u.tex.first_layer ||
1968                             a->base.u.tex.last_layer != b->u.tex.last_layer ||
1969                             a->base.u.tex.level != b->u.tex.level;
1970                }
1971             }
1972          }
1973 
1974          if (changed) {
1975             /* this is a partial rebind */
1976             if (b->resource->target == PIPE_BUFFER) {
1977                /* db has no partial rebind */
1978                if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB) {
1979                   /* bufferview rebind: get updated bufferview and unref old one */
1980                   struct zink_buffer_view *bv = create_image_bufferview(ctx, b);
1981                   /* identical rebind was already checked above */
1982                   assert(bv && bv != a->buffer_view);
1983                   zink_buffer_view_reference(screen, &a->buffer_view, NULL);
1984                   /* ref already added by create */
1985                   a->buffer_view = bv;
1986                }
1987             } else {
1988                /* image rebind: get updated surface and unref old one */
1989                struct zink_surface *surface = create_image_surface(ctx, b, is_compute);
1990                /* identical rebind was already checked above */
1991                assert(surface && surface != a->surface);
1992                zink_surface_reference(screen, &a->surface, NULL);
1993                /* ref already added by create */
1994                a->surface = surface;
1995             }
1996          }
1997 
1998          /* these operations occur regardless of binding/rebinding */
1999          res->gfx_barrier |= zink_pipeline_flags_from_pipe_stage(shader_type);
2000          res->barrier_access[is_compute] |= access;
2001          if (b->resource->target == PIPE_BUFFER) {
2002             screen->buffer_barrier(ctx, res, access,
2003                                          res->gfx_barrier);
2004             zink_batch_resource_usage_set(ctx->bs, res,
2005                                           zink_resource_access_is_write(access), true);
2006             if (zink_resource_access_is_write(access))
2007                res->obj->unordered_write = false;
2008             res->obj->unordered_read = false;
2009          } else {
2010             finalize_image_bind(ctx, res, is_compute);
2011             zink_batch_resource_usage_set(ctx->bs, res,
2012                                           zink_resource_access_is_write(access), false);
2013          }
2014          memcpy(&a->base, images + i, sizeof(struct pipe_image_view));
2015          if (b->resource->target == PIPE_BUFFER) {
2016             /* always enforce limit clamping */
2017             unsigned blocksize = util_format_get_blocksize(a->base.format);
2018             a->base.u.buf.size = MIN2(a->base.u.buf.size / blocksize, screen->info.props.limits.maxTexelBufferElements) * blocksize;
2019          }
2020          update = true;
2021          res->image_binds[shader_type] |= BITFIELD_BIT(start_slot + i);
2022       } else if (a->base.resource) {
2023          update = true;
2024          unbind_shader_image(ctx, shader_type, start_slot + i);
2025       }
2026       update_descriptor_state_image(ctx, shader_type, start_slot + i, res);
2027    }
2028    for (unsigned i = 0; i < unbind_num_trailing_slots; i++) {
2029       update |= !!ctx->image_views[shader_type][start_slot + count + i].base.resource;
2030       unbind_shader_image(ctx, shader_type, start_slot + count + i);
2031       update_descriptor_state_image(ctx, shader_type, start_slot + count + i, NULL);
2032    }
2033    ctx->di.num_images[shader_type] = start_slot + count;
2034    if (update)
2035       ctx->invalidate_descriptor_state(ctx, shader_type, ZINK_DESCRIPTOR_TYPE_IMAGE, start_slot, count);
2036 }
2037 
2038 static void
update_feedback_loop_dynamic_state(struct zink_context * ctx)2039 update_feedback_loop_dynamic_state(struct zink_context *ctx)
2040 {
2041    if (!zink_screen(ctx->base.screen)->info.have_EXT_attachment_feedback_loop_dynamic_state)
2042       return;
2043    VkImageAspectFlags aspects = 0;
2044    if (ctx->feedback_loops & BITFIELD_MASK(PIPE_MAX_COLOR_BUFS))
2045       aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
2046    if (ctx->feedback_loops & BITFIELD_BIT(PIPE_MAX_COLOR_BUFS))
2047       aspects |= VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
2048    VKCTX(CmdSetAttachmentFeedbackLoopEnableEXT)(ctx->bs->cmdbuf, aspects);
2049 }
2050 
2051 static void
update_feedback_loop_state(struct zink_context * ctx,unsigned idx,unsigned feedback_loops)2052 update_feedback_loop_state(struct zink_context *ctx, unsigned idx, unsigned feedback_loops)
2053 {
2054    if (feedback_loops != ctx->feedback_loops) {
2055       if (idx == PIPE_MAX_COLOR_BUFS && !zink_screen(ctx->base.screen)->driver_workarounds.always_feedback_loop_zs) {
2056          if (ctx->gfx_pipeline_state.feedback_loop_zs)
2057             ctx->gfx_pipeline_state.dirty = true;
2058          ctx->gfx_pipeline_state.feedback_loop_zs = false;
2059       } else if (idx < PIPE_MAX_COLOR_BUFS && !zink_screen(ctx->base.screen)->driver_workarounds.always_feedback_loop) {
2060          if (ctx->gfx_pipeline_state.feedback_loop)
2061             ctx->gfx_pipeline_state.dirty = true;
2062          ctx->gfx_pipeline_state.feedback_loop = false;
2063       }
2064       update_feedback_loop_dynamic_state(ctx);
2065    }
2066    ctx->feedback_loops = feedback_loops;
2067 }
2068 
2069 ALWAYS_INLINE static void
unbind_samplerview(struct zink_context * ctx,gl_shader_stage stage,unsigned slot)2070 unbind_samplerview(struct zink_context *ctx, gl_shader_stage stage, unsigned slot)
2071 {
2072    struct zink_sampler_view *sv = zink_sampler_view(ctx->sampler_views[stage][slot]);
2073    if (!sv || !sv->base.texture)
2074       return;
2075    struct zink_resource *res = zink_resource(sv->base.texture);
2076    res->sampler_bind_count[stage == MESA_SHADER_COMPUTE]--;
2077    if (stage != MESA_SHADER_COMPUTE && !res->sampler_bind_count[0] && res->fb_bind_count) {
2078       u_foreach_bit(idx, res->fb_binds) {
2079          if (ctx->feedback_loops & BITFIELD_BIT(idx)) {
2080             ctx->dynamic_fb.attachments[idx].imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
2081             ctx->rp_layout_changed = true;
2082          }
2083          update_feedback_loop_state(ctx, idx, ctx->feedback_loops & ~BITFIELD_BIT(idx));
2084       }
2085    }
2086    update_res_bind_count(ctx, res, stage == MESA_SHADER_COMPUTE, true);
2087    res->sampler_binds[stage] &= ~BITFIELD_BIT(slot);
2088    if (res->obj->is_buffer) {
2089       unbind_buffer_descriptor_stage(res, stage);
2090       unbind_buffer_descriptor_reads(res, stage == MESA_SHADER_COMPUTE);
2091    } else {
2092       unbind_descriptor_stage(res, stage);
2093       unbind_descriptor_reads(res, stage == MESA_SHADER_COMPUTE);
2094       if (!res->sampler_bind_count[stage == MESA_SHADER_COMPUTE])
2095          check_for_layout_update(ctx, res, stage == MESA_SHADER_COMPUTE);
2096    }
2097    assert(slot < 32);
2098    ctx->di.zs_swizzle[stage].mask &= ~BITFIELD_BIT(slot);
2099 }
2100 
2101 static void
zink_set_sampler_views(struct pipe_context * pctx,gl_shader_stage shader_type,unsigned start_slot,unsigned num_views,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)2102 zink_set_sampler_views(struct pipe_context *pctx,
2103                        gl_shader_stage shader_type,
2104                        unsigned start_slot,
2105                        unsigned num_views,
2106                        unsigned unbind_num_trailing_slots,
2107                        bool take_ownership,
2108                        struct pipe_sampler_view **views)
2109 {
2110    struct zink_context *ctx = zink_context(pctx);
2111 
2112    const uint32_t mask = BITFIELD_RANGE(start_slot, num_views);
2113    uint32_t shadow_mask = ctx->di.zs_swizzle[shader_type].mask;
2114    ctx->di.cubes[shader_type] &= ~mask;
2115 
2116    bool update = false;
2117    bool shadow_update = false;
2118    if (views) {
2119       for (unsigned i = 0; i < num_views; ++i) {
2120          struct pipe_sampler_view *pview = views[i];
2121          struct zink_sampler_view *a = zink_sampler_view(ctx->sampler_views[shader_type][start_slot + i]);
2122          struct zink_sampler_view *b = zink_sampler_view(pview);
2123 
2124          if (a == b) {
2125             if (take_ownership) {
2126                struct pipe_sampler_view *view = views[i];
2127                pipe_sampler_view_reference(&view, NULL);
2128             }
2129             continue;
2130          }
2131 
2132          struct zink_resource *res = b ? zink_resource(b->base.texture) : NULL;
2133          if (b && b->base.texture) {
2134             if (!a || zink_resource(a->base.texture) != res) {
2135                if (a)
2136                   unbind_samplerview(ctx, shader_type, start_slot + i);
2137                update_res_bind_count(ctx, res, shader_type == MESA_SHADER_COMPUTE, false);
2138                res->sampler_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
2139                res->gfx_barrier |= zink_pipeline_flags_from_pipe_stage(shader_type);
2140                res->barrier_access[shader_type == MESA_SHADER_COMPUTE] |= VK_ACCESS_SHADER_READ_BIT;
2141             }
2142             if (res->base.b.target == PIPE_BUFFER) {
2143                if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2144                   if (!a || a->base.texture != b->base.texture || zink_resource(a->base.texture)->obj != res->obj ||
2145                      memcmp(&a->base.u.buf, &b->base.u.buf, sizeof(b->base.u.buf)))
2146                      update = true;
2147                } else if (b->buffer_view->bvci.buffer != res->obj->buffer) {
2148                   /* if this resource has been rebound while it wasn't set here,
2149                   * its backing resource will have changed and thus we need to update
2150                   * the bufferview
2151                   */
2152                   VkBufferViewCreateInfo bvci = b->buffer_view->bvci;
2153                   bvci.buffer = res->obj->buffer;
2154                   struct zink_buffer_view *buffer_view = get_buffer_view(ctx, res, &bvci);
2155                   assert(buffer_view != b->buffer_view);
2156                   zink_buffer_view_reference(zink_screen(ctx->base.screen), &b->buffer_view, NULL);
2157                   b->buffer_view = buffer_view;
2158                   update = true;
2159                } else if (!a || a->buffer_view->buffer_view != b->buffer_view->buffer_view)
2160                      update = true;
2161                zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT,
2162                                           res->gfx_barrier);
2163                zink_batch_resource_usage_set(ctx->bs, res, false, true);
2164                if (!ctx->unordered_blitting)
2165                   res->obj->unordered_read = false;
2166             } else {
2167                if (zink_format_needs_mutable(res->base.b.format, b->image_view->base.format))
2168                   /* mutable not set by default */
2169                   zink_resource_object_init_mutable(ctx, res);
2170                if (res->obj != b->image_view->obj) {
2171                   struct pipe_surface *psurf = &b->image_view->base;
2172                   VkImageView iv = b->image_view->image_view;
2173                   zink_rebind_surface(ctx, &psurf);
2174                   b->image_view = zink_surface(psurf);
2175                   update |= iv != b->image_view->image_view;
2176                } else  if (a != b)
2177                   update = true;
2178                if (shader_type == MESA_SHADER_COMPUTE)
2179                   flush_pending_clears(ctx, res);
2180                if (b->cube_array) {
2181                   ctx->di.cubes[shader_type] |= BITFIELD_BIT(start_slot + i);
2182                }
2183                if (!check_for_layout_update(ctx, res, shader_type == MESA_SHADER_COMPUTE) && !ctx->unordered_blitting) {
2184                   /* no deferred barrier: unset unordered usage immediately */
2185                   res->obj->unordered_read = false;
2186                   // TODO: figure out a way to link up layouts between unordered and main cmdbuf
2187                   res->obj->unordered_write = false;
2188                }
2189                if (!a)
2190                   update = true;
2191                zink_batch_resource_usage_set(ctx->bs, res, false, false);
2192                if (b->zs_view) {
2193                   assert(start_slot + i < 32); //bitfield size
2194                   ctx->di.zs_swizzle[shader_type].mask |= BITFIELD_BIT(start_slot + i);
2195                   /* this is already gonna be slow, so don't bother trying to micro-optimize */
2196                   shadow_update |= memcmp(&ctx->di.zs_swizzle[shader_type].swizzle[start_slot + i],
2197                                           &b->swizzle, sizeof(struct zink_zs_swizzle));
2198                   memcpy(&ctx->di.zs_swizzle[shader_type].swizzle[start_slot + i], &b->swizzle, sizeof(struct zink_zs_swizzle));
2199                } else {
2200                   assert(start_slot + i < 32); //bitfield size
2201                   ctx->di.zs_swizzle[shader_type].mask &= ~BITFIELD_BIT(start_slot + i);
2202                }
2203             }
2204             res->sampler_binds[shader_type] |= BITFIELD_BIT(start_slot + i);
2205          } else if (a) {
2206             unbind_samplerview(ctx, shader_type, start_slot + i);
2207             update = true;
2208          }
2209          if (take_ownership) {
2210             pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], NULL);
2211             ctx->sampler_views[shader_type][start_slot + i] = pview;
2212          } else {
2213             pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], pview);
2214          }
2215          update_descriptor_state_sampler(ctx, shader_type, start_slot + i, res);
2216       }
2217    } else {
2218       unbind_num_trailing_slots += num_views;
2219       num_views = 0;
2220    }
2221    for (unsigned i = 0; i < unbind_num_trailing_slots; ++i) {
2222       unsigned slot = start_slot + num_views + i;
2223       update |= !!ctx->sampler_views[shader_type][slot];
2224       unbind_samplerview(ctx, shader_type, slot);
2225       pipe_sampler_view_reference(
2226          &ctx->sampler_views[shader_type][slot],
2227          NULL);
2228       update_descriptor_state_sampler(ctx, shader_type, slot, NULL);
2229    }
2230    ctx->di.num_sampler_views[shader_type] = start_slot + num_views;
2231    if (update) {
2232       struct zink_screen *screen = zink_screen(pctx->screen);
2233       ctx->invalidate_descriptor_state(ctx, shader_type, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot, num_views);
2234       if (!screen->info.have_EXT_non_seamless_cube_map)
2235          update_nonseamless_shader_key(ctx, shader_type);
2236       shadow_update |= shadow_mask != ctx->di.zs_swizzle[shader_type].mask;
2237       zink_set_zs_needs_shader_swizzle_key(ctx, shader_type, shadow_update);
2238    }
2239 }
2240 
2241 static uint64_t
zink_create_texture_handle(struct pipe_context * pctx,struct pipe_sampler_view * view,const struct pipe_sampler_state * state)2242 zink_create_texture_handle(struct pipe_context *pctx, struct pipe_sampler_view *view, const struct pipe_sampler_state *state)
2243 {
2244    struct zink_context *ctx = zink_context(pctx);
2245    struct zink_resource *res = zink_resource(view->texture);
2246    struct zink_sampler_view *sv = zink_sampler_view(view);
2247    struct zink_bindless_descriptor *bd;
2248    bd = calloc(1, sizeof(struct zink_bindless_descriptor));
2249    if (!bd)
2250       return 0;
2251 
2252    bd->sampler = pctx->create_sampler_state(pctx, state);
2253    if (!bd->sampler) {
2254       free(bd);
2255       return 0;
2256    }
2257 
2258    bd->ds.is_buffer = res->base.b.target == PIPE_BUFFER;
2259    if (res->base.b.target == PIPE_BUFFER) {
2260       if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2261          pipe_resource_reference(&bd->ds.db.pres, view->texture);
2262          bd->ds.db.format = view->format;
2263          bd->ds.db.offset = view->u.buf.offset;
2264          bd->ds.db.size = view->u.buf.size;
2265       } else {
2266          zink_buffer_view_reference(zink_screen(pctx->screen), &bd->ds.bufferview, sv->buffer_view);
2267       }
2268    } else {
2269       zink_surface_reference(zink_screen(pctx->screen), &bd->ds.surface, sv->image_view);
2270    }
2271    uint64_t handle = util_idalloc_alloc(&ctx->di.bindless[bd->ds.is_buffer].tex_slots);
2272    if (bd->ds.is_buffer)
2273       handle += ZINK_MAX_BINDLESS_HANDLES;
2274    bd->handle = handle;
2275    _mesa_hash_table_insert(&ctx->di.bindless[bd->ds.is_buffer].tex_handles, (void*)(uintptr_t)handle, bd);
2276    return handle;
2277 }
2278 
2279 static void
zink_delete_texture_handle(struct pipe_context * pctx,uint64_t handle)2280 zink_delete_texture_handle(struct pipe_context *pctx, uint64_t handle)
2281 {
2282    struct zink_context *ctx = zink_context(pctx);
2283    bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle);
2284    struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].tex_handles, (void*)(uintptr_t)handle);
2285    assert(he);
2286    struct zink_bindless_descriptor *bd = he->data;
2287    struct zink_descriptor_surface *ds = &bd->ds;
2288    _mesa_hash_table_remove(&ctx->di.bindless[is_buffer].tex_handles, he);
2289    uint32_t h = handle;
2290    util_dynarray_append(&ctx->bs->bindless_releases[0], uint32_t, h);
2291 
2292    if (ds->is_buffer) {
2293       if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2294          pipe_resource_reference(&ds->db.pres, NULL);
2295       } else {
2296          zink_buffer_view_reference(zink_screen(pctx->screen), &ds->bufferview, NULL);
2297       }
2298    } else {
2299       zink_surface_reference(zink_screen(pctx->screen), &ds->surface, NULL);
2300       pctx->delete_sampler_state(pctx, bd->sampler);
2301    }
2302    free(ds);
2303 }
2304 
2305 static void
rebind_bindless_bufferview(struct zink_context * ctx,struct zink_resource * res,struct zink_descriptor_surface * ds)2306 rebind_bindless_bufferview(struct zink_context *ctx, struct zink_resource *res, struct zink_descriptor_surface *ds)
2307 {
2308    /* descriptor buffer is unaffected by this */
2309    if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB)
2310       return;
2311    /* if this resource has been rebound while it wasn't set here,
2312     * its backing resource will have changed and thus we need to update
2313     * the bufferview
2314     */
2315    VkBufferViewCreateInfo bvci = ds->bufferview->bvci;
2316    bvci.buffer = res->obj->buffer;
2317    struct zink_buffer_view *buffer_view = get_buffer_view(ctx, res, &bvci);
2318    assert(buffer_view != ds->bufferview);
2319    zink_buffer_view_reference(zink_screen(ctx->base.screen), &ds->bufferview, NULL);
2320    ds->bufferview = buffer_view;
2321 }
2322 
2323 static void
zero_bindless_descriptor(struct zink_context * ctx,uint32_t handle,bool is_buffer,bool is_image)2324 zero_bindless_descriptor(struct zink_context *ctx, uint32_t handle, bool is_buffer, bool is_image)
2325 {
2326    if (likely(zink_screen(ctx->base.screen)->info.rb2_feats.nullDescriptor)) {
2327       if (is_buffer) {
2328          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2329             ctx->di.bindless[is_image].db.buffer_infos[handle].address = 0;
2330             ctx->di.bindless[is_image].db.buffer_infos[handle].range = 0;
2331          } else {
2332             VkBufferView *bv = &ctx->di.bindless[is_image].t.buffer_infos[handle];
2333             *bv = VK_NULL_HANDLE;
2334          }
2335       } else {
2336          VkDescriptorImageInfo *ii = &ctx->di.bindless[is_image].img_infos[handle];
2337          memset(ii, 0, sizeof(*ii));
2338       }
2339    } else {
2340       if (is_buffer) {
2341          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2342             ctx->di.bindless[is_image].db.buffer_infos[handle].address = zink_resource(ctx->dummy_bufferview->pres)->obj->bda;
2343             ctx->di.bindless[is_image].db.buffer_infos[handle].range = 1;
2344          } else {
2345             VkBufferView *bv = &ctx->di.bindless[is_image].t.buffer_infos[handle];
2346             struct zink_buffer_view *null_bufferview = ctx->dummy_bufferview;
2347             *bv = null_bufferview->buffer_view;
2348          }
2349       } else {
2350          struct zink_surface *null_surface = zink_get_dummy_surface(ctx, 0);
2351          VkDescriptorImageInfo *ii = &ctx->di.bindless[is_image].img_infos[handle];
2352          ii->sampler = VK_NULL_HANDLE;
2353          ii->imageView = null_surface->image_view;
2354          ii->imageLayout = VK_IMAGE_LAYOUT_GENERAL;
2355       }
2356    }
2357 }
2358 
2359 static void
unbind_bindless_descriptor(struct zink_context * ctx,struct zink_resource * res)2360 unbind_bindless_descriptor(struct zink_context *ctx, struct zink_resource *res)
2361 {
2362    if (!res->bindless[1]) {
2363       /* check to remove write access */
2364       for (unsigned i = 0; i < 2; i++) {
2365          if (!res->write_bind_count[i])
2366             res->barrier_access[i] &= ~VK_ACCESS_SHADER_WRITE_BIT;
2367       }
2368    }
2369    bool is_buffer = res->base.b.target == PIPE_BUFFER;
2370    if (!res->all_bindless) {
2371       /* check to remove read access */
2372       if (is_buffer) {
2373          for (unsigned i = 0; i < 2; i++)
2374             unbind_buffer_descriptor_reads(res, i);
2375       } else {
2376          for (unsigned i = 0; i < 2; i++)
2377             unbind_descriptor_reads(res, i);
2378       }
2379    }
2380    for (unsigned i = 0; i < 2; i++) {
2381       if (!res->image_bind_count[i])
2382          check_for_layout_update(ctx, res, i);
2383    }
2384 }
2385 
2386 static void
zink_make_texture_handle_resident(struct pipe_context * pctx,uint64_t handle,bool resident)2387 zink_make_texture_handle_resident(struct pipe_context *pctx, uint64_t handle, bool resident)
2388 {
2389    struct zink_context *ctx = zink_context(pctx);
2390    bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle);
2391    struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].tex_handles, (void*)(uintptr_t)handle);
2392    assert(he);
2393    struct zink_bindless_descriptor *bd = he->data;
2394    struct zink_descriptor_surface *ds = &bd->ds;
2395    struct zink_resource *res = zink_descriptor_surface_resource(ds);
2396    if (is_buffer)
2397       handle -= ZINK_MAX_BINDLESS_HANDLES;
2398    if (resident) {
2399       update_res_bind_count(ctx, res, false, false);
2400       update_res_bind_count(ctx, res, true, false);
2401       res->bindless[0]++;
2402       if (is_buffer) {
2403          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2404             ctx->di.bindless[0].db.buffer_infos[handle].address = res->obj->bda + ds->db.offset;
2405             ctx->di.bindless[0].db.buffer_infos[handle].range = ds->db.size;
2406             ctx->di.bindless[0].db.buffer_infos[handle].format = zink_get_format(zink_screen(ctx->base.screen), ds->db.format);
