1!gles2_stubbed_in_translator_namespace 2 3%#include <GLES2/gl2.h> 4%#include <GL/GLcorearb.h> 5 6namespaces translator,gles2 7 8void glClearDepth(GLclampd depth); 9void glDepthRange(GLclampd zNear, GLclampd zFar); 10void glPushAttrib( GLbitfield mask ); 11void glPushClientAttrib( GLbitfield mask ); 12void glPopAttrib( void ); 13void glPopClientAttrib( void ); 14GLboolean glIsRenderbufferEXT(GLuint renderbuffer); 15void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); 16void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); 17void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); 18void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 19void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); 20GLboolean glIsFramebufferEXT(GLuint framebuffer); 21void glBindFramebufferEXT(GLenum target, GLuint framebuffer); 22void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); 23void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); 24GLenum glCheckFramebufferStatusEXT(GLenum target); 25void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 26void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 27void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 28void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 29void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); 30void glGenerateMipmapEXT(GLenum target); 31void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 32void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); 33void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); 34 35# TODO: Might be worth exposing 36void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 37