1/*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "oaidl.idl";
20import "ocidl.idl";
21
22typedef struct _D3D_SHADER_MACRO
23{
24    const char *Name;
25    const char *Definition;
26} D3D_SHADER_MACRO;
27
28typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
29
30[
31    object,
32    local,
33    uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)
34]
35interface ID3D10Blob : IUnknown
36{
37    void *GetBufferPointer();
38    SIZE_T GetBufferSize();
39}
40
41typedef ID3D10Blob* LPD3D10BLOB;
42typedef ID3D10Blob ID3DBlob;
43typedef ID3DBlob* LPD3DBLOB;
44cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
45
46typedef enum _D3D_INCLUDE_TYPE
47{
48    D3D_INCLUDE_LOCAL = 0,
49    D3D_INCLUDE_SYSTEM,
50    D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
51    D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
52    D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
53} D3D_INCLUDE_TYPE;
54
55[
56    object,
57    local,
58]
59interface ID3DInclude
60{
61    HRESULT Open(D3D_INCLUDE_TYPE include_type,
62                 const char *filename,
63                 const void *parent_data,
64                 const void **data,
65                 UINT *bytes);
66    HRESULT Close(const void *data);
67}
68
69typedef ID3DInclude* LPD3DINCLUDE;
70
71typedef enum D3D_DRIVER_TYPE
72{
73    D3D_DRIVER_TYPE_UNKNOWN,
74    D3D_DRIVER_TYPE_HARDWARE,
75    D3D_DRIVER_TYPE_REFERENCE,
76    D3D_DRIVER_TYPE_NULL,
77    D3D_DRIVER_TYPE_SOFTWARE,
78    D3D_DRIVER_TYPE_WARP,
79} D3D_DRIVER_TYPE;
80
81typedef enum D3D_FEATURE_LEVEL
82{
83    D3D_FEATURE_LEVEL_9_1 = 0x9100,
84    D3D_FEATURE_LEVEL_9_2 = 0x9200,
85    D3D_FEATURE_LEVEL_9_3 = 0x9300,
86    D3D_FEATURE_LEVEL_10_0 = 0xa000,
87    D3D_FEATURE_LEVEL_10_1 = 0xa100,
88    D3D_FEATURE_LEVEL_11_0 = 0xb000,
89    D3D_FEATURE_LEVEL_11_1 = 0xb100,
90    D3D_FEATURE_LEVEL_12_0 = 0xc000,
91    D3D_FEATURE_LEVEL_12_1 = 0xc100,
92} D3D_FEATURE_LEVEL;
93
94cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION          2048")
95cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION          4096")
96cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION     2048")
97cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION     4096")
98cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION          512")
99cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION          4096")
100cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256")
101cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY             2")
102cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT             65535")
103cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT             1048575")
104cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1")
105cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4")
106cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT                 128")
107cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT                 2048")
108cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT                 8192")
109
110typedef enum _D3D_SHADER_VARIABLE_CLASS
111{
112    D3D_SVC_SCALAR,
113    D3D_SVC_VECTOR,
114    D3D_SVC_MATRIX_ROWS,
115    D3D_SVC_MATRIX_COLUMNS,
116    D3D_SVC_OBJECT,
117    D3D_SVC_STRUCT,
118    D3D_SVC_INTERFACE_CLASS,
119    D3D_SVC_INTERFACE_POINTER,
120    D3D10_SVC_SCALAR = 0,
121    D3D10_SVC_VECTOR,
122    D3D10_SVC_MATRIX_ROWS,
123    D3D10_SVC_MATRIX_COLUMNS,
124    D3D10_SVC_OBJECT,
125    D3D10_SVC_STRUCT,
126    D3D11_SVC_INTERFACE_CLASS,
127    D3D11_SVC_INTERFACE_POINTER,
128    D3D_SVC_FORCE_DWORD = 0x7fffffff,
129} D3D_SHADER_VARIABLE_CLASS;
130
131typedef enum _D3D_SHADER_VARIABLE_FLAGS
132{
133    D3D_SVF_USERPACKED            = 0x01,
134    D3D_SVF_USED                  = 0x02,
135    D3D_SVF_INTERFACE_POINTER     = 0x04,
136    D3D_SVF_INTERFACE_PARAMETER   = 0x08,
137    D3D10_SVF_USERPACKED          = D3D_SVF_USERPACKED,
138    D3D10_SVF_USED                = D3D_SVF_USED,
139    D3D11_SVF_INTERFACE_POINTER   = D3D_SVF_INTERFACE_POINTER,
140    D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
141    D3D_SVF_FORCE_DWORD           = 0x7fffffff
142} D3D_SHADER_VARIABLE_FLAGS;
143
144typedef enum _D3D_SHADER_VARIABLE_TYPE
145{
146    D3D_SVT_VOID,
147    D3D_SVT_BOOL,
148    D3D_SVT_INT,
149    D3D_SVT_FLOAT,
150    D3D_SVT_STRING,
151    D3D_SVT_TEXTURE,
152    D3D_SVT_TEXTURE1D,
153    D3D_SVT_TEXTURE2D,
154    D3D_SVT_TEXTURE3D,
155    D3D_SVT_TEXTURECUBE,
156    D3D_SVT_SAMPLER,
