xref: /aosp_15_r20/external/skia/src/gpu/ganesh/geometry/GrQuad.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/geometry/GrQuad.h"
9 
10 #include "include/core/SkMatrix.h"
11 #include "include/private/gpu/ganesh/GrTypesPriv.h"
12 
13 using V4f = skvx::Vec<4, float>;
14 
aa_affects_rect(GrQuadAAFlags edgeFlags,float ql,float qt,float qr,float qb)15 static bool aa_affects_rect(GrQuadAAFlags edgeFlags, float ql, float qt, float qr, float qb) {
16     // Edge coordinates for non-AA edges do not need to be integers; any AA-enabled edge that is
17     // at an integer coordinate could be drawn non-AA and be visually identical to non-AA.
18     return ((edgeFlags & GrQuadAAFlags::kLeft)   && !SkScalarIsInt(ql)) ||
19            ((edgeFlags & GrQuadAAFlags::kRight)  && !SkScalarIsInt(qr)) ||
20            ((edgeFlags & GrQuadAAFlags::kTop)    && !SkScalarIsInt(qt)) ||
21            ((edgeFlags & GrQuadAAFlags::kBottom) && !SkScalarIsInt(qb));
22 }
23 
map_rect_translate_scale(const SkRect & rect,const SkMatrix & m,V4f * xs,V4f * ys)24 static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m,
25                                      V4f* xs, V4f* ys) {
26     SkMatrix::TypeMask tm = m.getType();
27     SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask));
28 
29     V4f r = V4f::Load(&rect);
30     if (tm > SkMatrix::kIdentity_Mask) {
31         const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()};
32         if (tm <= SkMatrix::kTranslate_Mask) {
33             r += t;
34         } else {
35             const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()};
36             r = r * s + t;
37         }
38     }
39     *xs = skvx::shuffle<0, 0, 2, 2>(r);
40     *ys = skvx::shuffle<1, 3, 1, 3>(r);
41 }
42 
map_quad_general(const V4f & qx,const V4f & qy,const SkMatrix & m,V4f * xs,V4f * ys,V4f * ws)43 static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m,
44                              V4f* xs, V4f* ys, V4f* ws) {
45     *xs = m.getScaleX() * qx + (m.getSkewX() * qy + m.getTranslateX());
46     *ys = m.getSkewY() * qx + (m.getScaleY() * qy + m.getTranslateY());
47     if (m.hasPerspective()) {
48         V4f w = m.getPerspX() * qx + (m.getPerspY() * qy + m.get(SkMatrix::kMPersp2));
49         if (ws) {
50             // Output the calculated w coordinates
51             *ws = w;
52         } else {
53             // Apply perspective division immediately
54             V4f iw = 1.f / w;
55             *xs *= iw;
56             *ys *= iw;
57         }
58     } else if (ws) {
59         *ws = 1.f;
60     }
61 }
62 
map_rect_general(const SkRect & rect,const SkMatrix & matrix,V4f * xs,V4f * ys,V4f * ws)63 static void map_rect_general(const SkRect& rect, const SkMatrix& matrix,
64                              V4f* xs, V4f* ys, V4f* ws) {
65     V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight};
66     V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom};
67     map_quad_general(rx, ry, matrix, xs, ys, ws);
68 }
69 
70 // Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys
71 // ordered (top-left, bottom-left, top-right, bottom-right)
rearrange_sk_to_gr_points(const SkPoint skQuadPts[4],V4f * xs,V4f * ys)72 static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) {
73     *xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX};
74     *ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY};
75 }
76 
77 // If an SkRect is transformed by this matrix, what class of quad is required to represent it.
quad_type_for_transformed_rect(const SkMatrix & matrix)78 static GrQuad::Type quad_type_for_transformed_rect(const SkMatrix& matrix) {
79     if (matrix.rectStaysRect()) {
80         return GrQuad::Type::kAxisAligned;
81     } else if (matrix.preservesRightAngles()) {
82         return GrQuad::Type::kRectilinear;
83     } else if (matrix.hasPerspective()) {
84         return GrQuad::Type::kPerspective;
85     } else {
86         return GrQuad::Type::kGeneral;
87     }
88 }
89 
90 // Perform minimal analysis of 'pts' (which are suitable for MakeFromSkQuad), and determine a
91 // quad type that will be as minimally general as possible.
quad_type_for_points(const SkPoint pts[4],const SkMatrix & matrix)92 static GrQuad::Type quad_type_for_points(const SkPoint pts[4], const SkMatrix& matrix) {
93     if (matrix.hasPerspective()) {
94         return GrQuad::Type::kPerspective;
95     }
96     // If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the
97     // quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard
98     // (most general 2D quad).
99     if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) &&
100         (pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) {
101         return quad_type_for_transformed_rect(matrix);
102     } else {
103         return GrQuad::Type::kGeneral;
104     }
105 }
106 
MakeFromRect(const SkRect & rect,const SkMatrix & m)107 GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) {
108     V4f x, y, w;
109     SkMatrix::TypeMask tm = m.getType();
110     Type type;
111     if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
112         map_rect_translate_scale(rect, m, &x, &y);
113         w = 1.f;
114         type = Type::kAxisAligned;
115     } else {
116         map_rect_general(rect, m, &x, &y, &w);
117         type = quad_type_for_transformed_rect(m);
118     }
119     return GrQuad(x, y, w, type);
120 }
121 
MakeFromSkQuad(const SkPoint pts[4],const SkMatrix & matrix)122 GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) {
123     V4f xs, ys;
124     rearrange_sk_to_gr_points(pts, &xs, &ys);
125     Type type = quad_type_for_points(pts, matrix);
126     if (matrix.isIdentity()) {
127         return GrQuad(xs, ys, 1.f, type);
128     } else {
129         V4f mx, my, mw;
130         map_quad_general(xs, ys, matrix, &mx, &my, &mw);
131         return GrQuad(mx, my, mw, type);
132     }
133 }
134 
aaHasEffectOnRect(GrQuadAAFlags edgeFlags) const135 bool GrQuad::aaHasEffectOnRect(GrQuadAAFlags edgeFlags) const {
136     SkASSERT(this->quadType() == Type::kAxisAligned);
137     // If rect, ws must all be 1s so no need to divide
138     return aa_affects_rect(edgeFlags, fX[0], fY[0], fX[3], fY[3]);
139 }
140 
asRect(SkRect * rect) const141 bool GrQuad::asRect(SkRect* rect) const {
142     if (this->quadType() != Type::kAxisAligned) {
143         return false;
144     }
145 
146     *rect = this->bounds();
147     // v0 at the geometric top-left is unique amongst axis-aligned vertex orders
148     // (90, 180, 270 rotations or axis flips all move v0).
149     return fX[0] == rect->fLeft && fY[0] == rect->fTop;
150 }
151