1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 4 // 5 // Parameters: 6 // 7 // float4 add; 8 // float4 mult; 9 // sampler2D tex; 10 // 11 // 12 // Registers: 13 // 14 // Name Reg Size 15 // ------------ ----- ---- 16 // mult c0 1 17 // add c1 1 18 // tex s0 1 19 // 20 21 ps_2_0 22 dcl t0.xy 23 dcl_2d s0 24 texld r0, t0, s0 25 mov r1.xw, c0 26 mad r0.x, r0.x, r1.x, c1.x 27 mad r0.y, r0.w, r1.w, c1.w 28 mov r1.xyz, r0.x 29 mov r1.w, r0.y 30 mov oC0, r1 31 32 // approximately 7 instruction slots used (1 texture, 6 arithmetic) 33 #endif 34 35 const BYTE g_ps20_luminanceps[] = { 36 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, 37 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, 38 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, 39 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, 40 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, 41 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 42 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, 43 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, 44 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 45 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 46 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, 47 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 48 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 49 160, 1, 0, 0, 2, 1, 0, 9, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 50 1, 128, 0, 0, 0, 128, 1, 0, 0, 128, 1, 0, 0, 160, 4, 0, 0, 4, 0, 51 0, 2, 128, 0, 0, 255, 128, 1, 0, 255, 128, 1, 0, 255, 160, 1, 0, 0, 2, 52 1, 0, 7, 128, 0, 0, 0, 128, 1, 0, 0, 2, 1, 0, 8, 128, 0, 0, 85, 53 128, 1, 0, 0, 2, 0, 8, 15, 128, 1, 0, 228, 128, 255, 255, 0, 0}; 54