1!gles2_stubbed_in_translator_namespace
2
3%#include <GLES2/gl2.h>
4%#include <GL/GLcorearb.h>
5
6namespaces translator,gles2
7
8void glClearDepth(GLclampd depth);
9void glDepthRange(GLclampd zNear, GLclampd zFar);
10void glPushAttrib( GLbitfield mask );
11void glPushClientAttrib( GLbitfield mask );
12void glPopAttrib( void );
13void glPopClientAttrib( void );
14GLboolean glIsRenderbufferEXT(GLuint renderbuffer);
15void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
16void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
17void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
18void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
19void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
20GLboolean glIsFramebufferEXT(GLuint framebuffer);
21void glBindFramebufferEXT(GLenum target, GLuint framebuffer);
22void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
23void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
24GLenum glCheckFramebufferStatusEXT(GLenum target);
25void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
26void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
27void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
28void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
29void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params);
30void glGenerateMipmapEXT(GLenum target);
31void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
32void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
33void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
34
35# TODO: Might be worth exposing
36void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
37