1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 #include "esextcGeometryShaderClipping.hpp"
25 
26 #include "gluDefs.hpp"
27 #include "glwEnums.hpp"
28 #include "glwFunctions.hpp"
29 #include "tcuTestLog.hpp"
30 #include <cstring>
31 
32 namespace glcts
33 {
34 /* Fragment shader code */
35 const char *GeometryShaderClipping::m_fs_code = "${VERSION}\n"
36                                                 "\n"
37                                                 "precision highp float;\n"
38                                                 "\n"
39                                                 "out vec4 result;\n"
40                                                 "\n"
41                                                 "void main()\n"
42                                                 "{\n"
43                                                 "    result = vec4(0, 1, 0, 0);\n"
44                                                 "}\n";
45 
46 /* Vertex shader code */
47 const char *GeometryShaderClipping::m_vs_code = "${VERSION}\n"
48                                                 "\n"
49                                                 "precision highp float;\n"
50                                                 "\n"
51                                                 "void main()\n"
52                                                 "{\n"
53                                                 "    gl_Position = vec4(-10, -10, -10, 0);\n"
54                                                 "}\n";
55 
56 /* Geometry shader code */
57 const char *GeometryShaderClipping::m_gs_code = "${VERSION}\n"
58                                                 "${GEOMETRY_SHADER_REQUIRE}\n"
59                                                 "\n"
60                                                 "precision highp float;\n"
61                                                 "\n"
62                                                 "layout(points)                                    in;\n"
63                                                 "layout(triangle_strip, max_vertices=4) out;\n"
64                                                 "\n"
65                                                 "void main()\n"
66                                                 "{\n"
67                                                 "\n"
68                                                 "    gl_Position = vec4(1, 1, 0, 1);\n"
69                                                 "    EmitVertex();\n"
70                                                 "\n"
71                                                 "    gl_Position = vec4(1, -1, 0, 1);\n"
72                                                 "    EmitVertex();\n"
73                                                 "\n"
74                                                 "    gl_Position = vec4(-1, 1, 0, 1);\n"
75                                                 "    EmitVertex();\n"
76                                                 "\n"
77                                                 "    gl_Position = vec4(-1, -1, 0, 1);\n"
78                                                 "    EmitVertex();\n"
79                                                 "\n"
80                                                 "    EndPrimitive();\n"
81                                                 "}\n";
82 
83 /** Constructor
84  *
85  * @param context       Test context
86  * @param name          Test case's name
87  * @param description   Test case's desricption
88  **/
GeometryShaderClipping(Context & context,const ExtParameters & extParams,const char * name,const char * description)89 GeometryShaderClipping::GeometryShaderClipping(Context &context, const ExtParameters &extParams, const char *name,
90                                                const char *description)
91     : TestCaseBase(context, extParams, name, description)
92     , m_fbo_id(0)
93     , m_fs_id(0)
94     , m_gs_id(0)
95     , m_po_id(0)
96     , m_to_id(0)
97     , m_vao_id(0)
98     , m_vs_id(0)
99 {
100 }
101 
102 /** Deinitializes GLES objects created during the test.
103  *
104  */
deinit(void)105 void GeometryShaderClipping::deinit(void)
106 {
107     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
108 
109     /* Reset OpenGL ES state */
110     gl.useProgram(0);
111     gl.bindTexture(GL_TEXTURE_2D, 0);
112     gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
113     gl.bindVertexArray(0);
114 
115     if (m_po_id != 0)
116     {
117         gl.deleteProgram(m_po_id);
118     }
119 
120     if (m_fs_id != 0)
121     {
122         gl.deleteShader(m_fs_id);
123     }
124 
125     if (m_gs_id != 0)
126     {
127         gl.deleteShader(m_gs_id);
128     }
129 
130     if (m_vs_id != 0)
131     {
132         gl.deleteShader(m_vs_id);
133     }
134 
135     if (m_to_id != 0)
136     {
137         gl.deleteTextures(1, &m_to_id);
138     }
139 
140     if (m_fbo_id != 0)
141     {
142         gl.deleteFramebuffers(1, &m_fbo_id);
143     }
144 
145     if (m_vao_id != 0)
146     {
147         gl.deleteVertexArrays(1, &m_vao_id);
148     }
149 
150     /* Release base class */
151     TestCaseBase::deinit();
152 }
153 
154 /** Executes the test.
