1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <[email protected]>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_shader_tokens.h"
47
48 #include "draw_vertex_header.h"
49
50 #if DRAW_LLVM_AVAILABLE
51 struct gallivm_state;
52 #endif
53
54 /**
55 * The max stage the draw stores resources for.
56 * i.e. vs, tcs, tes, gs. no fs/cs/ms/ts.
57 */
58 #define DRAW_MAX_SHADER_STAGE (PIPE_SHADER_GEOMETRY + 1)
59
60 /**
61 * The largest possible index of a vertex that can be fetched.
62 */
63 #define DRAW_MAX_FETCH_IDX 0xffffffff
64
65 /**
66 * Maximum number of extra shader outputs. These are allocated by:
67 * - draw_pipe_aaline.c (1)
68 * - draw_pipe_aapoint.c (1)
69 * - draw_pipe_unfilled.c (1)
70 * - draw_pipe_wide_point.c (up to 32)
71 * - draw_prim_assembler.c (1)
72 */
73 #define DRAW_MAX_EXTRA_SHADER_OUTPUTS 32
74
75 /**
76 * Despite some efforts to determine the number of extra shader outputs ahead
77 * of time, the matter of fact is that this number will vary as primitives
78 * flow through the draw pipeline. In particular, aaline/aapoint stages
79 * only allocate their extra shader outputs on the first line/point.
80 *
81 * Consequently dup_vert() ends up copying vertices larger than those
82 * allocated.
83 *
84 * Ideally we'd keep track of incoming/outgoing vertex sizes (and strides)
85 * throughout the draw pipeline, but unfortunately we recompute these all over
86 * the place, so preemptively expanding the vertex stride/size does not work
87 * as mismatches ensue.
88 *
89 * As stopgap to prevent buffer read overflows, we allocate an extra bit of
90 * padding at the end of temporary vertex buffers, allowing dup_vert() to copy
91 * more vertex attributes than allocated.
92 */
93 #define DRAW_EXTRA_VERTICES_PADDING \
94 (DRAW_MAX_EXTRA_SHADER_OUTPUTS * sizeof(float[4]))
95
96 struct pipe_context;
97 struct draw_vertex_shader;
98 struct draw_stage;
99 struct draw_pt_front_end;
100 struct draw_assembler;
101 struct draw_llvm;
102 struct vbuf_render;
103 struct tgsi_exec_machine;
104 struct tgsi_sampler;
105 struct tgsi_image;
106 struct tgsi_buffer;
107 struct lp_cached_code;
108 struct draw_vertex_info;
109 struct draw_prim_info;
110
111 /**
112 * Represents the mapped vertex buffer.
113 */
114 struct draw_vertex_buffer {
115 const void *map;
116 uint32_t size;
117 };
118
119 /* NOTE: It should match vertex_id size above */
120 #define UNDEFINED_VERTEX_ID 0xffff
121
122
123 /* maximum number of shader variants we can cache */
124 #define DRAW_MAX_SHADER_VARIANTS 512
125
126 struct draw_buffer_info {
127 const void *ptr;
128 unsigned size;
129 };
130
131 /**
132 * Private context for the drawing module.