157    D3D_SVT_SAMPLER1D,
158    D3D_SVT_SAMPLER2D,
159    D3D_SVT_SAMPLER3D,
160    D3D_SVT_SAMPLERCUBE,
161    D3D_SVT_PIXELSHADER,
162    D3D_SVT_VERTEXSHADER,
163    D3D_SVT_PIXELFRAGMENT,
164    D3D_SVT_VERTEXFRAGMENT,
165    D3D_SVT_UINT,
166    D3D_SVT_UINT8,
167    D3D_SVT_GEOMETRYSHADER,
168    D3D_SVT_RASTERIZER,
169    D3D_SVT_DEPTHSTENCIL,
170    D3D_SVT_BLEND,
171    D3D_SVT_BUFFER,
172    D3D_SVT_CBUFFER,
173    D3D_SVT_TBUFFER,
174    D3D_SVT_TEXTURE1DARRAY,
175    D3D_SVT_TEXTURE2DARRAY,
176    D3D_SVT_RENDERTARGETVIEW,
177    D3D_SVT_DEPTHSTENCILVIEW,
178    D3D_SVT_TEXTURE2DMS,
179    D3D_SVT_TEXTURE2DMSARRAY,
180    D3D_SVT_TEXTURECUBEARRAY,
181    D3D_SVT_HULLSHADER,
182    D3D_SVT_DOMAINSHADER,
183    D3D_SVT_INTERFACE_POINTER,
184    D3D_SVT_COMPUTESHADER,
185    D3D_SVT_DOUBLE,
186    D3D_SVT_RWTEXTURE1D,
187    D3D_SVT_RWTEXTURE1DARRAY,
188    D3D_SVT_RWTEXTURE2D,
189    D3D_SVT_RWTEXTURE2DARRAY,
190    D3D_SVT_RWTEXTURE3D,
191    D3D_SVT_RWBUFFER,
192    D3D_SVT_BYTEADDRESS_BUFFER,
193    D3D_SVT_RWBYTEADDRESS_BUFFER,
194    D3D_SVT_STRUCTURED_BUFFER,
195    D3D_SVT_RWSTRUCTURED_BUFFER,
196    D3D_SVT_APPEND_STRUCTURED_BUFFER,
197    D3D_SVT_CONSUME_STRUCTURED_BUFFER,
198    D3D10_SVT_VOID = 0,
199    D3D10_SVT_BOOL,
200    D3D10_SVT_INT,
201    D3D10_SVT_FLOAT,
202    D3D10_SVT_STRING,
203    D3D10_SVT_TEXTURE,
204    D3D10_SVT_TEXTURE1D,
205    D3D10_SVT_TEXTURE2D,
206    D3D10_SVT_TEXTURE3D,
207    D3D10_SVT_TEXTURECUBE,
208    D3D10_SVT_SAMPLER,
209    D3D10_SVT_SAMPLER1D,
210    D3D10_SVT_SAMPLER2D,
211    D3D10_SVT_SAMPLER3D,
212    D3D10_SVT_SAMPLERCUBE,
213    D3D10_SVT_PIXELSHADER,
214    D3D10_SVT_VERTEXSHADER,
215    D3D10_SVT_PIXELFRAGMENT,
216    D3D10_SVT_VERTEXFRAGMENT,
217    D3D10_SVT_UINT,
218    D3D10_SVT_UINT8,
219    D3D10_SVT_GEOMETRYSHADER,
220    D3D10_SVT_RASTERIZER,
221    D3D10_SVT_DEPTHSTENCIL,
222    D3D10_SVT_BLEND,
223    D3D10_SVT_BUFFER,
224    D3D10_SVT_CBUFFER,
225    D3D10_SVT_TBUFFER,
226    D3D10_SVT_TEXTURE1DARRAY,
227    D3D10_SVT_TEXTURE2DARRAY,
228    D3D10_SVT_RENDERTARGETVIEW,
229    D3D10_SVT_DEPTHSTENCILVIEW,
230    D3D10_SVT_TEXTURE2DMS,
231    D3D10_SVT_TEXTURE2DMSARRAY,
232    D3D10_SVT_TEXTURECUBEARRAY,
233    D3D11_SVT_HULLSHADER,
234    D3D11_SVT_DOMAINSHADER,
235    D3D11_SVT_INTERFACE_POINTER,
236    D3D11_SVT_COMPUTESHADER,
237    D3D11_SVT_DOUBLE,
238    D3D11_SVT_RWTEXTURE1D,
239    D3D11_SVT_RWTEXTURE1DARRAY,
240    D3D11_SVT_RWTEXTURE2D,
241    D3D11_SVT_RWTEXTURE2DARRAY,
242    D3D11_SVT_RWTEXTURE3D,
243    D3D11_SVT_RWBUFFER,
244    D3D11_SVT_BYTEADDRESS_BUFFER,
245    D3D11_SVT_RWBYTEADDRESS_BUFFER,
246    D3D11_SVT_STRUCTURED_BUFFER,
247    D3D11_SVT_RWSTRUCTURED_BUFFER,
248    D3D11_SVT_APPEND_STRUCTURED_BUFFER,
249    D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
250    D3D_SVT_FORCE_DWORD = 0x7fffffff,
251} D3D_SHADER_VARIABLE_TYPE;
252
253typedef enum _D3D_SHADER_INPUT_FLAGS
254{
255    D3D_SIF_USERPACKED            = 0x01,
256    D3D_SIF_COMPARISON_SAMPLER    = 0x02,
257    D3D_SIF_TEXTURE_COMPONENT_0   = 0x04,
258    D3D_SIF_TEXTURE_COMPONENT_1   = 0x08,
259    D3D_SIF_TEXTURE_COMPONENTS    = 0x0C,
260    D3D_SIF_UNUSED                = 0x10,
261    D3D10_SIF_USERPACKED          = D3D_SIF_USERPACKED,
262    D3D10_SIF_COMPARISON_SAMPLER  = D3D_SIF_COMPARISON_SAMPLER,
263    D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
264    D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
265    D3D10_SIF_TEXTURE_COMPONENTS  = D3D_SIF_TEXTURE_COMPONENTS,
266    D3D_SIF_FORCE_DWORD           = 0x7fffffff
267} D3D_SHADER_INPUT_FLAGS;
268
269typedef enum D3D_PRIMITIVE
270{
271    D3D_PRIMITIVE_UNDEFINED,
272    D3D_PRIMITIVE_POINT,
273    D3D_PRIMITIVE_LINE,
274    D3D_PRIMITIVE_TRIANGLE,
275    D3D_PRIMITIVE_LINE_ADJ = 6,
276    D3D_PRIMITIVE_TRIANGLE_ADJ,
277    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
278    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
279    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
280    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
281    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
282    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
283    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
284    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
285    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
286    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
287    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
