1// Auto-generated with: android/scripts/gen-entries.py --mode=dispatch_logging_wrappers stream-servers/gl/OpenGLESDispatch/gles2_extensions.entries --output=stream-servers/gl/OpenGLESDispatch/gles2_extensions_dispatch_logging_wrappers.impl 2// DO NOT EDIT THIS FILE 3 4void glGetShaderPrecisionFormat_dispatchLoggingWrapper(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 5 DISPATCH_DEBUG_LOG("glGetShaderPrecisionFormat(shadertype:0x%X, precisiontype:0x%X, range:%p, precision:%p)", shadertype, precisiontype, range, precision); 6 GLDispatch::glGetShaderPrecisionFormat_underlying(shadertype, precisiontype, range, precision); 7} 8 9void glReleaseShaderCompiler_dispatchLoggingWrapper() { 10 DISPATCH_DEBUG_LOG("glReleaseShaderCompiler()"); 11 GLDispatch::glReleaseShaderCompiler_underlying(); 12} 13 14void glShaderBinary_dispatchLoggingWrapper(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { 15 DISPATCH_DEBUG_LOG("glShaderBinary(n:%d, shaders:%p, binaryformat:0x%X, binary:%p, length:%d)", n, shaders, binaryformat, binary, length); 16 GLDispatch::glShaderBinary_underlying(n, shaders, binaryformat, binary, length); 17} 18 19void glVertexAttribPointerWithDataSize_dispatchLoggingWrapper(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize) { 20 DISPATCH_DEBUG_LOG("glVertexAttribPointerWithDataSize(indx:%d, size:%d, type:0x%X, normalized:%d, stride:%d, ptr:%p, dataSize:%d)", indx, size, type, normalized, stride, ptr, dataSize); 21 GLDispatch::glVertexAttribPointerWithDataSize_underlying(indx, size, type, normalized, stride, ptr, dataSize); 22} 23 24void glFramebufferTexture3DOES_dispatchLoggingWrapper(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { 25 DISPATCH_DEBUG_LOG("glFramebufferTexture3DOES(target:0x%X, attachment:0x%X, textarget:0x%X, texture:%d, level:%d, zoffset:%d)", target, attachment, textarget, texture, level, zoffset); 26 GLDispatch::glFramebufferTexture3DOES_underlying(target, attachment, textarget, texture, level, zoffset); 27} 28 29void glTestHostDriverPerformance_dispatchLoggingWrapper(GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us) { 30 DISPATCH_DEBUG_LOG("glTestHostDriverPerformance(count:%d, duration_us:%p, duration_cpu_us:%p)", count, duration_us, duration_cpu_us); 31 GLDispatch::glTestHostDriverPerformance_underlying(count, duration_us, duration_cpu_us); 32} 33 34void glBindVertexArrayOES_dispatchLoggingWrapper(GLuint array) { 35 DISPATCH_DEBUG_LOG("glBindVertexArrayOES(array:%d)", array); 36 GLDispatch::glBindVertexArrayOES_underlying(array); 37} 38 39void glDeleteVertexArraysOES_dispatchLoggingWrapper(GLsizei n, const GLuint * arrays) { 40 DISPATCH_DEBUG_LOG("glDeleteVertexArraysOES(n:%d, arrays:%p)", n, arrays); 41 GLDispatch::glDeleteVertexArraysOES_underlying(n, arrays); 42} 43 44void glGenVertexArraysOES_dispatchLoggingWrapper(GLsizei n, GLuint * arrays) { 45 DISPATCH_DEBUG_LOG("glGenVertexArraysOES(n:%d, arrays:%p)", n, arrays); 46 GLDispatch::glGenVertexArraysOES_underlying(n, arrays); 47} 48 49GLboolean glIsVertexArrayOES_dispatchLoggingWrapper(GLuint array) { 50 DISPATCH_DEBUG_LOG("glIsVertexArrayOES(array:%d)", array); 51 return GLDispatch::glIsVertexArrayOES_underlying(array); 52} 53 54void glDebugMessageControlKHR_dispatchLoggingWrapper(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { 55 DISPATCH_DEBUG_LOG("glDebugMessageControlKHR(source:0x%X, type:0x%X, severity:0x%X, count:%d, ids:%p, enabled:%d)", source, type, severity, count, ids, enabled); 56 GLDispatch::glDebugMessageControlKHR_underlying(source, type, severity, count, ids, enabled); 57} 58 59void glDebugMessageInsertKHR_dispatchLoggingWrapper(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { 60 DISPATCH_DEBUG_LOG("glDebugMessageInsertKHR(source:0x%X, type:0x%X, id:%d, severity:0x%X, length:%d, buf:%p)", source, type, id, severity, length, buf); 61 GLDispatch::glDebugMessageInsertKHR_underlying(source, type, id, severity, length, buf); 62} 63 64void glDebugMessageCallbackKHR_dispatchLoggingWrapper(GLDEBUGPROCKHR callback, const void * userParam) { 65 DISPATCH_DEBUG_LOG("glDebugMessageCallbackKHR(callback:%p, userParam:%p)", callback, userParam); 66 GLDispatch::glDebugMessageCallbackKHR_underlying(callback, userParam); 67} 68 69GLuint glGetDebugMessageLogKHR_dispatchLoggingWrapper(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { 70 DISPATCH_DEBUG_LOG("glGetDebugMessageLogKHR(count:%d, bufSize:%d, sources:%p, types:%p, ids:%p, severities:%p, lengths:%p, messageLog:%p)", count, bufSize, sources, types, ids, severities, lengths, messageLog); 71 return GLDispatch::glGetDebugMessageLogKHR_underlying(count, bufSize, sources, types, ids, severities, lengths, messageLog); 72} 73 74void glPushDebugGroupKHR_dispatchLoggingWrapper(GLenum source, GLuint id, GLsizei length, const GLchar* message) { 75 DISPATCH_DEBUG_LOG("glPushDebugGroupKHR(source:0x%X, id:%d, length:%d, message:%p)", source, id, length, message); 76 GLDispatch::glPushDebugGroupKHR_underlying(source, id, length, message); 77} 78 79void glPopDebugGroupKHR_dispatchLoggingWrapper() { 80 DISPATCH_DEBUG_LOG("glPopDebugGroupKHR()"); 81 GLDispatch::glPopDebugGroupKHR_underlying(); 82} 83 84