/aosp_15_r20/prebuilts/rust/bootstrap/ |
H A D | chain.log | 23 Building stage0 std artifacts (x86_64-unknown-linux-gnu -> x86_64-unknown-linux-gnu) 48 Building stage0 test artifacts (x86_64-unknown-linux-gnu -> x86_64-unknown-linux-gnu) 54 Building LLVM for x86_64-unknown-linux-gnu 291 -- Building with -fPIC 357 [ 0%] Building Go executable llvm-go 358 [ 0%] Building CXX object lib/Demangle/CMakeFiles/LLVMDemangle.dir/ItaniumDemangle.cpp.o 363 [ 0%] Building C object utils/count/CMakeFiles/count.dir/count.c.o 364 [ 0%] Building CXX object lib/Option/CMakeFiles/LLVMOption.dir/Arg.cpp.o 365 [ 0%] Building CXX object lib/Option/CMakeFiles/LLVMOption.dir/OptTable.cpp.o 366 [ 0%] Building CXX object utils/PerfectShuffle/CMakeFiles/llvm-PerfectShuffle.dir/PerfectShuffle.c… [all …]
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/aosp_15_r20/external/python/google-api-python-client/docs/dyn/ |
D | admin_directory_v1.resources.buildings.html | 82 <p class="firstline">Deletes a building.</p> 85 <p class="firstline">Retrieves a building.</p> 88 <p class="firstline">Inserts a building.</p> 97 <p class="firstline">Patches a building.</p> 100 <p class="firstline">Updates a building.</p> 109 <pre>Deletes a building. 113 buildingId: string, The id of the building to delete. (required) 123 <pre>Retrieves a building. 127 buildingId: string, The unique ID of the building to retrieve. (required) 137 …"address": { # Public API: Resources.buildings # The postal address of the building. See… [all …]
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/aosp_15_r20/prebuilts/rust/bootstrap/mrustc-bootstrap/ |
H A D | bootstrap_log | 2 Building dependency tree... 2855 BUILDING core from core v0.0.0 with features [] 2857 BUILDING rand from rand v0.0.0 with features [] 2859 BUILDING compiler_builtins from compiler_builtins v0.0.0 with features [] 2861 BUILDING std_unicode from std_unicode v0.0.0 with features [] 2863 BUILDING alloc from alloc v0.0.0 with features [] 2866 BUILDING collections from collections v0.0.0 with features [] 2868 BUILDING libc from libc v0.0.0 with features [] 2870 BUILDING panic_abort from panic_abort v0.0.0 with features [] 2872 BUILDING unwind from unwind v0.0.0 with features [] [all …]
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/aosp_15_r20/packages/modules/Bluetooth/android/app/src/com/android/bluetooth/avrcpcontroller/ |
D | AvrcpItem.java | 323 * @return This object so you can continue building 372 * Set the item type for the AvrcpItem you are building 377 * @return This object, so you can continue building 385 * Set the type for the AvrcpItem you are building 390 * @return This object, so you can continue building 398 * Set the device for the AvrcpItem you are building 401 * @return This object, so you can continue building 409 * Note that the AvrcpItem you are building is playable 412 * @return This object, so you can continue building 420 * Note that the AvrcpItem you are building is browsable [all …]
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/aosp_15_r20/out/soong/.intermediates/libcore/core_oj_api_files/gen/22/libcore/ojluni/src/main/java/java/util/stream/ |
D | Nodes.java | 1266 private boolean building = false; 1272 assert !building : "during building"; 1278 assert !building : "during building"; 1285 assert !building : "was already building"; 1286 building = true; 1293 assert building : "not building"; 1299 assert building : "was not building"; 1300 building = false; 1306 assert !building : "during building"; 1312 assert !building : "during building"; [all …]
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/aosp_15_r20/out/soong/.intermediates/libcore/core_oj_api_files/gen/gensrcs/libcore/ojluni/src/main/java/java/util/stream/ |
D | Nodes.java | 1266 private boolean building = false; 1272 assert !building : "during building"; 1278 assert !building : "during building"; 1285 assert !building : "was already building"; 1286 building = true; 1293 assert building : "not building"; 1299 assert building : "was not building"; 1300 building = false; 1306 assert !building : "during building"; 1312 assert !building : "during building"; [all …]
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/aosp_15_r20/libcore/ojluni/src/main/java/java/util/stream/ |
H A D | Nodes.java | 1266 private boolean building = false; 1272 assert !building : "during building"; 1278 assert !building : "during building"; 1285 assert !building : "was already building"; 1286 building = true; 1293 assert building : "not building"; 1299 assert building : "was not building"; 1300 building = false; 1306 assert !building : "during building"; 1312 assert !building : "during building"; [all …]
