1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at 8 // the beginning of main. This is to work around a Mac driver that treats unused standard/shared 9 // uniform blocks as inactive. 10 11 #ifndef COMPILER_TRANSLATOR_TREEOPS_GLSL_USEINTERFACEBLOCKFIELDS_H_ 12 #define COMPILER_TRANSLATOR_TREEOPS_GLSL_USEINTERFACEBLOCKFIELDS_H_ 13 14 #include <GLSLANG/ShaderLang.h> 15 #include "common/angleutils.h" 16 #include "common/debug.h" 17 18 namespace sh 19 { 20 21 class TCompiler; 22 class TIntermBlock; 23 class TSymbolTable; 24 25 using InterfaceBlockList = std::vector<sh::InterfaceBlock>; 26 27 #ifdef ANGLE_ENABLE_GLSL 28 [[nodiscard]] bool UseInterfaceBlockFields(TCompiler *compiler, 29 TIntermBlock *root, 30 const InterfaceBlockList &blocks, 31 const TSymbolTable &symbolTable); 32 #else UseInterfaceBlockFields(TCompiler * compiler,TIntermBlock * root,const InterfaceBlockList & blocks,const TSymbolTable & symbolTable)33[[nodiscard]] ANGLE_INLINE bool UseInterfaceBlockFields(TCompiler *compiler, 34 TIntermBlock *root, 35 const InterfaceBlockList &blocks, 36 const TSymbolTable &symbolTable) 37 { 38 UNREACHABLE(); 39 return false; 40 } 41 #endif 42 43 } // namespace sh 44 45 #endif // COMPILER_TRANSLATOR_TREEOPS_GLSL_USEINTERFACEBLOCKFIELDS_H_ 46