2407          } else {
2408             if (ds->bufferview->bvci.buffer != res->obj->buffer)
2409                rebind_bindless_bufferview(ctx, res, ds);
2410             VkBufferView *bv = &ctx->di.bindless[0].t.buffer_infos[handle];
2411             *bv = ds->bufferview->buffer_view;
2412          }
2413          zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
2414          zink_batch_resource_usage_set(ctx->bs, res, false, true);
2415          res->obj->unordered_read = false;
2416       } else {
2417          VkDescriptorImageInfo *ii = &ctx->di.bindless[0].img_infos[handle];
2418          ii->sampler = bd->sampler->sampler;
2419          ii->imageView = ds->surface->image_view;
2420          ii->imageLayout = zink_descriptor_util_image_layout_eval(ctx, res, false);
2421          flush_pending_clears(ctx, res);
2422          if (!check_for_layout_update(ctx, res, false)) {
2423             res->obj->unordered_read = false;
2424             // TODO: figure out a way to link up layouts between unordered and main cmdbuf
2425             res->obj->unordered_write = false;
2426          }
2427          if (!check_for_layout_update(ctx, res, true)) {
2428             res->obj->unordered_read = false;
2429             // TODO: figure out a way to link up layouts between unordered and main cmdbuf
2430             res->obj->unordered_write = false;
2431          }
2432          zink_batch_resource_usage_set(ctx->bs, res, false, false);
2433          res->obj->unordered_write = false;
2434       }
2435       res->gfx_barrier |= VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
2436       res->barrier_access[0] |= VK_ACCESS_SHADER_READ_BIT;
2437       res->barrier_access[1] |= VK_ACCESS_SHADER_READ_BIT;
2438       util_dynarray_append(&ctx->di.bindless[0].resident, struct zink_bindless_descriptor *, bd);
2439       uint32_t h = is_buffer ? handle + ZINK_MAX_BINDLESS_HANDLES : handle;
2440       util_dynarray_append(&ctx->di.bindless[0].updates, uint32_t, h);
2441    } else {
2442       zero_bindless_descriptor(ctx, handle, is_buffer, false);
2443       util_dynarray_delete_unordered(&ctx->di.bindless[0].resident, struct zink_bindless_descriptor *, bd);
2444       update_res_bind_count(ctx, res, false, true);
2445       update_res_bind_count(ctx, res, true, true);
2446       res->bindless[0]--;
2447       unbind_bindless_descriptor(ctx, res);
2448    }
2449    ctx->di.bindless_dirty[0] = true;
2450 }
2451 
2452 static uint64_t
zink_create_image_handle(struct pipe_context * pctx,const struct pipe_image_view * view)2453 zink_create_image_handle(struct pipe_context *pctx, const struct pipe_image_view *view)
2454 {
2455    struct zink_context *ctx = zink_context(pctx);
2456    struct zink_resource *res = zink_resource(view->resource);
2457    struct zink_bindless_descriptor *bd;
2458    if (!zink_resource_object_init_storage(ctx, res)) {
2459       debug_printf("couldn't create storage image!");
2460       return 0;
2461    }
2462    bd = calloc(1, sizeof(struct zink_bindless_descriptor));
2463    if (!bd)
2464       return 0;
2465    bd->sampler = NULL;
2466 
2467    bd->ds.is_buffer = res->base.b.target == PIPE_BUFFER;
2468    if (res->base.b.target == PIPE_BUFFER)
2469       if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2470          pipe_resource_reference(&bd->ds.db.pres, view->resource);
2471          bd->ds.db.format = view->format;
2472          bd->ds.db.offset = view->u.buf.offset;
2473          bd->ds.db.size = view->u.buf.size;
2474       } else {
2475          bd->ds.bufferview = create_image_bufferview(ctx, view);
2476       }
2477    else
2478       bd->ds.surface = create_image_surface(ctx, view, false);
2479    uint64_t handle = util_idalloc_alloc(&ctx->di.bindless[bd->ds.is_buffer].img_slots);
2480    if (bd->ds.is_buffer)
2481       handle += ZINK_MAX_BINDLESS_HANDLES;
2482    bd->handle = handle;
2483    _mesa_hash_table_insert(&ctx->di.bindless[bd->ds.is_buffer].img_handles, (void*)(uintptr_t)handle, bd);
2484    return handle;
2485 }
2486 
2487 static void
zink_delete_image_handle(struct pipe_context * pctx,uint64_t handle)2488 zink_delete_image_handle(struct pipe_context *pctx, uint64_t handle)
2489 {
2490    struct zink_context *ctx = zink_context(pctx);
2491    bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle);
2492    struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].img_handles, (void*)(uintptr_t)handle);
2493    assert(he);
2494    struct zink_descriptor_surface *ds = he->data;
2495    _mesa_hash_table_remove(&ctx->di.bindless[is_buffer].img_handles, he);
2496    uint32_t h = handle;
2497    util_dynarray_append(&ctx->bs->bindless_releases[1], uint32_t, h);
2498 
2499    if (ds->is_buffer) {
2500       if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2501          pipe_resource_reference(&ds->db.pres, NULL);
2502       } else {
2503          zink_buffer_view_reference(zink_screen(pctx->screen), &ds->bufferview, NULL);
2504       }
2505    } else {
2506       zink_surface_reference(zink_screen(pctx->screen), &ds->surface, NULL);
2507    }
2508    free(ds);
2509 }
2510 
2511 static void
zink_make_image_handle_resident(struct pipe_context * pctx,uint64_t handle,unsigned paccess,bool resident)2512 zink_make_image_handle_resident(struct pipe_context *pctx, uint64_t handle, unsigned paccess, bool resident)
2513 {
2514    struct zink_context *ctx = zink_context(pctx);
2515    bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle);
2516    struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].img_handles, (void*)(uintptr_t)handle);
2517    assert(he);
2518    struct zink_bindless_descriptor *bd = he->data;
2519    struct zink_descriptor_surface *ds = &bd->ds;
2520    bd->access = paccess;
2521    struct zink_resource *res = zink_descriptor_surface_resource(ds);
2522    VkAccessFlags access = 0;
2523    if (paccess & PIPE_IMAGE_ACCESS_WRITE) {
2524       if (resident) {
2525          res->write_bind_count[0]++;
2526          res->write_bind_count[1]++;
2527       } else {
2528          res->write_bind_count[0]--;
2529          res->write_bind_count[1]--;
2530       }
2531       access |= VK_ACCESS_SHADER_WRITE_BIT;
2532    }
2533    if (paccess & PIPE_IMAGE_ACCESS_READ) {
2534       access |= VK_ACCESS_SHADER_READ_BIT;
2535    }
2536    if (is_buffer)
2537       handle -= ZINK_MAX_BINDLESS_HANDLES;
2538    if (resident) {
2539       update_res_bind_count(ctx, res, false, false);
2540       update_res_bind_count(ctx, res, true, false);
2541       res->image_bind_count[0]++;
2542       res->image_bind_count[1]++;
2543       res->bindless[1]++;
2544       if (is_buffer) {
2545          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
2546             ctx->di.bindless[0].db.buffer_infos[handle].address = res->obj->bda + ds->db.offset;
2547             ctx->di.bindless[0].db.buffer_infos[handle].range = ds->db.size;
2548             ctx->di.bindless[0].db.buffer_infos[handle].format = zink_get_format(zink_screen(ctx->base.screen), ds->db.format);
2549          } else {
2550             if (ds->bufferview->bvci.buffer != res->obj->buffer)
2551                rebind_bindless_bufferview(ctx, res, ds);
2552             VkBufferView *bv = &ctx->di.bindless[1].t.buffer_infos[handle];
2553             *bv = ds->bufferview->buffer_view;
2554          }
2555          zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, access, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
2556          zink_batch_resource_usage_set(ctx->bs, res, zink_resource_access_is_write(access), true);
2557          if (zink_resource_access_is_write(access))
2558             res->obj->unordered_write = false;
2559          res->obj->unordered_read = false;
2560       } else {
2561          VkDescriptorImageInfo *ii = &ctx->di.bindless[1].img_infos[handle];
2562          ii->sampler = VK_NULL_HANDLE;
2563          ii->imageView = ds->surface->image_view;
2564          ii->imageLayout = VK_IMAGE_LAYOUT_GENERAL;
2565          finalize_image_bind(ctx, res, false);
2566          finalize_image_bind(ctx, res, true);
2567          zink_batch_resource_usage_set(ctx->bs, res, zink_resource_access_is_write(access), false);
2568          res->obj->unordered_write = false;
2569       }
2570       res->gfx_barrier |= VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
2571       res->barrier_access[0] |= access;
2572       res->barrier_access[1] |= access;
2573       util_dynarray_append(&ctx->di.bindless[1].resident, struct zink_bindless_descriptor *, bd);
2574       uint32_t h = is_buffer ? handle + ZINK_MAX_BINDLESS_HANDLES : handle;
2575       util_dynarray_append(&ctx->di.bindless[1].updates, uint32_t, h);
2576    } else {
2577       zero_bindless_descriptor(ctx, handle, is_buffer, true);
2578       util_dynarray_delete_unordered(&ctx->di.bindless[1].resident, struct zink_bindless_descriptor *, bd);
2579       unbind_shader_image_counts(ctx, res, false, false);
2580       unbind_shader_image_counts(ctx, res, true, false);
2581       res->bindless[1]--;
2582       unbind_bindless_descriptor(ctx, res);
2583    }
2584    ctx->di.bindless_dirty[1] = true;
2585 }
2586 
2587 static void
zink_set_global_binding(struct pipe_context * pctx,unsigned first,unsigned count,struct pipe_resource ** resources,uint32_t ** handles)2588 zink_set_global_binding(struct pipe_context *pctx,
2589                         unsigned first, unsigned count,
2590                         struct pipe_resource **resources,
2591                         uint32_t **handles)
2592 {
2593    struct zink_context *ctx = zink_context(pctx);
2594 
2595    size_t size = ctx->di.global_bindings.capacity;
2596    if (!util_dynarray_resize(&ctx->di.global_bindings, struct pipe_resource*, first + count + 8))
2597       unreachable("zink: out of memory somehow");
2598    if (size != ctx->di.global_bindings.capacity) {
2599       uint8_t *data = ctx->di.global_bindings.data;
2600       memset(data + size, 0, ctx->di.global_bindings.capacity - size);
2601    }
2602 
2603    struct pipe_resource **globals = ctx->di.global_bindings.data;
2604    for (unsigned i = 0; i < count; i++) {
2605       if (resources && resources[i]) {
2606          struct zink_resource *res = zink_resource(resources[i]);
2607 
2608          util_range_add(&res->base.b, &res->valid_buffer_range, 0, res->base.b.width0);
2609          pipe_resource_reference(&globals[first + i], resources[i]);
2610 
2611          uint64_t addr = 0;
2612          memcpy(&addr, handles[i], sizeof(addr));
2613          addr += zink_resource_get_address(zink_screen(pctx->screen), res);
2614          memcpy(handles[i], &addr, sizeof(addr));
2615          zink_resource_usage_set(res, ctx->bs, true);
2616          res->obj->unordered_read = res->obj->unordered_write = false;
2617          zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
2618       } else if (globals[i]) {
2619          zink_batch_reference_resource(ctx, zink_resource(globals[first + i]));
2620          pipe_resource_reference(&globals[first + i], NULL);
2621       }
2622    }
2623 }
2624 
2625 static void
zink_set_stencil_ref(struct pipe_context * pctx,const struct pipe_stencil_ref ref)2626 zink_set_stencil_ref(struct pipe_context *pctx,
2627                      const struct pipe_stencil_ref ref)
2628 {
2629    struct zink_context *ctx = zink_context(pctx);
2630    ctx->stencil_ref = ref;
2631    ctx->stencil_ref_changed = true;
2632 }
2633 
2634 static void
zink_set_clip_state(struct pipe_context * pctx,const struct pipe_clip_state * pcs)2635 zink_set_clip_state(struct pipe_context *pctx,
2636                     const struct pipe_clip_state *pcs)
2637 {
2638 }
2639 
2640 static void
zink_set_tess_state(struct pipe_context * pctx,const float default_outer_level[4],const float default_inner_level[2])2641 zink_set_tess_state(struct pipe_context *pctx,
2642                     const float default_outer_level[4],
2643                     const float default_inner_level[2])
2644 {
2645    struct zink_context *ctx = zink_context(pctx);
2646    memcpy(&ctx->default_inner_level, default_inner_level, sizeof(ctx->default_inner_level));
2647    memcpy(&ctx->default_outer_level, default_outer_level, sizeof(ctx->default_outer_level));
2648 }
2649 
2650 static void
zink_set_patch_vertices(struct pipe_context * pctx,uint8_t patch_vertices)2651 zink_set_patch_vertices(struct pipe_context *pctx, uint8_t patch_vertices)
2652 {
2653    struct zink_context *ctx = zink_context(pctx);
2654    if (zink_set_tcs_key_patches(ctx, patch_vertices)) {
2655       ctx->gfx_pipeline_state.dyn_state2.vertices_per_patch = patch_vertices;
2656       if (zink_screen(ctx->base.screen)->info.dynamic_state2_feats.extendedDynamicState2PatchControlPoints)
2657          VKCTX(CmdSetPatchControlPointsEXT)(ctx->bs->cmdbuf, patch_vertices);
2658       else
2659          ctx->gfx_pipeline_state.dirty = true;
2660    }
2661 }
2662 
2663 static void
init_null_fbfetch(struct zink_context * ctx)2664 init_null_fbfetch(struct zink_context *ctx)
2665 {
2666    struct zink_screen *screen = zink_screen(ctx->base.screen);
2667    ctx->di.null_fbfetch_init = true;
2668    if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB)
2669       return;
2670    VkDescriptorGetInfoEXT info;
2671    info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_GET_INFO_EXT;
2672    info.pNext = NULL;
2673    info.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
2674    info.data.pInputAttachmentImage = &ctx->di.fbfetch;
2675    if (screen->info.db_props.inputAttachmentDescriptorSize)
2676       VKSCR(GetDescriptorEXT)(screen->dev, &info, screen->info.db_props.inputAttachmentDescriptorSize, ctx->di.fbfetch_db);
2677 }
2678 
2679 bool
zink_update_fbfetch(struct zink_context * ctx)2680 zink_update_fbfetch(struct zink_context *ctx)
2681 {
2682    const bool had_fbfetch = ctx->di.fbfetch.imageLayout == VK_IMAGE_LAYOUT_GENERAL;
2683    if (!ctx->gfx_stages[MESA_SHADER_FRAGMENT] ||
2684        !ctx->gfx_stages[MESA_SHADER_FRAGMENT]->info.fs.uses_fbfetch_output) {
2685       if (!had_fbfetch)
2686          return false;
2687       zink_batch_no_rp(ctx);
2688       ctx->di.fbfetch.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
2689       ctx->di.fbfetch.imageView = zink_screen(ctx->base.screen)->info.rb2_feats.nullDescriptor ?
2690                                   VK_NULL_HANDLE :
2691                                   zink_get_dummy_surface(ctx, 0)->image_view;
2692       ctx->invalidate_descriptor_state(ctx, MESA_SHADER_FRAGMENT, ZINK_DESCRIPTOR_TYPE_UBO, 0, 1);
2693       return true;
2694    }
2695 
2696    bool changed = !had_fbfetch;
2697    if (ctx->fb_state.cbufs[0]) {
2698       VkImageView fbfetch = zink_csurface(ctx->fb_state.cbufs[0])->image_view;
2699       if (!fbfetch)
2700          /* swapchain image: retry later */
2701          return false;
2702       changed |= fbfetch != ctx->di.fbfetch.imageView;
2703       ctx->di.fbfetch.imageView = zink_csurface(ctx->fb_state.cbufs[0])->image_view;
2704 
2705       bool fbfetch_ms = ctx->fb_state.cbufs[0]->texture->nr_samples > 1;
2706       if (zink_get_fs_base_key(ctx)->fbfetch_ms != fbfetch_ms)
2707          zink_set_fs_base_key(ctx)->fbfetch_ms = fbfetch_ms;
2708    } else {
2709       ctx->di.fbfetch.imageView = zink_screen(ctx->base.screen)->info.rb2_feats.nullDescriptor ?
2710                                   VK_NULL_HANDLE :
2711                                   zink_get_dummy_surface(ctx, 0)->image_view;
2712    }
2713    bool ret = false;
2714    ctx->di.fbfetch.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
2715    if (changed) {
2716       ctx->invalidate_descriptor_state(ctx, MESA_SHADER_FRAGMENT, ZINK_DESCRIPTOR_TYPE_UBO, 0, 1);
2717       if (!had_fbfetch) {
2718          ret = true;
2719          zink_batch_no_rp(ctx);
2720       }
2721    }
2722    return ret;
2723 }
2724 
2725 void
zink_update_vk_sample_locations(struct zink_context * ctx)2726 zink_update_vk_sample_locations(struct zink_context *ctx)
2727 {
2728    if (ctx->gfx_pipeline_state.sample_locations_enabled && ctx->sample_locations_changed) {
2729       unsigned samples = ctx->gfx_pipeline_state.rast_samples + 1;
2730       unsigned idx = util_logbase2_ceil(MAX2(samples, 1));
2731       VkExtent2D grid_size = zink_screen(ctx->base.screen)->maxSampleLocationGridSize[idx];
2732 
2733       for (unsigned pixel = 0; pixel < grid_size.width * grid_size.height; pixel++) {
2734          for (unsigned sample = 0; sample < samples; sample++) {
2735             unsigned pixel_x = pixel % grid_size.width;
2736             unsigned pixel_y = pixel / grid_size.width;
2737             unsigned wi = pixel * samples + sample;
2738             unsigned ri = (pixel_y * grid_size.width + pixel_x % grid_size.width);
2739             ri = ri * samples + sample;
2740             ctx->vk_sample_locations[wi].x = (ctx->sample_locations[ri] & 0xf) / 16.0f;
2741             ctx->vk_sample_locations[wi].y = (16 - (ctx->sample_locations[ri] >> 4)) / 16.0f;
2742          }
2743       }
2744    }
2745 }
2746 
2747 static unsigned
find_rp_state(struct zink_context * ctx)2748 find_rp_state(struct zink_context *ctx)
2749 {
2750    bool found = false;
2751    /* calc the state idx using the samples to account for msrtss */
2752    unsigned idx = zink_screen(ctx->base.screen)->info.have_EXT_multisampled_render_to_single_sampled && ctx->transient_attachments ?
2753                   util_logbase2_ceil(ctx->gfx_pipeline_state.rast_samples + 1) : 0;
2754    struct set_entry *he = _mesa_set_search_or_add(&ctx->rendering_state_cache[idx], &ctx->gfx_pipeline_state.rendering_info, &found);
2755    struct zink_rendering_info *info;
2756    if (found) {
2757       info = (void*)he->key;
2758       return info->id;
2759    }
2760    info = ralloc(ctx, struct zink_rendering_info);
2761    memcpy(info, &ctx->gfx_pipeline_state.rendering_info, sizeof(VkPipelineRenderingCreateInfo));
2762    info->id = ctx->rendering_state_cache[idx].entries;
2763    he->key = info;
2764    return info->id;
2765 }
2766 
2767 unsigned
zink_update_rendering_info(struct zink_context * ctx)2768 zink_update_rendering_info(struct zink_context *ctx)
2769 {
2770    for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
2771       struct zink_surface *surf = zink_csurface(ctx->fb_state.cbufs[i]);
2772       ctx->gfx_pipeline_state.rendering_formats[i] = surf ? surf->info.format[0] : VK_FORMAT_UNDEFINED;
2773    }
2774    ctx->gfx_pipeline_state.rendering_info.viewMask = ctx->fb_state.viewmask;
2775    ctx->gfx_pipeline_state.rendering_info.depthAttachmentFormat = VK_FORMAT_UNDEFINED;
2776    ctx->gfx_pipeline_state.rendering_info.stencilAttachmentFormat = VK_FORMAT_UNDEFINED;
2777    if (ctx->fb_state.zsbuf && zink_is_zsbuf_used(ctx)) {
2778       struct zink_surface *surf = zink_csurface(ctx->fb_state.zsbuf);
2779       bool has_depth = util_format_has_depth(util_format_description(ctx->fb_state.zsbuf->format));
2780       bool has_stencil = util_format_has_stencil(util_format_description(ctx->fb_state.zsbuf->format));
2781 
2782       if (has_depth)
2783          ctx->gfx_pipeline_state.rendering_info.depthAttachmentFormat = surf->info.format[0];
2784       if (has_stencil)
2785          ctx->gfx_pipeline_state.rendering_info.stencilAttachmentFormat = surf->info.format[0];
2786    }
2787    return find_rp_state(ctx);
2788 }
2789 
2790 static unsigned
calc_max_dummy_fbo_size(struct zink_context * ctx)2791 calc_max_dummy_fbo_size(struct zink_context *ctx)
2792 {
2793    unsigned size = MAX2(ctx->fb_state.width, ctx->fb_state.height);
2794    return size ? size : MIN2(256, zink_screen(ctx->base.screen)->info.props.limits.maxImageDimension2D);
2795 }
2796 
2797 static unsigned
begin_rendering(struct zink_context * ctx,bool check_msaa_expand)2798 begin_rendering(struct zink_context *ctx, bool check_msaa_expand)
2799 {
2800    unsigned clear_buffers = 0;
2801    ctx->gfx_pipeline_state.render_pass = NULL;
2802    zink_update_vk_sample_locations(ctx);
2803    bool has_swapchain = zink_render_update_swapchain(ctx);
2804    if (has_swapchain)
2805       zink_render_fixup_swapchain(ctx);
2806    bool has_depth = false;
2807    bool has_stencil = false;
2808    bool changed_layout = false;
2809    bool changed_size = false;
2810    bool zsbuf_used = zink_is_zsbuf_used(ctx);
2811    bool has_msrtss = zink_screen(ctx->base.screen)->info.have_EXT_multisampled_render_to_single_sampled;
2812    bool use_tc_info = !ctx->blitting && ctx->track_renderpasses;
2813    uint32_t msaa_expand_mask = 0;
2814 
2815    if (ctx->rp_changed || ctx->rp_layout_changed || (!ctx->in_rp && ctx->rp_loadop_changed)) {
2816       /* init imageviews, base loadOp, formats */
2817       for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
2818          struct zink_surface *surf = zink_csurface(ctx->fb_state.cbufs[i]);
2819          if (!surf)
2820             continue;
2821 
2822          if (!zink_resource(surf->base.texture)->valid)
2823             ctx->dynamic_fb.attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
2824          else
2825             ctx->dynamic_fb.attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
2826          if (use_tc_info) {
2827             /* can't skip stores if this is not a winsys resolve */
2828             if ((!ctx->dynamic_fb.tc_info.has_resolve || ctx->fb_state.resolve) && ctx->dynamic_fb.tc_info.cbuf_invalidate & BITFIELD_BIT(i))
2829                ctx->dynamic_fb.attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
2830             else
2831                ctx->dynamic_fb.attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
2832          }
2833          if (ctx->dynamic_fb.attachments[i].loadOp == VK_ATTACHMENT_LOAD_OP_LOAD)
2834             msaa_expand_mask |= BITFIELD_BIT(i);
2835       }
2836 
2837       /* unset depth and stencil info: reset below */
2838       VkImageLayout zlayout = ctx->dynamic_fb.info.pDepthAttachment ? ctx->dynamic_fb.info.pDepthAttachment->imageLayout : VK_IMAGE_LAYOUT_UNDEFINED;
2839       VkImageLayout slayout = ctx->dynamic_fb.info.pStencilAttachment ? ctx->dynamic_fb.info.pStencilAttachment->imageLayout : VK_IMAGE_LAYOUT_UNDEFINED;
2840       ctx->dynamic_fb.info.pDepthAttachment = NULL;
2841       ctx->dynamic_fb.info.pStencilAttachment = NULL;
2842 
2843       if (ctx->fb_state.zsbuf && zsbuf_used) {
2844          struct zink_surface *surf = zink_csurface(ctx->fb_state.zsbuf);
2845          has_depth = util_format_has_depth(util_format_description(ctx->fb_state.zsbuf->format));
2846          has_stencil = util_format_has_stencil(util_format_description(ctx->fb_state.zsbuf->format));
2847 
2848          /* depth may or may not be used but init it anyway */
2849          if (zink_resource(surf->base.texture)->valid)
2850             ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
2851          else
2852             ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
2853 
2854          if (use_tc_info) {
2855             if (ctx->dynamic_fb.tc_info.zsbuf_invalidate)
2856                ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
2857             else
2858                ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
2859          }
2860 
2861          /* maybe TODO but also not handled by legacy rp...
