xref: /aosp_15_r20/external/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // entry_points_gles_3_1_autogen.h:
9 //   Defines the GLES 3.1 entry points.
10 
11 #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
12 #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
13 
14 #include <GLES3/gl31.h>
15 #include <export.h>
16 
17 extern "C" {
18 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);
19 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,
20                                                   GLuint texture,
21                                                   GLint level,
22                                                   GLboolean layered,
23                                                   GLint layer,
24                                                   GLenum access,
25                                                   GLenum format);
26 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);
27 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
28                                                   GLuint buffer,
29                                                   GLintptr offset,
30                                                   GLsizei stride);
31 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,
32                                                         GLsizei count,
33                                                         const GLchar *const *strings);
34 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
35 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,
36                                                  GLuint num_groups_y,
37                                                  GLuint num_groups_z);
38 ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect);
39 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
40 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
41                                                       GLenum type,
42                                                       const void *indirect);
43 ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param);
44 ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines);
45 ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
46 ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target,
47                                                            GLenum pname,
48                                                            GLint *params);
49 ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
50 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
51                                                        GLenum programInterface,
52                                                        GLenum pname,
53                                                        GLint *params);
54 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
55                                                            GLsizei bufSize,
56                                                            GLsizei *length,
57                                                            GLchar *infoLog);
58 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
59 ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
60                                                            GLenum programInterface,
61                                                            const GLchar *name);
62 ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
63                                                              GLenum programInterface,
64                                                              const GLchar *name);
65 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
66                                                         GLenum programInterface,
67                                                         GLuint index,
68                                                         GLsizei bufSize,
69                                                         GLsizei *length,
70                                                         GLchar *name);
71 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
72                                                       GLenum programInterface,
73                                                       GLuint index,
74                                                       GLsizei propCount,
75                                                       const GLenum *props,
76                                                       GLsizei count,
77                                                       GLsizei *length,
78                                                       GLint *params);
79 ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
80                                                         GLint level,
81                                                         GLenum pname,
82                                                         GLfloat *params);
83 ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target,
84                                                         GLint level,
85                                                         GLenum pname,
86                                                         GLint *params);
87 ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline);
88 ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers);
89 ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers);
90 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
91 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
92                                                    GLint location,
93                                                    GLsizei count,
94                                                    const GLfloat *value);
95 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0);
96 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
97                                                    GLint location,
98                                                    GLsizei count,
99                                                    const GLint *value);
100 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
101 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
102                                                     GLint location,
103                                                     GLsizei count,
104                                                     const GLuint *value);
105 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program,
106                                                   GLint location,
107                                                   GLfloat v0,
108                                                   GLfloat v1);
109 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
110                                                    GLint location,
111                                                    GLsizei count,
112                                                    const GLfloat *value);
113 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program,
114                                                   GLint location,
115                                                   GLint v0,
116                                                   GLint v1);
117 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
118                                                    GLint location,
119                                                    GLsizei count,
120                                                    const GLint *value);
121 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program,
122                                                    GLint location,
123                                                    GLuint v0,
124                                                    GLuint v1);
125 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
126                                                     GLint location,
127                                                     GLsizei count,
128                                                     const GLuint *value);
129 ANGLE_EXPORT void GL_APIENTRY
130 GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
131 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
132                                                    GLint location,
133                                                    GLsizei count,
134                                                    const GLfloat *value);
135 ANGLE_EXPORT void GL_APIENTRY
136 GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
137 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
138                                                    GLint location,
139                                                    GLsizei count,
140                                                    const GLint *value);
141 ANGLE_EXPORT void GL_APIENTRY
142 GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
143 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
144                                                     GLint location,
145                                                     GLsizei count,
146                                                     const GLuint *value);
147 ANGLE_EXPORT void GL_APIENTRY
148 GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
149 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
150                                                    GLint location,
151                                                    GLsizei count,
152                                                    const GLfloat *value);
153 ANGLE_EXPORT void GL_APIENTRY
154 GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
155 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
156                                                    GLint location,
157                                                    GLsizei count,
158                                                    const GLint *value);
159 ANGLE_EXPORT void GL_APIENTRY
160 GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
161 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
162                                                     GLint location,
163                                                     GLsizei count,
164                                                     const GLuint *value);
165 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
166                                                          GLint location,
167                                                          GLsizei count,
168                                                          GLboolean transpose,
169                                                          const GLfloat *value);
170 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
171                                                            GLint location,
172                                                            GLsizei count,
173                                                            GLboolean transpose,
174                                                            const GLfloat *value);
175 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
176                                                            GLint location,
177                                                            GLsizei count,
178                                                            GLboolean transpose,
179                                                            const GLfloat *value);
180 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
181                                                          GLint location,
182                                                          GLsizei count,
183                                                          GLboolean transpose,
184                                                          const GLfloat *value);
185 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
186                                                            GLint location,
187                                                            GLsizei count,
188                                                            GLboolean transpose,
189                                                            const GLfloat *value);
190 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
191                                                            GLint location,
192                                                            GLsizei count,
193                                                            GLboolean transpose,
194                                                            const GLfloat *value);
195 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
196                                                          GLint location,
197                                                          GLsizei count,
198                                                          GLboolean transpose,
199                                                          const GLfloat *value);
200 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
201                                                            GLint location,
202                                                            GLsizei count,
203                                                            GLboolean transpose,
204                                                            const GLfloat *value);
205 ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
206                                                            GLint location,
207                                                            GLsizei count,
208                                                            GLboolean transpose,
209                                                            const GLfloat *value);
210 ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask);
211 ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
212                                                          GLsizei samples,
213                                                          GLenum internalformat,
214                                                          GLsizei width,
215                                                          GLsizei height,
216                                                          GLboolean fixedsamplelocations);
217 ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline,
218                                                   GLbitfield stages,
219                                                   GLuint program);
220 ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline);
221 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
222 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
223                                                     GLint size,
224                                                     GLenum type,
225                                                     GLboolean normalized,
226                                                     GLuint relativeoffset);
227 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
228                                                      GLint size,
229                                                      GLenum type,
230                                                      GLuint relativeoffset);
231 ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
232 }  // extern "C"
233 
234 #endif  // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
235