1!gles1_stubbed_in_translator_namespace
2
3%#include <GLES/gl.h>
4%#include <GL/GLcorearb.h>
5%#define GL_APICALL KHRONOS_APICALL
6
7namespaces translator,gles1
8void glClipPlane(GLenum plane, const GLdouble *equation);
9void glColor4fv( const GLfloat *v );
10void glColor4ubv( const GLubyte *v );
11void glNormal3fv( const GLfloat *v );
12void glNormal3sv( const GLshort *v );
13void glTexGenf(GLenum coord, GLenum pname, GLfloat param );
14void glTexGeni(GLenum coord, GLenum pname, GLint param );
15void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params );
16void glTexGeniv(GLenum coord, GLenum pname, const GLint *params );
17void glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd);
18void glImportSemaphoreWin32HandleEXT(GLuint semaphore, GLenum handleType, void* handle);
19void glGenSemaphoresEXT(GLsizei n, GLuint *semaphores);
20void glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores);
21GLboolean glIsSemaphoreEXT(GLuint semaphore);
22void glSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, const GLuint64 *params);
23void glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 *params);
24void glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
25void glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
26void glClearDepth(GLclampd depth);
27void glDepthRange(GLclampd zNear, GLclampd zFar);
28void glPushAttrib( GLbitfield mask );
29void glPushClientAttrib( GLbitfield mask );
30void glPopAttrib( void );
31void glPopClientAttrib( void );
32GLboolean glIsRenderbufferEXT(GLuint renderbuffer);
33void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
34void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
35void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
36void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
37void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
38GLboolean glIsFramebufferEXT(GLuint framebuffer);
39void glBindFramebufferEXT(GLenum target, GLuint framebuffer);
40void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
41void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
42GLenum glCheckFramebufferStatusEXT(GLenum target);
43void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
44void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
45void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
46void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
47void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params);
48void glGenerateMipmapEXT(GLenum target);
49GLenum glGetGraphicsResetStatusEXT(void);
50void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
51void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
52void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
53void glGetDoublev( GLenum pname, GLdouble *params );
54void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params );
55void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params );
56void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
57void glGetClipPlane(GLenum plane, GLdouble *equation);
58void glBlendEquation( GLenum mode );
59GLuint glGetGlobalTexName(GLuint localTexName);
60void glMultiTexCoord2fv( GLenum target, const GLfloat *v );
61void glMultiTexCoord2sv( GLenum target, const GLshort *v );
62void glMultiTexCoord3fv( GLenum target, const GLfloat *v );
63void glMultiTexCoord3sv( GLenum target, const GLshort *v );
64void glMultiTexCoord4fv( GLenum target, const GLfloat *v );
65void glMultiTexCoord4sv( GLenum target, const GLshort *v );
66void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
67void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
68void glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
69void glImportMemoryWin32HandleEXT(GLuint memory, GLuint64 size, GLenum handleType, void* handle);
70void glDeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects);
71GLboolean glIsMemoryObjectEXT(GLuint memoryObject);
72void glCreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects);
73void glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint *params);
74void glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint *params);
75void glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
76void glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
77void glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
78void glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
79void glBufferStorageMemEXT(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
80void glTexParameteriHOST(GLenum target, GLenum pname, GLint param);
81void glMatrixIndexuivARB(GLint size, GLuint * indices);
82void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count);
83void glDrawElementsNullAEMU(GLenum mode, GLsizei count, GLenum type, const void *indices);
84void glGetUnsignedBytevEXT(GLenum pname, GLubyte* data);
85void glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte* data);
86void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
87void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
88void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
89void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
90void glCurrentPaletteMatrixARB(GLint index);
91void glEnd(void);
92void glBegin( GLenum mode );
93void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
94void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
95void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
96void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
97void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
98