xref: /aosp_15_r20/external/skia/include/effects/SkRuntimeEffect.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkRuntimeEffect_DEFINED
9 #define SkRuntimeEffect_DEFINED
10 
11 #include "include/core/SkBlender.h"  // IWYU pragma: keep
12 #include "include/core/SkColorFilter.h"  // IWYU pragma: keep
13 #include "include/core/SkData.h"
14 #include "include/core/SkFlattenable.h"
15 #include "include/core/SkMatrix.h"
16 #include "include/core/SkRefCnt.h"
17 #include "include/core/SkShader.h"
18 #include "include/core/SkSpan.h"
19 #include "include/core/SkString.h"
20 #include "include/core/SkTypes.h"
21 #include "include/private/SkSLSampleUsage.h"
22 #include "include/private/base/SkOnce.h"
23 #include "include/private/base/SkTemplates.h"
24 #include "include/private/base/SkTo.h"
25 #include "include/private/base/SkTypeTraits.h"
26 #include "include/sksl/SkSLDebugTrace.h"
27 #include "include/sksl/SkSLVersion.h"
28 
29 #include <cstddef>
30 #include <cstdint>
31 #include <cstring>
32 #include <memory>
33 #include <optional>
34 #include <string>
35 #include <string_view>
36 #include <utility>
37 #include <vector>
38 
39 struct SkIPoint;
40 
41 namespace SkSL {
42 class DebugTracePriv;
43 class FunctionDefinition;
44 struct Program;
45 enum class ProgramKind : int8_t;
46 struct ProgramSettings;
47 }  // namespace SkSL
48 
49 namespace SkSL::RP {
50 class Program;
51 }
52 
53 /*
54  * SkRuntimeEffect supports creating custom SkShader and SkColorFilter objects using Skia's SkSL
55  * shading language.
56  *
57  * NOTE: This API is experimental and subject to change.
58  */
59 class SK_API SkRuntimeEffect : public SkRefCnt {
60 public:
61     // Reflected description of a uniform variable in the effect's SkSL
62     struct SK_API Uniform {
63         enum class Type {
64             kFloat,
65             kFloat2,
66             kFloat3,
67             kFloat4,
68             kFloat2x2,
69             kFloat3x3,
70             kFloat4x4,
71             kInt,
72             kInt2,
73             kInt3,
74             kInt4,
75         };
76 
77         enum Flags {
78             // Uniform is declared as an array. 'count' contains array length.
79             kArray_Flag = 0x1,
80 
81             // Uniform is declared with layout(color). Colors should be supplied as unpremultiplied,
82             // extended-range (unclamped) sRGB (ie SkColor4f). The uniform will be automatically
83             // transformed to unpremultiplied extended-range working-space colors.
84             kColor_Flag = 0x2,
85 
86             // When used with SkMeshSpecification, indicates that the uniform is present in the
87             // vertex shader. Not used with SkRuntimeEffect.
88             kVertex_Flag = 0x4,
89 
90             // When used with SkMeshSpecification, indicates that the uniform is present in the
91             // fragment shader. Not used with SkRuntimeEffect.
92             kFragment_Flag = 0x8,
93 
94             // This flag indicates that the SkSL uniform uses a medium-precision type
95             // (i.e., `half` instead of `float`).
96             kHalfPrecision_Flag = 0x10,
97         };
98 
99         std::string_view name;
100         size_t           offset;
101         Type             type;
102         int              count;
103         uint32_t         flags;
104 
isArrayUniform105         bool isArray() const { return SkToBool(this->flags & kArray_Flag); }
isColorUniform106         bool isColor() const { return SkToBool(this->flags & kColor_Flag); }
107         size_t sizeInBytes() const;
108     };
109 
110     // Reflected description of a uniform child (shader or colorFilter) in the effect's SkSL
111     enum class ChildType {
112         kShader,
113         kColorFilter,
114         kBlender,
115     };
116 
117     struct Child {
118         std::string_view name;
119         ChildType        type;
120         int              index;
121     };
122 
123     class Options {
124     public:
125         // For testing purposes, disables optimization and inlining. (Normally, Runtime Effects
126         // don't run the inliner directly, but they still get an inlining pass once they are
127         // painted.)
128         bool forceUnoptimized = false;
129 
130     private:
131         friend class SkRuntimeEffect;
132         friend class SkRuntimeEffectPriv;
133 
134         // This flag allows Runtime Effects to access Skia implementation details like sk_FragCoord
135         // and functions with private identifiers (e.g. $rgb_to_hsl).