133 */
134 struct draw_context
135 {
136 struct pipe_context *pipe;
137
138 /** Drawing/primitive pipeline stages */
139 struct {
140 struct draw_stage *first; /**< one of the following */
141
142 struct draw_stage *validate;
143
144 /* stages (in logical order) */
145 struct draw_stage *flatshade;
146 struct draw_stage *clip;
147 struct draw_stage *cull;
148 struct draw_stage *user_cull;
149 struct draw_stage *twoside;
150 struct draw_stage *offset;
151 struct draw_stage *unfilled;
152 struct draw_stage *stipple;
153 struct draw_stage *aapoint;
154 struct draw_stage *aaline;
155 struct draw_stage *pstipple;
156 struct draw_stage *wide_line;
157 struct draw_stage *wide_point;
158 struct draw_stage *rasterize;
159
160 float wide_point_threshold; /**< convert pnts to tris if larger than this */
161 float wide_line_threshold; /**< convert lines to tris if wider than this */
162 bool wide_point_sprites; /**< convert points to tris for sprite mode */
163 bool line_stipple; /**< do line stipple? */
164 bool point_sprite; /**< convert points to quads for sprites? */
165
166 /* Temporary storage while the pipeline is being run:
167 */
168 char *verts;
169 unsigned vertex_stride;
170 unsigned vertex_count;
171 } pipeline;
172
173 struct vbuf_render *render;
174
175 /* Support prototype passthrough path:
176 */
177 struct {
178 /* Current active frontend */
179 struct draw_pt_front_end *frontend;
180 enum mesa_prim prim;
181 uint8_t vertices_per_patch;
182 bool rebind_parameters;
183
184 unsigned opt; /**< bitmask of PT_x flags */
185 unsigned eltSize; /* saved eltSize for flushing */
186 unsigned viewid; /* saved viewid for flushing */
187
188 struct {
189 struct draw_pt_middle_end *fetch_shade_emit;
190 struct draw_pt_middle_end *general;
191 struct draw_pt_middle_end *llvm;
192 struct draw_pt_middle_end *mesh;
193 } middle;
194
195 struct {
196 struct draw_pt_front_end *vsplit;
197 } front;
198
199 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
200 unsigned nr_vertex_buffers;
201
202 /*
203 * This is the largest legal index value for the current set of
204 * bound vertex buffers. Regardless of any other consideration,
205 * all vertex lookups need to be clamped to 0..max_index to
206 * prevent out-of-bound access.
207 */
208 unsigned max_index;
209
210 unsigned vertex_strides[PIPE_MAX_ATTRIBS];
211 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
212 unsigned nr_vertex_elements;
213
214 bool test_fse; /* enable FSE even though its not correct (eg for softpipe) */
215 bool no_fse; /* disable FSE even when it is correct */
216
217 /* user-space vertex data, buffers */
218 struct {
219 /** vertex element/index buffer (ex: glDrawElements) */
220 const void *elts;
221 /** bytes per index (0, 1, 2 or 4) */
222 unsigned eltSizeIB;
223 unsigned eltSize;
224 unsigned eltMax;
225 int eltBias;
226 unsigned min_index;
227 unsigned max_index;
228 unsigned drawid;
229 bool increment_draw_id;
230 unsigned viewid;
231
232 /** vertex arrays */
233 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
234
235 /** constant buffers for each shader stage */
236 struct draw_buffer_info constants[DRAW_MAX_SHADER_STAGE][PIPE_MAX_CONSTANT_BUFFERS];
237 struct draw_buffer_info ssbos[DRAW_MAX_SHADER_STAGE][PIPE_MAX_SHADER_BUFFERS];
238
239 /* pointer to planes */
240 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
241 } user;
242 } pt;
243
244 struct {
245 bool bypass_clip_xy;
246 bool bypass_clip_z;
247 bool guard_band_xy;
248 bool bypass_clip_points_lines;
249 } driver;
250
251 bool quads_always_flatshade_last;
252
253 bool flushing; /**< debugging/sanity */
254 bool suspend_flushing; /**< internally set */
255
256 /* Flags set if API requires clipping in these planes and the
257 * driver doesn't indicate that it can do it for us.
