1 /*
2 * Copyright (C) 2024 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 package com.android.systemui.shade.domain.startable
18
19 import android.content.applicationContext
20 import com.android.systemui.biometrics.domain.interactor.displayStateInteractor
21 import com.android.systemui.common.ui.data.repository.configurationRepository
22 import com.android.systemui.kosmos.Kosmos
23 import com.android.systemui.kosmos.Kosmos.Fixture
24 import com.android.systemui.kosmos.applicationCoroutineScope
25 import com.android.systemui.log.LogBuffer
26 import com.android.systemui.scene.domain.interactor.sceneInteractor
27 import com.android.systemui.shade.ShadeExpansionStateManager
28 import com.android.systemui.shade.data.repository.shadeRepository
29 import com.android.systemui.shade.domain.interactor.panelExpansionInteractor
30 import com.android.systemui.shade.transition.ScrimShadeTransitionController
31 import com.android.systemui.statusbar.notification.stack.notificationStackScrollLayoutController
32 import com.android.systemui.statusbar.phone.scrimController
33 import com.android.systemui.statusbar.policy.splitShadeStateController
34 import com.android.systemui.statusbar.pulseExpansionHandler
35 import com.android.systemui.util.mockito.mock
36
37 @Deprecated("ShadeExpansionStateManager is deprecated. Remove your dependency on it instead.")
<lambda>null38 val Kosmos.shadeExpansionStateManager by Fixture { ShadeExpansionStateManager() }
39
<lambda>null40 val Kosmos.shadeStartable by Fixture {
41 ShadeStartable(
42 applicationScope = applicationCoroutineScope,
43 context = applicationContext,
44 touchLog = mock<LogBuffer>(),
45 configurationRepository = configurationRepository,
46 shadeRepository = shadeRepository,
47 splitShadeStateController = splitShadeStateController,
48 scrimShadeTransitionController = mock<ScrimShadeTransitionController>(),
49 sceneInteractorProvider = { sceneInteractor },
50 panelExpansionInteractorProvider = { panelExpansionInteractor },
51 shadeExpansionStateManager = shadeExpansionStateManager,
52 pulseExpansionHandler = pulseExpansionHandler,
53 displayStateInteractor = displayStateInteractor,
54 nsslc = notificationStackScrollLayoutController,
55 scrimController = scrimController,
56 )
57 }
58