1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <array>
18 #include <math.h>
19
20 #include <android-base/properties.h>
21 #include <attestation/HmacKeyManager.h>
22 #include <binder/Parcel.h>
23 #include <gtest/gtest.h>
24 #include <input/Input.h>
25 #include <input/InputEventBuilders.h>
26
27 namespace android {
28
29 namespace {
30
31 // Default display id.
32 constexpr ui::LogicalDisplayId DISPLAY_ID = ui::LogicalDisplayId::DEFAULT;
33
34 constexpr float EPSILON = MotionEvent::ROUNDING_PRECISION;
35
36 constexpr auto POINTER_0_DOWN =
37 AMOTION_EVENT_ACTION_POINTER_DOWN | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
38
39 constexpr auto POINTER_1_DOWN =
40 AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
41
42 constexpr auto POINTER_0_UP =
43 AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
44
45 constexpr auto POINTER_1_UP =
46 AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
47
asFloat9(const ui::Transform & t)48 std::array<float, 9> asFloat9(const ui::Transform& t) {
49 std::array<float, 9> mat{};
50 mat[0] = t[0][0];
51 mat[1] = t[1][0];
52 mat[2] = t[2][0];
53 mat[3] = t[0][1];
54 mat[4] = t[1][1];
55 mat[5] = t[2][1];
56 mat[6] = t[0][2];
57 mat[7] = t[1][2];
58 mat[8] = t[2][2];
59 return mat;
60 }
61
62 class BaseTest : public testing::Test {
63 protected:
64 static constexpr std::array<uint8_t, 32> HMAC = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
65 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
66 22, 23, 24, 25, 26, 27, 28, 29, 30, 31};
67 };
68
69 } // namespace
70
71 // --- PointerCoordsTest ---
72
73 class PointerCoordsTest : public BaseTest {
74 };
75
TEST_F(PointerCoordsTest,ClearSetsBitsToZero)76 TEST_F(PointerCoordsTest, ClearSetsBitsToZero) {
77 PointerCoords coords;
78 coords.clear();
79
80 ASSERT_EQ(0ULL, coords.bits);
81 ASSERT_FALSE(coords.isResampled);
82 }
83
TEST_F(PointerCoordsTest,AxisValues)84 TEST_F(PointerCoordsTest, AxisValues) {
85 PointerCoords coords;
86 coords.clear();
87
88 // Check invariants when no axes are present.
89 ASSERT_EQ(0, coords.getAxisValue(0))
90 << "getAxisValue should return zero because axis is not present";
91 ASSERT_EQ(0, coords.getAxisValue(1))
92 << "getAxisValue should return zero because axis is not present";
93
94 // Set first axis.
95 ASSERT_EQ(OK, coords.setAxisValue(1, 5));
96 ASSERT_EQ(5, coords.values[0]);
97 ASSERT_EQ(0x4000000000000000ULL, coords.bits);
98
99 ASSERT_EQ(0, coords.getAxisValue(0))
100 << "getAxisValue should return zero because axis is not present";
101 ASSERT_EQ(5, coords.getAxisValue(1))
102 << "getAxisValue should return value of axis";
103
104 // Set an axis with a higher id than all others. (appending value at the end)
105 ASSERT_EQ(OK, coords.setAxisValue(3, 2));
106 ASSERT_EQ(0x5000000000000000ULL, coords.bits);
107 ASSERT_EQ(5, coords.values[0]);
108 ASSERT_EQ(2, coords.values[1]);
109
110 ASSERT_EQ(0, coords.getAxisValue(0))
111 << "getAxisValue should return zero because axis is not present";
112 ASSERT_EQ(5, coords.getAxisValue(1))
113 << "getAxisValue should return value of axis";
114 ASSERT_EQ(0, coords.getAxisValue(2))
115 << "getAxisValue should return zero because axis is not present";
116 ASSERT_EQ(2, coords.getAxisValue(3))
117 << "getAxisValue should return value of axis";
118
119 // Set an axis with an id lower than all others. (prepending value at beginning)
120 ASSERT_EQ(OK, coords.setAxisValue(0, 4));
121 ASSERT_EQ(0xd000000000000000ULL, coords.bits);
122 ASSERT_EQ(4, coords.values[0]);
123 ASSERT_EQ(5, coords.values[1]);
124 ASSERT_EQ(2, coords.values[2]);
125
126 ASSERT_EQ(4, coords.getAxisValue(0))
127 << "getAxisValue should return value of axis";
128 ASSERT_EQ(5, coords.getAxisValue(1))
129 << "getAxisValue should return value of axis";
130 ASSERT_EQ(0, coords.getAxisValue(2))
131 << "getAxisValue should return zero because axis is not present";
132 ASSERT_EQ(2, coords.getAxisValue(3))
133 << "getAxisValue should return value of axis";
134
135 // Set an axis with an id between the others. (inserting value in the middle)
136 ASSERT_EQ(OK, coords.setAxisValue(2, 1));
137 ASSERT_EQ(0xf000000000000000ULL, coords.bits);
138 ASSERT_EQ(4, coords.values[0]);
139 ASSERT_EQ(5, coords.values[1]);
140 ASSERT_EQ(1, coords.values[2]);
141 ASSERT_EQ(2, coords.values[3]);
142
143 ASSERT_EQ(4, coords.getAxisValue(0))
144 << "getAxisValue should return value of axis";
145 ASSERT_EQ(5, coords.getAxisValue(1))
146 << "getAxisValue should return value of axis";
147 ASSERT_EQ(1, coords.getAxisValue(2))
148 << "getAxisValue should return value of axis";
149 ASSERT_EQ(2, coords.getAxisValue(3))
150 << "getAxisValue should return value of axis";
151
152 // Set an existing axis value in place.
153 ASSERT_EQ(OK, coords.setAxisValue(1, 6));
154 ASSERT_EQ(0xf000000000000000ULL, coords.bits);
155 ASSERT_EQ(4, coords.values[0]);
156 ASSERT_EQ(6, coords.values[1]);
157 ASSERT_EQ(1, coords.values[2]);
158 ASSERT_EQ(2, coords.values[3]);
159
160 ASSERT_EQ(4, coords.getAxisValue(0))
161 << "getAxisValue should return value of axis";
162 ASSERT_EQ(6, coords.getAxisValue(1))
163 << "getAxisValue should return value of axis";
164 ASSERT_EQ(1, coords.getAxisValue(2))
165 << "getAxisValue should return value of axis";
166 ASSERT_EQ(2, coords.getAxisValue(3))
167 << "getAxisValue should return value of axis";
168
169 // Set maximum number of axes.
170 for (size_t axis = 4; axis < PointerCoords::MAX_AXES; axis++) {
171 ASSERT_EQ(OK, coords.setAxisValue(axis, axis));
172 }
173 ASSERT_EQ(PointerCoords::MAX_AXES, __builtin_popcountll(coords.bits));
174
175 // Try to set one more axis beyond maximum number.
176 // Ensure bits are unchanged.
177 ASSERT_EQ(NO_MEMORY, coords.setAxisValue(PointerCoords::MAX_AXES, 100));
178 ASSERT_EQ(PointerCoords::MAX_AXES, __builtin_popcountll(coords.bits));
179 }
180
TEST_F(PointerCoordsTest,Parcel)181 TEST_F(PointerCoordsTest, Parcel) {
182 Parcel parcel;
183
184 PointerCoords inCoords;
185 inCoords.clear();
186 PointerCoords outCoords;
187
188 // Round trip with empty coords.
189 inCoords.writeToParcel(&parcel);
190 parcel.setDataPosition(0);
191 outCoords.readFromParcel(&parcel);
192
193 ASSERT_EQ(0ULL, outCoords.bits);
194 ASSERT_FALSE(outCoords.isResampled);
195
196 // Round trip with some values.
197 parcel.freeData();
198 inCoords.setAxisValue(2, 5);
199 inCoords.setAxisValue(5, 8);
200 inCoords.isResampled = true;
201
202 inCoords.writeToParcel(&parcel);
203 parcel.setDataPosition(0);
204 outCoords.readFromParcel(&parcel);
205
206 ASSERT_EQ(outCoords.bits, inCoords.bits);
207 ASSERT_EQ(outCoords.values[0], inCoords.values[0]);
208 ASSERT_EQ(outCoords.values[1], inCoords.values[1]);
209 ASSERT_TRUE(outCoords.isResampled);
210 }
211
212
213 // --- KeyEventTest ---
214
215 class KeyEventTest : public BaseTest {
216 };
217
TEST_F(KeyEventTest,Properties)218 TEST_F(KeyEventTest, Properties) {
219 KeyEvent event;
220
221 // Initialize and get properties.