288    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
289    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
290    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
291    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
292    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
293    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
294    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
295    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
296    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
297    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
298    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
299    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
300    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
301    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
302    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
303    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
304    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
305    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
306    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
307    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
308    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
309    D3D10_PRIMITIVE_UNDEFINED = 0,
310    D3D10_PRIMITIVE_POINT,
311    D3D10_PRIMITIVE_LINE,
312    D3D10_PRIMITIVE_TRIANGLE,
313    D3D10_PRIMITIVE_LINE_ADJ = 6,
314    D3D10_PRIMITIVE_TRIANGLE_ADJ,
315    D3D11_PRIMITIVE_UNDEFINED = 0,
316    D3D11_PRIMITIVE_POINT,
317    D3D11_PRIMITIVE_LINE,
318    D3D11_PRIMITIVE_TRIANGLE,
319    D3D11_PRIMITIVE_LINE_ADJ = 6,
320    D3D11_PRIMITIVE_TRIANGLE_ADJ,
321    D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
322    D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
323    D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
324    D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
325    D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
326    D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
327    D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
328    D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
329    D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
330    D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
331    D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
332    D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
333    D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
334    D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
335    D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
336    D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
337    D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
338    D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
339    D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
340    D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
341    D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
342    D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
343    D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
344    D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
345    D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
346    D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
347    D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
348    D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
349    D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
350    D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
351    D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
352    D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
353} D3D_PRIMITIVE;
354
355typedef enum D3D_PRIMITIVE_TOPOLOGY
356{
357    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
358    D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
359    D3D_PRIMITIVE_TOPOLOGY_LINELIST,
360    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
361    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
362    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
363    D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
364    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
365    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
366    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
367    D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
368    D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
