xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // formatutils9.cpp: Queries for GL image formats and their translations to D3D9
8 // formats.
9 
10 #include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
11 
12 #include "image_util/copyimage.h"
13 #include "image_util/generatemip.h"
14 #include "image_util/loadimage.h"
15 
16 #include "anglebase/no_destructor.h"
17 #include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
18 #include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
19 
20 using namespace angle;
21 
22 namespace rx
23 {
24 
25 namespace d3d9
26 {
27 
28 constexpr D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
29 constexpr D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
30 
31 // A map to determine the pixel size and mip generation function of a given D3D format
32 typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
33 
34 typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
35 typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
36 
BuildInternalFormatInitialzerMap()37 static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
38 {
39     using namespace angle;  // For image initialization functions
40 
41     InternalFormatInitialzerMap map;
42 
43     map.insert(InternalFormatInitialzerPair(
44         GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
45     map.insert(InternalFormatInitialzerPair(
46         GL_RGB32F,
47         Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
48 
49     return map;
50 }
51 
UnreachableLoad(const ImageLoadContext & context,size_t width,size_t height,size_t depth,const uint8_t * input,size_t inputRowPitch,size_t inputDepthPitch,uint8_t * output,size_t outputRowPitch,size_t outputDepthPitch)52 static void UnreachableLoad(const ImageLoadContext &context,
53                             size_t width,
54                             size_t height,
55                             size_t depth,
56                             const uint8_t *input,
57                             size_t inputRowPitch,
58                             size_t inputDepthPitch,
59                             uint8_t *output,
60                             size_t outputRowPitch,
61                             size_t outputDepthPitch)
62 {
63     UNREACHABLE();
64 }
65 
66 typedef std::pair<GLenum, TextureFormat> D3D9FormatPair;
67 typedef std::map<GLenum, TextureFormat> D3D9FormatMap;
68 
TextureFormat()69 TextureFormat::TextureFormat()
70     : texFormat(D3DFMT_UNKNOWN),
71       renderFormat(D3DFMT_UNKNOWN),
72       dataInitializerFunction(nullptr),
73       loadFunction(UnreachableLoad)
74 {}
75 
InsertD3D9FormatInfo(D3D9FormatMap * map,GLenum internalFormat,D3DFORMAT texFormat,D3DFORMAT renderFormat,LoadImageFunction loadFunction)76 static inline void InsertD3D9FormatInfo(D3D9FormatMap *map,
77                                         GLenum internalFormat,
78                                         D3DFORMAT texFormat,
79                                         D3DFORMAT renderFormat,
80                                         LoadImageFunction loadFunction)
81 {
82     TextureFormat info;
83     info.texFormat    = texFormat;
84     info.renderFormat = renderFormat;
85 
86     static const angle::base::NoDestructor<InternalFormatInitialzerMap> dataInitializationMap(
87         BuildInternalFormatInitialzerMap());
88     InternalFormatInitialzerMap::const_iterator dataInitIter =
89         dataInitializationMap->find(internalFormat);
90     info.dataInitializerFunction =
91         (dataInitIter != dataInitializationMap->end()) ? dataInitIter->second : nullptr;
92 
93     info.loadFunction = loadFunction;
94 
95     map->insert(std::make_pair(internalFormat, info));
96 }
97 
BuildD3D9FormatMap()98 static D3D9FormatMap BuildD3D9FormatMap()
99 {
100     using namespace angle;  // For image loading functions
101 
102     D3D9FormatMap map;
103 
104     // clang-format off
105     //                       | Internal format                     | Texture format      | Render format        | Load function                           |
106     InsertD3D9FormatInfo(&map, GL_NONE,                             D3DFMT_NULL,          D3DFMT_NULL,           UnreachableLoad                          );
107 
108     // We choose to downsample the GL_DEPTH_COMPONENT32_OES format to a 24-bit format because D3DFMT_D32 is not widely
109     // supported.  We're allowed to do this because:
110     //  - The ES spec 2.0.25 sec 3.7.1 states that we're allowed to store texture formats with internal format
111     //    resolutions of our own choosing.
112     //  - OES_depth_texture states that downsampling of the depth formats is allowed.
