xref: /aosp_15_r20/external/XNNPACK/src/x32-transposec/4x4-sse.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1 // Copyright 2021 Google LLC
2 //
3 // This source code is licensed under the BSD-style license found in the
4 // LICENSE file in the root directory of this source tree.
5 
6 #include <xmmintrin.h>
7 
8 #include <assert.h>
9 
10 #include <xnnpack/common.h>
11 #include <xnnpack/math.h>
12 #include <xnnpack/transpose.h>
13 
xnn_x32_transposec_ukernel__4x4_sse(const uint32_t * input,uint32_t * output,size_t input_stride,size_t output_stride,size_t block_width,size_t block_height)14 void xnn_x32_transposec_ukernel__4x4_sse(
15     const uint32_t* input,
16     uint32_t* output,
17     size_t input_stride,
18     size_t output_stride,
19     size_t block_width,
20     size_t block_height) XNN_OOB_READS
21 {
22   assert(output_stride >= block_height * sizeof(uint32_t));
23   assert(input_stride >= block_width * sizeof(uint32_t));
24 
25   const size_t tile_height = 4;
26   const size_t tile_width = 4;
27   const size_t tile_wbytes = tile_width * sizeof(float);
28   const size_t input_vreset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride;
29   const size_t output_vreset = tile_height * output_stride - round_down_po2(block_height, 2) * sizeof(uint32_t);
30   const size_t input_offset = tile_height * input_stride;
31 
32   const float* i0 = (const float*) input;
33   const float* i1 = (const float*) ((uintptr_t) i0 + input_stride);
34   const float* i2 = (const float*) ((uintptr_t) i1 + input_stride);
35   const float* i3 = (const float*) ((uintptr_t) i2 + input_stride);
36 
37   float* o0 = (float*) output;
38   float* o1 = (float*) ((uintptr_t) o0 + output_stride);
39   float* o2 = (float*) ((uintptr_t) o1 + output_stride);
40   float* o3 = (float*) ((uintptr_t) o2 + output_stride);
41 
42   do {
43     if XNN_UNPREDICTABLE(block_width < 2) {
44       o1 = o0;
45     }
46     if XNN_UNPREDICTABLE(block_width <= 2) {
47       o2 = o0;
48     }
49     if XNN_UNPREDICTABLE(block_width < 4) {
50       o3 = o0;
51     }
52     size_t bh = block_height;
53     for (; bh >= 4; bh -= 4) {
54       __m128 v0 = _mm_loadu_ps(i0);
55       i0 = (const float*) ((uintptr_t) i0 + input_offset);
56       __m128 v1 = _mm_loadu_ps(i1);
57       i1 = (const float*) ((uintptr_t) i1 + input_offset);
58       __m128 v2 = _mm_loadu_ps(i2);
59       i2 = (const float*) ((uintptr_t) i2 + input_offset);
60       __m128 v3 = _mm_loadu_ps(i3);
61       i3 = (const float*) ((uintptr_t) i3 + input_offset);
62 
63       _MM_TRANSPOSE4_PS(v0, v1, v2, v3);
64 
65       _mm_storeu_ps(o3, v3);
66       o3 = (float*) ((uintptr_t) o3 + tile_wbytes);
67       _mm_storeu_ps(o2, v2);
68       o2 = (float*) ((uintptr_t) o2 + tile_wbytes);
69       _mm_storeu_ps(o1, v1);
70       o1 = (float*) ((uintptr_t) o1 + tile_wbytes);
71       _mm_storeu_ps(o0, v0);
72       o0 = (float*) ((uintptr_t) o0 + tile_wbytes);
73     }
74 
75     if (bh != 0) {
76       if XNN_UNPREDICTABLE(bh <= 2) {
77         i2 = i0;
78       }
79       if XNN_UNPREDICTABLE(bh < 2) {
80         i1 = i0;
81       }
82       __m128 v0 = _mm_loadu_ps(i0);
83       __m128 v1 = _mm_loadu_ps(i1);
84       __m128 v2 = _mm_loadu_ps(i2);
85       __m128 v3 = _mm_setzero_ps();
86 
87       _MM_TRANSPOSE4_PS(v0, v1, v2, v3);
88 
89       if (bh & 2) {
90         _mm_storel_pi((__m64*) o3, v3);
91         o3 += 2;
92         _mm_storel_pi((__m64*) o2, v2);
93         o2 += 2;
94         _mm_storel_pi((__m64*) o1, v1);
95         o1 += 2;
96         _mm_storel_pi((__m64*) o0, v0);
97         o0 += 2;
98         v0 = _mm_movehl_ps(v0, v0);
99         v1 = _mm_movehl_ps(v1, v1);
100         v2 = _mm_movehl_ps(v2, v2);
101         v3 = _mm_movehl_ps(v3, v3);
102       }
103       if (bh & 1) {
104         _mm_store_ss(o3, v3);
105         _mm_store_ss(o2, v2);
106         _mm_store_ss(o1, v1);
107         _mm_store_ss(o0, v0);
108       }
109     }
110     i0 = (const float*) ((uintptr_t) i0 + input_vreset);
111     i1 = (const float*) ((uintptr_t) i0 + input_stride);
112     i2 = (const float*) ((uintptr_t) i1 + input_stride);
113     i3 = (const float*) ((uintptr_t) i2 + input_stride);
114     o0 = (float*) ((uintptr_t) o0 + output_vreset);
115     o1 = (float*) ((uintptr_t) o1 + output_vreset);
116     o2 = (float*) ((uintptr_t) o2 + output_vreset);
117     o3 = (float*) ((uintptr_t) o3 + output_vreset);
118     block_width = doz(block_width, tile_width);
119   } while (block_width != 0);
120 }
121