xref: /aosp_15_r20/external/skia/include/gpu/ganesh/SkImageGanesh.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2023 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImageGanesh_DEFINED
9 #define SkImageGanesh_DEFINED
10 
11 #include "include/core/SkImage.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/gpu/GpuTypes.h"
14 #include "include/gpu/ganesh/GrTypes.h"
15 #include "include/private/base/SkAPI.h"
16 
17 #include <functional>
18 #include <utility>
19 
20 class GrBackendTexture;
21 class GrDirectContext;
22 class GrRecordingContext;
23 class GrYUVABackendTextures;
24 class SkColorSpace;
25 class SkData;
26 class SkImageFilter;
27 struct SkIPoint;
28 class SkPixmap;
29 class SkYUVAPixmaps;
30 enum SkAlphaType : int;
31 enum SkColorType : int;
32 enum class SkTextureCompressionType;
33 struct SkIRect;
34 
35 /**
36  * All factories in this file refer to the Ganesh GPU backend when they say GPU.
37  */
38 
39 namespace SkImages {
40 /** Defines a callback function, taking one parameter of type GrBackendTexture with
41     no return value. Function is called when backend texture is to be released.
42 */
43 using BackendTextureReleaseProc = std::function<void(GrBackendTexture)>;
44 /** User function called when supplied texture may be deleted. */
45 using TextureReleaseProc = void (*)(ReleaseContext);
46 
47 /** Creates GPU-backed SkImage from backendTexture associated with context.
48     Skia will assume ownership of the resource and will release it when no longer needed.
49     A non-null SkImage is returned if format of backendTexture is recognized and supported.
50     Recognized formats vary by GPU backend.
51     @param context         GPU context
52     @param backendTexture  texture residing on GPU
53     @param textureOrigin   origin of backendTexture
54     @param colorType       color type of the resulting image
55     @param alphaType       alpha type of the resulting image
56     @param colorSpace      range of colors; may be nullptr
57     @return                created SkImage, or nullptr
58 */
59 SK_API sk_sp<SkImage> AdoptTextureFrom(GrRecordingContext* context,
60                                        const GrBackendTexture& backendTexture,
61                                        GrSurfaceOrigin textureOrigin,
62                                        SkColorType colorType);
63 SK_API sk_sp<SkImage> AdoptTextureFrom(GrRecordingContext* context,
64                                        const GrBackendTexture& backendTexture,
65                                        GrSurfaceOrigin textureOrigin,
66                                        SkColorType colorType,
67                                        SkAlphaType alphaType);
68 SK_API sk_sp<SkImage> AdoptTextureFrom(GrRecordingContext* context,
69                                        const GrBackendTexture& backendTexture,
70                                        GrSurfaceOrigin textureOrigin,
71                                        SkColorType colorType,
72                                        SkAlphaType alphaType,
73                                        sk_sp<SkColorSpace> colorSpace);
74 
75 /** Creates GPU-backed SkImage from the provided GPU texture associated with context.
76     GPU texture must stay valid and unchanged until textureReleaseProc is called by Skia.
77     Skia will call textureReleaseProc with the passed-in releaseContext when SkImage
78     is deleted or no longer refers to the texture.
79     A non-null SkImage is returned if format of backendTexture is recognized and supported.
80     Recognized formats vary by GPU backend.
81     @note When using a DDL recording context, textureReleaseProc will be called on the
82     GPU thread after the DDL is played back on the direct context.
83     @param context             GPU context
84     @param backendTexture      texture residing on GPU
85     @param colorSpace          This describes the color space of this image's contents, as
86                                seen after sampling. In general, if the format of the backend
87                                texture is SRGB, some linear colorSpace should be supplied
88                                (e.g., SkColorSpace::MakeSRGBLinear()). If the format of the
89                                backend texture is linear, then the colorSpace should include
90                                a description of the transfer function as
91                                well (e.g., SkColorSpace::MakeSRGB()).
92     @param textureReleaseProc  function called when texture can be released
93     @param releaseContext      state passed to textureReleaseProc
94     @return                    created SkImage, or nullptr
95 */
96 SK_API sk_sp<SkImage> BorrowTextureFrom(GrRecordingContext* context,
97                                         const GrBackendTexture& backendTexture,
98                                         GrSurfaceOrigin origin,
99                                         SkColorType colorType,
100                                         SkAlphaType alphaType,
101                                         sk_sp<SkColorSpace> colorSpace,
102                                         TextureReleaseProc textureReleaseProc = nullptr,
103                                         ReleaseContext releaseContext = nullptr);
104 
105 /** Creates a GPU-backed SkImage from pixmap. It is uploaded to GPU backend using context.