113     //  - ANGLE_depth_texture does not state minimum required resolutions of the depth texture formats it
114     //    introduces.
115     // In ES3 however, there are minimum resolutions for the texture formats and this would not be allowed.
116 
117     InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT16,                D3DFMT_INTZ,          D3DFMT_D24S8,          UnreachableLoad                          );
118     InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT32_OES,            D3DFMT_INTZ,          D3DFMT_D24X8,          UnreachableLoad                          );
119     InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES,             D3DFMT_INTZ,          D3DFMT_D24S8,          UnreachableLoad                          );
120     InsertD3D9FormatInfo(&map, GL_STENCIL_INDEX8,                   D3DFMT_UNKNOWN,       D3DFMT_D24S8,          UnreachableLoad                          ); // TODO: What's the texture format?
121 
122     InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT,                      D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F,  LoadToNative<GLfloat, 4>                 );
123     InsertD3D9FormatInfo(&map, GL_RGB32F_EXT,                       D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F,  LoadToNative3To4<GLfloat, gl::Float32One>);
124     InsertD3D9FormatInfo(&map, GL_RG32F_EXT,                        D3DFMT_G32R32F,       D3DFMT_G32R32F,        LoadToNative<GLfloat, 2>                 );
125     InsertD3D9FormatInfo(&map, GL_R32F_EXT,                         D3DFMT_R32F,          D3DFMT_R32F,           LoadToNative<GLfloat, 1>                 );
126     InsertD3D9FormatInfo(&map, GL_ALPHA32F_EXT,                     D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN,        LoadA32FToRGBA32F                        );
127     InsertD3D9FormatInfo(&map, GL_LUMINANCE32F_EXT,                 D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN,        LoadL32FToRGBA32F                        );
128     InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT,           D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN,        LoadLA32FToRGBA32F                       );
129 
130     InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT,                      D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F,  LoadToNative<GLhalf, 4>                  );
131     InsertD3D9FormatInfo(&map, GL_RGB16F_EXT,                       D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F,  LoadToNative3To4<GLhalf, gl::Float16One> );
132     InsertD3D9FormatInfo(&map, GL_RG16F_EXT,                        D3DFMT_G16R16F,       D3DFMT_G16R16F,        LoadToNative<GLhalf, 2>                  );
133     InsertD3D9FormatInfo(&map, GL_R16F_EXT,                         D3DFMT_R16F,          D3DFMT_R16F,           LoadToNative<GLhalf, 1>                  );
134     InsertD3D9FormatInfo(&map, GL_ALPHA16F_EXT,                     D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN,        LoadA16FToRGBA16F                        );
135     InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT,                 D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN,        LoadL16FToRGBA16F                        );
136     InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT,           D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN,        LoadLA16FToRGBA16F                       );
137 
138     InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT,                       D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadA8ToBGRA8                            );
139 
140     InsertD3D9FormatInfo(&map, GL_RGB8_OES,                         D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadRGB8ToBGRX8                           );
141     InsertD3D9FormatInfo(&map, GL_RGB565,                           D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadR5G6B5ToBGRA8                         );
142     InsertD3D9FormatInfo(&map, GL_RGBA8_OES,                        D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGBA8ToBGRA8                          );
143     InsertD3D9FormatInfo(&map, GL_RGBA4,                            D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGBA4ToBGRA8                          );
144     InsertD3D9FormatInfo(&map, GL_RGB5_A1,                          D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGB5A1ToBGRA8                         );
145     InsertD3D9FormatInfo(&map, GL_R8_EXT,                           D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadR8ToBGRX8                             );
146     InsertD3D9FormatInfo(&map, GL_RG8_EXT,                          D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadRG8ToBGRX8                            );
147 
148     InsertD3D9FormatInfo(&map, GL_SRGB8,                            D3DFMT_X8R8G8B8,      D3DFMT_UNKNOWN,        LoadRGB8ToBGRX8                           );
149     InsertD3D9FormatInfo(&map, GL_SRGB8_ALPHA8_EXT,                 D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGBA8ToBGRA8                          );
150 
151     InsertD3D9FormatInfo(&map, GL_BGRA8_EXT,                        D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadToNative<GLubyte, 4>                  );
152     InsertD3D9FormatInfo(&map, GL_BGRA4_ANGLEX,                     D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadBGRA4ToBGRA8                          );
153     InsertD3D9FormatInfo(&map, GL_BGR5_A1_ANGLEX,                   D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadBGR5A1ToBGRA8                         );
154 
155     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,     D3DFMT_DXT1,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
156     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,    D3DFMT_DXT1,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
157     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,  D3DFMT_DXT3,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
158     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,  D3DFMT_DXT5,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
159 
160     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,        D3DFMT_DXT1,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
161     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,  D3DFMT_DXT1,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
162     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,  D3DFMT_DXT3,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
163     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,  D3DFMT_DXT5,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
164 
165     // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
166     // then changing the format and loading function appropriately.
