1 /*** Autogenerated by WIDL 3.19 from direct-x/include/d3d11_3.idl - Do not edit ***/ 2 3 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 4 #define __REQUIRED_RPCNDR_H_VERSION__ 475 5 #endif 6 7 #include <rpc.h> 8 #include <rpcndr.h> 9 10 #ifndef COM_NO_WINDOWS_H 11 #include <windows.h> 12 #include <ole2.h> 13 #endif 14 15 #ifndef __d3d11_3_h__ 16 #define __d3d11_3_h__ 17 18 /* Forward declarations */ 19 20 #ifndef __ID3D11Texture2D1_FWD_DEFINED__ 21 #define __ID3D11Texture2D1_FWD_DEFINED__ 22 typedef interface ID3D11Texture2D1 ID3D11Texture2D1; 23 #ifdef __cplusplus 24 interface ID3D11Texture2D1; 25 #endif /* __cplusplus */ 26 #endif 27 28 #ifndef __ID3D11Texture3D1_FWD_DEFINED__ 29 #define __ID3D11Texture3D1_FWD_DEFINED__ 30 typedef interface ID3D11Texture3D1 ID3D11Texture3D1; 31 #ifdef __cplusplus 32 interface ID3D11Texture3D1; 33 #endif /* __cplusplus */ 34 #endif 35 36 #ifndef __ID3D11RasterizerState2_FWD_DEFINED__ 37 #define __ID3D11RasterizerState2_FWD_DEFINED__ 38 typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2; 39 #ifdef __cplusplus 40 interface ID3D11RasterizerState2; 41 #endif /* __cplusplus */ 42 #endif 43 44 #ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__ 45 #define __ID3D11ShaderResourceView1_FWD_DEFINED__ 46 typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1; 47 #ifdef __cplusplus 48 interface ID3D11ShaderResourceView1; 49 #endif /* __cplusplus */ 50 #endif 51 52 #ifndef __ID3D11RenderTargetView1_FWD_DEFINED__ 53 #define __ID3D11RenderTargetView1_FWD_DEFINED__ 54 typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1; 55 #ifdef __cplusplus 56 interface ID3D11RenderTargetView1; 57 #endif /* __cplusplus */ 58 #endif 59 60 #ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__ 61 #define __ID3D11UnorderedAccessView1_FWD_DEFINED__ 62 typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1; 63 #ifdef __cplusplus 64 interface ID3D11UnorderedAccessView1; 65 #endif /* __cplusplus */ 66 #endif 67 68 #ifndef __ID3D11Query1_FWD_DEFINED__ 69 #define __ID3D11Query1_FWD_DEFINED__ 70 typedef interface ID3D11Query1 ID3D11Query1; 71 #ifdef __cplusplus 72 interface ID3D11Query1; 73 #endif /* __cplusplus */ 74 #endif 75 76 #ifndef __ID3D11DeviceContext3_FWD_DEFINED__ 77 #define __ID3D11DeviceContext3_FWD_DEFINED__ 78 typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3; 79 #ifdef __cplusplus 80 interface ID3D11DeviceContext3; 81 #endif /* __cplusplus */ 82 #endif 83 84 #ifndef __ID3D11Fence_FWD_DEFINED__ 85 #define __ID3D11Fence_FWD_DEFINED__ 86 typedef interface ID3D11Fence ID3D11Fence; 87 #ifdef __cplusplus 88 interface ID3D11Fence; 89 #endif /* __cplusplus */ 90 #endif 91 92 #ifndef __ID3D11DeviceContext4_FWD_DEFINED__ 93 #define __ID3D11DeviceContext4_FWD_DEFINED__ 94 typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4; 95 #ifdef __cplusplus 96 interface ID3D11DeviceContext4; 97 #endif /* __cplusplus */ 98 #endif 99 100 #ifndef __ID3D11Device3_FWD_DEFINED__ 101 #define __ID3D11Device3_FWD_DEFINED__ 102 typedef interface ID3D11Device3 ID3D11Device3; 103 #ifdef __cplusplus 104 interface ID3D11Device3; 105 #endif /* __cplusplus */ 106 #endif 107 108 /* Headers for imported files */ 109 110 #include <oaidl.h> 111 #include <ocidl.h> 112 #include <dxgi1_3.h> 113 #include <d3dcommon.h> 114 #include <d3d11_2.h> 115 116 #ifdef __cplusplus 117 extern "C" { 118 #endif 119 120 typedef enum D3D11_CONTEXT_TYPE { 121 D3D11_CONTEXT_TYPE_ALL = 0x0, 122 D3D11_CONTEXT_TYPE_3D = 0x1, 123 D3D11_CONTEXT_TYPE_COMPUTE = 0x2, 124 D3D11_CONTEXT_TYPE_COPY = 0x3, 125 D3D11_CONTEXT_TYPE_VIDEO = 0x4 126 } D3D11_CONTEXT_TYPE; 127 typedef enum D3D11_TEXTURE_LAYOUT { 128 D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, 129 D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, 130 D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2 131 } D3D11_TEXTURE_LAYOUT; 132 typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE { 133 D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, 134 D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1 135 } D3D11_CONSERVATIVE_RASTERIZATION_MODE; 136 typedef enum D3D11_FENCE_FLAG { 137 D3D11_FENCE_FLAG_NONE = 0x1, 138 D3D11_FENCE_FLAG_SHARED = 0x2, 139 D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4 140 } D3D11_FENCE_FLAG; 141 typedef struct D3D11_TEXTURE2D_DESC1 { 142 UINT Width; 143 UINT Height; 144 UINT MipLevels; 145 UINT ArraySize; 146 DXGI_FORMAT Format; 147 DXGI_SAMPLE_DESC SampleDesc; 148 D3D11_USAGE Usage; 149 UINT BindFlags; 150 UINT CPUAccessFlags; 151 UINT MiscFlags; 152 D3D11_TEXTURE_LAYOUT TextureLayout; 153 } D3D11_TEXTURE2D_DESC1; 154 typedef struct D3D11_TEXTURE3D_DESC1 { 155 UINT Width; 156 UINT Height; 157 UINT Depth; 158 UINT MipLevels; 159 DXGI_FORMAT Format; 160 D3D11_USAGE Usage; 161 UINT BindFlags; 162 UINT CPUAccessFlags; 163 UINT MiscFlags; 164 D3D11_TEXTURE_LAYOUT TextureLayout; 165 } D3D11_TEXTURE3D_DESC1; 166 typedef struct D3D11_RASTERIZER_DESC2 { 167 D3D11_FILL_MODE FillMode; 168 D3D11_CULL_MODE CullMode; 169 WINBOOL FrontCounterClockwise; 170 int DepthBias; 171 float DepthBiasClamp; 172 float SlopeScaledDepthBias; 173 WINBOOL DepthClipEnable; 174 WINBOOL ScissorEnable; 175 WINBOOL MultisampleEnable; 176 WINBOOL AntialiasedLineEnable; 177 UINT ForcedSampleCount; 178 D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; 179 } D3D11_RASTERIZER_DESC2; 180 typedef struct D3D11_TEX2D_SRV1 { 181 UINT MostDetailedMip; 182 UINT MipLevels; 183 UINT PlaneSlice; 184 } D3D11_TEX2D_SRV1; 185 typedef struct D3D11_TEX2D_ARRAY_SRV1 { 186 UINT MostDetailedMip; 187 UINT MipLevels; 188 UINT FirstArraySlice; 189 UINT ArraySize; 190 UINT PlaneSlice; 191 } D3D11_TEX2D_ARRAY_SRV1; 192 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 { 193 DXGI_FORMAT Format; 194 D3D11_SRV_DIMENSION ViewDimension; 195 __C89_NAMELESS union { 196 D3D11_BUFFER_SRV Buffer; 197 D3D11_TEX1D_SRV Texture1D; 198 D3D11_TEX1D_ARRAY_SRV Texture1DArray; 199 D3D11_TEX2D_SRV1 Texture2D; 200 D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; 201 D3D11_TEX2DMS_SRV Texture2DMS; 202 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; 203 D3D11_TEX3D_SRV Texture3D; 204 D3D11_TEXCUBE_SRV TextureCube; 205 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; 206 D3D11_BUFFEREX_SRV BufferEx; 207 } __C89_NAMELESSUNIONNAME; 208 } D3D11_SHADER_RESOURCE_VIEW_DESC1; 209 typedef struct D3D11_TEX2D_RTV1 { 210 UINT MipSlice; 211 UINT PlaneSlice; 212 } D3D11_TEX2D_RTV1; 213 typedef struct D3D11_TEX2D_ARRAY_RTV1 { 214 UINT MipSlice; 215 UINT FirstArraySlice; 216 UINT ArraySize; 217 UINT PlaneSlice; 218 } D3D11_TEX2D_ARRAY_RTV1; 219 typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 { 220 DXGI_FORMAT Format; 221 D3D11_RTV_DIMENSION ViewDimension; 222 __C89_NAMELESS union { 223 D3D11_BUFFER_RTV Buffer; 224 D3D11_TEX1D_RTV Texture1D; 225 D3D11_TEX1D_ARRAY_RTV Texture1DArray; 226 D3D11_TEX2D_RTV1 Texture2D; 227 D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; 228 D3D11_TEX2DMS_RTV Texture2DMS; 229 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; 230 D3D11_TEX3D_RTV Texture3D; 231 } __C89_NAMELESSUNIONNAME; 232 } D3D11_RENDER_TARGET_VIEW_DESC1; 233 typedef struct D3D11_TEX2D_UAV1 { 234 UINT MipSlice; 235 UINT PlaneSlice; 236 } D3D11_TEX2D_UAV1; 237 typedef struct D3D11_TEX2D_ARRAY_UAV1 { 238 UINT MipSlice; 239 UINT FirstArraySlice; 240 UINT ArraySize; 241 UINT PlaneSlice; 242 } D3D11_TEX2D_ARRAY_UAV1; 243 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 { 244 DXGI_FORMAT Format; 245 D3D11_UAV_DIMENSION ViewDimension; 246 __C89_NAMELESS union { 247 D3D11_BUFFER_UAV Buffer; 248 D3D11_TEX1D_UAV Texture1D; 249 D3D11_TEX1D_ARRAY_UAV Texture1DArray; 250 D3D11_TEX2D_UAV1 Texture2D; 251 D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; 252 D3D11_TEX3D_UAV Texture3D; 253 } __C89_NAMELESSUNIONNAME; 254 } D3D11_UNORDERED_ACCESS_VIEW_DESC1; 255 typedef struct D3D11_QUERY_DESC1 { 256 D3D11_QUERY Query; 257 UINT MiscFlags; 258 D3D11_CONTEXT_TYPE ContextType; 259 } D3D11_QUERY_DESC1; 260 /***************************************************************************** 261 * ID3D11Texture2D1 interface 262 */ 263 #ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__ 264 #define __ID3D11Texture2D1_INTERFACE_DEFINED__ 265 266 DEFINE_GUID(IID_ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb); 267 #if defined(__cplusplus) && !defined(CINTERFACE) 268 MIDL_INTERFACE("51218251-1e33-4617-9ccb-4d3a4367e7bb") 269 ID3D11Texture2D1 : public ID3D11Texture2D 270 { 271 virtual void STDMETHODCALLTYPE GetDesc1( 272 D3D11_TEXTURE2D_DESC1 *desc) = 0; 273 274 }; 275 #ifdef __CRT_UUID_DECL 276 __CRT_UUID_DECL(ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb) 277 #endif 278 #else 279 typedef struct ID3D11Texture2D1Vtbl { 280 BEGIN_INTERFACE 281 282 /*** IUnknown methods ***/ 283 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 284 ID3D11Texture2D1 *This, 285 REFIID riid, 286 void **ppvObject); 287 288 ULONG (STDMETHODCALLTYPE *AddRef)( 289 ID3D11Texture2D1 *This); 290 291 ULONG (STDMETHODCALLTYPE *Release)( 292 ID3D11Texture2D1 *This); 293 294 /*** ID3D11DeviceChild methods ***/ 295 void (STDMETHODCALLTYPE *GetDevice)( 296 ID3D11Texture2D1 *This, 297 ID3D11Device **ppDevice); 298 299 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 300 ID3D11Texture2D1 *This, 301 REFGUID guid, 302 UINT *pDataSize, 303 void *pData); 304 305 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 306 ID3D11Texture2D1 *This, 307 REFGUID guid, 308 UINT DataSize, 309 const void *pData); 310 311 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 312 ID3D11Texture2D1 *This, 313 REFGUID guid, 314 const IUnknown *pData); 315 316 /*** ID3D11Resource methods ***/ 317 void (STDMETHODCALLTYPE *GetType)( 318 ID3D11Texture2D1 *This, 319 D3D11_RESOURCE_DIMENSION *pResourceDimension); 320 321 void (STDMETHODCALLTYPE *SetEvictionPriority)( 322 ID3D11Texture2D1 *This, 323 UINT EvictionPriority); 324 325 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 326 ID3D11Texture2D1 *This); 327 328 /*** ID3D11Texture2D methods ***/ 329 void (STDMETHODCALLTYPE *GetDesc)( 330 ID3D11Texture2D1 *This, 331 D3D11_TEXTURE2D_DESC *pDesc); 332 333 /*** ID3D11Texture2D1 methods ***/ 334 void (STDMETHODCALLTYPE *GetDesc1)( 335 ID3D11Texture2D1 *This, 336 D3D11_TEXTURE2D_DESC1 *desc); 337 338 END_INTERFACE 339 } ID3D11Texture2D1Vtbl; 340 341 interface ID3D11Texture2D1 { 342 CONST_VTBL ID3D11Texture2D1Vtbl* lpVtbl; 343 }; 344 345 #ifdef COBJMACROS 346 #ifndef WIDL_C_INLINE_WRAPPERS 347 /*** IUnknown methods ***/ 348 #define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 349 #define ID3D11Texture2D1_AddRef(This) (This)->lpVtbl->AddRef(This) 350 #define ID3D11Texture2D1_Release(This) (This)->lpVtbl->Release(This) 351 /*** ID3D11DeviceChild methods ***/ 352 #define ID3D11Texture2D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 353 #define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 354 #define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 355 #define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 356 /*** ID3D11Resource methods ***/ 357 #define ID3D11Texture2D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) 358 #define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 359 #define ID3D11Texture2D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 360 /*** ID3D11Texture2D methods ***/ 361 #define ID3D11Texture2D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 362 /*** ID3D11Texture2D1 methods ***/ 363 #define ID3D11Texture2D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) 364 #else 365 /*** IUnknown methods ***/ 366 static FORCEINLINE HRESULT ID3D11Texture2D1_QueryInterface(ID3D11Texture2D1* This,REFIID riid,void **ppvObject) { 367 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 368 } 369 static FORCEINLINE ULONG ID3D11Texture2D1_AddRef(ID3D11Texture2D1* This) { 370 return This->lpVtbl->AddRef(This); 371 } 372 static FORCEINLINE ULONG ID3D11Texture2D1_Release(ID3D11Texture2D1* This) { 373 return This->lpVtbl->Release(This); 374 } 375 /*** ID3D11DeviceChild methods ***/ 376 static FORCEINLINE void ID3D11Texture2D1_GetDevice(ID3D11Texture2D1* This,ID3D11Device **ppDevice) { 377 This->lpVtbl->GetDevice(This,ppDevice); 378 } 379 static FORCEINLINE HRESULT ID3D11Texture2D1_GetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT *pDataSize,void *pData) { 380 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 381 } 382 static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT DataSize,const void *pData) { 383 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 384 } 385 static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateDataInterface(ID3D11Texture2D1* This,REFGUID guid,const IUnknown *pData) { 386 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 387 } 388 /*** ID3D11Resource methods ***/ 389 static FORCEINLINE void ID3D11Texture2D1_GetType(ID3D11Texture2D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { 390 This->lpVtbl->GetType(This,pResourceDimension); 391 } 392 static FORCEINLINE void ID3D11Texture2D1_SetEvictionPriority(ID3D11Texture2D1* This,UINT EvictionPriority) { 393 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 394 } 395 static FORCEINLINE UINT ID3D11Texture2D1_GetEvictionPriority(ID3D11Texture2D1* This) { 396 return This->lpVtbl->GetEvictionPriority(This); 397 } 398 /*** ID3D11Texture2D methods ***/ 399 static FORCEINLINE void ID3D11Texture2D1_GetDesc(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC *pDesc) { 400 This->lpVtbl->GetDesc(This,pDesc); 401 } 402 /*** ID3D11Texture2D1 methods ***/ 403 static FORCEINLINE void ID3D11Texture2D1_GetDesc1(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC1 *desc) { 404 This->lpVtbl->GetDesc1(This,desc); 405 } 406 #endif 407 #endif 408 409 #endif 410 411 412 #endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */ 413 414 /***************************************************************************** 415 * ID3D11Texture3D1 interface 416 */ 417 #ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__ 418 #define __ID3D11Texture3D1_INTERFACE_DEFINED__ 419 420 DEFINE_GUID(IID_ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a); 421 #if defined(__cplusplus) && !defined(CINTERFACE) 422 MIDL_INTERFACE("0c711683-2853-4846-9bb0-f3e60639e46a") 423 ID3D11Texture3D1 : public ID3D11Texture3D 424 { 425 virtual void STDMETHODCALLTYPE GetDesc1( 426 D3D11_TEXTURE3D_DESC1 *desc) = 0; 427 428 }; 429 #ifdef __CRT_UUID_DECL 430 __CRT_UUID_DECL(ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a) 431 #endif 432 #else 433 typedef struct ID3D11Texture3D1Vtbl { 434 BEGIN_INTERFACE 435 436 /*** IUnknown methods ***/ 437 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 438 ID3D11Texture3D1 *This, 439 REFIID riid, 440 void **ppvObject); 441 442 ULONG (STDMETHODCALLTYPE *AddRef)( 443 ID3D11Texture3D1 *This); 444 445 ULONG (STDMETHODCALLTYPE *Release)( 446 ID3D11Texture3D1 *This); 447 448 /*** ID3D11DeviceChild methods ***/ 449 void (STDMETHODCALLTYPE *GetDevice)( 450 ID3D11Texture3D1 *This, 451 ID3D11Device **ppDevice); 452 453 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 454 ID3D11Texture3D1 *This, 455 REFGUID guid, 456 UINT *pDataSize, 457 void *pData); 458 459 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 460 ID3D11Texture3D1 *This, 461 REFGUID guid, 462 UINT DataSize, 463 const void *pData); 464 465 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 466 ID3D11Texture3D1 *This, 467 REFGUID guid, 468 const IUnknown *pData); 469 470 /*** ID3D11Resource methods ***/ 471 void (STDMETHODCALLTYPE *GetType)( 472 ID3D11Texture3D1 *This, 473 D3D11_RESOURCE_DIMENSION *pResourceDimension); 474 475 void (STDMETHODCALLTYPE *SetEvictionPriority)( 476 ID3D11Texture3D1 *This, 477 UINT EvictionPriority); 478 479 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 480 ID3D11Texture3D1 *This); 481 482 /*** ID3D11Texture3D methods ***/ 483 void (STDMETHODCALLTYPE *GetDesc)( 484 ID3D11Texture3D1 *This, 485 D3D11_TEXTURE3D_DESC *pDesc); 486 487 /*** ID3D11Texture3D1 methods ***/ 488 void (STDMETHODCALLTYPE *GetDesc1)( 489 ID3D11Texture3D1 *This, 490 D3D11_TEXTURE3D_DESC1 *desc); 491 492 END_INTERFACE 493 } ID3D11Texture3D1Vtbl; 494 495 interface ID3D11Texture3D1 { 496 CONST_VTBL ID3D11Texture3D1Vtbl* lpVtbl; 497 }; 498 499 #ifdef COBJMACROS 500 #ifndef WIDL_C_INLINE_WRAPPERS 501 /*** IUnknown methods ***/ 502 #define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 503 #define ID3D11Texture3D1_AddRef(This) (This)->lpVtbl->AddRef(This) 504 #define ID3D11Texture3D1_Release(This) (This)->lpVtbl->Release(This) 505 /*** ID3D11DeviceChild methods ***/ 506 #define ID3D11Texture3D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 507 #define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 508 #define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 509 #define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 510 /*** ID3D11Resource methods ***/ 511 #define ID3D11Texture3D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) 512 #define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 513 #define ID3D11Texture3D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 514 /*** ID3D11Texture3D methods ***/ 515 #define ID3D11Texture3D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 516 /*** ID3D11Texture3D1 methods ***/ 517 #define ID3D11Texture3D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) 518 #else 519 /*** IUnknown methods ***/ 520 static FORCEINLINE HRESULT ID3D11Texture3D1_QueryInterface(ID3D11Texture3D1* This,REFIID riid,void **ppvObject) { 521 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 522 } 523 static FORCEINLINE ULONG ID3D11Texture3D1_AddRef(ID3D11Texture3D1* This) { 524 return This->lpVtbl->AddRef(This); 525 } 526 static FORCEINLINE ULONG ID3D11Texture3D1_Release(ID3D11Texture3D1* This) { 527 return This->lpVtbl->Release(This); 528 } 529 /*** ID3D11DeviceChild methods ***/ 530 static FORCEINLINE void ID3D11Texture3D1_GetDevice(ID3D11Texture3D1* This,ID3D11Device **ppDevice) { 531 This->lpVtbl->GetDevice(This,ppDevice); 532 } 533 static FORCEINLINE HRESULT ID3D11Texture3D1_GetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT *pDataSize,void *pData) { 534 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 535 } 536 static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT DataSize,const void *pData) { 537 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 538 } 539 static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateDataInterface(ID3D11Texture3D1* This,REFGUID guid,const IUnknown *pData) { 540 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 541 } 542 /*** ID3D11Resource methods ***/ 543 static FORCEINLINE void ID3D11Texture3D1_GetType(ID3D11Texture3D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { 544 This->lpVtbl->GetType(This,pResourceDimension); 545 } 546 static FORCEINLINE void ID3D11Texture3D1_SetEvictionPriority(ID3D11Texture3D1* This,UINT EvictionPriority) { 547 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 548 } 549 static FORCEINLINE UINT ID3D11Texture3D1_GetEvictionPriority(ID3D11Texture3D1* This) { 550 return This->lpVtbl->GetEvictionPriority(This); 551 } 552 /*** ID3D11Texture3D methods ***/ 553 static FORCEINLINE void ID3D11Texture3D1_GetDesc(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC *pDesc) { 554 This->lpVtbl->GetDesc(This,pDesc); 555 } 556 /*** ID3D11Texture3D1 methods ***/ 557 static FORCEINLINE void ID3D11Texture3D1_GetDesc1(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC1 *desc) { 558 This->lpVtbl->GetDesc1(This,desc); 559 } 560 #endif 561 #endif 562 563 #endif 564 565 566 #endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */ 567 568 /***************************************************************************** 569 * ID3D11RasterizerState2 interface 570 */ 571 #ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__ 572 #define __ID3D11RasterizerState2_INTERFACE_DEFINED__ 573 574 DEFINE_GUID(IID_ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac); 575 #if defined(__cplusplus) && !defined(CINTERFACE) 576 MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac") 577 ID3D11RasterizerState2 : public ID3D11RasterizerState1 578 { 579 virtual void STDMETHODCALLTYPE GetDesc2( 580 D3D11_RASTERIZER_DESC2 *desc) = 0; 581 582 }; 583 #ifdef __CRT_UUID_DECL 584 __CRT_UUID_DECL(ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac) 585 #endif 586 #else 587 typedef struct ID3D11RasterizerState2Vtbl { 588 BEGIN_INTERFACE 589 590 /*** IUnknown methods ***/ 591 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 592 ID3D11RasterizerState2 *This, 593 REFIID riid, 594 void **ppvObject); 595 596 ULONG (STDMETHODCALLTYPE *AddRef)( 597 ID3D11RasterizerState2 *This); 598 599 ULONG (STDMETHODCALLTYPE *Release)( 600 ID3D11RasterizerState2 *This); 601 602 /*** ID3D11DeviceChild methods ***/ 603 void (STDMETHODCALLTYPE *GetDevice)( 604 ID3D11RasterizerState2 *This, 605 ID3D11Device **ppDevice); 606 607 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 608 ID3D11RasterizerState2 *This, 609 REFGUID guid, 610 UINT *pDataSize, 611 void *pData); 612 613 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 614 ID3D11RasterizerState2 *This, 615 REFGUID guid, 616 UINT DataSize, 617 const void *pData); 618 619 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 620 ID3D11RasterizerState2 *This, 621 REFGUID guid, 622 const IUnknown *pData); 623 624 /*** ID3D11RasterizerState methods ***/ 625 void (STDMETHODCALLTYPE *GetDesc)( 626 ID3D11RasterizerState2 *This, 627 D3D11_RASTERIZER_DESC *pDesc); 628 629 /*** ID3D11RasterizerState1 methods ***/ 630 void (STDMETHODCALLTYPE *GetDesc1)( 631 ID3D11RasterizerState2 *This, 632 D3D11_RASTERIZER_DESC1 *pDesc); 633 634 /*** ID3D11RasterizerState2 methods ***/ 635 void (STDMETHODCALLTYPE *GetDesc2)( 636 ID3D11RasterizerState2 *This, 637 D3D11_RASTERIZER_DESC2 *desc); 638 639 END_INTERFACE 640 } ID3D11RasterizerState2Vtbl; 641 642 interface ID3D11RasterizerState2 { 643 CONST_VTBL ID3D11RasterizerState2Vtbl* lpVtbl; 644 }; 645 646 #ifdef COBJMACROS 647 #ifndef WIDL_C_INLINE_WRAPPERS 648 /*** IUnknown methods ***/ 649 #define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 650 #define ID3D11RasterizerState2_AddRef(This) (This)->lpVtbl->AddRef(This) 651 #define ID3D11RasterizerState2_Release(This) (This)->lpVtbl->Release(This) 652 /*** ID3D11DeviceChild methods ***/ 653 #define ID3D11RasterizerState2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 654 #define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 655 #define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 656 #define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 657 /*** ID3D11RasterizerState methods ***/ 658 #define ID3D11RasterizerState2_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 659 /*** ID3D11RasterizerState1 methods ***/ 660 #define ID3D11RasterizerState2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) 661 /*** ID3D11RasterizerState2 methods ***/ 662 #define ID3D11RasterizerState2_GetDesc2(This,desc) (This)->lpVtbl->GetDesc2(This,desc) 663 #else 664 /*** IUnknown methods ***/ 665 static FORCEINLINE HRESULT ID3D11RasterizerState2_QueryInterface(ID3D11RasterizerState2* This,REFIID riid,void **ppvObject) { 666 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 667 } 668 static FORCEINLINE ULONG ID3D11RasterizerState2_AddRef(ID3D11RasterizerState2* This) { 669 return This->lpVtbl->AddRef(This); 670 } 671 static FORCEINLINE ULONG ID3D11RasterizerState2_Release(ID3D11RasterizerState2* This) { 672 return This->lpVtbl->Release(This); 673 } 674 /*** ID3D11DeviceChild methods ***/ 675 static FORCEINLINE void ID3D11RasterizerState2_GetDevice(ID3D11RasterizerState2* This,ID3D11Device **ppDevice) { 676 This->lpVtbl->GetDevice(This,ppDevice); 677 } 678 static FORCEINLINE HRESULT ID3D11RasterizerState2_GetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT *pDataSize,void *pData) { 679 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 680 } 681 static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT DataSize,const void *pData) { 682 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 683 } 684 static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateDataInterface(ID3D11RasterizerState2* This,REFGUID guid,const IUnknown *pData) { 685 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 686 } 687 /*** ID3D11RasterizerState methods ***/ 688 static FORCEINLINE void ID3D11RasterizerState2_GetDesc(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC *pDesc) { 689 This->lpVtbl->GetDesc(This,pDesc); 690 } 691 /*** ID3D11RasterizerState1 methods ***/ 692 static FORCEINLINE void ID3D11RasterizerState2_GetDesc1(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC1 *pDesc) { 693 This->lpVtbl->GetDesc1(This,pDesc); 694 } 695 /*** ID3D11RasterizerState2 methods ***/ 696 static FORCEINLINE void ID3D11RasterizerState2_GetDesc2(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC2 *desc) { 697 This->lpVtbl->GetDesc2(This,desc); 698 } 699 #endif 700 #endif 701 702 #endif 703 704 705 #endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */ 706 707 /***************************************************************************** 708 * ID3D11ShaderResourceView1 interface 709 */ 710 #ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ 711 #define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ 712 713 DEFINE_GUID(IID_ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02); 714 #if defined(__cplusplus) && !defined(CINTERFACE) 715 MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802") 716 ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView 717 { 718 virtual void STDMETHODCALLTYPE GetDesc1( 719 D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) = 0; 720 721 }; 722 #ifdef __CRT_UUID_DECL 723 __CRT_UUID_DECL(ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02) 724 #endif 725 #else 726 typedef struct ID3D11ShaderResourceView1Vtbl { 727 BEGIN_INTERFACE 728 729 /*** IUnknown methods ***/ 730 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 731 ID3D11ShaderResourceView1 *This, 732 REFIID riid, 733 void **ppvObject); 734 735 ULONG (STDMETHODCALLTYPE *AddRef)( 736 ID3D11ShaderResourceView1 *This); 737 738 ULONG (STDMETHODCALLTYPE *Release)( 739 ID3D11ShaderResourceView1 *This); 740 741 /*** ID3D11DeviceChild methods ***/ 742 void (STDMETHODCALLTYPE *GetDevice)( 743 ID3D11ShaderResourceView1 *This, 744 ID3D11Device **ppDevice); 745 746 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 747 ID3D11ShaderResourceView1 *This, 748 REFGUID guid, 749 UINT *pDataSize, 750 void *pData); 751 752 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 753 ID3D11ShaderResourceView1 *This, 754 REFGUID guid, 755 UINT DataSize, 756 const void *pData); 757 758 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 759 ID3D11ShaderResourceView1 *This, 760 REFGUID guid, 761 const IUnknown *pData); 762 763 /*** ID3D11View methods ***/ 764 void (STDMETHODCALLTYPE *GetResource)( 765 ID3D11ShaderResourceView1 *This, 766 ID3D11Resource **ppResource); 767 768 /*** ID3D11ShaderResourceView methods ***/ 769 void (STDMETHODCALLTYPE *GetDesc)( 770 ID3D11ShaderResourceView1 *This, 771 D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); 772 773 /*** ID3D11ShaderResourceView1 methods ***/ 774 void (STDMETHODCALLTYPE *GetDesc1)( 775 ID3D11ShaderResourceView1 *This, 776 D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); 777 778 END_INTERFACE 779 } ID3D11ShaderResourceView1Vtbl; 780 781 interface ID3D11ShaderResourceView1 { 782 CONST_VTBL ID3D11ShaderResourceView1Vtbl* lpVtbl; 783 }; 784 785 #ifdef COBJMACROS 786 #ifndef WIDL_C_INLINE_WRAPPERS 787 /*** IUnknown methods ***/ 788 #define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 789 #define ID3D11ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This) 790 #define ID3D11ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This) 791 /*** ID3D11DeviceChild methods ***/ 792 #define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 793 #define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 794 #define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 795 #define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 796 /*** ID3D11View methods ***/ 797 #define ID3D11ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 798 /*** ID3D11ShaderResourceView methods ***/ 799 #define ID3D11ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 800 /*** ID3D11ShaderResourceView1 methods ***/ 801 #define ID3D11ShaderResourceView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) 802 #else 803 /*** IUnknown methods ***/ 804 static FORCEINLINE HRESULT ID3D11ShaderResourceView1_QueryInterface(ID3D11ShaderResourceView1* This,REFIID riid,void **ppvObject) { 805 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 806 } 807 static FORCEINLINE ULONG ID3D11ShaderResourceView1_AddRef(ID3D11ShaderResourceView1* This) { 808 return This->lpVtbl->AddRef(This); 809 } 810 static FORCEINLINE ULONG ID3D11ShaderResourceView1_Release(ID3D11ShaderResourceView1* This) { 811 return This->lpVtbl->Release(This); 812 } 813 /*** ID3D11DeviceChild methods ***/ 814 static FORCEINLINE void ID3D11ShaderResourceView1_GetDevice(ID3D11ShaderResourceView1* This,ID3D11Device **ppDevice) { 815 This->lpVtbl->GetDevice(This,ppDevice); 816 } 817 static FORCEINLINE HRESULT ID3D11ShaderResourceView1_GetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) { 818 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 819 } 820 static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) { 821 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 822 } 823 static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateDataInterface(ID3D11ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) { 824 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 825 } 826 /*** ID3D11View methods ***/ 827 static FORCEINLINE void ID3D11ShaderResourceView1_GetResource(ID3D11ShaderResourceView1* This,ID3D11Resource **ppResource) { 828 This->lpVtbl->GetResource(This,ppResource); 829 } 830 /*** ID3D11ShaderResourceView methods ***/ 831 static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { 832 This->lpVtbl->GetDesc(This,pDesc); 833 } 834 /*** ID3D11ShaderResourceView1 methods ***/ 835 static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc1(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) { 836 This->lpVtbl->GetDesc1(This,desc); 837 } 838 #endif 839 #endif 840 841 #endif 842 843 844 #endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */ 845 846 /***************************************************************************** 847 * ID3D11RenderTargetView1 interface 848 */ 849 #ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__ 850 #define __ID3D11RenderTargetView1_INTERFACE_DEFINED__ 851 852 DEFINE_GUID(IID_ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b); 853 #if defined(__cplusplus) && !defined(CINTERFACE) 854 MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b") 855 ID3D11RenderTargetView1 : public ID3D11RenderTargetView 856 { 857 virtual void STDMETHODCALLTYPE GetDesc1( 858 D3D11_RENDER_TARGET_VIEW_DESC1 *desc) = 0; 859 860 }; 861 #ifdef __CRT_UUID_DECL 862 __CRT_UUID_DECL(ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b) 863 #endif 864 #else 865 typedef struct ID3D11RenderTargetView1Vtbl { 866 BEGIN_INTERFACE 867 868 /*** IUnknown methods ***/ 869 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 870 ID3D11RenderTargetView1 *This, 871 REFIID riid, 872 void **ppvObject); 873 874 ULONG (STDMETHODCALLTYPE *AddRef)( 875 ID3D11RenderTargetView1 *This); 876 877 ULONG (STDMETHODCALLTYPE *Release)( 878 ID3D11RenderTargetView1 *This); 879 880 /*** ID3D11DeviceChild methods ***/ 881 void (STDMETHODCALLTYPE *GetDevice)( 882 ID3D11RenderTargetView1 *This, 883 ID3D11Device **ppDevice); 884 885 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 886 ID3D11RenderTargetView1 *This, 887 REFGUID guid, 888 UINT *pDataSize, 889 void *pData); 890 891 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 892 ID3D11RenderTargetView1 *This, 893 REFGUID guid, 894 UINT DataSize, 895 const void *pData); 896 897 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 898 ID3D11RenderTargetView1 *This, 899 REFGUID guid, 900 const IUnknown *pData); 901 902 /*** ID3D11View methods ***/ 903 void (STDMETHODCALLTYPE *GetResource)( 904 ID3D11RenderTargetView1 *This, 905 ID3D11Resource **ppResource); 906 907 /*** ID3D11RenderTargetView methods ***/ 908 void (STDMETHODCALLTYPE *GetDesc)( 909 ID3D11RenderTargetView1 *This, 910 D3D11_RENDER_TARGET_VIEW_DESC *pDesc); 911 912 /*** ID3D11RenderTargetView1 methods ***/ 913 void (STDMETHODCALLTYPE *GetDesc1)( 914 ID3D11RenderTargetView1 *This, 915 D3D11_RENDER_TARGET_VIEW_DESC1 *desc); 916 917 END_INTERFACE 918 } ID3D11RenderTargetView1Vtbl; 919 920 interface ID3D11RenderTargetView1 { 921 CONST_VTBL ID3D11RenderTargetView1Vtbl* lpVtbl; 922 }; 923 924 #ifdef COBJMACROS 925 #ifndef WIDL_C_INLINE_WRAPPERS 926 /*** IUnknown methods ***/ 927 #define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 928 #define ID3D11RenderTargetView1_AddRef(This) (This)->lpVtbl->AddRef(This) 929 #define ID3D11RenderTargetView1_Release(This) (This)->lpVtbl->Release(This) 930 /*** ID3D11DeviceChild methods ***/ 931 #define ID3D11RenderTargetView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 932 #define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 933 #define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 934 #define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 935 /*** ID3D11View methods ***/ 936 #define ID3D11RenderTargetView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 937 /*** ID3D11RenderTargetView methods ***/ 938 #define ID3D11RenderTargetView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 939 /*** ID3D11RenderTargetView1 methods ***/ 940 #define ID3D11RenderTargetView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) 941 #else 942 /*** IUnknown methods ***/ 943 static FORCEINLINE HRESULT ID3D11RenderTargetView1_QueryInterface(ID3D11RenderTargetView1* This,REFIID riid,void **ppvObject) { 944 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 945 } 946 static FORCEINLINE ULONG ID3D11RenderTargetView1_AddRef(ID3D11RenderTargetView1* This) { 947 return This->lpVtbl->AddRef(This); 948 } 949 static FORCEINLINE ULONG ID3D11RenderTargetView1_Release(ID3D11RenderTargetView1* This) { 950 return This->lpVtbl->Release(This); 951 } 952 /*** ID3D11DeviceChild methods ***/ 953 static FORCEINLINE void ID3D11RenderTargetView1_GetDevice(ID3D11RenderTargetView1* This,ID3D11Device **ppDevice) { 954 This->lpVtbl->GetDevice(This,ppDevice); 955 } 956 static FORCEINLINE HRESULT ID3D11RenderTargetView1_GetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT *pDataSize,void *pData) { 957 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 958 } 959 static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT DataSize,const void *pData) { 960 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 961 } 962 static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateDataInterface(ID3D11RenderTargetView1* This,REFGUID guid,const IUnknown *pData) { 963 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 964 } 965 /*** ID3D11View methods ***/ 966 static FORCEINLINE void ID3D11RenderTargetView1_GetResource(ID3D11RenderTargetView1* This,ID3D11Resource **ppResource) { 967 This->lpVtbl->GetResource(This,ppResource); 968 } 969 /*** ID3D11RenderTargetView methods ***/ 970 static FORCEINLINE void ID3D11RenderTargetView1_GetDesc(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) { 971 This->lpVtbl->GetDesc(This,pDesc); 972 } 973 /*** ID3D11RenderTargetView1 methods ***/ 974 static FORCEINLINE void ID3D11RenderTargetView1_GetDesc1(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC1 *desc) { 975 This->lpVtbl->GetDesc1(This,desc); 976 } 977 #endif 978 #endif 979 980 #endif 981 982 983 #endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */ 984 985 /***************************************************************************** 986 * ID3D11UnorderedAccessView1 interface 987 */ 988 #ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ 989 #define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ 990 991 DEFINE_GUID(IID_ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03); 992 #if defined(__cplusplus) && !defined(CINTERFACE) 993 MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403") 994 ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView 995 { 996 virtual void STDMETHODCALLTYPE GetDesc1( 997 D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) = 0; 998 999 }; 1000 #ifdef __CRT_UUID_DECL 1001 __CRT_UUID_DECL(ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03) 1002 #endif 1003 #else 1004 typedef struct ID3D11UnorderedAccessView1Vtbl { 1005 BEGIN_INTERFACE 1006 1007 /*** IUnknown methods ***/ 1008 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1009 ID3D11UnorderedAccessView1 *This, 1010 REFIID riid, 1011 void **ppvObject); 1012 1013 ULONG (STDMETHODCALLTYPE *AddRef)( 1014 ID3D11UnorderedAccessView1 *This); 1015 1016 ULONG (STDMETHODCALLTYPE *Release)( 1017 ID3D11UnorderedAccessView1 *This); 1018 1019 /*** ID3D11DeviceChild methods ***/ 1020 void (STDMETHODCALLTYPE *GetDevice)( 1021 ID3D11UnorderedAccessView1 *This, 1022 ID3D11Device **ppDevice); 1023 1024 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1025 ID3D11UnorderedAccessView1 *This, 1026 REFGUID guid, 1027 UINT *pDataSize, 1028 void *pData); 1029 1030 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1031 ID3D11UnorderedAccessView1 *This, 1032 REFGUID guid, 1033 UINT DataSize, 1034 const void *pData); 1035 1036 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1037 ID3D11UnorderedAccessView1 *This, 1038 REFGUID guid, 1039 const IUnknown *pData); 1040 1041 /*** ID3D11View methods ***/ 1042 void (STDMETHODCALLTYPE *GetResource)( 1043 ID3D11UnorderedAccessView1 *This, 1044 ID3D11Resource **ppResource); 1045 1046 /*** ID3D11UnorderedAccessView methods ***/ 1047 void (STDMETHODCALLTYPE *GetDesc)( 1048 ID3D11UnorderedAccessView1 *This, 1049 D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); 1050 1051 /*** ID3D11UnorderedAccessView1 methods ***/ 1052 void (STDMETHODCALLTYPE *GetDesc1)( 1053 ID3D11UnorderedAccessView1 *This, 1054 D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); 1055 1056 END_INTERFACE 1057 } ID3D11UnorderedAccessView1Vtbl; 1058 1059 interface ID3D11UnorderedAccessView1 { 1060 CONST_VTBL ID3D11UnorderedAccessView1Vtbl* lpVtbl; 1061 }; 1062 1063 #ifdef COBJMACROS 1064 #ifndef WIDL_C_INLINE_WRAPPERS 1065 /*** IUnknown methods ***/ 1066 #define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1067 #define ID3D11UnorderedAccessView1_AddRef(This) (This)->lpVtbl->AddRef(This) 1068 #define ID3D11UnorderedAccessView1_Release(This) (This)->lpVtbl->Release(This) 1069 /*** ID3D11DeviceChild methods ***/ 1070 #define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1071 #define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1072 #define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1073 #define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1074 /*** ID3D11View methods ***/ 1075 #define ID3D11UnorderedAccessView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 1076 /*** ID3D11UnorderedAccessView methods ***/ 1077 #define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1078 /*** ID3D11UnorderedAccessView1 methods ***/ 1079 #define ID3D11UnorderedAccessView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) 1080 #else 1081 /*** IUnknown methods ***/ 1082 static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_QueryInterface(ID3D11UnorderedAccessView1* This,REFIID riid,void **ppvObject) { 1083 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1084 } 1085 static FORCEINLINE ULONG ID3D11UnorderedAccessView1_AddRef(ID3D11UnorderedAccessView1* This) { 1086 return This->lpVtbl->AddRef(This); 1087 } 1088 static FORCEINLINE ULONG ID3D11UnorderedAccessView1_Release(ID3D11UnorderedAccessView1* This) { 1089 return This->lpVtbl->Release(This); 1090 } 1091 /*** ID3D11DeviceChild methods ***/ 1092 static FORCEINLINE void ID3D11UnorderedAccessView1_GetDevice(ID3D11UnorderedAccessView1* This,ID3D11Device **ppDevice) { 1093 This->lpVtbl->GetDevice(This,ppDevice); 1094 } 1095 static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_GetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT *pDataSize,void *pData) { 1096 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1097 } 1098 static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT DataSize,const void *pData) { 1099 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1100 } 1101 static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateDataInterface(ID3D11UnorderedAccessView1* This,REFGUID guid,const IUnknown *pData) { 1102 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1103 } 1104 /*** ID3D11View methods ***/ 1105 static FORCEINLINE void ID3D11UnorderedAccessView1_GetResource(ID3D11UnorderedAccessView1* This,ID3D11Resource **ppResource) { 1106 This->lpVtbl->GetResource(This,ppResource); 1107 } 1108 /*** ID3D11UnorderedAccessView methods ***/ 1109 static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) { 1110 This->lpVtbl->GetDesc(This,pDesc); 1111 } 1112 /*** ID3D11UnorderedAccessView1 methods ***/ 1113 static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc1(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) { 1114 This->lpVtbl->GetDesc1(This,desc); 1115 } 1116 #endif 1117 #endif 1118 1119 #endif 1120 1121 1122 #endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */ 1123 1124 /***************************************************************************** 1125 * ID3D11Query1 interface 1126 */ 1127 #ifndef __ID3D11Query1_INTERFACE_DEFINED__ 1128 #define __ID3D11Query1_INTERFACE_DEFINED__ 1129 1130 DEFINE_GUID(IID_ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16); 1131 #if defined(__cplusplus) && !defined(CINTERFACE) 1132 MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916") 1133 ID3D11Query1 : public ID3D11Query 1134 { 1135 virtual void STDMETHODCALLTYPE GetDesc1( 1136 D3D11_QUERY_DESC1 *desc) = 0; 1137 1138 }; 1139 #ifdef __CRT_UUID_DECL 1140 __CRT_UUID_DECL(ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16) 1141 #endif 1142 #else 1143 typedef struct ID3D11Query1Vtbl { 1144 BEGIN_INTERFACE 1145 1146 /*** IUnknown methods ***/ 1147 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1148 ID3D11Query1 *This, 1149 REFIID riid, 1150 void **ppvObject); 1151 1152 ULONG (STDMETHODCALLTYPE *AddRef)( 1153 ID3D11Query1 *This); 1154 1155 ULONG (STDMETHODCALLTYPE *Release)( 1156 ID3D11Query1 *This); 1157 1158 /*** ID3D11DeviceChild methods ***/ 1159 void (STDMETHODCALLTYPE *GetDevice)( 1160 ID3D11Query1 *This, 1161 ID3D11Device **ppDevice); 1162 1163 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1164 ID3D11Query1 *This, 1165 REFGUID guid, 1166 UINT *pDataSize, 1167 void *pData); 1168 1169 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1170 ID3D11Query1 *This, 1171 REFGUID guid, 1172 UINT DataSize, 1173 const void *pData); 1174 1175 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1176 ID3D11Query1 *This, 1177 REFGUID guid, 1178 const IUnknown *pData); 1179 1180 /*** ID3D11Asynchronous methods ***/ 1181 UINT (STDMETHODCALLTYPE *GetDataSize)( 1182 ID3D11Query1 *This); 1183 1184 /*** ID3D11Query methods ***/ 1185 void (STDMETHODCALLTYPE *GetDesc)( 1186 ID3D11Query1 *This, 1187 D3D11_QUERY_DESC *pDesc); 1188 1189 /*** ID3D11Query1 methods ***/ 1190 void (STDMETHODCALLTYPE *GetDesc1)( 1191 ID3D11Query1 *This, 1192 D3D11_QUERY_DESC1 *desc); 1193 1194 END_INTERFACE 1195 } ID3D11Query1Vtbl; 1196 1197 interface ID3D11Query1 { 1198 CONST_VTBL ID3D11Query1Vtbl* lpVtbl; 1199 }; 1200 1201 #ifdef COBJMACROS 1202 #ifndef WIDL_C_INLINE_WRAPPERS 1203 /*** IUnknown methods ***/ 1204 #define ID3D11Query1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1205 #define ID3D11Query1_AddRef(This) (This)->lpVtbl->AddRef(This) 1206 #define ID3D11Query1_Release(This) (This)->lpVtbl->Release(This) 1207 /*** ID3D11DeviceChild methods ***/ 1208 #define ID3D11Query1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1209 #define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1210 #define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1211 #define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1212 /*** ID3D11Asynchronous methods ***/ 1213 #define ID3D11Query1_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 1214 /*** ID3D11Query methods ***/ 1215 #define ID3D11Query1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1216 /*** ID3D11Query1 methods ***/ 1217 #define ID3D11Query1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) 1218 #else 1219 /*** IUnknown methods ***/ 1220 static FORCEINLINE HRESULT ID3D11Query1_QueryInterface(ID3D11Query1* This,REFIID riid,void **ppvObject) { 1221 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1222 } 1223 static FORCEINLINE ULONG ID3D11Query1_AddRef(ID3D11Query1* This) { 1224 return This->lpVtbl->AddRef(This); 1225 } 1226 static FORCEINLINE ULONG ID3D11Query1_Release(ID3D11Query1* This) { 1227 return This->lpVtbl->Release(This); 1228 } 1229 /*** ID3D11DeviceChild methods ***/ 1230 static FORCEINLINE void ID3D11Query1_GetDevice(ID3D11Query1* This,ID3D11Device **ppDevice) { 1231 This->lpVtbl->GetDevice(This,ppDevice); 1232 } 1233 static FORCEINLINE HRESULT ID3D11Query1_GetPrivateData(ID3D11Query1* This,REFGUID guid,UINT *pDataSize,void *pData) { 1234 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1235 } 1236 static FORCEINLINE HRESULT ID3D11Query1_SetPrivateData(ID3D11Query1* This,REFGUID guid,UINT DataSize,const void *pData) { 1237 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1238 } 1239 static FORCEINLINE HRESULT ID3D11Query1_SetPrivateDataInterface(ID3D11Query1* This,REFGUID guid,const IUnknown *pData) { 1240 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1241 } 1242 /*** ID3D11Asynchronous methods ***/ 1243 static FORCEINLINE UINT ID3D11Query1_GetDataSize(ID3D11Query1* This) { 1244 return This->lpVtbl->GetDataSize(This); 1245 } 1246 /*** ID3D11Query methods ***/ 1247 static FORCEINLINE void ID3D11Query1_GetDesc(ID3D11Query1* This,D3D11_QUERY_DESC *pDesc) { 1248 This->lpVtbl->GetDesc(This,pDesc); 1249 } 1250 /*** ID3D11Query1 methods ***/ 1251 static FORCEINLINE void ID3D11Query1_GetDesc1(ID3D11Query1* This,D3D11_QUERY_DESC1 *desc) { 1252 This->lpVtbl->GetDesc1(This,desc); 1253 } 1254 #endif 1255 #endif 1256 1257 #endif 1258 1259 1260 #endif /* __ID3D11Query1_INTERFACE_DEFINED__ */ 1261 1262 /***************************************************************************** 1263 * ID3D11DeviceContext3 interface 1264 */ 1265 #ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__ 1266 #define __ID3D11DeviceContext3_INTERFACE_DEFINED__ 1267 1268 DEFINE_GUID(IID_ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f); 1269 #if defined(__cplusplus) && !defined(CINTERFACE) 1270 MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f") 1271 ID3D11DeviceContext3 : public ID3D11DeviceContext2 1272 { 1273 virtual void STDMETHODCALLTYPE Flush1( 1274 D3D11_CONTEXT_TYPE type, 1275 HANDLE event) = 0; 1276 1277 virtual void STDMETHODCALLTYPE SetHardwareProtectionState( 1278 WINBOOL enable) = 0; 1279 1280 virtual void STDMETHODCALLTYPE GetHardwareProtectionState( 1281 WINBOOL *enable) = 0; 1282 1283 }; 1284 #ifdef __CRT_UUID_DECL 1285 __CRT_UUID_DECL(ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f) 1286 #endif 1287 #else 1288 typedef struct ID3D11DeviceContext3Vtbl { 1289 BEGIN_INTERFACE 1290 1291 /*** IUnknown methods ***/ 1292 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1293 ID3D11DeviceContext3 *This, 1294 REFIID riid, 1295 void **ppvObject); 1296 1297 ULONG (STDMETHODCALLTYPE *AddRef)( 1298 ID3D11DeviceContext3 *This); 1299 1300 ULONG (STDMETHODCALLTYPE *Release)( 1301 ID3D11DeviceContext3 *This); 1302 1303 /*** ID3D11DeviceChild methods ***/ 1304 void (STDMETHODCALLTYPE *GetDevice)( 1305 ID3D11DeviceContext3 *This, 1306 ID3D11Device **ppDevice); 1307 1308 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1309 ID3D11DeviceContext3 *This, 1310 REFGUID guid, 1311 UINT *pDataSize, 1312 void *pData); 1313 1314 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1315 ID3D11DeviceContext3 *This, 1316 REFGUID guid, 1317 UINT DataSize, 1318 const void *pData); 1319 1320 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1321 ID3D11DeviceContext3 *This, 1322 REFGUID guid, 1323 const IUnknown *pData); 1324 1325 /*** ID3D11DeviceContext methods ***/ 1326 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 1327 ID3D11DeviceContext3 *This, 1328 UINT StartSlot, 1329 UINT NumBuffers, 1330 ID3D11Buffer *const *ppConstantBuffers); 1331 1332 void (STDMETHODCALLTYPE *PSSetShaderResources)( 1333 ID3D11DeviceContext3 *This, 1334 UINT StartSlot, 1335 UINT NumViews, 1336 ID3D11ShaderResourceView *const *ppShaderResourceViews); 1337 1338 void (STDMETHODCALLTYPE *PSSetShader)( 1339 ID3D11DeviceContext3 *This, 1340 ID3D11PixelShader *pPixelShader, 1341 ID3D11ClassInstance *const *ppClassInstances, 1342 UINT NumClassInstances); 1343 1344 void (STDMETHODCALLTYPE *PSSetSamplers)( 1345 ID3D11DeviceContext3 *This, 1346 UINT StartSlot, 1347 UINT NumSamplers, 1348 ID3D11SamplerState *const *ppSamplers); 1349 1350 void (STDMETHODCALLTYPE *VSSetShader)( 1351 ID3D11DeviceContext3 *This, 1352 ID3D11VertexShader *pVertexShader, 1353 ID3D11ClassInstance *const *ppClassInstances, 1354 UINT NumClassInstances); 1355 1356 void (STDMETHODCALLTYPE *DrawIndexed)( 1357 ID3D11DeviceContext3 *This, 1358 UINT IndexCount, 1359 UINT StartIndexLocation, 1360 INT BaseVertexLocation); 1361 1362 void (STDMETHODCALLTYPE *Draw)( 1363 ID3D11DeviceContext3 *This, 1364 UINT VertexCount, 1365 UINT StartVertexLocation); 1366 1367 HRESULT (STDMETHODCALLTYPE *Map)( 1368 ID3D11DeviceContext3 *This, 1369 ID3D11Resource *pResource, 1370 UINT Subresource, 1371 D3D11_MAP MapType, 1372 UINT MapFlags, 1373 D3D11_MAPPED_SUBRESOURCE *pMappedResource); 1374 1375 void (STDMETHODCALLTYPE *Unmap)( 1376 ID3D11DeviceContext3 *This, 1377 ID3D11Resource *pResource, 1378 UINT Subresource); 1379 1380 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 1381 ID3D11DeviceContext3 *This, 1382 UINT StartSlot, 1383 UINT NumBuffers, 1384 ID3D11Buffer *const *ppConstantBuffers); 1385 1386 void (STDMETHODCALLTYPE *IASetInputLayout)( 1387 ID3D11DeviceContext3 *This, 1388 ID3D11InputLayout *pInputLayout); 1389 1390 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 1391 ID3D11DeviceContext3 *This, 1392 UINT StartSlot, 1393 UINT NumBuffers, 1394 ID3D11Buffer *const *ppVertexBuffers, 1395 const UINT *pStrides, 1396 const UINT *pOffsets); 1397 1398 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 1399 ID3D11DeviceContext3 *This, 1400 ID3D11Buffer *pIndexBuffer, 1401 DXGI_FORMAT Format, 1402 UINT Offset); 1403 1404 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 1405 ID3D11DeviceContext3 *This, 1406 UINT IndexCountPerInstance, 1407 UINT InstanceCount, 1408 UINT StartIndexLocation, 1409 INT BaseVertexLocation, 1410 UINT StartInstanceLocation); 1411 1412 void (STDMETHODCALLTYPE *DrawInstanced)( 1413 ID3D11DeviceContext3 *This, 1414 UINT VertexCountPerInstance, 1415 UINT InstanceCount, 1416 UINT StartVertexLocation, 1417 UINT StartInstanceLocation); 1418 1419 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 1420 ID3D11DeviceContext3 *This, 1421 UINT StartSlot, 1422 UINT NumBuffers, 1423 ID3D11Buffer *const *ppConstantBuffers); 1424 1425 void (STDMETHODCALLTYPE *GSSetShader)( 1426 ID3D11DeviceContext3 *This, 1427 ID3D11GeometryShader *pShader, 1428 ID3D11ClassInstance *const *ppClassInstances, 1429 UINT NumClassInstances); 1430 1431 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 1432 ID3D11DeviceContext3 *This, 1433 D3D11_PRIMITIVE_TOPOLOGY Topology); 1434 1435 void (STDMETHODCALLTYPE *VSSetShaderResources)( 1436 ID3D11DeviceContext3 *This, 1437 UINT StartSlot, 1438 UINT NumViews, 1439 ID3D11ShaderResourceView *const *ppShaderResourceViews); 1440 1441 void (STDMETHODCALLTYPE *VSSetSamplers)( 1442 ID3D11DeviceContext3 *This, 1443 UINT StartSlot, 1444 UINT NumSamplers, 1445 ID3D11SamplerState *const *ppSamplers); 1446 1447 void (STDMETHODCALLTYPE *Begin)( 1448 ID3D11DeviceContext3 *This, 1449 ID3D11Asynchronous *pAsync); 1450 1451 void (STDMETHODCALLTYPE *End)( 1452 ID3D11DeviceContext3 *This, 1453 ID3D11Asynchronous *pAsync); 1454 1455 HRESULT (STDMETHODCALLTYPE *GetData)( 1456 ID3D11DeviceContext3 *This, 1457 ID3D11Asynchronous *pAsync, 1458 void *pData, 1459 UINT DataSize, 1460 UINT GetDataFlags); 1461 1462 void (STDMETHODCALLTYPE *SetPredication)( 1463 ID3D11DeviceContext3 *This, 1464 ID3D11Predicate *pPredicate, 1465 WINBOOL PredicateValue); 1466 1467 void (STDMETHODCALLTYPE *GSSetShaderResources)( 1468 ID3D11DeviceContext3 *This, 1469 UINT StartSlot, 1470 UINT NumViews, 1471 ID3D11ShaderResourceView *const *ppShaderResourceViews); 1472 1473 void (STDMETHODCALLTYPE *GSSetSamplers)( 1474 ID3D11DeviceContext3 *This, 1475 UINT StartSlot, 1476 UINT NumSamplers, 1477 ID3D11SamplerState *const *ppSamplers); 1478 1479 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 1480 ID3D11DeviceContext3 *This, 1481 UINT NumViews, 1482 ID3D11RenderTargetView *const *ppRenderTargetViews, 1483 ID3D11DepthStencilView *pDepthStencilView); 1484 1485 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( 1486 ID3D11DeviceContext3 *This, 1487 UINT NumRTVs, 1488 ID3D11RenderTargetView *const *ppRenderTargetViews, 1489 ID3D11DepthStencilView *pDepthStencilView, 1490 UINT UAVStartSlot, 1491 UINT NumUAVs, 1492 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 1493 const UINT *pUAVInitialCounts); 1494 1495 void (STDMETHODCALLTYPE *OMSetBlendState)( 1496 ID3D11DeviceContext3 *This, 1497 ID3D11BlendState *pBlendState, 1498 const FLOAT BlendFactor[4], 1499 UINT SampleMask); 1500 1501 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 1502 ID3D11DeviceContext3 *This, 1503 ID3D11DepthStencilState *pDepthStencilState, 1504 UINT StencilRef); 1505 1506 void (STDMETHODCALLTYPE *SOSetTargets)( 1507 ID3D11DeviceContext3 *This, 1508 UINT NumBuffers, 1509 ID3D11Buffer *const *ppSOTargets, 1510 const UINT *pOffsets); 1511 1512 void (STDMETHODCALLTYPE *DrawAuto)( 1513 ID3D11DeviceContext3 *This); 1514 1515 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( 1516 ID3D11DeviceContext3 *This, 1517 ID3D11Buffer *pBufferForArgs, 1518 UINT AlignedByteOffsetForArgs); 1519 1520 void (STDMETHODCALLTYPE *DrawInstancedIndirect)( 1521 ID3D11DeviceContext3 *This, 1522 ID3D11Buffer *pBufferForArgs, 1523 UINT AlignedByteOffsetForArgs); 1524 1525 void (STDMETHODCALLTYPE *Dispatch)( 1526 ID3D11DeviceContext3 *This, 1527 UINT ThreadGroupCountX, 1528 UINT ThreadGroupCountY, 1529 UINT ThreadGroupCountZ); 1530 1531 void (STDMETHODCALLTYPE *DispatchIndirect)( 1532 ID3D11DeviceContext3 *This, 1533 ID3D11Buffer *pBufferForArgs, 1534 UINT AlignedByteOffsetForArgs); 1535 1536 void (STDMETHODCALLTYPE *RSSetState)( 1537 ID3D11DeviceContext3 *This, 1538 ID3D11RasterizerState *pRasterizerState); 1539 1540 void (STDMETHODCALLTYPE *RSSetViewports)( 1541 ID3D11DeviceContext3 *This, 1542 UINT NumViewports, 1543 const D3D11_VIEWPORT *pViewports); 1544 1545 void (STDMETHODCALLTYPE *RSSetScissorRects)( 1546 ID3D11DeviceContext3 *This, 1547 UINT NumRects, 1548 const D3D11_RECT *pRects); 1549 1550 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 1551 ID3D11DeviceContext3 *This, 1552 ID3D11Resource *pDstResource, 1553 UINT DstSubresource, 1554 UINT DstX, 1555 UINT DstY, 1556 UINT DstZ, 1557 ID3D11Resource *pSrcResource, 1558 UINT SrcSubresource, 1559 const D3D11_BOX *pSrcBox); 1560 1561 void (STDMETHODCALLTYPE *CopyResource)( 1562 ID3D11DeviceContext3 *This, 1563 ID3D11Resource *pDstResource, 1564 ID3D11Resource *pSrcResource); 1565 1566 void (STDMETHODCALLTYPE *UpdateSubresource)( 1567 ID3D11DeviceContext3 *This, 1568 ID3D11Resource *pDstResource, 1569 UINT DstSubresource, 1570 const D3D11_BOX *pDstBox, 1571 const void *pSrcData, 1572 UINT SrcRowPitch, 1573 UINT SrcDepthPitch); 1574 1575 void (STDMETHODCALLTYPE *CopyStructureCount)( 1576 ID3D11DeviceContext3 *This, 1577 ID3D11Buffer *pDstBuffer, 1578 UINT DstAlignedByteOffset, 1579 ID3D11UnorderedAccessView *pSrcView); 1580 1581 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 1582 ID3D11DeviceContext3 *This, 1583 ID3D11RenderTargetView *pRenderTargetView, 1584 const FLOAT ColorRGBA[4]); 1585 1586 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( 1587 ID3D11DeviceContext3 *This, 1588 ID3D11UnorderedAccessView *pUnorderedAccessView, 1589 const UINT Values[4]); 1590 1591 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( 1592 ID3D11DeviceContext3 *This, 1593 ID3D11UnorderedAccessView *pUnorderedAccessView, 1594 const FLOAT Values[4]); 1595 1596 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 1597 ID3D11DeviceContext3 *This, 1598 ID3D11DepthStencilView *pDepthStencilView, 1599 UINT ClearFlags, 1600 FLOAT Depth, 1601 UINT8 Stencil); 1602 1603 void (STDMETHODCALLTYPE *GenerateMips)( 1604 ID3D11DeviceContext3 *This, 1605 ID3D11ShaderResourceView *pShaderResourceView); 1606 1607 void (STDMETHODCALLTYPE *SetResourceMinLOD)( 1608 ID3D11DeviceContext3 *This, 1609 ID3D11Resource *pResource, 1610 FLOAT MinLOD); 1611 1612 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( 1613 ID3D11DeviceContext3 *This, 1614 ID3D11Resource *pResource); 1615 1616 void (STDMETHODCALLTYPE *ResolveSubresource)( 1617 ID3D11DeviceContext3 *This, 1618 ID3D11Resource *pDstResource, 1619 UINT DstSubresource, 1620 ID3D11Resource *pSrcResource, 1621 UINT SrcSubresource, 1622 DXGI_FORMAT Format); 1623 1624 void (STDMETHODCALLTYPE *ExecuteCommandList)( 1625 ID3D11DeviceContext3 *This, 1626 ID3D11CommandList *pCommandList, 1627 WINBOOL RestoreContextState); 1628 1629 void (STDMETHODCALLTYPE *HSSetShaderResources)( 1630 ID3D11DeviceContext3 *This, 1631 UINT StartSlot, 1632 UINT NumViews, 1633 ID3D11ShaderResourceView *const *ppShaderResourceViews); 1634 1635 void (STDMETHODCALLTYPE *HSSetShader)( 1636 ID3D11DeviceContext3 *This, 1637 ID3D11HullShader *pHullShader, 1638 ID3D11ClassInstance *const *ppClassInstances, 1639 UINT NumClassInstances); 1640 1641 void (STDMETHODCALLTYPE *HSSetSamplers)( 1642 ID3D11DeviceContext3 *This, 1643 UINT StartSlot, 1644 UINT NumSamplers, 1645 ID3D11SamplerState *const *ppSamplers); 1646 1647 void (STDMETHODCALLTYPE *HSSetConstantBuffers)( 1648 ID3D11DeviceContext3 *This, 1649 UINT StartSlot, 1650 UINT NumBuffers, 1651 ID3D11Buffer *const *ppConstantBuffers); 1652 1653 void (STDMETHODCALLTYPE *DSSetShaderResources)( 1654 ID3D11DeviceContext3 *This, 1655 UINT StartSlot, 1656 UINT NumViews, 1657 ID3D11ShaderResourceView *const *ppShaderResourceViews); 1658 1659 void (STDMETHODCALLTYPE *DSSetShader)( 1660 ID3D11DeviceContext3 *This, 1661 ID3D11DomainShader *pDomainShader, 1662 ID3D11ClassInstance *const *ppClassInstances, 1663 UINT NumClassInstances); 1664 1665 void (STDMETHODCALLTYPE *DSSetSamplers)( 1666 ID3D11DeviceContext3 *This, 1667 UINT StartSlot, 1668 UINT NumSamplers, 1669 ID3D11SamplerState *const *ppSamplers); 1670 1671 void (STDMETHODCALLTYPE *DSSetConstantBuffers)( 1672 ID3D11DeviceContext3 *This, 1673 UINT StartSlot, 1674 UINT NumBuffers, 1675 ID3D11Buffer *const *ppConstantBuffers); 1676 1677 void (STDMETHODCALLTYPE *CSSetShaderResources)( 1678 ID3D11DeviceContext3 *This, 1679 UINT StartSlot, 1680 UINT NumViews, 1681 ID3D11ShaderResourceView *const *ppShaderResourceViews); 1682 1683 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( 1684 ID3D11DeviceContext3 *This, 1685 UINT StartSlot, 1686 UINT NumUAVs, 1687 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 1688 const UINT *pUAVInitialCounts); 1689 1690 void (STDMETHODCALLTYPE *CSSetShader)( 1691 ID3D11DeviceContext3 *This, 1692 ID3D11ComputeShader *pComputeShader, 1693 ID3D11ClassInstance *const *ppClassInstances, 1694 UINT NumClassInstances); 1695 1696 void (STDMETHODCALLTYPE *CSSetSamplers)( 1697 ID3D11DeviceContext3 *This, 1698 UINT StartSlot, 1699 UINT NumSamplers, 1700 ID3D11SamplerState *const *ppSamplers); 1701 1702 void (STDMETHODCALLTYPE *CSSetConstantBuffers)( 1703 ID3D11DeviceContext3 *This, 1704 UINT StartSlot, 1705 UINT NumBuffers, 1706 ID3D11Buffer *const *ppConstantBuffers); 1707 1708 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 1709 ID3D11DeviceContext3 *This, 1710 UINT StartSlot, 1711 UINT NumBuffers, 1712 ID3D11Buffer **ppConstantBuffers); 1713 1714 void (STDMETHODCALLTYPE *PSGetShaderResources)( 1715 ID3D11DeviceContext3 *This, 1716 UINT StartSlot, 1717 UINT NumViews, 1718 ID3D11ShaderResourceView **ppShaderResourceViews); 1719 1720 void (STDMETHODCALLTYPE *PSGetShader)( 1721 ID3D11DeviceContext3 *This, 1722 ID3D11PixelShader **ppPixelShader, 1723 ID3D11ClassInstance **ppClassInstances, 1724 UINT *pNumClassInstances); 1725 1726 void (STDMETHODCALLTYPE *PSGetSamplers)( 1727 ID3D11DeviceContext3 *This, 1728 UINT StartSlot, 1729 UINT NumSamplers, 1730 ID3D11SamplerState **ppSamplers); 1731 1732 void (STDMETHODCALLTYPE *VSGetShader)( 1733 ID3D11DeviceContext3 *This, 1734 ID3D11VertexShader **ppVertexShader, 1735 ID3D11ClassInstance **ppClassInstances, 1736 UINT *pNumClassInstances); 1737 1738 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 1739 ID3D11DeviceContext3 *This, 1740 UINT StartSlot, 1741 UINT NumBuffers, 1742 ID3D11Buffer **ppConstantBuffers); 1743 1744 void (STDMETHODCALLTYPE *IAGetInputLayout)( 1745 ID3D11DeviceContext3 *This, 1746 ID3D11InputLayout **ppInputLayout); 1747 1748 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 1749 ID3D11DeviceContext3 *This, 1750 UINT StartSlot, 1751 UINT NumBuffers, 1752 ID3D11Buffer **ppVertexBuffers, 1753 UINT *pStrides, 1754 UINT *pOffsets); 1755 1756 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 1757 ID3D11DeviceContext3 *This, 1758 ID3D11Buffer **pIndexBuffer, 1759 DXGI_FORMAT *Format, 1760 UINT *Offset); 1761 1762 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 1763 ID3D11DeviceContext3 *This, 1764 UINT StartSlot, 1765 UINT NumBuffers, 1766 ID3D11Buffer **ppConstantBuffers); 1767 1768 void (STDMETHODCALLTYPE *GSGetShader)( 1769 ID3D11DeviceContext3 *This, 1770 ID3D11GeometryShader **ppGeometryShader, 1771 ID3D11ClassInstance **ppClassInstances, 1772 UINT *pNumClassInstances); 1773 1774 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 1775 ID3D11DeviceContext3 *This, 1776 D3D11_PRIMITIVE_TOPOLOGY *pTopology); 1777 1778 void (STDMETHODCALLTYPE *VSGetShaderResources)( 1779 ID3D11DeviceContext3 *This, 1780 UINT StartSlot, 1781 UINT NumViews, 1782 ID3D11ShaderResourceView **ppShaderResourceViews); 1783 1784 void (STDMETHODCALLTYPE *VSGetSamplers)( 1785 ID3D11DeviceContext3 *This, 1786 UINT StartSlot, 1787 UINT NumSamplers, 1788 ID3D11SamplerState **ppSamplers); 1789 1790 void (STDMETHODCALLTYPE *GetPredication)( 1791 ID3D11DeviceContext3 *This, 1792 ID3D11Predicate **ppPredicate, 1793 WINBOOL *pPredicateValue); 1794 1795 void (STDMETHODCALLTYPE *GSGetShaderResources)( 1796 ID3D11DeviceContext3 *This, 1797 UINT StartSlot, 1798 UINT NumViews, 1799 ID3D11ShaderResourceView **ppShaderResourceViews); 1800 1801 void (STDMETHODCALLTYPE *GSGetSamplers)( 1802 ID3D11DeviceContext3 *This, 1803 UINT StartSlot, 1804 UINT NumSamplers, 1805 ID3D11SamplerState **ppSamplers); 1806 1807 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 1808 ID3D11DeviceContext3 *This, 1809 UINT NumViews, 1810 ID3D11RenderTargetView **ppRenderTargetViews, 1811 ID3D11DepthStencilView **ppDepthStencilView); 1812 1813 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( 1814 ID3D11DeviceContext3 *This, 1815 UINT NumRTVs, 1816 ID3D11RenderTargetView **ppRenderTargetViews, 1817 ID3D11DepthStencilView **ppDepthStencilView, 1818 UINT UAVStartSlot, 1819 UINT NumUAVs, 1820 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 1821 1822 void (STDMETHODCALLTYPE *OMGetBlendState)( 1823 ID3D11DeviceContext3 *This, 1824 ID3D11BlendState **ppBlendState, 1825 FLOAT BlendFactor[4], 1826 UINT *pSampleMask); 1827 1828 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 1829 ID3D11DeviceContext3 *This, 1830 ID3D11DepthStencilState **ppDepthStencilState, 1831 UINT *pStencilRef); 1832 1833 void (STDMETHODCALLTYPE *SOGetTargets)( 1834 ID3D11DeviceContext3 *This, 1835 UINT NumBuffers, 1836 ID3D11Buffer **ppSOTargets); 1837 1838 void (STDMETHODCALLTYPE *RSGetState)( 1839 ID3D11DeviceContext3 *This, 1840 ID3D11RasterizerState **ppRasterizerState); 1841 1842 void (STDMETHODCALLTYPE *RSGetViewports)( 1843 ID3D11DeviceContext3 *This, 1844 UINT *pNumViewports, 1845 D3D11_VIEWPORT *pViewports); 1846 1847 void (STDMETHODCALLTYPE *RSGetScissorRects)( 1848 ID3D11DeviceContext3 *This, 1849 UINT *pNumRects, 1850 D3D11_RECT *pRects); 1851 1852 void (STDMETHODCALLTYPE *HSGetShaderResources)( 1853 ID3D11DeviceContext3 *This, 1854 UINT StartSlot, 1855 UINT NumViews, 1856 ID3D11ShaderResourceView **ppShaderResourceViews); 1857 1858 void (STDMETHODCALLTYPE *HSGetShader)( 1859 ID3D11DeviceContext3 *This, 1860 ID3D11HullShader **ppHullShader, 1861 ID3D11ClassInstance **ppClassInstances, 1862 UINT *pNumClassInstances); 1863 1864 void (STDMETHODCALLTYPE *HSGetSamplers)( 1865 ID3D11DeviceContext3 *This, 1866 UINT StartSlot, 1867 UINT NumSamplers, 1868 ID3D11SamplerState **ppSamplers); 1869 1870 void (STDMETHODCALLTYPE *HSGetConstantBuffers)( 1871 ID3D11DeviceContext3 *This, 1872 UINT StartSlot, 1873 UINT NumBuffers, 1874 ID3D11Buffer **ppConstantBuffers); 1875 1876 void (STDMETHODCALLTYPE *DSGetShaderResources)( 1877 ID3D11DeviceContext3 *This, 1878 UINT StartSlot, 1879 UINT NumViews, 1880 ID3D11ShaderResourceView **ppShaderResourceViews); 1881 1882 void (STDMETHODCALLTYPE *DSGetShader)( 1883 ID3D11DeviceContext3 *This, 1884 ID3D11DomainShader **ppDomainShader, 1885 ID3D11ClassInstance **ppClassInstances, 1886 UINT *pNumClassInstances); 1887 1888 void (STDMETHODCALLTYPE *DSGetSamplers)( 1889 ID3D11DeviceContext3 *This, 1890 UINT StartSlot, 1891 UINT NumSamplers, 1892 ID3D11SamplerState **ppSamplers); 1893 1894 void (STDMETHODCALLTYPE *DSGetConstantBuffers)( 1895 ID3D11DeviceContext3 *This, 1896 UINT StartSlot, 1897 UINT NumBuffers, 1898 ID3D11Buffer **ppConstantBuffers); 1899 1900 void (STDMETHODCALLTYPE *CSGetShaderResources)( 1901 ID3D11DeviceContext3 *This, 1902 UINT StartSlot, 1903 UINT NumViews, 1904 ID3D11ShaderResourceView **ppShaderResourceViews); 1905 1906 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( 1907 ID3D11DeviceContext3 *This, 1908 UINT StartSlot, 1909 UINT NumUAVs, 1910 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 1911 1912 void (STDMETHODCALLTYPE *CSGetShader)( 1913 ID3D11DeviceContext3 *This, 1914 ID3D11ComputeShader **ppComputeShader, 1915 ID3D11ClassInstance **ppClassInstances, 1916 UINT *pNumClassInstances); 1917 1918 void (STDMETHODCALLTYPE *CSGetSamplers)( 1919 ID3D11DeviceContext3 *This, 1920 UINT StartSlot, 1921 UINT NumSamplers, 1922 ID3D11SamplerState **ppSamplers); 1923 1924 void (STDMETHODCALLTYPE *CSGetConstantBuffers)( 1925 ID3D11DeviceContext3 *This, 1926 UINT StartSlot, 1927 UINT NumBuffers, 1928 ID3D11Buffer **ppConstantBuffers); 1929 1930 void (STDMETHODCALLTYPE *ClearState)( 1931 ID3D11DeviceContext3 *This); 1932 1933 void (STDMETHODCALLTYPE *Flush)( 1934 ID3D11DeviceContext3 *This); 1935 1936 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( 1937 ID3D11DeviceContext3 *This); 1938 1939 UINT (STDMETHODCALLTYPE *GetContextFlags)( 1940 ID3D11DeviceContext3 *This); 1941 1942 HRESULT (STDMETHODCALLTYPE *FinishCommandList)( 1943 ID3D11DeviceContext3 *This, 1944 WINBOOL RestoreDeferredContextState, 1945 ID3D11CommandList **ppCommandList); 1946 1947 /*** ID3D11DeviceContext1 methods ***/ 1948 void (STDMETHODCALLTYPE *CopySubresourceRegion1)( 1949 ID3D11DeviceContext3 *This, 1950 ID3D11Resource *pDstResource, 1951 UINT DstSubresource, 1952 UINT DstX, 1953 UINT DstY, 1954 UINT DstZ, 1955 ID3D11Resource *pSrcResource, 1956 UINT SrcSubresource, 1957 const D3D11_BOX *pSrcBox, 1958 UINT CopyFlags); 1959 1960 void (STDMETHODCALLTYPE *UpdateSubresource1)( 1961 ID3D11DeviceContext3 *This, 1962 ID3D11Resource *pDstResource, 1963 UINT DstSubresource, 1964 const D3D11_BOX *pDstBox, 1965 const void *pSrcData, 1966 UINT SrcRowPitch, 1967 UINT SrcDepthPitch, 1968 UINT CopyFlags); 1969 1970 void (STDMETHODCALLTYPE *DiscardResource)( 1971 ID3D11DeviceContext3 *This, 1972 ID3D11Resource *pResource); 1973 1974 void (STDMETHODCALLTYPE *DiscardView)( 1975 ID3D11DeviceContext3 *This, 1976 ID3D11View *pResourceView); 1977 1978 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( 1979 ID3D11DeviceContext3 *This, 1980 UINT StartSlot, 1981 UINT NumBuffers, 1982 ID3D11Buffer *const *ppConstantBuffers, 1983 const UINT *pFirstConstant, 1984 const UINT *pNumConstants); 1985 1986 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( 1987 ID3D11DeviceContext3 *This, 1988 UINT StartSlot, 1989 UINT NumBuffers, 1990 ID3D11Buffer *const *ppConstantBuffers, 1991 const UINT *pFirstConstant, 1992 const UINT *pNumConstants); 1993 1994 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( 1995 ID3D11DeviceContext3 *This, 1996 UINT StartSlot, 1997 UINT NumBuffers, 1998 ID3D11Buffer *const *ppConstantBuffers, 1999 const UINT *pFirstConstant, 2000 const UINT *pNumConstants); 2001 2002 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( 2003 ID3D11DeviceContext3 *This, 2004 UINT StartSlot, 2005 UINT NumBuffers, 2006 ID3D11Buffer *const *ppConstantBuffers, 2007 const UINT *pFirstConstant, 2008 const UINT *pNumConstants); 2009 2010 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( 2011 ID3D11DeviceContext3 *This, 2012 UINT StartSlot, 2013 UINT NumBuffers, 2014 ID3D11Buffer *const *ppConstantBuffers, 2015 const UINT *pFirstConstant, 2016 const UINT *pNumConstants); 2017 2018 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( 2019 ID3D11DeviceContext3 *This, 2020 UINT StartSlot, 2021 UINT NumBuffers, 2022 ID3D11Buffer *const *ppConstantBuffers, 2023 const UINT *pFirstConstant, 2024 const UINT *pNumConstants); 2025 2026 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( 2027 ID3D11DeviceContext3 *This, 2028 UINT StartSlot, 2029 UINT NumBuffers, 2030 ID3D11Buffer **ppConstantBuffers, 2031 UINT *pFirstConstant, 2032 UINT *pNumConstants); 2033 2034 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( 2035 ID3D11DeviceContext3 *This, 2036 UINT StartSlot, 2037 UINT NumBuffers, 2038 ID3D11Buffer **ppConstantBuffers, 2039 UINT *pFirstConstant, 2040 UINT *pNumConstants); 2041 2042 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( 2043 ID3D11DeviceContext3 *This, 2044 UINT StartSlot, 2045 UINT NumBuffers, 2046 ID3D11Buffer **ppConstantBuffers, 2047 UINT *pFirstConstant, 2048 UINT *pNumConstants); 2049 2050 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( 2051 ID3D11DeviceContext3 *This, 2052 UINT StartSlot, 2053 UINT NumBuffers, 2054 ID3D11Buffer **ppConstantBuffers, 2055 UINT *pFirstConstant, 2056 UINT *pNumConstants); 2057 2058 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( 2059 ID3D11DeviceContext3 *This, 2060 UINT StartSlot, 2061 UINT NumBuffers, 2062 ID3D11Buffer **ppConstantBuffers, 2063 UINT *pFirstConstant, 2064 UINT *pNumConstants); 2065 2066 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( 2067 ID3D11DeviceContext3 *This, 2068 UINT StartSlot, 2069 UINT NumBuffers, 2070 ID3D11Buffer **ppConstantBuffers, 2071 UINT *pFirstConstant, 2072 UINT *pNumConstants); 2073 2074 void (STDMETHODCALLTYPE *SwapDeviceContextState)( 2075 ID3D11DeviceContext3 *This, 2076 ID3DDeviceContextState *pState, 2077 ID3DDeviceContextState **ppPreviousState); 2078 2079 void (STDMETHODCALLTYPE *ClearView)( 2080 ID3D11DeviceContext3 *This, 2081 ID3D11View *pView, 2082 const FLOAT Color[4], 2083 const D3D11_RECT *pRect, 2084 UINT NumRects); 2085 2086 void (STDMETHODCALLTYPE *DiscardView1)( 2087 ID3D11DeviceContext3 *This, 2088 ID3D11View *pResourceView, 2089 const D3D11_RECT *pRects, 2090 UINT NumRects); 2091 2092 /*** ID3D11DeviceContext2 methods ***/ 2093 HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( 2094 ID3D11DeviceContext3 *This, 2095 ID3D11Resource *resource, 2096 UINT region_count, 2097 const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, 2098 const D3D11_TILE_REGION_SIZE *region_sizes, 2099 ID3D11Buffer *pool, 2100 UINT range_count, 2101 const UINT *range_flags, 2102 const UINT *pool_start_offsets, 2103 const UINT *range_tile_counts, 2104 UINT flags); 2105 2106 HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( 2107 ID3D11DeviceContext3 *This, 2108 ID3D11Resource *dst_resource, 2109 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 2110 ID3D11Resource *src_resource, 2111 const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, 2112 const D3D11_TILE_REGION_SIZE *region_size, 2113 UINT flags); 2114 2115 void (STDMETHODCALLTYPE *CopyTiles)( 2116 ID3D11DeviceContext3 *This, 2117 ID3D11Resource *resource, 2118 const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, 2119 const D3D11_TILE_REGION_SIZE *size, 2120 ID3D11Buffer *buffer, 2121 UINT64 start_offset, 2122 UINT flags); 2123 2124 void (STDMETHODCALLTYPE *UpdateTiles)( 2125 ID3D11DeviceContext3 *This, 2126 ID3D11Resource *dst_resource, 2127 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 2128 const D3D11_TILE_REGION_SIZE *dst_region_size, 2129 const void *src_data, 2130 UINT flags); 2131 2132 HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( 2133 ID3D11DeviceContext3 *This, 2134 ID3D11Buffer *pool, 2135 UINT64 size); 2136 2137 void (STDMETHODCALLTYPE *TiledResourceBarrier)( 2138 ID3D11DeviceContext3 *This, 2139 ID3D11DeviceChild *before_barrier, 2140 ID3D11DeviceChild *after_barrier); 2141 2142 WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( 2143 ID3D11DeviceContext3 *This); 2144 2145 void (STDMETHODCALLTYPE *SetMarkerInt)( 2146 ID3D11DeviceContext3 *This, 2147 const WCHAR *label, 2148 int data); 2149 2150 void (STDMETHODCALLTYPE *BeginEventInt)( 2151 ID3D11DeviceContext3 *This, 2152 const WCHAR *label, 2153 int data); 2154 2155 void (STDMETHODCALLTYPE *EndEvent)( 2156 ID3D11DeviceContext3 *This); 2157 2158 /*** ID3D11DeviceContext3 methods ***/ 2159 void (STDMETHODCALLTYPE *Flush1)( 2160 ID3D11DeviceContext3 *This, 2161 D3D11_CONTEXT_TYPE type, 2162 HANDLE event); 2163 2164 void (STDMETHODCALLTYPE *SetHardwareProtectionState)( 2165 ID3D11DeviceContext3 *This, 2166 WINBOOL enable); 2167 2168 void (STDMETHODCALLTYPE *GetHardwareProtectionState)( 2169 ID3D11DeviceContext3 *This, 2170 WINBOOL *enable); 2171 2172 END_INTERFACE 2173 } ID3D11DeviceContext3Vtbl; 2174 2175 interface ID3D11DeviceContext3 { 2176 CONST_VTBL ID3D11DeviceContext3Vtbl* lpVtbl; 2177 }; 2178 2179 #ifdef COBJMACROS 2180 #ifndef WIDL_C_INLINE_WRAPPERS 2181 /*** IUnknown methods ***/ 2182 #define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2183 #define ID3D11DeviceContext3_AddRef(This) (This)->lpVtbl->AddRef(This) 2184 #define ID3D11DeviceContext3_Release(This) (This)->lpVtbl->Release(This) 2185 /*** ID3D11DeviceChild methods ***/ 2186 #define ID3D11DeviceContext3_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2187 #define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2188 #define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2189 #define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2190 /*** ID3D11DeviceContext methods ***/ 2191 #define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2192 #define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2193 #define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) 2194 #define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2195 #define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) 2196 #define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 2197 #define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 2198 #define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) 2199 #define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) 2200 #define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2201 #define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 2202 #define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 2203 #define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 2204 #define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 2205 #define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 2206 #define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2207 #define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) 2208 #define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 2209 #define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2210 #define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2211 #define ID3D11DeviceContext3_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) 2212 #define ID3D11DeviceContext3_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) 2213 #define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) 2214 #define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 2215 #define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2216 #define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2217 #define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 2218 #define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 2219 #define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 2220 #define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 2221 #define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 2222 #define ID3D11DeviceContext3_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 2223 #define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 2224 #define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 2225 #define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) 2226 #define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 2227 #define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 2228 #define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 2229 #define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 2230 #define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 2231 #define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 2232 #define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 2233 #define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) 2234 #define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 2235 #define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) 2236 #define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) 2237 #define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 2238 #define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 2239 #define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) 2240 #define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) 2241 #define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 2242 #define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) 2243 #define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2244 #define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) 2245 #define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2246 #define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2247 #define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2248 #define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) 2249 #define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2250 #define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2251 #define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2252 #define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 2253 #define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) 2254 #define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2255 #define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2256 #define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2257 #define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2258 #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) 2259 #define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2260 #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) 2261 #define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2262 #define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 2263 #define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 2264 #define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 2265 #define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2266 #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) 2267 #define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 2268 #define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2269 #define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2270 #define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 2271 #define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2272 #define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2273 #define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 2274 #define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) 2275 #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 2276 #define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 2277 #define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) 2278 #define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 2279 #define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) 2280 #define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) 2281 #define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2282 #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) 2283 #define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2284 #define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2285 #define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2286 #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) 2287 #define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2288 #define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2289 #define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 2290 #define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) 2291 #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) 2292 #define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 2293 #define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 2294 #define ID3D11DeviceContext3_ClearState(This) (This)->lpVtbl->ClearState(This) 2295 #define ID3D11DeviceContext3_Flush(This) (This)->lpVtbl->Flush(This) 2296 #define ID3D11DeviceContext3_GetType(This) (This)->lpVtbl->GetType(This) 2297 #define ID3D11DeviceContext3_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) 2298 #define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) 2299 /*** ID3D11DeviceContext1 methods ***/ 2300 #define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) 2301 #define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) 2302 #define ID3D11DeviceContext3_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) 2303 #define ID3D11DeviceContext3_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) 2304 #define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2305 #define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2306 #define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2307 #define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2308 #define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2309 #define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2310 #define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2311 #define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2312 #define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2313 #define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2314 #define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2315 #define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 2316 #define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) 2317 #define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) 2318 #define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) 2319 /*** ID3D11DeviceContext2 methods ***/ 2320 #define ID3D11DeviceContext3_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) 2321 #define ID3D11DeviceContext3_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) 2322 #define ID3D11DeviceContext3_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) 2323 #define ID3D11DeviceContext3_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) 2324 #define ID3D11DeviceContext3_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) 2325 #define ID3D11DeviceContext3_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) 2326 #define ID3D11DeviceContext3_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) 2327 #define ID3D11DeviceContext3_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) 2328 #define ID3D11DeviceContext3_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) 2329 #define ID3D11DeviceContext3_EndEvent(This) (This)->lpVtbl->EndEvent(This) 2330 /*** ID3D11DeviceContext3 methods ***/ 2331 #define ID3D11DeviceContext3_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event) 2332 #define ID3D11DeviceContext3_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable) 2333 #define ID3D11DeviceContext3_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable) 2334 #else 2335 /*** IUnknown methods ***/ 2336 static FORCEINLINE HRESULT ID3D11DeviceContext3_QueryInterface(ID3D11DeviceContext3* This,REFIID riid,void **ppvObject) { 2337 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2338 } 2339 static FORCEINLINE ULONG ID3D11DeviceContext3_AddRef(ID3D11DeviceContext3* This) { 2340 return This->lpVtbl->AddRef(This); 2341 } 2342 static FORCEINLINE ULONG ID3D11DeviceContext3_Release(ID3D11DeviceContext3* This) { 2343 return This->lpVtbl->Release(This); 2344 } 2345 /*** ID3D11DeviceChild methods ***/ 2346 static FORCEINLINE void ID3D11DeviceContext3_GetDevice(ID3D11DeviceContext3* This,ID3D11Device **ppDevice) { 2347 This->lpVtbl->GetDevice(This,ppDevice); 2348 } 2349 static FORCEINLINE HRESULT ID3D11DeviceContext3_GetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT *pDataSize,void *pData) { 2350 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2351 } 2352 static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT DataSize,const void *pData) { 2353 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2354 } 2355 static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateDataInterface(ID3D11DeviceContext3* This,REFGUID guid,const IUnknown *pData) { 2356 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2357 } 2358 /*** ID3D11DeviceContext methods ***/ 2359 static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 2360 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2361 } 2362 static FORCEINLINE void ID3D11DeviceContext3_PSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 2363 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2364 } 2365 static FORCEINLINE void ID3D11DeviceContext3_PSSetShader(ID3D11DeviceContext3* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 2366 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); 2367 } 2368 static FORCEINLINE void ID3D11DeviceContext3_PSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 2369 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2370 } 2371 static FORCEINLINE void ID3D11DeviceContext3_VSSetShader(ID3D11DeviceContext3* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 2372 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); 2373 } 2374 static FORCEINLINE void ID3D11DeviceContext3_DrawIndexed(ID3D11DeviceContext3* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 2375 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 2376 } 2377 static FORCEINLINE void ID3D11DeviceContext3_Draw(ID3D11DeviceContext3* This,UINT VertexCount,UINT StartVertexLocation) { 2378 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 2379 } 2380 static FORCEINLINE HRESULT ID3D11DeviceContext3_Map(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { 2381 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); 2382 } 2383 static FORCEINLINE void ID3D11DeviceContext3_Unmap(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource) { 2384 This->lpVtbl->Unmap(This,pResource,Subresource); 2385 } 2386 static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 2387 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2388 } 2389 static FORCEINLINE void ID3D11DeviceContext3_IASetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout *pInputLayout) { 2390 This->lpVtbl->IASetInputLayout(This,pInputLayout); 2391 } 2392 static FORCEINLINE void ID3D11DeviceContext3_IASetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 2393 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 2394 } 2395 static FORCEINLINE void ID3D11DeviceContext3_IASetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 2396 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 2397 } 2398 static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstanced(ID3D11DeviceContext3* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 2399 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 2400 } 2401 static FORCEINLINE void ID3D11DeviceContext3_DrawInstanced(ID3D11DeviceContext3* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 2402 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 2403 } 2404 static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 2405 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2406 } 2407 static FORCEINLINE void ID3D11DeviceContext3_GSSetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 2408 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); 2409 } 2410 static FORCEINLINE void ID3D11DeviceContext3_IASetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { 2411 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 2412 } 2413 static FORCEINLINE void ID3D11DeviceContext3_VSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 2414 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2415 } 2416 static FORCEINLINE void ID3D11DeviceContext3_VSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 2417 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2418 } 2419 static FORCEINLINE void ID3D11DeviceContext3_Begin(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) { 2420 This->lpVtbl->Begin(This,pAsync); 2421 } 2422 static FORCEINLINE void ID3D11DeviceContext3_End(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) { 2423 This->lpVtbl->End(This,pAsync); 2424 } 2425 static FORCEINLINE HRESULT ID3D11DeviceContext3_GetData(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { 2426 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); 2427 } 2428 static FORCEINLINE void ID3D11DeviceContext3_SetPredication(ID3D11DeviceContext3* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { 2429 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 2430 } 2431 static FORCEINLINE void ID3D11DeviceContext3_GSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 2432 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2433 } 2434 static FORCEINLINE void ID3D11DeviceContext3_GSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 2435 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2436 } 2437 static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { 2438 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 2439 } 2440 static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 2441 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 2442 } 2443 static FORCEINLINE void ID3D11DeviceContext3_OMSetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 2444 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 2445 } 2446 static FORCEINLINE void ID3D11DeviceContext3_OMSetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { 2447 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 2448 } 2449 static FORCEINLINE void ID3D11DeviceContext3_SOSetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { 2450 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 2451 } 2452 static FORCEINLINE void ID3D11DeviceContext3_DrawAuto(ID3D11DeviceContext3* This) { 2453 This->lpVtbl->DrawAuto(This); 2454 } 2455 static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 2456 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 2457 } 2458 static FORCEINLINE void ID3D11DeviceContext3_DrawInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 2459 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 2460 } 2461 static FORCEINLINE void ID3D11DeviceContext3_Dispatch(ID3D11DeviceContext3* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { 2462 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); 2463 } 2464 static FORCEINLINE void ID3D11DeviceContext3_DispatchIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 2465 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 2466 } 2467 static FORCEINLINE void ID3D11DeviceContext3_RSSetState(ID3D11DeviceContext3* This,ID3D11RasterizerState *pRasterizerState) { 2468 This->lpVtbl->RSSetState(This,pRasterizerState); 2469 } 2470 static FORCEINLINE void ID3D11DeviceContext3_RSSetViewports(ID3D11DeviceContext3* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { 2471 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 2472 } 2473 static FORCEINLINE void ID3D11DeviceContext3_RSSetScissorRects(ID3D11DeviceContext3* This,UINT NumRects,const D3D11_RECT *pRects) { 2474 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 2475 } 2476 static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { 2477 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 2478 } 2479 static FORCEINLINE void ID3D11DeviceContext3_CopyResource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { 2480 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 2481 } 2482 static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 2483 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 2484 } 2485 static FORCEINLINE void ID3D11DeviceContext3_CopyStructureCount(ID3D11DeviceContext3* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { 2486 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); 2487 } 2488 static FORCEINLINE void ID3D11DeviceContext3_ClearRenderTargetView(ID3D11DeviceContext3* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 2489 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 2490 } 2491 static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewUint(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { 2492 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); 2493 } 2494 static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { 2495 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); 2496 } 2497 static FORCEINLINE void ID3D11DeviceContext3_ClearDepthStencilView(ID3D11DeviceContext3* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 2498 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 2499 } 2500 static FORCEINLINE void ID3D11DeviceContext3_GenerateMips(ID3D11DeviceContext3* This,ID3D11ShaderResourceView *pShaderResourceView) { 2501 This->lpVtbl->GenerateMips(This,pShaderResourceView); 2502 } 2503 static FORCEINLINE void ID3D11DeviceContext3_SetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource,FLOAT MinLOD) { 2504 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); 2505 } 2506 static FORCEINLINE FLOAT ID3D11DeviceContext3_GetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource) { 2507 return This->lpVtbl->GetResourceMinLOD(This,pResource); 2508 } 2509 static FORCEINLINE void ID3D11DeviceContext3_ResolveSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 2510 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 2511 } 2512 static FORCEINLINE void ID3D11DeviceContext3_ExecuteCommandList(ID3D11DeviceContext3* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { 2513 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); 2514 } 2515 static FORCEINLINE void ID3D11DeviceContext3_HSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 2516 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2517 } 2518 static FORCEINLINE void ID3D11DeviceContext3_HSSetShader(ID3D11DeviceContext3* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 2519 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); 2520 } 2521 static FORCEINLINE void ID3D11DeviceContext3_HSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 2522 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2523 } 2524 static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 2525 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2526 } 2527 static FORCEINLINE void ID3D11DeviceContext3_DSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 2528 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2529 } 2530 static FORCEINLINE void ID3D11DeviceContext3_DSSetShader(ID3D11DeviceContext3* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 2531 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); 2532 } 2533 static FORCEINLINE void ID3D11DeviceContext3_DSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 2534 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2535 } 2536 static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 2537 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2538 } 2539 static FORCEINLINE void ID3D11DeviceContext3_CSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 2540 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2541 } 2542 static FORCEINLINE void ID3D11DeviceContext3_CSSetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 2543 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 2544 } 2545 static FORCEINLINE void ID3D11DeviceContext3_CSSetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 2546 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); 2547 } 2548 static FORCEINLINE void ID3D11DeviceContext3_CSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 2549 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2550 } 2551 static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 2552 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2553 } 2554 static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 2555 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2556 } 2557 static FORCEINLINE void ID3D11DeviceContext3_PSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 2558 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2559 } 2560 static FORCEINLINE void ID3D11DeviceContext3_PSGetShader(ID3D11DeviceContext3* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 2561 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); 2562 } 2563 static FORCEINLINE void ID3D11DeviceContext3_PSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 2564 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2565 } 2566 static FORCEINLINE void ID3D11DeviceContext3_VSGetShader(ID3D11DeviceContext3* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 2567 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); 2568 } 2569 static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 2570 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2571 } 2572 static FORCEINLINE void ID3D11DeviceContext3_IAGetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout **ppInputLayout) { 2573 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 2574 } 2575 static FORCEINLINE void ID3D11DeviceContext3_IAGetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 2576 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 2577 } 2578 static FORCEINLINE void ID3D11DeviceContext3_IAGetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 2579 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 2580 } 2581 static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 2582 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2583 } 2584 static FORCEINLINE void ID3D11DeviceContext3_GSGetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 2585 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); 2586 } 2587 static FORCEINLINE void ID3D11DeviceContext3_IAGetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { 2588 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 2589 } 2590 static FORCEINLINE void ID3D11DeviceContext3_VSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 2591 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2592 } 2593 static FORCEINLINE void ID3D11DeviceContext3_VSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 2594 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2595 } 2596 static FORCEINLINE void ID3D11DeviceContext3_GetPredication(ID3D11DeviceContext3* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { 2597 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 2598 } 2599 static FORCEINLINE void ID3D11DeviceContext3_GSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 2600 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2601 } 2602 static FORCEINLINE void ID3D11DeviceContext3_GSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 2603 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2604 } 2605 static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { 2606 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 2607 } 2608 static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 2609 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); 2610 } 2611 static FORCEINLINE void ID3D11DeviceContext3_OMGetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 2612 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 2613 } 2614 static FORCEINLINE void ID3D11DeviceContext3_OMGetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 2615 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 2616 } 2617 static FORCEINLINE void ID3D11DeviceContext3_SOGetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { 2618 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); 2619 } 2620 static FORCEINLINE void ID3D11DeviceContext3_RSGetState(ID3D11DeviceContext3* This,ID3D11RasterizerState **ppRasterizerState) { 2621 This->lpVtbl->RSGetState(This,ppRasterizerState); 2622 } 2623 static FORCEINLINE void ID3D11DeviceContext3_RSGetViewports(ID3D11DeviceContext3* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { 2624 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); 2625 } 2626 static FORCEINLINE void ID3D11DeviceContext3_RSGetScissorRects(ID3D11DeviceContext3* This,UINT *pNumRects,D3D11_RECT *pRects) { 2627 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); 2628 } 2629 static FORCEINLINE void ID3D11DeviceContext3_HSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 2630 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2631 } 2632 static FORCEINLINE void ID3D11DeviceContext3_HSGetShader(ID3D11DeviceContext3* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 2633 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); 2634 } 2635 static FORCEINLINE void ID3D11DeviceContext3_HSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 2636 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2637 } 2638 static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 2639 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2640 } 2641 static FORCEINLINE void ID3D11DeviceContext3_DSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 2642 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2643 } 2644 static FORCEINLINE void ID3D11DeviceContext3_DSGetShader(ID3D11DeviceContext3* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 2645 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); 2646 } 2647 static FORCEINLINE void ID3D11DeviceContext3_DSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 2648 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2649 } 2650 static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 2651 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2652 } 2653 static FORCEINLINE void ID3D11DeviceContext3_CSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 2654 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 2655 } 2656 static FORCEINLINE void ID3D11DeviceContext3_CSGetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 2657 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); 2658 } 2659 static FORCEINLINE void ID3D11DeviceContext3_CSGetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 2660 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); 2661 } 2662 static FORCEINLINE void ID3D11DeviceContext3_CSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 2663 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 2664 } 2665 static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 2666 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 2667 } 2668 static FORCEINLINE void ID3D11DeviceContext3_ClearState(ID3D11DeviceContext3* This) { 2669 This->lpVtbl->ClearState(This); 2670 } 2671 static FORCEINLINE void ID3D11DeviceContext3_Flush(ID3D11DeviceContext3* This) { 2672 This->lpVtbl->Flush(This); 2673 } 2674 static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext3_GetType(ID3D11DeviceContext3* This) { 2675 return This->lpVtbl->GetType(This); 2676 } 2677 static FORCEINLINE UINT ID3D11DeviceContext3_GetContextFlags(ID3D11DeviceContext3* This) { 2678 return This->lpVtbl->GetContextFlags(This); 2679 } 2680 static FORCEINLINE HRESULT ID3D11DeviceContext3_FinishCommandList(ID3D11DeviceContext3* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { 2681 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); 2682 } 2683 /*** ID3D11DeviceContext1 methods ***/ 2684 static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { 2685 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); 2686 } 2687 static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { 2688 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); 2689 } 2690 static FORCEINLINE void ID3D11DeviceContext3_DiscardResource(ID3D11DeviceContext3* This,ID3D11Resource *pResource) { 2691 This->lpVtbl->DiscardResource(This,pResource); 2692 } 2693 static FORCEINLINE void ID3D11DeviceContext3_DiscardView(ID3D11DeviceContext3* This,ID3D11View *pResourceView) { 2694 This->lpVtbl->DiscardView(This,pResourceView); 2695 } 2696 static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 2697 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2698 } 2699 static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 2700 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2701 } 2702 static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 2703 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2704 } 2705 static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 2706 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2707 } 2708 static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 2709 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2710 } 2711 static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 2712 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2713 } 2714 static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 2715 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2716 } 2717 static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 2718 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2719 } 2720 static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 2721 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2722 } 2723 static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 2724 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2725 } 2726 static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 2727 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2728 } 2729 static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 2730 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 2731 } 2732 static FORCEINLINE void ID3D11DeviceContext3_SwapDeviceContextState(ID3D11DeviceContext3* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { 2733 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); 2734 } 2735 static FORCEINLINE void ID3D11DeviceContext3_ClearView(ID3D11DeviceContext3* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { 2736 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); 2737 } 2738 static FORCEINLINE void ID3D11DeviceContext3_DiscardView1(ID3D11DeviceContext3* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { 2739 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); 2740 } 2741 /*** ID3D11DeviceContext2 methods ***/ 2742 static FORCEINLINE HRESULT ID3D11DeviceContext3_UpdateTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { 2743 return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); 2744 } 2745 static FORCEINLINE HRESULT ID3D11DeviceContext3_CopyTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { 2746 return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); 2747 } 2748 static FORCEINLINE void ID3D11DeviceContext3_CopyTiles(ID3D11DeviceContext3* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { 2749 This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); 2750 } 2751 static FORCEINLINE void ID3D11DeviceContext3_UpdateTiles(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { 2752 This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); 2753 } 2754 static FORCEINLINE HRESULT ID3D11DeviceContext3_ResizeTilePool(ID3D11DeviceContext3* This,ID3D11Buffer *pool,UINT64 size) { 2755 return This->lpVtbl->ResizeTilePool(This,pool,size); 2756 } 2757 static FORCEINLINE void ID3D11DeviceContext3_TiledResourceBarrier(ID3D11DeviceContext3* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { 2758 This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); 2759 } 2760 static FORCEINLINE WINBOOL ID3D11DeviceContext3_IsAnnotationEnabled(ID3D11DeviceContext3* This) { 2761 return This->lpVtbl->IsAnnotationEnabled(This); 2762 } 2763 static FORCEINLINE void ID3D11DeviceContext3_SetMarkerInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) { 2764 This->lpVtbl->SetMarkerInt(This,label,data); 2765 } 2766 static FORCEINLINE void ID3D11DeviceContext3_BeginEventInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) { 2767 This->lpVtbl->BeginEventInt(This,label,data); 2768 } 2769 static FORCEINLINE void ID3D11DeviceContext3_EndEvent(ID3D11DeviceContext3* This) { 2770 This->lpVtbl->EndEvent(This); 2771 } 2772 /*** ID3D11DeviceContext3 methods ***/ 2773 static FORCEINLINE void ID3D11DeviceContext3_Flush1(ID3D11DeviceContext3* This,D3D11_CONTEXT_TYPE type,HANDLE event) { 2774 This->lpVtbl->Flush1(This,type,event); 2775 } 2776 static FORCEINLINE void ID3D11DeviceContext3_SetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL enable) { 2777 This->lpVtbl->SetHardwareProtectionState(This,enable); 2778 } 2779 static FORCEINLINE void ID3D11DeviceContext3_GetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL *enable) { 2780 This->lpVtbl->GetHardwareProtectionState(This,enable); 2781 } 2782 #endif 2783 #endif 2784 2785 #endif 2786 2787 2788 #endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */ 2789 2790 /***************************************************************************** 2791 * ID3D11Fence interface 2792 */ 2793 #ifndef __ID3D11Fence_INTERFACE_DEFINED__ 2794 #define __ID3D11Fence_INTERFACE_DEFINED__ 2795 2796 DEFINE_GUID(IID_ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80); 2797 #if defined(__cplusplus) && !defined(CINTERFACE) 2798 MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80") 2799 ID3D11Fence : public ID3D11DeviceChild 2800 { 2801 virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( 2802 const SECURITY_ATTRIBUTES *attributes, 2803 DWORD access, 2804 const WCHAR *name, 2805 HANDLE *handle) = 0; 2806 2807 virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( 2808 ) = 0; 2809 2810 virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( 2811 UINT64 value, 2812 HANDLE event) = 0; 2813 2814 }; 2815 #ifdef __CRT_UUID_DECL 2816 __CRT_UUID_DECL(ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80) 2817 #endif 2818 #else 2819 typedef struct ID3D11FenceVtbl { 2820 BEGIN_INTERFACE 2821 2822 /*** IUnknown methods ***/ 2823 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2824 ID3D11Fence *This, 2825 REFIID riid, 2826 void **ppvObject); 2827 2828 ULONG (STDMETHODCALLTYPE *AddRef)( 2829 ID3D11Fence *This); 2830 2831 ULONG (STDMETHODCALLTYPE *Release)( 2832 ID3D11Fence *This); 2833 2834 /*** ID3D11DeviceChild methods ***/ 2835 void (STDMETHODCALLTYPE *GetDevice)( 2836 ID3D11Fence *This, 2837 ID3D11Device **ppDevice); 2838 2839 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2840 ID3D11Fence *This, 2841 REFGUID guid, 2842 UINT *pDataSize, 2843 void *pData); 2844 2845 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2846 ID3D11Fence *This, 2847 REFGUID guid, 2848 UINT DataSize, 2849 const void *pData); 2850 2851 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2852 ID3D11Fence *This, 2853 REFGUID guid, 2854 const IUnknown *pData); 2855 2856 /*** ID3D11Fence methods ***/ 2857 HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( 2858 ID3D11Fence *This, 2859 const SECURITY_ATTRIBUTES *attributes, 2860 DWORD access, 2861 const WCHAR *name, 2862 HANDLE *handle); 2863 2864 UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( 2865 ID3D11Fence *This); 2866 2867 HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( 2868 ID3D11Fence *This, 2869 UINT64 value, 2870 HANDLE event); 2871 2872 END_INTERFACE 2873 } ID3D11FenceVtbl; 2874 2875 interface ID3D11Fence { 2876 CONST_VTBL ID3D11FenceVtbl* lpVtbl; 2877 }; 2878 2879 #ifdef COBJMACROS 2880 #ifndef WIDL_C_INLINE_WRAPPERS 2881 /*** IUnknown methods ***/ 2882 #define ID3D11Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2883 #define ID3D11Fence_AddRef(This) (This)->lpVtbl->AddRef(This) 2884 #define ID3D11Fence_Release(This) (This)->lpVtbl->Release(This) 2885 /*** ID3D11DeviceChild methods ***/ 2886 #define ID3D11Fence_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2887 #define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2888 #define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2889 #define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2890 /*** ID3D11Fence methods ***/ 2891 #define ID3D11Fence_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle) 2892 #define ID3D11Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) 2893 #define ID3D11Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) 2894 #else 2895 /*** IUnknown methods ***/ 2896 static FORCEINLINE HRESULT ID3D11Fence_QueryInterface(ID3D11Fence* This,REFIID riid,void **ppvObject) { 2897 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2898 } 2899 static FORCEINLINE ULONG ID3D11Fence_AddRef(ID3D11Fence* This) { 2900 return This->lpVtbl->AddRef(This); 2901 } 2902 static FORCEINLINE ULONG ID3D11Fence_Release(ID3D11Fence* This) { 2903 return This->lpVtbl->Release(This); 2904 } 2905 /*** ID3D11DeviceChild methods ***/ 2906 static FORCEINLINE void ID3D11Fence_GetDevice(ID3D11Fence* This,ID3D11Device **ppDevice) { 2907 This->lpVtbl->GetDevice(This,ppDevice); 2908 } 2909 static FORCEINLINE HRESULT ID3D11Fence_GetPrivateData(ID3D11Fence* This,REFGUID guid,UINT *pDataSize,void *pData) { 2910 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2911 } 2912 static FORCEINLINE HRESULT ID3D11Fence_SetPrivateData(ID3D11Fence* This,REFGUID guid,UINT DataSize,const void *pData) { 2913 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2914 } 2915 static FORCEINLINE HRESULT ID3D11Fence_SetPrivateDataInterface(ID3D11Fence* This,REFGUID guid,const IUnknown *pData) { 2916 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2917 } 2918 /*** ID3D11Fence methods ***/ 2919 static FORCEINLINE HRESULT ID3D11Fence_CreateSharedHandle(ID3D11Fence* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { 2920 return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle); 2921 } 2922 static FORCEINLINE UINT64 ID3D11Fence_GetCompletedValue(ID3D11Fence* This) { 2923 return This->lpVtbl->GetCompletedValue(This); 2924 } 2925 static FORCEINLINE HRESULT ID3D11Fence_SetEventOnCompletion(ID3D11Fence* This,UINT64 value,HANDLE event) { 2926 return This->lpVtbl->SetEventOnCompletion(This,value,event); 2927 } 2928 #endif 2929 #endif 2930 2931 #endif 2932 2933 2934 #endif /* __ID3D11Fence_INTERFACE_DEFINED__ */ 2935 2936 /***************************************************************************** 2937 * ID3D11DeviceContext4 interface 2938 */ 2939 #ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__ 2940 #define __ID3D11DeviceContext4_INTERFACE_DEFINED__ 2941 2942 DEFINE_GUID(IID_ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24); 2943 #if defined(__cplusplus) && !defined(CINTERFACE) 2944 MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24") 2945 ID3D11DeviceContext4 : public ID3D11DeviceContext3 2946 { 2947 virtual HRESULT STDMETHODCALLTYPE Signal( 2948 ID3D11Fence *fence, 2949 UINT64 value) = 0; 2950 2951 virtual HRESULT STDMETHODCALLTYPE Wait( 2952 ID3D11Fence *fence, 2953 UINT64 value) = 0; 2954 2955 }; 2956 #ifdef __CRT_UUID_DECL 2957 __CRT_UUID_DECL(ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24) 2958 #endif 2959 #else 2960 typedef struct ID3D11DeviceContext4Vtbl { 2961 BEGIN_INTERFACE 2962 2963 /*** IUnknown methods ***/ 2964 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2965 ID3D11DeviceContext4 *This, 2966 REFIID riid, 2967 void **ppvObject); 2968 2969 ULONG (STDMETHODCALLTYPE *AddRef)( 2970 ID3D11DeviceContext4 *This); 2971 2972 ULONG (STDMETHODCALLTYPE *Release)( 2973 ID3D11DeviceContext4 *This); 2974 2975 /*** ID3D11DeviceChild methods ***/ 2976 void (STDMETHODCALLTYPE *GetDevice)( 2977 ID3D11DeviceContext4 *This, 2978 ID3D11Device **ppDevice); 2979 2980 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2981 ID3D11DeviceContext4 *This, 2982 REFGUID guid, 2983 UINT *pDataSize, 2984 void *pData); 2985 2986 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2987 ID3D11DeviceContext4 *This, 2988 REFGUID guid, 2989 UINT DataSize, 2990 const void *pData); 2991 2992 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2993 ID3D11DeviceContext4 *This, 2994 REFGUID guid, 2995 const IUnknown *pData); 2996 2997 /*** ID3D11DeviceContext methods ***/ 2998 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 2999 ID3D11DeviceContext4 *This, 3000 UINT StartSlot, 3001 UINT NumBuffers, 3002 ID3D11Buffer *const *ppConstantBuffers); 3003 3004 void (STDMETHODCALLTYPE *PSSetShaderResources)( 3005 ID3D11DeviceContext4 *This, 3006 UINT StartSlot, 3007 UINT NumViews, 3008 ID3D11ShaderResourceView *const *ppShaderResourceViews); 3009 3010 void (STDMETHODCALLTYPE *PSSetShader)( 3011 ID3D11DeviceContext4 *This, 3012 ID3D11PixelShader *pPixelShader, 3013 ID3D11ClassInstance *const *ppClassInstances, 3014 UINT NumClassInstances); 3015 3016 void (STDMETHODCALLTYPE *PSSetSamplers)( 3017 ID3D11DeviceContext4 *This, 3018 UINT StartSlot, 3019 UINT NumSamplers, 3020 ID3D11SamplerState *const *ppSamplers); 3021 3022 void (STDMETHODCALLTYPE *VSSetShader)( 3023 ID3D11DeviceContext4 *This, 3024 ID3D11VertexShader *pVertexShader, 3025 ID3D11ClassInstance *const *ppClassInstances, 3026 UINT NumClassInstances); 3027 3028 void (STDMETHODCALLTYPE *DrawIndexed)( 3029 ID3D11DeviceContext4 *This, 3030 UINT IndexCount, 3031 UINT StartIndexLocation, 3032 INT BaseVertexLocation); 3033 3034 void (STDMETHODCALLTYPE *Draw)( 3035 ID3D11DeviceContext4 *This, 3036 UINT VertexCount, 3037 UINT StartVertexLocation); 3038 3039 HRESULT (STDMETHODCALLTYPE *Map)( 3040 ID3D11DeviceContext4 *This, 3041 ID3D11Resource *pResource, 3042 UINT Subresource, 3043 D3D11_MAP MapType, 3044 UINT MapFlags, 3045 D3D11_MAPPED_SUBRESOURCE *pMappedResource); 3046 3047 void (STDMETHODCALLTYPE *Unmap)( 3048 ID3D11DeviceContext4 *This, 3049 ID3D11Resource *pResource, 3050 UINT Subresource); 3051 3052 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 3053 ID3D11DeviceContext4 *This, 3054 UINT StartSlot, 3055 UINT NumBuffers, 3056 ID3D11Buffer *const *ppConstantBuffers); 3057 3058 void (STDMETHODCALLTYPE *IASetInputLayout)( 3059 ID3D11DeviceContext4 *This, 3060 ID3D11InputLayout *pInputLayout); 3061 3062 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 3063 ID3D11DeviceContext4 *This, 3064 UINT StartSlot, 3065 UINT NumBuffers, 3066 ID3D11Buffer *const *ppVertexBuffers, 3067 const UINT *pStrides, 3068 const UINT *pOffsets); 3069 3070 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 3071 ID3D11DeviceContext4 *This, 3072 ID3D11Buffer *pIndexBuffer, 3073 DXGI_FORMAT Format, 3074 UINT Offset); 3075 3076 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 3077 ID3D11DeviceContext4 *This, 3078 UINT IndexCountPerInstance, 3079 UINT InstanceCount, 3080 UINT StartIndexLocation, 3081 INT BaseVertexLocation, 3082 UINT StartInstanceLocation); 3083 3084 void (STDMETHODCALLTYPE *DrawInstanced)( 3085 ID3D11DeviceContext4 *This, 3086 UINT VertexCountPerInstance, 3087 UINT InstanceCount, 3088 UINT StartVertexLocation, 3089 UINT StartInstanceLocation); 3090 3091 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 3092 ID3D11DeviceContext4 *This, 3093 UINT StartSlot, 3094 UINT NumBuffers, 3095 ID3D11Buffer *const *ppConstantBuffers); 3096 3097 void (STDMETHODCALLTYPE *GSSetShader)( 3098 ID3D11DeviceContext4 *This, 3099 ID3D11GeometryShader *pShader, 3100 ID3D11ClassInstance *const *ppClassInstances, 3101 UINT NumClassInstances); 3102 3103 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 3104 ID3D11DeviceContext4 *This, 3105 D3D11_PRIMITIVE_TOPOLOGY Topology); 3106 3107 void (STDMETHODCALLTYPE *VSSetShaderResources)( 3108 ID3D11DeviceContext4 *This, 3109 UINT StartSlot, 3110 UINT NumViews, 3111 ID3D11ShaderResourceView *const *ppShaderResourceViews); 3112 3113 void (STDMETHODCALLTYPE *VSSetSamplers)( 3114 ID3D11DeviceContext4 *This, 3115 UINT StartSlot, 3116 UINT NumSamplers, 3117 ID3D11SamplerState *const *ppSamplers); 3118 3119 void (STDMETHODCALLTYPE *Begin)( 3120 ID3D11DeviceContext4 *This, 3121 ID3D11Asynchronous *pAsync); 3122 3123 void (STDMETHODCALLTYPE *End)( 3124 ID3D11DeviceContext4 *This, 3125 ID3D11Asynchronous *pAsync); 3126 3127 HRESULT (STDMETHODCALLTYPE *GetData)( 3128 ID3D11DeviceContext4 *This, 3129 ID3D11Asynchronous *pAsync, 3130 void *pData, 3131 UINT DataSize, 3132 UINT GetDataFlags); 3133 3134 void (STDMETHODCALLTYPE *SetPredication)( 3135 ID3D11DeviceContext4 *This, 3136 ID3D11Predicate *pPredicate, 3137 WINBOOL PredicateValue); 3138 3139 void (STDMETHODCALLTYPE *GSSetShaderResources)( 3140 ID3D11DeviceContext4 *This, 3141 UINT StartSlot, 3142 UINT NumViews, 3143 ID3D11ShaderResourceView *const *ppShaderResourceViews); 3144 3145 void (STDMETHODCALLTYPE *GSSetSamplers)( 3146 ID3D11DeviceContext4 *This, 3147 UINT StartSlot, 3148 UINT NumSamplers, 3149 ID3D11SamplerState *const *ppSamplers); 3150 3151 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 3152 ID3D11DeviceContext4 *This, 3153 UINT NumViews, 3154 ID3D11RenderTargetView *const *ppRenderTargetViews, 3155 ID3D11DepthStencilView *pDepthStencilView); 3156 3157 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( 3158 ID3D11DeviceContext4 *This, 3159 UINT NumRTVs, 3160 ID3D11RenderTargetView *const *ppRenderTargetViews, 3161 ID3D11DepthStencilView *pDepthStencilView, 3162 UINT UAVStartSlot, 3163 UINT NumUAVs, 3164 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 3165 const UINT *pUAVInitialCounts); 3166 3167 void (STDMETHODCALLTYPE *OMSetBlendState)( 3168 ID3D11DeviceContext4 *This, 3169 ID3D11BlendState *pBlendState, 3170 const FLOAT BlendFactor[4], 3171 UINT SampleMask); 3172 3173 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 3174 ID3D11DeviceContext4 *This, 3175 ID3D11DepthStencilState *pDepthStencilState, 3176 UINT StencilRef); 3177 3178 void (STDMETHODCALLTYPE *SOSetTargets)( 3179 ID3D11DeviceContext4 *This, 3180 UINT NumBuffers, 3181 ID3D11Buffer *const *ppSOTargets, 3182 const UINT *pOffsets); 3183 3184 void (STDMETHODCALLTYPE *DrawAuto)( 3185 ID3D11DeviceContext4 *This); 3186 3187 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( 3188 ID3D11DeviceContext4 *This, 3189 ID3D11Buffer *pBufferForArgs, 3190 UINT AlignedByteOffsetForArgs); 3191 3192 void (STDMETHODCALLTYPE *DrawInstancedIndirect)( 3193 ID3D11DeviceContext4 *This, 3194 ID3D11Buffer *pBufferForArgs, 3195 UINT AlignedByteOffsetForArgs); 3196 3197 void (STDMETHODCALLTYPE *Dispatch)( 3198 ID3D11DeviceContext4 *This, 3199 UINT ThreadGroupCountX, 3200 UINT ThreadGroupCountY, 3201 UINT ThreadGroupCountZ); 3202 3203 void (STDMETHODCALLTYPE *DispatchIndirect)( 3204 ID3D11DeviceContext4 *This, 3205 ID3D11Buffer *pBufferForArgs, 3206 UINT AlignedByteOffsetForArgs); 3207 3208 void (STDMETHODCALLTYPE *RSSetState)( 3209 ID3D11DeviceContext4 *This, 3210 ID3D11RasterizerState *pRasterizerState); 3211 3212 void (STDMETHODCALLTYPE *RSSetViewports)( 3213 ID3D11DeviceContext4 *This, 3214 UINT NumViewports, 3215 const D3D11_VIEWPORT *pViewports); 3216 3217 void (STDMETHODCALLTYPE *RSSetScissorRects)( 3218 ID3D11DeviceContext4 *This, 3219 UINT NumRects, 3220 const D3D11_RECT *pRects); 3221 3222 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 3223 ID3D11DeviceContext4 *This, 3224 ID3D11Resource *pDstResource, 3225 UINT DstSubresource, 3226 UINT DstX, 3227 UINT DstY, 3228 UINT DstZ, 3229 ID3D11Resource *pSrcResource, 3230 UINT SrcSubresource, 3231 const D3D11_BOX *pSrcBox); 3232 3233 void (STDMETHODCALLTYPE *CopyResource)( 3234 ID3D11DeviceContext4 *This, 3235 ID3D11Resource *pDstResource, 3236 ID3D11Resource *pSrcResource); 3237 3238 void (STDMETHODCALLTYPE *UpdateSubresource)( 3239 ID3D11DeviceContext4 *This, 3240 ID3D11Resource *pDstResource, 3241 UINT DstSubresource, 3242 const D3D11_BOX *pDstBox, 3243 const void *pSrcData, 3244 UINT SrcRowPitch, 3245 UINT SrcDepthPitch); 3246 3247 void (STDMETHODCALLTYPE *CopyStructureCount)( 3248 ID3D11DeviceContext4 *This, 3249 ID3D11Buffer *pDstBuffer, 3250 UINT DstAlignedByteOffset, 3251 ID3D11UnorderedAccessView *pSrcView); 3252 3253 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 3254 ID3D11DeviceContext4 *This, 3255 ID3D11RenderTargetView *pRenderTargetView, 3256 const FLOAT ColorRGBA[4]); 3257 3258 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( 3259 ID3D11DeviceContext4 *This, 3260 ID3D11UnorderedAccessView *pUnorderedAccessView, 3261 const UINT Values[4]); 3262 3263 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( 3264 ID3D11DeviceContext4 *This, 3265 ID3D11UnorderedAccessView *pUnorderedAccessView, 3266 const FLOAT Values[4]); 3267 3268 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 3269 ID3D11DeviceContext4 *This, 3270 ID3D11DepthStencilView *pDepthStencilView, 3271 UINT ClearFlags, 3272 FLOAT Depth, 3273 UINT8 Stencil); 3274 3275 void (STDMETHODCALLTYPE *GenerateMips)( 3276 ID3D11DeviceContext4 *This, 3277 ID3D11ShaderResourceView *pShaderResourceView); 3278 3279 void (STDMETHODCALLTYPE *SetResourceMinLOD)( 3280 ID3D11DeviceContext4 *This, 3281 ID3D11Resource *pResource, 3282 FLOAT MinLOD); 3283 3284 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( 3285 ID3D11DeviceContext4 *This, 3286 ID3D11Resource *pResource); 3287 3288 void (STDMETHODCALLTYPE *ResolveSubresource)( 3289 ID3D11DeviceContext4 *This, 3290 ID3D11Resource *pDstResource, 3291 UINT DstSubresource, 3292 ID3D11Resource *pSrcResource, 3293 UINT SrcSubresource, 3294 DXGI_FORMAT Format); 3295 3296 void (STDMETHODCALLTYPE *ExecuteCommandList)( 3297 ID3D11DeviceContext4 *This, 3298 ID3D11CommandList *pCommandList, 3299 WINBOOL RestoreContextState); 3300 3301 void (STDMETHODCALLTYPE *HSSetShaderResources)( 3302 ID3D11DeviceContext4 *This, 3303 UINT StartSlot, 3304 UINT NumViews, 3305 ID3D11ShaderResourceView *const *ppShaderResourceViews); 3306 3307 void (STDMETHODCALLTYPE *HSSetShader)( 3308 ID3D11DeviceContext4 *This, 3309 ID3D11HullShader *pHullShader, 3310 ID3D11ClassInstance *const *ppClassInstances, 3311 UINT NumClassInstances); 3312 3313 void (STDMETHODCALLTYPE *HSSetSamplers)( 3314 ID3D11DeviceContext4 *This, 3315 UINT StartSlot, 3316 UINT NumSamplers, 3317 ID3D11SamplerState *const *ppSamplers); 3318 3319 void (STDMETHODCALLTYPE *HSSetConstantBuffers)( 3320 ID3D11DeviceContext4 *This, 3321 UINT StartSlot, 3322 UINT NumBuffers, 3323 ID3D11Buffer *const *ppConstantBuffers); 3324 3325 void (STDMETHODCALLTYPE *DSSetShaderResources)( 3326 ID3D11DeviceContext4 *This, 3327 UINT StartSlot, 3328 UINT NumViews, 3329 ID3D11ShaderResourceView *const *ppShaderResourceViews); 3330 3331 void (STDMETHODCALLTYPE *DSSetShader)( 3332 ID3D11DeviceContext4 *This, 3333 ID3D11DomainShader *pDomainShader, 3334 ID3D11ClassInstance *const *ppClassInstances, 3335 UINT NumClassInstances); 3336 3337 void (STDMETHODCALLTYPE *DSSetSamplers)( 3338 ID3D11DeviceContext4 *This, 3339 UINT StartSlot, 3340 UINT NumSamplers, 3341 ID3D11SamplerState *const *ppSamplers); 3342 3343 void (STDMETHODCALLTYPE *DSSetConstantBuffers)( 3344 ID3D11DeviceContext4 *This, 3345 UINT StartSlot, 3346 UINT NumBuffers, 3347 ID3D11Buffer *const *ppConstantBuffers); 3348 3349 void (STDMETHODCALLTYPE *CSSetShaderResources)( 3350 ID3D11DeviceContext4 *This, 3351 UINT StartSlot, 3352 UINT NumViews, 3353 ID3D11ShaderResourceView *const *ppShaderResourceViews); 3354 3355 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( 3356 ID3D11DeviceContext4 *This, 3357 UINT StartSlot, 3358 UINT NumUAVs, 3359 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 3360 const UINT *pUAVInitialCounts); 3361 3362 void (STDMETHODCALLTYPE *CSSetShader)( 3363 ID3D11DeviceContext4 *This, 3364 ID3D11ComputeShader *pComputeShader, 3365 ID3D11ClassInstance *const *ppClassInstances, 3366 UINT NumClassInstances); 3367 3368 void (STDMETHODCALLTYPE *CSSetSamplers)( 3369 ID3D11DeviceContext4 *This, 3370 UINT StartSlot, 3371 UINT NumSamplers, 3372 ID3D11SamplerState *const *ppSamplers); 3373 3374 void (STDMETHODCALLTYPE *CSSetConstantBuffers)( 3375 ID3D11DeviceContext4 *This, 3376 UINT StartSlot, 3377 UINT NumBuffers, 3378 ID3D11Buffer *const *ppConstantBuffers); 3379 3380 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 3381 ID3D11DeviceContext4 *This, 3382 UINT StartSlot, 3383 UINT NumBuffers, 3384 ID3D11Buffer **ppConstantBuffers); 3385 3386 void (STDMETHODCALLTYPE *PSGetShaderResources)( 3387 ID3D11DeviceContext4 *This, 3388 UINT StartSlot, 3389 UINT NumViews, 3390 ID3D11ShaderResourceView **ppShaderResourceViews); 3391 3392 void (STDMETHODCALLTYPE *PSGetShader)( 3393 ID3D11DeviceContext4 *This, 3394 ID3D11PixelShader **ppPixelShader, 3395 ID3D11ClassInstance **ppClassInstances, 3396 UINT *pNumClassInstances); 3397 3398 void (STDMETHODCALLTYPE *PSGetSamplers)( 3399 ID3D11DeviceContext4 *This, 3400 UINT StartSlot, 3401 UINT NumSamplers, 3402 ID3D11SamplerState **ppSamplers); 3403 3404 void (STDMETHODCALLTYPE *VSGetShader)( 3405 ID3D11DeviceContext4 *This, 3406 ID3D11VertexShader **ppVertexShader, 3407 ID3D11ClassInstance **ppClassInstances, 3408 UINT *pNumClassInstances); 3409 3410 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 3411 ID3D11DeviceContext4 *This, 3412 UINT StartSlot, 3413 UINT NumBuffers, 3414 ID3D11Buffer **ppConstantBuffers); 3415 3416 void (STDMETHODCALLTYPE *IAGetInputLayout)( 3417 ID3D11DeviceContext4 *This, 3418 ID3D11InputLayout **ppInputLayout); 3419 3420 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 3421 ID3D11DeviceContext4 *This, 3422 UINT StartSlot, 3423 UINT NumBuffers, 3424 ID3D11Buffer **ppVertexBuffers, 3425 UINT *pStrides, 3426 UINT *pOffsets); 3427 3428 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 3429 ID3D11DeviceContext4 *This, 3430 ID3D11Buffer **pIndexBuffer, 3431 DXGI_FORMAT *Format, 3432 UINT *Offset); 3433 3434 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 3435 ID3D11DeviceContext4 *This, 3436 UINT StartSlot, 3437 UINT NumBuffers, 3438 ID3D11Buffer **ppConstantBuffers); 3439 3440 void (STDMETHODCALLTYPE *GSGetShader)( 3441 ID3D11DeviceContext4 *This, 3442 ID3D11GeometryShader **ppGeometryShader, 3443 ID3D11ClassInstance **ppClassInstances, 3444 UINT *pNumClassInstances); 3445 3446 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 3447 ID3D11DeviceContext4 *This, 3448 D3D11_PRIMITIVE_TOPOLOGY *pTopology); 3449 3450 void (STDMETHODCALLTYPE *VSGetShaderResources)( 3451 ID3D11DeviceContext4 *This, 3452 UINT StartSlot, 3453 UINT NumViews, 3454 ID3D11ShaderResourceView **ppShaderResourceViews); 3455 3456 void (STDMETHODCALLTYPE *VSGetSamplers)( 3457 ID3D11DeviceContext4 *This, 3458 UINT StartSlot, 3459 UINT NumSamplers, 3460 ID3D11SamplerState **ppSamplers); 3461 3462 void (STDMETHODCALLTYPE *GetPredication)( 3463 ID3D11DeviceContext4 *This, 3464 ID3D11Predicate **ppPredicate, 3465 WINBOOL *pPredicateValue); 3466 3467 void (STDMETHODCALLTYPE *GSGetShaderResources)( 3468 ID3D11DeviceContext4 *This, 3469 UINT StartSlot, 3470 UINT NumViews, 3471 ID3D11ShaderResourceView **ppShaderResourceViews); 3472 3473 void (STDMETHODCALLTYPE *GSGetSamplers)( 3474 ID3D11DeviceContext4 *This, 3475 UINT StartSlot, 3476 UINT NumSamplers, 3477 ID3D11SamplerState **ppSamplers); 3478 3479 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 3480 ID3D11DeviceContext4 *This, 3481 UINT NumViews, 3482 ID3D11RenderTargetView **ppRenderTargetViews, 3483 ID3D11DepthStencilView **ppDepthStencilView); 3484 3485 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( 3486 ID3D11DeviceContext4 *This, 3487 UINT NumRTVs, 3488 ID3D11RenderTargetView **ppRenderTargetViews, 3489 ID3D11DepthStencilView **ppDepthStencilView, 3490 UINT UAVStartSlot, 3491 UINT NumUAVs, 3492 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 3493 3494 void (STDMETHODCALLTYPE *OMGetBlendState)( 3495 ID3D11DeviceContext4 *This, 3496 ID3D11BlendState **ppBlendState, 3497 FLOAT BlendFactor[4], 