369    D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
370    D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
371    D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
372    D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
373    D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
374    D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
375    D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
376    D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
377    D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
378    D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
379    D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
380    D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
381    D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
382    D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
383    D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
384    D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
385    D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
386    D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
387    D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
388    D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
389    D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
390    D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
391    D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
392    D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
393    D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
394    D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
395    D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
396    D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
397    D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
398    D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
399    D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
400    D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
401    D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
402    D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
403    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
404    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
405    D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
406    D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
407    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
408    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
409    D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
410    D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
411    D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
412    D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
413    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
414    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
415    D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
416    D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
417    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
418    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
419    D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
420    D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
421    D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
422    D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
423    D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
424    D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
425    D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
426    D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
427    D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
428    D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
429    D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
430    D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
431    D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
432    D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
433    D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
434    D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
435    D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
436    D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
437    D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
438    D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
439    D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
440    D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
441    D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
442    D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
443    D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
444    D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
445    D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
446    D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
447    D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
448    D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
449    D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
450    D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
451} D3D_PRIMITIVE_TOPOLOGY;
452
453typedef enum D3D_TESSELLATOR_DOMAIN
454{
455    D3D_TESSELLATOR_DOMAIN_UNDEFINED,
456    D3D_TESSELLATOR_DOMAIN_ISOLINE,
457    D3D_TESSELLATOR_DOMAIN_TRI,
458    D3D_TESSELLATOR_DOMAIN_QUAD,
459    D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
460    D3D11_TESSELLATOR_DOMAIN_ISOLINE,
461    D3D11_TESSELLATOR_DOMAIN_TRI,
462    D3D11_TESSELLATOR_DOMAIN_QUAD,
463} D3D_TESSELLATOR_DOMAIN;
464
465typedef enum D3D_TESSELLATOR_PARTITIONING
466{
467    D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
468    D3D_TESSELLATOR_PARTITIONING_INTEGER,
469    D3D_TESSELLATOR_PARTITIONING_POW2,
470    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
471    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
472    D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
473    D3D11_TESSELLATOR_PARTITIONING_INTEGER,
474    D3D11_TESSELLATOR_PARTITIONING_POW2,
475    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
476    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
477} D3D_TESSELLATOR_PARTITIONING;
478
479typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
480{
481    D3D_TESSELLATOR_OUTPUT_UNDEFINED,
482    D3D_TESSELLATOR_OUTPUT_POINT,
483    D3D_TESSELLATOR_OUTPUT_LINE,
484    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
485    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
486    D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
487    D3D11_TESSELLATOR_OUTPUT_POINT,
488    D3D11_TESSELLATOR_OUTPUT_LINE,
489    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
490    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
491} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
492
493typedef enum D3D_CBUFFER_TYPE
494{
495    D3D_CT_CBUFFER,
496    D3D_CT_TBUFFER,
497    D3D_CT_INTERFACE_POINTERS,
498    D3D_CT_RESOURCE_BIND_INFO,
499    D3D10_CT_CBUFFER = 0,
500    D3D10_CT_TBUFFER,
501    D3D11_CT_CBUFFER = 0,
502    D3D11_CT_TBUFFER,
503    D3D11_CT_INTERFACE_POINTERS,
504    D3D11_CT_RESOURCE_BIND_INFO,
505} D3D_CBUFFER_TYPE;
506
507typedef enum D3D_SRV_DIMENSION
508{
509    D3D_SRV_DIMENSION_UNKNOWN,
510    D3D_SRV_DIMENSION_BUFFER,
511    D3D_SRV_DIMENSION_TEXTURE1D,
512    D3D_SRV_DIMENSION_TEXTURE1DARRAY,
513    D3D_SRV_DIMENSION_TEXTURE2D,
514    D3D_SRV_DIMENSION_TEXTURE2DARRAY,
515    D3D_SRV_DIMENSION_TEXTURE2DMS,
516    D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
517    D3D_SRV_DIMENSION_TEXTURE3D,
518    D3D_SRV_DIMENSION_TEXTURECUBE,
519    D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
520    D3D_SRV_DIMENSION_BUFFEREX,
521    D3D10_SRV_DIMENSION_UNKNOWN = 0,
522    D3D10_SRV_DIMENSION_BUFFER,
523    D3D10_SRV_DIMENSION_TEXTURE1D,
524    D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
525    D3D10_SRV_DIMENSION_TEXTURE2D,
526    D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
527    D3D10_SRV_DIMENSION_TEXTURE2DMS,
528    D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
529    D3D10_SRV_DIMENSION_TEXTURE3D,
530    D3D10_SRV_DIMENSION_TEXTURECUBE,
531    D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
532    D3D10_1_SRV_DIMENSION_BUFFER,
533    D3D10_1_SRV_DIMENSION_TEXTURE1D,
534    D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
535    D3D10_1_SRV_DIMENSION_TEXTURE2D,
536    D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
537    D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
538    D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
539    D3D10_1_SRV_DIMENSION_TEXTURE3D,
540    D3D10_1_SRV_DIMENSION_TEXTURECUBE,
541    D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
542    D3D11_SRV_DIMENSION_UNKNOWN = 0,
543    D3D11_SRV_DIMENSION_BUFFER,
544    D3D11_SRV_DIMENSION_TEXTURE1D,
545    D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
546    D3D11_SRV_DIMENSION_TEXTURE2D,
547    D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
548    D3D11_SRV_DIMENSION_TEXTURE2DMS,