2862          if (ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].loadOp == VK_ATTACHMENT_LOAD_OP_LOAD)
2863             msaa_expand_mask |= BITFIELD_BIT(PIPE_MAX_COLOR_BUFS);
2864          */
2865          /* stencil may or may not be used but init it anyway */
2866          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS+1].loadOp = ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].loadOp;
2867          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS+1].storeOp = ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].storeOp;
2868 
2869          if (has_depth) {
2870             ctx->dynamic_fb.info.pDepthAttachment = &ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS];
2871             /* stencil info only set for clears below */
2872          }
2873          if (has_stencil) {
2874             /* must be stencil-only */
2875             ctx->dynamic_fb.info.pStencilAttachment = &ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS + 1];
2876          }
2877       } else {
2878          ctx->dynamic_fb.info.pDepthAttachment = NULL;
2879       }
2880       if (zlayout != (ctx->dynamic_fb.info.pDepthAttachment ? ctx->dynamic_fb.info.pDepthAttachment->imageLayout : VK_IMAGE_LAYOUT_UNDEFINED))
2881          changed_layout = true;
2882       if (slayout != (ctx->dynamic_fb.info.pStencilAttachment ? ctx->dynamic_fb.info.pStencilAttachment->imageLayout : VK_IMAGE_LAYOUT_UNDEFINED))
2883          changed_layout = true;
2884 
2885       /* similar to begin_render_pass(), but just filling in VkRenderingInfo */
2886       for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
2887          /* these are no-ops */
2888          if (!ctx->fb_state.cbufs[i] || !zink_fb_clear_enabled(ctx, i))
2889             continue;
2890          /* these need actual clear calls inside the rp */
2891          struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(&ctx->fb_clears[i], 0);
2892          if (zink_fb_clear_needs_explicit(&ctx->fb_clears[i])) {
2893             clear_buffers |= (PIPE_CLEAR_COLOR0 << i);
2894             if (zink_fb_clear_count(&ctx->fb_clears[i]) < 2 ||
2895                 zink_fb_clear_element_needs_explicit(clear))
2896                continue;
2897          }
2898          /* we now know there's one clear that can be done here */
2899          memcpy(&ctx->dynamic_fb.attachments[i].clearValue, &clear->color, sizeof(float) * 4);
2900          ctx->dynamic_fb.attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
2901       }
2902       if (ctx->fb_state.zsbuf && zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS)) {
2903          struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[PIPE_MAX_COLOR_BUFS];
2904          struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(fb_clear, 0);
2905          if (!zink_fb_clear_element_needs_explicit(clear)) {
2906             /* base zs clear info */
2907             ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].clearValue.depthStencil.depth = clear->zs.depth;
2908             ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].clearValue.depthStencil.stencil = clear->zs.stencil;
2909             /* always init separate stencil attachment */
2910             ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS+1].clearValue.depthStencil.stencil = clear->zs.stencil;
2911             if ((zink_fb_clear_element(fb_clear, 0)->zs.bits & PIPE_CLEAR_DEPTH))
2912                /* initiate a depth clear */
2913                ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
2914             if ((zink_fb_clear_element(fb_clear, 0)->zs.bits & PIPE_CLEAR_STENCIL)) {
2915                /* use a stencil clear, also set stencil attachment */
2916                ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS+1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
2917             }
2918          }
2919       }
2920       if (changed_size || changed_layout)
2921          ctx->rp_changed = true;
2922       ctx->rp_loadop_changed = false;
2923       ctx->rp_layout_changed = false;
2924    }
2925    msaa_expand_mask &= ctx->transient_attachments;
2926    if (!has_msrtss && msaa_expand_mask && check_msaa_expand) {
2927       zink_render_msaa_expand(ctx, msaa_expand_mask);
2928       return begin_rendering(ctx, false);
2929    }
2930    /* always assemble clear_buffers mask:
2931     * if a scissored clear must be triggered during glFlush,
2932     * the renderpass metadata may be unchanged (e.g., LOAD from previous rp),
2933     * but the buffer mask must still be returned
2934     */
2935    if (ctx->clears_enabled) {
2936       for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
2937          /* these are no-ops */
2938          if (!ctx->fb_state.cbufs[i] || !zink_fb_clear_enabled(ctx, i))
2939             continue;
2940          /* these need actual clear calls inside the rp */
2941          if (zink_fb_clear_needs_explicit(&ctx->fb_clears[i]))
2942             clear_buffers |= (PIPE_CLEAR_COLOR0 << i);
2943       }
2944       if (ctx->fb_state.zsbuf && zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS)) {
2945          struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[PIPE_MAX_COLOR_BUFS];
2946          struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(fb_clear, 0);
2947          if (zink_fb_clear_needs_explicit(fb_clear)) {
2948             for (int j = !zink_fb_clear_element_needs_explicit(clear);
2949                  (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL && j < zink_fb_clear_count(fb_clear);
2950                  j++)
2951                clear_buffers |= zink_fb_clear_element(fb_clear, j)->zs.bits;
2952          }
2953       }
2954    }
2955 
2956    if (!ctx->rp_changed && ctx->in_rp)
2957       return 0;
2958    ctx->rp_changed = false;
2959 
2960    /* update pipeline info id for compatibility VUs */
2961    unsigned rp_state = zink_update_rendering_info(ctx);
2962    /* validate zs VUs: attachment must be null or format must be valid */
2963    assert(!ctx->dynamic_fb.info.pDepthAttachment || ctx->gfx_pipeline_state.rendering_info.depthAttachmentFormat);
2964    assert(!ctx->dynamic_fb.info.pStencilAttachment || ctx->gfx_pipeline_state.rendering_info.stencilAttachmentFormat);
2965    bool rp_changed = ctx->gfx_pipeline_state.rp_state != rp_state;
2966    if (!rp_changed && ctx->in_rp)
2967       return 0;
2968 
2969    zink_batch_no_rp(ctx);
2970    for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
2971       VkImageView iv = VK_NULL_HANDLE;
2972       struct zink_surface *surf = zink_csurface(ctx->fb_state.cbufs[i]);
2973       if (surf) {
2974          struct zink_surface *transient = zink_transient_surface(ctx->fb_state.cbufs[i]);
2975          if (transient && !has_msrtss) {
2976             iv = zink_prep_fb_attachment(ctx, transient, i);
2977             ctx->dynamic_fb.attachments[i].imageLayout = zink_resource(transient->base.texture)->layout;
2978             ctx->dynamic_fb.attachments[i].resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT;
2979             ctx->dynamic_fb.attachments[i].resolveImageView = zink_prep_fb_attachment(ctx, surf, i);
2980             ctx->dynamic_fb.attachments[i].resolveImageLayout = zink_resource(surf->base.texture)->layout;
2981          } else {
2982             iv = zink_prep_fb_attachment(ctx, surf, i);
2983             ctx->dynamic_fb.attachments[i].imageLayout = zink_resource(surf->base.texture)->layout;
2984             ctx->dynamic_fb.attachments[i].resolveMode = VK_RESOLVE_MODE_NONE;
2985             ctx->dynamic_fb.attachments[i].resolveImageView = VK_NULL_HANDLE;
2986             ctx->dynamic_fb.attachments[i].resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
2987          }
2988          if (!iv)
2989             /* dead swapchain */
2990             return 0;
2991 
2992       } else {
2993          ctx->dynamic_fb.attachments[i].resolveMode = VK_RESOLVE_MODE_NONE;
2994       }
2995       ctx->dynamic_fb.attachments[i].imageView = iv;
2996    }
2997    if (ctx->fb_state.resolve && use_tc_info && ctx->dynamic_fb.tc_info.has_resolve) {
2998       struct zink_resource *res = zink_resource(ctx->fb_state.resolve);
2999       struct zink_surface *surf = zink_csurface(res->surface);
3000       if (zink_is_swapchain(res)) {
3001          if (!zink_kopper_acquire(ctx, res, UINT64_MAX))
3002             return 0;
3003          zink_surface_swapchain_update(ctx, surf);
3004       }
3005       zink_batch_resource_usage_set(ctx->bs, res, true, false);
3006       VkImageLayout layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
3007       zink_screen(ctx->base.screen)->image_barrier(ctx, res, layout, 0, 0);
3008       res->obj->unordered_read = res->obj->unordered_write = false;
3009       ctx->dynamic_fb.attachments[0].resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT;
3010       ctx->dynamic_fb.attachments[0].resolveImageLayout = zink_resource(surf->base.texture)->layout;
3011       ctx->dynamic_fb.attachments[0].resolveImageView = surf->image_view;
3012    }
3013    if (has_swapchain) {
3014       ASSERTED struct zink_resource *res = zink_resource(ctx->fb_state.cbufs[0]->texture);
3015       zink_render_fixup_swapchain(ctx);
3016       if (res->use_damage) {
3017          ctx->dynamic_fb.info.renderArea = res->damage;
3018       } else {
3019          ctx->dynamic_fb.info.renderArea.offset.x = 0;
3020          ctx->dynamic_fb.info.renderArea.offset.y = 0;
3021          ctx->dynamic_fb.info.renderArea.extent.width = ctx->fb_state.width;
3022          ctx->dynamic_fb.info.renderArea.extent.height = ctx->fb_state.height;
3023       }
3024       /* clamp for late swapchain resize */
3025       if (res->base.b.width0 < ctx->dynamic_fb.info.renderArea.extent.width)
3026          ctx->dynamic_fb.info.renderArea.extent.width = res->base.b.width0;
3027       if (res->base.b.height0 < ctx->dynamic_fb.info.renderArea.extent.height)
3028          ctx->dynamic_fb.info.renderArea.extent.height = res->base.b.height0;
3029    }
3030    if (ctx->fb_state.zsbuf && zsbuf_used) {
3031       struct zink_surface *surf = zink_csurface(ctx->fb_state.zsbuf);
3032       struct zink_surface *transient = zink_transient_surface(ctx->fb_state.zsbuf);
3033       VkImageView iv;
3034       if (transient && !has_msrtss) {
3035          iv = zink_prep_fb_attachment(ctx, transient, ctx->fb_state.nr_cbufs);
3036          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].imageLayout = zink_resource(transient->base.texture)->layout;
3037          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].resolveImageView = zink_prep_fb_attachment(ctx, surf, ctx->fb_state.nr_cbufs);
3038          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].resolveImageLayout = zink_resource(surf->base.texture)->layout;
3039       } else {
3040          iv = zink_prep_fb_attachment(ctx, surf, ctx->fb_state.nr_cbufs);
3041          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].imageLayout = zink_resource(surf->base.texture)->layout;
3042       }
3043       ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].imageView = iv;
3044 
3045       assert(ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].imageLayout != VK_IMAGE_LAYOUT_UNDEFINED);
3046       ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS+1].imageView = iv;
3047       ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS+1].imageLayout = zink_resource(surf->base.texture)->layout;
3048       assert(ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS+1].imageLayout != VK_IMAGE_LAYOUT_UNDEFINED);
3049       if (ctx->transient_attachments & BITFIELD_BIT(PIPE_MAX_COLOR_BUFS)) {
3050          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].resolveMode = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT;
3051          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS + 1].resolveMode = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT;
3052       } else {
3053          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].resolveMode = 0;
3054          ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS + 1].resolveMode = 0;
3055       }
3056    }
3057    ctx->zsbuf_unused = !zsbuf_used;
3058    assert(ctx->fb_state.width >= ctx->dynamic_fb.info.renderArea.extent.width);
3059    assert(ctx->fb_state.height >= ctx->dynamic_fb.info.renderArea.extent.height);
3060    ctx->gfx_pipeline_state.dirty |= rp_changed;
3061    ctx->gfx_pipeline_state.rp_state = rp_state;
3062 
3063    VkMultisampledRenderToSingleSampledInfoEXT msrtss = {
3064       VK_STRUCTURE_TYPE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_INFO_EXT,
3065       NULL,
3066       VK_TRUE,
3067       ctx->gfx_pipeline_state.rast_samples + 1,
3068    };
3069 
3070    if (has_msrtss)
3071       ctx->dynamic_fb.info.pNext = ctx->transient_attachments ? &msrtss : NULL;
3072    VKCTX(CmdBeginRendering)(ctx->bs->cmdbuf, &ctx->dynamic_fb.info);
3073    ctx->in_rp = true;
3074    return clear_buffers;
3075 }
3076 
3077 ALWAYS_INLINE static void
update_layered_rendering_state(struct zink_context * ctx)3078 update_layered_rendering_state(struct zink_context *ctx)
3079 {
3080    if (!zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_sanitised_layer)
3081       return;
3082    unsigned framebffer_is_layered = zink_framebuffer_get_num_layers(&ctx->fb_state) > 1;
3083    VKCTX(CmdPushConstants)(
3084          ctx->bs->cmdbuf,
3085          zink_screen(ctx->base.screen)->gfx_push_constant_layout,
3086          VK_SHADER_STAGE_ALL_GRAPHICS,
3087          offsetof(struct zink_gfx_push_constant, framebuffer_is_layered), sizeof(unsigned),
3088          &framebffer_is_layered);
3089 }
3090 
3091 ALWAYS_INLINE static void
batch_ref_fb_surface(struct zink_context * ctx,struct pipe_surface * psurf)3092 batch_ref_fb_surface(struct zink_context *ctx, struct pipe_surface *psurf)
3093 {
3094    if (!psurf)
3095       return;
3096    zink_batch_reference_resource(ctx, zink_resource(psurf->texture));
3097    struct zink_surface *transient = zink_transient_surface(psurf);
3098    if (transient)
3099       zink_batch_reference_resource(ctx, zink_resource(transient->base.texture));
3100 }
3101 
3102 void
zink_batch_rp(struct zink_context * ctx)3103 zink_batch_rp(struct zink_context *ctx)
3104 {
3105    assert(!(ctx->in_rp && ctx->rp_changed));
3106    if (!ctx->track_renderpasses && !ctx->blitting) {
3107       if (ctx->rp_tc_info_updated)
3108          zink_parse_tc_info(ctx);
3109    }
3110    if (ctx->in_rp && !ctx->rp_layout_changed)
3111       return;
3112    bool in_rp = ctx->in_rp;
3113    if (!in_rp && ctx->void_clears) {
3114       union pipe_color_union color;
3115       color.f[0] = color.f[1] = color.f[2] = 0;
3116       color.f[3] = 1.0;
3117       ctx->base.clear(&ctx->base, ctx->void_clears, NULL, &color, 0, 0);
3118       ctx->void_clears = 0;
3119    }
3120    if (!ctx->blitting) {
3121       if (ctx->rp_tc_info_updated)
3122          update_tc_info(ctx);
3123       ctx->rp_tc_info_updated = false;
3124    }
3125    bool maybe_has_query_ends = !ctx->track_renderpasses || ctx->dynamic_fb.tc_info.has_query_ends;
3126    ctx->queries_in_rp = maybe_has_query_ends;
3127    /* if possible, out-of-renderpass resume any queries that were stopped when previous rp ended */
3128    if (!ctx->queries_disabled && !maybe_has_query_ends) {
3129       zink_resume_queries(ctx);
3130       zink_query_update_gs_states(ctx);
3131    }
3132    unsigned clear_buffers;
3133    /* use renderpass for multisample-to-singlesample or fbfetch:
3134     * - msrtss is TODO
3135     * - dynamic rendering doesn't have input attachments
3136     */
3137    if (!zink_screen(ctx->base.screen)->info.have_KHR_dynamic_rendering ||
3138        (ctx->fbfetch_outputs && !zink_screen(ctx->base.screen)->info.have_KHR_dynamic_rendering_local_read))
3139       clear_buffers = zink_begin_render_pass(ctx);
3140    else
3141       clear_buffers = begin_rendering(ctx, true);
3142    assert(!ctx->rp_changed);
3143    if (ctx->unordered_blitting)
3144       ctx->bs->has_reordered_work = true;
3145    else
3146       ctx->bs->has_work = true;
3147 
3148    /* update the render-passes HUD query */
3149    ctx->hud.render_passes++;
3150 
3151    if (!in_rp && ctx->in_rp) {
3152       /* only hit this for valid swapchain and new renderpass */
3153       if (ctx->render_condition.query)
3154          zink_start_conditional_render(ctx);
3155       zink_clear_framebuffer(ctx, clear_buffers);
3156       if (ctx->pipeline_changed[0]) {
3157          for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++)
3158             batch_ref_fb_surface(ctx, ctx->fb_state.cbufs[i]);
3159          batch_ref_fb_surface(ctx, ctx->fb_state.zsbuf);
3160       }
3161    }
3162    /* unable to previously determine that queries didn't split renderpasses: ensure queries start inside renderpass */
3163    if (!ctx->queries_disabled && maybe_has_query_ends) {
3164       zink_resume_queries(ctx);
3165       zink_query_update_gs_states(ctx);
3166    }
3167 }
3168 
3169 void
zink_batch_no_rp_safe(struct zink_context * ctx)3170 zink_batch_no_rp_safe(struct zink_context *ctx)
3171 {
3172    if (!ctx->in_rp)
3173       return;
3174    if (ctx->render_condition.query)
3175       zink_stop_conditional_render(ctx);
3176    /* suspend all queries that were started in a renderpass
3177     * they can then be resumed upon beginning a new renderpass
3178     */
3179    if (!ctx->queries_disabled)
3180       zink_query_renderpass_suspend(ctx);
3181    if (ctx->gfx_pipeline_state.render_pass)
3182       zink_end_render_pass(ctx);
3183    else {
3184       VKCTX(CmdEndRendering)(ctx->bs->cmdbuf);
3185       ctx->in_rp = false;
3186    }
3187    assert(!ctx->in_rp);
3188 }
3189 
3190 void
zink_batch_no_rp(struct zink_context * ctx)3191 zink_batch_no_rp(struct zink_context *ctx)
3192 {
3193    if (!ctx->in_rp)
3194       return;
3195    if (ctx->track_renderpasses && !ctx->blitting)
3196       tc_renderpass_info_reset(&ctx->dynamic_fb.tc_info);
3197    zink_batch_no_rp_safe(ctx);
3198 }
3199 
3200 ALWAYS_INLINE static void
update_res_sampler_layouts(struct zink_context * ctx,struct zink_resource * res)3201 update_res_sampler_layouts(struct zink_context *ctx, struct zink_resource *res)
3202 {
3203    unsigned find = res->sampler_bind_count[0];
3204    for (unsigned i = 0; find && i < MESA_SHADER_COMPUTE; i++) {
3205       u_foreach_bit(slot, res->sampler_binds[i]) {
3206          /* only set layout, skip rest of update */
3207          if (ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW][i][slot] == res)
3208             ctx->di.textures[i][slot].imageLayout = zink_descriptor_util_image_layout_eval(ctx, res, false);
3209          find--;
3210          if (!find) break;
3211       }
3212    }
3213 }
3214 
3215 VkImageView
zink_prep_fb_attachment(struct zink_context * ctx,struct zink_surface * surf,unsigned i)3216 zink_prep_fb_attachment(struct zink_context *ctx, struct zink_surface *surf, unsigned i)
3217 {
3218    struct zink_resource *res;
3219    if (!surf) {
3220       surf = zink_get_dummy_surface(ctx, util_logbase2_ceil(ctx->fb_state.samples));
3221       res = zink_resource(surf->base.texture);
3222    } else {
3223       res = zink_resource(surf->base.texture);
3224       zink_batch_resource_usage_set(ctx->bs, res, true, false);
3225    }
3226 
3227    VkAccessFlags access;
3228    VkPipelineStageFlags pipeline;
3229    if (zink_is_swapchain(res)) {
3230       if (!zink_kopper_acquire(ctx, res, UINT64_MAX))
3231          return VK_NULL_HANDLE;
3232       zink_surface_swapchain_update(ctx, surf);
3233       if (!i)
3234          zink_update_fbfetch(ctx);
3235    }
3236    if (ctx->blitting)
3237       return surf->image_view;
3238    VkImageLayout layout;
3239    /* depth attachment is stored as the last attachment, but bitfields always use PIPE_MAX_COLOR_BUFS */
3240    int idx = i == ctx->fb_state.nr_cbufs ? PIPE_MAX_COLOR_BUFS : i;
3241    if (ctx->feedback_loops & BITFIELD_BIT(idx)) {
3242       /* reevaluate feedback loop in case layout change eliminates the loop */
3243       if (!res->sampler_bind_count[0] || (idx == PIPE_MAX_COLOR_BUFS && !zink_is_zsbuf_write(ctx)))
3244          update_feedback_loop_state(ctx, i, ctx->feedback_loops & ~BITFIELD_BIT(idx));
3245    }
3246    if (ctx->track_renderpasses) {
3247       layout = zink_tc_renderpass_info_parse(ctx, &ctx->dynamic_fb.tc_info, idx, &pipeline, &access);
3248       assert(i < ctx->fb_state.nr_cbufs || layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL || !zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS));
3249       if (i == ctx->fb_state.nr_cbufs && zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS))
3250          assert(ctx->dynamic_fb.tc_info.zsbuf_clear || ctx->dynamic_fb.tc_info.zsbuf_clear_partial || ctx->dynamic_fb.tc_info.zsbuf_load);
3251    } else {
3252       if (ctx->gfx_pipeline_state.render_pass) {
3253          layout = zink_render_pass_attachment_get_barrier_info(&ctx->gfx_pipeline_state.render_pass->state.rts[i],
3254                                                                i < ctx->fb_state.nr_cbufs, &pipeline, &access);
3255       } else {
3256          struct zink_rt_attrib rt;
3257          if (i < ctx->fb_state.nr_cbufs)
3258             zink_init_color_attachment(ctx, i, &rt);
3259          else
3260             zink_init_zs_attachment(ctx, &rt);
3261          layout = zink_render_pass_attachment_get_barrier_info(&rt, i < ctx->fb_state.nr_cbufs, &pipeline, &access);
3262          /* avoid unnecessary read-only layout change */
3263          if (layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
3264              res->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL &&
3265              !res->bind_count[0])
3266             layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
3267       }
3268    }
3269    struct zink_screen *screen = zink_screen(ctx->base.screen);
3270    /*
3271       The image subresources for a storage image must be in the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
