1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 /*!
25  * \file esextcGPUShader5ImagesArrayIndexing.cpp
26  * \brief GPUShader5 Images Array Indexing (Test 2)
27  */ /*-------------------------------------------------------------------*/
28 
29 #include "esextcGPUShader5ImagesArrayIndexing.hpp"
30 #include "gluContextInfo.hpp"
31 #include "gluDefs.hpp"
32 #include "glwEnums.hpp"
33 #include "glwFunctions.hpp"
34 #include "tcuTestLog.hpp"
35 #include <string.h>
36 
37 namespace glcts
38 {
39 
40 const glw::GLuint GPUShader5ImagesArrayIndexing::m_array_size          = 4;
41 const glw::GLint GPUShader5ImagesArrayIndexing::m_texture_n_components = 1;
42 
43 /** Constructor
44  *
45  *  @param context     Test context
46  *  @param name        Test case's name
47  *  @param description Test case's description
48  **/
GPUShader5ImagesArrayIndexing(Context & context,const ExtParameters & extParams,const char * name,const char * description)49 GPUShader5ImagesArrayIndexing::GPUShader5ImagesArrayIndexing(Context &context, const ExtParameters &extParams,
50                                                              const char *name, const char *description)
51     : TestCaseBase(context, extParams, name, description)
52     , m_compute_shader_id(0)
53     , m_data_buffer(DE_NULL)
54     , m_program_id(0)
55     , m_texture_height(0)
56     , m_texture_width(0)
57     , m_to_ids(DE_NULL)
58     , m_fbo_id(0)
59 {
60     /* Nothing to be done here */
61 }
62 
63 /** Initializes GLES objects used during the test.
64  *
65  */
initTest(void)66 void GPUShader5ImagesArrayIndexing::initTest(void)
67 {
68     /* Check if gpu_shader5 extension is supported */
69     if (!m_is_gpu_shader5_supported)
70     {
71         throw tcu::NotSupportedError(GPU_SHADER5_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
72     }
73 
74     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
75 
76     /* Calculate platform-specific value that should be used for local_size_x, local_size_y in compute shader */
77     glw::GLint max_compute_work_group_invocations_value = 0;
78 
79     gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &m_texture_width);
80     GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query GL_MAX_COMPUTE_WORK_GROUP_SIZE!");
81 
82     gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &m_texture_height);
83     GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query GL_MAX_COMPUTE_WORK_GROUP_SIZE!");
84 
85     gl.getIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &max_compute_work_group_invocations_value);
86     GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS!");
87 
88     if (m_texture_width * m_texture_height > max_compute_work_group_invocations_value)
89     {
90         m_texture_width = (max_compute_work_group_invocations_value / m_texture_height);
91     }
92 
93     /* Construct compute shader code */
94     std::string compute_shader_code;
95     const char *compute_shader_code_ptr = DE_NULL;
96     std::stringstream local_size_x_stringstream;
97     std::stringstream local_size_y_stringstream;
98 
99     local_size_x_stringstream << m_texture_width;
100     local_size_y_stringstream << m_texture_height;
101 
102     compute_shader_code     = getComputeShaderCode(local_size_x_stringstream.str(), local_size_y_stringstream.str());
103     compute_shader_code_ptr = (const char *)compute_shader_code.c_str();
104 
105     /* Create a program object */
106     m_program_id = gl.createProgram();
107     GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed");
108 
109     /* Create a compute shader object */
110     m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER);
111     GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader(GL_COMPUTE_SHADER) failed");
112 
113     /* Build a program object that consists only of the compute shader */
114     if (!buildProgram(m_program_id, m_compute_shader_id, 1, &compute_shader_code_ptr))
115     {
116         TCU_FAIL("Could not create program object!");
117     }
118 
119     /* Generate texture objects */
120     m_to_ids = new glw::GLuint[m_array_size];
121     memset(m_to_ids, 0, m_array_size * sizeof(glw::GLuint));
122     gl.genTextures(m_array_size, m_to_ids);
123     GLU_EXPECT_NO_ERROR(gl.getError(), "Could not generate texture objects!");
124 
125     /* Allocate a buffer we will later fill with data and use as a data source for a texture object */
126     glw::GLuint dataSize = m_texture_width * m_texture_height * m_texture_n_components;
127     m_data_buffer        = new glw::GLuint[dataSize * m_array_size];
128 
129     for (glw::GLuint array_index = 0; array_index < m_array_size; ++array_index)
130     {
131         for (glw::GLuint index = 0; index < dataSize; ++index)
132         {
133             m_data_buffer[index + array_index * dataSize] = 1 + array_index;
134         }
135     }
136 
137     /* Initialize storage for the texture objects */
138     for (glw::GLuint index = 0; index < m_array_size; index++)
139     {
140         gl.activeTexture(GL_TEXTURE0 + index);
141         gl.bindTexture(GL_TEXTURE_2D, m_to_ids[index]);
142         GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind a texture object to texture unit!");
143 
144         gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_R32UI, m_texture_width, m_texture_height);
145 
146         gl.texSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* x offset */, 0 /* y offset */, m_texture_width,
147                          m_texture_height, GL_RED_INTEGER, GL_UNSIGNED_INT, &m_data_buffer[index * dataSize]);
148 
149         gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
150         gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
151 
152         GLU_EXPECT_NO_ERROR(gl.getError(), "Could not allocate storage for a texture object!");
153     }
154 
155     delete[] m_data_buffer;
156     m_data_buffer = DE_NULL;
157 }
158 
159 /** Executes the test.