222 constexpr nsecs_t ARBITRARY_DOWN_TIME = 1;
223 constexpr nsecs_t ARBITRARY_EVENT_TIME = 2;
224 const int32_t id = InputEvent::nextId();
225 event.initialize(id, 2, AINPUT_SOURCE_GAMEPAD, DISPLAY_ID, HMAC, AKEY_EVENT_ACTION_DOWN,
226 AKEY_EVENT_FLAG_FROM_SYSTEM, AKEYCODE_BUTTON_X, 121, AMETA_ALT_ON, 1,
227 ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME);
228
229 ASSERT_EQ(id, event.getId());
230 ASSERT_EQ(InputEventType::KEY, event.getType());
231 ASSERT_EQ(2, event.getDeviceId());
232 ASSERT_EQ(AINPUT_SOURCE_GAMEPAD, event.getSource());
233 ASSERT_EQ(DISPLAY_ID, event.getDisplayId());
234 EXPECT_EQ(HMAC, event.getHmac());
235 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, event.getAction());
236 ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, event.getFlags());
237 ASSERT_EQ(AKEYCODE_BUTTON_X, event.getKeyCode());
238 ASSERT_EQ(121, event.getScanCode());
239 ASSERT_EQ(AMETA_ALT_ON, event.getMetaState());
240 ASSERT_EQ(1, event.getRepeatCount());
241 ASSERT_EQ(ARBITRARY_DOWN_TIME, event.getDownTime());
242 ASSERT_EQ(ARBITRARY_EVENT_TIME, event.getEventTime());
243
244 // Set source.
245 event.setSource(AINPUT_SOURCE_JOYSTICK);
246 ASSERT_EQ(AINPUT_SOURCE_JOYSTICK, event.getSource());
247
248 // Set display id.
249 constexpr ui::LogicalDisplayId newDisplayId = ui::LogicalDisplayId{2};
250 event.setDisplayId(newDisplayId);
251 ASSERT_EQ(newDisplayId, event.getDisplayId());
252 }
253
254
255 // --- MotionEventTest ---
256
257 class MotionEventTest : public BaseTest {
258 protected:
259 static constexpr nsecs_t ARBITRARY_DOWN_TIME = 1;
260 static constexpr nsecs_t ARBITRARY_EVENT_TIME = 2;
261 static constexpr float X_SCALE = 2.0;
262 static constexpr float Y_SCALE = 3.0;
263 static constexpr float X_OFFSET = 1;
264 static constexpr float Y_OFFSET = 1.1;
265 static constexpr float RAW_X_SCALE = 4.0;
266 static constexpr float RAW_Y_SCALE = -5.0;
267 static constexpr float RAW_X_OFFSET = 12;
268 static constexpr float RAW_Y_OFFSET = -41.1;
269
270 void SetUp() override;
271
272 int32_t mId;
273 ui::Transform mTransform;
274 ui::Transform mRawTransform;
275 PointerProperties mPointerProperties[2];
276 struct Sample {
277 PointerCoords pointerCoords[2];
278 };
279 std::array<Sample, 3> mSamples{};
280
281 void initializeEventWithHistory(MotionEvent* event);
282 void assertEqualsEventWithHistory(const MotionEvent* event);
283 };
284
SetUp()285 void MotionEventTest::SetUp() {
286 mId = InputEvent::nextId();
287 mTransform.set({X_SCALE, 0, X_OFFSET, 0, Y_SCALE, Y_OFFSET, 0, 0, 1});
288 mRawTransform.set({RAW_X_SCALE, 0, RAW_X_OFFSET, 0, RAW_Y_SCALE, RAW_Y_OFFSET, 0, 0, 1});
289
290 mPointerProperties[0].clear();
291 mPointerProperties[0].id = 1;
292 mPointerProperties[0].toolType = ToolType::FINGER;
293 mPointerProperties[1].clear();
294 mPointerProperties[1].id = 2;
295 mPointerProperties[1].toolType = ToolType::STYLUS;
296
297 mSamples[0].pointerCoords[0].clear();
298 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 10);
299 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 11);
300 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 12);
301 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 13);
302 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 14);
303 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 15);
304 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 16);
305 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 17);
306 mSamples[0].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 18);
307 mSamples[0].pointerCoords[0].isResampled = true;
308 mSamples[0].pointerCoords[1].clear();
309 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 20);
310 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 21);
311 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 22);
312 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 23);
313 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 24);
314 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 25);
315 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 26);
316 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 27);
317 mSamples[0].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 28);
318
319 mSamples[1].pointerCoords[0].clear();
320 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 110);
321 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 111);
322 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 112);
323 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 113);
324 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 114);
325 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 115);
326 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 116);
327 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 117);
328 mSamples[1].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 118);
329 mSamples[1].pointerCoords[0].isResampled = true;
330 mSamples[1].pointerCoords[1].clear();
331 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 120);
332 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 121);
333 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 122);
334 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 123);
335 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 124);
336 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 125);
337 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 126);
338 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 127);
339 mSamples[1].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 128);
340 mSamples[1].pointerCoords[1].isResampled = true;
341
342 mSamples[2].pointerCoords[0].clear();
343 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 210);
344 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 211);
345 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 212);
346 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 213);
347 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 214);
348 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 215);
349 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 216);
350 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 217);
351 mSamples[2].pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 218);
352 mSamples[2].pointerCoords[1].clear();
353 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 220);
354 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 221);
355 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 222);
356 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 223);
357 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 224);
358 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 225);
359 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 226);
360 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 227);
361 mSamples[2].pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 228);
362 }
363
initializeEventWithHistory(MotionEvent * event)364 void MotionEventTest::initializeEventWithHistory(MotionEvent* event) {
365 const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED |
366 AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION |
367 AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION;
368 event->initialize(mId, 2, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, HMAC,
369 AMOTION_EVENT_ACTION_MOVE, 0, flags, AMOTION_EVENT_EDGE_FLAG_TOP,
370 AMETA_ALT_ON, AMOTION_EVENT_BUTTON_PRIMARY, MotionClassification::NONE,
371 mTransform, 2.0f, 2.1f, AMOTION_EVENT_INVALID_CURSOR_POSITION,
372 AMOTION_EVENT_INVALID_CURSOR_POSITION, mRawTransform, ARBITRARY_DOWN_TIME,
373 ARBITRARY_EVENT_TIME, 2, mPointerProperties, mSamples[0].pointerCoords);
374 event->addSample(ARBITRARY_EVENT_TIME + 1, mSamples[1].pointerCoords, event->getId());
375 event->addSample(ARBITRARY_EVENT_TIME + 2, mSamples[2].pointerCoords, event->getId());
376 }
377
assertEqualsEventWithHistory(const MotionEvent * event)378 void MotionEventTest::assertEqualsEventWithHistory(const MotionEvent* event) {
379 // Check properties.
380 ASSERT_EQ(mId, event->getId());
381 ASSERT_EQ(InputEventType::MOTION, event->getType());
382 ASSERT_EQ(2, event->getDeviceId());
383 ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, event->getSource());
384 ASSERT_EQ(DISPLAY_ID, event->getDisplayId());
385 EXPECT_EQ(HMAC, event->getHmac());
386 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, event->getAction());
387 ASSERT_EQ(AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED |
388 AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION |
389 AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION,
390 event->getFlags());
391 ASSERT_EQ(AMOTION_EVENT_EDGE_FLAG_TOP, event->getEdgeFlags());
392 ASSERT_EQ(AMETA_ALT_ON, event->getMetaState());
393 ASSERT_EQ(AMOTION_EVENT_BUTTON_PRIMARY, event->getButtonState());
394 ASSERT_EQ(MotionClassification::NONE, event->getClassification());
395 EXPECT_EQ(mTransform, event->getTransform());
396 ASSERT_NEAR((-RAW_X_OFFSET / RAW_X_SCALE) * X_SCALE + X_OFFSET, event->getRawXOffset(),
397 EPSILON);
398 ASSERT_NEAR((-RAW_Y_OFFSET / RAW_Y_SCALE) * Y_SCALE + Y_OFFSET, event->getRawYOffset(),
399 EPSILON);
400 ASSERT_EQ(2.0f, event->getXPrecision());
401 ASSERT_EQ(2.1f, event->getYPrecision());
402 ASSERT_EQ(ARBITRARY_DOWN_TIME, event->getDownTime());
403
404 ASSERT_EQ(2U, event->getPointerCount());
405 ASSERT_EQ(1, event->getPointerId(0));
406 ASSERT_EQ(ToolType::FINGER, event->getToolType(0));
407 ASSERT_EQ(2, event->getPointerId(1));
408 ASSERT_EQ(ToolType::STYLUS, event->getToolType(1));
409
410 ASSERT_EQ(2U, event->getHistorySize());
411
412 // Check data.
