1 #include <_mingw_unicode.h>
2 #undef INTERFACE
3 /*
4  * Copyright 2008 Luis Busquets
5  * Copyright 2014 Kai Tietz
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21 
22 #include "d3dx9.h"
23 
24 #ifndef __D3DX9SHADER_H__
25 #define __D3DX9SHADER_H__
26 
27 #define D3DXSHADER_DEBUG                          0x1
28 #define D3DXSHADER_SKIPVALIDATION                 0x2
29 #define D3DXSHADER_SKIPOPTIMIZATION               0x4
30 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
31 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
32 #define D3DXSHADER_PARTIALPRECISION               0x20
33 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
34 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
35 #define D3DXSHADER_NO_PRESHADER                   0x100
36 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
37 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
38 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
39 #define D3DXSHADER_IEEE_STRICTNESS                0x2000
40 
41 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
42 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
43 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
44 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
45 
46 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
47 
48 #define D3DXCONSTTABLE_LARGEADDRESSAWARE          0x20000
49 
50 typedef const char *D3DXHANDLE;
51 typedef D3DXHANDLE *LPD3DXHANDLE;
52 
53 typedef enum _D3DXREGISTER_SET
54 {
55     D3DXRS_BOOL,
56     D3DXRS_INT4,
57     D3DXRS_FLOAT4,
58     D3DXRS_SAMPLER,
59     D3DXRS_FORCE_DWORD = 0x7fffffff
60 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
61 
62 typedef enum D3DXPARAMETER_CLASS
63 {
64     D3DXPC_SCALAR,
65     D3DXPC_VECTOR,
66     D3DXPC_MATRIX_ROWS,
67     D3DXPC_MATRIX_COLUMNS,
68     D3DXPC_OBJECT,
69     D3DXPC_STRUCT,
70     D3DXPC_FORCE_DWORD = 0x7fffffff,
71 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
72 
73 typedef enum D3DXPARAMETER_TYPE
74 {
75     D3DXPT_VOID,
76     D3DXPT_BOOL,
77     D3DXPT_INT,
78     D3DXPT_FLOAT,
79     D3DXPT_STRING,
80     D3DXPT_TEXTURE,
81     D3DXPT_TEXTURE1D,
82     D3DXPT_TEXTURE2D,
83     D3DXPT_TEXTURE3D,
84     D3DXPT_TEXTURECUBE,
85     D3DXPT_SAMPLER,
86     D3DXPT_SAMPLER1D,
87     D3DXPT_SAMPLER2D,
88     D3DXPT_SAMPLER3D,
89     D3DXPT_SAMPLERCUBE,
90     D3DXPT_PIXELSHADER,
91     D3DXPT_VERTEXSHADER,
92     D3DXPT_PIXELFRAGMENT,
93     D3DXPT_VERTEXFRAGMENT,
94     D3DXPT_UNSUPPORTED,
95     D3DXPT_FORCE_DWORD = 0x7fffffff,
96 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
97 
98 typedef struct _D3DXCONSTANTTABLE_DESC
99 {
100     const char *Creator;
101     DWORD Version;
102     UINT Constants;
103 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
104 
105 typedef struct _D3DXCONSTANT_DESC
106 {
107     const char *Name;
108     D3DXREGISTER_SET RegisterSet;
109     UINT RegisterIndex;
110     UINT RegisterCount;
111     D3DXPARAMETER_CLASS Class;
112     D3DXPARAMETER_TYPE Type;
113     UINT Rows;
114     UINT Columns;
115     UINT Elements;
116     UINT StructMembers;
117     UINT Bytes;
118     const void *DefaultValue;
119 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
120 
121 #if D3DX_SDK_VERSION < 43
122 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
123 #else
124 DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
125 #endif
126 
127 #undef INTERFACE
128 #define INTERFACE ID3DXConstantTable
129 
DECLARE_INTERFACE_(ID3DXConstantTable,ID3DXBuffer)130 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
131 {
132     /*** IUnknown methods ***/
133     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
134     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
135     STDMETHOD_(ULONG, Release)(THIS) PURE;
136     /*** ID3DXBuffer methods ***/
137     STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
138     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
139     /*** ID3DXConstantTable methods ***/
140     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
141     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
142     STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
143     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
144     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
145     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
146     STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
147     STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
148             const void *data, UINT data_size) PURE;
149     STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE;
150     STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
151             const WINBOOL *values, UINT value_count) PURE;
152     STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
153     STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
154             const INT *values, UINT value_count) PURE;
155     STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
156     STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
157             const float *values, UINT value_count) PURE;
158     STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
159     STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
160             const D3DXVECTOR4 *values, UINT value_count) PURE;
161     STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
162     STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
163             const D3DXMATRIX *values, UINT value_count) PURE;
164     STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
165             const D3DXMATRIX **values, UINT value_count) PURE;
166     STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
167             const D3DXMATRIX *value) PURE;
168     STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
169             const D3DXMATRIX *values, UINT value_count) PURE;
170     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
171             const D3DXMATRIX **values, UINT value_count) PURE;
172 };
173 #undef INTERFACE
174 
175 #if !defined(__cplusplus) || defined(CINTERFACE)
176 /*** IUnknown methods ***/
177 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
178 #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
179 #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
180 /*** ID3DXBuffer methods ***/
181 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
182 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
183 /*** ID3DXConstantTable methods ***/
184 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
185 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
186 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
187 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
188 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
189 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
190 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
191 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
192 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
193 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
194 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
195 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
196 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
197 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
198 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
199 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
200 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
201 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
202 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
203 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
204 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
205 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
206 #else
207 /*** IUnknown methods ***/
208 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
209 #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
210 #define ID3DXConstantTable_Release(p)                                 (p)->Release()
211 /*** ID3DXBuffer methods ***/
212 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
213 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
214 /*** ID3DXConstantTable methods ***/
215 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
216 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
217 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
218 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
219 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
220 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
221 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
222 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
223 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
224 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
225 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
226 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
227 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
228 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
229 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
230 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
231 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
232 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