258 */
259 bool clip_xy;
260 bool clip_z;
261 bool clip_user;
262 bool guard_band_xy;
263 bool guard_band_points_lines_xy;
264
265 bool dump_vs;
266 bool identity_viewport;
267 bool bypass_viewport;
268
269 /** Depth format and bias related settings. */
270 bool floating_point_depth;
271 double mrd; /**< minimum resolvable depth value, for polygon offset */
272
273 /** Current rasterizer state given to us by the driver */
274 const struct pipe_rasterizer_state *rasterizer;
275 /** Driver CSO handle for the current rasterizer state */
276 void *rast_handle;
277
278 /** Rasterizer CSOs without culling/stipple/etc */
279 void *rasterizer_no_cull[2][2][2];
280
281 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
282
283 /** Vertex shader state */
284 struct {
285 struct draw_vertex_shader *vertex_shader;
286 unsigned num_vs_outputs; /**< convenience, from vertex_shader */
287 unsigned position_output;
288 unsigned edgeflag_output;
289 unsigned clipvertex_output;
290 unsigned ccdistance_output[2];
291
292 /** Fields for TGSI interpreter / execution */
293 struct {
294 struct tgsi_exec_machine *machine;
295
296 struct tgsi_sampler *sampler;
297 struct tgsi_image *image;
298 struct tgsi_buffer *buffer;
299 } tgsi;
300
301 struct translate *fetch;
302 struct translate_cache *fetch_cache;
303 struct translate *emit;
304 struct translate_cache *emit_cache;
305 } vs;
306
307 /** Geometry shader state */
308 struct {
309 struct draw_geometry_shader *geometry_shader;
310 unsigned num_gs_outputs; /**< convenience, from geometry_shader */
311 unsigned position_output;
312 unsigned clipvertex_output;
313
314 /** Fields for TGSI interpreter / execution */
315 struct {
316 struct tgsi_exec_machine *machine;
317
318 struct tgsi_sampler *sampler;
319 struct tgsi_image *image;
320 struct tgsi_buffer *buffer;
321 } tgsi;
322 } gs;
323
324 /* Tessellation state */
325 struct {
326 struct draw_tess_ctrl_shader *tess_ctrl_shader;
327 } tcs;
328
329 struct {
330 struct draw_tess_eval_shader *tess_eval_shader;
331 unsigned num_tes_outputs; /**< convenience, from tess_eval_shader */
332 unsigned position_output;
333 unsigned clipvertex_output;
334 } tes;
335
336 /** Fragment shader state */
337 struct {
338 struct draw_fragment_shader *fragment_shader;
339 } fs;
340
341 struct {
342 struct draw_mesh_shader *mesh_shader;
343 unsigned num_ms_outputs; /**< convenience, from geometry_shader */
344 unsigned position_output;
345 unsigned clipvertex_output;
346 } ms;
347
348 /** Stream output (vertex feedback) state */
349 struct {
350 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
351 unsigned num_targets;
352 } so;
353
354 /* Clip derived state:
355 */
356 float plane[DRAW_TOTAL_CLIP_PLANES][4];
357
358 /* If a prim stage introduces new vertex attributes, they'll be stored here
359 */
360 struct {
361 unsigned num;
362 enum tgsi_semantic semantic_name[DRAW_MAX_EXTRA_SHADER_OUTPUTS];
363 unsigned semantic_index[DRAW_MAX_EXTRA_SHADER_OUTPUTS];
364 unsigned slot[DRAW_MAX_EXTRA_SHADER_OUTPUTS];
365 } extra_shader_outputs;
366
367 unsigned instance_id;
368 unsigned start_instance;
369 unsigned start_index;
370 unsigned constant_buffer_stride;
371 struct draw_llvm *llvm;
372
373 /** Texture sampler and sampler view state.
374 * Note that we have arrays indexed by shader type. At this time
375 * we only handle vertex and geometry shaders in the draw module, but
376 * there may be more in the future (ex: hull and tessellation).
377 */
378 struct pipe_sampler_view *sampler_views[DRAW_MAX_SHADER_STAGE][PIPE_MAX_SHADER_SAMPLER_VIEWS];
379 unsigned num_sampler_views[DRAW_MAX_SHADER_STAGE];
380 const struct pipe_sampler_state *samplers[DRAW_MAX_SHADER_STAGE][PIPE_MAX_SAMPLERS];
381 unsigned num_samplers[DRAW_MAX_SHADER_STAGE];
382
383 struct pipe_image_view *images[DRAW_MAX_SHADER_STAGE][PIPE_MAX_SHADER_IMAGES];
384 unsigned num_images[DRAW_MAX_SHADER_STAGE];
385
386 struct pipe_query_data_pipeline_statistics statistics;
387 bool collect_statistics;
388 bool collect_primgen;
389
390 float default_outer_tess_level[4];
391 float default_inner_tess_level[2];
392
393 struct draw_assembler *ia;
394
395 void *disk_cache_cookie;
396 void (*disk_cache_find_shader)(void *cookie,
397 struct lp_cached_code *cache,
398 unsigned char ir_sha1_cache_key[20]);
399 void (*disk_cache_insert_shader)(void *cookie,
400 struct lp_cached_code *cache,
401 unsigned char ir_sha1_cache_key[20]);
402
403 void *driver_private;
404 };
405
406
407 struct draw_fetch_info {
408 bool linear;
409 unsigned start;