136         bool allowPrivateAccess = false;
137         // When not 0, this field allows Skia to assign a stable key to a known runtime effect
138         uint32_t fStableKey = 0;
139 
140         // TODO(skia:11209) - Replace this with a promised SkCapabilities?
141         // This flag lifts the ES2 restrictions on Runtime Effects that are gated by the
142         // `strictES2Mode` check. Be aware that the software renderer and pipeline-stage effect are
143         // still largely ES3-unaware and can still fail or crash if post-ES2 features are used.
144         // This is only intended for use by tests and certain internally created effects.
145         SkSL::Version maxVersionAllowed = SkSL::Version::k100;
146     };
147 
148     // If the effect is compiled successfully, `effect` will be non-null.
149     // Otherwise, `errorText` will contain the reason for failure.
150     struct Result {
151         sk_sp<SkRuntimeEffect> effect;
152         SkString errorText;
153     };
154 
155     // MakeForColorFilter and MakeForShader verify that the SkSL code is valid for those stages of
156     // the Skia pipeline. In all of the signatures described below, color parameters and return
157     // values are flexible. They are listed as being 'vec4', but they can also be 'half4' or
158     // 'float4'. ('vec4' is an alias for 'float4').
159 
160     // We can't use a default argument for `options` due to a bug in Clang.
161     // https://bugs.llvm.org/show_bug.cgi?id=36684
162 
163     // Color filter SkSL requires an entry point that looks like:
164     //     vec4 main(vec4 inColor) { ... }
165     //     https://fiddle.skia.org/c/@runtimeeffect_colorfilter_grid
166     static Result MakeForColorFilter(SkString sksl, const Options&);
MakeForColorFilter(SkString sksl)167     static Result MakeForColorFilter(SkString sksl) {
168         return MakeForColorFilter(std::move(sksl), Options{});
169     }
170 
171     // Shader SkSL requires an entry point that looks like:
172     //     vec4 main(vec2 inCoords) { ... }
173     // The color that is returned should be premultiplied.
174     static Result MakeForShader(SkString sksl, const Options&);
MakeForShader(SkString sksl)175     static Result MakeForShader(SkString sksl) {
176         return MakeForShader(std::move(sksl), Options{});
177     }
178 
179     // Blend SkSL requires an entry point that looks like:
180     //     vec4 main(vec4 srcColor, vec4 dstColor) { ... }
181     static Result MakeForBlender(SkString sksl, const Options&);
MakeForBlender(SkString sksl)182     static Result MakeForBlender(SkString sksl) {
183         return MakeForBlender(std::move(sksl), Options{});
184     }
185 
186     // Object that allows passing a SkShader, SkColorFilter or SkBlender as a child
187     class SK_API ChildPtr {
188     public:
189         ChildPtr() = default;
ChildPtr(sk_sp<SkShader> s)190         ChildPtr(sk_sp<SkShader> s) : fChild(std::move(s)) {}
ChildPtr(sk_sp<SkColorFilter> cf)191         ChildPtr(sk_sp<SkColorFilter> cf) : fChild(std::move(cf)) {}
ChildPtr(sk_sp<SkBlender> b)192         ChildPtr(sk_sp<SkBlender> b) : fChild(std::move(b)) {}
193 
194         // Asserts that the flattenable is either null, or one of the legal derived types
195         ChildPtr(sk_sp<SkFlattenable> f);
196 
197         std::optional<ChildType> type() const;
198 
199         SkShader* shader() const;
200         SkColorFilter* colorFilter() const;
201         SkBlender* blender() const;
flattenable()202         SkFlattenable* flattenable() const { return fChild.get(); }
203 
204         using sk_is_trivially_relocatable = std::true_type;
205 
206     private:
207         sk_sp<SkFlattenable> fChild;
208 
209         static_assert(::sk_is_trivially_relocatable<decltype(fChild)>::value);
210     };
211 
212     sk_sp<SkShader> makeShader(sk_sp<const SkData> uniforms,
213                                sk_sp<SkShader> children[],
214                                size_t childCount,
215                                const SkMatrix* localMatrix = nullptr) const;
216     sk_sp<SkShader> makeShader(sk_sp<const SkData> uniforms,
217                                SkSpan<const ChildPtr> children,
218                                const SkMatrix* localMatrix = nullptr) const;
219 
220     sk_sp<SkColorFilter> makeColorFilter(sk_sp<const SkData> uniforms) const;
221     sk_sp<SkColorFilter> makeColorFilter(sk_sp<const SkData> uniforms,
222                                          sk_sp<SkColorFilter> children[],
223                                          size_t childCount) const;
224     sk_sp<SkColorFilter> makeColorFilter(sk_sp<const SkData> uniforms,
225                                          SkSpan<const ChildPtr> children) const;
226 
227     sk_sp<SkBlender> makeBlender(sk_sp<const SkData> uniforms,
228                                  SkSpan<const ChildPtr> children = {}) const;
229 
230     /**
231      * Creates a new Runtime Effect patterned after an already-existing one. The new shader behaves
232      * like the original, but also creates a debug trace of its execution at the requested
233      * coordinate. After painting with this shader, the associated DebugTrace object will contain a
234      * shader execution trace. Call `writeTrace` on the debug trace object to generate a full trace
235      * suitable for a debugger, or call `dump` to emit a human-readable trace.