3498 UINT *pSampleMask); 3499 3500 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 3501 ID3D11DeviceContext4 *This, 3502 ID3D11DepthStencilState **ppDepthStencilState, 3503 UINT *pStencilRef); 3504 3505 void (STDMETHODCALLTYPE *SOGetTargets)( 3506 ID3D11DeviceContext4 *This, 3507 UINT NumBuffers, 3508 ID3D11Buffer **ppSOTargets); 3509 3510 void (STDMETHODCALLTYPE *RSGetState)( 3511 ID3D11DeviceContext4 *This, 3512 ID3D11RasterizerState **ppRasterizerState); 3513 3514 void (STDMETHODCALLTYPE *RSGetViewports)( 3515 ID3D11DeviceContext4 *This, 3516 UINT *pNumViewports, 3517 D3D11_VIEWPORT *pViewports); 3518 3519 void (STDMETHODCALLTYPE *RSGetScissorRects)( 3520 ID3D11DeviceContext4 *This, 3521 UINT *pNumRects, 3522 D3D11_RECT *pRects); 3523 3524 void (STDMETHODCALLTYPE *HSGetShaderResources)( 3525 ID3D11DeviceContext4 *This, 3526 UINT StartSlot, 3527 UINT NumViews, 3528 ID3D11ShaderResourceView **ppShaderResourceViews); 3529 3530 void (STDMETHODCALLTYPE *HSGetShader)( 3531 ID3D11DeviceContext4 *This, 3532 ID3D11HullShader **ppHullShader, 3533 ID3D11ClassInstance **ppClassInstances, 3534 UINT *pNumClassInstances); 3535 3536 void (STDMETHODCALLTYPE *HSGetSamplers)( 3537 ID3D11DeviceContext4 *This, 3538 UINT StartSlot, 3539 UINT NumSamplers, 3540 ID3D11SamplerState **ppSamplers); 3541 3542 void (STDMETHODCALLTYPE *HSGetConstantBuffers)( 3543 ID3D11DeviceContext4 *This, 3544 UINT StartSlot, 3545 UINT NumBuffers, 3546 ID3D11Buffer **ppConstantBuffers); 3547 3548 void (STDMETHODCALLTYPE *DSGetShaderResources)( 3549 ID3D11DeviceContext4 *This, 3550 UINT StartSlot, 3551 UINT NumViews, 3552 ID3D11ShaderResourceView **ppShaderResourceViews); 3553 3554 void (STDMETHODCALLTYPE *DSGetShader)( 3555 ID3D11DeviceContext4 *This, 3556 ID3D11DomainShader **ppDomainShader, 3557 ID3D11ClassInstance **ppClassInstances, 3558 UINT *pNumClassInstances); 3559 3560 void (STDMETHODCALLTYPE *DSGetSamplers)( 3561 ID3D11DeviceContext4 *This, 3562 UINT StartSlot, 3563 UINT NumSamplers, 3564 ID3D11SamplerState **ppSamplers); 3565 3566 void (STDMETHODCALLTYPE *DSGetConstantBuffers)( 3567 ID3D11DeviceContext4 *This, 3568 UINT StartSlot, 3569 UINT NumBuffers, 3570 ID3D11Buffer **ppConstantBuffers); 3571 3572 void (STDMETHODCALLTYPE *CSGetShaderResources)( 3573 ID3D11DeviceContext4 *This, 3574 UINT StartSlot, 3575 UINT NumViews, 3576 ID3D11ShaderResourceView **ppShaderResourceViews); 3577 3578 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( 3579 ID3D11DeviceContext4 *This, 3580 UINT StartSlot, 3581 UINT NumUAVs, 3582 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 3583 3584 void (STDMETHODCALLTYPE *CSGetShader)( 3585 ID3D11DeviceContext4 *This, 3586 ID3D11ComputeShader **ppComputeShader, 3587 ID3D11ClassInstance **ppClassInstances, 3588 UINT *pNumClassInstances); 3589 3590 void (STDMETHODCALLTYPE *CSGetSamplers)( 3591 ID3D11DeviceContext4 *This, 3592 UINT StartSlot, 3593 UINT NumSamplers, 3594 ID3D11SamplerState **ppSamplers); 3595 3596 void (STDMETHODCALLTYPE *CSGetConstantBuffers)( 3597 ID3D11DeviceContext4 *This, 3598 UINT StartSlot, 3599 UINT NumBuffers, 3600 ID3D11Buffer **ppConstantBuffers); 3601 3602 void (STDMETHODCALLTYPE *ClearState)( 3603 ID3D11DeviceContext4 *This); 3604 3605 void (STDMETHODCALLTYPE *Flush)( 3606 ID3D11DeviceContext4 *This); 3607 3608 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( 3609 ID3D11DeviceContext4 *This); 3610 3611 UINT (STDMETHODCALLTYPE *GetContextFlags)( 3612 ID3D11DeviceContext4 *This); 3613 3614 HRESULT (STDMETHODCALLTYPE *FinishCommandList)( 3615 ID3D11DeviceContext4 *This, 3616 WINBOOL RestoreDeferredContextState, 3617 ID3D11CommandList **ppCommandList); 3618 3619 /*** ID3D11DeviceContext1 methods ***/ 3620 void (STDMETHODCALLTYPE *CopySubresourceRegion1)( 3621 ID3D11DeviceContext4 *This, 3622 ID3D11Resource *pDstResource, 3623 UINT DstSubresource, 3624 UINT DstX, 3625 UINT DstY, 3626 UINT DstZ, 3627 ID3D11Resource *pSrcResource, 3628 UINT SrcSubresource, 3629 const D3D11_BOX *pSrcBox, 3630 UINT CopyFlags); 3631 3632 void (STDMETHODCALLTYPE *UpdateSubresource1)( 3633 ID3D11DeviceContext4 *This, 3634 ID3D11Resource *pDstResource, 3635 UINT DstSubresource, 3636 const D3D11_BOX *pDstBox, 3637 const void *pSrcData, 3638 UINT SrcRowPitch, 3639 UINT SrcDepthPitch, 3640 UINT CopyFlags); 3641 3642 void (STDMETHODCALLTYPE *DiscardResource)( 3643 ID3D11DeviceContext4 *This, 3644 ID3D11Resource *pResource); 3645 3646 void (STDMETHODCALLTYPE *DiscardView)( 3647 ID3D11DeviceContext4 *This, 3648 ID3D11View *pResourceView); 3649 3650 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( 3651 ID3D11DeviceContext4 *This, 3652 UINT StartSlot, 3653 UINT NumBuffers, 3654 ID3D11Buffer *const *ppConstantBuffers, 3655 const UINT *pFirstConstant, 3656 const UINT *pNumConstants); 3657 3658 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( 3659 ID3D11DeviceContext4 *This, 3660 UINT StartSlot, 3661 UINT NumBuffers, 3662 ID3D11Buffer *const *ppConstantBuffers, 3663 const UINT *pFirstConstant, 3664 const UINT *pNumConstants); 3665 3666 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( 3667 ID3D11DeviceContext4 *This, 3668 UINT StartSlot, 3669 UINT NumBuffers, 3670 ID3D11Buffer *const *ppConstantBuffers, 3671 const UINT *pFirstConstant, 3672 const UINT *pNumConstants); 3673 3674 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( 3675 ID3D11DeviceContext4 *This, 3676 UINT StartSlot, 3677 UINT NumBuffers, 3678 ID3D11Buffer *const *ppConstantBuffers, 3679 const UINT *pFirstConstant, 3680 const UINT *pNumConstants); 3681 3682 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( 3683 ID3D11DeviceContext4 *This, 3684 UINT StartSlot, 3685 UINT NumBuffers, 3686 ID3D11Buffer *const *ppConstantBuffers, 3687 const UINT *pFirstConstant, 3688 const UINT *pNumConstants); 3689 3690 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( 3691 ID3D11DeviceContext4 *This, 3692 UINT StartSlot, 3693 UINT NumBuffers, 3694 ID3D11Buffer *const *ppConstantBuffers, 3695 const UINT *pFirstConstant, 3696 const UINT *pNumConstants); 3697 3698 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( 3699 ID3D11DeviceContext4 *This, 3700 UINT StartSlot, 3701 UINT NumBuffers, 3702 ID3D11Buffer **ppConstantBuffers, 3703 UINT *pFirstConstant, 3704 UINT *pNumConstants); 3705 3706 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( 3707 ID3D11DeviceContext4 *This, 3708 UINT StartSlot, 3709 UINT NumBuffers, 3710 ID3D11Buffer **ppConstantBuffers, 3711 UINT *pFirstConstant, 3712 UINT *pNumConstants); 3713 3714 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( 3715 ID3D11DeviceContext4 *This, 3716 UINT StartSlot, 3717 UINT NumBuffers, 3718 ID3D11Buffer **ppConstantBuffers, 3719 UINT *pFirstConstant, 3720 UINT *pNumConstants); 3721 3722 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( 3723 ID3D11DeviceContext4 *This, 3724 UINT StartSlot, 3725 UINT NumBuffers, 3726 ID3D11Buffer **ppConstantBuffers, 3727 UINT *pFirstConstant, 3728 UINT *pNumConstants); 3729 3730 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( 3731 ID3D11DeviceContext4 *This, 3732 UINT StartSlot, 3733 UINT NumBuffers, 3734 ID3D11Buffer **ppConstantBuffers, 3735 UINT *pFirstConstant, 3736 UINT *pNumConstants); 3737 3738 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( 3739 ID3D11DeviceContext4 *This, 3740 UINT StartSlot, 3741 UINT NumBuffers, 3742 ID3D11Buffer **ppConstantBuffers, 3743 UINT *pFirstConstant, 3744 UINT *pNumConstants); 3745 3746 void (STDMETHODCALLTYPE *SwapDeviceContextState)( 3747 ID3D11DeviceContext4 *This, 3748 ID3DDeviceContextState *pState, 3749 ID3DDeviceContextState **ppPreviousState); 3750 3751 void (STDMETHODCALLTYPE *ClearView)( 3752 ID3D11DeviceContext4 *This, 3753 ID3D11View *pView, 3754 const FLOAT Color[4], 3755 const D3D11_RECT *pRect, 3756 UINT NumRects); 3757 3758 void (STDMETHODCALLTYPE *DiscardView1)( 3759 ID3D11DeviceContext4 *This, 3760 ID3D11View *pResourceView, 3761 const D3D11_RECT *pRects, 3762 UINT NumRects); 3763 3764 /*** ID3D11DeviceContext2 methods ***/ 3765 HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( 3766 ID3D11DeviceContext4 *This, 3767 ID3D11Resource *resource, 3768 UINT region_count, 3769 const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, 3770 const D3D11_TILE_REGION_SIZE *region_sizes, 3771 ID3D11Buffer *pool, 3772 UINT range_count, 3773 const UINT *range_flags, 3774 const UINT *pool_start_offsets, 3775 const UINT *range_tile_counts, 3776 UINT flags); 3777 3778 HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( 3779 ID3D11DeviceContext4 *This, 3780 ID3D11Resource *dst_resource, 3781 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 3782 ID3D11Resource *src_resource, 3783 const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, 3784 const D3D11_TILE_REGION_SIZE *region_size, 3785 UINT flags); 3786 3787 void (STDMETHODCALLTYPE *CopyTiles)( 3788 ID3D11DeviceContext4 *This, 3789 ID3D11Resource *resource, 3790 const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, 3791 const D3D11_TILE_REGION_SIZE *size, 3792 ID3D11Buffer *buffer, 3793 UINT64 start_offset, 3794 UINT flags); 3795 3796 void (STDMETHODCALLTYPE *UpdateTiles)( 3797 ID3D11DeviceContext4 *This, 3798 ID3D11Resource *dst_resource, 3799 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, 3800 const D3D11_TILE_REGION_SIZE *dst_region_size, 3801 const void *src_data, 3802 UINT flags); 3803 3804 HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( 3805 ID3D11DeviceContext4 *This, 3806 ID3D11Buffer *pool, 3807 UINT64 size); 3808 3809 void (STDMETHODCALLTYPE *TiledResourceBarrier)( 3810 ID3D11DeviceContext4 *This, 3811 ID3D11DeviceChild *before_barrier, 3812 ID3D11DeviceChild *after_barrier); 3813 3814 WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( 3815 ID3D11DeviceContext4 *This); 3816 3817 void (STDMETHODCALLTYPE *SetMarkerInt)( 3818 ID3D11DeviceContext4 *This, 3819 const WCHAR *label, 3820 int data); 3821 3822 void (STDMETHODCALLTYPE *BeginEventInt)( 3823 ID3D11DeviceContext4 *This, 3824 const WCHAR *label, 3825 int data); 3826 3827 void (STDMETHODCALLTYPE *EndEvent)( 3828 ID3D11DeviceContext4 *This); 3829 3830 /*** ID3D11DeviceContext3 methods ***/ 3831 void (STDMETHODCALLTYPE *Flush1)( 3832 ID3D11DeviceContext4 *This, 3833 D3D11_CONTEXT_TYPE type, 3834 HANDLE event); 3835 3836 void (STDMETHODCALLTYPE *SetHardwareProtectionState)( 3837 ID3D11DeviceContext4 *This, 3838 WINBOOL enable); 3839 3840 void (STDMETHODCALLTYPE *GetHardwareProtectionState)( 3841 ID3D11DeviceContext4 *This, 3842 WINBOOL *enable); 3843 3844 /*** ID3D11DeviceContext4 methods ***/ 3845 HRESULT (STDMETHODCALLTYPE *Signal)( 3846 ID3D11DeviceContext4 *This, 3847 ID3D11Fence *fence, 3848 UINT64 value); 3849 3850 HRESULT (STDMETHODCALLTYPE *Wait)( 3851 ID3D11DeviceContext4 *This, 3852 ID3D11Fence *fence, 3853 UINT64 value); 3854 3855 END_INTERFACE 3856 } ID3D11DeviceContext4Vtbl; 3857 3858 interface ID3D11DeviceContext4 { 3859 CONST_VTBL ID3D11DeviceContext4Vtbl* lpVtbl; 3860 }; 3861 3862 #ifdef COBJMACROS 3863 #ifndef WIDL_C_INLINE_WRAPPERS 3864 /*** IUnknown methods ***/ 3865 #define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3866 #define ID3D11DeviceContext4_AddRef(This) (This)->lpVtbl->AddRef(This) 3867 #define ID3D11DeviceContext4_Release(This) (This)->lpVtbl->Release(This) 3868 /*** ID3D11DeviceChild methods ***/ 3869 #define ID3D11DeviceContext4_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3870 #define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3871 #define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3872 #define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3873 /*** ID3D11DeviceContext methods ***/ 3874 #define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3875 #define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3876 #define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) 3877 #define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3878 #define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) 3879 #define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 3880 #define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 3881 #define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) 3882 #define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) 3883 #define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3884 #define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 3885 #define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 3886 #define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 3887 #define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 3888 #define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 3889 #define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3890 #define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) 3891 #define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 3892 #define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3893 #define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3894 #define ID3D11DeviceContext4_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) 3895 #define ID3D11DeviceContext4_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) 3896 #define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) 3897 #define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 3898 #define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3899 #define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3900 #define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 3901 #define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 3902 #define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 3903 #define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 3904 #define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 3905 #define ID3D11DeviceContext4_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 3906 #define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 3907 #define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 3908 #define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) 3909 #define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 3910 #define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 3911 #define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 3912 #define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 3913 #define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 3914 #define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 3915 #define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 3916 #define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) 3917 #define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 3918 #define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) 3919 #define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) 3920 #define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 3921 #define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 3922 #define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) 3923 #define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) 3924 #define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 3925 #define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) 3926 #define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3927 #define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) 3928 #define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3929 #define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3930 #define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3931 #define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) 3932 #define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3933 #define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3934 #define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3935 #define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 3936 #define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) 3937 #define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3938 #define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3939 #define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3940 #define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3941 #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) 3942 #define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3943 #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) 3944 #define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3945 #define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 3946 #define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 3947 #define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 3948 #define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3949 #define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) 3950 #define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 3951 #define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3952 #define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3953 #define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 3954 #define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3955 #define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3956 #define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 3957 #define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) 3958 #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 3959 #define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 3960 #define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) 3961 #define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 3962 #define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) 3963 #define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) 3964 #define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3965 #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) 3966 #define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3967 #define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3968 #define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3969 #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) 3970 #define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3971 #define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3972 #define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 3973 #define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) 3974 #define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) 3975 #define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 3976 #define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 3977 #define ID3D11DeviceContext4_ClearState(This) (This)->lpVtbl->ClearState(This) 3978 #define ID3D11DeviceContext4_Flush(This) (This)->lpVtbl->Flush(This) 3979 #define ID3D11DeviceContext4_GetType(This) (This)->lpVtbl->GetType(This) 3980 #define ID3D11DeviceContext4_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) 3981 #define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) 3982 /*** ID3D11DeviceContext1 methods ***/ 3983 #define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) 3984 #define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) 3985 #define ID3D11DeviceContext4_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) 3986 #define ID3D11DeviceContext4_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) 3987 #define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3988 #define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3989 #define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3990 #define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3991 #define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3992 #define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3993 #define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3994 #define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3995 #define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3996 #define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3997 #define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3998 #define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 3999 #define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) 4000 #define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) 4001 #define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) 4002 /*** ID3D11DeviceContext2 methods ***/ 4003 #define ID3D11DeviceContext4_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) 4004 #define ID3D11DeviceContext4_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) 4005 #define ID3D11DeviceContext4_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) 4006 #define ID3D11DeviceContext4_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) 4007 #define ID3D11DeviceContext4_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) 4008 #define ID3D11DeviceContext4_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) 4009 #define ID3D11DeviceContext4_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) 4010 #define ID3D11DeviceContext4_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) 4011 #define ID3D11DeviceContext4_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) 4012 #define ID3D11DeviceContext4_EndEvent(This) (This)->lpVtbl->EndEvent(This) 4013 /*** ID3D11DeviceContext3 methods ***/ 4014 #define ID3D11DeviceContext4_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event) 4015 #define ID3D11DeviceContext4_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable) 4016 #define ID3D11DeviceContext4_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable) 4017 /*** ID3D11DeviceContext4 methods ***/ 4018 #define ID3D11DeviceContext4_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value) 4019 #define ID3D11DeviceContext4_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value) 4020 #else 4021 /*** IUnknown methods ***/ 4022 static FORCEINLINE HRESULT ID3D11DeviceContext4_QueryInterface(ID3D11DeviceContext4* This,REFIID riid,void **ppvObject) { 4023 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4024 } 4025 static FORCEINLINE ULONG ID3D11DeviceContext4_AddRef(ID3D11DeviceContext4* This) { 4026 return This->lpVtbl->AddRef(This); 4027 } 4028 static FORCEINLINE ULONG ID3D11DeviceContext4_Release(ID3D11DeviceContext4* This) { 4029 return This->lpVtbl->Release(This); 4030 } 4031 /*** ID3D11DeviceChild methods ***/ 4032 static FORCEINLINE void ID3D11DeviceContext4_GetDevice(ID3D11DeviceContext4* This,ID3D11Device **ppDevice) { 4033 This->lpVtbl->GetDevice(This,ppDevice); 4034 } 4035 static FORCEINLINE HRESULT ID3D11DeviceContext4_GetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT *pDataSize,void *pData) { 4036 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4037 } 4038 static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT DataSize,const void *pData) { 4039 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4040 } 4041 static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateDataInterface(ID3D11DeviceContext4* This,REFGUID guid,const IUnknown *pData) { 4042 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4043 } 4044 /*** ID3D11DeviceContext methods ***/ 4045 static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 4046 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4047 } 4048 static FORCEINLINE void ID3D11DeviceContext4_PSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 4049 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4050 } 4051 static FORCEINLINE void ID3D11DeviceContext4_PSSetShader(ID3D11DeviceContext4* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 4052 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); 4053 } 4054 static FORCEINLINE void ID3D11DeviceContext4_PSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 4055 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4056 } 4057 static FORCEINLINE void ID3D11DeviceContext4_VSSetShader(ID3D11DeviceContext4* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 4058 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); 4059 } 4060 static FORCEINLINE void ID3D11DeviceContext4_DrawIndexed(ID3D11DeviceContext4* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 4061 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 4062 } 4063 static FORCEINLINE void ID3D11DeviceContext4_Draw(ID3D11DeviceContext4* This,UINT VertexCount,UINT StartVertexLocation) { 4064 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 4065 } 4066 static FORCEINLINE HRESULT ID3D11DeviceContext4_Map(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { 4067 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); 4068 } 4069 static FORCEINLINE void ID3D11DeviceContext4_Unmap(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource) { 4070 This->lpVtbl->Unmap(This,pResource,Subresource); 4071 } 4072 static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 4073 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4074 } 4075 static FORCEINLINE void ID3D11DeviceContext4_IASetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout *pInputLayout) { 4076 This->lpVtbl->IASetInputLayout(This,pInputLayout); 4077 } 4078 static FORCEINLINE void ID3D11DeviceContext4_IASetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 4079 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 4080 } 4081 static FORCEINLINE void ID3D11DeviceContext4_IASetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 4082 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 4083 } 4084 static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstanced(ID3D11DeviceContext4* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 4085 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 4086 } 4087 static FORCEINLINE void ID3D11DeviceContext4_DrawInstanced(ID3D11DeviceContext4* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 4088 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 4089 } 4090 static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 4091 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4092 } 4093 static FORCEINLINE void ID3D11DeviceContext4_GSSetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 4094 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); 4095 } 4096 static FORCEINLINE void ID3D11DeviceContext4_IASetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { 4097 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 4098 } 4099 static FORCEINLINE void ID3D11DeviceContext4_VSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 4100 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4101 } 4102 static FORCEINLINE void ID3D11DeviceContext4_VSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 4103 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4104 } 4105 static FORCEINLINE void ID3D11DeviceContext4_Begin(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) { 