167     InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT,                   D3DFMT_L8,            D3DFMT_UNKNOWN,        LoadToNative<GLubyte, 1>                  );
168     InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT,            D3DFMT_A8L8,          D3DFMT_UNKNOWN,        LoadToNative<GLubyte, 2>                  );
169     InsertD3D9FormatInfo(&map, GL_LUMINANCE4_ALPHA4_OES,            D3DFMT_A4L4,          D3DFMT_UNKNOWN,        LoadToNative<GLubyte, 1>                  );
170     // clang-format on
171 
172     return map;
173 }
174 
GetTextureFormatInfo(GLenum internalFormat)175 const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
176 {
177     static const angle::base::NoDestructor<D3D9FormatMap> formatMap(BuildD3D9FormatMap());
178     D3D9FormatMap::const_iterator iter = formatMap->find(internalFormat);
179     if (iter != formatMap->end())
180     {
181         return iter->second;
182     }
183     else
184     {
185         static const TextureFormat defaultInfo;
186         return defaultInfo;
187     }
188 }
189 
GetDeclTypeComponentType(D3DDECLTYPE declType)190 static GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
191 {
192     switch (declType)
193     {
194         case D3DDECLTYPE_FLOAT1:
195             return GL_FLOAT;
196         case D3DDECLTYPE_FLOAT2:
197             return GL_FLOAT;
198         case D3DDECLTYPE_FLOAT3:
199             return GL_FLOAT;
200         case D3DDECLTYPE_FLOAT4:
201             return GL_FLOAT;
202         case D3DDECLTYPE_UBYTE4:
203             return GL_UNSIGNED_INT;
204         case D3DDECLTYPE_SHORT2:
205             return GL_INT;
206         case D3DDECLTYPE_SHORT4:
207             return GL_INT;
208         case D3DDECLTYPE_UBYTE4N:
209             return GL_UNSIGNED_NORMALIZED;
210         case D3DDECLTYPE_SHORT4N:
211             return GL_SIGNED_NORMALIZED;
212         case D3DDECLTYPE_USHORT4N:
213             return GL_UNSIGNED_NORMALIZED;
214         case D3DDECLTYPE_SHORT2N:
215             return GL_SIGNED_NORMALIZED;
216         case D3DDECLTYPE_USHORT2N:
217             return GL_UNSIGNED_NORMALIZED;
218         default:
219             UNREACHABLE();
220             return GL_NONE;
221     }
222 }
223 
224 // Attribute format conversion
225 enum
226 {
227     NUM_GL_VERTEX_ATTRIB_TYPES = 6
228 };
229 
230 struct TranslationDescription
231 {
232     DWORD capsFlag;
233     VertexFormat preferredConversion;
234     VertexFormat fallbackConversion;
235 };
236 
237 // Mapping from OpenGL-ES vertex attrib type to D3D decl type:
238 //
239 // BYTE                 SHORT (Cast)
240 // BYTE-norm            FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
241 // UNSIGNED_BYTE        UBYTE4 (Identity) or SHORT (Cast)
242 // UNSIGNED_BYTE-norm   UBYTE4N (Identity) or FLOAT (Normalize)
243 // SHORT                SHORT (Identity)
244 // SHORT-norm           SHORT-norm (Identity) or FLOAT (Normalize)
245 // UNSIGNED_SHORT       FLOAT (Cast)
246 // UNSIGNED_SHORT-norm  USHORT-norm (Identity) or FLOAT (Normalize)
247 // FIXED (not in WebGL) FLOAT (FixedToFloat)
248 // FLOAT                FLOAT (Identity)
249 
250 // GLToCType maps from GL type (as GLenum) to the C typedef.