236      *
237      * Debug traces are only supported on a raster (non-GPU) canvas.
238 
239      * Debug traces are currently only supported on shaders. Color filter and blender tracing is a
240      * work-in-progress.
241      */
242     struct TracedShader {
243         sk_sp<SkShader> shader;
244         sk_sp<SkSL::DebugTrace> debugTrace;
245     };
246     static TracedShader MakeTraced(sk_sp<SkShader> shader, const SkIPoint& traceCoord);
247 
248     // Returns the SkSL source of the runtime effect shader.
249     const std::string& source() const;
250 
251     // Combined size of all 'uniform' variables. When calling makeColorFilter or makeShader,
252     // provide an SkData of this size, containing values for all of those variables.
253     size_t uniformSize() const;
254 
uniforms()255     SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); }
children()256     SkSpan<const Child> children() const { return SkSpan(fChildren); }
257 
258     // Returns pointer to the named uniform variable's description, or nullptr if not found
259     const Uniform* findUniform(std::string_view name) const;
260 
261     // Returns pointer to the named child's description, or nullptr if not found
262     const Child* findChild(std::string_view name) const;
263 
264     // Allows the runtime effect type to be identified.
allowShader()265     bool allowShader()        const { return (fFlags & kAllowShader_Flag);        }
allowColorFilter()266     bool allowColorFilter()   const { return (fFlags & kAllowColorFilter_Flag);   }
allowBlender()267     bool allowBlender()       const { return (fFlags & kAllowBlender_Flag);       }
268 
269     static void RegisterFlattenables();
270     ~SkRuntimeEffect() override;
271 
272 private:
273     enum Flags {
274         kUsesSampleCoords_Flag    = 0x001,
275         kAllowColorFilter_Flag    = 0x002,
276         kAllowShader_Flag         = 0x004,
277         kAllowBlender_Flag        = 0x008,
278         kSamplesOutsideMain_Flag  = 0x010,
279         kUsesColorTransform_Flag  = 0x020,
280         kAlwaysOpaque_Flag        = 0x040,
281         kAlphaUnchanged_Flag      = 0x080,
282         kDisableOptimization_Flag = 0x100,
283     };
284 
285     SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram,
286                     const Options& options,
287                     const SkSL::FunctionDefinition& main,
288                     std::vector<Uniform>&& uniforms,
289                     std::vector<Child>&& children,
290                     std::vector<SkSL::SampleUsage>&& sampleUsages,
291                     uint32_t flags);
292 
293     sk_sp<SkRuntimeEffect> makeUnoptimizedClone();
294 
295     static Result MakeFromSource(SkString sksl, const Options& options, SkSL::ProgramKind kind);
296 
297     static Result MakeInternal(std::unique_ptr<SkSL::Program> program,
298                                const Options& options,
299                                SkSL::ProgramKind kind);
300 
301     static SkSL::ProgramSettings MakeSettings(const Options& options);
302 
hash()303     uint32_t hash() const { return fHash; }
usesSampleCoords()304     bool usesSampleCoords()   const { return (fFlags & kUsesSampleCoords_Flag);   }
samplesOutsideMain()305     bool samplesOutsideMain() const { return (fFlags & kSamplesOutsideMain_Flag); }
usesColorTransform()306     bool usesColorTransform() const { return (fFlags & kUsesColorTransform_Flag); }
alwaysOpaque()307     bool alwaysOpaque()       const { return (fFlags & kAlwaysOpaque_Flag);       }
