xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/draw_cliptest_tmp.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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27 
28 #include "util/u_bitcast.h"
29 #include <math.h>
30 
31 static bool
TAG(do_cliptest)32 TAG(do_cliptest)(struct pt_post_vs *pvs,
33                  struct draw_vertex_info *info,
34                  const struct draw_prim_info *prim_info)
35 {
36    struct vertex_header *out = info->verts;
37    /* const */ float (*plane)[4] = pvs->draw->plane;
38    const unsigned pos = draw_current_shader_position_output(pvs->draw);
39    const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
40    const unsigned ef = pvs->draw->vs.edgeflag_output;
41    unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
42    unsigned flags = (FLAGS);
43    unsigned need_pipeline = 0;
44    bool have_cd = false;
45    bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw);
46    unsigned viewport_index_output =
47       draw_current_shader_viewport_index_output(pvs->draw);
48    int viewport_index = 0;
49    int num_written_clipdistance =
50       draw_current_shader_num_written_clipdistances(pvs->draw);
51 
52    if (uses_vp_idx) {
53       viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
54       viewport_index = draw_clamp_viewport_idx(viewport_index);
55    }
56 
57    unsigned cd[2];
58    cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0);
59    cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1);
60    if (cd[0] != pos || cd[1] != pos)
61       have_cd = true;
62 
63    /* If clipdistance semantic has been written by the shader
64     * that means we're expected to do 'user plane clipping' */
65    if (num_written_clipdistance && !(flags & DO_CLIP_USER)) {
66       flags |= DO_CLIP_USER;
67       ucp_enable = (1 << num_written_clipdistance) - 1;
68    }
69 
70    assert(pos != -1);
71    unsigned prim_idx = 0, prim_vert_idx = 0;
72    for (unsigned j = 0; j < info->count; j++) {
73       float *position = out->data[pos];
74       unsigned mask = 0x0;
75 
76       if (uses_vp_idx) {
77          /* only change the viewport_index for the leading vertex */
78          if (prim_vert_idx == (prim_info->primitive_lengths[prim_idx])) {
79             prim_idx++;
80             prim_vert_idx = 0;
81             viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
82             viewport_index = draw_clamp_viewport_idx(viewport_index);
83          }
84          prim_vert_idx++;
85       }
86       float *scale = pvs->draw->viewports[viewport_index].scale;
87       float *trans = pvs->draw->viewports[viewport_index].translate;
88       initialize_vertex_header(out);
89 
90       if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
91                    DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
92          float *clipvertex = position;
93 
94          if ((flags & DO_CLIP_USER) && cv != pos) {
95             assert(cv != -1);
96             clipvertex = out->data[cv];
97          }
98 
99          for (unsigned i = 0; i < 4; i++) {
100             out->clip_pos[i] = position[i];
101          }
102 
103          /* Be careful with NaNs. Comparisons must be true for them. */
104          /* Do the hardwired planes first:
105           */
106          if (flags & DO_CLIP_XY_GUARD_BAND) {
107             if (!(-0.50 * position[0] + position[3] >= 0)) mask |= (1<<0);
108             if (!( 0.50 * position[0] + position[3] >= 0)) mask |= (1<<1);
109             if (!(-0.50 * position[1] + position[3] >= 0)) mask |= (1<<2);
110             if (!( 0.50 * position[1] + position[3] >= 0)) mask |= (1<<3);
111          } else if (flags & DO_CLIP_XY) {
112             if (!(-position[0] + position[3] >= 0)) mask |= (1<<0);
113             if (!( position[0] + position[3] >= 0)) mask |= (1<<1);
114             if (!(-position[1] + position[3] >= 0)) mask |= (1<<2);
115             if (!( position[1] + position[3] >= 0)) mask |= (1<<3);
116          }
117 
118          /* Clip Z planes according to full cube, half cube or none.
119           */
120          if (flags & DO_CLIP_FULL_Z) {
121             if (!( position[2] + position[3] >= 0)) mask |= (1<<4);
122             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
123          } else if (flags & DO_CLIP_HALF_Z) {
124             if (!( position[2]               >= 0)) mask |= (1<<4);
125             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
126          }
127 
128          if (flags & DO_CLIP_USER) {
129             unsigned ucp_mask = ucp_enable;
130 
131             while (ucp_mask) {
132                unsigned plane_idx = ffs(ucp_mask)-1;
133                ucp_mask &= ~(1 << plane_idx);
134                plane_idx += 6;
135 
136                /*
137                 * for user clipping check if we have a clip distance output
138                 * and the shader has written to it, otherwise use clipvertex
139                 * to decide when the plane is clipping.
140                 */
141                if (have_cd && num_written_clipdistance) {
142                   float clipdist;
143                   unsigned i = plane_idx - 6;
144                   /* first four clip distance in first vector etc. */
145                   if (i < 4)
146                      clipdist = out->data[cd[0]][i];
147                   else
148                      clipdist = out->data[cd[1]][i-4];
149                   if (clipdist < 0 || util_is_inf_or_nan(clipdist))
150                      mask |= 1 << plane_idx;
151                } else {
152                   if (!(dot4(clipvertex, plane[plane_idx]) >= 0))
153                      mask |= 1 << plane_idx;
154                }
155             }
156          }
157 
158          out->clipmask = mask;
159          need_pipeline |= out->clipmask;
160       }
161 
162       /*
163        * Transform the vertex position from clip coords to window coords,
164        * if the vertex is unclipped.
165        */
166       if ((flags & DO_VIEWPORT) && mask == 0) {
167          /* divide by w */
168          float w = 1.0f / position[3];
169 
170          /* Viewport mapping */
171          position[0] = position[0] * w * scale[0] + trans[0];
172          position[1] = position[1] * w * scale[1] + trans[1];
173          position[2] = position[2] * w * scale[2] + trans[2];
174          position[3] = w;
175       }
176 #if MESA_DEBUG
177       /* For debug builds, set the clipped vertex's window coordinate
178        * to NaN to help catch potential errors later.
179        */
180       else {
181          position[0] =
182          position[1] =
183          position[2] =
184          position[3] = NAN;
185       }
186 #endif
187 
188       if ((flags & DO_EDGEFLAG) && ef) {
189          const float *edgeflag = out->data[ef];
190          out->edgeflag = !(edgeflag[0] != 1.0f);
191          need_pipeline |= !out->edgeflag;
192       }
193 
194       out = (struct vertex_header *)((char *)out + info->stride);
195    }
196 
197    return need_pipeline != 0;
198 }
199 
200 
201 #undef FLAGS
202 #undef TAG
203