4106 This->lpVtbl->Begin(This,pAsync); 4107 } 4108 static FORCEINLINE void ID3D11DeviceContext4_End(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) { 4109 This->lpVtbl->End(This,pAsync); 4110 } 4111 static FORCEINLINE HRESULT ID3D11DeviceContext4_GetData(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { 4112 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); 4113 } 4114 static FORCEINLINE void ID3D11DeviceContext4_SetPredication(ID3D11DeviceContext4* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { 4115 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 4116 } 4117 static FORCEINLINE void ID3D11DeviceContext4_GSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 4118 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4119 } 4120 static FORCEINLINE void ID3D11DeviceContext4_GSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 4121 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4122 } 4123 static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { 4124 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 4125 } 4126 static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 4127 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 4128 } 4129 static FORCEINLINE void ID3D11DeviceContext4_OMSetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 4130 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 4131 } 4132 static FORCEINLINE void ID3D11DeviceContext4_OMSetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { 4133 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 4134 } 4135 static FORCEINLINE void ID3D11DeviceContext4_SOSetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { 4136 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 4137 } 4138 static FORCEINLINE void ID3D11DeviceContext4_DrawAuto(ID3D11DeviceContext4* This) { 4139 This->lpVtbl->DrawAuto(This); 4140 } 4141 static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 4142 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 4143 } 4144 static FORCEINLINE void ID3D11DeviceContext4_DrawInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 4145 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 4146 } 4147 static FORCEINLINE void ID3D11DeviceContext4_Dispatch(ID3D11DeviceContext4* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { 4148 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); 4149 } 4150 static FORCEINLINE void ID3D11DeviceContext4_DispatchIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 4151 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 4152 } 4153 static FORCEINLINE void ID3D11DeviceContext4_RSSetState(ID3D11DeviceContext4* This,ID3D11RasterizerState *pRasterizerState) { 4154 This->lpVtbl->RSSetState(This,pRasterizerState); 4155 } 4156 static FORCEINLINE void ID3D11DeviceContext4_RSSetViewports(ID3D11DeviceContext4* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { 4157 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 4158 } 4159 static FORCEINLINE void ID3D11DeviceContext4_RSSetScissorRects(ID3D11DeviceContext4* This,UINT NumRects,const D3D11_RECT *pRects) { 4160 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 4161 } 4162 static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { 4163 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 4164 } 4165 static FORCEINLINE void ID3D11DeviceContext4_CopyResource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { 4166 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 4167 } 4168 static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 4169 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 4170 } 4171 static FORCEINLINE void ID3D11DeviceContext4_CopyStructureCount(ID3D11DeviceContext4* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { 4172 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); 4173 } 4174 static FORCEINLINE void ID3D11DeviceContext4_ClearRenderTargetView(ID3D11DeviceContext4* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 4175 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 4176 } 4177 static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewUint(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { 4178 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); 4179 } 4180 static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { 4181 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); 4182 } 4183 static FORCEINLINE void ID3D11DeviceContext4_ClearDepthStencilView(ID3D11DeviceContext4* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 4184 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 4185 } 4186 static FORCEINLINE void ID3D11DeviceContext4_GenerateMips(ID3D11DeviceContext4* This,ID3D11ShaderResourceView *pShaderResourceView) { 4187 This->lpVtbl->GenerateMips(This,pShaderResourceView); 4188 } 4189 static FORCEINLINE void ID3D11DeviceContext4_SetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource,FLOAT MinLOD) { 4190 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); 4191 } 4192 static FORCEINLINE FLOAT ID3D11DeviceContext4_GetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource) { 4193 return This->lpVtbl->GetResourceMinLOD(This,pResource); 4194 } 4195 static FORCEINLINE void ID3D11DeviceContext4_ResolveSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 4196 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 4197 } 4198 static FORCEINLINE void ID3D11DeviceContext4_ExecuteCommandList(ID3D11DeviceContext4* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { 4199 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); 4200 } 4201 static FORCEINLINE void ID3D11DeviceContext4_HSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 4202 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4203 } 4204 static FORCEINLINE void ID3D11DeviceContext4_HSSetShader(ID3D11DeviceContext4* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 4205 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); 4206 } 4207 static FORCEINLINE void ID3D11DeviceContext4_HSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 4208 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4209 } 4210 static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 4211 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4212 } 4213 static FORCEINLINE void ID3D11DeviceContext4_DSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 4214 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4215 } 4216 static FORCEINLINE void ID3D11DeviceContext4_DSSetShader(ID3D11DeviceContext4* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 4217 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); 4218 } 4219 static FORCEINLINE void ID3D11DeviceContext4_DSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 4220 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4221 } 4222 static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 4223 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4224 } 4225 static FORCEINLINE void ID3D11DeviceContext4_CSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 4226 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4227 } 4228 static FORCEINLINE void ID3D11DeviceContext4_CSSetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 4229 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 4230 } 4231 static FORCEINLINE void ID3D11DeviceContext4_CSSetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 4232 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); 4233 } 4234 static FORCEINLINE void ID3D11DeviceContext4_CSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 4235 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4236 } 4237 static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 4238 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4239 } 4240 static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 4241 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4242 } 4243 static FORCEINLINE void ID3D11DeviceContext4_PSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 4244 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4245 } 4246 static FORCEINLINE void ID3D11DeviceContext4_PSGetShader(ID3D11DeviceContext4* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 4247 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); 4248 } 4249 static FORCEINLINE void ID3D11DeviceContext4_PSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 4250 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4251 } 4252 static FORCEINLINE void ID3D11DeviceContext4_VSGetShader(ID3D11DeviceContext4* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 4253 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); 4254 } 4255 static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 4256 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4257 } 4258 static FORCEINLINE void ID3D11DeviceContext4_IAGetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout **ppInputLayout) { 4259 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 4260 } 4261 static FORCEINLINE void ID3D11DeviceContext4_IAGetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 4262 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 4263 } 4264 static FORCEINLINE void ID3D11DeviceContext4_IAGetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 4265 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 4266 } 4267 static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 4268 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4269 } 4270 static FORCEINLINE void ID3D11DeviceContext4_GSGetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 4271 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); 4272 } 4273 static FORCEINLINE void ID3D11DeviceContext4_IAGetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { 4274 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 4275 } 4276 static FORCEINLINE void ID3D11DeviceContext4_VSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 4277 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4278 } 4279 static FORCEINLINE void ID3D11DeviceContext4_VSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 4280 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4281 } 4282 static FORCEINLINE void ID3D11DeviceContext4_GetPredication(ID3D11DeviceContext4* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { 4283 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 4284 } 4285 static FORCEINLINE void ID3D11DeviceContext4_GSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 4286 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4287 } 4288 static FORCEINLINE void ID3D11DeviceContext4_GSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 4289 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4290 } 4291 static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { 4292 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 4293 } 4294 static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 4295 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); 4296 } 4297 static FORCEINLINE void ID3D11DeviceContext4_OMGetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 4298 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 4299 } 4300 static FORCEINLINE void ID3D11DeviceContext4_OMGetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 4301 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 4302 } 4303 static FORCEINLINE void ID3D11DeviceContext4_SOGetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { 4304 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); 4305 } 4306 static FORCEINLINE void ID3D11DeviceContext4_RSGetState(ID3D11DeviceContext4* This,ID3D11RasterizerState **ppRasterizerState) { 4307 This->lpVtbl->RSGetState(This,ppRasterizerState); 4308 } 4309 static FORCEINLINE void ID3D11DeviceContext4_RSGetViewports(ID3D11DeviceContext4* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { 4310 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); 4311 } 4312 static FORCEINLINE void ID3D11DeviceContext4_RSGetScissorRects(ID3D11DeviceContext4* This,UINT *pNumRects,D3D11_RECT *pRects) { 4313 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); 4314 } 4315 static FORCEINLINE void ID3D11DeviceContext4_HSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 4316 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4317 } 4318 static FORCEINLINE void ID3D11DeviceContext4_HSGetShader(ID3D11DeviceContext4* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 4319 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); 4320 } 4321 static FORCEINLINE void ID3D11DeviceContext4_HSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 4322 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4323 } 4324 static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 4325 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4326 } 4327 static FORCEINLINE void ID3D11DeviceContext4_DSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 4328 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4329 } 4330 static FORCEINLINE void ID3D11DeviceContext4_DSGetShader(ID3D11DeviceContext4* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 4331 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); 4332 } 4333 static FORCEINLINE void ID3D11DeviceContext4_DSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 4334 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4335 } 4336 static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 4337 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4338 } 4339 static FORCEINLINE void ID3D11DeviceContext4_CSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 4340 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 4341 } 4342 static FORCEINLINE void ID3D11DeviceContext4_CSGetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 4343 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); 4344 } 4345 static FORCEINLINE void ID3D11DeviceContext4_CSGetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 4346 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); 4347 } 4348 static FORCEINLINE void ID3D11DeviceContext4_CSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 4349 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 4350 } 4351 static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 4352 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 4353 } 4354 static FORCEINLINE void ID3D11DeviceContext4_ClearState(ID3D11DeviceContext4* This) { 4355 This->lpVtbl->ClearState(This); 4356 } 4357 static FORCEINLINE void ID3D11DeviceContext4_Flush(ID3D11DeviceContext4* This) { 4358 This->lpVtbl->Flush(This); 4359 } 4360 static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext4_GetType(ID3D11DeviceContext4* This) { 4361 return This->lpVtbl->GetType(This); 4362 } 4363 static FORCEINLINE UINT ID3D11DeviceContext4_GetContextFlags(ID3D11DeviceContext4* This) { 4364 return This->lpVtbl->GetContextFlags(This); 4365 } 4366 static FORCEINLINE HRESULT ID3D11DeviceContext4_FinishCommandList(ID3D11DeviceContext4* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { 4367 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); 4368 } 4369 /*** ID3D11DeviceContext1 methods ***/ 4370 static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { 4371 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); 4372 } 4373 static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { 4374 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); 4375 } 4376 static FORCEINLINE void ID3D11DeviceContext4_DiscardResource(ID3D11DeviceContext4* This,ID3D11Resource *pResource) { 4377 This->lpVtbl->DiscardResource(This,pResource); 4378 } 4379 static FORCEINLINE void ID3D11DeviceContext4_DiscardView(ID3D11DeviceContext4* This,ID3D11View *pResourceView) { 4380 This->lpVtbl->DiscardView(This,pResourceView); 4381 } 4382 static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 4383 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4384 } 4385 static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 4386 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4387 } 4388 static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 4389 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4390 } 4391 static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 4392 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4393 } 4394 static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 4395 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4396 } 4397 static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 4398 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4399 } 4400 static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 4401 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4402 } 4403 static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 4404 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4405 } 4406 static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 4407 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4408 } 4409 static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 4410 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4411 } 4412 static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 4413 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4414 } 4415 static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 4416 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 4417 } 4418 static FORCEINLINE void ID3D11DeviceContext4_SwapDeviceContextState(ID3D11DeviceContext4* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { 4419 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); 4420 } 4421 static FORCEINLINE void ID3D11DeviceContext4_ClearView(ID3D11DeviceContext4* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { 4422 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); 4423 } 4424 static FORCEINLINE void ID3D11DeviceContext4_DiscardView1(ID3D11DeviceContext4* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { 4425 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); 4426 } 4427 /*** ID3D11DeviceContext2 methods ***/ 4428 static FORCEINLINE HRESULT ID3D11DeviceContext4_UpdateTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { 4429 return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); 4430 } 4431 static FORCEINLINE HRESULT ID3D11DeviceContext4_CopyTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { 4432 return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); 4433 } 4434 static FORCEINLINE void ID3D11DeviceContext4_CopyTiles(ID3D11DeviceContext4* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { 4435 This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); 4436 } 4437 static FORCEINLINE void ID3D11DeviceContext4_UpdateTiles(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { 4438 This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); 4439 } 4440 static FORCEINLINE HRESULT ID3D11DeviceContext4_ResizeTilePool(ID3D11DeviceContext4* This,ID3D11Buffer *pool,UINT64 size) { 4441 return This->lpVtbl->ResizeTilePool(This,pool,size); 4442 } 4443 static FORCEINLINE void ID3D11DeviceContext4_TiledResourceBarrier(ID3D11DeviceContext4* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { 4444 This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); 4445 } 4446 static FORCEINLINE WINBOOL ID3D11DeviceContext4_IsAnnotationEnabled(ID3D11DeviceContext4* This) { 4447 return This->lpVtbl->IsAnnotationEnabled(This); 4448 } 4449 static FORCEINLINE void ID3D11DeviceContext4_SetMarkerInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) { 4450 This->lpVtbl->SetMarkerInt(This,label,data); 4451 } 4452 static FORCEINLINE void ID3D11DeviceContext4_BeginEventInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) { 4453 This->lpVtbl->BeginEventInt(This,label,data); 4454 } 4455 static FORCEINLINE void ID3D11DeviceContext4_EndEvent(ID3D11DeviceContext4* This) { 4456 This->lpVtbl->EndEvent(This); 4457 } 4458 /*** ID3D11DeviceContext3 methods ***/ 4459 static FORCEINLINE void ID3D11DeviceContext4_Flush1(ID3D11DeviceContext4* This,D3D11_CONTEXT_TYPE type,HANDLE event) { 4460 This->lpVtbl->Flush1(This,type,event); 4461 } 4462 static FORCEINLINE void ID3D11DeviceContext4_SetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL enable) { 4463 This->lpVtbl->SetHardwareProtectionState(This,enable); 4464 } 4465 static FORCEINLINE void ID3D11DeviceContext4_GetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL *enable) { 4466 This->lpVtbl->GetHardwareProtectionState(This,enable); 4467 } 4468 /*** ID3D11DeviceContext4 methods ***/ 4469 static FORCEINLINE HRESULT ID3D11DeviceContext4_Signal(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) { 4470 return This->lpVtbl->Signal(This,fence,value); 4471 } 4472 static FORCEINLINE HRESULT ID3D11DeviceContext4_Wait(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) { 4473 return This->lpVtbl->Wait(This,fence,value); 4474 } 4475 #endif 4476 #endif 4477 4478 #endif 4479 4480 4481 #endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */ 4482 4483 /***************************************************************************** 4484 * ID3D11Device3 interface 4485 */ 4486 #ifndef __ID3D11Device3_INTERFACE_DEFINED__ 4487 #define __ID3D11Device3_INTERFACE_DEFINED__ 4488 4489 DEFINE_GUID(IID_ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6); 4490 #if defined(__cplusplus) && !defined(CINTERFACE) 4491 MIDL_INTERFACE("a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6") 4492 ID3D11Device3 : public ID3D11Device2 4493 { 4494 virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1( 4495 const D3D11_TEXTURE2D_DESC1 *desc, 4496 const D3D11_SUBRESOURCE_DATA *initial_data, 4497 ID3D11Texture2D1 **texture) = 0; 4498 4499 virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1( 4500 const D3D11_TEXTURE3D_DESC1 *desc, 4501 const D3D11_SUBRESOURCE_DATA *initial_data, 4502 ID3D11Texture3D1 **texture) = 0; 4503 4504 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2( 4505 const D3D11_RASTERIZER_DESC2 *desc, 4506 ID3D11RasterizerState2 **state) = 0; 4507 4508 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( 4509 ID3D11Resource *resource, 4510 const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, 4511 ID3D11ShaderResourceView1 **view) = 0; 4512 4513 virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1( 4514 ID3D11Resource *resource, 4515 const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, 4516 ID3D11UnorderedAccessView1 **view) = 0; 4517 4518 virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1( 4519 ID3D11Resource *resource, 4520 const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, 4521 ID3D11RenderTargetView1 **view) = 0; 4522 4523 virtual HRESULT STDMETHODCALLTYPE CreateQuery1( 4524 const D3D11_QUERY_DESC1 *desc, 4525 ID3D11Query1 **query) = 0; 4526 4527 virtual void STDMETHODCALLTYPE GetImmediateContext3( 4528 ID3D11DeviceContext3 **context) = 0; 4529 4530 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3( 4531 UINT flags, 4532 ID3D11DeviceContext3 **context) = 0; 4533 4534 virtual void STDMETHODCALLTYPE WriteToSubresource( 4535 ID3D11Resource *dst_resource, 4536 UINT dst_subresource, 4537 const D3D11_BOX *dst_box, 4538 const void *src_data, 4539 UINT src_row_pitch, 4540 UINT src_depth_pitch) = 0; 4541 4542 virtual void STDMETHODCALLTYPE ReadFromSubresource( 4543 void *dst_data, 4544 UINT dst_row_pitch, 4545 UINT dst_depth_pitch, 4546 ID3D11Resource *src_resource, 4547 UINT src_subresource, 4548 const D3D11_BOX *src_box) = 0; 4549 4550 }; 4551 #ifdef __CRT_UUID_DECL 4552 __CRT_UUID_DECL(ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6) 4553 #endif 4554 #else 4555 typedef struct ID3D11Device3Vtbl { 4556 BEGIN_INTERFACE 4557 4558 /*** IUnknown methods ***/ 4559 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 4560 ID3D11Device3 *This, 4561 REFIID riid, 4562 void **ppvObject); 4563 4564 ULONG (STDMETHODCALLTYPE *AddRef)( 4565 ID3D11Device3 *This); 4566 4567 ULONG (STDMETHODCALLTYPE *Release)( 4568 ID3D11Device3 *This); 4569 4570 /*** ID3D11Device methods ***/ 4571 HRESULT (STDMETHODCALLTYPE *CreateBuffer)( 4572 ID3D11Device3 *This, 4573 const D3D11_BUFFER_DESC *pDesc, 4574 const D3D11_SUBRESOURCE_DATA *pInitialData, 4575 ID3D11Buffer **ppBuffer); 4576 4577 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( 4578 ID3D11Device3 *This, 4579 const D3D11_TEXTURE1D_DESC *pDesc, 4580 const D3D11_SUBRESOURCE_DATA *pInitialData, 4581 ID3D11Texture1D **ppTexture1D); 4582 4583 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( 4584 ID3D11Device3 *This, 4585 const D3D11_TEXTURE2D_DESC *pDesc, 4586 const D3D11_SUBRESOURCE_DATA *pInitialData, 4587 ID3D11Texture2D **ppTexture2D); 4588 4589 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( 4590 ID3D11Device3 *This, 4591 const D3D11_TEXTURE3D_DESC *pDesc, 4592 const D3D11_SUBRESOURCE_DATA *pInitialData, 4593 ID3D11Texture3D **ppTexture3D); 4594 4595 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( 4596 ID3D11Device3 *This, 4597 ID3D11Resource *pResource, 4598 const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, 4599 ID3D11ShaderResourceView **ppSRView); 4600 4601 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( 4602 ID3D11Device3 *This, 4603 ID3D11Resource *pResource, 4604 const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, 4605 ID3D11UnorderedAccessView **ppUAView); 4606 4607 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( 4608 ID3D11Device3 *This, 4609 ID3D11Resource *pResource, 4610 const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, 4611 ID3D11RenderTargetView **ppRTView); 4612 4613 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( 4614 ID3D11Device3 *This, 4615 ID3D11Resource *pResource, 4616 const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, 4617 ID3D11DepthStencilView **ppDepthStencilView); 4618 4619 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( 4620 ID3D11Device3 *This, 4621 const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, 4622 UINT NumElements, 4623 const void *pShaderBytecodeWithInputSignature, 4624 SIZE_T BytecodeLength, 4625 ID3D11InputLayout **ppInputLayout); 4626 4627 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( 4628 ID3D11Device3 *This, 4629 const void *pShaderBytecode, 4630 SIZE_T BytecodeLength, 4631 ID3D11ClassLinkage *pClassLinkage, 4632 ID3D11VertexShader **ppVertexShader); 4633 4634 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( 4635 ID3D11Device3 *This, 4636 const void *pShaderBytecode, 4637 SIZE_T BytecodeLength, 4638 ID3D11ClassLinkage *pClassLinkage, 4639 ID3D11GeometryShader **ppGeometryShader); 4640 4641 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( 4642 ID3D11Device3 *This, 4643 const void *pShaderBytecode, 4644 SIZE_T BytecodeLength, 4645 const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, 4646 UINT NumEntries, 4647 const