isAlphaUnchanged()308     bool isAlphaUnchanged()   const { return (fFlags & kAlphaUnchanged_Flag);     }
309 
310     const SkSL::RP::Program* getRPProgram(SkSL::DebugTracePriv* debugTrace) const;
311 
312     friend class GrSkSLFP;              // usesColorTransform
313     friend class SkRuntimeShader;       // fBaseProgram, fMain, fSampleUsages, getRPProgram()
314     friend class SkRuntimeBlender;      //
315     friend class SkRuntimeColorFilter;  //
316 
317     friend class SkRuntimeEffectPriv;
318 
319     uint32_t fHash;
320     uint32_t fStableKey;
321 
322     std::unique_ptr<SkSL::Program> fBaseProgram;
323     std::unique_ptr<SkSL::RP::Program> fRPProgram;
324     mutable SkOnce fCompileRPProgramOnce;
325     const SkSL::FunctionDefinition& fMain;
326     std::vector<Uniform> fUniforms;
327     std::vector<Child> fChildren;
328     std::vector<SkSL::SampleUsage> fSampleUsages;
329 
330     uint32_t fFlags;  // Flags
331 };
332 
333 /**
334  * SkRuntimeEffectBuilder is a utility to simplify creating SkShader, SkColorFilter, and SkBlender
335  * objects from SkRuntimeEffects.
336  *
337  * NOTE: Like SkRuntimeEffect, this API is experimental and subject to change!
338  *
339  * Given an SkRuntimeEffect, the SkRuntimeEffectBuilder manages creating an input data block and
340  * provides named access to the 'uniform' variables in that block, as well as named access
341  * to a list of child shader slots. Usage:
342  *
343  *   sk_sp<SkRuntimeEffect> effect = ...;
344  *   SkRuntimeEffectBuilder builder(effect);
345  *   builder.uniform("some_uniform_float")  = 3.14f;
346  *   builder.uniform("some_uniform_matrix") = SkM44::Rotate(...);
347  *   builder.child("some_child_effect")     = mySkImage->makeShader(...);
348  *   ...
349  *   sk_sp<SkShader> shader = builder.makeShader(nullptr, false);
350  *
351  * Upon calling makeShader, makeColorFilter, or makeBlender, the builder will check the validity
352  * of the SkSL to see if the entry point is correct.
353  *
354  * Note that SkRuntimeEffectBuilder is built entirely on the public API of SkRuntimeEffect,
355  * so can be used as-is or serve as inspiration for other interfaces or binding techniques.
356  */
357 class SK_API SkRuntimeEffectBuilder {
358 public:
SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect)359     explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect)
360             : fEffect(std::move(effect))
361             , fUniforms(SkData::MakeZeroInitialized(fEffect->uniformSize()))
362             , fChildren(fEffect->children().size()) {}
SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect,sk_sp<SkData> uniforms)363     explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms)
364             : fEffect(std::move(effect))
365             , fUniforms(std::move(uniforms))
366             , fChildren(fEffect->children().size()) {}
367 
368     // This is currently required by Android Framework but may go away if that dependency
369     // can be removed.
370     SkRuntimeEffectBuilder(const SkRuntimeEffectBuilder&) = default;
371 
372     struct BuilderUniform {
373         // Copy 'val' to this variable. No type conversion is performed - 'val' must be same
374         // size as expected by the effect. Information about the variable can be queried by
375         // looking at fVar. If the size is incorrect, no copy will be performed, and debug
376         // builds will abort. If this is the result of querying a missing variable, fVar will
377         // be nullptr, and assigning will also do nothing (and abort in debug builds).