3272       VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a shader.
3273       - 14.1.1. Storage Image
3274     */
3275    if (res->image_bind_count[0])
3276       layout = VK_IMAGE_LAYOUT_GENERAL;
3277    else if (!screen->info.have_EXT_attachment_feedback_loop_layout &&
3278             layout == VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT)
3279       layout = VK_IMAGE_LAYOUT_GENERAL;
3280    /* some drivers don't care about zs layouts for attachments, so this saves some layout transition cycles */
3281    else if (layout != VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT &&
3282             i >= ctx->fb_state.nr_cbufs && screen->driver_workarounds.general_depth_layout)
3283       layout = VK_IMAGE_LAYOUT_GENERAL;
3284    if (res->valid || res->layout != layout)
3285       screen->image_barrier(ctx, res, layout, access, pipeline);
3286    if (!(res->aspect & VK_IMAGE_ASPECT_COLOR_BIT))
3287       ctx->zsbuf_readonly = res->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
3288    res->obj->unordered_read = res->obj->unordered_write = false;
3289    if (i == ctx->fb_state.nr_cbufs && res->sampler_bind_count[0])
3290       update_res_sampler_layouts(ctx, res);
3291    return surf->image_view;
3292 }
3293 
3294 static uint32_t
hash_rendering_state(const void * key)3295 hash_rendering_state(const void *key)
3296 {
3297    const VkPipelineRenderingCreateInfo *info = key;
3298    uint32_t hash = 0;
3299    /*
3300     uint32_t           viewMask;
3301     uint32_t           colorAttachmentCount;
3302     const VkFormat*    pColorAttachmentFormats;
3303     VkFormat           depthAttachmentFormat;
3304     VkFormat           stencilAttachmentFormat;
3305     * this data is not optimally arranged, so it must be manually hashed
3306     */
3307    hash = XXH32(&info->colorAttachmentCount, sizeof(uint32_t), hash);
3308    hash = XXH32(&info->viewMask, sizeof(uint32_t), hash);
3309    hash = XXH32(&info->depthAttachmentFormat, sizeof(uint32_t), hash);
3310    hash = XXH32(&info->stencilAttachmentFormat, sizeof(VkFormat), hash);
3311    return XXH32(info->pColorAttachmentFormats, sizeof(VkFormat) * info->colorAttachmentCount, hash);
3312 }
3313 
3314 static bool
equals_rendering_state(const void * a,const void * b)3315 equals_rendering_state(const void *a, const void *b)
3316 {
3317    const VkPipelineRenderingCreateInfo *ai = a;
3318    const VkPipelineRenderingCreateInfo *bi = b;
3319    return ai->colorAttachmentCount == bi->colorAttachmentCount &&
3320           ai->depthAttachmentFormat == bi->depthAttachmentFormat &&
3321           ai->viewMask == bi->viewMask &&
3322           ai->stencilAttachmentFormat == bi->stencilAttachmentFormat &&
3323           !memcmp(ai->pColorAttachmentFormats, bi->pColorAttachmentFormats, sizeof(VkFormat) * ai->colorAttachmentCount);
3324 }
3325 
3326 static uint32_t
hash_framebuffer_imageless(const void * key)3327 hash_framebuffer_imageless(const void *key)
3328 {
3329    struct zink_framebuffer_state* s = (struct zink_framebuffer_state*)key;
3330    return _mesa_hash_data(key, offsetof(struct zink_framebuffer_state, infos) + sizeof(s->infos[0]) * s->num_attachments);
3331 }
3332 
3333 static bool
equals_framebuffer_imageless(const void * a,const void * b)3334 equals_framebuffer_imageless(const void *a, const void *b)
3335 {
3336    struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)a;
3337    return memcmp(a, b, offsetof(struct zink_framebuffer_state, infos) + sizeof(s->infos[0]) * s->num_attachments) == 0;
3338 }
3339 
3340 void
zink_init_vk_sample_locations(struct zink_context * ctx,VkSampleLocationsInfoEXT * loc)3341 zink_init_vk_sample_locations(struct zink_context *ctx, VkSampleLocationsInfoEXT *loc)
3342 {
3343    struct zink_screen *screen = zink_screen(ctx->base.screen);
3344    unsigned idx = util_logbase2_ceil(MAX2(ctx->gfx_pipeline_state.rast_samples + 1, 1));
3345    loc->sType = VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT;
3346    loc->pNext = NULL;
3347    loc->sampleLocationsPerPixel = 1 << idx;
3348    loc->sampleLocationsCount = ctx->gfx_pipeline_state.rast_samples + 1;
3349    loc->sampleLocationGridSize = screen->maxSampleLocationGridSize[idx];
3350    loc->pSampleLocations = ctx->vk_sample_locations;
3351 }
3352 
3353 static void
zink_evaluate_depth_buffer(struct pipe_context * pctx)3354 zink_evaluate_depth_buffer(struct pipe_context *pctx)
3355 {
3356    struct zink_context *ctx = zink_context(pctx);
3357 
3358    if (!ctx->fb_state.zsbuf)
3359       return;
3360 
3361    struct zink_resource *res = zink_resource(ctx->fb_state.zsbuf->texture);
3362    res->obj->needs_zs_evaluate = true;
3363    zink_init_vk_sample_locations(ctx, &res->obj->zs_evaluate);
3364    zink_batch_no_rp(ctx);
3365 }
3366 
3367 static void
sync_flush(struct zink_context * ctx,struct zink_batch_state * bs)3368 sync_flush(struct zink_context *ctx, struct zink_batch_state *bs)
3369 {
3370    if (zink_screen(ctx->base.screen)->threaded_submit)
3371       util_queue_fence_wait(&bs->flush_completed);
3372 }
3373 
3374 static inline VkAccessFlags
get_access_flags_for_binding(struct zink_context * ctx,enum zink_descriptor_type type,gl_shader_stage stage,unsigned idx)3375 get_access_flags_for_binding(struct zink_context *ctx, enum zink_descriptor_type type, gl_shader_stage stage, unsigned idx)
3376 {
3377    VkAccessFlags flags = 0;
3378    switch (type) {
3379    case ZINK_DESCRIPTOR_TYPE_UBO:
3380       return VK_ACCESS_UNIFORM_READ_BIT;
3381    case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW:
3382       return VK_ACCESS_SHADER_READ_BIT;
3383    case ZINK_DESCRIPTOR_TYPE_SSBO: {
3384       flags = VK_ACCESS_SHADER_READ_BIT;
3385       if (ctx->writable_ssbos[stage] & (1 << idx))
3386          flags |= VK_ACCESS_SHADER_WRITE_BIT;
3387       return flags;
3388    }
3389    case ZINK_DESCRIPTOR_TYPE_IMAGE: {
3390       struct zink_image_view *image_view = &ctx->image_views[stage][idx];
3391       if (image_view->base.access & PIPE_IMAGE_ACCESS_READ)
3392          flags |= VK_ACCESS_SHADER_READ_BIT;
3393       if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE)
3394          flags |= VK_ACCESS_SHADER_WRITE_BIT;
3395       return flags;
3396    }
3397    default:
3398       break;
3399    }
3400    unreachable("ACK");
3401    return 0;
3402 }
3403 
3404 static void
update_resource_refs_for_stage(struct zink_context * ctx,gl_shader_stage stage)3405 update_resource_refs_for_stage(struct zink_context *ctx, gl_shader_stage stage)
3406 {
3407    unsigned max_slot[] = {
3408       [ZINK_DESCRIPTOR_TYPE_UBO] = ctx->di.num_ubos[stage],
3409       [ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] = ctx->di.num_samplers[stage],
3410       [ZINK_DESCRIPTOR_TYPE_SSBO] = ctx->di.num_ssbos[stage],
3411       [ZINK_DESCRIPTOR_TYPE_IMAGE] = ctx->di.num_images[stage]
3412    };
3413    for (unsigned i = 0; i < ZINK_DESCRIPTOR_BASE_TYPES; i++) {
3414       for (unsigned j = 0; j < max_slot[i]; j++) {
3415          if (ctx->di.descriptor_res[i][stage][j]) {
3416             struct zink_resource *res = ctx->di.descriptor_res[i][stage][j];
3417             if (!res)
3418                continue;
3419             bool is_buffer = res->obj->is_buffer;
3420             bool is_write = zink_resource_access_is_write(get_access_flags_for_binding(ctx, i, stage, j));
3421             if (zink_is_swapchain(res)) {
3422                if (!zink_kopper_acquire(ctx, res, UINT64_MAX))
3423                   /* technically this is a failure condition, but there's no safe way out */
3424                   continue;
3425             }
3426             zink_batch_resource_usage_set(ctx->bs, res, is_write, is_buffer);
3427             if (!ctx->unordered_blitting) {
3428                if (is_write || !res->obj->is_buffer)
3429                   res->obj->unordered_read = res->obj->unordered_write = false;
3430                else
3431                   res->obj->unordered_read = false;
3432             }
3433          }
3434       }
3435    }
3436 }
3437 
3438 void
zink_update_descriptor_refs(struct zink_context * ctx,bool compute)3439 zink_update_descriptor_refs(struct zink_context *ctx, bool compute)
3440 {
3441    if (compute) {
3442       update_resource_refs_for_stage(ctx, MESA_SHADER_COMPUTE);
3443       if (ctx->curr_compute)
3444          zink_batch_reference_program(ctx, &ctx->curr_compute->base);
3445    } else {
3446       for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++)
3447          update_resource_refs_for_stage(ctx, i);
3448       unsigned vertex_buffers_enabled_mask = ctx->gfx_pipeline_state.vertex_buffers_enabled_mask;
3449       unsigned last_vbo = util_last_bit(vertex_buffers_enabled_mask);
3450       for (unsigned i = 0; i < last_vbo + 1; i++) {
3451          struct zink_resource *res = zink_resource(ctx->vertex_buffers[i].buffer.resource);
3452          if (res) {
3453             zink_batch_resource_usage_set(ctx->bs, res, false, true);
3454             if (!ctx->unordered_blitting)
3455                res->obj->unordered_read = false;
3456          }
3457       }
3458       if (ctx->curr_program)
3459          zink_batch_reference_program(ctx, &ctx->curr_program->base);
3460    }
3461    if (ctx->di.bindless_refs_dirty) {
3462       ctx->di.bindless_refs_dirty = false;
3463       for (unsigned i = 0; i < 2; i++) {
3464          util_dynarray_foreach(&ctx->di.bindless[i].resident, struct zink_bindless_descriptor*, bd) {
3465             struct zink_resource *res = zink_descriptor_surface_resource(&(*bd)->ds);
3466             zink_batch_resource_usage_set(ctx->bs, res, (*bd)->access & PIPE_IMAGE_ACCESS_WRITE, res->obj->is_buffer);
3467             if (!ctx->unordered_blitting) {
3468                if ((*bd)->access & PIPE_IMAGE_ACCESS_WRITE || !res->obj->is_buffer)
3469                   res->obj->unordered_read = res->obj->unordered_write = false;
3470                else
3471                   res->obj->unordered_read = false;
3472             }
3473          }
3474       }
3475    }
3476 
3477    unsigned global_count = util_dynarray_num_elements(&ctx->di.global_bindings, struct zink_resource*);
3478    struct zink_resource **globals = ctx->di.global_bindings.data;
3479    for (unsigned i = 0; i < global_count; i++) {
3480       struct zink_resource *res = globals[i];
3481       if (!res)
3482          continue;
3483       zink_batch_resource_usage_set(ctx->bs, res, true, true);
3484       res->obj->unordered_read = res->obj->unordered_write = false;
3485    }
3486 }
3487 
3488 static void
reapply_color_write(struct zink_context * ctx)3489 reapply_color_write(struct zink_context *ctx)
3490 {
3491    struct zink_screen *screen = zink_screen(ctx->base.screen);
3492    assert(screen->info.have_EXT_color_write_enable);
3493    const VkBool32 enables[PIPE_MAX_COLOR_BUFS] = {1, 1, 1, 1, 1, 1, 1, 1};
3494    const VkBool32 disables[PIPE_MAX_COLOR_BUFS] = {0};
3495    const unsigned max_att = MIN2(PIPE_MAX_COLOR_BUFS, screen->info.props.limits.maxColorAttachments);
3496    VKCTX(CmdSetColorWriteEnableEXT)(ctx->bs->cmdbuf, max_att, ctx->disable_color_writes ? disables : enables);
3497    VKCTX(CmdSetColorWriteEnableEXT)(ctx->bs->reordered_cmdbuf, max_att, enables);
3498    assert(screen->info.have_EXT_extended_dynamic_state);
3499    if (ctx->dsa_state)
3500       VKCTX(CmdSetDepthWriteEnable)(ctx->bs->cmdbuf, ctx->disable_color_writes ? VK_FALSE : ctx->dsa_state->hw_state.depth_write);
3501 }
3502 
3503 static void
stall(struct zink_context * ctx)3504 stall(struct zink_context *ctx)
3505 {
3506    struct zink_screen *screen = zink_screen(ctx->base.screen);
3507    sync_flush(ctx, ctx->last_batch_state);
3508    zink_screen_timeline_wait(screen, ctx->last_batch_state->fence.batch_id, OS_TIMEOUT_INFINITE);
3509    zink_batch_reset_all(ctx);
3510 }
3511 
3512 void
zink_reset_ds3_states(struct zink_context * ctx)3513 zink_reset_ds3_states(struct zink_context *ctx)
3514 {
3515    struct zink_screen *screen = zink_screen(ctx->base.screen);
3516    if (!screen->info.have_EXT_extended_dynamic_state3)
3517       return;
3518    if (screen->have_full_ds3)
3519       ctx->ds3_states = UINT32_MAX;
3520    else
3521       ctx->ds3_states = BITFIELD_MASK(ZINK_DS3_BLEND_A2C);
3522    if (!screen->info.dynamic_state3_feats.extendedDynamicState3AlphaToOneEnable)
3523       ctx->ds3_states &= ~BITFIELD_BIT(ZINK_DS3_BLEND_A21);
3524    if (!screen->info.dynamic_state3_feats.extendedDynamicState3LineStippleEnable)
3525       ctx->ds3_states &= ~BITFIELD_BIT(ZINK_DS3_RAST_STIPPLE_ON);
3526    if (screen->driver_workarounds.no_linestipple)
3527       ctx->ds3_states &= ~BITFIELD_BIT(ZINK_DS3_RAST_STIPPLE);
3528 }
3529 
3530 static void
flush_batch(struct zink_context * ctx,bool sync)3531 flush_batch(struct zink_context *ctx, bool sync)
3532 {
3533    assert(!ctx->unordered_blitting);
3534    if (ctx->clears_enabled)
3535       /* start rp to do all the clears */
3536       zink_batch_rp(ctx);
3537    zink_batch_no_rp_safe(ctx);
3538 
3539    util_queue_fence_wait(&ctx->unsync_fence);
3540    util_queue_fence_reset(&ctx->flush_fence);
3541    zink_end_batch(ctx);
3542    ctx->deferred_fence = NULL;
3543 
3544    if (sync)
3545       sync_flush(ctx, ctx->bs);
3546 
3547    if (ctx->bs->is_device_lost) {
3548       check_device_lost(ctx);
3549    } else {
3550       struct zink_screen *screen = zink_screen(ctx->base.screen);
3551       zink_start_batch(ctx);
3552       if (screen->info.have_EXT_transform_feedback && ctx->num_so_targets)
3553          ctx->dirty_so_targets = true;
3554       ctx->pipeline_changed[0] = ctx->pipeline_changed[1] = true;
3555       zink_select_draw_vbo(ctx);
3556       zink_select_launch_grid(ctx);
3557 
3558       if (ctx->oom_stall)
3559          stall(ctx);
3560       zink_reset_ds3_states(ctx);
3561 
3562       ctx->oom_flush = false;
3563       ctx->oom_stall = false;
3564       ctx->dd.bindless_bound = false;
3565       ctx->di.bindless_refs_dirty = true;
3566       ctx->sample_locations_changed = ctx->gfx_pipeline_state.sample_locations_enabled;
3567       if (zink_screen(ctx->base.screen)->info.dynamic_state2_feats.extendedDynamicState2PatchControlPoints) {
3568          VKCTX(CmdSetPatchControlPointsEXT)(ctx->bs->cmdbuf, ctx->gfx_pipeline_state.dyn_state2.vertices_per_patch);
3569          VKCTX(CmdSetPatchControlPointsEXT)(ctx->bs->reordered_cmdbuf, 1);
3570       }
3571       update_feedback_loop_dynamic_state(ctx);
3572       if (screen->info.have_EXT_color_write_enable)
3573          reapply_color_write(ctx);
3574       update_layered_rendering_state(ctx);
3575       tc_renderpass_info_reset(&ctx->dynamic_fb.tc_info);
3576       ctx->rp_tc_info_updated = true;
3577    }
3578    util_queue_fence_signal(&ctx->flush_fence);
3579 }
3580 
3581 void
zink_flush_queue(struct zink_context * ctx)3582 zink_flush_queue(struct zink_context *ctx)
3583 {
3584    flush_batch(ctx, true);
3585 }
3586 
3587 static bool
rebind_fb_surface(struct zink_context * ctx,struct pipe_surface ** surf,struct zink_resource * match_res)3588 rebind_fb_surface(struct zink_context *ctx, struct pipe_surface **surf, struct zink_resource *match_res)
3589 {
3590    if (!*surf)
3591       return false;
3592    struct zink_resource *surf_res = zink_resource((*surf)->texture);
3593    if ((match_res == surf_res) || surf_res->obj != zink_csurface(*surf)->obj)
3594       return zink_rebind_ctx_surface(ctx, surf);
3595    return false;
3596 }
3597 
3598 static bool
rebind_fb_state(struct zink_context * ctx,struct zink_resource * match_res,bool from_set_fb)3599 rebind_fb_state(struct zink_context *ctx, struct zink_resource *match_res, bool from_set_fb)
3600 {
3601    bool rebind = false;
3602    for (int i = 0; i < ctx->fb_state.nr_cbufs; i++)
3603       rebind |= rebind_fb_surface(ctx, &ctx->fb_state.cbufs[i], match_res);
3604    rebind |= rebind_fb_surface(ctx, &ctx->fb_state.zsbuf, match_res);
3605    return rebind;
3606 }
3607 
3608 static void
unbind_fb_surface(struct zink_context * ctx,struct pipe_surface * surf,unsigned idx,bool changed)3609 unbind_fb_surface(struct zink_context *ctx, struct pipe_surface *surf, unsigned idx, bool changed)
3610 {
3611    ctx->dynamic_fb.attachments[idx].imageView = VK_NULL_HANDLE;
3612    if (!surf)
3613       return;
3614    struct zink_resource *res = zink_resource(surf->texture);
3615    if (changed) {
3616       ctx->rp_changed = true;
3617    }
3618    res->fb_bind_count--;
3619    if (!res->fb_bind_count && !res->bind_count[0])
3620       _mesa_set_remove_key(ctx->need_barriers[0], res);
3621    unsigned feedback_loops = ctx->feedback_loops;
3622    if (ctx->feedback_loops & BITFIELD_BIT(idx)) {
3623       ctx->dynamic_fb.attachments[idx].imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
3624       ctx->rp_layout_changed = true;
3625    }
3626    ctx->feedback_loops &= ~BITFIELD_BIT(idx);
3627    if (feedback_loops != ctx->feedback_loops) {
3628       if (idx == PIPE_MAX_COLOR_BUFS && !zink_screen(ctx->base.screen)->driver_workarounds.always_feedback_loop_zs) {
3629          if (ctx->gfx_pipeline_state.feedback_loop_zs)
3630             ctx->gfx_pipeline_state.dirty = true;
3631          ctx->gfx_pipeline_state.feedback_loop_zs = false;
3632       } else if (idx < PIPE_MAX_COLOR_BUFS && !zink_screen(ctx->base.screen)->driver_workarounds.always_feedback_loop) {
3633          if (ctx->gfx_pipeline_state.feedback_loop)
3634             ctx->gfx_pipeline_state.dirty = true;
3635          ctx->gfx_pipeline_state.feedback_loop = false;
3636       }
3637    }
3638    res->fb_binds &= ~BITFIELD_BIT(idx);
3639    /* this is called just before the resource loses a reference, so a refcount==1 means the resource will be destroyed */
3640    if (!res->fb_bind_count && res->base.b.reference.count > 1) {
3641       if (ctx->track_renderpasses && !ctx->blitting) {
3642          if (!(res->base.b.bind & PIPE_BIND_DISPLAY_TARGET) && util_format_is_depth_or_stencil(surf->format))
3643             /* assume that all depth buffers which are not swapchain images will be used for sampling to avoid splitting renderpasses */
3644             zink_screen(ctx->base.screen)->image_barrier(ctx, res, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
3645          if (!zink_is_swapchain(res) && !util_format_is_depth_or_stencil(surf->format))
3646             /* assume that all color buffers which are not swapchain images will be used for sampling to avoid splitting renderpasses */
3647             zink_screen(ctx->base.screen)->image_barrier(ctx, res, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
3648       }
3649       if (res->sampler_bind_count[0]) {
3650          update_res_sampler_layouts(ctx, res);
3651          if (res->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && !ctx->blitting)
3652             _mesa_set_add(ctx->need_barriers[0], res);
3653       }
3654    }
3655 }
3656 
3657 void
zink_set_null_fs(struct zink_context * ctx)3658 zink_set_null_fs(struct zink_context *ctx)
3659 {
3660    struct zink_screen *screen = zink_screen(ctx->base.screen);
3661    bool prev_disable_fs = ctx->disable_fs;
3662    ctx->disable_fs = ctx->rast_state && ctx->rast_state->base.rasterizer_discard &&
3663                      (ctx->primitives_generated_active || (!ctx->queries_disabled && ctx->primitives_generated_suspended));
3664    struct zink_shader *zs = ctx->gfx_stages[MESA_SHADER_FRAGMENT];
3665    unsigned compact = screen->compact_descriptors ? ZINK_DESCRIPTOR_COMPACT : 0;
3666    /* can't use CWE if side effects */
3667    bool no_cwe = (zs && (zs->ssbos_used || zs->bindless || zs->num_bindings[ZINK_DESCRIPTOR_TYPE_IMAGE - compact])) ||
3668                  ctx->fs_query_active || ctx->occlusion_query_active || !screen->info.have_EXT_color_write_enable;
3669    bool prev_disable_color_writes = ctx->disable_color_writes;
3670    ctx->disable_color_writes = ctx->disable_fs && !no_cwe;
3671 
3672    if (ctx->disable_fs == prev_disable_fs) {
3673       /* if this is a true no-op then return */
3674       if (!ctx->disable_fs || ctx->disable_color_writes == !no_cwe)
3675          return;
3676       /* else changing disable modes */
3677    }
3678 
3679    /* either of these cases requires removing the previous mode */
3680    if (!ctx->disable_fs || (prev_disable_fs && prev_disable_color_writes != !no_cwe)) {
3681       if (prev_disable_color_writes)
3682          reapply_color_write(ctx);
3683       else
3684          ctx->base.bind_fs_state(&ctx->base, ctx->saved_fs);
3685       ctx->saved_fs = NULL;
3686       /* fs/CWE reenabled, fs active, done */
3687       if (!ctx->disable_fs)
3688          return;
3689    }
3690 
3691    /* always use CWE when possible */
3692    if (!no_cwe) {
3693       reapply_color_write(ctx);
3694       return;
3695    }
3696    /* otherwise need to bind a null fs */
3697    if (!ctx->null_fs) {
3698       nir_shader *nir = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, &screen->nir_options, "null_fs").shader;
3699       nir->info.separate_shader = true;
3700       ctx->null_fs = pipe_shader_from_nir(&ctx->base, nir);
3701    }
3702    ctx->saved_fs = ctx->gfx_stages[MESA_SHADER_FRAGMENT];
3703    ctx->base.bind_fs_state(&ctx->base, ctx->null_fs);
3704 }
3705 
3706 static void
check_framebuffer_surface_mutable(struct pipe_context * pctx,struct pipe_surface * psurf)3707 check_framebuffer_surface_mutable(struct pipe_context *pctx, struct pipe_surface *psurf)
3708 {
3709    struct zink_context *ctx = zink_context(pctx);
3710    struct zink_ctx_surface *csurf = (struct zink_ctx_surface *)psurf;
3711    if (!csurf->needs_mutable)
3712       return;