413 ASSERT_EQ(ARBITRARY_EVENT_TIME, event->getHistoricalEventTime(0));
414 ASSERT_EQ(ARBITRARY_EVENT_TIME + 1, event->getHistoricalEventTime(1));
415 ASSERT_EQ(ARBITRARY_EVENT_TIME + 2, event->getEventTime());
416
417 // Ensure the underlying PointerCoords are identical.
418 for (int sampleIdx = 0; sampleIdx < 3; sampleIdx++) {
419 for (int pointerIdx = 0; pointerIdx < 2; pointerIdx++) {
420 ASSERT_EQ(mSamples[sampleIdx].pointerCoords[pointerIdx],
421 event->getSamplePointerCoords()[sampleIdx * 2 + pointerIdx]);
422 }
423 }
424
425 ASSERT_NEAR(11, event->getHistoricalRawPointerCoords(0, 0)->getAxisValue(AMOTION_EVENT_AXIS_Y),
426 EPSILON);
427 ASSERT_NEAR(21, event->getHistoricalRawPointerCoords(1, 0)->getAxisValue(AMOTION_EVENT_AXIS_Y),
428 EPSILON);
429 ASSERT_NEAR(111, event->getHistoricalRawPointerCoords(0, 1)->getAxisValue(AMOTION_EVENT_AXIS_Y),
430 EPSILON);
431 ASSERT_NEAR(121, event->getHistoricalRawPointerCoords(1, 1)->getAxisValue(AMOTION_EVENT_AXIS_Y),
432 EPSILON);
433 ASSERT_NEAR(211, event->getRawPointerCoords(0)->getAxisValue(AMOTION_EVENT_AXIS_Y), EPSILON);
434 ASSERT_NEAR(221, event->getRawPointerCoords(1)->getAxisValue(AMOTION_EVENT_AXIS_Y), EPSILON);
435
436 ASSERT_NEAR(RAW_Y_OFFSET + 11 * RAW_Y_SCALE,
437 event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 0, 0), EPSILON);
438 ASSERT_NEAR(RAW_Y_OFFSET + 21 * RAW_Y_SCALE,
439 event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 1, 0), EPSILON);
440 ASSERT_NEAR(RAW_Y_OFFSET + 111 * RAW_Y_SCALE,
441 event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 0, 1), EPSILON);
442 ASSERT_NEAR(RAW_Y_OFFSET + 121 * RAW_Y_SCALE,
443 event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 1, 1), EPSILON);
444 ASSERT_NEAR(RAW_Y_OFFSET + 211 * RAW_Y_SCALE, event->getRawAxisValue(AMOTION_EVENT_AXIS_Y, 0),
445 EPSILON);
446 ASSERT_NEAR(RAW_Y_OFFSET + 221 * RAW_Y_SCALE, event->getRawAxisValue(AMOTION_EVENT_AXIS_Y, 1),
447 EPSILON);
448
449 ASSERT_NEAR(RAW_X_OFFSET + 10 * RAW_X_SCALE, event->getHistoricalRawX(0, 0), EPSILON);
450 ASSERT_NEAR(RAW_X_OFFSET + 20 * RAW_X_SCALE, event->getHistoricalRawX(1, 0), EPSILON);
451 ASSERT_NEAR(RAW_X_OFFSET + 110 * RAW_X_SCALE, event->getHistoricalRawX(0, 1), EPSILON);
452 ASSERT_NEAR(RAW_X_OFFSET + 120 * RAW_X_SCALE, event->getHistoricalRawX(1, 1), EPSILON);
453 ASSERT_NEAR(RAW_X_OFFSET + 210 * RAW_X_SCALE, event->getRawX(0), EPSILON);
454 ASSERT_NEAR(RAW_X_OFFSET + 220 * RAW_X_SCALE, event->getRawX(1), EPSILON);
455
456 ASSERT_NEAR(RAW_Y_OFFSET + 11 * RAW_Y_SCALE, event->getHistoricalRawY(0, 0), EPSILON);
457 ASSERT_NEAR(RAW_Y_OFFSET + 21 * RAW_Y_SCALE, event->getHistoricalRawY(1, 0), EPSILON);
458 ASSERT_NEAR(RAW_Y_OFFSET + 111 * RAW_Y_SCALE, event->getHistoricalRawY(0, 1), EPSILON);
459 ASSERT_NEAR(RAW_Y_OFFSET + 121 * RAW_Y_SCALE, event->getHistoricalRawY(1, 1), EPSILON);
460 ASSERT_NEAR(RAW_Y_OFFSET + 211 * RAW_Y_SCALE, event->getRawY(0), EPSILON);
461 ASSERT_NEAR(RAW_Y_OFFSET + 221 * RAW_Y_SCALE, event->getRawY(1), EPSILON);
462
463 ASSERT_NEAR(X_OFFSET + 10 * X_SCALE, event->getHistoricalX(0, 0), EPSILON);
464 ASSERT_NEAR(X_OFFSET + 20 * X_SCALE, event->getHistoricalX(1, 0), EPSILON);
465 ASSERT_NEAR(X_OFFSET + 110 * X_SCALE, event->getHistoricalX(0, 1), EPSILON);
466 ASSERT_NEAR(X_OFFSET + 120 * X_SCALE, event->getHistoricalX(1, 1), EPSILON);
467 ASSERT_NEAR(X_OFFSET + 210 * X_SCALE, event->getX(0), EPSILON);
468 ASSERT_NEAR(X_OFFSET + 220 * X_SCALE, event->getX(1), EPSILON);
469
470 ASSERT_NEAR(Y_OFFSET + 11 * Y_SCALE, event->getHistoricalY(0, 0), EPSILON);
471 ASSERT_NEAR(Y_OFFSET + 21 * Y_SCALE, event->getHistoricalY(1, 0), EPSILON);
472 ASSERT_NEAR(Y_OFFSET + 111 * Y_SCALE, event->getHistoricalY(0, 1), EPSILON);
473 ASSERT_NEAR(Y_OFFSET + 121 * Y_SCALE, event->getHistoricalY(1, 1), EPSILON);
474 ASSERT_NEAR(Y_OFFSET + 211 * Y_SCALE, event->getY(0), EPSILON);
475 ASSERT_NEAR(Y_OFFSET + 221 * Y_SCALE, event->getY(1), EPSILON);
476
477 ASSERT_EQ(12, event->getHistoricalPressure(0, 0));
478 ASSERT_EQ(22, event->getHistoricalPressure(1, 0));
479 ASSERT_EQ(112, event->getHistoricalPressure(0, 1));
480 ASSERT_EQ(122, event->getHistoricalPressure(1, 1));
481 ASSERT_EQ(212, event->getPressure(0));
482 ASSERT_EQ(222, event->getPressure(1));
483
484 ASSERT_EQ(13, event->getHistoricalSize(0, 0));
485 ASSERT_EQ(23, event->getHistoricalSize(1, 0));
486 ASSERT_EQ(113, event->getHistoricalSize(0, 1));
487 ASSERT_EQ(123, event->getHistoricalSize(1, 1));
488 ASSERT_EQ(213, event->getSize(0));
489 ASSERT_EQ(223, event->getSize(1));
490
491 ASSERT_EQ(14, event->getHistoricalTouchMajor(0, 0));
492 ASSERT_EQ(24, event->getHistoricalTouchMajor(1, 0));
493 ASSERT_EQ(114, event->getHistoricalTouchMajor(0, 1));
494 ASSERT_EQ(124, event->getHistoricalTouchMajor(1, 1));
495 ASSERT_EQ(214, event->getTouchMajor(0));
496 ASSERT_EQ(224, event->getTouchMajor(1));
497
498 ASSERT_EQ(15, event->getHistoricalTouchMinor(0, 0));
499 ASSERT_EQ(25, event->getHistoricalTouchMinor(1, 0));
500 ASSERT_EQ(115, event->getHistoricalTouchMinor(0, 1));
501 ASSERT_EQ(125, event->getHistoricalTouchMinor(1, 1));
502 ASSERT_EQ(215, event->getTouchMinor(0));
503 ASSERT_EQ(225, event->getTouchMinor(1));
504
505 ASSERT_EQ(16, event->getHistoricalToolMajor(0, 0));
506 ASSERT_EQ(26, event->getHistoricalToolMajor(1, 0));
507 ASSERT_EQ(116, event->getHistoricalToolMajor(0, 1));
508 ASSERT_EQ(126, event->getHistoricalToolMajor(1, 1));
509 ASSERT_EQ(216, event->getToolMajor(0));
510 ASSERT_EQ(226, event->getToolMajor(1));
511
512 ASSERT_EQ(17, event->getHistoricalToolMinor(0, 0));
513 ASSERT_EQ(27, event->getHistoricalToolMinor(1, 0));
514 ASSERT_EQ(117, event->getHistoricalToolMinor(0, 1));
515 ASSERT_EQ(127, event->getHistoricalToolMinor(1, 1));
516 ASSERT_EQ(217, event->getToolMinor(0));
517 ASSERT_EQ(227, event->getToolMinor(1));
518
519 // Calculate the orientation after scaling, keeping in mind that an orientation of 0 is "up",
520 // and the positive y direction is "down".