378         template <typename T>
379         std::enable_if_t<std::is_trivially_copyable<T>::value, BuilderUniform&> operator=(
380                 const T& val) {
381             if (!fVar) {
382                 SkDEBUGFAIL("Assigning to missing variable");
383             } else if (sizeof(val) != fVar->sizeInBytes()) {
384                 SkDEBUGFAIL("Incorrect value size");
385             } else {
386                 memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset),
387                        &val, sizeof(val));
388             }
389             return *this;
390         }
391 
392         BuilderUniform& operator=(const SkMatrix& val) {
393             if (!fVar) {
394                 SkDEBUGFAIL("Assigning to missing variable");
395             } else if (fVar->sizeInBytes() != 9 * sizeof(float)) {
396                 SkDEBUGFAIL("Incorrect value size");
397             } else {
398                 float* data = SkTAddOffset<float>(fOwner->writableUniformData(),
399                                                   (ptrdiff_t)fVar->offset);
400                 data[0] = val.get(0); data[1] = val.get(3); data[2] = val.get(6);
401                 data[3] = val.get(1); data[4] = val.get(4); data[5] = val.get(7);
402                 data[6] = val.get(2); data[7] = val.get(5); data[8] = val.get(8);
403             }
404             return *this;
405         }
406 
407         template <typename T>
setBuilderUniform408         bool set(const T val[], const int count) {
409             static_assert(std::is_trivially_copyable<T>::value, "Value must be trivial copyable");
410             if (!fVar) {
411                 SkDEBUGFAIL("Assigning to missing variable");
412                 return false;
413             } else if (sizeof(T) * count != fVar->sizeInBytes()) {
414                 SkDEBUGFAIL("Incorrect value size");
415                 return false;
416             } else {
417                 memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset),
418                        val, sizeof(T) * count);
419             }
420             return true;
421         }
422 
423         SkRuntimeEffectBuilder*         fOwner;
424         const SkRuntimeEffect::Uniform* fVar;    // nullptr if the variable was not found
425     };
426 
427     struct BuilderChild {
428         template <typename T> BuilderChild& operator=(sk_sp<T> val) {
429             if (!fChild) {
430                 SkDEBUGFAIL("Assigning to missing child");
431             } else {
432                 fOwner->fChildren[(size_t)fChild->index] = std::move(val);
433             }
434             return *this;
435         }
436 
437         BuilderChild& operator=(std::nullptr_t) {
438             if (!fChild) {
439                 SkDEBUGFAIL("Assigning to missing child");
440             } else {
441                 fOwner->fChildren[(size_t)fChild->index] = SkRuntimeEffect::ChildPtr{};
442             }
443             return *this;
444         }
445 
446         SkRuntimeEffectBuilder*       fOwner;
447         const SkRuntimeEffect::Child* fChild;  // nullptr if the child was not found
448     };
449 
effect()450     const SkRuntimeEffect* effect() const { return fEffect.get(); }
451 
uniform(std::string_view name)452     BuilderUniform uniform(std::string_view name) { return { this, fEffect->findUniform(name) }; }
child(std::string_view name)453     BuilderChild child(std::string_view name) { return { this, fEffect->findChild(name) }; }
454 
455     // Get access to the collated uniforms and children (in the order expected by APIs like
456     // makeShader on the effect):
uniforms()457     sk_sp<const SkData> uniforms() const { return fUniforms; }
children()458     SkSpan<const SkRuntimeEffect::ChildPtr> children() const { return fChildren; }
459 
460     // Build methods, at this point checks are made to ensure the SkSL entry point `main` is correct
461     sk_sp<SkShader> makeShader(const SkMatrix* localMatrix = nullptr) const;
462     sk_sp<SkColorFilter> makeColorFilter() const;
463     sk_sp<SkBlender> makeBlender() const;
464 
465     ~SkRuntimeEffectBuilder() = default;
466 
467 protected:
468     SkRuntimeEffectBuilder() = delete;
469 
470     SkRuntimeEffectBuilder(SkRuntimeEffectBuilder&&) = default;
471 
472     SkRuntimeEffectBuilder& operator=(SkRuntimeEffectBuilder&&) = delete;
473     SkRuntimeEffectBuilder& operator=(const SkRuntimeEffectBuilder&) = delete;
474 
475 private:
writableUniformData()476     void* writableUniformData() {
477         if (!fUniforms->unique()) {
478             fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size());
479         }
480         return fUniforms->writable_data();
481     }
482 
483     sk_sp<SkRuntimeEffect>                 fEffect;
484     sk_sp<SkData>                          fUniforms;
485     std::vector<SkRuntimeEffect::ChildPtr> fChildren;
486 
487     friend class SkRuntimeImageFilter;
488 };
489 
490 /**
491  * DEPRECATED: Subclass logic has been moved to base class SkRuntimeEffectBuilder.
492  */
493 using SkRuntimeShaderBuilder = SkRuntimeEffectBuilder;
494 using SkRuntimeColorFilterBuilder = SkRuntimeEffectBuilder;
495 using SkRuntimeBlendBuilder = SkRuntimeEffectBuilder;
496 
497 #endif  // SkRuntimeEffect_DEFINED
498