1 /* 2 * This file is auto-generated. DO NOT MODIFY. 3 * Using: out/host/linux-x86/bin/aidl --lang=ndk -Weverything -Wno-missing-permission-annotation --structured --version 4 --hash notfrozen -t --stability vintf --min_sdk_version current -pout/soong/.intermediates/hardware/interfaces/graphics/common/aidl/android.hardware.graphics.common_interface/6/preprocessed.aidl -pout/soong/.intermediates/hardware/interfaces/common/aidl/android.hardware.common_interface/2/preprocessed.aidl -pout/soong/.intermediates/hardware/interfaces/drm/common/aidl/android.hardware.drm.common_interface/1/preprocessed.aidl --previous_api_dir=hardware/interfaces/graphics/composer/aidl/aidl_api/android.hardware.graphics.composer3/3 --previous_hash d24fcd9648b8b2e7287f9238eee9180244612c10 --ninja -d out/soong/.intermediates/hardware/interfaces/graphics/composer/aidl/android.hardware.graphics.composer3-V4-ndk-source/gen/staging/android/hardware/graphics/composer3/DisplayLuts.cpp.d -h out/soong/.intermediates/hardware/interfaces/graphics/composer/aidl/android.hardware.graphics.composer3-V4-ndk-source/gen/include/staging -o out/soong/.intermediates/hardware/interfaces/graphics/composer/aidl/android.hardware.graphics.composer3-V4-ndk-source/gen/staging -Nhardware/interfaces/graphics/composer/aidl hardware/interfaces/graphics/composer/aidl/android/hardware/graphics/composer3/DisplayLuts.aidl 4 * 5 * DO NOT CHECK THIS FILE INTO A CODE TREE (e.g. git, etc..). 6 * ALWAYS GENERATE THIS FILE FROM UPDATED AIDL COMPILER 7 * AS A BUILD INTERMEDIATE ONLY. THIS IS NOT SOURCE CODE. 8 */ 9 #pragma once 10 11 #include <cstdint> 12 #include <memory> 13 #include <optional> 14 #include <string> 15 #include <vector> 16 #include <android/binder_interface_utils.h> 17 #include <android/binder_parcelable_utils.h> 18 #include <android/binder_to_string.h> 19 #include <aidl/android/hardware/graphics/composer3/DisplayLuts.h> 20 #include <aidl/android/hardware/graphics/composer3/Luts.h> 21 #ifdef BINDER_STABILITY_SUPPORT 22 #include <android/binder_stability.h> 23 #endif // BINDER_STABILITY_SUPPORT 24 25 namespace aidl::android::hardware::graphics::composer3 { 26 class Luts; 27 } // namespace aidl::android::hardware::graphics::composer3 28 namespace aidl { 29 namespace android { 30 namespace hardware { 31 namespace graphics { 32 namespace composer3 { 33 class DisplayLuts { 34 public: 35 typedef std::false_type fixed_size; 36 static const char* descriptor; 37 38 class LayerLut { 39 public: 40 typedef std::false_type fixed_size; 41 static const char* descriptor; 42 43 int64_t layer = 0L; 44 ::aidl::android::hardware::graphics::composer3::Luts luts; 45 46 binder_status_t readFromParcel(const AParcel* parcel); 47 binder_status_t writeToParcel(AParcel* parcel) const; 48 49 inline bool operator==(const LayerLut& _rhs) const { 50 return std::tie(layer, luts) == std::tie(_rhs.layer, _rhs.luts); 51 } 52 inline bool operator<(const LayerLut& _rhs) const { 53 return std::tie(layer, luts) < std::tie(_rhs.layer, _rhs.luts); 54 } 55 inline bool operator!=(const LayerLut& _rhs) const { 56 return !(*this == _rhs); 57 } 58 inline bool operator>(const LayerLut& _rhs) const { 59 return _rhs < *this; 60 } 61 inline bool operator>=(const LayerLut& _rhs) const { 62 return !(*this < _rhs); 63 } 64 inline bool operator<=(const LayerLut& _rhs) const { 65 return !(_rhs < *this); 66 } 67 68 static const ::ndk::parcelable_stability_t _aidl_stability = ::ndk::STABILITY_VINTF; toString()69 inline std::string toString() const { 70 std::ostringstream _aidl_os; 71 _aidl_os << "LayerLut{"; 72 _aidl_os << "layer: " << ::android::internal::ToString(layer); 73 _aidl_os << ", luts: " << ::android::internal::ToString(luts); 74 _aidl_os << "}"; 75 return _aidl_os.str(); 76 } 77 }; 78 int64_t display = 0L; 79 std::vector<::aidl::android::hardware::graphics::composer3::DisplayLuts::LayerLut> layerLuts; 80 81 binder_status_t readFromParcel(const AParcel* parcel); 82 binder_status_t writeToParcel(AParcel* parcel) const; 83 84 inline bool operator==(const DisplayLuts& _rhs) const { 85 return std::tie(display, layerLuts) == std::tie(_rhs.display, _rhs.layerLuts); 86 } 87 inline bool operator<(const DisplayLuts& _rhs) const { 88 return std::tie(display, layerLuts) < std::tie(_rhs.display, _rhs.layerLuts); 89 } 90 inline bool operator!=(const DisplayLuts& _rhs) const { 91 return !(*this == _rhs); 92 } 93 inline bool operator>(const DisplayLuts& _rhs) const { 94 return _rhs < *this; 95 } 96 inline bool operator>=(const DisplayLuts& _rhs) const { 97 return !(*this < _rhs); 98 } 99 inline bool operator<=(const DisplayLuts& _rhs) const { 100 return !(_rhs < *this); 101 } 102 103 static const ::ndk::parcelable_stability_t _aidl_stability = ::ndk::STABILITY_VINTF; toString()104 inline std::string toString() const { 105 std::ostringstream _aidl_os; 106 _aidl_os << "DisplayLuts{"; 107 _aidl_os << "display: " << ::android::internal::ToString(display); 108 _aidl_os << ", layerLuts: " << ::android::internal::ToString(layerLuts); 109 _aidl_os << "}"; 110 return _aidl_os.str(); 111 } 112 }; 113 } // namespace composer3 114 } // namespace graphics 115 } // namespace hardware 116 } // namespace android 117 } // namespace aidl 118