1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(Matrix_MakeRectToRect, 256, 256, true, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6 const SkRect srcs[] = { {0, 0, 0, 0}, {1, 2, 3, 4} };
7 const SkRect dsts[] = { {0, 0, 0, 0}, {5, 6, 8, 9} };
8 for (auto src : srcs) {
9 for (auto dst : dsts) {
10 SkMatrix matrix = SkMatrix::RectToRect(src, dst);
11 SkDebugf("src: %g, %g, %g, %g dst: %g, %g, %g, %g\n",
12 src.fLeft, src.fTop, src.fRight, src.fBottom,
13 dst.fLeft, dst.fTop, dst.fRight, dst.fBottom);
14 matrix.dump();
15 }
16 }
17 }
18 } // END FIDDLE
19