521 auto toScaledOrientation = [](float angle) {
522 const float x = sinf(angle) * X_SCALE;
523 const float y = -cosf(angle) * Y_SCALE;
524 return atan2f(x, -y);
525 };
526 ASSERT_EQ(toScaledOrientation(18), event->getHistoricalOrientation(0, 0));
527 ASSERT_EQ(toScaledOrientation(28), event->getHistoricalOrientation(1, 0));
528 ASSERT_EQ(toScaledOrientation(118), event->getHistoricalOrientation(0, 1));
529 ASSERT_EQ(toScaledOrientation(128), event->getHistoricalOrientation(1, 1));
530 ASSERT_EQ(toScaledOrientation(218), event->getOrientation(0));
531 ASSERT_EQ(toScaledOrientation(228), event->getOrientation(1));
532
533 ASSERT_TRUE(event->isResampled(0, 0));
534 ASSERT_FALSE(event->isResampled(1, 0));
535 ASSERT_TRUE(event->isResampled(0, 1));
536 ASSERT_TRUE(event->isResampled(1, 1));
537 ASSERT_FALSE(event->isResampled(0, 2));
538 ASSERT_FALSE(event->isResampled(1, 2));
539 }
540
TEST_F(MotionEventTest,Properties)541 TEST_F(MotionEventTest, Properties) {
542 MotionEvent event;
543
544 // Initialize, add samples and check properties.
545 initializeEventWithHistory(&event);
546 ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&event));
547
548 // Set source.
549 event.setSource(AINPUT_SOURCE_JOYSTICK);
550 ASSERT_EQ(AINPUT_SOURCE_JOYSTICK, event.getSource());
551
552 // Set displayId.
553 constexpr ui::LogicalDisplayId newDisplayId = ui::LogicalDisplayId{2};
554 event.setDisplayId(newDisplayId);
555 ASSERT_EQ(newDisplayId, event.getDisplayId());
556
557 // Set action.
558 event.setAction(AMOTION_EVENT_ACTION_CANCEL);
559 ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, event.getAction());
560
561 // Set meta state.
562 event.setMetaState(AMETA_CTRL_ON);
563 ASSERT_EQ(AMETA_CTRL_ON, event.getMetaState());
564 }
565
TEST_F(MotionEventTest,CopyFrom_KeepHistory)566 TEST_F(MotionEventTest, CopyFrom_KeepHistory) {
567 MotionEvent event;
568 initializeEventWithHistory(&event);
569
570 MotionEvent copy;
571 copy.copyFrom(&event, /*keepHistory=*/true);
572
573 ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&event));
574 }
575
TEST_F(MotionEventTest,CopyFrom_DoNotKeepHistory)576 TEST_F(MotionEventTest, CopyFrom_DoNotKeepHistory) {
577 MotionEvent event;
578 initializeEventWithHistory(&event);
579
580 MotionEvent copy;
581 copy.copyFrom(&event, /*keepHistory=*/false);
582
583 ASSERT_EQ(event.getPointerCount(), copy.getPointerCount());
584 ASSERT_EQ(0U, copy.getHistorySize());
585
586 ASSERT_EQ(event.getPointerId(0), copy.getPointerId(0));
587 ASSERT_EQ(event.getPointerId(1), copy.getPointerId(1));
588
589 ASSERT_EQ(event.getEventTime(), copy.getEventTime());
590
591 ASSERT_EQ(event.getX(0), copy.getX(0));
592 }
593
TEST_F(MotionEventTest,CheckEventIdWithHistoryIsIncremented)594 TEST_F(MotionEventTest, CheckEventIdWithHistoryIsIncremented) {
595 MotionEvent event;
596 constexpr int32_t ARBITRARY_ID = 42;
597 event.initialize(ARBITRARY_ID, 2, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, INVALID_HMAC,
598 AMOTION_EVENT_ACTION_MOVE, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE,
599 AMOTION_EVENT_BUTTON_PRIMARY, MotionClassification::NONE, mTransform, 0, 0,
600 AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
601 mRawTransform, ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME, 2,
602 mPointerProperties, mSamples[0].pointerCoords);
603 ASSERT_EQ(event.getId(), ARBITRARY_ID);
604 event.addSample(ARBITRARY_EVENT_TIME + 1, mSamples[1].pointerCoords, ARBITRARY_ID + 1);
605 ASSERT_EQ(event.getId(), ARBITRARY_ID + 1);
606 event.addSample(ARBITRARY_EVENT_TIME + 2, mSamples[2].pointerCoords, ARBITRARY_ID + 2);
607 ASSERT_EQ(event.getId(), ARBITRARY_ID + 2);
608 }
609
TEST_F(MotionEventTest,SplitPointerDown)610 TEST_F(MotionEventTest, SplitPointerDown) {
611 MotionEvent event = MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
612 .downTime(ARBITRARY_DOWN_TIME)
613 .pointer(PointerBuilder(/*id=*/4, ToolType::FINGER).x(4).y(4))
614 .pointer(PointerBuilder(/*id=*/6, ToolType::FINGER).x(6).y(6))
615 .pointer(PointerBuilder(/*id=*/8, ToolType::FINGER).x(8).y(8))
616 .build();
617
618 MotionEvent splitDown;
619 std::bitset<MAX_POINTER_ID + 1> splitDownIds{};
620 splitDownIds.set(6, true);
621 splitDown.splitFrom(event, splitDownIds, /*eventId=*/42);
622 ASSERT_EQ(splitDown.getAction(), AMOTION_EVENT_ACTION_DOWN);
623 ASSERT_EQ(splitDown.getPointerCount(), 1u);
624 ASSERT_EQ(splitDown.getPointerId(0), 6);
625 ASSERT_EQ(splitDown.getX(0), 6);
626 ASSERT_EQ(splitDown.getY(0), 6);
627
628 MotionEvent splitPointerDown;
629 std::bitset<MAX_POINTER_ID + 1> splitPointerDownIds{};
630 splitPointerDownIds.set(6, true);
631 splitPointerDownIds.set(8, true);
632 splitPointerDown.splitFrom(event, splitPointerDownIds, /*eventId=*/42);
633 ASSERT_EQ(splitPointerDown.getAction(), POINTER_0_DOWN);
634 ASSERT_EQ(splitPointerDown.getPointerCount(), 2u);
635 ASSERT_EQ(splitPointerDown.getPointerId(0), 6);
636 ASSERT_EQ(splitPointerDown.getX(0), 6);
637 ASSERT_EQ(splitPointerDown.getY(0), 6);
638 ASSERT_EQ(splitPointerDown.getPointerId(1), 8);
639 ASSERT_EQ(splitPointerDown.getX(1), 8);
640 ASSERT_EQ(splitPointerDown.getY(1), 8);
641
642 MotionEvent splitMove;
643 std::bitset<MAX_POINTER_ID + 1> splitMoveIds{};
644 splitMoveIds.set(4, true);
645 splitMove.splitFrom(event, splitMoveIds, /*eventId=*/43);
646 ASSERT_EQ(splitMove.getAction(), AMOTION_EVENT_ACTION_MOVE);
647 ASSERT_EQ(splitMove.getPointerCount(), 1u);
648 ASSERT_EQ(splitMove.getPointerId(0), 4);
649 ASSERT_EQ(splitMove.getX(0), 4);
650 ASSERT_EQ(splitMove.getY(0), 4);
651 }
652
TEST_F(MotionEventTest,SplitPointerUp)653 TEST_F(MotionEventTest, SplitPointerUp) {
654 MotionEvent event = MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
655 .downTime(ARBITRARY_DOWN_TIME)
