1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1 4 // 5 // 6 // Buffer Definitions: 7 // 8 // cbuffer ColorAndDepthDataUint 9 // { 10 // 11 // uint4 color_Uint; // Offset: 0 Size: 16 12 // float zValueF_Uint; // Offset: 16 Size: 4 13 // 14 // } 15 // 16 // 17 // Resource Bindings: 18 // 19 // Name Type Format Dim HLSL Bind Count 20 // ------------------------------ ---------- ------- ----------- -------------- ------ 21 // ColorAndDepthDataUint cbuffer NA NA cb0 1 22 // 23 // 24 // 25 // Input signature: 26 // 27 // Name Index Mask Register SysValue Format Used 28 // -------------------- ----- ------ -------- -------- ------- ------ 29 // SV_POSITION 0 xyzw 0 POS float 30 // 31 // 32 // Output signature: 33 // 34 // Name Index Mask Register SysValue Format Used 35 // -------------------- ----- ------ -------- -------- ------- ------ 36 // SV_TARGET 0 xyzw 0 TARGET uint xyzw 37 // SV_TARGET 1 xyzw 1 TARGET uint xyzw 38 // SV_DEPTH 0 N/A oDepth DEPTH float YES 39 // 40 ps_4_0 41 dcl_constantbuffer CB0[2], immediateIndexed 42 dcl_output o0.xyzw 43 dcl_output o1.xyzw 44 dcl_output oDepth 45 mov o0.xyzw, cb0[0].xyzw 46 mov o1.xyzw, cb0[0].xyzw 47 mov oDepth, cb0[1].x 48 ret 49 // Approximately 4 instruction slots used 50 #endif 51 52 const BYTE g_PS_ClearUint2[] = { 53 68, 88, 66, 67, 192, 246, 30, 248, 11, 186, 26, 252, 71, 98, 86, 143, 152, 241, 57, 54 66, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1, 55 0, 0, 112, 1, 0, 0, 220, 1, 0, 0, 100, 2, 0, 0, 82, 68, 69, 70, 0, 56 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 57 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 58 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 59 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104, 60 68, 97, 116, 97, 85, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0, 61 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0, 62 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0, 63 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200, 64 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 85, 105, 110, 116, 0, 171, 65 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97, 66 108, 117, 101, 70, 95, 85, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 67 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 68 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 69 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0, 70 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0, 71 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 72 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 100, 0, 0, 0, 3, 0, 0, 0, 73 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 74 0, 0, 0, 0, 0, 15, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 0, 0, 75 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 90, 0, 0, 0, 0, 76 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 77 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 78 171, 83, 72, 68, 82, 128, 0, 0, 0, 64, 0, 0, 0, 32, 0, 0, 0, 89, 0, 79 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 80 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 81 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 82 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 83 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 84 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 85 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 86 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 90 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 92