155  *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
156  *  @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
157  *  Note the function throws exception should an error occur!
158  **/
iterate(void)159 tcu::TestNode::IterateResult GeometryShaderClipping::iterate(void)
160 {
161     unsigned char buffer[m_texture_width * m_texture_height * m_texture_n_components];
162 
163     const glw::Functions &gl              = m_context.getRenderContext().getFunctions();
164     const unsigned char reference_color[] = {0, 255, 0, 0};
165     const unsigned int row_size           = m_texture_width * m_texture_n_components;
166 
167     if (!m_is_geometry_shader_extension_supported)
168     {
169         throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
170     }
171 
172     /* Create shader objects we'll need */
173     m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
174     m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
175     m_vs_id = gl.createShader(GL_VERTEX_SHADER);
176     m_po_id = gl.createProgram();
177 
178     if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &m_fs_code, m_gs_id, 1 /* part */, &m_gs_code, m_vs_id,
179                       1 /* part */, &m_vs_code))
180     {
181         TCU_FAIL("Could not create program object from valid vertex/geometry/fragment shaders!");
182     }
183 
184     /* Create and configure texture object we'll be rendering to */
185     gl.genTextures(1, &m_to_id);
186     gl.bindTexture(GL_TEXTURE_2D, m_to_id);
187     gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height);
188 
189     GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating texture object!");
190 
191     /* Create and configure the framebuffer object */
192     gl.genFramebuffers(1, &m_fbo_id);
193     gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
194     gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* level */);
195 
196     GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring framebuffer object!");
197 
198     /* Create and bind vertex array object */
199     gl.genVertexArrays(1, &m_vao_id);
200     gl.bindVertexArray(m_vao_id);
201 
202     GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring vertex array object");
203 
204     /* Render */
205     gl.viewport(0 /* x */, 0 /* y */, m_texture_width /* width */, m_texture_height /* height */);
206     gl.useProgram(m_po_id);
207 
208     gl.clearColor(1.0f, 0.0f, 0.0f, 0.0f);
209     gl.clear(GL_COLOR_BUFFER_BIT);
210 
211     gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
212 
213     GLU_EXPECT_NO_ERROR(gl.getError(), "Rendering failed!");
214 
215     /* Read the rendered data */
216     gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
217     gl.readPixels(0 /* x */, 0 /* y */, m_texture_height /* width */, m_texture_width /* height */, GL_RGBA,
218                   GL_UNSIGNED_BYTE, buffer);
219 
220     GLU_EXPECT_NO_ERROR(gl.getError(), "Reading pixels failed!");
221 
222     /* Loop over all pixels and compare the rendered data with reference value */
223     for (int y = 0; y < m_texture_height; ++y)
224     {
225         unsigned char *data_row = buffer + y * row_size;
226 
227         for (int x = 0; x < m_texture_width; ++x)
228         {
229             unsigned char *data = data_row + x * m_texture_n_components;
230 
231             if (memcmp(data, reference_color, sizeof(reference_color)) != 0)
232             {
233                 m_testCtx.getLog() << tcu::TestLog::Message << "Rendered data [" << data[0] << ", " << data[1] << ", "
234                                    << data[2] << ", " << data[3] << "] is different from reference data ["
235                                    << reference_color[0] << ", " << reference_color[1] << ", " << reference_color[2]
236                                    << ", " << reference_color[3] << "] !" << tcu::TestLog::EndMessage;
237 
238                 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
239 
240                 return STOP;
241             } /* if (memcmp(data, reference_color, sizeof(reference_color)) != 0) */
242         }     /* for (all columns) */
243     }         /* for (all rows) */
244 
245     m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
246     return STOP;
247 }
248 
249 } // namespace glcts
250