3713    zink_resource_object_init_mutable(ctx, zink_resource(psurf->texture));
3714    struct pipe_surface *psurf2 = pctx->create_surface(pctx, psurf->texture, psurf);
3715    pipe_resource_reference(&psurf2->texture, NULL);
3716    struct zink_ctx_surface *csurf2 = (struct zink_ctx_surface *)psurf2;
3717    zink_surface_reference(zink_screen(pctx->screen), &csurf->surf, csurf2->surf);
3718    pctx->surface_destroy(pctx, psurf2);
3719    csurf->needs_mutable = false;
3720 }
3721 
3722 static void
zink_set_framebuffer_state(struct pipe_context * pctx,const struct pipe_framebuffer_state * state)3723 zink_set_framebuffer_state(struct pipe_context *pctx,
3724                            const struct pipe_framebuffer_state *state)
3725 {
3726    struct zink_context *ctx = zink_context(pctx);
3727    struct zink_screen *screen = zink_screen(pctx->screen);
3728    unsigned samples = state->nr_cbufs || state->zsbuf ? 0 : state->samples;
3729    unsigned w = ctx->fb_state.width;
3730    unsigned h = ctx->fb_state.height;
3731    unsigned layers = MAX2(zink_framebuffer_get_num_layers(state), 1);
3732 
3733    bool flush_clears = ctx->clears_enabled &&
3734                        (ctx->dynamic_fb.info.layerCount != layers ||
3735                         state->width != w || state->height != h);
3736    if (ctx->clears_enabled && !flush_clears) {
3737       for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
3738          if (i >= state->nr_cbufs || !ctx->fb_state.cbufs[i] || !state->cbufs[i])
3739             flush_clears |= zink_fb_clear_enabled(ctx, i);
3740          else if (zink_fb_clear_enabled(ctx, i) && ctx->fb_state.cbufs[i] != state->cbufs[i]) {
3741             struct zink_surface *a = zink_csurface(ctx->fb_state.cbufs[i]);
3742             struct zink_surface *b = zink_csurface(state->cbufs[i]);
3743             if (a == b)
3744                continue;
3745             if (!a || !b || memcmp(&a->base.u.tex, &b->base.u.tex, sizeof(b->base.u.tex)) ||
3746                 a->base.texture != b->base.texture)
3747                flush_clears = true;
3748             else if (a->base.format != b->base.format)
3749                zink_fb_clear_rewrite(ctx, i, a->base.format, b->base.format);
3750          }
3751       }
3752    }
3753    if (ctx->fb_state.zsbuf != state->zsbuf)
3754       flush_clears |= zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS);
3755    if (flush_clears) {
3756       bool queries_disabled = ctx->queries_disabled;
3757       ctx->queries_disabled = true;
3758       zink_batch_rp(ctx);
3759       ctx->queries_disabled = queries_disabled;
3760    }
3761    /* need to ensure we start a new rp on next draw */
3762    zink_batch_no_rp_safe(ctx);
3763    for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
3764       struct pipe_surface *psurf = ctx->fb_state.cbufs[i];
3765       if (i < state->nr_cbufs)
3766          ctx->rp_changed |= !!zink_transient_surface(psurf) != !!zink_transient_surface(state->cbufs[i]);
3767       unbind_fb_surface(ctx, psurf, i, i >= state->nr_cbufs || psurf != state->cbufs[i]);
3768       if (psurf && ctx->needs_present == zink_resource(psurf->texture))
3769          ctx->needs_present = NULL;
3770    }
3771    if (ctx->fb_state.zsbuf) {
3772       struct pipe_surface *psurf = ctx->fb_state.zsbuf;
3773       struct zink_resource *res = zink_resource(psurf->texture);
3774       bool changed = psurf != state->zsbuf;
3775       unbind_fb_surface(ctx, psurf, PIPE_MAX_COLOR_BUFS, changed);
3776       if (!changed)
3777          ctx->rp_changed |= !!zink_transient_surface(psurf) != !!zink_transient_surface(state->zsbuf);
3778       if (changed && unlikely(res->obj->needs_zs_evaluate))
3779          /* have to flush zs eval while the sample location data still exists,
3780           * so just throw some random barrier */
3781          zink_screen(ctx->base.screen)->image_barrier(ctx, res, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
3782                                      VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
3783    }
3784    /* renderpass changes if the number or types of attachments change */
3785    ctx->rp_changed |= ctx->fb_state.nr_cbufs != state->nr_cbufs;
3786    ctx->rp_changed |= !!ctx->fb_state.zsbuf != !!state->zsbuf;
3787    if (ctx->tc && screen->driver_workarounds.track_renderpasses)
3788       ctx->rp_changed |= ctx->fb_state.resolve != state->resolve;
3789    if (ctx->fb_state.nr_cbufs != state->nr_cbufs) {
3790       ctx->blend_state_changed |= screen->have_full_ds3;
3791       if (state->nr_cbufs && screen->have_full_ds3)
3792          ctx->ds3_states |= BITFIELD_BIT(ZINK_DS3_BLEND_ON) | BITFIELD_BIT(ZINK_DS3_BLEND_WRITE) | BITFIELD_BIT(ZINK_DS3_BLEND_EQ);
3793    }
3794 
3795    util_copy_framebuffer_state(&ctx->fb_state, state);
3796    ctx->rp_changed |= zink_update_fbfetch(ctx);
3797    ctx->transient_attachments = 0;
3798    ctx->fb_layer_mismatch = 0;
3799 
3800    ctx->dynamic_fb.info.renderArea.offset.x = 0;
3801    ctx->dynamic_fb.info.renderArea.offset.y = 0;
3802    ctx->dynamic_fb.info.renderArea.extent.width = state->width;
3803    ctx->dynamic_fb.info.renderArea.extent.height = state->height;
3804    ctx->dynamic_fb.info.colorAttachmentCount = ctx->fb_state.nr_cbufs;
3805    ctx->rp_changed |= ctx->dynamic_fb.info.layerCount != layers;
3806    ctx->dynamic_fb.info.layerCount = layers;
3807    ctx->rp_changed |= ctx->dynamic_fb.info.viewMask != state->viewmask;
3808    ctx->dynamic_fb.info.viewMask = state->viewmask;
3809    ctx->gfx_pipeline_state.rendering_info.colorAttachmentCount = ctx->fb_state.nr_cbufs;
3810 
3811    ctx->void_clears = 0;
3812    for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
3813       struct pipe_surface *psurf = ctx->fb_state.cbufs[i];
3814       if (psurf) {
3815          struct zink_surface *transient = zink_transient_surface(psurf);
3816          if (transient || psurf->nr_samples)
3817             ctx->transient_attachments |= BITFIELD_BIT(i);
3818          if (!samples)
3819             samples = MAX3(transient ? transient->base.nr_samples : 1, psurf->texture->nr_samples, psurf->nr_samples ? psurf->nr_samples : 1);
3820          struct zink_resource *res = zink_resource(psurf->texture);
3821          check_framebuffer_surface_mutable(pctx, psurf);
3822          if (zink_csurface(psurf)->info.layerCount > layers)
3823             ctx->fb_layer_mismatch |= BITFIELD_BIT(i);
3824          if (res->obj->dt) {
3825             /* #6274 */
3826             if (!zink_screen(ctx->base.screen)->info.have_KHR_swapchain_mutable_format &&
3827                 psurf->format != res->base.b.format) {
3828                static bool warned = false;
3829                if (!warned) {
3830                   mesa_loge("zink: SRGB framebuffer unsupported without KHR_swapchain_mutable_format");
3831                   warned = true;
3832                }
3833             }
3834          }
3835          res->fb_bind_count++;
3836          res->fb_binds |= BITFIELD_BIT(i);
3837          batch_ref_fb_surface(ctx, ctx->fb_state.cbufs[i]);
3838          if (util_format_has_alpha1(psurf->format)) {
3839             if (!res->valid && !zink_fb_clear_full_exists(ctx, i))
3840                ctx->void_clears |= (PIPE_CLEAR_COLOR0 << i);
3841          }
3842       }
3843    }
3844    unsigned depth_bias_scale_factor = ctx->depth_bias_scale_factor;
3845    if (ctx->fb_state.zsbuf) {
3846       struct pipe_surface *psurf = ctx->fb_state.zsbuf;
3847       struct zink_surface *transient = zink_transient_surface(psurf);
3848       check_framebuffer_surface_mutable(pctx, psurf);
3849       batch_ref_fb_surface(ctx, ctx->fb_state.zsbuf);
3850       if (transient || psurf->nr_samples)
3851          ctx->transient_attachments |= BITFIELD_BIT(PIPE_MAX_COLOR_BUFS);
3852       if (!samples)
3853          samples = MAX3(transient ? transient->base.nr_samples : 1, psurf->texture->nr_samples, psurf->nr_samples ? psurf->nr_samples : 1);
3854       if (zink_csurface(psurf)->info.layerCount > layers)
3855          ctx->fb_layer_mismatch |= BITFIELD_BIT(PIPE_MAX_COLOR_BUFS);
3856       zink_resource(psurf->texture)->fb_bind_count++;
3857       zink_resource(psurf->texture)->fb_binds |= BITFIELD_BIT(PIPE_MAX_COLOR_BUFS);
3858       switch (psurf->format) {
3859       case PIPE_FORMAT_Z16_UNORM:
3860       case PIPE_FORMAT_Z16_UNORM_S8_UINT:
3861          ctx->depth_bias_scale_factor = zink_screen(ctx->base.screen)->driver_workarounds.z16_unscaled_bias;
3862          break;
3863       case PIPE_FORMAT_Z24X8_UNORM:
3864       case PIPE_FORMAT_Z24_UNORM_S8_UINT:
3865       case PIPE_FORMAT_X24S8_UINT:
3866       case PIPE_FORMAT_X8Z24_UNORM:
3867          ctx->depth_bias_scale_factor = zink_screen(ctx->base.screen)->driver_workarounds.z24_unscaled_bias;
3868          break;
3869       case PIPE_FORMAT_Z32_FLOAT:
3870       case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
3871       case PIPE_FORMAT_Z32_UNORM:
3872          ctx->depth_bias_scale_factor = 1<<23;
3873          break;
3874       default:
3875          ctx->depth_bias_scale_factor = 0;
3876       }
3877    } else {
3878       ctx->depth_bias_scale_factor = 0;
3879    }
3880 
3881    if (ctx->fb_state.resolve) {
3882       struct zink_resource *res = zink_resource(ctx->fb_state.resolve);
3883       if (!res->surface) {
3884          struct pipe_surface tmpl = {0};
3885          tmpl.format = res->base.b.format;
3886          zink_screen_lock_context(screen);
3887          res->surface = screen->copy_context->base.create_surface(&screen->copy_context->base, &res->base.b, &tmpl);
3888          zink_screen_unlock_context(screen);
3889          /* delete extra ref: the resource controls the surface lifetime, not the other way around */
3890          struct pipe_resource *pres = ctx->fb_state.resolve;
3891          pipe_resource_reference(&pres, NULL);
3892       }
3893    }
3894    if (depth_bias_scale_factor != ctx->depth_bias_scale_factor &&
3895        ctx->rast_state && ctx->rast_state->base.offset_units_unscaled)
3896       ctx->rast_state_changed = true;
3897    rebind_fb_state(ctx, NULL, true);
3898    ctx->fb_state.samples = MAX2(samples, 1);
3899    zink_update_framebuffer_state(ctx);
3900    if (ctx->fb_state.width != w || ctx->fb_state.height != h)
3901       ctx->scissor_changed = true;
3902 
3903    uint8_t rast_samples = ctx->fb_state.samples - 1;
3904    if (rast_samples != ctx->gfx_pipeline_state.rast_samples)
3905       zink_update_fs_key_samples(ctx);
3906    if (ctx->gfx_pipeline_state.rast_samples != rast_samples) {
3907       ctx->sample_locations_changed |= ctx->gfx_pipeline_state.sample_locations_enabled;
3908       if (screen->have_full_ds3)
3909          ctx->sample_mask_changed = true;
3910       else
3911          ctx->gfx_pipeline_state.dirty = true;
3912    }
3913    ctx->gfx_pipeline_state.rast_samples = rast_samples;
3914 
3915    /* this is an ideal time to oom flush since it won't split a renderpass */
3916    if (ctx->oom_flush && !ctx->unordered_blitting)
3917       flush_batch(ctx, false);
3918    else
3919       update_layered_rendering_state(ctx);
3920 
3921    ctx->rp_tc_info_updated = !ctx->blitting;
3922 }
3923 
3924 static void
zink_set_blend_color(struct pipe_context * pctx,const struct pipe_blend_color * color)3925 zink_set_blend_color(struct pipe_context *pctx,
3926                      const struct pipe_blend_color *color)
3927 {
3928    struct zink_context *ctx = zink_context(pctx);
3929    memcpy(ctx->blend_constants, color->color, sizeof(float) * 4);
3930 
3931    ctx->blend_color_changed = true;
3932 }
3933 
3934 static void
zink_set_sample_mask(struct pipe_context * pctx,unsigned sample_mask)3935 zink_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
3936 {
3937    struct zink_context *ctx = zink_context(pctx);
3938    if (ctx->gfx_pipeline_state.sample_mask == sample_mask)
3939       return;
3940    ctx->gfx_pipeline_state.sample_mask = sample_mask;
3941    if (zink_screen(pctx->screen)->have_full_ds3)
3942       ctx->sample_mask_changed = true;
3943    else
3944       ctx->gfx_pipeline_state.dirty = true;
3945 }
3946 
3947 static void
zink_set_min_samples(struct pipe_context * pctx,unsigned min_samples)3948 zink_set_min_samples(struct pipe_context *pctx, unsigned min_samples)
3949 {
3950    struct zink_context *ctx = zink_context(pctx);
3951    ctx->gfx_pipeline_state.min_samples = min_samples - 1;
3952    ctx->gfx_pipeline_state.dirty = true;
3953 }
3954 
3955 static void
zink_set_sample_locations(struct pipe_context * pctx,size_t size,const uint8_t * locations)3956 zink_set_sample_locations(struct pipe_context *pctx, size_t size, const uint8_t *locations)
3957 {
3958    struct zink_context *ctx = zink_context(pctx);
3959 
3960    ctx->gfx_pipeline_state.sample_locations_enabled = size && locations;
3961    ctx->sample_locations_changed = ctx->gfx_pipeline_state.sample_locations_enabled;
3962    if (size > sizeof(ctx->sample_locations))
3963       size = sizeof(ctx->sample_locations);
3964 
3965    if (locations)
3966       memcpy(ctx->sample_locations, locations, size);
3967 }
3968 
3969 static void
zink_flush(struct pipe_context * pctx,struct pipe_fence_handle ** pfence,unsigned flags)3970 zink_flush(struct pipe_context *pctx,
3971            struct pipe_fence_handle **pfence,
3972            unsigned flags)
3973 {
3974    struct zink_context *ctx = zink_context(pctx);
3975    bool deferred = flags & PIPE_FLUSH_DEFERRED;
3976    bool deferred_fence = false;
3977    struct zink_batch_state *bs = NULL;
3978    struct zink_screen *screen = zink_screen(ctx->base.screen);
3979    VkSemaphore export_sem = VK_NULL_HANDLE;
3980 
3981    /* triggering clears will force state->has_work */
3982    if (!deferred && ctx->clears_enabled) {
3983       /* if fbfetch outputs are active, disable them when flushing clears */
3984       unsigned fbfetch_outputs = ctx->fbfetch_outputs;
3985       if (fbfetch_outputs) {
3986          ctx->fbfetch_outputs = 0;
3987          ctx->rp_changed = true;
3988       }
3989       if (ctx->fb_state.zsbuf)
3990          zink_blit_barriers(ctx, NULL, zink_resource(ctx->fb_state.zsbuf->texture), false);
3991 
3992       for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++) {
3993          if (ctx->fb_state.cbufs[i])
3994             zink_blit_barriers(ctx, NULL, zink_resource(ctx->fb_state.cbufs[i]->texture), false);
3995       }
3996       ctx->blitting = true;
3997       /* start rp to do all the clears */
3998       zink_batch_rp(ctx);
3999       ctx->blitting = false;
4000       ctx->fbfetch_outputs = fbfetch_outputs;
4001       ctx->rp_changed |= fbfetch_outputs > 0;
4002    }
4003 
4004    if (flags & PIPE_FLUSH_END_OF_FRAME) {
4005       p_atomic_inc(&screen->renderdoc_frame);
4006       if (ctx->needs_present && ctx->needs_present->obj->dt_idx != UINT32_MAX &&
4007           zink_is_swapchain(ctx->needs_present)) {
4008          zink_kopper_readback_update(ctx, ctx->needs_present);
4009          screen->image_barrier(ctx, ctx->needs_present, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
4010       }
4011       ctx->needs_present = NULL;
4012    }
4013 
4014    if (flags & PIPE_FLUSH_FENCE_FD) {
4015       assert(!deferred && pfence);
4016       const VkExportSemaphoreCreateInfo esci = {
4017          .sType = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
4018          .handleTypes = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
4019       };
4020       const VkSemaphoreCreateInfo sci = {
4021          .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
4022          .pNext = &esci,
4023       };
4024       VkResult result = VKSCR(CreateSemaphore)(screen->dev, &sci, NULL, &export_sem);
4025       if (zink_screen_handle_vkresult(screen, result)) {
4026          assert(!ctx->bs->signal_semaphore);
4027          ctx->bs->signal_semaphore = export_sem;
4028          ctx->bs->has_work = true;
4029       } else {
4030          mesa_loge("ZINK: vkCreateSemaphore failed (%s)", vk_Result_to_str(result));
4031 
4032          /* let flush proceed and ensure a null sem for fence_get_fd to return -1 */
4033          export_sem = VK_NULL_HANDLE;
4034       }
4035    }
4036 
4037    bool has_work = ctx->bs->has_work | ctx->bs->has_reordered_work | ctx->bs->has_unsync;
4038    if (!has_work) {
4039        if (pfence) {
4040           /* reuse last fence */
4041           bs = ctx->last_batch_state;
4042        }
4043        if (!deferred) {
4044           struct zink_batch_state *last = ctx->last_batch_state;
4045           if (last) {
4046              sync_flush(ctx, last);
4047              if (last->is_device_lost)
4048                 check_device_lost(ctx);
4049           }
4050        }
4051        if (ctx->tc && !ctx->track_renderpasses)
4052          tc_driver_internal_flush_notify(ctx->tc);
4053    } else {
4054       bs = ctx->bs;
4055       if (deferred && !(flags & PIPE_FLUSH_FENCE_FD) && pfence)
4056          deferred_fence = true;
4057       else
4058          flush_batch(ctx, true);
4059    }
4060 
4061    if (pfence) {
4062       struct zink_tc_fence *mfence;
4063 
4064       if (flags & TC_FLUSH_ASYNC) {
4065          mfence = zink_tc_fence(*pfence);
4066          assert(mfence);
4067       } else {
4068          mfence = zink_create_tc_fence();
4069 
4070          screen->base.fence_reference(&screen->base, pfence, NULL);
4071          *pfence = (struct pipe_fence_handle *)mfence;
4072       }
4073 
4074       assert(!mfence->fence);
4075       mfence->fence = &bs->fence;
4076       mfence->sem = export_sem;
4077       if (bs) {
4078          mfence->submit_count = bs->usage.submit_count;
4079          util_dynarray_append(&bs->fence.mfences, struct zink_tc_fence *, mfence);
4080       }
4081       if (export_sem) {
4082          pipe_reference(NULL, &mfence->reference);
4083          util_dynarray_append(&ctx->bs->fences, struct zink_tc_fence*, mfence);
4084       }
4085 
4086       if (deferred_fence) {
4087          assert(bs);
4088          mfence->deferred_ctx = pctx;
4089          assert(!ctx->deferred_fence || ctx->deferred_fence == &bs->fence);
4090          ctx->deferred_fence = &bs->fence;
4091       }
4092 
4093       if (!bs || flags & TC_FLUSH_ASYNC) {
4094          if (!util_queue_fence_is_signalled(&mfence->ready))
4095             util_queue_fence_signal(&mfence->ready);
4096       }
4097    }
4098    if (bs) {
4099       if (!(flags & (PIPE_FLUSH_DEFERRED | PIPE_FLUSH_ASYNC)))
4100          sync_flush(ctx, bs);
4101    }
4102 }
4103 
4104 void
zink_fence_wait(struct pipe_context * pctx)4105 zink_fence_wait(struct pipe_context *pctx)
4106 {
4107    struct zink_context *ctx = zink_context(pctx);
4108 
4109    if (ctx->bs->has_work || ctx->bs->has_reordered_work || ctx->bs->has_unsync)
4110       pctx->flush(pctx, NULL, PIPE_FLUSH_HINT_FINISH);
4111    if (ctx->last_batch_state)
4112       stall(ctx);
4113 }
4114 
4115 void
zink_wait_on_batch(struct zink_context * ctx,uint64_t batch_id)4116 zink_wait_on_batch(struct zink_context *ctx, uint64_t batch_id)
4117 {
4118    struct zink_batch_state *bs;
4119    if (!batch_id) {
4120       /* not submitted yet */
4121       flush_batch(ctx, true);
4122       bs = ctx->last_batch_state;
4123       assert(bs);
4124       batch_id = bs->fence.batch_id;
4125    }
4126    assert(batch_id);
4127    if (!zink_screen_timeline_wait(zink_screen(ctx->base.screen), batch_id, UINT64_MAX))
4128       check_device_lost(ctx);
4129 }
4130 
4131 bool
zink_check_batch_completion(struct zink_context * ctx,uint64_t batch_id)4132 zink_check_batch_completion(struct zink_context *ctx, uint64_t batch_id)
4133 {
4134    assert(ctx->bs);
4135    if (!batch_id)
4136       /* not submitted yet */
4137       return false;
4138 
4139    if (zink_screen_check_last_finished(zink_screen(ctx->base.screen), batch_id))
4140       return true;
4141 
4142    bool success = zink_screen_timeline_wait(zink_screen(ctx->base.screen), batch_id, 0);
4143    if (!success)
4144       check_device_lost(ctx);
4145    return success;
4146 }
4147 
4148 static void
zink_texture_barrier(struct pipe_context * pctx,unsigned flags)4149 zink_texture_barrier(struct pipe_context *pctx, unsigned flags)
4150 {
4151    struct zink_context *ctx = zink_context(pctx);
4152    VkAccessFlags dst = flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER ?
4153                        VK_ACCESS_INPUT_ATTACHMENT_READ_BIT :
4154                        VK_ACCESS_SHADER_READ_BIT;
4155 
4156    if (!ctx->framebuffer || !ctx->framebuffer->state.num_attachments)
4157       return;
4158 
4159    /* if this is a fb barrier, flush all pending clears */
4160    if (ctx->rp_clears_enabled && dst == VK_ACCESS_INPUT_ATTACHMENT_READ_BIT)
4161       zink_batch_rp(ctx);
4162 
4163    /* this is not an in-renderpass barrier */
4164    if (!ctx->fbfetch_outputs)
4165       zink_batch_no_rp(ctx);
4166 
4167    if (zink_screen(ctx->base.screen)->info.have_KHR_synchronization2) {
4168       VkDependencyInfo dep = {0};
4169       dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
4170       dep.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
4171       dep.memoryBarrierCount = 1;
4172 
4173       VkMemoryBarrier2 dmb = {0};
4174       dmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2;
4175       dmb.pNext = NULL;
4176       dmb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
4177       dmb.dstAccessMask = dst;
4178       dmb.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
4179       dmb.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
4180       dep.pMemoryBarriers = &dmb;
4181 
4182       /* if zs fbfetch is a thing?