251 template <GLenum GLType>
252 struct GLToCType
253 {};
254 
255 template <>
256 struct GLToCType<GL_BYTE>
257 {
258     typedef GLbyte type;
259 };
260 template <>
261 struct GLToCType<GL_UNSIGNED_BYTE>
262 {
263     typedef GLubyte type;
264 };
265 template <>
266 struct GLToCType<GL_SHORT>
267 {
268     typedef GLshort type;
269 };
270 template <>
271 struct GLToCType<GL_UNSIGNED_SHORT>
272 {
273     typedef GLushort type;
274 };
275 template <>
276 struct GLToCType<GL_FIXED>
277 {
278     typedef GLuint type;
279 };
280 template <>
281 struct GLToCType<GL_FLOAT>
282 {
283     typedef GLfloat type;
284 };
285 
286 // This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
287 enum D3DVertexType
288 {
289     D3DVT_FLOAT,
290     D3DVT_SHORT,
291     D3DVT_SHORT_NORM,
292     D3DVT_UBYTE,
293     D3DVT_UBYTE_NORM,
294     D3DVT_USHORT_NORM
295 };
296 
297 // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
298 template <unsigned int D3DType>
299 struct D3DToCType
300 {};
301 
302 template <>
303 struct D3DToCType<D3DVT_FLOAT>
304 {
305     typedef float type;
306 };
307 template <>
308 struct D3DToCType<D3DVT_SHORT>
309 {
310     typedef short type;
311 };
312 template <>
313 struct D3DToCType<D3DVT_SHORT_NORM>
314 {
315     typedef short type;
316 };
317 template <>
318 struct D3DToCType<D3DVT_UBYTE>
319 {
320     typedef unsigned char type;
321 };
322 template <>
323 struct D3DToCType<D3DVT_UBYTE_NORM>
324 {
325     typedef unsigned char type;
326 };
327 template <>
328 struct D3DToCType<D3DVT_USHORT_NORM>
329 {
330     typedef unsigned short type;
331 };
332 
333 // Encode the type/size combinations that D3D permits. For each type/size it expands to a widener
334 // that will provide the appropriate final size.
335 template <unsigned int type, int size>
336 struct WidenRule
337 {};
338 
339 template <int size>
340 struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size>
341 {};
342 template <int size>
343 struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size>
344 {};
345 template <int size>
346 struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size>
347 {};
348 template <int size>
349 struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size>
350 {};
351 template <int size>
352 struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size>
353 {};
354 template <int size>
355 struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size>
356 {};
357 
358 // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D
359 // vertex type & size combination.
360 template <unsigned int d3dtype, int size>
361 struct VertexTypeFlags
362 {};
363 
364 template <unsigned int _capflag, unsigned int _declflag>
365 struct VertexTypeFlagsHelper
366 {
367     enum
368     {
369         capflag = _capflag
370     };
371     enum
372     {
373         declflag = _declflag
374     };
375 };
376 
377 template <>
378 struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1>
379 {};
380 template <>
381 struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2>
382 {};
383 template <>
384 struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3>
385 {};
386 template <>
387 struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4>
388 {};
389 template <>
390 struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2>
391 {};
392 template <>
393 struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4>
394 {};
395 template <>
396 struct VertexTypeFlags<D3DVT_SHORT_NORM, 2>
397     : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N>
398 {};
399 template <>
400 struct VertexTypeFlags<D3DVT_SHORT_NORM, 4>
401     : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N>
402 {};
403 template <>
404 struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4>
405 {};
406 template <>
407 struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4>
408     : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N>
409 {};
410 template <>
411 struct VertexTypeFlags<D3DVT_USHORT_NORM, 2>
412     : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N>
413 {};
414 template <>
415 struct VertexTypeFlags<D3DVT_USHORT_NORM, 4>
416     : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N>
417 {};
418 
419 // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as
420 // D3DVertexType enums).