UINT *pBufferStrides, 4648 UINT NumStrides, 4649 UINT RasterizedStream, 4650 ID3D11ClassLinkage *pClassLinkage, 4651 ID3D11GeometryShader **ppGeometryShader); 4652 4653 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( 4654 ID3D11Device3 *This, 4655 const void *pShaderBytecode, 4656 SIZE_T BytecodeLength, 4657 ID3D11ClassLinkage *pClassLinkage, 4658 ID3D11PixelShader **ppPixelShader); 4659 4660 HRESULT (STDMETHODCALLTYPE *CreateHullShader)( 4661 ID3D11Device3 *This, 4662 const void *pShaderBytecode, 4663 SIZE_T BytecodeLength, 4664 ID3D11ClassLinkage *pClassLinkage, 4665 ID3D11HullShader **ppHullShader); 4666 4667 HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( 4668 ID3D11Device3 *This, 4669 const void *pShaderBytecode, 4670 SIZE_T BytecodeLength, 4671 ID3D11ClassLinkage *pClassLinkage, 4672 ID3D11DomainShader **ppDomainShader); 4673 4674 HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( 4675 ID3D11Device3 *This, 4676 const void *pShaderBytecode, 4677 SIZE_T BytecodeLength, 4678 ID3D11ClassLinkage *pClassLinkage, 4679 ID3D11ComputeShader **ppComputeShader); 4680 4681 HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( 4682 ID3D11Device3 *This, 4683 ID3D11ClassLinkage **ppLinkage); 4684 4685 HRESULT (STDMETHODCALLTYPE *CreateBlendState)( 4686 ID3D11Device3 *This, 4687 const D3D11_BLEND_DESC *pBlendStateDesc, 4688 ID3D11BlendState **ppBlendState); 4689 4690 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( 4691 ID3D11Device3 *This, 4692 const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, 4693 ID3D11DepthStencilState **ppDepthStencilState); 4694 4695 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( 4696 ID3D11Device3 *This, 4697 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 4698 ID3D11RasterizerState **ppRasterizerState); 4699 4700 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( 4701 ID3D11Device3 *This, 4702 const D3D11_SAMPLER_DESC *pSamplerDesc, 4703 ID3D11SamplerState **ppSamplerState); 4704 4705 HRESULT (STDMETHODCALLTYPE *CreateQuery)( 4706 ID3D11Device3 *This, 4707 const D3D11_QUERY_DESC *pQueryDesc, 4708 ID3D11Query **ppQuery); 4709 4710 HRESULT (STDMETHODCALLTYPE *CreatePredicate)( 4711 ID3D11Device3 *This, 4712 const D3D11_QUERY_DESC *pPredicateDesc, 4713 ID3D11Predicate **ppPredicate); 4714 4715 HRESULT (STDMETHODCALLTYPE *CreateCounter)( 4716 ID3D11Device3 *This, 4717 const D3D11_COUNTER_DESC *pCounterDesc, 4718 ID3D11Counter **ppCounter); 4719 4720 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( 4721 ID3D11Device3 *This, 4722 UINT ContextFlags, 4723 ID3D11DeviceContext **ppDeferredContext); 4724 4725 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( 4726 ID3D11Device3 *This, 4727 HANDLE hResource, 4728 REFIID ReturnedInterface, 4729 void **ppResource); 4730 4731 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( 4732 ID3D11Device3 *This, 4733 DXGI_FORMAT Format, 4734 UINT *pFormatSupport); 4735 4736 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( 4737 ID3D11Device3 *This, 4738 DXGI_FORMAT Format, 4739 UINT SampleCount, 4740 UINT *pNumQualityLevels); 4741 4742 void (STDMETHODCALLTYPE *CheckCounterInfo)( 4743 ID3D11Device3 *This, 4744 D3D11_COUNTER_INFO *pCounterInfo); 4745 4746 HRESULT (STDMETHODCALLTYPE *CheckCounter)( 4747 ID3D11Device3 *This, 4748 const D3D11_COUNTER_DESC *pDesc, 4749 D3D11_COUNTER_TYPE *pType, 4750 UINT *pActiveCounters, 4751 LPSTR szName, 4752 UINT *pNameLength, 4753 LPSTR szUnits, 4754 UINT *pUnitsLength, 4755 LPSTR szDescription, 4756 UINT *pDescriptionLength); 4757 4758 HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( 4759 ID3D11Device3 *This, 4760 D3D11_FEATURE Feature, 4761 void *pFeatureSupportData, 4762 UINT FeatureSupportDataSize); 4763 4764 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 4765 ID3D11Device3 *This, 4766 REFGUID guid, 4767 UINT *pDataSize, 4768 void *pData); 4769 4770 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 4771 ID3D11Device3 *This, 4772 REFGUID guid, 4773 UINT DataSize, 4774 const void *pData); 4775 4776 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 4777 ID3D11Device3 *This, 4778 REFGUID guid, 4779 const IUnknown *pData); 4780 4781 D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( 4782 ID3D11Device3 *This); 4783 4784 UINT (STDMETHODCALLTYPE *GetCreationFlags)( 4785 ID3D11Device3 *This); 4786 4787 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( 4788 ID3D11Device3 *This); 4789 4790 void (STDMETHODCALLTYPE *GetImmediateContext)( 4791 ID3D11Device3 *This, 4792 ID3D11DeviceContext **ppImmediateContext); 4793 4794 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( 4795 ID3D11Device3 *This, 4796 UINT RaiseFlags); 4797 4798 UINT (STDMETHODCALLTYPE *GetExceptionMode)( 4799 ID3D11Device3 *This); 4800 4801 /*** ID3D11Device1 methods ***/ 4802 void (STDMETHODCALLTYPE *GetImmediateContext1)( 4803 ID3D11Device3 *This, 4804 ID3D11DeviceContext1 **ppImmediateContext); 4805 4806 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( 4807 ID3D11Device3 *This, 4808 UINT ContextFlags, 4809 ID3D11DeviceContext1 **ppDeferredContext); 4810 4811 HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( 4812 ID3D11Device3 *This, 4813 const D3D11_BLEND_DESC1 *pBlendStateDesc, 4814 ID3D11BlendState1 **ppBlendState); 4815 4816 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( 4817 ID3D11Device3 *This, 4818 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 4819 ID3D11RasterizerState1 **ppRasterizerState); 4820 4821 HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( 4822 ID3D11Device3 *This, 4823 UINT Flags, 4824 const D3D_FEATURE_LEVEL *pFeatureLevels, 4825 UINT FeatureLevels, 4826 UINT SDKVersion, 4827 REFIID EmulatedInterface, 4828 D3D_FEATURE_LEVEL *pChosenFeatureLevel, 4829 ID3DDeviceContextState **ppContextState); 4830 4831 HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( 4832 ID3D11Device3 *This, 4833 HANDLE hResource, 4834 REFIID returnedInterface, 4835 void **ppResource); 4836 4837 HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( 4838 ID3D11Device3 *This, 4839 LPCWSTR lpName, 4840 DWORD dwDesiredAccess, 4841 REFIID returnedInterface, 4842 void **ppResource); 4843 4844 /*** ID3D11Device2 methods ***/ 4845 void (STDMETHODCALLTYPE *GetImmediateContext2)( 4846 ID3D11Device3 *This, 4847 ID3D11DeviceContext2 **context); 4848 4849 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( 4850 ID3D11Device3 *This, 4851 UINT flags, 4852 ID3D11DeviceContext2 **context); 4853 4854 void (STDMETHODCALLTYPE *GetResourceTiling)( 4855 ID3D11Device3 *This, 4856 ID3D11Resource *resource, 4857 UINT *tile_count, 4858 D3D11_PACKED_MIP_DESC *mip_desc, 4859 D3D11_TILE_SHAPE *tile_shape, 4860 UINT *subresource_tiling_count, 4861 UINT first_subresource_tiling, 4862 D3D11_SUBRESOURCE_TILING *subresource_tiling); 4863 4864 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( 4865 ID3D11Device3 *This, 4866 DXGI_FORMAT format, 4867 UINT sample_count, 4868 UINT flags, 4869 UINT *quality_level_count); 4870 4871 /*** ID3D11Device3 methods ***/ 4872 HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)( 4873 ID3D11Device3 *This, 4874 const D3D11_TEXTURE2D_DESC1 *desc, 4875 const D3D11_SUBRESOURCE_DATA *initial_data, 4876 ID3D11Texture2D1 **texture); 4877 4878 HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)( 4879 ID3D11Device3 *This, 4880 const D3D11_TEXTURE3D_DESC1 *desc, 4881 const D3D11_SUBRESOURCE_DATA *initial_data, 4882 ID3D11Texture3D1 **texture); 4883 4884 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)( 4885 ID3D11Device3 *This, 4886 const D3D11_RASTERIZER_DESC2 *desc, 4887 ID3D11RasterizerState2 **state); 4888 4889 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)( 4890 ID3D11Device3 *This, 4891 ID3D11Resource *resource, 4892 const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, 4893 ID3D11ShaderResourceView1 **view); 4894 4895 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)( 4896 ID3D11Device3 *This, 4897 ID3D11Resource *resource, 4898 const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, 4899 ID3D11UnorderedAccessView1 **view); 4900 4901 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)( 4902 ID3D11Device3 *This, 4903 ID3D11Resource *resource, 4904 const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, 4905 ID3D11RenderTargetView1 **view); 4906 4907 HRESULT (STDMETHODCALLTYPE *CreateQuery1)( 4908 ID3D11Device3 *This, 4909 const D3D11_QUERY_DESC1 *desc, 4910 ID3D11Query1 **query); 4911 4912 void (STDMETHODCALLTYPE *GetImmediateContext3)( 4913 ID3D11Device3 *This, 4914 ID3D11DeviceContext3 **context); 4915 4916 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)( 4917 ID3D11Device3 *This, 4918 UINT flags, 4919 ID3D11DeviceContext3 **context); 4920 4921 void (STDMETHODCALLTYPE *WriteToSubresource)( 4922 ID3D11Device3 *This, 4923 ID3D11Resource *dst_resource, 4924 UINT dst_subresource, 4925 const D3D11_BOX *dst_box, 4926 const void *src_data, 4927 UINT src_row_pitch, 4928 UINT src_depth_pitch); 4929 4930 void (STDMETHODCALLTYPE *ReadFromSubresource)( 4931 ID3D11Device3 *This, 4932 void *dst_data, 4933 UINT dst_row_pitch, 4934 UINT dst_depth_pitch, 4935 ID3D11Resource *src_resource, 4936 UINT src_subresource, 4937 const D3D11_BOX *src_box); 4938 4939 END_INTERFACE 4940 } ID3D11Device3Vtbl; 4941 4942 interface ID3D11Device3 { 4943 CONST_VTBL ID3D11Device3Vtbl* lpVtbl; 4944 }; 4945 4946 #ifdef COBJMACROS 4947 #ifndef WIDL_C_INLINE_WRAPPERS 4948 /*** IUnknown methods ***/ 4949 #define ID3D11Device3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4950 #define ID3D11Device3_AddRef(This) (This)->lpVtbl->AddRef(This) 4951 #define ID3D11Device3_Release(This) (This)->lpVtbl->Release(This) 4952 /*** ID3D11Device methods ***/ 4953 #define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) 4954 #define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) 4955 #define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) 4956 #define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) 4957 #define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) 4958 #define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) 4959 #define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) 4960 #define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) 4961 #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) 4962 #define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) 4963 #define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) 4964 #define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) 4965 #define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) 4966 #define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) 4967 #define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) 4968 #define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) 4969 #define ID3D11Device3_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) 4970 #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) 4971 #define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) 4972 #define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) 4973 #define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) 4974 #define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) 4975 #define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) 4976 #define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) 4977 #define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) 4978 #define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) 4979 #define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) 4980 #define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) 4981 #define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) 4982 #define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) 4983 #define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) 4984 #define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4985 #define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4986 #define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4987 #define ID3D11Device3_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) 4988 #define ID3D11Device3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) 4989 #define ID3D11Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) 4990 #define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) 4991 #define ID3D11Device3_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) 4992 #define ID3D11Device3_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) 4993 /*** ID3D11Device1 methods ***/ 4994 #define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) 4995 #define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) 4996 #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) 4997 #define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) 4998 #define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) 4999 #define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) 5000 #define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) 5001 /*** ID3D11Device2 methods ***/ 5002 #define ID3D11Device3_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) 5003 #define ID3D11Device3_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) 5004 #define ID3D11Device3_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) 5005 #define ID3D11Device3_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) 5006 /*** ID3D11Device3 methods ***/ 5007 #define ID3D11Device3_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture) 5008 #define ID3D11Device3_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture) 5009 #define ID3D11Device3_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state) 5010 #define ID3D11Device3_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view) 5011 #define ID3D11Device3_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view) 5012 #define ID3D11Device3_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view) 5013 #define ID3D11Device3_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query) 5014 #define ID3D11Device3_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context) 5015 #define ID3D11Device3_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context) 5016 #define ID3D11Device3_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) 5017 #define ID3D11Device3_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) 5018 #else 5019 /*** IUnknown methods ***/ 5020 static FORCEINLINE HRESULT ID3D11Device3_QueryInterface(ID3D11Device3* This,REFIID riid,void **ppvObject) { 5021 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 5022 } 5023 static FORCEINLINE ULONG ID3D11Device3_AddRef(ID3D11Device3* This) { 5024 return This->lpVtbl->AddRef(This); 5025 } 5026 static FORCEINLINE ULONG ID3D11Device3_Release(ID3D11Device3* This) { 5027 return This->lpVtbl->Release(This); 5028 } 5029 /*** ID3D11Device methods ***/ 5030 static FORCEINLINE HRESULT ID3D11Device3_CreateBuffer(ID3D11Device3* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { 5031 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); 5032 } 5033 static FORCEINLINE HRESULT ID3D11Device3_CreateTexture1D(ID3D11Device3* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { 5034 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); 5035 } 5036 static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { 5037 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); 5038 } 5039 static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { 5040 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); 5041 } 5042 static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { 5043 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); 5044 } 5045 static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { 5046 return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); 5047 } 5048 static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { 5049 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); 5050 } 5051 static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { 5052 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); 5053 } 5054 static FORCEINLINE HRESULT ID3D11Device3_CreateInputLayout(ID3D11Device3* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { 5055 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); 5056 } 5057 static FORCEINLINE HRESULT ID3D11Device3_CreateVertexShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { 5058 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); 5059 } 5060 static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 5061 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); 5062 } 5063 static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShaderWithStreamOutput(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 5064 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); 5065 } 5066 static FORCEINLINE HRESULT ID3D11Device3_CreatePixelShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { 5067 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); 5068 } 5069 static FORCEINLINE HRESULT ID3D11Device3_CreateHullShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { 5070 return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); 5071 } 5072 static FORCEINLINE HRESULT ID3D11Device3_CreateDomainShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { 5073 return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); 5074 } 5075 static FORCEINLINE HRESULT ID3D11Device3_CreateComputeShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { 5076 return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); 5077 } 5078 static FORCEINLINE HRESULT ID3D11Device3_CreateClassLinkage(ID3D11Device3* This,ID3D11ClassLinkage **ppLinkage) { 5079 return This->lpVtbl->CreateClassLinkage(This,ppLinkage); 5080 } 5081 static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState(ID3D11Device3* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { 5082 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); 5083 } 5084 static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilState(ID3D11Device3* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { 5085 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); 5086 } 5087 static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState(ID3D11Device3* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { 5088 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 5089 } 5090 static FORCEINLINE HRESULT ID3D11Device3_CreateSamplerState(ID3D11Device3* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { 5091 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); 5092 } 5093 static FORCEINLINE HRESULT ID3D11Device3_CreateQuery(ID3D11Device3* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { 5094 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); 5095 } 5096 static FORCEINLINE HRESULT ID3D11Device3_CreatePredicate(ID3D11Device3* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { 5097 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); 5098 } 5099 static FORCEINLINE HRESULT ID3D11Device3_CreateCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { 5100 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); 5101 } 5102 static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { 5103 return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); 5104 } 5105 static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource(ID3D11Device3* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { 5106 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); 5107 } 5108 static FORCEINLINE HRESULT ID3D11Device3_CheckFormatSupport(ID3D11Device3* This,DXGI_FORMAT Format,UINT *pFormatSupport) { 5109 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); 5110 } 5111 static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels(ID3D11Device3* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { 5112 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); 5113 } 5114 static FORCEINLINE void ID3D11Device3_CheckCounterInfo(ID3D11Device3* This,D3D11_COUNTER_INFO *pCounterInfo) { 5115 This->lpVtbl->CheckCounterInfo(This,pCounterInfo); 5116 } 5117 static FORCEINLINE HRESULT ID3D11Device3_CheckCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { 5118 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); 5119 } 5120 static FORCEINLINE HRESULT ID3D11Device3_CheckFeatureSupport(ID3D11Device3* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { 5121 return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); 5122 } 5123 static FORCEINLINE HRESULT ID3D11Device3_GetPrivateData(ID3D11Device3* This,REFGUID guid,UINT *pDataSize,void *pData) { 5124 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 5125 } 5126 static FORCEINLINE HRESULT ID3D11Device3_SetPrivateData(ID3D11Device3* This,REFGUID guid,UINT DataSize,const void *pData) { 5127 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 5128 } 5129 static FORCEINLINE HRESULT ID3D11Device3_SetPrivateDataInterface(ID3D11Device3* This,REFGUID guid,const IUnknown *pData) { 5130 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 5131 } 5132 static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device3_GetFeatureLevel(ID3D11Device3* This) { 5133 return This->lpVtbl->GetFeatureLevel(This); 5134 } 5135 static FORCEINLINE UINT ID3D11Device3_GetCreationFlags(ID3D11Device3* This) { 5136 return This->lpVtbl->GetCreationFlags(This); 5137 } 5138 static FORCEINLINE HRESULT ID3D11Device3_GetDeviceRemovedReason(ID3D11Device3* This) { 5139 return This->lpVtbl->GetDeviceRemovedReason(This); 5140 } 5141 static FORCEINLINE void ID3D11Device3_GetImmediateContext(ID3D11Device3* This,ID3D11DeviceContext **ppImmediateContext) { 5142 This->lpVtbl->GetImmediateContext(This,ppImmediateContext); 5143 } 5144 static FORCEINLINE HRESULT ID3D11Device3_SetExceptionMode(ID3D11Device3* This,UINT RaiseFlags) { 5145 return This->lpVtbl->SetExceptionMode(This,RaiseFlags); 5146 } 5147 static FORCEINLINE UINT ID3D11Device3_GetExceptionMode(ID3D11Device3* This) { 5148 return This->lpVtbl->GetExceptionMode(This); 5149 } 5150 /*** ID3D11Device1 methods ***/ 5151 static FORCEINLINE void ID3D11Device3_GetImmediateContext1(ID3D11Device3* This,ID3D11DeviceContext1 **ppImmediateContext) { 5152 This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); 5153 } 5154 static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext1(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { 5155 return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); 5156 } 5157 static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState1(ID3D11Device3* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { 5158 return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); 5159 } 5160 static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState1(ID3D11Device3* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { 5161 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); 5162 } 5163 static FORCEINLINE HRESULT ID3D11Device3_CreateDeviceContextState(ID3D11Device3* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { 5164 return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); 5165 } 5166 static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource1(ID3D11Device3* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { 5167 return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); 5168 } 5169 static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResourceByName(ID3D11Device3* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { 5170 return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); 5171 } 5172 /*** ID3D11Device2 methods ***/ 5173 static FORCEINLINE void ID3D11Device3_GetImmediateContext2(ID3D11Device3* This,ID3D11DeviceContext2 **context) { 5174 This->lpVtbl->GetImmediateContext2(This,context); 5175 } 5176 static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext2(ID3D11Device3* This,UINT flags,ID3D11DeviceContext2 **context) { 5177 return This->lpVtbl->CreateDeferredContext2(This,flags,context); 5178 } 5179 static FORCEINLINE void ID3D11Device3_GetResourceTiling(ID3D11Device3* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { 5180 This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); 5181 } 5182 static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels1(ID3D11Device3* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { 5183 return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); 5184 } 5185 /*** ID3D11Device3 methods ***/ 5186 static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D1(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) { 5187 return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture); 5188 } 5189 static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D1(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) { 5190 return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture); 5191 } 5192 static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState2(ID3D11Device3* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) { 5193 return This->lpVtbl->CreateRasterizerState2(This,desc,state); 5194 } 5195 static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) { 5196 return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view); 5197 } 5198 static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) { 5199 return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view); 5200 } 5201 static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) { 5202 return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view); 5203 } 5204 static FORCEINLINE HRESULT ID3D11Device3_CreateQuery1(ID3D11Device3* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) { 5205 return This->lpVtbl->CreateQuery1(This,desc,query); 5206 } 5207 static FORCEINLINE void ID3D11Device3_GetImmediateContext3(ID3D11Device3* This,ID3D11DeviceContext3 **context) { 5208 This->lpVtbl->GetImmediateContext3(This,context); 5209 } 5210 static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext3(ID3D11Device3* This,UINT flags,ID3D11DeviceContext3 **context) { 5211 return This->lpVtbl->CreateDeferredContext3(This,flags,context); 5212 } 5213 static FORCEINLINE void ID3D11Device3_WriteToSubresource(ID3D11Device3* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) { 5214 This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch); 5215 } 5216 static FORCEINLINE void ID3D11Device3_ReadFromSubresource(ID3D11Device3* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) { 5217 This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box); 5218 } 5219 #endif 5220 #endif 5221 5222 #endif 5223 5224 5225 #endif /* __ID3D11Device3_INTERFACE_DEFINED__ */ 5226 5227 /* Begin additional prototypes for all interfaces */ 5228 5229 5230 /* End additional prototypes */ 5231 5232 #ifdef __cplusplus 5233 } 5234 #endif 5235 5236 #endif /* __d3d11_3_h__ */ 5237