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/aosp_15_r20/build/make/core/ |
H A D | board_config.mk | 202 # Conditional to building on linux, as dex2oat currently does not work on darwin. 334 $(error Building a 32-bit-app-only product on a 64-bit device. \ 402 # Check if config about image building is valid or not. 416 # Configure whether we're building the system image 429 # Are we building a system_other image 440 $(error PRODUCT_BUILD_SYSTEM_OTHER_IMAGE = true requires building the system image) 445 # Are we building a cache image 459 # Are we building a boot image 474 $(warning *** Skipping building boot image.) 482 # Are we building an init boot image [all …]
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/aosp_15_r20/external/tensorflow/third_party/mkl/ |
H A D | build_defs.bzl | 3 if_mkl is a conditional to check if we are building with MKL. 4 if_mkl_ml is a conditional to check if we are building with MKL-ML. 7 if_enable_mkl is a conditional to check if building with MKL and MKL is enabled. 18 """Shorthand for select()'ing on whether we're building with oneDNN. 20 OneDNN gets built if we are building on platforms that support oneDNN 24 if_true: expression to evaluate if building with oneDNN. 25 if_false: expression to evaluate if building without oneDNN. 42 """Shorthand for select()'ing on whether we're building with MKL-ML. 45 if_true: expression to evaluate if building with MKL-ML. 46 if_false: expression to evaluate if building without MKL-ML [all …]
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/aosp_15_r20/external/llvm/docs/ |
H A D | CMake.rst | 2 Building LLVM with CMake 13 (GNU make, Visual Studio, etc.) for building LLVM. 42 #. Create a build directory. Building LLVM in the source 58 generate the files required for building LLVM. CMake will use default values 83 #. After LLVM has finished building, install it from the build directory: 138 for building with NMake. By default, CMake chooses the most specific generator 211 Semicolon-separated list of targets to build, or *all* for building all 216 Build LLVM tools. Defaults to ON. Targets for building each tool are generated 226 Build LLVM examples. Defaults to OFF. Targets for building each example are 235 Build LLVM unit tests. Defaults to OFF. Targets for building each unit test [all …]
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/aosp_15_r20/external/executorch/docs/source/ |
H A D | index.rst | 280 :header: Building an ExecuTorch iOS Demo App 287 :header: Building an ExecuTorch Android Demo App 304 :header: Building and Running ExecuTorch with XNNPACK Backend 311 :header: Building and Running ExecuTorch with Vulkan Backend 312 …:card_description: A tutorial that walks you through the process of building ExecuTorch with Vulka… 322 :header: Building and Running ExecuTorch with ARM Ethos-U Backend 323 …:card_description: A tutorial that walks you through the process of building ExecuTorch with ARM E… 329 :header: Building and Running ExecuTorch with CoreML Backend 330 …:card_description: A tutorial that walks you through the process of building ExecuTorch with CoreM… 336 :header: Building and Running ExecuTorch with MediaTek Backend [all …]
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/aosp_15_r20/external/pcre/doc/html/ |
H A D | NON-AUTOTOOLS-BUILD.txt | 1 Building PCRE2 without using autotools 12 Building PCRE2 on Windows with CMake 13 Building PCRE2 on Windows with Visual Studio 15 Building PCRE2 on native z/OS and z/VM 16 Building PCRE2 under VMS 32 section entitled "Building PCRE2 on Windows with CMake" below. 44 following are generic instructions for building a PCRE2 C library "by hand". If 93 are building on a system that uses EBCDIC code. 233 COMMENTS ABOUT WIN32 BUILDS (see also "BUILDING PCRE2 ON WINDOWS WITH CMAKE") 235 There are two ways of building PCRE2 using the "configure, make, make install" [all …]
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/aosp_15_r20/external/pcre/ |
H A D | NON-AUTOTOOLS-BUILD | 1 Building PCRE2 without using autotools 12 Building PCRE2 on Windows with CMake 13 Building PCRE2 on Windows with Visual Studio 15 Building PCRE2 on native z/OS and z/VM 16 Building PCRE2 under VMS 32 section entitled "Building PCRE2 on Windows with CMake" below. 44 following are generic instructions for building a PCRE2 C library "by hand". If 93 are building on a system that uses EBCDIC code. 233 COMMENTS ABOUT WIN32 BUILDS (see also "BUILDING PCRE2 ON WINDOWS WITH CMAKE") 235 There are two ways of building PCRE2 using the "configure, make, make install" [all …]
