1uniform half4 colorRed, colorGreen; 2 3bool do_side_effect(out bool x) { 4 x = true; 5 return false; 6} 7 8const bool TRUE = true; 9const bool FALSE = false; 10 11half4 main(float2 coords) { 12 bool ok; 13 14 ok = (colorRed == colorGreen) ? true : true; 15 16 ok = ok && (colorGreen.g == 1 ? true : true); 17 ok = ok && (colorGreen.g == 0 ? TRUE : true); 18 ok = ok || (colorGreen.g == 1 ? false : false); 19 ok = ok || (colorGreen.g == 0 ? false : FALSE); 20 21 half4 green = coords.x == coords.y ? colorGreen : colorGreen; 22 half4 red = coords.x != coords.y ? colorRed : colorRed; 23 24 // Make sure side effects are honored. 25 bool param = false; 26 bool call = do_side_effect(param) ? true : true; 27 28 return (ok && param && call) ? green : red; 29} 30