656 .pointer(PointerBuilder(/*id=*/4, ToolType::FINGER).x(4).y(4))
657 .pointer(PointerBuilder(/*id=*/6, ToolType::FINGER).x(6).y(6))
658 .pointer(PointerBuilder(/*id=*/8, ToolType::FINGER).x(8).y(8))
659 .build();
660
661 MotionEvent splitUp;
662 std::bitset<MAX_POINTER_ID + 1> splitUpIds{};
663 splitUpIds.set(4, true);
664 splitUp.splitFrom(event, splitUpIds, /*eventId=*/42);
665 ASSERT_EQ(splitUp.getAction(), AMOTION_EVENT_ACTION_UP);
666 ASSERT_EQ(splitUp.getPointerCount(), 1u);
667 ASSERT_EQ(splitUp.getPointerId(0), 4);
668 ASSERT_EQ(splitUp.getX(0), 4);
669 ASSERT_EQ(splitUp.getY(0), 4);
670
671 MotionEvent splitPointerUp;
672 std::bitset<MAX_POINTER_ID + 1> splitPointerUpIds{};
673 splitPointerUpIds.set(4, true);
674 splitPointerUpIds.set(8, true);
675 splitPointerUp.splitFrom(event, splitPointerUpIds, /*eventId=*/42);
676 ASSERT_EQ(splitPointerUp.getAction(), POINTER_0_UP);
677 ASSERT_EQ(splitPointerUp.getPointerCount(), 2u);
678 ASSERT_EQ(splitPointerUp.getPointerId(0), 4);
679 ASSERT_EQ(splitPointerUp.getX(0), 4);
680 ASSERT_EQ(splitPointerUp.getY(0), 4);
681 ASSERT_EQ(splitPointerUp.getPointerId(1), 8);
682 ASSERT_EQ(splitPointerUp.getX(1), 8);
683 ASSERT_EQ(splitPointerUp.getY(1), 8);
684
685 MotionEvent splitMove;
686 std::bitset<MAX_POINTER_ID + 1> splitMoveIds{};
687 splitMoveIds.set(6, true);
688 splitMoveIds.set(8, true);
689 splitMove.splitFrom(event, splitMoveIds, /*eventId=*/43);
690 ASSERT_EQ(splitMove.getAction(), AMOTION_EVENT_ACTION_MOVE);
691 ASSERT_EQ(splitMove.getPointerCount(), 2u);
692 ASSERT_EQ(splitMove.getPointerId(0), 6);
693 ASSERT_EQ(splitMove.getX(0), 6);
694 ASSERT_EQ(splitMove.getY(0), 6);
695 ASSERT_EQ(splitMove.getPointerId(1), 8);
696 ASSERT_EQ(splitMove.getX(1), 8);
697 ASSERT_EQ(splitMove.getY(1), 8);
698 }
699
TEST_F(MotionEventTest,SplitPointerUpCancel)700 TEST_F(MotionEventTest, SplitPointerUpCancel) {
701 MotionEvent event = MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN)
702 .downTime(ARBITRARY_DOWN_TIME)
703 .pointer(PointerBuilder(/*id=*/4, ToolType::FINGER).x(4).y(4))
704 .pointer(PointerBuilder(/*id=*/6, ToolType::FINGER).x(6).y(6))
705 .pointer(PointerBuilder(/*id=*/8, ToolType::FINGER).x(8).y(8))
706 .addFlag(AMOTION_EVENT_FLAG_CANCELED)
707 .build();
708
709 MotionEvent splitUp;
710 std::bitset<MAX_POINTER_ID + 1> splitUpIds{};
711 splitUpIds.set(6, true);
712 splitUp.splitFrom(event, splitUpIds, /*eventId=*/42);
713 ASSERT_EQ(splitUp.getAction(), AMOTION_EVENT_ACTION_CANCEL);
714 ASSERT_EQ(splitUp.getPointerCount(), 1u);
715 ASSERT_EQ(splitUp.getPointerId(0), 6);
716 ASSERT_EQ(splitUp.getX(0), 6);
717 ASSERT_EQ(splitUp.getY(0), 6);
718 }
719
TEST_F(MotionEventTest,SplitPointerMove)720 TEST_F(MotionEventTest, SplitPointerMove) {
721 MotionEvent event = MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
722 .downTime(ARBITRARY_DOWN_TIME)
723 .pointer(PointerBuilder(/*id=*/4, ToolType::FINGER).x(4).y(4))
724 .pointer(PointerBuilder(/*id=*/6, ToolType::FINGER).x(6).y(6))
725 .pointer(PointerBuilder(/*id=*/8, ToolType::FINGER).x(8).y(8))
726 .transform(ui::Transform(ui::Transform::ROT_90, 100, 100))
727 .rawTransform(ui::Transform(ui::Transform::FLIP_H, 50, 50))
728 .build();
729
730 MotionEvent splitMove;
731 std::bitset<MAX_POINTER_ID + 1> splitMoveIds{};
732 splitMoveIds.set(4, true);
733 splitMoveIds.set(8, true);
734 splitMove.splitFrom(event, splitMoveIds, /*eventId=*/42);
735 ASSERT_EQ(splitMove.getAction(), AMOTION_EVENT_ACTION_MOVE);
736 ASSERT_EQ(splitMove.getPointerCount(), 2u);
737 ASSERT_EQ(splitMove.getPointerId(0), 4);
738 ASSERT_EQ(splitMove.getX(0), event.getX(0));
739 ASSERT_EQ(splitMove.getY(0), event.getY(0));
740 ASSERT_EQ(splitMove.getRawX(0), event.getRawX(0));
741 ASSERT_EQ(splitMove.getRawY(0), event.getRawY(0));
742 ASSERT_EQ(splitMove.getPointerId(1), 8);
743 ASSERT_EQ(splitMove.getX(1), event.getX(2));
744 ASSERT_EQ(splitMove.getY(1), event.getY(2));
745 ASSERT_EQ(splitMove.getRawX(1), event.getRawX(2));
746 ASSERT_EQ(splitMove.getRawY(1), event.getRawY(2));
747 }
748
TEST_F(MotionEventTest,OffsetLocation)749 TEST_F(MotionEventTest, OffsetLocation) {
750 MotionEvent event;
751 initializeEventWithHistory(&event);
752 const float xOffset = event.getRawXOffset();
753 const float yOffset = event.getRawYOffset();
754
755 event.offsetLocation(5.0f, -2.0f);
756
757 ASSERT_EQ(xOffset + 5.0f, event.getRawXOffset());
758 ASSERT_EQ(yOffset - 2.0f, event.getRawYOffset());
759 }
760
TEST_F(MotionEventTest,Scale)761 TEST_F(MotionEventTest, Scale) {
762 MotionEvent event;
763 initializeEventWithHistory(&event);
764 const float unscaledOrientation = event.getOrientation(0);
765 const float unscaledXOffset = event.getRawXOffset();
766 const float unscaledYOffset = event.getRawYOffset();
767
768 event.scale(2.0f);
769
770 ASSERT_EQ(unscaledXOffset * 2, event.getRawXOffset());
771 ASSERT_EQ(unscaledYOffset * 2, event.getRawYOffset());
772
773 ASSERT_NEAR((RAW_X_OFFSET + 210 * RAW_X_SCALE) * 2, event.getRawX(0), EPSILON);
774 ASSERT_NEAR((RAW_Y_OFFSET + 211 * RAW_Y_SCALE) * 2, event.getRawY(0), EPSILON);
775 ASSERT_NEAR((X_OFFSET + 210 * X_SCALE) * 2, event.getX(0), EPSILON);
776 ASSERT_NEAR((Y_OFFSET + 211 * Y_SCALE) * 2, event.getY(0), EPSILON);
777 ASSERT_EQ(212, event.getPressure(0));
778 ASSERT_EQ(213, event.getSize(0));
779 ASSERT_EQ(214 * 2, event.getTouchMajor(0));
780 ASSERT_EQ(215 * 2, event.getTouchMinor(0));
781 ASSERT_EQ(216 * 2, event.getToolMajor(0));
782 ASSERT_EQ(217 * 2, event.getToolMinor(0));
783 ASSERT_EQ(unscaledOrientation, event.getOrientation(0));
784 }
785
TEST_F(MotionEventTest,Parcel)786 TEST_F(MotionEventTest, Parcel) {
787 Parcel parcel;
788
789 MotionEvent inEvent;
790 initializeEventWithHistory(&inEvent);
791 MotionEvent outEvent;
792
793 // Round trip.