106     Created SkImage is available to other GPU contexts, and is available across thread
107     boundaries. All contexts must be in the same GPU share group, or otherwise
108     share resources.
109     When SkImage is no longer referenced, context releases texture memory
110     asynchronously.
111     SkColorSpace of SkImage is determined by pixmap.colorSpace().
112     SkImage is returned referring to GPU backend if context is not nullptr,
113     format of data is recognized and supported, and if context supports moving
114     resources between contexts. Otherwise, pixmap pixel data is copied and SkImage
115     as returned in raster format if possible; nullptr may be returned.
116     Recognized GPU formats vary by platform and GPU backend.
117     @param context                GPU context
118     @param pixmap                 SkImageInfo, pixel address, and row bytes
119     @param buildMips              create SkImage as mip map if true
120     @param limitToMaxTextureSize  downscale image to GPU maximum texture size, if necessary
121     @return                       created SkImage, or nullptr
122 */
123 SK_API sk_sp<SkImage> CrossContextTextureFromPixmap(GrDirectContext* context,
124                                                     const SkPixmap& pixmap,
125                                                     bool buildMips,
126                                                     bool limitToMaxTextureSize = false);
127 
128 /** Creates a GPU-backed SkImage from a GPU backend texture. The backend texture must stay
129     valid and unchanged until textureReleaseProc is called. The textureReleaseProc is
130     called when the SkImage is deleted or no longer refers to the texture and will be
131     passed the releaseContext.
132     An SkImage is returned if the format of backendTexture is recognized and supported.
133     Recognized formats vary by GPU backend.
134     @note When using a DDL recording context, textureReleaseProc will be called on the
135     GPU thread after the DDL is played back on the direct context.
136     @param context             the GPU context
137     @param backendTexture      a texture already allocated by the GPU
138     @param alphaType           This characterizes the nature of the alpha values in the
139                                backend texture. For opaque compressed formats (e.g., ETC1)
140                                this should usually be set to kOpaq
141                                ue_SkAlphaType.
142     @param colorSpace          This describes the color space of this image's contents, as
143                                seen after sampling. In general, if the format of the backend
144                                texture is SRGB, some linear colorSpace should be supplied
145                                (e.g., SkColorSpace::MakeSRGBLinear()). If the format of the
146                                backend texture is linear, then the colorSpace should include
147                                a description of the transfer function as
148                                well (e.g., SkColorSpace::MakeSRGB()).
149     @param textureReleaseProc  function called when the backend texture can be released
150     @param releaseContext      state passed to textureReleaseProc
151     @return                    created SkImage, or nullptr
152 */
153 SK_API sk_sp<SkImage> TextureFromCompressedTexture(GrRecordingContext* context,
154                                                    const GrBackendTexture& backendTexture,
155                                                    GrSurfaceOrigin origin,
156                                                    SkAlphaType alphaType,
157                                                    sk_sp<SkColorSpace> colorSpace,
158                                                    TextureReleaseProc textureReleaseProc = nullptr,
159                                                    ReleaseContext releaseContext = nullptr);
160 
161 /** Creates a GPU-backed SkImage from compressed data.
162     This method will return an SkImage representing the compressed data.
163     If the GPU doesn't support the specified compression method, the data
164     will be decompressed and then wrapped in a GPU-backed image.
165     Note: one can query the supported compression formats via
166     GrRecordingContext::compressedBackendFormat.
167     @param context     GPU context
168     @param data        compressed data to store in SkImage
169     @param width       width of full SkImage
170     @param height      height of full SkImage
171     @param type        type of compression used
172     @param mipmapped   does 'data' contain data for all the mipmap levels?
173     @param isProtected do the contents of 'data' require DRM protection (on Vulkan)?
174     @return            created SkImage, or nullptr
175 */
176 SK_API sk_sp<SkImage> TextureFromCompressedTextureData(
177         GrDirectContext* direct,
178         sk_sp<SkData> data,
179         int width,
180         int height,
181         SkTextureCompressionType type,
182         skgpu::Mipmapped mipmapped = skgpu::Mipmapped::kNo,
183         GrProtected isProtected = GrProtected::kNo);
184 
185 /** Returns SkImage backed by GPU texture associated with context. Returned SkImage is
186     compatible with SkSurface created with dstColorSpace. The returned SkImage respects
187     mipmapped setting; if mipmapped equals skgpu::Mipmapped::kYes, the backing texture
188     allocates mip map levels.
189     The mipmapped parameter is effectively treated as kNo if MIP maps are not supported by the
190     GPU.
191     Returns original SkImage if the image is already texture-backed, the context matches, and
192     mipmapped is compatible with the backing GPU texture. skgpu::Budgeted is ignored in this
193    case.