160  *
161  *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
162  *
163  *  Note the function throws exception should an error occur!
164  *
165  *  @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
166  **/
iterate(void)167 tcu::TestNode::IterateResult GPUShader5ImagesArrayIndexing::iterate(void)
168 {
169     initTest();
170 
171     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
172 
173     gl.useProgram(m_program_id);
174     GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed");
175 
176     for (glw::GLuint index = 0; index < m_array_size; index++)
177     {
178         gl.bindImageTexture(index /* unit */, m_to_ids[index], 0 /* level */, GL_FALSE, /* layered */
179                             0,                                                          /* layer */
180                             GL_READ_WRITE, GL_R32UI);
181         GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind a texture object to image unit!");
182     }
183 
184     gl.dispatchCompute(1,  /* num_groups_x */
185                        1,  /* num_groups_y */
186                        1); /* num_groups_z */
187     GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to dispatch compute operation");
188 
189     /* Create and configure a framebuffer object */
190     gl.genFramebuffers(1, &m_fbo_id);
191     gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
192 
193     GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create framebuffer object");
194 
195     /* Set viewport */
196     gl.viewport(0, 0, m_texture_width, m_texture_height);
197     GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() call failed");
198 
199     /* Allocate space for result data */
200     const glw::GLuint dataSize = m_texture_width * m_texture_height * m_texture_n_components * 4;
201     m_data_buffer              = new glw::GLuint[dataSize];
202 
203     gl.memoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT);
204     GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set memory barrier!");
205 
206     for (unsigned int i = 0; i < m_array_size; ++i)
207     {
208         /* Attach texture to framebuffer's color attachment 0 */
209         gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ids[i], 0 /* level */);
210         GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring color attachment for framebuffer object!");
211 
212         /* Read the rendered data */
213         gl.readPixels(0 /* x */, 0 /* y */, m_texture_width, m_texture_height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
214                       m_data_buffer);
215         GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels() call failed!");
216 
217         glw::GLuint resultExpected[m_texture_n_components];
218 
219         /* Loop over all pixels and compare the rendered data with reference value */
220         for (glw::GLint y = 0; y < m_texture_height; ++y)
221         {
222             glw::GLuint *data_row = m_data_buffer + y * m_texture_width * m_texture_n_components * 4;
223 
224             for (glw::GLint x = 0; x < m_texture_width; ++x)
225             {
226                 glw::GLuint *data = data_row + x * m_texture_n_components * 4;
227 
228                 resultExpected[0] = x + y + 1 + i;
229 
230                 if (resultExpected[0] != data[0])
231                 {
232                     m_testCtx.getLog() << tcu::TestLog::Message << "Invalid image data acquired for image at index "
233                                        << i << ", position: (" << x << "," << y << ")"
234                                        << ". Rendered data [" << data[0] << "]"
235                                        << " Expected data [" << resultExpected[0] << "]" << tcu::TestLog::EndMessage;
236 
237                     delete[] m_data_buffer;
238                     m_data_buffer = DE_NULL;
239 
240                     m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
241                     return STOP;
242                 } /* if (data mismatch) */
243 
244             } /* for (all columns) */
245         }     /* for (all rows) */
246     }         /*for (m_sizeOfArray)*/
247 
248     delete[] m_data_buffer;
249     m_data_buffer = DE_NULL;
250 
251     m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
252     return STOP;
253 }
254 
255 /** Deinitializes GLES objects created during the test.