421 template <GLenum GLtype, bool normalized>
422 struct VertexTypeMapping
423 {};
424 
425 template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
426 struct VertexTypeMappingBase
427 {
428     enum
429     {
430         preferred = Preferred
431     };
432     enum
433     {
434         fallback = Fallback
435     };
436 };
437 
438 template <>
439 struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT>
440 {};  // Cast
441 template <>
442 struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT>
443 {};  // Normalize
444 template <>
445 struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT>
446 {};  // Identity, Cast
447 template <>
448 struct VertexTypeMapping<GL_UNSIGNED_BYTE, true>
449     : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT>
450 {};  // Identity, Normalize
451 template <>
452 struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT>
453 {};  // Identity
454 template <>
455 struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT>
456 {};  // Cast, Normalize
457 template <>
458 struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT>
459 {};  // Cast
460 template <>
461 struct VertexTypeMapping<GL_UNSIGNED_SHORT, true>
462     : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT>
463 {};  // Cast, Normalize
464 template <bool normalized>
465 struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT>
466 {};  // FixedToFloat
467 template <bool normalized>
468 struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT>
469 {};  // Identity
470 
471 // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule
472 // (Cast, Normalize, Identity, FixedToFloat). The conversion rules themselves are defined in
473 // vertexconversion.h.
474 
475 // Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T>
476 // knows it's an identity mapping).
477 template <GLenum fromType, bool normalized, unsigned int toType>
478 struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type>
479 {};
480 
481 // All conversions from normalized types to float use the Normalize operator.
482 template <GLenum fromType>
483 struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type>
484 {};
485 
486 // Use a full specialization for this so that it preferentially matches ahead of the generic
487 // normalize-to-float rules.
488 template <>
489 struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
490 {};
491 template <>
492 struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
493 {};
494 
495 // A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues
496 // (i.e. 0/1) whether it is normalized or not.
497 template <class T, bool normalized>
498 struct DefaultVertexValuesStage2
499 {};
500 
501 template <class T>
502 struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T>
503 {};
504 template <class T>
505 struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T>
506 {};
507 
508 // Work out the default value rule for a D3D type (expressed as the C type) and
509 template <class T, bool normalized>
510 struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized>
511 {};
512 template <bool normalized>
513 struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float>
514 {};
515 
516 // Policy rules for use with Converter, to choose whether to use the preferred or fallback
517 // conversion. The fallback conversion produces an output that all D3D9 devices must support.
518 template <class T>
519 struct UsePreferred
520 {
521     enum
522     {
523         type = T::preferred
524     };
525 };
526 template <class T>
527 struct UseFallback
528 {
529     enum
530     {
531         type = T::fallback
532     };
533 };
534 
535 // Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback
536 // conversion, it provides all the members of the appropriate VertexDataConverter, the
537 // D3DCAPS9::DeclTypes flag in cap flag and the D3DDECLTYPE member needed for the vertex declaration
538 // in declflag.
539 template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
540 struct Converter
541     : VertexDataConverter<
542           typename GLToCType<fromType>::type,
543           WidenRule<PreferenceRule<VertexTypeMapping<fromType, normalized>>::type, size>,
544           ConversionRule<fromType,
545                          normalized,
546                          PreferenceRule<VertexTypeMapping<fromType, normalized>>::type>,
547           DefaultVertexValues<typename D3DToCType<PreferenceRule<
548                                   VertexTypeMapping<fromType, normalized>>::type>::type,
549                               normalized>>
550 {
551   private:
552     enum
553     {
554         d3dtype = PreferenceRule<VertexTypeMapping<fromType, normalized>>::type
555     };
556     enum
557     {
558         d3dsize = WidenRule<d3dtype, size>::finalWidth
559     };
560 
561   public:
562     enum
563     {
564         capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag
565     };
566     enum
567     {
568         declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag
569     };
570 };
571 
VertexFormat()572 VertexFormat::VertexFormat()
573     : conversionType(VERTEX_CONVERT_NONE),
574       outputElementSize(0),
575       copyFunction(nullptr),
576       nativeFormat(D3DDECLTYPE_UNUSED),
577       componentType(GL_NONE)
578 {}
579 
580 // Initialize a TranslationInfo
CreateVertexFormatInfo(bool identity,size_t elementSize,VertexCopyFunction copyFunc,D3DDECLTYPE nativeFormat)581 VertexFormat CreateVertexFormatInfo(bool identity,
582                                     size_t elementSize,