794 inEvent.writeToParcel(&parcel);
795 parcel.setDataPosition(0);
796 outEvent.readFromParcel(&parcel);
797
798 ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&outEvent));
799 }
800
setRotationMatrix(std::array<float,9> & matrix,float angle)801 static void setRotationMatrix(std::array<float, 9>& matrix, float angle) {
802 float sin = sinf(angle);
803 float cos = cosf(angle);
804 matrix[0] = cos;
805 matrix[1] = -sin;
806 matrix[2] = 0;
807 matrix[3] = sin;
808 matrix[4] = cos;
809 matrix[5] = 0;
810 matrix[6] = 0;
811 matrix[7] = 0;
812 matrix[8] = 1.0f;
813 }
814
TEST_F(MotionEventTest,Transform)815 TEST_F(MotionEventTest, Transform) {
816 // Generate some points on a circle.
817 // Each point 'i' is a point on a circle of radius ROTATION centered at (3,2) at an angle
818 // of ARC * i degrees clockwise relative to the Y axis.
819 // The geometrical representation is irrelevant to the test, it's just easy to generate
820 // and check rotation. We set the orientation to the same angle.
821 // Coordinate system: down is increasing Y, right is increasing X.
822 static constexpr float PI_180 = float(M_PI / 180);
823 static constexpr float RADIUS = 10;
824 static constexpr float ARC = 36;
825 static constexpr float ROTATION = ARC * 2;
826
827 const size_t pointerCount = 11;
828 PointerProperties pointerProperties[pointerCount];
829 PointerCoords pointerCoords[pointerCount];
830 for (size_t i = 0; i < pointerCount; i++) {
831 float angle = float(i * ARC * PI_180);
832 pointerProperties[i].clear();
833 pointerProperties[i].id = i;
834 pointerCoords[i].clear();
835 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, sinf(angle) * RADIUS + 3);
836 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, -cosf(angle) * RADIUS + 2);
837 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle);
838 }
839 MotionEvent event;
840 ui::Transform identityTransform;
841 const int32_t flags = AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION |
842 AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION;
843 event.initialize(InputEvent::nextId(), /*deviceId=*/0, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
844 INVALID_HMAC, AMOTION_EVENT_ACTION_MOVE, /*actionButton=*/0, flags,
845 AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, /*buttonState=*/0,
846 MotionClassification::NONE, identityTransform, /*xPrecision=*/0,
847 /*yPrecision=*/0, /*xCursorPosition=*/3 + RADIUS, /*yCursorPosition=*/2,
848 identityTransform, /*downTime=*/0, /*eventTime=*/0, pointerCount,
849 pointerProperties, pointerCoords);
850 float originalRawX = 0 + 3;
851 float originalRawY = -RADIUS + 2;
852
853 // Check original raw X and Y assumption.
854 ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001);
855 ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
856
857 // Now translate the motion event so the circle's origin is at (0,0).
858 event.offsetLocation(-3, -2);
859
860 // Offsetting the location should preserve the raw X and Y of the first point.
861 ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001);
862 ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
863
864 // Apply a rotation about the origin by ROTATION degrees clockwise.
865 std::array<float, 9> matrix;
866 setRotationMatrix(matrix, ROTATION * PI_180);
867 event.transform(matrix);
868
869 // Check the points.
870 for (size_t i = 0; i < pointerCount; i++) {
871 float angle = float((i * ARC + ROTATION) * PI_180);
872 ASSERT_NEAR(sinf(angle) * RADIUS, event.getX(i), 0.001);
873 ASSERT_NEAR(-cosf(angle) * RADIUS, event.getY(i), 0.001);
874 ASSERT_NEAR(tanf(angle), tanf(event.getOrientation(i)), 0.1);
875 }
876
877 // Check cursor positions. The original cursor position is at (3 + RADIUS, 2), where the center
878 // of the circle is (3, 2), so the cursor position is to the right of the center of the circle.
879 // The choice of triangular functions in this test defines the angle of rotation clockwise
880 // relative to the y-axis. Therefore the cursor position's angle is 90 degrees. Here we swap the
881 // triangular function so that we don't have to add the 90 degrees.
882 ASSERT_NEAR(cosf(PI_180 * ROTATION) * RADIUS, event.getXCursorPosition(), 0.001);
883 ASSERT_NEAR(sinf(PI_180 * ROTATION) * RADIUS, event.getYCursorPosition(), 0.001);
884
885 // Applying the transformation should preserve the raw X and Y of the first point.
886 ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001);
887 ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
888 }
889
createMotionEvent(int32_t source,uint32_t action,float x,float y,float dx,float dy,const ui::Transform & transform,const ui::Transform & rawTransform)890 MotionEvent createMotionEvent(int32_t source, uint32_t action, float x, float y, float dx, float dy,
891 const ui::Transform& transform, const ui::Transform& rawTransform) {
892 std::vector<PointerProperties> pointerProperties;
893 pointerProperties.push_back(PointerProperties{/*id=*/0, ToolType::FINGER});
894 std::vector<PointerCoords> pointerCoords;
895 pointerCoords.emplace_back().clear();
896 pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_X, x);
897 pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_Y, y);
898 pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, dx);
899 pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, dy);
900 nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
901 MotionEvent event;
902 event.initialize(InputEvent::nextId(), /*deviceId=*/1, source, ui::LogicalDisplayId::DEFAULT,
903 INVALID_HMAC, action, /*actionButton=*/0, /*flags=*/0, /*edgeFlags=*/0,
904 AMETA_NONE, /*buttonState=*/0, MotionClassification::NONE, transform,
905 /*xPrecision=*/0, /*yPrecision=*/0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
906 AMOTION_EVENT_INVALID_CURSOR_POSITION, rawTransform, eventTime, eventTime,
907 pointerCoords.size(), pointerProperties.data(), pointerCoords.data());
908 return event;
909 }
910
createTouchDownEvent(float x,float y,float dx,float dy,const ui::Transform & transform,const ui::Transform & rawTransform)911 MotionEvent createTouchDownEvent(float x, float y, float dx, float dy,
912 const ui::Transform& transform,
913 const ui::Transform& rawTransform) {
914 return createMotionEvent(AINPUT_SOURCE_TOUCHSCREEN, AMOTION_EVENT_ACTION_DOWN, x, y, dx, dy,
915 transform, rawTransform);
916 }
917
TEST_F(MotionEventTest,ApplyTransform)918 TEST_F(MotionEventTest, ApplyTransform) {
919 // Create a rotate-90 transform with an offset (like a window which isn't fullscreen).
920 ui::Transform identity;
921 ui::Transform transform(ui::Transform::ROT_90, 800, 400);
922 transform.set(transform.tx() + 20, transform.ty() + 40);
923 ui::Transform rawTransform(ui::Transform::ROT_90, 800, 400);
924 MotionEvent event = createTouchDownEvent(60, 100, 42, 96, transform, rawTransform);
925 ASSERT_EQ(700, event.getRawX(0));
926 ASSERT_EQ(60, event.getRawY(0));
927 ASSERT_NE(event.getRawX(0), event.getX(0));
928 ASSERT_NE(event.getRawY(0), event.getY(0));
929 // Relative values should be rotated but not translated.
930 ASSERT_EQ(-96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
931 ASSERT_EQ(42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
932
933 MotionEvent changedEvent = createTouchDownEvent(60, 100, 42, 96, identity, identity);
934 const std::array<float, 9> rowMajor{transform[0][0], transform[1][0], transform[2][0],
935 transform[0][1], transform[1][1], transform[2][1],
936 transform[0][2], transform[1][2], transform[2][2]};
937 changedEvent.applyTransform(rowMajor);
938
939 // transformContent effectively rotates the raw coordinates, so those should now include
940 // both rotation AND offset.