410 const unsigned *elts;
411 unsigned count;
412 };
413
414 /* these flags are set if the primitive is a segment of a larger one */
415 #define DRAW_SPLIT_BEFORE 0x1
416 #define DRAW_SPLIT_AFTER 0x2
417 #define DRAW_LINE_LOOP_AS_STRIP 0x4
418
419 /*******************************************************************************
420 * Draw common initialization code
421 */
422 bool draw_init(struct draw_context *draw);
423 void draw_new_instance(struct draw_context *draw);
424
425 /*******************************************************************************
426 * Vertex shader code:
427 */
428 bool draw_vs_init(struct draw_context *draw);
429 void draw_vs_destroy(struct draw_context *draw);
430
431
432 /*******************************************************************************
433 * Geometry shading code:
434 */
435 bool draw_gs_init(struct draw_context *draw);
436
437
438 void draw_gs_destroy(struct draw_context *draw);
439
440 /*******************************************************************************
441 * Common shading code:
442 */
443 unsigned draw_current_shader_outputs(const struct draw_context *draw);
444 unsigned draw_current_shader_position_output(const struct draw_context *draw);
445 unsigned draw_current_shader_viewport_index_output(const struct draw_context *draw);
446 unsigned draw_current_shader_clipvertex_output(const struct draw_context *draw);
447 unsigned draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
448 unsigned draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
449 unsigned draw_current_shader_num_written_culldistances(const struct draw_context *draw);
450 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
451 enum tgsi_semantic semantic_name,
452 unsigned semantic_index);
453 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
454 bool draw_current_shader_uses_viewport_index(
455 const struct draw_context *draw);
456
457
458 /*******************************************************************************
459 * Vertex processing (was passthrough) code:
460 */
461 bool draw_pt_init(struct draw_context *draw);
462 void draw_pt_destroy(struct draw_context *draw);
463 void draw_pt_reset_vertex_ids(struct draw_context *draw);
464 void draw_pt_flush(struct draw_context *draw, unsigned flags);
465
466
467 /*******************************************************************************
468 * Primitive processing (pipeline) code:
469 */
470
471 bool draw_pipeline_init(struct draw_context *draw);
472 void draw_pipeline_destroy(struct draw_context *draw);
473
474 /*
475 * These flags are used by the pipeline when unfilled and/or line stipple modes
476 * are operational.
477 */
478 #define DRAW_PIPE_EDGE_FLAG_0 0x1
479 #define DRAW_PIPE_EDGE_FLAG_1 0x2
480 #define DRAW_PIPE_EDGE_FLAG_2 0x4
481 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
482 #define DRAW_PIPE_RESET_STIPPLE 0x8
483
484 void
485 draw_pipeline_run(struct draw_context *draw,
486 const struct draw_vertex_info *vert,
487 const struct draw_prim_info *prim);
488
489 void
490 draw_pipeline_run_linear(struct draw_context *draw,
491 const struct draw_vertex_info *vert,
492 const struct draw_prim_info *prim);
493
494 void
495 draw_pipeline_flush(struct draw_context *draw,
496 unsigned flags);
497
498
499 /*
500 * Flushing
501 */
502
503 #define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
504 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
505 #define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
506
507
508 void
509 draw_do_flush(struct draw_context *draw, unsigned flags);
510
511 void *
512 draw_get_rasterizer_no_cull(struct draw_context *draw,
513 const struct pipe_rasterizer_state *rast);
514
515 void
516 draw_stats_clipper_primitives(struct draw_context *draw,
517 const struct draw_prim_info *prim_info);
518
519 void
520 draw_update_clip_flags(struct draw_context *draw);
521
522 void
523 draw_update_viewport_flags(struct draw_context *draw);
524
525
526 /**
527 * Return index i from the index buffer.
528 * If the index buffer would overflow we return index 0.
529 */
530 #define DRAW_GET_IDX(_elts, _i) \
531 (((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i])
532
533
534 /**
535 * Return index of the given viewport clamping it
536 * to be between 0 <= and < PIPE_MAX_VIEWPORTS
537 */
538 static inline unsigned
draw_clamp_viewport_idx(int idx)539 draw_clamp_viewport_idx(int idx)
540 {
541 return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0);
542 }
543
544 #endif /* DRAW_PRIVATE_H */
545