xref: /aosp_15_r20/external/deqp/external/graphicsfuzz/data/gles3/graphicsfuzz/vertexShader.glsl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1#version 100
2
3// Copyright Alastair F. Donaldson and Hugues Evrard, Imperial College London, 2017
4
5attribute vec2 coord2d;
6
7varying vec2 surfacePosition;
8
9void main(void)
10{
11    gl_Position = vec4(coord2d, 0.0, 1.0);
12    surfacePosition = coord2d;
13}
14