1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1 4 // 5 // 6 // 7 // Input signature: 8 // 9 // Name Index Mask Register SysValue Format Used 10 // -------------------- ----- ------ -------- -------- ------- ------ 11 // SV_Position 0 xyzw 0 POS float xyzw 12 // TEXCOORD 0 x 1 NONE uint x 13 // 14 // 15 // Output signature: 16 // 17 // Name Index Mask Register SysValue Format Used 18 // -------------------- ----- ------ -------- -------- ------- ------ 19 // SV_Position 0 xyzw 0 POS float xyzw 20 // SV_RenderTargetArrayIndex 0 x 1 RTINDEX uint x 21 // 22 gs_4_0 23 dcl_input_siv v[3][0].xyzw, position 24 dcl_input v[3][1].x 25 dcl_temps 1 26 dcl_inputprimitive triangle 27 dcl_outputtopology trianglestrip 28 dcl_output_siv o0.xyzw, position 29 dcl_output_siv o1.x, rendertarget_array_index 30 dcl_maxout 3 31 mov r0.x, l(0) 32 loop 33 ige r0.y, r0.x, l(3) 34 breakc_nz r0.y 35 mov o0.xyzw, v[r0.x + 0][0].xyzw 36 mov o1.x, v[r0.x + 0][1].x 37 emit 38 iadd r0.x, r0.x, l(1) 39 endloop 40 cut 41 ret 42 // Approximately 11 instruction slots used 43 #endif 44 45 const BYTE g_GS_Multiview_Clear[] = { 46 68, 88, 66, 67, 110, 37, 141, 207, 15, 59, 27, 66, 207, 215, 205, 198, 147, 31, 42, 47 22, 1, 0, 0, 0, 204, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0, 48 0, 0, 216, 0, 0, 0, 64, 1, 0, 0, 80, 2, 0, 0, 82, 68, 69, 70, 68, 49 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 50 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 51 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 52 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 80, 53 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 54 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 68, 0, 0, 55 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 56 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 57 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 96, 0, 0, 0, 2, 0, 0, 0, 58 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 59 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 4, 0, 60 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 80, 111, 61 115, 105, 116, 105, 111, 110, 0, 83, 86, 95, 82, 101, 110, 100, 101, 114, 84, 97, 114, 62 103, 101, 116, 65, 114, 114, 97, 121, 73, 110, 100, 101, 120, 0, 171, 171, 83, 72, 68, 63 82, 8, 1, 0, 0, 64, 0, 2, 0, 66, 0, 0, 0, 97, 0, 0, 5, 242, 16, 64 32, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 18, 65 16, 32, 0, 3, 0, 0, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 66 93, 24, 0, 1, 92, 40, 0, 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 67 0, 1, 0, 0, 0, 103, 0, 0, 4, 18, 32, 16, 0, 1, 0, 0, 0, 4, 0, 68 0, 0, 94, 0, 0, 2, 3, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 69 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 48, 0, 0, 1, 33, 0, 0, 7, 70 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 71 0, 3, 0, 0, 0, 3, 0, 4, 3, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 72 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 160, 0, 10, 0, 16, 0, 0, 73 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 1, 0, 0, 0, 74 10, 16, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 19, 0, 0, 75 1, 30, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 76 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 22, 0, 0, 1, 9, 0, 0, 1, 62, 77 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0, 78 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 79 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 82 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 83 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 84