941 ASSERT_EQ(720, changedEvent.getRawX(0));
942 ASSERT_EQ(100, changedEvent.getRawY(0));
943 // Relative values should be rotated but not translated.
944 ASSERT_EQ(-96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
945 ASSERT_EQ(42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
946
947 // The transformed output should be the same then.
948 ASSERT_NEAR(event.getX(0), changedEvent.getX(0), 0.001);
949 ASSERT_NEAR(event.getY(0), changedEvent.getY(0), 0.001);
950 ASSERT_NEAR(event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0),
951 changedEvent.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0), 0.001);
952 ASSERT_NEAR(event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0),
953 changedEvent.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0), 0.001);
954 }
955
TEST_F(MotionEventTest,JoystickAndTouchpadAreNotTransformed)956 TEST_F(MotionEventTest, JoystickAndTouchpadAreNotTransformed) {
957 constexpr static std::array kNonTransformedSources =
958 {std::pair(AINPUT_SOURCE_TOUCHPAD, AMOTION_EVENT_ACTION_DOWN),
959 std::pair(AINPUT_SOURCE_JOYSTICK, AMOTION_EVENT_ACTION_MOVE),
960 std::pair(AINPUT_SOURCE_MOUSE_RELATIVE, AMOTION_EVENT_ACTION_MOVE)};
961 // Create a rotate-90 transform with an offset (like a window which isn't fullscreen).
962 ui::Transform transform(ui::Transform::ROT_90, 800, 400);
963 transform.set(transform.tx() + 20, transform.ty() + 40);
964
965 for (const auto& [source, action] : kNonTransformedSources) {
966 const MotionEvent event =
967 createMotionEvent(source, action, 60, 100, 0, 0, transform, transform);
968
969 // These events should not be transformed in any way.
970 ASSERT_EQ(60, event.getX(0));
971 ASSERT_EQ(100, event.getY(0));
972 ASSERT_EQ(event.getRawX(0), event.getX(0));
973 ASSERT_EQ(event.getRawY(0), event.getY(0));
974 }
975 }
976
TEST_F(MotionEventTest,NonPointerSourcesAreNotTranslated)977 TEST_F(MotionEventTest, NonPointerSourcesAreNotTranslated) {
978 constexpr static std::array kNonPointerSources = {std::pair(AINPUT_SOURCE_TRACKBALL,
979 AMOTION_EVENT_ACTION_DOWN),
980 std::pair(AINPUT_SOURCE_TOUCH_NAVIGATION,
981 AMOTION_EVENT_ACTION_MOVE)};
982 // Create a rotate-90 transform with an offset (like a window which isn't fullscreen).
983 ui::Transform transform(ui::Transform::ROT_90, 800, 400);
984 transform.set(transform.tx() + 20, transform.ty() + 40);
985
986 for (const auto& [source, action] : kNonPointerSources) {
987 const MotionEvent event =
988 createMotionEvent(source, action, 60, 100, 42, 96, transform, transform);
989
990 // Since this event comes from a non-pointer source, it should include rotation but not
991 // translation/offset.
992 ASSERT_EQ(-100, event.getX(0));
993 ASSERT_EQ(60, event.getY(0));
994 ASSERT_EQ(event.getRawX(0), event.getX(0));
995 ASSERT_EQ(event.getRawY(0), event.getY(0));
996 }
997 }
998
TEST_F(MotionEventTest,AxesAreCorrectlyTransformed)999 TEST_F(MotionEventTest, AxesAreCorrectlyTransformed) {
1000 const ui::Transform identity;
1001 ui::Transform transform;
1002 transform.set({1.1, -2.2, 3.3, -4.4, 5.5, -6.6, 0, 0, 1});
1003 ui::Transform rawTransform;
1004 rawTransform.set({-6.6, 5.5, -4.4, 3.3, -2.2, 1.1, 0, 0, 1});
1005 auto transformWithoutTranslation = [](const ui::Transform& t, float x, float y) {
1006 auto newPoint = t.transform(x, y);
1007 auto newOrigin = t.transform(0, 0);
1008 return newPoint - newOrigin;
1009 };
1010
1011 const MotionEvent event = createTouchDownEvent(60, 100, 42, 96, transform, rawTransform);
1012
1013 // The x and y axes should have the window transform applied.
1014 const auto newPoint = transform.transform(60, 100);
1015 ASSERT_NEAR(newPoint.x, event.getX(0), EPSILON);
1016 ASSERT_NEAR(newPoint.y, event.getY(0), EPSILON);
1017
1018 // The raw values should have the display transform applied.
1019 const auto raw = rawTransform.transform(60, 100);
1020 ASSERT_NEAR(raw.x, event.getRawX(0), EPSILON);
1021 ASSERT_NEAR(raw.y, event.getRawY(0), EPSILON);
1022
1023 // Relative values should have the window transform applied without any translation.
1024 const auto rel = transformWithoutTranslation(transform, 42, 96);
1025 ASSERT_NEAR(rel.x, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0), EPSILON);
1026 ASSERT_NEAR(rel.y, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0), EPSILON);
1027 }
1028
TEST_F(MotionEventTest,Initialize_SetsClassification)1029 TEST_F(MotionEventTest, Initialize_SetsClassification) {
1030 std::array<MotionClassification, 3> classifications = {
1031 MotionClassification::NONE,
1032 MotionClassification::AMBIGUOUS_GESTURE,
1033 MotionClassification::DEEP_PRESS,
1034 };
1035
1036 MotionEvent event;
1037 constexpr size_t pointerCount = 1;
1038 PointerProperties pointerProperties[pointerCount];
1039 PointerCoords pointerCoords[pointerCount];
1040 for (size_t i = 0; i < pointerCount; i++) {
1041 pointerProperties[i].clear();
1042 pointerProperties[i].id = i;
1043 pointerCoords[i].clear();
1044 }
1045
1046 ui::Transform identityTransform;
1047 for (MotionClassification classification : classifications) {
1048 event.initialize(InputEvent::nextId(), /*deviceId=*/0, AINPUT_SOURCE_TOUCHSCREEN,
1049 DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0,
1050 AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, classification,
1051 identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
1052 AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, /*downTime=*/0,
1053 /*eventTime=*/0, pointerCount, pointerProperties, pointerCoords);
1054 ASSERT_EQ(classification, event.getClassification());
1055 }
1056 }
1057
TEST_F(MotionEventTest,Initialize_SetsCursorPosition)1058 TEST_F(MotionEventTest, Initialize_SetsCursorPosition) {
1059 MotionEvent event;
1060 constexpr size_t pointerCount = 1;
1061 PointerProperties pointerProperties[pointerCount];
1062 PointerCoords pointerCoords[pointerCount];
1063 for (size_t i = 0; i < pointerCount; i++) {
1064 pointerProperties[i].clear();
1065 pointerProperties[i].id = i;
1066 pointerCoords[i].clear();
1067 }
1068
1069 ui::Transform identityTransform;
1070 event.initialize(InputEvent::nextId(), /*deviceId=*/0, AINPUT_SOURCE_MOUSE, DISPLAY_ID,
1071 INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE,
1072 AMETA_NONE, 0, MotionClassification::NONE, identityTransform, 0, 0,
1073 /*xCursorPosition=*/280, /*yCursorPosition=*/540, identityTransform,
1074 /*downTime=*/0, /*eventTime=*/0, pointerCount, pointerProperties,
1075 pointerCoords);
1076 event.offsetLocation(20, 60);
1077 ASSERT_EQ(280, event.getRawXCursorPosition());
1078 ASSERT_EQ(540, event.getRawYCursorPosition());
1079 ASSERT_EQ(300, event.getXCursorPosition());
1080 ASSERT_EQ(600, event.getYCursorPosition());
1081 }
1082
TEST_F(MotionEventTest,SetCursorPosition)1083 TEST_F(MotionEventTest, SetCursorPosition) {
1084 MotionEvent event;
1085 initializeEventWithHistory(&event);
1086 event.setSource(AINPUT_SOURCE_MOUSE);
1087
1088 event.setCursorPosition(3, 4);
1089 ASSERT_EQ(3, event.getXCursorPosition());
1090 ASSERT_EQ(4, event.getYCursorPosition());
1091 }
1092
TEST_F(MotionEventTest,CoordinatesAreRoundedAppropriately)1093 TEST_F(MotionEventTest, CoordinatesAreRoundedAppropriately) {
1094 // These are specifically integral values, since we are testing for rounding.