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/aosp_15_r20/external/clang/test/Modules/ |
H A D | Rmodule-build.m | 13 @import A; // expected-remark{{building module 'A' as}} expected-remark {{finished building module … 14 @import B; // expected-remark{{building module 'B' as}} expected-remark {{finished building module … 35 // CHECK-NOT: building module 'A' 36 // CHECK: building module 'B' 37 // CHECK: building module 'C' 38 // CHECK: finished building module 'C' 39 // CHECK: finished building module 'B' 40 // NO-REMARKS-NOT: building module 'A' 41 // NO-REMARKS-NOT: building module 'B'
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/aosp_15_r20/external/cronet/third_party/boringssl/src/pki/ |
H A D | path_builder.h | 91 // path building. 95 // This is called during path building on candidate paths. These are either 100 // "reject" a candidate path from path building by adding high severity 105 // This is called during path building in between attempts to build candidate 106 // paths. Delegates can cause path building to stop and return indicating 110 // This is called during path building to decide if debug logs will be 120 // Checks whether a certificate is trusted by building candidate paths to trust 128 // Provides the overall result of path building. This includes the paths that 164 // The iteration count reached by path building. 167 // The max depth seen while path building. [all …]
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/aosp_15_r20/packages/modules/Bluetooth/android/app/src/com/android/bluetooth/avrcpcontroller/bip/ |
D | BipImageDescriptor.java | 62 * Set the encoding for the descriptor you're building using a BipEncoding object 65 * @return This object so you can continue building 73 * Set the encoding for the descriptor you're building using a BipEncoding.* type value 76 * @return This object so you can continue building 84 * Set the encoding for the descriptor you're building using a BIP defined string name of 88 * @return This object so you can continue building 96 * Set the fixed X by Y image dimensions for the descriptor you're building 100 * @return This object so you can continue building 108 * Set the transformation used for the descriptor you're building 111 * @return This object so you can continue building [all …]
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/aosp_15_r20/external/pigweed/docs/showcases/sense/tutorial/ |
H A D | explore.rst | 12 * Building a binary 57 used for building. You also use it to run tests, connect to a device 106 * **//apps/<app>**: Targets for building ``<app>``, 111 Note that there are different targets for building apps for different 112 platforms, e.g. ``:rp2040_blinky.elf`` for building the binary that runs 115 * **//devices**: Targets for building device drivers. 116 * **//modules/<module>**: Targets for building platform-agnostic 118 * **//system**: Targets for building the general middleware system 123 * **//tools**: Targets for building and running tools that accompany 133 building, flashing, connecting to devices, and so on are usually done [all …]
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/aosp_15_r20/external/googleapis/google/maps/solar/v1/ |
H A D | solar_service.proto | 42 // Locates the closest building to a query point. Returns an error with 72 // nearest known building. 100 // building. 102 // The resource name for the building, of the format `building/<place ID>`. 105 // A point near the center of the building. 108 // The bounding box of the building. 117 // Postal code (e.g., US zip code) this building is contained by. 121 // building. For example, in the US, the abbreviation might be "MA" or "CA." 124 // Statistical area (e.g., US census tract) this building is in. 127 // Region code for the country (or region) this building is in. [all …]
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/aosp_15_r20/external/vulkan-validation-layers/ |
H A D | BUILD.md | 3 Instructions for building this repository on Linux, Windows, Android, and 11 1. [Windows Build](#building-on-windows) 12 1. [Linux Build](#building-on-linux) 13 1. [Android Build](#building-on-android) 14 1. [MacOS build](#building-on-macos) 73 building this repository. The Vulkan-Headers repository is required because it 76 directory and pass it on the CMake command line for building this repository, 88 of building glslang. You must also take note of the glslang install directory 89 and pass it on the CMake command line for building this repository, as 123 it on the CMake command line for building this repository, as described below. [all …]