4183       if (ctx->fb_state.zsbuf) {
4184          const VkPipelineStageFlagBits2 depth_flags = VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT;
4185          dmb.dstAccessMask |= VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
4186          dmb.srcStageMask |= depth_flags;
4187          dmb.dstStageMask |= depth_flags;
4188       }
4189       */
4190       VKCTX(CmdPipelineBarrier2)(ctx->bs->cmdbuf, &dep);
4191    } else {
4192       VkMemoryBarrier bmb = {0};
4193       bmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
4194       bmb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
4195       bmb.dstAccessMask = dst;
4196       VKCTX(CmdPipelineBarrier)(
4197          ctx->bs->cmdbuf,
4198          VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
4199          VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
4200          0,
4201          1, &bmb,
4202          0, NULL,
4203          0, NULL
4204       );
4205    }
4206    ctx->bs->has_work = true;
4207 }
4208 
4209 static inline void
mem_barrier(struct zink_context * ctx,VkPipelineStageFlags src_stage,VkPipelineStageFlags dst_stage,VkAccessFlags src,VkAccessFlags dst)4210 mem_barrier(struct zink_context *ctx, VkPipelineStageFlags src_stage, VkPipelineStageFlags dst_stage, VkAccessFlags src, VkAccessFlags dst)
4211 {
4212    VkMemoryBarrier mb;
4213    mb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
4214    mb.pNext = NULL;
4215    mb.srcAccessMask = src;
4216    mb.dstAccessMask = dst;
4217    zink_batch_no_rp(ctx);
4218    VKCTX(CmdPipelineBarrier)(ctx->bs->cmdbuf, src_stage, dst_stage, 0, 1, &mb, 0, NULL, 0, NULL);
4219    ctx->bs->has_work = true;
4220 }
4221 
4222 void
zink_flush_memory_barrier(struct zink_context * ctx,bool is_compute)4223 zink_flush_memory_barrier(struct zink_context *ctx, bool is_compute)
4224 {
4225    const VkPipelineStageFlags gfx_flags = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
4226                                           VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
4227                                           VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
4228                                           VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
4229                                           VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
4230    const VkPipelineStageFlags cs_flags = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
4231    VkPipelineStageFlags src = ctx->last_work_was_compute ? cs_flags : gfx_flags;
4232    VkPipelineStageFlags dst = is_compute ? cs_flags : gfx_flags;
4233 
4234    if (ctx->memory_barrier & (PIPE_BARRIER_TEXTURE | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_IMAGE))
4235       mem_barrier(ctx, src, dst, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
4236 
4237    if (ctx->memory_barrier & PIPE_BARRIER_CONSTANT_BUFFER)
4238       mem_barrier(ctx, src, dst,
4239                   VK_ACCESS_SHADER_WRITE_BIT,
4240                   VK_ACCESS_UNIFORM_READ_BIT);
4241 
4242    if (ctx->memory_barrier & PIPE_BARRIER_INDIRECT_BUFFER)
4243       mem_barrier(ctx, src, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
4244                   VK_ACCESS_SHADER_WRITE_BIT,
4245                   VK_ACCESS_INDIRECT_COMMAND_READ_BIT);
4246    if (!is_compute) {
4247       if (ctx->memory_barrier & PIPE_BARRIER_VERTEX_BUFFER)
4248          mem_barrier(ctx, gfx_flags, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
4249                      VK_ACCESS_SHADER_WRITE_BIT,
4250                      VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT);
4251 
4252       if (ctx->memory_barrier & PIPE_BARRIER_INDEX_BUFFER)
4253          mem_barrier(ctx, gfx_flags, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
4254                      VK_ACCESS_SHADER_WRITE_BIT,
4255                      VK_ACCESS_INDEX_READ_BIT);
4256       if (ctx->memory_barrier & PIPE_BARRIER_FRAMEBUFFER)
4257          zink_texture_barrier(&ctx->base, 0);
4258       if (ctx->memory_barrier & PIPE_BARRIER_STREAMOUT_BUFFER)
4259          mem_barrier(ctx, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
4260                             VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
4261                             VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT,
4262                      VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
4263                      VK_ACCESS_SHADER_READ_BIT,
4264                      VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT |
4265                      VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT);
4266    }
4267    ctx->memory_barrier = 0;
4268 }
4269 
4270 static void
zink_memory_barrier(struct pipe_context * pctx,unsigned flags)4271 zink_memory_barrier(struct pipe_context *pctx, unsigned flags)
4272 {
4273    struct zink_context *ctx = zink_context(pctx);
4274 
4275    flags &= ~PIPE_BARRIER_UPDATE;
4276    if (!flags)
4277       return;
4278 
4279    if (flags & PIPE_BARRIER_MAPPED_BUFFER) {
4280       /* TODO: this should flush all persistent buffers in use as I think */
4281       flags &= ~PIPE_BARRIER_MAPPED_BUFFER;
4282    }
4283    ctx->memory_barrier = flags;
4284 }
4285 
4286 static void
zink_flush_resource(struct pipe_context * pctx,struct pipe_resource * pres)4287 zink_flush_resource(struct pipe_context *pctx,
4288                     struct pipe_resource *pres)
4289 {
4290    struct zink_context *ctx = zink_context(pctx);
4291    struct zink_resource *res = zink_resource(pres);
4292    if (res->obj->dt) {
4293       if (zink_kopper_acquired(res->obj->dt, res->obj->dt_idx) && (!ctx->clears_enabled || !res->fb_bind_count)) {
4294          zink_batch_no_rp_safe(ctx);
4295          zink_kopper_readback_update(ctx, res);
4296          zink_screen(ctx->base.screen)->image_barrier(ctx, res, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
4297          zink_batch_reference_resource_rw(ctx, res, true);
4298       } else {
4299          ctx->needs_present = res;
4300       }
4301       ctx->swapchain = res;
4302    } else if (res->dmabuf)
4303       res->queue = VK_QUEUE_FAMILY_FOREIGN_EXT;
4304 }
4305 
4306 static struct pipe_stream_output_target *
zink_create_stream_output_target(struct pipe_context * pctx,struct pipe_resource * pres,unsigned buffer_offset,unsigned buffer_size)4307 zink_create_stream_output_target(struct pipe_context *pctx,
4308                                  struct pipe_resource *pres,
4309                                  unsigned buffer_offset,
4310                                  unsigned buffer_size)
4311 {
4312    struct zink_so_target *t;
4313    t = CALLOC_STRUCT(zink_so_target);
4314    if (!t)
4315       return NULL;
4316 
4317    t->counter_buffer = pipe_buffer_create(pctx->screen, PIPE_BIND_STREAM_OUTPUT, PIPE_USAGE_DEFAULT, 4);
4318    if (!t->counter_buffer) {
4319       FREE(t);
4320       return NULL;
4321    }
4322 
4323    t->base.reference.count = 1;
4324    t->base.context = pctx;
4325    pipe_resource_reference(&t->base.buffer, pres);
4326    t->base.buffer_offset = buffer_offset;
4327    t->base.buffer_size = buffer_size;
4328 
4329    zink_resource(t->base.buffer)->so_valid = true;
4330 
4331    return &t->base;
4332 }
4333 
4334 static void
zink_stream_output_target_destroy(struct pipe_context * pctx,struct pipe_stream_output_target * psot)4335 zink_stream_output_target_destroy(struct pipe_context *pctx,
4336                                   struct pipe_stream_output_target *psot)
4337 {
4338    struct zink_so_target *t = (struct zink_so_target *)psot;
4339    pipe_resource_reference(&t->counter_buffer, NULL);
4340    pipe_resource_reference(&t->base.buffer, NULL);
4341    FREE(t);
4342 }
4343 
4344 static void
zink_set_stream_output_targets(struct pipe_context * pctx,unsigned num_targets,struct pipe_stream_output_target ** targets,const unsigned * offsets)4345 zink_set_stream_output_targets(struct pipe_context *pctx,
4346                                unsigned num_targets,
4347                                struct pipe_stream_output_target **targets,
4348                                const unsigned *offsets)
4349 {
4350    struct zink_context *ctx = zink_context(pctx);
4351 
4352    /* always set counter_buffer_valid=false on unbind:
4353     * - on resume (indicated by offset==-1), set counter_buffer_valid=true
4354     * - otherwise the counter buffer is invalidated
4355     */
4356 
4357    if (num_targets == 0) {
4358       for (unsigned i = 0; i < ctx->num_so_targets; i++) {
4359          if (ctx->so_targets[i]) {
4360             struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer);
4361             if (so) {
4362                so->so_bind_count--;
4363                update_res_bind_count(ctx, so, false, true);
4364             }
4365          }
4366          pipe_so_target_reference(&ctx->so_targets[i], NULL);
4367       }
4368       ctx->num_so_targets = 0;
4369    } else {
4370       for (unsigned i = 0; i < num_targets; i++) {
4371          struct zink_so_target *t = zink_so_target(targets[i]);
4372          pipe_so_target_reference(&ctx->so_targets[i], targets[i]);
4373          if (!t)
4374             continue;
4375          if (offsets[0] != (unsigned)-1)
4376             t->counter_buffer_valid = false;
4377          struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer);
4378          if (so) {
4379             so->so_bind_count++;
4380             update_res_bind_count(ctx, so, false, false);
4381          }
4382       }
4383       for (unsigned i = num_targets; i < ctx->num_so_targets; i++) {
4384          if (ctx->so_targets[i]) {
4385             struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer);
4386             if (so) {
4387                so->so_bind_count--;
4388                update_res_bind_count(ctx, so, false, true);
4389             }
4390          }
4391          pipe_so_target_reference(&ctx->so_targets[i], NULL);
4392       }
4393       ctx->num_so_targets = num_targets;
4394 
4395       /* TODO: possibly avoid rebinding on resume if resuming from same buffers? */
4396       ctx->dirty_so_targets = true;
4397    }
4398 }
4399 
4400 void
zink_rebind_framebuffer(struct zink_context * ctx,struct zink_resource * res)4401 zink_rebind_framebuffer(struct zink_context *ctx, struct zink_resource *res)
4402 {
4403    if (!ctx->framebuffer)
4404       return;
4405    bool did_rebind = false;
4406    if (res->aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
4407       for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++) {
4408          if (!ctx->fb_state.cbufs[i] ||
4409              zink_resource(ctx->fb_state.cbufs[i]->texture) != res)
4410             continue;
4411          zink_rebind_ctx_surface(ctx, &ctx->fb_state.cbufs[i]);
4412          did_rebind = true;
4413       }
4414    } else {
4415       if (ctx->fb_state.zsbuf && zink_resource(ctx->fb_state.zsbuf->texture) != res) {
4416          zink_rebind_ctx_surface(ctx, &ctx->fb_state.zsbuf);
4417          did_rebind = true;
4418       }
4419    }
4420 
4421    did_rebind |= rebind_fb_state(ctx, res, false);
4422 
4423    if (!did_rebind)
4424       return;
4425 
4426    zink_batch_no_rp(ctx);
4427    struct zink_framebuffer *fb = zink_get_framebuffer(ctx);
4428    ctx->fb_changed |= ctx->framebuffer != fb;
4429    ctx->framebuffer = fb;
4430 }
4431 
4432 ALWAYS_INLINE static struct zink_resource *
rebind_ubo(struct zink_context * ctx,gl_shader_stage shader,unsigned slot)4433 rebind_ubo(struct zink_context *ctx, gl_shader_stage shader, unsigned slot)
4434 {
4435    struct zink_resource *res;
4436    if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
4437       res = update_descriptor_state_ubo_db(ctx, shader, slot, ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_UBO][shader][slot]);
4438    } else {
4439       res = update_descriptor_state_ubo_lazy(ctx, shader, slot, ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_UBO][shader][slot]);
4440    }
4441    if (res) {
4442       res->obj->unordered_read = false;
4443       res->obj->access |= VK_ACCESS_SHADER_READ_BIT;
4444    }
4445    ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_UBO, slot, 1);
4446    return res;
4447 }
4448 
4449 ALWAYS_INLINE static struct zink_resource *
rebind_ssbo(struct zink_context * ctx,gl_shader_stage shader,unsigned slot)4450 rebind_ssbo(struct zink_context *ctx, gl_shader_stage shader, unsigned slot)
4451 {
4452    const struct pipe_shader_buffer *ssbo = &ctx->ssbos[shader][slot];
4453    struct zink_resource *res = zink_resource(ssbo->buffer);
4454    if (!res)
4455       return NULL;
4456    util_range_add(&res->base.b, &res->valid_buffer_range, ssbo->buffer_offset,
4457                   ssbo->buffer_offset + ssbo->buffer_size);
4458    if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
4459       update_descriptor_state_ssbo_db(ctx, shader, slot, res);
4460    } else {
4461       update_descriptor_state_ssbo_lazy(ctx, shader, slot, res);
4462    }
4463    if (res) {
4464       res->obj->unordered_read = false;
4465       res->obj->access |= VK_ACCESS_SHADER_READ_BIT;
4466       if (ctx->writable_ssbos[shader] & BITFIELD_BIT(slot)) {
4467          res->obj->unordered_write = false;
4468          res->obj->access |= VK_ACCESS_SHADER_WRITE_BIT;
4469       }
4470    }
4471    ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SSBO, slot, 1);
4472    return res;
4473 }
4474 
4475 ALWAYS_INLINE static struct zink_resource *
rebind_tbo(struct zink_context * ctx,gl_shader_stage shader,unsigned slot)4476 rebind_tbo(struct zink_context *ctx, gl_shader_stage shader, unsigned slot)
4477 {
4478    struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[shader][slot]);
4479    if (!sampler_view || sampler_view->base.texture->target != PIPE_BUFFER)
4480       return NULL;
4481    struct zink_resource *res = zink_resource(sampler_view->base.texture);
4482    if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB) {
4483       VkBufferViewCreateInfo bvci = sampler_view->buffer_view->bvci;
4484       bvci.buffer = res->obj->buffer;
4485       zink_buffer_view_reference(zink_screen(ctx->base.screen), &sampler_view->buffer_view, NULL);
4486       sampler_view->buffer_view = get_buffer_view(ctx, res, &bvci);
4487    }
4488    update_descriptor_state_sampler(ctx, shader, slot, res);
4489    if (res) {
4490       res->obj->unordered_read = false;
4491       res->obj->access |= VK_ACCESS_SHADER_READ_BIT;
4492    }
4493    ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
4494    return res;
4495 }
4496 
4497 ALWAYS_INLINE static struct zink_resource *
rebind_ibo(struct zink_context * ctx,gl_shader_stage shader,unsigned slot)4498 rebind_ibo(struct zink_context *ctx, gl_shader_stage shader, unsigned slot)
4499 {
4500    struct zink_image_view *image_view = &ctx->image_views[shader][slot];
4501    struct zink_resource *res = zink_resource(image_view->base.resource);
4502    if (!res || res->base.b.target != PIPE_BUFFER)
4503       return NULL;
4504    VkBufferViewCreateInfo bvci;
4505    if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB) {
4506       bvci = image_view->buffer_view->bvci;
4507       bvci.buffer = res->obj->buffer;
4508       zink_buffer_view_reference(zink_screen(ctx->base.screen), &image_view->buffer_view, NULL);
4509    }
4510    if (!zink_resource_object_init_storage(ctx, res)) {
4511       debug_printf("couldn't create storage image!");
4512       return NULL;
4513    }
4514    if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB) {
4515       image_view->buffer_view = get_buffer_view(ctx, res, &bvci);
4516       assert(image_view->buffer_view);
4517    }
4518    if (res) {
4519       res->obj->unordered_read = false;
4520       res->obj->access |= VK_ACCESS_SHADER_READ_BIT;
4521       if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) {
4522          res->obj->unordered_write = false;
4523          res->obj->access |= VK_ACCESS_SHADER_WRITE_BIT;
4524       }
4525    }
4526    util_range_add(&res->base.b, &res->valid_buffer_range, image_view->base.u.buf.offset,
4527                   image_view->base.u.buf.offset + image_view->base.u.buf.size);
4528    update_descriptor_state_image(ctx, shader, slot, res);
4529    ctx->invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_IMAGE, slot, 1);
4530    return res;
4531 }
4532 
4533 static unsigned
rebind_buffer(struct zink_context * ctx,struct zink_resource * res,uint32_t rebind_mask,const unsigned expected_num_rebinds)4534 rebind_buffer(struct zink_context *ctx, struct zink_resource *res, uint32_t rebind_mask, const unsigned expected_num_rebinds)
4535 {
4536    unsigned num_rebinds = 0;
4537    bool has_write = false;
4538 
4539    if (!zink_resource_has_binds(res))
4540       return 0;
4541 
4542    assert(!res->bindless[1]); //TODO
4543    if ((rebind_mask & BITFIELD_BIT(TC_BINDING_STREAMOUT_BUFFER)) || (!rebind_mask && res->so_bind_count && ctx->num_so_targets)) {
4544       for (unsigned i = 0; i < ctx->num_so_targets; i++) {
4545          if (ctx->so_targets[i]) {
4546             struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer);
4547             if (so && so == res) {
4548                ctx->dirty_so_targets = true;
4549                num_rebinds++;
4550             }
4551          }
4552       }
4553       rebind_mask &= ~BITFIELD_BIT(TC_BINDING_STREAMOUT_BUFFER);
4554    }
4555    if (expected_num_rebinds && num_rebinds >= expected_num_rebinds && !rebind_mask)
4556       goto end;
4557 
4558    if ((rebind_mask & BITFIELD_BIT(TC_BINDING_VERTEX_BUFFER)) || (!rebind_mask && res->vbo_bind_mask)) {
4559       u_foreach_bit(slot, res->vbo_bind_mask) {
4560          if (ctx->vertex_buffers[slot].buffer.resource != &res->base.b) //wrong context
4561             goto end;
4562          res->obj->access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
4563          res->obj->access_stage |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
4564          res->obj->unordered_read = false;
4565          num_rebinds++;
4566       }
4567       rebind_mask &= ~BITFIELD_BIT(TC_BINDING_VERTEX_BUFFER);
4568       ctx->vertex_buffers_dirty = true;
4569    }
4570    if (expected_num_rebinds && num_rebinds >= expected_num_rebinds && !rebind_mask)
4571       goto end;
4572 
4573    const uint32_t ubo_mask = rebind_mask ?
4574                              rebind_mask & BITFIELD_RANGE(TC_BINDING_UBO_VS, MESA_SHADER_STAGES) :
4575                              ((res->ubo_bind_count[0] ? BITFIELD_RANGE(TC_BINDING_UBO_VS, (MESA_SHADER_STAGES - 1)) : 0) |
4576                               (res->ubo_bind_count[1] ? BITFIELD_BIT(TC_BINDING_UBO_CS) : 0));
4577    u_foreach_bit(shader, ubo_mask >> TC_BINDING_UBO_VS) {
4578       u_foreach_bit(slot, res->ubo_bind_mask[shader]) {
4579          if (&res->base.b != ctx->ubos[shader][slot].buffer) //wrong context
4580             goto end;
4581          rebind_ubo(ctx, shader, slot);
4582          num_rebinds++;
4583       }
4584    }
4585    rebind_mask &= ~BITFIELD_RANGE(TC_BINDING_UBO_VS, MESA_SHADER_STAGES);
4586    if (expected_num_rebinds && num_rebinds >= expected_num_rebinds && !rebind_mask)
4587       goto end;
4588 
4589    const unsigned ssbo_mask = rebind_mask ?
4590                               rebind_mask & BITFIELD_RANGE(TC_BINDING_SSBO_VS, MESA_SHADER_STAGES) :
4591                               BITFIELD_RANGE(TC_BINDING_SSBO_VS, MESA_SHADER_STAGES);
4592    u_foreach_bit(shader, ssbo_mask >> TC_BINDING_SSBO_VS) {
4593       u_foreach_bit(slot, res->ssbo_bind_mask[shader]) {
4594          struct pipe_shader_buffer *ssbo = &ctx->ssbos[shader][slot];
4595          if (&res->base.b != ssbo->buffer) //wrong context
4596             goto end;
4597          rebind_ssbo(ctx, shader, slot);
4598          has_write |= (ctx->writable_ssbos[shader] & BITFIELD64_BIT(slot)) != 0;
4599          num_rebinds++;
4600       }
4601    }
4602    rebind_mask &= ~BITFIELD_RANGE(TC_BINDING_SSBO_VS, MESA_SHADER_STAGES);
4603    if (expected_num_rebinds && num_rebinds >= expected_num_rebinds && !rebind_mask)
4604       goto end;
4605    const unsigned sampler_mask = rebind_mask ?
4606                                  rebind_mask & BITFIELD_RANGE(TC_BINDING_SAMPLERVIEW_VS, MESA_SHADER_STAGES) :
4607                                  BITFIELD_RANGE(TC_BINDING_SAMPLERVIEW_VS, MESA_SHADER_STAGES);
4608    u_foreach_bit(shader, sampler_mask >> TC_BINDING_SAMPLERVIEW_VS) {
4609       u_foreach_bit(slot, res->sampler_binds[shader]) {
4610          struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[shader][slot]);
4611          if (&res->base.b != sampler_view->base.texture) //wrong context
4612             goto end;
4613          rebind_tbo(ctx, shader, slot);
4614          num_rebinds++;
4615       }
4616    }
4617    rebind_mask &= ~BITFIELD_RANGE(TC_BINDING_SAMPLERVIEW_VS, MESA_SHADER_STAGES);
4618    if (expected_num_rebinds && num_rebinds >= expected_num_rebinds && !rebind_mask)
4619       goto end;
4620 
4621    const unsigned image_mask = rebind_mask ?
4622                                rebind_mask & BITFIELD_RANGE(TC_BINDING_IMAGE_VS, MESA_SHADER_STAGES) :
4623                                BITFIELD_RANGE(TC_BINDING_IMAGE_VS, MESA_SHADER_STAGES);
4624    unsigned num_image_rebinds_remaining = rebind_mask ? expected_num_rebinds - num_rebinds : res->image_bind_count[0] + res->image_bind_count[1];
4625    u_foreach_bit(shader, image_mask >> TC_BINDING_IMAGE_VS) {
4626       for (unsigned slot = 0; num_image_rebinds_remaining && slot < ctx->di.num_images[shader]; slot++) {
4627          struct zink_resource *cres = ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_IMAGE][shader][slot];
4628          if (res != cres)
4629             continue;
4630 
4631          rebind_ibo(ctx, shader, slot);
4632          const struct zink_image_view *image_view = &ctx->image_views[shader][slot];
4633          has_write |= (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) != 0;
4634          num_image_rebinds_remaining--;
4635          num_rebinds++;
4636       }
4637    }
4638 end:
4639    if (num_rebinds)
4640       zink_batch_resource_usage_set(ctx->bs, res, has_write, true);
4641    return num_rebinds;
4642 }
4643 
4644 void
zink_copy_buffer(struct zink_context * ctx,struct zink_resource * dst,struct zink_resource * src,unsigned dst_offset,unsigned src_offset,unsigned size)4645 zink_copy_buffer(struct zink_context *ctx, struct zink_resource *dst, struct zink_resource *src,
4646                  unsigned dst_offset, unsigned src_offset, unsigned size)
4647 {
4648    VkBufferCopy region;
4649    region.srcOffset = src_offset;
4650    region.dstOffset = dst_offset;
4651    region.size = size;
4652 
4653    struct pipe_box box;
4654    u_box_3d((int)src_offset, 0, 0, (int)size, 0, 0, &box);
4655    /* must barrier if something wrote the valid buffer range */
4656    bool valid_write = zink_check_valid_buffer_src_access(ctx, src, src_offset, size);
4657    bool unordered_src = !valid_write && !zink_check_unordered_transfer_access(src, 0, &box);
4658    zink_screen(ctx->base.screen)->buffer_barrier(ctx, src, VK_ACCESS_TRANSFER_READ_BIT, 0);
4659    bool unordered_dst = zink_resource_buffer_transfer_dst_barrier(ctx, dst, dst_offset, size);
4660    bool can_unorder = unordered_dst && unordered_src && !ctx->no_reorder;
4661    VkCommandBuffer cmdbuf = can_unorder ? ctx->bs->reordered_cmdbuf : zink_get_cmdbuf(ctx, src, dst);
4662    ctx->bs->has_reordered_work |= can_unorder;
4663    zink_batch_reference_resource_rw(ctx, src, false);
4664    zink_batch_reference_resource_rw(ctx, dst, true);
4665    if (unlikely(zink_debug & ZINK_DEBUG_SYNC)) {
4666       VkMemoryBarrier mb;
4667       mb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
4668       mb.pNext = NULL;
4669       mb.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
4670       mb.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
4671       VKCTX(CmdPipelineBarrier)(cmdbuf,
4672                                 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
4673                                 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
4674                                 0, 1, &mb, 0, NULL, 0, NULL);
4675    }
4676    bool marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "copy_buffer(%d)", size);
4677    VKCTX(CmdCopyBuffer)(cmdbuf, src->obj->buffer, dst->obj->buffer, 1, &region);
4678    zink_cmd_debug_marker_end(ctx, cmdbuf, marker);
4679 }
4680 
4681 void
zink_copy_image_buffer(struct zink_context * ctx,struct zink_resource * dst,struct zink_resource * src,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,unsigned src_level,const struct pipe_box * src_box,enum pipe_map_flags map_flags)4682 zink_copy_image_buffer(struct zink_context *ctx, struct zink_resource *dst, struct zink_resource *src,
4683                        unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
4684                        unsigned src_level, const struct pipe_box *src_box, enum pipe_map_flags map_flags)
4685 {
4686    struct zink_resource *img = dst->base.b.target == PIPE_BUFFER ? src : dst;
4687    struct zink_resource *use_img = img;
4688    struct zink_resource *buf = dst->base.b.target == PIPE_BUFFER ? dst : src;
4689    bool needs_present_readback = false;
4690 
4691    bool buf2img = buf == src;
4692    bool unsync = !!(map_flags & PIPE_MAP_UNSYNCHRONIZED);
4693    if (unsync) {
4694       util_queue_fence_wait(&ctx->flush_fence);
4695       util_queue_fence_reset(&ctx->unsync_fence);
4696    }
4697 
4698    if (buf2img) {
4699       if (zink_is_swapchain(img)) {
4700          if (!zink_kopper_acquire(ctx, img, UINT64_MAX))
4701             return;
4702       }
4703       struct pipe_box box = *src_box;
4704       box.x = dstx;
4705       box.y = dsty;
4706       box.z = dstz;
4707       zink_resource_image_transfer_dst_barrier(ctx, img, dst_level, &box, unsync);
4708       if (!unsync)
4709          zink_screen(ctx->base.screen)->buffer_barrier(ctx, buf, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
4710    } else {
4711       assert(!(map_flags & PIPE_MAP_UNSYNCHRONIZED));
4712       if (zink_is_swapchain(img))
4713          needs_present_readback = zink_kopper_acquire_readback(ctx, img, &use_img);
4714       zink_screen(ctx->base.screen)->image_barrier(ctx, use_img, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 0, 0);
4715       zink_resource_buffer_transfer_dst_barrier(ctx, buf, dstx, src_box->width);
4716    }
4717 
4718    VkBufferImageCopy region = {0};
4719    region.bufferOffset = buf2img ? src_box->x : dstx;
4720    region.bufferRowLength = 0;
4721    region.bufferImageHeight = 0;
4722    region.imageSubresource.mipLevel = buf2img ? dst_level : src_level;
4723    enum pipe_texture_target img_target = img->base.b.target;
4724    if (img->need_2D)
4725       img_target = img_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY;
4726    switch (img_target) {
4727    case PIPE_TEXTURE_CUBE:
4728    case PIPE_TEXTURE_CUBE_ARRAY:
4729    case PIPE_TEXTURE_2D_ARRAY:
4730    case PIPE_TEXTURE_1D_ARRAY:
4731       /* these use layer */
4732       region.imageSubresource.baseArrayLayer = buf2img ? dstz : src_box->z;
4733       region.imageSubresource.layerCount = src_box->depth;
4734       region.imageOffset.z = 0;
4735       region.imageExtent.depth = 1;
4736       break;
4737    case PIPE_TEXTURE_3D:
4738       /* this uses depth */
4739       region.imageSubresource.baseArrayLayer = 0;
4740       region.imageSubresource.layerCount = 1;
4741       region.imageOffset.z = buf2img ? dstz : src_box->z;
4742       region.imageExtent.depth = src_box->depth;
4743       break;
4744    default:
4745       /* these must only copy one layer */
4746       region.imageSubresource.baseArrayLayer = 0;
4747       region.imageSubresource.layerCount = 1;
4748       region.imageOffset.z = 0;
4749       region.imageExtent.depth = 1;
4750    }
4751    region.imageOffset.x = buf2img ? dstx : src_box->x;
4752    region.imageOffset.y = buf2img ? dsty : src_box->y;
4753 
4754    region.imageExtent.width = src_box->width;
4755    region.imageExtent.height = src_box->height;
4756 
4757    VkCommandBuffer cmdbuf = unsync ?
4758                             ctx->bs->unsynchronized_cmdbuf :
4759                             /* never promote to unordered if swapchain was acquired */
4760                             needs_present_readback ?