583                                     VertexCopyFunction copyFunc,
584                                     D3DDECLTYPE nativeFormat)
585 {
586     VertexFormat formatInfo;
587     formatInfo.conversionType    = identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU;
588     formatInfo.outputElementSize = elementSize;
589     formatInfo.copyFunction      = copyFunc;
590     formatInfo.nativeFormat      = nativeFormat;
591     formatInfo.componentType     = GetDeclTypeComponentType(nativeFormat);
592     return formatInfo;
593 }
594 
595 #define TRANSLATION(type, norm, size, preferred)              \
596     CreateVertexFormatInfo(                                   \
597         Converter<type, norm, size, preferred>::identity,     \
598         Converter<type, norm, size, preferred>::finalSize,    \
599         Converter<type, norm, size, preferred>::convertArray, \
600         static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag))
601 
602 #define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size)    \
603     {                                                       \
604         Converter<type, norm, size, UsePreferred>::capflag, \
605             TRANSLATION(type, norm, size, UsePreferred),    \
606             TRANSLATION(type, norm, size, UseFallback)      \
607     }
608 
609 #define TRANSLATIONS_FOR_TYPE(type)                          \
610     {                                                        \
611         {TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1),     \
612          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2),     \
613          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3),     \
614          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4)},    \
615             {TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1),  \
616              TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2),  \
617              TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3),  \
618              TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4)}, \
619     }
620 
621 #define TRANSLATIONS_FOR_TYPE_NO_NORM(type)                   \
622     {                                                         \
623         {TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1),      \
624          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2),      \
625          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3),      \
626          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4)},     \
627             {TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1),  \
628              TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2),  \
629              TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3),  \
630              TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4)}, \
631     }
632 
ComputeTypeIndex(GLenum type)633 static inline unsigned int ComputeTypeIndex(GLenum type)
634 {
635     switch (type)
636     {
637         case GL_BYTE:
638             return 0;
639         case GL_UNSIGNED_BYTE:
640             return 1;
641         case GL_SHORT:
642             return 2;
643         case GL_UNSIGNED_SHORT:
644             return 3;
645         case GL_FIXED:
646             return 4;
647         case GL_FLOAT:
648             return 5;
649 
650         default:
651             UNREACHABLE();
652             return 5;
653     }
654 }
655 
GetVertexFormatInfo(DWORD supportedDeclTypes,angle::FormatID vertexFormatID)656 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID)
657 {
658     static DWORD initializedDeclTypes = 0;
659     static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
660     if (initializedDeclTypes != supportedDeclTypes)
661     {
662         const TranslationDescription
663             translations[NUM_GL_VERTEX_ATTRIB_TYPES][2]
664                         [4] =  // [GL types as enumerated by typeIndex()][normalized][size-1]
665             {TRANSLATIONS_FOR_TYPE(GL_BYTE),          TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
666              TRANSLATIONS_FOR_TYPE(GL_SHORT),         TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
667              TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)};
668         for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
669         {
670             for (unsigned int j = 0; j < 2; j++)
671             {
672                 for (unsigned int k = 0; k < 4; k++)
673                 {
674                     if (translations[i][j][k].capsFlag == 0 ||
675                         (supportedDeclTypes & translations[i][j][k].capsFlag) != 0)
676                     {
677                         formatConverters[i][j][k] = translations[i][j][k].preferredConversion;
678                     }
679                     else
680                     {
681                         formatConverters[i][j][k] = translations[i][j][k].fallbackConversion;
682                     }
683                 }
684             }
685         }
686         initializedDeclTypes = supportedDeclTypes;
687     }
688 
689     const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromID(vertexFormatID);
690 
691     // Pure integer attributes only supported in ES3.0
692     ASSERT(!vertexFormat.pureInteger);
693     return formatConverters[ComputeTypeIndex(vertexFormat.type)][vertexFormat.normalized]
694                            [vertexFormat.components - 1];
695 }
696 }  // namespace d3d9
697 }  // namespace rx
698