1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1 4 // 5 // 6 // Resource Bindings: 7 // 8 // Name Type Format Dim HLSL Bind Count 9 // ------------------------------ ---------- ------- ----------- -------------- ------ 10 // TextureI texture sint4 3d t0 1 11 // 12 // 13 // 14 // Input signature: 15 // 16 // Name Index Mask Register SysValue Format Used 17 // -------------------- ----- ------ -------- -------- ------- ------ 18 // SV_POSITION 0 xyzw 0 POS float 19 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint 20 // TEXCOORD 0 xyz 2 NONE float xyz 21 // 22 // 23 // Output signature: 24 // 25 // Name Index Mask Register SysValue Format Used 26 // -------------------- ----- ------ -------- -------- ------- ------ 27 // SV_TARGET 0 xyzw 0 TARGET int xyzw 28 // 29 ps_4_0 30 dcl_resource_texture3d (sint,sint,sint,sint) t0 31 dcl_input_ps linear v2.xyz 32 dcl_output o0.xyzw 33 dcl_temps 1 34 resinfo_uint r0.xyzw, l(0), t0.xyzw 35 utof r0.xyz, r0.xyzx 36 mul r0.xyz, r0.xyzx, v2.xyzx 37 ftoi r0.xyz, r0.xyzx 38 mov r0.w, l(0) 39 ld r0.xyzw, r0.xyzw, t0.xyzw 40 mov o0.xy, r0.xyxx 41 mov o0.zw, l(0,0,0,0) 42 ret 43 // Approximately 9 instruction slots used 44 #endif 45 46 const BYTE g_PS_PassthroughRG3DI[] = { 47 68, 88, 66, 67, 215, 62, 152, 236, 50, 188, 41, 213, 133, 37, 41, 228, 13, 20, 9, 48 166, 1, 0, 0, 0, 236, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0, 49 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 112, 2, 0, 0, 82, 68, 69, 70, 112, 50 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 51 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 52 0, 3, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 53 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114, 54 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 55 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 56 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 57 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 58 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 59 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83, 61 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 62 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 63 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 64 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 65 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 66 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 88, 40, 0, 4, 67 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 16, 0, 3, 114, 16, 16, 68 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 69 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 70 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 71 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 72 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18, 73 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 74 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 75 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 76 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 77 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 78 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 79 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 80 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 81 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 82 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 85 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 86 0, 0, 0, 0, 0, 0, 0}; 87