xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrMatrixEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/effects/GrMatrixEffect.h"
9 
10 #include "include/core/SkString.h"
11 #include "include/private/gpu/ganesh/GrTypesPriv.h"
12 #include "src/core/SkSLTypeShared.h"
13 #include "src/gpu/ganesh/effects/GrTextureEffect.h"
14 #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
16 #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
17 
18 namespace skgpu { class KeyBuilder; }
19 struct GrShaderCaps;
20 
Make(const SkMatrix & matrix,std::unique_ptr<GrFragmentProcessor> child)21 std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
22         const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) {
23     if (child->classID() == kGrMatrixEffect_ClassID) {
24         auto me = static_cast<GrMatrixEffect*>(child.get());
25         // registerChild's sample usage records whether the matrix used has perspective or not,
26         // so we can't add perspective to 'me' if it doesn't already have it.
27         if (me->fMatrix.hasPerspective() || !matrix.hasPerspective()) {
28             me->fMatrix.preConcat(matrix);
29             return child;
30         }
31     }
32     return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(matrix, std::move(child)));
33 }
34 
onMakeProgramImpl() const35 std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrMatrixEffect::onMakeProgramImpl() const {
36     class Impl : public ProgramImpl {
37     public:
38         void emitCode(EmitArgs& args) override {
39             fMatrixVar = args.fUniformHandler->addUniform(&args.fFp,
40                                                           kFragment_GrShaderFlag,
41                                                           SkSLType::kFloat3x3,
42                                                           SkSL::SampleUsage::MatrixUniformName());
43             args.fFragBuilder->codeAppendf("return %s;\n",
44                                            this->invokeChildWithMatrix(0, args).c_str());
45         }
46 
47     private:
48         void onSetData(const GrGLSLProgramDataManager& pdman,
49                        const GrFragmentProcessor& proc) override {
50             const GrMatrixEffect& mtx = proc.cast<GrMatrixEffect>();
51             if (auto te = mtx.childProcessor(0)->asTextureEffect()) {
52                 SkMatrix m = te->coordAdjustmentMatrix();
53                 m.preConcat(mtx.fMatrix);
54                 pdman.setSkMatrix(fMatrixVar, m);
55             } else {
56                 pdman.setSkMatrix(fMatrixVar, mtx.fMatrix);
57             }
58         }
59 
60         UniformHandle fMatrixVar;
61     };
62 
63     return std::make_unique<Impl>();
64 }
65 
onAddToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const66 void GrMatrixEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {}
67 
onIsEqual(const GrFragmentProcessor & other) const68 bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const {
69     const GrMatrixEffect& that = other.cast<GrMatrixEffect>();
70     if (fMatrix != that.fMatrix) return false;
71     return true;
72 }
73 
GrMatrixEffect(const GrMatrixEffect & src)74 GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src)
75         : INHERITED(src)
76         , fMatrix(src.fMatrix) {}
77 
clone() const78 std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::clone() const {
79     return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(*this));
80 }
81