1 // 2 // Copyright 2013 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // ValidateOutputs validates fragment shader outputs. It checks for conflicting locations, 7 // out-of-range locations, that locations are specified when using multiple outputs, and YUV output 8 // validity. 9 // 10 11 #ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ 12 #define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ 13 14 #include <GLSLANG/ShaderLang.h> 15 16 #include "compiler/translator/ExtensionBehavior.h" 17 18 namespace sh 19 { 20 21 class TCompiler; 22 class TIntermBlock; 23 class TDiagnostics; 24 25 // Returns true if the shader has no conflicting or otherwise erroneous fragment outputs. 26 bool ValidateOutputs(TIntermBlock *root, 27 const TExtensionBehavior &extBehavior, 28 const ShBuiltInResources &resources, 29 bool usesPixelLocalStorage, 30 bool isWebGL, 31 TDiagnostics *diagnostics); 32 33 } // namespace sh 34 35 #endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ 36