194     Returns nullptr if context is nullptr, or if SkImage was created with another
195     GrDirectContext.
196     @param GrDirectContext  the GrDirectContext in play, if it exists
197     @param SkImage          a non-null pointer to an SkImage.
198     @param skgpu::Mipmapped Whether created SkImage texture must allocate mip map levels.
199                             Defaults to no.
200     @param skgpu::Budgeted  Whether to count a newly created texture for the returned image
201                             counts against the context's budget. Defaults to yes.
202     @return                 created SkImage, or nullptr
203 */
204 SK_API sk_sp<SkImage> TextureFromImage(GrDirectContext*,
205                                        const SkImage*,
206                                        skgpu::Mipmapped = skgpu::Mipmapped::kNo,
207                                        skgpu::Budgeted = skgpu::Budgeted::kYes);
208 inline sk_sp<SkImage> TextureFromImage(GrDirectContext* ctx,
209                                        const sk_sp<const SkImage>& img,
210                                        skgpu::Mipmapped m = skgpu::Mipmapped::kNo,
211                                        skgpu::Budgeted b = skgpu::Budgeted::kYes) {
212     return TextureFromImage(ctx, img.get(), m, b);
213 }
214 
215 /** Creates a GPU-backed SkImage from SkYUVAPixmaps.
216     The image will remain planar with each plane converted to a texture using the passed
217     GrRecordingContext.
218     SkYUVAPixmaps has a SkYUVAInfo which specifies the transformation from YUV to RGB.
219     The SkColorSpace of the resulting RGB values is specified by imageColorSpace. This will
220     be the SkColorSpace reported by the image and when drawn the RGB values will be converted
221     from this space into the destination space (if the destination is tagged).
222     Currently, this is only supported using the GPU backend and will fail if context is nullptr.
223     SkYUVAPixmaps does not need to remain valid after this returns.
224     @param context                GPU context
225     @param pixmaps                The planes as pixmaps with supported SkYUVAInfo that
226                                   specifies conversion to RGB.
227     @param buildMips              create internal YUVA textures as mip map if kYes. This is
228                                   silently ignored if the context does not support mip maps.
229     @param limitToMaxTextureSize  downscale image to GPU maximum texture size, if necessary
230     @param imageColorSpace        range of colors of the resulting image; may be nullptr
231     @return                       created SkImage, or nullptr
232 */
233 SK_API sk_sp<SkImage> TextureFromYUVAPixmaps(GrRecordingContext* context,
234                                              const SkYUVAPixmaps& pixmaps,
235                                              skgpu::Mipmapped buildMips,
236                                              bool limitToMaxTextureSize,
237                                              sk_sp<SkColorSpace> imageColorSpace);
238 SK_API sk_sp<SkImage> TextureFromYUVAPixmaps(GrRecordingContext* context,
239                                              const SkYUVAPixmaps& pixmaps,
240                                              skgpu::Mipmapped buildMips = skgpu::Mipmapped::kNo,
241                                              bool limitToMaxTextureSize = false);
242 
243 /** Creates a GPU-backed SkImage from YUV[A] planar textures. This requires that the textures
244  *  stay valid for the lifetime of the image. The ReleaseContext can be used to know when it is
245  *  safe to either delete or overwrite the textures. If ReleaseProc is provided it is also called
246  *  before return on failure.
247     @param context            GPU context
248     @param yuvaTextures       A set of textures containing YUVA data and a description of the
249                               data and transformation to RGBA.
250     @param imageColorSpace    range of colors of the resulting image after conversion to RGB;
251                               may be nullptr
252     @param textureReleaseProc called when the backend textures can be released
253     @param releaseContext     state passed to textureReleaseProc
254     @return                   created SkImage, or nullptr
255 */
256 SK_API sk_sp<SkImage> TextureFromYUVATextures(GrRecordingContext* context,
257                                               const GrYUVABackendTextures& yuvaTextures,
258                                               sk_sp<SkColorSpace> imageColorSpace,
259                                               TextureReleaseProc textureReleaseProc = nullptr,
260                                               ReleaseContext releaseContext = nullptr);
261 SK_API sk_sp<SkImage> TextureFromYUVATextures(GrRecordingContext* context,
262                                               const GrYUVABackendTextures& yuvaTextures);
263 
264 /** Retrieves the existing backend texture. If SkImage is not a Ganesh-backend texture image
265     or otherwise does not have such a texture, false is returned. Otherwise, outTexture will
266     be set to the image's texture.
267 
268     If flushPendingGrContextIO is true, completes deferred I/O operations.
269     If origin in not nullptr, copies location of content drawn into SkImage.
270     @param outTexture               Will be set to the underlying texture of the image if non-null.
