1!gles1_stubbed_in_translator_namespace 2 3%#include <GLES/gl.h> 4%#include <GL/GLcorearb.h> 5%#define GL_APICALL KHRONOS_APICALL 6 7namespaces translator,gles1 8void glClipPlane(GLenum plane, const GLdouble *equation); 9void glColor4fv( const GLfloat *v ); 10void glColor4ubv( const GLubyte *v ); 11void glNormal3fv( const GLfloat *v ); 12void glNormal3sv( const GLshort *v ); 13void glTexGenf(GLenum coord, GLenum pname, GLfloat param ); 14void glTexGeni(GLenum coord, GLenum pname, GLint param ); 15void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ); 16void glTexGeniv(GLenum coord, GLenum pname, const GLint *params ); 17void glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd); 18void glImportSemaphoreWin32HandleEXT(GLuint semaphore, GLenum handleType, void* handle); 19void glGenSemaphoresEXT(GLsizei n, GLuint *semaphores); 20void glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores); 21GLboolean glIsSemaphoreEXT(GLuint semaphore); 22void glSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, const GLuint64 *params); 23void glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 *params); 24void glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); 25void glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); 26void glClearDepth(GLclampd depth); 27void glDepthRange(GLclampd zNear, GLclampd zFar); 28void glPushAttrib( GLbitfield mask ); 29void glPushClientAttrib( GLbitfield mask ); 30void glPopAttrib( void ); 31void glPopClientAttrib( void ); 32GLboolean glIsRenderbufferEXT(GLuint renderbuffer); 33void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); 34void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); 35void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); 36void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 37void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); 38GLboolean glIsFramebufferEXT(GLuint framebuffer); 39void glBindFramebufferEXT(GLenum target, GLuint framebuffer); 40void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); 41void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); 42GLenum glCheckFramebufferStatusEXT(GLenum target); 43void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 44void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 45void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 46void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 47void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); 48void glGenerateMipmapEXT(GLenum target); 49GLenum glGetGraphicsResetStatusEXT(void); 50void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 51void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); 52void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); 53void glGetDoublev( GLenum pname, GLdouble *params ); 54void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ); 55void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ); 56void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); 57void glGetClipPlane(GLenum plane, GLdouble *equation); 58void glBlendEquation( GLenum mode ); 59GLuint glGetGlobalTexName(GLuint localTexName); 60void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); 61void glMultiTexCoord2sv( GLenum target, const GLshort *v ); 62void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); 63void glMultiTexCoord3sv( GLenum target, const GLshort *v ); 64void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); 65void glMultiTexCoord4sv( GLenum target, const GLshort *v ); 66void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 67void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 68void glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); 69void glImportMemoryWin32HandleEXT(GLuint memory, GLuint64 size, GLenum handleType, void* handle); 70void glDeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects); 71GLboolean glIsMemoryObjectEXT(GLuint memoryObject); 72void glCreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects); 73void glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint *params); 74void glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint *params); 75void glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 76void glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 77void glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 78void glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 79void glBufferStorageMemEXT(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); 80void glTexParameteriHOST(GLenum target, GLenum pname, GLint param); 81void glMatrixIndexuivARB(GLint size, GLuint * indices); 82void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count); 83void glDrawElementsNullAEMU(GLenum mode, GLsizei count, GLenum type, const void *indices); 84void glGetUnsignedBytevEXT(GLenum pname, GLubyte* data); 85void glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte* data); 86void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 87void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 88void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); 89void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); 90void glCurrentPaletteMatrixARB(GLint index); 91void glEnd(void); 92void glBegin( GLenum mode ); 93void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 94void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); 95void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 96void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 97void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 98