1095 const vec2 EXPECTED{400.f, 700.f};
1096
1097 // Pick a transform such that transforming the point with its inverse and bringing that
1098 // back to the original coordinate space results in a non-zero error amount due to the
1099 // nature of floating point arithmetics. This can happen when the display is scaled.
1100 // For example, the 'adb shell wm size' command can be used to set an override for the
1101 // logical display size, which could result in the display being scaled.
1102 constexpr float scale = 720.f / 1080.f;
1103 ui::Transform transform;
1104 transform.set(scale, 0, 0, scale);
1105 ASSERT_NE(EXPECTED, transform.transform(transform.inverse().transform(EXPECTED)));
1106
1107 // Store the inverse-transformed values in the motion event.
1108 const vec2 rawCoords = transform.inverse().transform(EXPECTED);
1109 PointerCoords pc{};
1110 pc.setAxisValue(AMOTION_EVENT_AXIS_X, rawCoords.x);
1111 pc.setAxisValue(AMOTION_EVENT_AXIS_Y, rawCoords.y);
1112 PointerProperties pp{};
1113 MotionEvent event;
1114 event.initialize(InputEvent::nextId(), 2, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, HMAC,
1115 AMOTION_EVENT_ACTION_MOVE, 0, AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED,
1116 AMOTION_EVENT_EDGE_FLAG_TOP, AMETA_ALT_ON, AMOTION_EVENT_BUTTON_PRIMARY,
1117 MotionClassification::NONE, transform, 2.0f, 2.1f, rawCoords.x, rawCoords.y,
1118 transform, ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME, 1, &pp, &pc);
1119
1120 // When using the getters from the MotionEvent to obtain the coordinates, the transformed
1121 // values should be rounded by an appropriate amount so that they now precisely equal the
1122 // original coordinates.
1123 ASSERT_EQ(EXPECTED.x, event.getX(0));
1124 ASSERT_EQ(EXPECTED.y, event.getY(0));
1125 ASSERT_EQ(EXPECTED.x, event.getRawX(0));
1126 ASSERT_EQ(EXPECTED.y, event.getRawY(0));
1127 ASSERT_EQ(EXPECTED.x, event.getXCursorPosition());
1128 ASSERT_EQ(EXPECTED.y, event.getYCursorPosition());
1129 }
1130
TEST_F(MotionEventTest,InvalidOrientationNotRotated)1131 TEST_F(MotionEventTest, InvalidOrientationNotRotated) {
1132 // This touch event does not have a value for AXIS_ORIENTATION, and the flags are implicitly
1133 // set to 0. The transform is set to a 90-degree rotation.
1134 MotionEvent event = MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
1135 .downTime(ARBITRARY_DOWN_TIME)
1136 .pointer(PointerBuilder(/*id=*/4, ToolType::FINGER).x(4).y(4))
1137 .transform(ui::Transform(ui::Transform::ROT_90, 100, 100))
1138 .rawTransform(ui::Transform(ui::Transform::FLIP_H, 50, 50))
1139 .build();
1140 ASSERT_EQ(event.getOrientation(/*pointerIndex=*/0), 0.f);
1141 event.transform(asFloat9(ui::Transform(ui::Transform::ROT_90, 100, 100)));
1142 ASSERT_EQ(event.getOrientation(/*pointerIndex=*/0), 0.f);
1143 event.transform(asFloat9(ui::Transform(ui::Transform::ROT_180, 100, 100)));
1144 ASSERT_EQ(event.getOrientation(/*pointerIndex=*/0), 0.f);
1145 event.applyTransform(asFloat9(ui::Transform(ui::Transform::ROT_270, 100, 100)));
1146 ASSERT_EQ(event.getOrientation(/*pointerIndex=*/0), 0.f);
1147 }
1148
TEST_F(MotionEventTest,ValidZeroOrientationRotated)1149 TEST_F(MotionEventTest, ValidZeroOrientationRotated) {
1150 // This touch events will implicitly have a value of 0 for its AXIS_ORIENTATION.
1151 auto builder = MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
1152 .downTime(ARBITRARY_DOWN_TIME)
1153 .pointer(PointerBuilder(/*id=*/4, ToolType::FINGER).x(4).y(4))
1154 .transform(ui::Transform(ui::Transform::ROT_90, 100, 100))
1155 .rawTransform(ui::Transform(ui::Transform::FLIP_H, 50, 50))
1156 .addFlag(AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION);
1157 MotionEvent nonDirectionalEvent = builder.build();
1158 MotionEvent directionalEvent =
1159 builder.addFlag(AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION).build();
1160
1161 // The angle is rotated by the initial transform, a 90-degree rotation.
1162 ASSERT_NEAR(fabs(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0)), M_PI_2, EPSILON);
1163 ASSERT_NEAR(directionalEvent.getOrientation(/*pointerIndex=*/0), M_PI_2, EPSILON);
1164
1165 nonDirectionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_90, 100, 100)));
1166 directionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_90, 100, 100)));
1167 ASSERT_NEAR(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0), 0.f, EPSILON);
1168 ASSERT_NEAR(fabs(directionalEvent.getOrientation(/*pointerIndex=*/0)), M_PI, EPSILON);
1169
1170 nonDirectionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_180, 100, 100)));
1171 directionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_180, 100, 100)));
1172 ASSERT_NEAR(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0), 0.f, EPSILON);
1173 ASSERT_NEAR(directionalEvent.getOrientation(/*pointerIndex=*/0), 0.f, EPSILON);
1174
1175 nonDirectionalEvent.applyTransform(asFloat9(ui::Transform(ui::Transform::ROT_270, 100, 100)));
1176 directionalEvent.applyTransform(asFloat9(ui::Transform(ui::Transform::ROT_270, 100, 100)));
1177 ASSERT_NEAR(fabs(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0)), M_PI_2, EPSILON);
1178 ASSERT_NEAR(directionalEvent.getOrientation(/*pointerIndex=*/0), -M_PI_2, EPSILON);
1179 }
1180
TEST_F(MotionEventTest,ValidNonZeroOrientationRotated)1181 TEST_F(MotionEventTest, ValidNonZeroOrientationRotated) {
1182 const float initial = 1.f;
1183 auto builder = MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
1184 .downTime(ARBITRARY_DOWN_TIME)
1185 .pointer(PointerBuilder(/*id=*/4, ToolType::FINGER)
1186 .x(4)
1187 .y(4)
1188 .axis(AMOTION_EVENT_AXIS_ORIENTATION, initial))
1189 .transform(ui::Transform(ui::Transform::ROT_90, 100, 100))
1190 .rawTransform(ui::Transform(ui::Transform::FLIP_H, 50, 50))
1191 .addFlag(AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION);
1192
1193 MotionEvent nonDirectionalEvent = builder.build();
1194 MotionEvent directionalEvent =
1195 builder.addFlag(AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION).build();
1196
1197 // The angle is rotated by the initial transform, a 90-degree rotation.
1198 ASSERT_NEAR(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0), initial - M_PI_2, EPSILON);
1199 ASSERT_NEAR(directionalEvent.getOrientation(/*pointerIndex=*/0), initial + M_PI_2, EPSILON);
1200
1201 nonDirectionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_90, 100, 100)));
1202 directionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_90, 100, 100)));
1203 ASSERT_NEAR(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0), initial, EPSILON);
1204 ASSERT_NEAR(directionalEvent.getOrientation(/*pointerIndex=*/0), initial - M_PI, EPSILON);
1205
1206 nonDirectionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_180, 100, 100)));
1207 directionalEvent.transform(asFloat9(ui::Transform(ui::Transform::ROT_180, 100, 100)));
1208 ASSERT_NEAR(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0), initial, EPSILON);
1209 ASSERT_NEAR(directionalEvent.getOrientation(/*pointerIndex=*/0), initial, EPSILON);
1210
1211 nonDirectionalEvent.applyTransform(asFloat9(ui::Transform(ui::Transform::ROT_270, 100, 100)));
1212 directionalEvent.applyTransform(asFloat9(ui::Transform(ui::Transform::ROT_270, 100, 100)));
1213 ASSERT_NEAR(nonDirectionalEvent.getOrientation(/*pointerIndex=*/0), initial - M_PI_2, EPSILON);
1214 ASSERT_NEAR(directionalEvent.getOrientation(/*pointerIndex=*/0), initial - M_PI_2, EPSILON);
1215 }
1216
1217 } // namespace android
1218