271     @param flushPendingGrContextIO  flag to flush outstanding requests
272     @param origin                   Will be set to the origin orientation of the image if non-null.
273     @return                         false if a Ganesh backend texture cannot be retrieved.
274 */
275 SK_API bool GetBackendTextureFromImage(const SkImage* img,
276                                        GrBackendTexture* outTexture,
277                                        bool flushPendingGrContextIO,
278                                        GrSurfaceOrigin* origin = nullptr);
279 inline bool GetBackendTextureFromImage(const sk_sp<const SkImage>& img,
280                                        GrBackendTexture* outTexture,
281                                        bool flushPendingGrContextIO,
282                                        GrSurfaceOrigin* origin = nullptr) {
283     return GetBackendTextureFromImage(img.get(), outTexture, flushPendingGrContextIO, origin);
284 }
285 
286 /** Extracts the backendTexture from an existing SkImage.
287     If the image is not already GPU-backed, the raster data will be uploaded as a texture
288     and returned.
289     If this is the only reference to the image, the old image's texture will be
290     moved out of the passed in image.
291     If the image is shared (has a refcount > 1), the texture will be copied and then returned.
292     @param context                    GPU context
293     @param image                      image, either CPU-backed or GPU-backed
294     @param backendTexture             Will be set to the underlying texture of the image.
295     @param backendTextureReleaseProc  Called when the texture is released
296     @return                           false if image cannot be uploaded.
297 */
298 SK_API bool MakeBackendTextureFromImage(GrDirectContext* context,
299                                         sk_sp<SkImage> image,
300                                         GrBackendTexture* backendTexture,
301                                         BackendTextureReleaseProc* backendTextureReleaseProc);
302 // Legacy name
GetBackendTextureFromImage(GrDirectContext * context,sk_sp<SkImage> image,GrBackendTexture * backendTexture,BackendTextureReleaseProc * backendTextureReleaseProc)303 inline bool GetBackendTextureFromImage(GrDirectContext* context,
304                                        sk_sp<SkImage> image,
305                                        GrBackendTexture* backendTexture,
306                                        BackendTextureReleaseProc* backendTextureReleaseProc) {
307     return MakeBackendTextureFromImage(context, std::move(image), backendTexture,
308                                        backendTextureReleaseProc);
309 }
310 
311 /** Returns subset of this image as a texture-backed image.
312 
313     Returns nullptr if any of the following are true:
314       - Subset is empty
315       - Subset is not contained inside the image's bounds
316       - Pixels in the source image could not be read or copied
317       - The source image is texture-backed and context does not match the source image's context.
318 
319     @param context the non-null GrDirectContext to which the subset should be uploaded.
320     @param subset  bounds of returned SkImage
321     @return        the subsetted image, uploaded as a texture, or nullptr
322 */
323 SK_API sk_sp<SkImage> SubsetTextureFrom(GrDirectContext* context,
324                                         const SkImage* img,
325                                         const SkIRect& subset);
326 
327 /** Creates a filtered SkImage on the GPU. filter processes the src image, potentially changing
328     color, position, and size. subset is the bounds of src that are processed
329     by filter. clipBounds is the expected bounds of the filtered SkImage. outSubset
330     is required storage for the actual bounds of the filtered SkImage. offset is
331     required storage for translation of returned SkImage.
332 
333     Returns nullptr if SkImage could not be created or if the recording context provided doesn't
334     match the GPU context in which the image was created. If nullptr is returned, outSubset
335     and offset are undefined.
336 
337     Useful for animation of SkImageFilter that varies size from frame to frame.
338     Returned SkImage is created larger than required by filter so that GPU texture
339     can be reused with different sized effects. outSubset describes the valid bounds
340     of GPU texture returned. offset translates the returned SkImage to keep subsequent
341     animation frames aligned with respect to each other.
342 
343     @param context     the GrRecordingContext in play - if it exists
344     @param filter      how SkImage is sampled when transformed
345     @param subset      bounds of SkImage processed by filter
346     @param clipBounds  expected bounds of filtered SkImage
347     @param outSubset   storage for returned SkImage bounds
348     @param offset      storage for returned SkImage translation
349     @return            filtered SkImage, or nullptr
350 */
351 SK_API sk_sp<SkImage> MakeWithFilter(GrRecordingContext* context,
352                                      sk_sp<SkImage> src,
353                                      const SkImageFilter* filter,
354                                      const SkIRect& subset,
355                                      const SkIRect& clipBounds,
356                                      SkIRect* outSubset,
357                                      SkIPoint* offset);
358 
359 }  // namespace SkImages
360 
361 #endif
362