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/aosp_15_r20/prebuilts/go/linux-x86/src/encoding/gob/ |
D | encode.go | 481 func encOpFor(rt reflect.Type, inProgress map[reflect.Type]*encOp, building map[*typeInfo]bool) (*e… 488 // Return the pointer to the op we're already building. 509 elemOp, elemIndir := encOpFor(t.Elem(), inProgress, building) 520 elemOp, elemIndir := encOpFor(t.Elem(), inProgress, building) 527 keyOp, keyIndir := encOpFor(t.Key(), inProgress, building) 528 elemOp, elemIndir := encOpFor(t.Elem(), inProgress, building) 540 getEncEngine(userType(typ), building) 593 func compileEnc(ut *userTypeInfo, building map[*typeInfo]bool) *encEngine { 607 op, indir := encOpFor(f.Type, seen, building) 617 op, indir := encOpFor(rt, seen, building) [all …]
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/aosp_15_r20/sdk/docs/ |
H A D | howto_build_SDK.txt | 24 2- Building an SDK for MacOS and Linux 25 3- Building an SDK for Windows 26 4- Building an ADT plugin for Eclipse 65 2- Building an SDK for MacOS and Linux 110 3- Building an SDK for Windows 126 Before you can even think of building the Android SDK for Windows, you need to 127 perform the steps from section "2- Building an SDK for MacOS and Linux" above: 137 B- Building 151 C- Building just the tools 154 You can also build isolated windows tools directly on Linux without building [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/grpcio-sys/grpc/ |
D | BUILDING.md | 1 gRPC C++ - Building from source 46 *Tip*: when building, 66 Before building, you need to clone the gRPC github repository and download submodules containing so… 86 …rent model for dependencies. You only need to worry about downloading submodules if you're building 93 we recommend building using `bazel` or `cmake`. 95 ## Building with bazel (recommended) 102 We support building with `bazel` on Linux, MacOS and Windows. 118 ## Building with CMake 165 ### Windows: A note on building shared libs (DLLs) 169 That said, we don't actively prohibit building DLLs on windows (it can be enabled in cmake with `-D… [all …]
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/aosp_15_r20/external/grpc-grpc/ |
H A D | BUILDING.md | 1 gRPC C++ - Building from source 46 *Tip*: when building, 66 Before building, you need to clone the gRPC github repository and download submodules containing so… 86 …rent model for dependencies. You only need to worry about downloading submodules if you're building 93 we recommend building using `bazel` or `cmake`. 95 ## Building with bazel (recommended) 102 We support building with `bazel` on Linux, MacOS and Windows. 121 ## Building with CMake 168 ### Windows: A note on building shared libs (DLLs) 172 That said, we don't actively prohibit building DLLs on windows (it can be enabled in cmake with `-D… [all …]
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/aosp_15_r20/external/libultrahdr/docs/ |
H A D | building.md | 23 - For building x86/x86_64 SIMD optimizations, [NASM](http://www.nasm.us) or 57 …ted on Windows and this parameter is forced to **OFF** internally while building on **WIN32** plat… 62 …is best if dependencies are acquired from OS package manager instead of building from source. This… 65 | `UHDR_ENABLE_WERROR` | OFF | Enable -Werror when building. | 88 Install the prerequisite packages before building: 127 Install the prerequisite packages before building: 166 Install the prerequisite packages before building: 223 Install the prerequisite packages before building: 238 Install the prerequisite packages before building: 253 Install the prerequisite packages before building: [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/grpcio-sys/grpc/summerofcode/2018/ |
D | naresh.md | 5 Enable Building of gRPC Python with Bazel 12 system, Blaze, which is an ideal replacement for building such projects in a 33 though. There's still challenges when it comes to building for Python 2 vs 3. 44 Cross contribution surprisingly came up because of building protobuf sources 56 ### Building Cython code 58 Building Cython code is still not supported by Bazel, but the team at 61 dependency and using custom Bazel rules for building our Cython code using the 69 by the contributors and developers for building and testing the gRPC code. But 72 ### Building gRPC Python with Bazel on Kokoro (internal CI) 95 operating system the code is building on. To make this easier, the folks at [all …]
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