1 // 2 // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // ShaderWgpu.h: 7 // Defines the class interface for ShaderWgpu, implementing ShaderImpl. 8 // 9 10 #ifndef LIBANGLE_RENDERER_WGPU_SHADERWGPU_H_ 11 #define LIBANGLE_RENDERER_WGPU_SHADERWGPU_H_ 12 13 #include "libANGLE/renderer/ShaderImpl.h" 14 15 namespace rx 16 { 17 18 class ShaderWgpu : public ShaderImpl 19 { 20 public: 21 ShaderWgpu(const gl::ShaderState &data); 22 ~ShaderWgpu() override; 23 24 std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context, 25 ShCompileOptions *options) override; 26 std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context, 27 gl::BinaryInputStream *stream) override; 28 29 std::string getDebugInfo() const override; 30 }; 31 32 } // namespace rx 33 34 #endif // LIBANGLE_RENDERER_WGPU_SHADERWGPU_H_ 35