549    D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
550    D3D11_SRV_DIMENSION_TEXTURE3D,
551    D3D11_SRV_DIMENSION_TEXTURECUBE,
552    D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
553    D3D11_SRV_DIMENSION_BUFFEREX,
554} D3D_SRV_DIMENSION;
555
556typedef enum D3D_REGISTER_COMPONENT_TYPE
557{
558    D3D_REGISTER_COMPONENT_UNKNOWN,
559    D3D_REGISTER_COMPONENT_UINT32,
560    D3D_REGISTER_COMPONENT_SINT32,
561    D3D_REGISTER_COMPONENT_FLOAT32,
562    D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
563    D3D10_REGISTER_COMPONENT_UINT32,
564    D3D10_REGISTER_COMPONENT_SINT32,
565    D3D10_REGISTER_COMPONENT_FLOAT32,
566} D3D_REGISTER_COMPONENT_TYPE;
567
568typedef enum D3D_RESOURCE_RETURN_TYPE
569{
570    D3D_RETURN_TYPE_UNORM = 1,
571    D3D_RETURN_TYPE_SNORM,
572    D3D_RETURN_TYPE_SINT,
573    D3D_RETURN_TYPE_UINT,
574    D3D_RETURN_TYPE_FLOAT,
575    D3D_RETURN_TYPE_MIXED,
576    D3D_RETURN_TYPE_DOUBLE,
577    D3D_RETURN_TYPE_CONTINUED,
578    D3D10_RETURN_TYPE_UNORM = 1,
579    D3D10_RETURN_TYPE_SNORM,
580    D3D10_RETURN_TYPE_SINT,
581    D3D10_RETURN_TYPE_UINT,
582    D3D10_RETURN_TYPE_FLOAT,
583    D3D10_RETURN_TYPE_MIXED,
584    D3D11_RETURN_TYPE_UNORM = 1,
585    D3D11_RETURN_TYPE_SNORM,
586    D3D11_RETURN_TYPE_SINT,
587    D3D11_RETURN_TYPE_UINT,
588    D3D11_RETURN_TYPE_FLOAT,
589    D3D11_RETURN_TYPE_MIXED,
590    D3D11_RETURN_TYPE_DOUBLE,
591    D3D11_RETURN_TYPE_CONTINUED,
592} D3D_RESOURCE_RETURN_TYPE;
593
594typedef enum D3D_NAME
595{
596    D3D_NAME_UNDEFINED,
597    D3D_NAME_POSITION,
598    D3D_NAME_CLIP_DISTANCE,
599    D3D_NAME_CULL_DISTANCE,
600    D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
601    D3D_NAME_VIEWPORT_ARRAY_INDEX,
602    D3D_NAME_VERTEX_ID,
603    D3D_NAME_PRIMITIVE_ID,
604    D3D_NAME_INSTANCE_ID,
605    D3D_NAME_IS_FRONT_FACE,
606    D3D_NAME_SAMPLE_INDEX,
607    D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
608    D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
609    D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
610    D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
611    D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
612    D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
613    D3D_NAME_TARGET = 64,
614    D3D_NAME_DEPTH,
615    D3D_NAME_COVERAGE,
616    D3D_NAME_DEPTH_GREATER_EQUAL,
617    D3D_NAME_DEPTH_LESS_EQUAL,
618    D3D10_NAME_UNDEFINED = 0,
619    D3D10_NAME_POSITION,
620    D3D10_NAME_CLIP_DISTANCE,
621    D3D10_NAME_CULL_DISTANCE,
622    D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
623    D3D10_NAME_VIEWPORT_ARRAY_INDEX,
624    D3D10_NAME_VERTEX_ID,
625    D3D10_NAME_PRIMITIVE_ID,
626    D3D10_NAME_INSTANCE_ID,
627    D3D10_NAME_IS_FRONT_FACE,
628    D3D10_NAME_SAMPLE_INDEX,
629    D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
630    D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
631    D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
632    D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
633    D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
634    D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
635    D3D10_NAME_TARGET = 64,
636    D3D10_NAME_DEPTH,
637    D3D10_NAME_COVERAGE,
638    D3D11_NAME_DEPTH_GREATER_EQUAL,
639    D3D11_NAME_DEPTH_LESS_EQUAL,
640} D3D_NAME;
641
642typedef enum _D3D_SHADER_INPUT_TYPE
643{
644    D3D_SIT_CBUFFER,
645    D3D_SIT_TBUFFER,
646    D3D_SIT_TEXTURE,
647    D3D_SIT_SAMPLER,
648    D3D_SIT_UAV_RWTYPED,
649    D3D_SIT_STRUCTURED,
650    D3D_SIT_UAV_RWSTRUCTURED,
651    D3D_SIT_BYTEADDRESS,
652    D3D_SIT_UAV_RWBYTEADDRESS,
653    D3D_SIT_UAV_APPEND_STRUCTURED,
654    D3D_SIT_UAV_CONSUME_STRUCTURED,
655    D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
656    D3D10_SIT_CBUFFER = 0,
657    D3D10_SIT_TBUFFER,
658    D3D10_SIT_TEXTURE,
659    D3D10_SIT_SAMPLER,
660    D3D11_SIT_UAV_RWTYPED,
661    D3D11_SIT_STRUCTURED,
662    D3D11_SIT_UAV_RWSTRUCTURED,
663    D3D11_SIT_BYTEADDRESS,
664    D3D11_SIT_UAV_RWBYTEADDRESS,
665    D3D11_SIT_UAV_APPEND_STRUCTURED,
666    D3D11_SIT_UAV_CONSUME_STRUCTURED,
667    D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
668} D3D_SHADER_INPUT_TYPE;
669
670typedef enum _D3D_SHADER_CBUFFER_FLAGS
671{
672    D3D_CBF_USERPACKED      = 0x01,
673    D3D10_CBF_USERPACKED    = D3D_CBF_USERPACKED,
674    D3D_CBF_FORCE_DWORD     = 0x7fffffff
675} D3D_SHADER_CBUFFER_FLAGS;
676
677cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
678