4761                             ctx->bs->cmdbuf :
4762                             buf2img ? zink_get_cmdbuf(ctx, buf, use_img) : zink_get_cmdbuf(ctx, use_img, buf);
4763    zink_batch_reference_resource_rw(ctx, use_img, buf2img);
4764    zink_batch_reference_resource_rw(ctx, buf, !buf2img);
4765    if (unsync) {
4766       ctx->bs->has_unsync = true;
4767       use_img->obj->unsync_access = true;
4768    }
4769 
4770    /* we're using u_transfer_helper_deinterleave, which means we'll be getting PIPE_MAP_* usage
4771     * to indicate whether to copy either the depth or stencil aspects
4772     */
4773    unsigned aspects = 0;
4774    if (map_flags) {
4775       assert((map_flags & (PIPE_MAP_DEPTH_ONLY | PIPE_MAP_STENCIL_ONLY)) !=
4776              (PIPE_MAP_DEPTH_ONLY | PIPE_MAP_STENCIL_ONLY));
4777       if (map_flags & PIPE_MAP_DEPTH_ONLY)
4778          aspects = VK_IMAGE_ASPECT_DEPTH_BIT;
4779       else if (map_flags & PIPE_MAP_STENCIL_ONLY)
4780          aspects = VK_IMAGE_ASPECT_STENCIL_BIT;
4781    }
4782    if (!aspects)
4783       aspects = img->aspect;
4784    if (unlikely(zink_debug & ZINK_DEBUG_SYNC)) {
4785       VkMemoryBarrier mb;
4786       mb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
4787       mb.pNext = NULL;
4788       mb.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
4789       mb.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
4790       VKCTX(CmdPipelineBarrier)(cmdbuf,
4791                                 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
4792                                 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
4793                                 0, 1, &mb, 0, NULL, 0, NULL);
4794    }
4795    while (aspects) {
4796       int aspect = 1 << u_bit_scan(&aspects);
4797       region.imageSubresource.aspectMask = aspect;
4798 
4799       /* MSAA transfers should have already been handled by U_TRANSFER_HELPER_MSAA_MAP, since
4800        * there's no way to resolve using this interface:
4801        *
4802        * srcImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT
4803        * - vkCmdCopyImageToBuffer spec
4804        *
4805        * dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT
4806        * - vkCmdCopyBufferToImage spec
4807        */
4808       assert(img->base.b.nr_samples <= 1);
4809       bool marker;
4810       if (buf2img) {
4811          marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "copy_buffer2image(%s, %dx%dx%d)",
4812                                                    util_format_short_name(dst->base.b.format),
4813                                                    region.imageExtent.width,
4814                                                    region.imageExtent.height,
4815                                                    MAX2(region.imageSubresource.layerCount, region.imageExtent.depth));
4816          VKCTX(CmdCopyBufferToImage)(cmdbuf, buf->obj->buffer, use_img->obj->image, use_img->layout, 1, &region);
4817       } else {
4818          marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "copy_image2buffer(%s, %dx%dx%d)",
4819                                                    util_format_short_name(src->base.b.format),
4820                                                    region.imageExtent.width,
4821                                                    region.imageExtent.height,
4822                                                    MAX2(region.imageSubresource.layerCount, region.imageExtent.depth));
4823          VKCTX(CmdCopyImageToBuffer)(cmdbuf, use_img->obj->image, use_img->layout, buf->obj->buffer, 1, &region);
4824       }
4825       zink_cmd_debug_marker_end(ctx, cmdbuf, marker);
4826    }
4827    if (unsync)
4828       util_queue_fence_signal(&ctx->unsync_fence);
4829    if (needs_present_readback) {
4830       assert(!unsync);
4831       if (buf2img) {
4832          img->obj->unordered_write = false;
4833          buf->obj->unordered_read = false;
4834       } else {
4835          img->obj->unordered_read = false;
4836          buf->obj->unordered_write = false;
4837       }
4838       zink_kopper_present_readback(ctx, img);
4839    }
4840 
4841    if (ctx->oom_flush && !ctx->in_rp && !ctx->unordered_blitting)
4842       flush_batch(ctx, false);
4843 }
4844 
4845 static void
zink_resource_copy_region(struct pipe_context * pctx,struct pipe_resource * pdst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * psrc,unsigned src_level,const struct pipe_box * src_box)4846 zink_resource_copy_region(struct pipe_context *pctx,
4847                           struct pipe_resource *pdst,
4848                           unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
4849                           struct pipe_resource *psrc,
4850                           unsigned src_level, const struct pipe_box *src_box)
4851 {
4852    struct zink_resource *dst = zink_resource(pdst);
4853    struct zink_resource *src = zink_resource(psrc);
4854    struct zink_context *ctx = zink_context(pctx);
4855    if (dst->base.b.target != PIPE_BUFFER && src->base.b.target != PIPE_BUFFER) {
4856       VkImageCopy region;
4857       /* fill struct holes */
4858       memset(&region, 0, sizeof(region));
4859       if (util_format_get_num_planes(src->base.b.format) == 1 &&
4860           util_format_get_num_planes(dst->base.b.format) == 1) {
4861       /* If neither the calling command’s srcImage nor the calling command’s dstImage
4862        * has a multi-planar image format then the aspectMask member of srcSubresource
4863        * and dstSubresource must match
4864        *
4865        * -VkImageCopy spec
4866        */
4867          assert(src->aspect == dst->aspect);
4868       } else
4869          unreachable("planar formats not yet handled");
4870 
4871 
4872       region.srcSubresource.aspectMask = src->aspect;
4873       region.srcSubresource.mipLevel = src_level;
4874       enum pipe_texture_target src_target = src->base.b.target;
4875       if (src->need_2D)
4876          src_target = src_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY;
4877       switch (src_target) {
4878       case PIPE_TEXTURE_CUBE:
4879       case PIPE_TEXTURE_CUBE_ARRAY:
4880       case PIPE_TEXTURE_2D_ARRAY:
4881       case PIPE_TEXTURE_1D_ARRAY:
4882          /* these use layer */
4883          region.srcSubresource.baseArrayLayer = src_box->z;
4884          region.srcSubresource.layerCount = src_box->depth;
4885          region.srcOffset.z = 0;
4886          region.extent.depth = 1;
4887          break;
4888       case PIPE_TEXTURE_3D:
4889          /* this uses depth */
4890          region.srcSubresource.baseArrayLayer = 0;
4891          region.srcSubresource.layerCount = 1;
4892          region.srcOffset.z = src_box->z;
4893          region.extent.depth = src_box->depth;
4894          break;
4895       default:
4896          /* these must only copy one layer */
4897          region.srcSubresource.baseArrayLayer = 0;
4898          region.srcSubresource.layerCount = 1;
4899          region.srcOffset.z = 0;
4900          region.extent.depth = 1;
4901       }
4902 
4903       region.srcOffset.x = src_box->x;
4904       region.srcOffset.y = src_box->y;
4905 
4906       region.dstSubresource.aspectMask = dst->aspect;
4907       region.dstSubresource.mipLevel = dst_level;
4908       enum pipe_texture_target dst_target = dst->base.b.target;
4909       if (dst->need_2D)
4910          dst_target = dst_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY;
4911       switch (dst_target) {
4912       case PIPE_TEXTURE_CUBE:
4913       case PIPE_TEXTURE_CUBE_ARRAY:
4914       case PIPE_TEXTURE_2D_ARRAY:
4915       case PIPE_TEXTURE_1D_ARRAY:
4916          /* these use layer */
4917          region.dstSubresource.baseArrayLayer = dstz;
4918          region.dstSubresource.layerCount = src_box->depth;
4919          region.dstOffset.z = 0;
4920          break;
4921       case PIPE_TEXTURE_3D:
4922          /* this uses depth */
4923          region.dstSubresource.baseArrayLayer = 0;
4924          region.dstSubresource.layerCount = 1;
4925          region.dstOffset.z = dstz;
4926          break;
4927       default:
4928          /* these must only copy one layer */
4929          region.dstSubresource.baseArrayLayer = 0;
4930          region.dstSubresource.layerCount = 1;
4931          region.dstOffset.z = 0;
4932       }
4933 
4934       region.dstOffset.x = dstx;
4935       region.dstOffset.y = dsty;
4936       region.extent.width = src_box->width;
4937       region.extent.height = src_box->height;
4938 
4939       /* ignore no-op copies */
4940       if (src == dst &&
4941           !memcmp(&region.dstOffset, &region.srcOffset, sizeof(region.srcOffset)) &&
4942           !memcmp(&region.dstSubresource, &region.srcSubresource, sizeof(region.srcSubresource)))
4943          return;
4944 
4945       zink_fb_clears_apply_or_discard(ctx, pdst, (struct u_rect){dstx, dstx + src_box->width, dsty, dsty + src_box->height}, false);
4946       zink_fb_clears_apply_region(ctx, psrc, zink_rect_from_box(src_box));
4947 
4948       zink_resource_setup_transfer_layouts(ctx, src, dst);
4949       VkCommandBuffer cmdbuf = zink_get_cmdbuf(ctx, src, dst);
4950       zink_batch_reference_resource_rw(ctx, src, false);
4951       zink_batch_reference_resource_rw(ctx, dst, true);
4952 
4953       if (unlikely(zink_debug & ZINK_DEBUG_SYNC)) {
4954          VkMemoryBarrier mb;
4955          mb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
4956          mb.pNext = NULL;
4957          mb.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
4958          mb.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
4959          VKCTX(CmdPipelineBarrier)(cmdbuf,
4960                                    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
4961                                    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
4962                                    0, 1, &mb, 0, NULL, 0, NULL);
4963       }
4964       bool marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "copy_image(%s->%s, %dx%dx%d)",
4965                                                 util_format_short_name(psrc->format),
4966                                                 util_format_short_name(pdst->format),
4967                                                 region.extent.width,
4968                                                 region.extent.height,
4969                                                 MAX2(region.srcSubresource.layerCount, region.extent.depth));
4970       VKCTX(CmdCopyImage)(cmdbuf, src->obj->image, src->layout,
4971                      dst->obj->image, dst->layout,
4972                      1, &region);
4973       zink_cmd_debug_marker_end(ctx, cmdbuf, marker);
4974    } else if (dst->base.b.target == PIPE_BUFFER &&
4975               src->base.b.target == PIPE_BUFFER) {
4976       zink_copy_buffer(ctx, dst, src, dstx, src_box->x, src_box->width);
4977    } else
4978       zink_copy_image_buffer(ctx, dst, src, dst_level, dstx, dsty, dstz, src_level, src_box, 0);
4979    if (ctx->oom_flush && !ctx->in_rp && !ctx->unordered_blitting)
4980       flush_batch(ctx, false);
4981 }
4982 
4983 static bool
zink_resource_commit(struct pipe_context * pctx,struct pipe_resource * pres,unsigned level,struct pipe_box * box,bool commit)4984 zink_resource_commit(struct pipe_context *pctx, struct pipe_resource *pres, unsigned level, struct pipe_box *box, bool commit)
4985 {
4986    struct zink_context *ctx = zink_context(pctx);
4987    struct zink_resource *res = zink_resource(pres);
4988 
4989    /* if any current usage exists, flush the queue */
4990    if (zink_resource_has_unflushed_usage(res))
4991       zink_flush_queue(ctx);
4992 
4993    bool ret = zink_bo_commit(ctx, res, level, box, commit, &ctx->bs->sparse_semaphore);
4994    if (ret) {
4995       zink_batch_reference_resource_rw(ctx, res, true);
4996       ctx->bs->has_work = true;
4997    } else {
4998       check_device_lost(ctx);
4999    }
5000 
5001    return ret;
5002 }
5003 
5004 static void
rebind_image(struct zink_context * ctx,struct zink_resource * res)5005 rebind_image(struct zink_context *ctx, struct zink_resource *res)
5006 {
5007    assert(!ctx->blitting);
5008    if (res->fb_binds)
5009       zink_rebind_framebuffer(ctx, res);
5010    if (!zink_resource_has_binds(res))
5011       return;
5012    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
5013       if (res->sampler_binds[i]) {
5014          for (unsigned j = 0; j < ctx->di.num_sampler_views[i]; j++) {
5015             struct zink_sampler_view *sv = zink_sampler_view(ctx->sampler_views[i][j]);
5016             if (sv && sv->base.texture == &res->base.b) {
5017                struct pipe_surface *psurf = &sv->image_view->base;
5018                zink_rebind_surface(ctx, &psurf);
5019                sv->image_view = zink_surface(psurf);
5020                ctx->invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, j, 1);
5021                update_descriptor_state_sampler(ctx, i, j, res);
5022             }
5023          }
5024       }
5025       if (!res->image_bind_count[i == MESA_SHADER_COMPUTE])
5026          continue;
5027       for (unsigned j = 0; j < ctx->di.num_images[i]; j++) {
5028          if (zink_resource(ctx->image_views[i][j].base.resource) == res) {
5029             ctx->invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_IMAGE, j, 1);
5030             update_descriptor_state_image(ctx, i, j, res);
5031             _mesa_set_add(ctx->need_barriers[i == MESA_SHADER_COMPUTE], res);
5032          }
5033       }
5034    }
5035 }
5036 
5037 bool
zink_resource_rebind(struct zink_context * ctx,struct zink_resource * res)5038 zink_resource_rebind(struct zink_context *ctx, struct zink_resource *res)
5039 {
5040    if (res->base.b.target == PIPE_BUFFER) {
5041       /* force counter buffer reset */
5042       res->so_valid = false;
5043       return rebind_buffer(ctx, res, 0, 0) == res->bind_count[0] + res->bind_count[1];
5044    }
5045    rebind_image(ctx, res);
5046    return false;
5047 }
5048 
5049 void
zink_rebind_all_buffers(struct zink_context * ctx)5050 zink_rebind_all_buffers(struct zink_context *ctx)
5051 {
5052    ctx->vertex_buffers_dirty = ctx->gfx_pipeline_state.vertex_buffers_enabled_mask > 0;
5053    ctx->dirty_so_targets = ctx->num_so_targets > 0;
5054    if (ctx->num_so_targets)
5055       zink_screen(ctx->base.screen)->buffer_barrier(ctx, zink_resource(ctx->dummy_xfb_buffer),
5056                                    VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT);
5057    for (unsigned shader = MESA_SHADER_VERTEX; shader < MESA_SHADER_STAGES; shader++) {
5058       for (unsigned slot = 0; slot < ctx->di.num_ubos[shader]; slot++) {
5059          struct zink_resource *res = rebind_ubo(ctx, shader, slot);
5060          if (res)
5061             zink_batch_resource_usage_set(ctx->bs, res, false, true);
5062       }
5063       for (unsigned slot = 0; slot < ctx->di.num_sampler_views[shader]; slot++) {
5064          struct zink_resource *res = rebind_tbo(ctx, shader, slot);
5065          if (res)
5066             zink_batch_resource_usage_set(ctx->bs, res, false, true);
5067       }
5068       for (unsigned slot = 0; slot < ctx->di.num_ssbos[shader]; slot++) {
5069          struct zink_resource *res = rebind_ssbo(ctx, shader, slot);
5070          if (res)
5071             zink_batch_resource_usage_set(ctx->bs, res, (ctx->writable_ssbos[shader] & BITFIELD64_BIT(slot)) != 0, true);
5072       }
5073       for (unsigned slot = 0; slot < ctx->di.num_images[shader]; slot++) {
5074          struct zink_resource *res = rebind_ibo(ctx, shader, slot);
5075          if (res)
5076             zink_batch_resource_usage_set(ctx->bs, res, (ctx->image_views[shader][slot].base.access & PIPE_IMAGE_ACCESS_WRITE) != 0, true);
5077       }
5078    }
5079 }
5080 
5081 void
zink_rebind_all_images(struct zink_context * ctx)5082 zink_rebind_all_images(struct zink_context *ctx)
5083 {
5084    assert(!ctx->blitting);
5085    rebind_fb_state(ctx, NULL, false);
5086     for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
5087       for (unsigned j = 0; j < ctx->di.num_sampler_views[i]; j++) {
5088          struct zink_sampler_view *sv = zink_sampler_view(ctx->sampler_views[i][j]);
5089          if (!sv || !sv->image_view || sv->image_view->base.texture->target == PIPE_BUFFER)
5090             continue;
5091          struct zink_resource *res = zink_resource(sv->image_view->base.texture);
5092          if (res->obj != sv->image_view->obj) {
5093              struct pipe_surface *psurf = &sv->image_view->base;
5094              zink_rebind_surface(ctx, &psurf);
5095              sv->image_view = zink_surface(psurf);
5096              ctx->invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, j, 1);
5097              update_descriptor_state_sampler(ctx, i, j, res);
5098          }
5099       }
5100       for (unsigned j = 0; j < ctx->di.num_images[i]; j++) {
5101          struct zink_image_view *image_view = &ctx->image_views[i][j];
5102          struct zink_resource *res = zink_resource(image_view->base.resource);
5103          if (!res || res->base.b.target == PIPE_BUFFER)
5104             continue;
5105          if (ctx->image_views[i][j].surface->obj != res->obj) {
5106             zink_surface_reference(zink_screen(ctx->base.screen), &image_view->surface, NULL);
5107             image_view->surface = create_image_surface(ctx, &image_view->base, i == MESA_SHADER_COMPUTE);
5108             ctx->invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_IMAGE, j, 1);
5109             update_descriptor_state_image(ctx, i, j, res);
5110             _mesa_set_add(ctx->need_barriers[i == MESA_SHADER_COMPUTE], res);
5111          }
5112       }
5113    }
5114 }
5115 
5116 static void
zink_context_replace_buffer_storage(struct pipe_context * pctx,struct pipe_resource * dst,struct pipe_resource * src,unsigned num_rebinds,uint32_t rebind_mask,uint32_t delete_buffer_id)5117 zink_context_replace_buffer_storage(struct pipe_context *pctx, struct pipe_resource *dst,
5118                                     struct pipe_resource *src, unsigned num_rebinds,
5119                                     uint32_t rebind_mask, uint32_t delete_buffer_id)
5120 {
5121    struct zink_resource *d = zink_resource(dst);
5122    struct zink_resource *s = zink_resource(src);
5123    struct zink_context *ctx = zink_context(pctx);
5124    struct zink_screen *screen = zink_screen(pctx->screen);
5125 
5126    assert(d->internal_format == s->internal_format);
5127    assert(d->obj);
5128    assert(s->obj);
5129    util_idalloc_mt_free(&screen->buffer_ids, delete_buffer_id);
5130    zink_batch_reference_resource(ctx, d);
5131    /* don't be too creative */
5132    zink_resource_object_reference(screen, &d->obj, s->obj);
5133    d->valid_buffer_range = s->valid_buffer_range;
5134    s->real_buffer_range = &d->valid_buffer_range;
5135    zink_resource_copies_reset(d);
5136    /* force counter buffer reset */
5137    d->so_valid = false;
5138    /* FIXME: tc buffer sharedness tracking */
5139    if (!num_rebinds) {
5140       num_rebinds = d->bind_count[0] + d->bind_count[1];
5141       rebind_mask = 0;
5142    }
5143    if (num_rebinds && rebind_buffer(ctx, d, rebind_mask, num_rebinds) < num_rebinds)
5144       ctx->buffer_rebind_counter = p_atomic_inc_return(&screen->buffer_rebind_counter);
5145 }
5146 
5147 static bool
zink_context_is_resource_busy(struct pipe_screen * pscreen,struct pipe_resource * pres,unsigned usage)5148 zink_context_is_resource_busy(struct pipe_screen *pscreen, struct pipe_resource *pres, unsigned usage)
5149 {
5150    struct zink_screen *screen = zink_screen(pscreen);
5151    struct zink_resource *res = zink_resource(pres);
5152    uint32_t check_usage = 0;
5153    if (usage & PIPE_MAP_UNSYNCHRONIZED && (!res->obj->unsync_access || zink_is_swapchain(res)))
5154       return true;
5155    if (usage & PIPE_MAP_READ)
5156       check_usage |= ZINK_RESOURCE_ACCESS_WRITE;
5157    if (usage & PIPE_MAP_WRITE)
5158       check_usage |= ZINK_RESOURCE_ACCESS_RW;
5159    return !zink_resource_usage_check_completion(screen, res, check_usage);
5160 }
5161 
5162 static void
zink_emit_string_marker(struct pipe_context * pctx,const char * string,int len)5163 zink_emit_string_marker(struct pipe_context *pctx,
5164                         const char *string, int len)
5165 {
5166    struct zink_screen *screen = zink_screen(pctx->screen);
5167    struct zink_context *ctx = zink_context(pctx);
5168 
5169    /* make sure string is nul-terminated */
5170    char buf[512], *temp = NULL;
5171    if (len < ARRAY_SIZE(buf)) {
5172       memcpy(buf, string, len);
5173       buf[len] = '\0';
5174       string = buf;
5175    } else
5176       string = temp = strndup(string, len);
5177 
5178    VkDebugUtilsLabelEXT label = {
5179       VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, NULL,
5180       string,
5181       { 0 }
5182    };
5183    screen->vk.CmdInsertDebugUtilsLabelEXT(ctx->bs->cmdbuf, &label);
5184    free(temp);
5185 }
5186 
5187 struct pipe_surface *
zink_get_dummy_pipe_surface(struct zink_context * ctx,int samples_index)5188 zink_get_dummy_pipe_surface(struct zink_context *ctx, int samples_index)
5189 {
5190    unsigned size = calc_max_dummy_fbo_size(ctx);
5191    bool needs_null_init = false;
5192    if (ctx->dummy_surface[samples_index]) {
5193       /* delete old surface if ETOOSMALL */
5194       struct zink_resource *res = zink_resource(ctx->dummy_surface[samples_index]->texture);
5195       if (res->base.b.width0 > size || res->base.b.height0 > size) {
5196          pipe_surface_release(&ctx->base, &ctx->dummy_surface[samples_index]);
5197          needs_null_init = !samples_index && ctx->di.null_fbfetch_init;
5198          if (!samples_index)
5199             ctx->di.null_fbfetch_init = false;
5200       }
5201    }
5202    if (!ctx->dummy_surface[samples_index]) {
5203       ctx->dummy_surface[samples_index] = zink_surface_create_null(ctx, PIPE_TEXTURE_2D, size, size, BITFIELD_BIT(samples_index));
5204       assert(ctx->dummy_surface[samples_index]);
5205       /* This is possibly used with imageLoad which according to GL spec must return 0 */
5206       if (!samples_index) {
5207          union pipe_color_union color = {0};
5208          struct pipe_box box;
5209          u_box_2d(0, 0, size, size, &box);
5210          ctx->base.clear_texture(&ctx->base, ctx->dummy_surface[samples_index]->texture, 0, &box, &color);
5211       }
5212    }
5213    if (needs_null_init)
5214       init_null_fbfetch(ctx);
5215    return ctx->dummy_surface[samples_index];
5216 }
5217 
5218 struct zink_surface *
zink_get_dummy_surface(struct zink_context * ctx,int samples_index)5219 zink_get_dummy_surface(struct zink_context *ctx, int samples_index)
5220 {
5221    return zink_csurface(zink_get_dummy_pipe_surface(ctx, samples_index));
5222 
5223 }
5224 
5225 static void
zink_tc_parse_dsa(void * state,struct tc_renderpass_info * info)5226 zink_tc_parse_dsa(void *state, struct tc_renderpass_info *info)
5227 {
5228    struct zink_depth_stencil_alpha_state *cso = state;
5229    info->zsbuf_write_dsa |= (cso->hw_state.depth_write || cso->hw_state.stencil_test);
5230    info->zsbuf_read_dsa |= (cso->hw_state.depth_test || cso->hw_state.stencil_test);
5231    /* TODO: if zsbuf fbfetch is ever supported */
5232 }
5233 
5234 static void
zink_tc_parse_fs(void * state,struct tc_renderpass_info * info)5235 zink_tc_parse_fs(void *state, struct tc_renderpass_info *info)
5236 {
5237    struct zink_shader *zs = state;
5238    info->zsbuf_write_fs |= zs->info.outputs_written & (BITFIELD64_BIT(FRAG_RESULT_DEPTH) | BITFIELD64_BIT(FRAG_RESULT_STENCIL));
5239    /* TODO: if >1 fbfetch attachment is ever supported */
5240    info->cbuf_fbfetch |= zs->info.fs.uses_fbfetch_output ? BITFIELD_BIT(0) : 0;
5241 }
5242 
5243 void
zink_parse_tc_info(struct zink_context * ctx)5244 zink_parse_tc_info(struct zink_context *ctx)
5245 {
5246    struct tc_renderpass_info *info = &ctx->dynamic_fb.tc_info;
5247    /* reset cso info first */
5248    info->data16[2] = 0;
5249    if (ctx->gfx_stages[MESA_SHADER_FRAGMENT])
5250       zink_tc_parse_fs(ctx->gfx_stages[MESA_SHADER_FRAGMENT], info);
5251    if (ctx->dsa_state)
5252       zink_tc_parse_dsa(ctx->dsa_state, info);
5253    if (ctx->zsbuf_unused == zink_is_zsbuf_used(ctx))
5254       ctx->rp_layout_changed = true;
5255 }
5256 
5257 struct pipe_context *
zink_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)5258 zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
5259 {
5260    struct zink_screen *screen = zink_screen(pscreen);
5261    struct zink_context *ctx = rzalloc(NULL, struct zink_context);
5262    bool is_copy_only = (flags & ZINK_CONTEXT_COPY_ONLY) > 0;
5263    bool is_compute_only = (flags & PIPE_CONTEXT_COMPUTE_ONLY) > 0;
5264    bool is_robust = (flags & PIPE_CONTEXT_ROBUST_BUFFER_ACCESS) > 0;
5265    if (!ctx)
5266       goto fail;
5267 
5268    ctx->flags = flags;
5269    ctx->pipeline_changed[0] = ctx->pipeline_changed[1] = true;
5270    ctx->gfx_pipeline_state.dirty = true;
5271    ctx->gfx_pipeline_state.dyn_state2.vertices_per_patch = 1;
5272    ctx->gfx_pipeline_state.uses_dynamic_stride = screen->info.have_EXT_extended_dynamic_state ||
5273                                                  screen->info.have_EXT_vertex_input_dynamic_state;
5274    ctx->compute_pipeline_state.dirty = true;
5275    ctx->fb_changed = ctx->rp_changed = true;
5276    ctx->sample_mask_changed = true;
5277    ctx->gfx_pipeline_state.gfx_prim_mode = MESA_PRIM_COUNT;
5278    ctx->gfx_pipeline_state.shader_rast_prim = MESA_PRIM_COUNT;