256  *
257  */
deinit(void)258 void GPUShader5ImagesArrayIndexing::deinit(void)
259 {
260     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
261 
262     /* Reset OpenGL ES state */
263     gl.useProgram(0);
264     gl.bindBuffer(GL_ARRAY_BUFFER, 0);
265     gl.activeTexture(GL_TEXTURE0);
266     gl.bindTexture(GL_TEXTURE_2D, 0);
267     gl.bindVertexArray(0);
268 
269     /* Delete program object and shaders */
270     if (m_program_id != 0)
271     {
272         gl.deleteProgram(m_program_id);
273 
274         m_program_id = 0;
275     }
276 
277     if (m_compute_shader_id != 0)
278     {
279         gl.deleteShader(m_compute_shader_id);
280 
281         m_compute_shader_id = 0;
282     }
283 
284     if (m_data_buffer != DE_NULL)
285     {
286         delete[] m_data_buffer;
287         m_data_buffer = DE_NULL;
288     }
289 
290     if (m_to_ids != DE_NULL)
291     {
292         gl.deleteTextures(m_array_size, m_to_ids);
293         delete[] m_to_ids;
294         m_to_ids = DE_NULL;
295     }
296 
297     if (m_fbo_id != 0)
298     {
299         gl.deleteFramebuffers(1, &m_fbo_id);
300         m_fbo_id = 0;
301     }
302 
303     /* Call base class' deinit() */
304     TestCaseBase::deinit();
305 }
306 
307 /** Fill compute shader template
308  *
309  *  @param _local_size_x    String storing a "local_size_x" layout qualifier definition;
310  *  @param _local_size_y    String storing a "local_size_y" layout qualifier definition;
311  *
312  *  @return string containing compute shader code
313  */
getComputeShaderCode(const std::string & local_size_x,const std::string & local_size_y)314 std::string GPUShader5ImagesArrayIndexing::getComputeShaderCode(const std::string &local_size_x,
315                                                                 const std::string &local_size_y)
316 {
317     /* Compute shader template code */
318     std::string m_compute_shader_template =
319         "${VERSION}\n"
320         "\n"
321         "${GPU_SHADER5_REQUIRE}\n"
322         "\n"
323         "layout (local_size_x = <-MAX-LOCAL-SIZE-X->,\n"
324         "        local_size_y = <-MAX-LOCAL-SIZE-Y->,\n"
325         "        local_size_z = 1) in;\n"
326         "\n"
327         "layout (r32ui, binding = 0) uniform highp uimage2D image[4];\n"
328         "\n"
329         "void main(void)\n"
330         "{\n"
331         "   uvec4 texel0 = imageLoad(image[0], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
332         "   uvec4 texel1 = imageLoad(image[1], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
333         "   uvec4 texel2 = imageLoad(image[2], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
334         "   uvec4 texel3 = imageLoad(image[3], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
335         "   uvec4 addon  = uvec4(gl_LocalInvocationID.x+gl_LocalInvocationID.y);\n"
336         "\n"
337         "   imageStore(image[0], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel0  + addon);\n"
338         "   imageStore(image[1], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel1  + addon);\n"
339         "   imageStore(image[2], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel2  + addon);\n"
340         "   imageStore(image[3], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel3  + addon);\n"
341         "}\n";
342 
343     /* Insert information on local size in X direction */
344     std::string template_name     = "<-MAX-LOCAL-SIZE-X->";
345     std::size_t template_position = m_compute_shader_template.find(template_name);
346 
347     while (template_position != std::string::npos)
348     {
349         m_compute_shader_template =
350             m_compute_shader_template.replace(template_position, template_name.length(), local_size_x);
351 
352         template_position = m_compute_shader_template.find(template_name);
353     }
354 
355     /* Insert information on local size in Y direction */
356     template_name     = "<-MAX-LOCAL-SIZE-Y->";
357     template_position = m_compute_shader_template.find(template_name);
358 
359     while (template_position != std::string::npos)
360     {
361         m_compute_shader_template =
362             m_compute_shader_template.replace(template_position, template_name.length(), local_size_y);
363 
364         template_position = m_compute_shader_template.find(template_name);
365     }
366 
367     return m_compute_shader_template;
368 }
369 
370 } // namespace glcts
371