xref: /aosp_15_r20/external/skia/include/effects/SkPerlinNoiseShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkPerlinNoiseShader_DEFINED
9 #define SkPerlinNoiseShader_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkScalar.h"
13 #include "include/core/SkShader.h" // IWYU pragma: keep
14 #include "include/private/base/SkAPI.h"
15 
16 struct SkISize;
17 
18 /** \class SkPerlinNoiseShader
19 
20     SkPerlinNoiseShader creates an image using the Perlin turbulence function.
21 
22     It can produce tileable noise if asked to stitch tiles and provided a tile size.
23     In order to fill a large area with repeating noise, set the stitchTiles flag to
24     true, and render exactly a single tile of noise. Without this flag, the result
25     will contain visible seams between tiles.
26 
27     The algorithm used is described here :
28     http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
29 */
30 namespace SkShaders {
31 /**
32  *  This will construct Perlin noise of the given type (Fractal Noise or Turbulence).
33  *
34  *  Both base frequencies (X and Y) have a usual range of (0..1) and must be non-negative.
35  *
36  *  The number of octaves provided should be fairly small, with a limit of 255 enforced.
37  *  Each octave doubles the frequency, so 10 octaves would produce noise from
38  *  baseFrequency * 1, * 2, * 4, ..., * 512, which quickly yields insignificantly small
39  *  periods and resembles regular unstructured noise rather than Perlin noise.
40  *
41  *  If tileSize isn't NULL or an empty size, the tileSize parameter will be used to modify
42  *  the frequencies so that the noise will be tileable for the given tile size. If tileSize
43  *  is NULL or an empty size, the frequencies will be used as is without modification.
44  */
45 SK_API sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
46                                         int numOctaves, SkScalar seed,
47                                         const SkISize* tileSize = nullptr);
48 SK_API sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
49                                       int numOctaves, SkScalar seed,
50                                       const SkISize* tileSize = nullptr);
51 }  // namespace SkShaders
52 
53 #endif
54