233 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
234 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
235 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
236 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
237 #endif
238 
239 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
240 
241 typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
242 
243 DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
244 
245 #define INTERFACE ID3DXTextureShader
DECLARE_INTERFACE_(ID3DXTextureShader,IUnknown)246 DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
247 {
248     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
249     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
250     STDMETHOD_(ULONG, Release)(THIS) PURE;
251     STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
252     STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
253     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
254     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
255     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
256     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
257     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
258     STDMETHOD(SetDefaults)(THIS) PURE;
259     STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
260     STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE;
261     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE;
262     STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
263     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
264     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
265     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
266     STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
267     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
268     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
269     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
270     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
271     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
272     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
273     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
274 };
275 #undef INTERFACE
276 
277 typedef struct _D3DXMACRO
278 {
279     const char *Name;
280     const char *Definition;
281 } D3DXMACRO, *LPD3DXMACRO;
282 
283 typedef struct _D3DXSEMANTIC {
284     UINT Usage;
285     UINT UsageIndex;
286 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
287 
288 typedef enum _D3DXINCLUDE_TYPE
289 {
290     D3DXINC_LOCAL,
291     D3DXINC_SYSTEM,
292     D3DXINC_FORCE_DWORD = 0x7fffffff,
293 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
294 
295 #define INTERFACE ID3DXInclude
296 
DECLARE_INTERFACE(ID3DXInclude)297 DECLARE_INTERFACE(ID3DXInclude)
298 {
299     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
300             const void *parent_data, const void **data, UINT *bytes) PURE;
301     STDMETHOD(Close)(THIS_ const void *data) PURE;
302 };
303 #undef INTERFACE
304 
305 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
306 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
307 
308 typedef struct ID3DXInclude *LPD3DXINCLUDE;
309 
310 typedef struct _D3DXFRAGMENT_DESC
311 {
312     const char *Name;
313     DWORD Target;
314 
315 } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
316 
317 
318 DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
319 
320 #define INTERFACE ID3DXFragmentLinker
DECLARE_INTERFACE_(ID3DXFragmentLinker,IUnknown)321 DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
322 {
323     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
324     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
325     STDMETHOD_(ULONG, Release)(THIS) PURE;
326 
327     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
328     STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
329 
330     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
331     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
332     STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
333 
334     STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
335 
336     STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
337     STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
338 
339     STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
340     STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
341     STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
342 
343     STDMETHOD(ClearCache)(THIS) PURE;
344 };
345 #undef INTERFACE
346 
347 #ifdef __cplusplus
348 extern "C" {
349 #endif
350 
351 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
352 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
353 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
354 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
355 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
356 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
357 
358 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
359         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
360 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
361         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
362 #define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile)
363 
364 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
365         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
366 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
367         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
368 #define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource)
369 
370 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
371         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
372 
373 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
374         ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
375         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
376 
377 HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
378 
379 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
380         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
381         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
382 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
383         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
384         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
385 #define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile)
386 
387 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
388         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
389         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
390 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
391         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
392         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
393 #define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource)
394 
395 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
396         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
397 
398 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
399         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
400 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
401         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
402 #define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile)
403 
404 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
405         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
406 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
407         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
408 #define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource)
409 
410 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
411 
412 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
413 
414 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
415 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
416 
417 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
418 
419 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
420 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
421 
422 #ifdef __cplusplus
423 }
424 #endif
425 
426 typedef struct _D3DXSHADER_CONSTANTTABLE
427 {
428     DWORD Size;
429     DWORD Creator;
430     DWORD Version;
431     DWORD Constants;
432     DWORD ConstantInfo;
433     DWORD Flags;
434     DWORD Target;
435 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
436 
437 typedef struct _D3DXSHADER_CONSTANTINFO
438 {
439     DWORD Name;
440     WORD  RegisterSet;
441     WORD  RegisterIndex;
442     WORD  RegisterCount;
443     WORD  Reserved;
444     DWORD TypeInfo;
445     DWORD DefaultValue;
446 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
447 
448 typedef struct _D3DXSHADER_TYPEINFO
449 {
450     WORD  Class;
451     WORD  Type;
452     WORD  Rows;
453     WORD  Columns;
454     WORD  Elements;
455     WORD  StructMembers;
456     DWORD StructMemberInfo;
457 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
458 
459 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
460 {
461     DWORD Name;
462     DWORD TypeInfo;
463 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
464 
465 #endif /* __D3DX9SHADER_H__ */
466