5279    ctx->gfx_pipeline_state.rast_prim = MESA_PRIM_COUNT;
5280 
5281    zink_init_draw_functions(ctx, screen);
5282    zink_init_grid_functions(ctx);
5283 
5284    ctx->base.screen = pscreen;
5285    ctx->base.priv = priv;
5286 
5287    ctx->base.destroy = zink_context_destroy;
5288    ctx->base.set_debug_callback = zink_set_debug_callback;
5289    ctx->base.get_device_reset_status = zink_get_device_reset_status;
5290    ctx->base.set_device_reset_callback = zink_set_device_reset_callback;
5291 
5292    zink_context_state_init(&ctx->base);
5293 
5294    ctx->base.create_sampler_state = zink_create_sampler_state;
5295    ctx->base.bind_sampler_states = screen->info.have_EXT_non_seamless_cube_map ? zink_bind_sampler_states : zink_bind_sampler_states_nonseamless;
5296    ctx->base.delete_sampler_state = zink_delete_sampler_state;
5297 
5298    ctx->base.create_sampler_view = zink_create_sampler_view;
5299    ctx->base.set_sampler_views = zink_set_sampler_views;
5300    ctx->base.sampler_view_destroy = zink_sampler_view_destroy;
5301    ctx->base.get_sample_position = zink_get_sample_position;
5302    ctx->base.set_sample_locations = zink_set_sample_locations;
5303 
5304    zink_program_init(ctx);
5305 
5306    if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
5307       ctx->base.set_constant_buffer = zink_set_constant_buffer_db;
5308       ctx->base.set_shader_buffers = zink_set_shader_buffers_db;
5309    } else {
5310       ctx->base.set_constant_buffer = zink_set_constant_buffer_lazy;
5311       ctx->base.set_shader_buffers = zink_set_shader_buffers_lazy;
5312    }
5313    ctx->base.set_polygon_stipple = zink_set_polygon_stipple;
5314    ctx->base.set_vertex_buffers = zink_set_vertex_buffers;
5315    ctx->base.set_viewport_states = zink_set_viewport_states;
5316    ctx->base.set_scissor_states = zink_set_scissor_states;
5317    ctx->base.set_inlinable_constants = zink_set_inlinable_constants;
5318    ctx->base.set_shader_images = zink_set_shader_images;
5319    ctx->base.set_framebuffer_state = zink_set_framebuffer_state;
5320    ctx->base.set_stencil_ref = zink_set_stencil_ref;
5321    ctx->base.set_clip_state = zink_set_clip_state;
5322    ctx->base.set_blend_color = zink_set_blend_color;
5323    ctx->base.set_tess_state = zink_set_tess_state;
5324    ctx->base.set_patch_vertices = zink_set_patch_vertices;
5325 
5326    ctx->base.set_min_samples = zink_set_min_samples;
5327    ctx->gfx_pipeline_state.min_samples = 0;
5328    ctx->base.set_sample_mask = zink_set_sample_mask;
5329    ctx->gfx_pipeline_state.sample_mask = UINT32_MAX;
5330 
5331    ctx->base.clear = zink_clear;
5332    ctx->base.clear_texture = screen->info.have_KHR_dynamic_rendering ? zink_clear_texture_dynamic : zink_clear_texture;
5333    ctx->base.clear_buffer = zink_clear_buffer;
5334    ctx->base.clear_render_target = zink_clear_render_target;
5335    ctx->base.clear_depth_stencil = zink_clear_depth_stencil;
5336 
5337    ctx->base.create_fence_fd = zink_create_fence_fd;
5338    ctx->base.fence_server_sync = zink_fence_server_sync;
5339    ctx->base.fence_server_signal = zink_fence_server_signal;
5340    ctx->base.flush = zink_flush;
5341    ctx->base.memory_barrier = zink_memory_barrier;
5342    ctx->base.texture_barrier = zink_texture_barrier;
5343    ctx->base.evaluate_depth_buffer = zink_evaluate_depth_buffer;
5344 
5345    ctx->base.resource_commit = zink_resource_commit;
5346    ctx->base.resource_copy_region = zink_resource_copy_region;
5347    ctx->base.blit = zink_blit;
5348    ctx->base.create_stream_output_target = zink_create_stream_output_target;
5349    ctx->base.stream_output_target_destroy = zink_stream_output_target_destroy;
5350 
5351    ctx->base.set_stream_output_targets = zink_set_stream_output_targets;
5352    ctx->base.flush_resource = zink_flush_resource;
5353    if (screen->info.have_KHR_buffer_device_address)
5354       ctx->base.set_global_binding = zink_set_global_binding;
5355 
5356    ctx->base.emit_string_marker = zink_emit_string_marker;
5357 
5358    zink_context_surface_init(&ctx->base);
5359    zink_context_resource_init(&ctx->base);
5360    zink_context_query_init(&ctx->base);
5361 
5362    util_queue_fence_init(&ctx->flush_fence);
5363    util_queue_fence_init(&ctx->unsync_fence);
5364 
5365    list_inithead(&ctx->query_pools);
5366    _mesa_set_init(&ctx->update_barriers[0][0], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal);
5367    _mesa_set_init(&ctx->update_barriers[1][0], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal);
5368    _mesa_set_init(&ctx->update_barriers[0][1], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal);
5369    _mesa_set_init(&ctx->update_barriers[1][1], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal);
5370    ctx->need_barriers[0] = &ctx->update_barriers[0][0];
5371    ctx->need_barriers[1] = &ctx->update_barriers[1][0];
5372 
5373    slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
5374    slab_create_child(&ctx->transfer_pool_unsync, &screen->transfer_pool);
5375 
5376    ctx->base.stream_uploader = u_upload_create_default(&ctx->base);
5377    ctx->base.const_uploader = u_upload_create_default(&ctx->base);
5378    for (int i = 0; i < ARRAY_SIZE(ctx->fb_clears); i++)
5379       util_dynarray_init(&ctx->fb_clears[i].clears, ctx);
5380 
5381    if (!is_copy_only) {
5382       ctx->blitter = util_blitter_create(&ctx->base);
5383       if (!ctx->blitter)
5384          goto fail;
5385       if (screen->driver_workarounds.inconsistent_interpolation)
5386          ctx->blitter->draw_rectangle = zink_draw_rectangle;
5387    }
5388 
5389    zink_set_last_vertex_key(ctx)->last_vertex_stage = true;
5390    ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base.last_vertex_stage = true;
5391    zink_set_tcs_key_patches(ctx, 1);
5392    if (!screen->optimal_keys) {
5393       ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].size = sizeof(struct zink_vs_key_base);
5394       ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_EVAL].size = sizeof(struct zink_vs_key_base);
5395       ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].size = sizeof(struct zink_tcs_key);
5396       ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_GEOMETRY].size = sizeof(struct zink_gs_key);
5397       ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].size = sizeof(struct zink_fs_key);
5398 
5399       /* this condition must be updated if new fields are added to zink_cs_key */
5400       if (screen->driver_compiler_workarounds.lower_robustImageAccess2)
5401     	  ctx->compute_pipeline_state.key.size = sizeof(struct zink_cs_key);
5402 
5403       if (is_robust && screen->driver_compiler_workarounds.lower_robustImageAccess2) {
5404          ctx->compute_pipeline_state.key.key.cs.robust_access = true;
5405          for (gl_shader_stage pstage = MESA_SHADER_VERTEX; pstage < MESA_SHADER_FRAGMENT; pstage++)
5406             ctx->gfx_pipeline_state.shader_keys.key[pstage].key.vs_base.robust_access = true;
5407          ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.robust_access = true;
5408       }
5409    }
5410    _mesa_hash_table_init(&ctx->framebuffer_cache, ctx, hash_framebuffer_imageless, equals_framebuffer_imageless);
5411    if (!zink_init_render_pass(ctx))
5412       goto fail;
5413    for (unsigned i = 0; i < ARRAY_SIZE(ctx->rendering_state_cache); i++)
5414       _mesa_set_init(&ctx->rendering_state_cache[i], ctx, hash_rendering_state, equals_rendering_state);
5415    ctx->dynamic_fb.info.pColorAttachments = ctx->dynamic_fb.attachments;
5416    ctx->dynamic_fb.info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
5417    for (unsigned i = 0; i < ARRAY_SIZE(ctx->dynamic_fb.attachments); i++) {
5418       VkRenderingAttachmentInfo *att = &ctx->dynamic_fb.attachments[i];
5419       att->sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
5420       att->imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
5421       att->resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
5422       att->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
5423    }
5424    ctx->gfx_pipeline_state.rendering_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO;
5425    ctx->gfx_pipeline_state.rendering_info.pColorAttachmentFormats = ctx->gfx_pipeline_state.rendering_formats;
5426    ctx->gfx_pipeline_state.feedback_loop = screen->driver_workarounds.always_feedback_loop;
5427    ctx->gfx_pipeline_state.feedback_loop_zs = screen->driver_workarounds.always_feedback_loop_zs;
5428 
5429    const uint32_t data[] = {0};
5430    if (!is_copy_only) {
5431       ctx->dummy_vertex_buffer = pipe_buffer_create(&screen->base,
5432          PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_SHADER_IMAGE, PIPE_USAGE_IMMUTABLE, sizeof(data));
5433       if (!ctx->dummy_vertex_buffer)
5434          goto fail;
5435       ctx->dummy_xfb_buffer = pipe_buffer_create(&screen->base,
5436          PIPE_BIND_STREAM_OUTPUT, PIPE_USAGE_IMMUTABLE, sizeof(data));
5437       if (!ctx->dummy_xfb_buffer)
5438          goto fail;
5439    }
5440    if (!is_copy_only) {
5441       VkBufferViewCreateInfo bvci = create_bvci(ctx, zink_resource(ctx->dummy_vertex_buffer), PIPE_FORMAT_R8G8B8A8_UNORM, 0, sizeof(data));
5442       ctx->dummy_bufferview = get_buffer_view(ctx, zink_resource(ctx->dummy_vertex_buffer), &bvci);
5443       if (!ctx->dummy_bufferview)
5444          goto fail;
5445 
5446       if (!zink_descriptors_init(ctx))
5447          goto fail;
5448    }
5449 
5450    if (!is_copy_only && !is_compute_only) {
5451       ctx->base.create_texture_handle = zink_create_texture_handle;
5452       ctx->base.delete_texture_handle = zink_delete_texture_handle;
5453       ctx->base.make_texture_handle_resident = zink_make_texture_handle_resident;
5454       ctx->base.create_image_handle = zink_create_image_handle;
5455       ctx->base.delete_image_handle = zink_delete_image_handle;
5456       ctx->base.make_image_handle_resident = zink_make_image_handle_resident;
5457       for (unsigned i = 0; i < 2; i++) {
5458          _mesa_hash_table_init(&ctx->di.bindless[i].img_handles, ctx, _mesa_hash_pointer, _mesa_key_pointer_equal);
5459          _mesa_hash_table_init(&ctx->di.bindless[i].tex_handles, ctx, _mesa_hash_pointer, _mesa_key_pointer_equal);
5460 
5461          /* allocate 1024 slots and reserve slot 0 */
5462          util_idalloc_init(&ctx->di.bindless[i].tex_slots, ZINK_MAX_BINDLESS_HANDLES);
5463          util_idalloc_alloc(&ctx->di.bindless[i].tex_slots);
5464          util_idalloc_init(&ctx->di.bindless[i].img_slots, ZINK_MAX_BINDLESS_HANDLES);
5465          util_idalloc_alloc(&ctx->di.bindless[i].img_slots);
5466          if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
5467             ctx->di.bindless[i].db.buffer_infos = malloc(sizeof(VkDescriptorAddressInfoEXT) * ZINK_MAX_BINDLESS_HANDLES);
5468             if (!ctx->di.bindless[i].db.buffer_infos) {
5469                mesa_loge("ZINK: failed to allocate ctx->di.bindless[%d].db.buffer_infos!",i);
5470                goto fail;
5471             }
5472             for (unsigned j = 0; j < ZINK_MAX_BINDLESS_HANDLES; j++) {
5473                ctx->di.bindless[i].db.buffer_infos[j].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT;
5474                ctx->di.bindless[i].db.buffer_infos[j].pNext = NULL;
5475             }
5476          } else {
5477             ctx->di.bindless[i].t.buffer_infos = malloc(sizeof(VkBufferView) * ZINK_MAX_BINDLESS_HANDLES);
5478             if (!ctx->di.bindless[i].t.buffer_infos) {
5479                mesa_loge("ZINK: failed to allocate ctx->di.bindless[%d].t.buffer_infos!",i);
5480                goto fail;
5481             }
5482          }
5483          ctx->di.bindless[i].img_infos = malloc(sizeof(VkDescriptorImageInfo) * ZINK_MAX_BINDLESS_HANDLES);
5484          if (!ctx->di.bindless[i].img_infos) {
5485             mesa_loge("ZINK: failed to allocate ctx->di.bindless[%d].img_infos!",i);
5486             goto fail;
5487          }
5488          util_dynarray_init(&ctx->di.bindless[i].updates, NULL);
5489          util_dynarray_init(&ctx->di.bindless[i].resident, NULL);
5490       }
5491    }
5492 
5493    zink_start_batch(ctx);
5494    if (!ctx->bs)
5495       goto fail;
5496 
5497    if (screen->compact_descriptors)
5498       ctx->invalidate_descriptor_state = zink_context_invalidate_descriptor_state_compact;
5499    else
5500       ctx->invalidate_descriptor_state = zink_context_invalidate_descriptor_state;
5501    if (!is_copy_only && !is_compute_only) {
5502       pipe_buffer_write_nooverlap(&ctx->base, ctx->dummy_vertex_buffer, 0, sizeof(data), data);
5503       pipe_buffer_write_nooverlap(&ctx->base, ctx->dummy_xfb_buffer, 0, sizeof(data), data);
5504       if (screen->info.have_EXT_color_write_enable)
5505          reapply_color_write(ctx);
5506 
5507       /* set on startup just to avoid validation errors if a draw comes through without
5508       * a tess shader later
5509       */
5510       if (screen->info.dynamic_state2_feats.extendedDynamicState2PatchControlPoints) {
5511          VKCTX(CmdSetPatchControlPointsEXT)(ctx->bs->cmdbuf, 1);
5512          VKCTX(CmdSetPatchControlPointsEXT)(ctx->bs->reordered_cmdbuf, 1);
5513       }
5514    }
5515    if (!is_copy_only) {
5516       for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
5517          /* need to update these based on screen config for null descriptors */
5518          for (unsigned j = 0; j < ARRAY_SIZE(ctx->di.t.ubos[i]); j++) {
5519             if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
5520                update_descriptor_state_ubo_db(ctx, i, j, NULL);
5521                ctx->di.db.ubos[i][j].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT;
5522             } else {
5523                update_descriptor_state_ubo_lazy(ctx, i, j, NULL);
5524             }
5525          }
5526          for (unsigned j = 0; j < ARRAY_SIZE(ctx->di.textures[i]); j++) {
5527             update_descriptor_state_sampler(ctx, i, j, NULL);
5528             if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB)
5529                ctx->di.db.tbos[i][j].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT;
5530          }
5531          for (unsigned j = 0; j < ARRAY_SIZE(ctx->di.t.ssbos[i]); j++) {
5532             if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
5533                update_descriptor_state_ssbo_db(ctx, i, j, NULL);
5534                ctx->di.db.ssbos[i][j].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT;
5535             } else {
5536                update_descriptor_state_ssbo_lazy(ctx, i, j, NULL);
5537             }
5538          }
5539          for (unsigned j = 0; j < ARRAY_SIZE(ctx->di.images[i]); j++) {
5540             update_descriptor_state_image(ctx, i, j, NULL);
5541             if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB)
5542                ctx->di.db.texel_images[i][j].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT;
5543          }
5544       }
5545 
5546       p_atomic_inc(&screen->base.num_contexts);
5547    }
5548 
5549    zink_select_draw_vbo(ctx);
5550    zink_select_launch_grid(ctx);
5551 
5552    if (!is_copy_only && zink_debug & ZINK_DEBUG_SHADERDB) {
5553       if (!screen->info.have_EXT_vertex_input_dynamic_state) {
5554          struct pipe_vertex_element velems[32] = {0};
5555          for (unsigned i = 0; i < ARRAY_SIZE(velems); i++)
5556             velems[i].src_format = PIPE_FORMAT_R8G8B8_UNORM;
5557          void *state = ctx->base.create_vertex_elements_state(&ctx->base, ARRAY_SIZE(velems), velems);
5558          ctx->base.bind_vertex_elements_state(&ctx->base, state);
5559       }
5560       ctx->gfx_pipeline_state.sample_mask = BITFIELD_MASK(32);
5561       struct pipe_framebuffer_state fb = {0};
5562       fb.cbufs[0] = zink_get_dummy_pipe_surface(ctx, 0);
5563       fb.nr_cbufs = 1;
5564       fb.width = fb.height = 256;
5565       ctx->base.set_framebuffer_state(&ctx->base, &fb);
5566       ctx->disable_fs = true;
5567       struct pipe_depth_stencil_alpha_state dsa = {0};
5568       void *state = ctx->base.create_depth_stencil_alpha_state(&ctx->base, &dsa);
5569       ctx->base.bind_depth_stencil_alpha_state(&ctx->base, state);
5570 
5571       struct pipe_blend_state blend = {
5572          .rt[0].colormask = 0xF
5573       };
5574 
5575       void *blend_state = ctx->base.create_blend_state(&ctx->base, &blend);
5576       ctx->base.bind_blend_state(&ctx->base, blend_state);
5577 
5578       zink_batch_rp(ctx);
5579    }
5580 
5581    if (!is_compute_only && zink_debug & ZINK_DEBUG_NOREORDER)
5582       ctx->no_reorder = true;
5583 
5584    if (!(flags & PIPE_CONTEXT_PREFER_THREADED) || flags & PIPE_CONTEXT_COMPUTE_ONLY) {
5585       return &ctx->base;
5586    }
5587 
5588    struct threaded_context *tc = (struct threaded_context*)threaded_context_create(&ctx->base, &screen->transfer_pool,
5589                                                      zink_context_replace_buffer_storage,
5590                                                      &(struct threaded_context_options){
5591                                                         .create_fence = zink_create_tc_fence_for_tc,
5592                                                         .is_resource_busy = zink_context_is_resource_busy,
5593                                                         .driver_calls_flush_notify = !screen->driver_workarounds.track_renderpasses,
5594                                                         .unsynchronized_get_device_reset_status = true,
5595                                                         .unsynchronized_texture_subdata = true,
5596                                                         .parse_renderpass_info = screen->driver_workarounds.track_renderpasses,
5597                                                         .dsa_parse = zink_tc_parse_dsa,
5598                                                         .fs_parse = zink_tc_parse_fs,
5599                                                      },
5600                                                      &ctx->tc);
5601 
5602    if (tc && (struct zink_context*)tc != ctx) {
5603       ctx->track_renderpasses = screen->driver_workarounds.track_renderpasses;
5604       threaded_context_init_bytes_mapped_limit(tc, 4);
5605       ctx->base.set_context_param = zink_set_context_param;
5606    }
5607 
5608    return (struct pipe_context*)tc;
5609 
5610 fail:
5611    if (ctx)
5612       zink_context_destroy(&ctx->base);
5613    return NULL;
5614 }
5615 
5616 struct zink_context *
zink_tc_context_unwrap(struct pipe_context * pctx,bool threaded)5617 zink_tc_context_unwrap(struct pipe_context *pctx, bool threaded)
5618 {
5619    /* need to get the actual zink_context, not the threaded context */
5620    if (threaded)
5621       pctx = threaded_context_unwrap_sync(pctx);
5622    pctx = trace_get_possibly_threaded_context(pctx);
5623    return zink_context(pctx);
5624 }
5625 
5626 
5627 static bool
add_implicit_feedback_loop(struct zink_context * ctx,struct zink_resource * res)5628 add_implicit_feedback_loop(struct zink_context *ctx, struct zink_resource *res)
5629 {
5630    /* can only feedback loop with fb+sampler bind; image bind must be GENERAL */
5631    if (!res->fb_bind_count || !res->sampler_bind_count[0] || res->image_bind_count[0])
5632       return false;
5633    if (!(res->aspect & VK_IMAGE_ASPECT_COLOR_BIT) && !zink_is_zsbuf_write(ctx))
5634       /* if zsbuf isn't used then it effectively has no fb binds */
5635       /* if zsbuf isn't written to then it'll be fine with read-only access */
5636       return false;
5637    bool is_feedback = false;
5638    /* avoid false positives when a texture is bound but not used */
5639    u_foreach_bit(vkstage, res->gfx_barrier) {
5640       VkPipelineStageFlags vkstagebit = BITFIELD_BIT(vkstage);
5641       if (vkstagebit < VK_PIPELINE_STAGE_VERTEX_SHADER_BIT || vkstagebit > VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT)
5642          continue;
5643       /* in-range VkPipelineStageFlagBits can be converted to VkShaderStageFlags with a bitshift */
5644       gl_shader_stage stage = vk_to_mesa_shader_stage((VkShaderStageFlagBits)(vkstagebit >> 3));
5645       /* check shader texture usage against resource's sampler binds */
5646       if ((ctx->gfx_stages[stage] && (res->sampler_binds[stage] & ctx->gfx_stages[stage]->info.textures_used[0])))
5647          is_feedback = true;
5648    }
5649    if (!is_feedback)
5650       return false;
5651    if (ctx->feedback_loops & res->fb_binds)
5652       /* already added */
5653       return true;
5654    /* new feedback loop detected */
5655    if (res->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
5656       if (!ctx->gfx_pipeline_state.feedback_loop)
5657          ctx->gfx_pipeline_state.dirty = true;
5658       ctx->gfx_pipeline_state.feedback_loop = true;
5659    } else {
5660       if (!ctx->gfx_pipeline_state.feedback_loop_zs)
5661          ctx->gfx_pipeline_state.dirty = true;
5662       ctx->gfx_pipeline_state.feedback_loop_zs = true;
5663    }
5664    ctx->rp_layout_changed = true;
5665    ctx->feedback_loops |= res->fb_binds;
5666    u_foreach_bit(idx, res->fb_binds) {
5667       if (zink_screen(ctx->base.screen)->info.have_EXT_attachment_feedback_loop_layout)
5668          ctx->dynamic_fb.attachments[idx].imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT;
5669       else
5670          ctx->dynamic_fb.attachments[idx].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
5671    }
5672    update_feedback_loop_dynamic_state(ctx);
5673    return true;
5674 }
5675 
5676 void
zink_update_barriers(struct zink_context * ctx,bool is_compute,struct pipe_resource * index,struct pipe_resource * indirect,struct pipe_resource * indirect_draw_count)5677 zink_update_barriers(struct zink_context *ctx, bool is_compute,
5678                      struct pipe_resource *index, struct pipe_resource *indirect, struct pipe_resource *indirect_draw_count)
5679 {
5680    assert(!ctx->blitting);
5681    if (!ctx->need_barriers[is_compute]->entries)
5682       return;
5683    struct set *need_barriers = ctx->need_barriers[is_compute];
5684    ctx->barrier_set_idx[is_compute] = !ctx->barrier_set_idx[is_compute];
5685    ctx->need_barriers[is_compute] = &ctx->update_barriers[is_compute][ctx->barrier_set_idx[is_compute]];
5686    ASSERTED bool check_rp = ctx->in_rp && ctx->dynamic_fb.tc_info.zsbuf_invalidate;
5687    set_foreach(need_barriers, he) {
5688       struct zink_resource *res = (struct zink_resource *)he->key;
5689       if (res->bind_count[is_compute]) {
5690          VkPipelineStageFlagBits pipeline = is_compute ? VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT : res->gfx_barrier;
5691          if (res->base.b.target == PIPE_BUFFER)
5692             zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, res->barrier_access[is_compute], pipeline);
5693          else {
5694             bool is_feedback = is_compute ? false : add_implicit_feedback_loop(ctx, res);
5695             VkImageLayout layout = zink_descriptor_util_image_layout_eval(ctx, res, is_compute);
5696             /* GENERAL is only used for feedback loops and storage image binds */
5697             if (is_feedback || layout != VK_IMAGE_LAYOUT_GENERAL || res->image_bind_count[is_compute])
5698                zink_screen(ctx->base.screen)->image_barrier(ctx, res, layout, res->barrier_access[is_compute], pipeline);
5699             assert(!check_rp || check_rp == ctx->in_rp);
5700             if (is_feedback)
5701                update_res_sampler_layouts(ctx, res);
5702          }
5703          if (zink_resource_access_is_write(res->barrier_access[is_compute]) ||
5704              // TODO: figure out a way to link up layouts between unordered and main cmdbuf
5705              res->base.b.target != PIPE_BUFFER)
5706             res->obj->unordered_write = false;
5707          res->obj->unordered_read = false;
5708          /* always barrier on draw if this resource has either multiple image write binds or
5709           * image write binds and image read binds
5710           */
5711          if (res->write_bind_count[is_compute] && res->bind_count[is_compute] > 1)
5712             _mesa_set_add_pre_hashed(ctx->need_barriers[is_compute], he->hash, res);
5713       }
5714       _mesa_set_remove(need_barriers, he);
5715       if (!need_barriers->entries)
5716          break;
5717    }
5718 }
5719 
5720 /**
5721  * Emits a debug marker in the cmd stream to be captured by perfetto during
5722  * execution on the GPU.
5723  */
5724 bool
zink_cmd_debug_marker_begin(struct zink_context * ctx,VkCommandBuffer cmdbuf,const char * fmt,...)5725 zink_cmd_debug_marker_begin(struct zink_context *ctx, VkCommandBuffer cmdbuf, const char *fmt, ...)
5726 {
5727    if (!zink_tracing)
5728       return false;
5729 
5730    char *name;
5731    va_list va;
5732    va_start(va, fmt);
5733    int ret = vasprintf(&name, fmt, va);
5734    va_end(va);
5735 
5736    if (ret == -1)
5737       return false;
5738 
5739    VkDebugUtilsLabelEXT info = { 0 };
5740    info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
5741    info.pLabelName = name;
5742 
5743    VKCTX(CmdBeginDebugUtilsLabelEXT)(cmdbuf ? cmdbuf : ctx->bs->cmdbuf, &info);
5744 
5745    free(name);
5746    return true;
5747 }
5748 
5749 void
zink_cmd_debug_marker_end(struct zink_context * ctx,VkCommandBuffer cmdbuf,bool emitted)5750 zink_cmd_debug_marker_end(struct zink_context *ctx, VkCommandBuffer cmdbuf, bool emitted)
5751 {
5752    if (emitted)
5753       VKCTX(CmdEndDebugUtilsLabelEXT)(cmdbuf);
5754 }
5755