xref: /aosp_15_r20/external/skia/include/gpu/vk/VulkanMemoryAllocator.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2022 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_VulkanMemoryAllocator_DEFINED
9 #define skgpu_VulkanMemoryAllocator_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/gpu/vk/VulkanTypes.h"
13 #include "include/private/gpu/vk/SkiaVulkan.h"
14 
15 #include <cstdint>
16 #include <utility>
17 
18 namespace skgpu {
19 
20 class VulkanMemoryAllocator : public SkRefCnt {
21 public:
22     enum AllocationPropertyFlags {
23         kNone_AllocationPropertyFlag                = 0b0000,
24         // Allocation will be placed in its own VkDeviceMemory and not suballocated from some larger
25         // block.
26         kDedicatedAllocation_AllocationPropertyFlag = 0b0001,
27         // Says that the backing memory can only be accessed by the device. Additionally the device
28         // may lazily allocate the memory. This cannot be used with buffers that will be host
29         // visible. Setting this flag does not guarantee that we will allocate memory that respects
30         // it, but we will try to prefer memory that can respect it.
31         kLazyAllocation_AllocationPropertyFlag      = 0b0010,
32         // The allocation will be mapped immediately and stay mapped until it is destroyed. This
33         // flag is only valid for buffers which are host visible (i.e. must have a usage other than
34         // BufferUsage::kGpuOnly).
35         kPersistentlyMapped_AllocationPropertyFlag  = 0b0100,
36         // Allocation can only be accessed by the device using a protected context.
37         kProtected_AllocationPropertyFlag           = 0b1000,
38     };
39 
40     enum class BufferUsage {
41         // Buffers that will only be accessed from the device (large const buffers) will always be
42         // in device local memory.
43         kGpuOnly,
44         // Buffers that typically will be updated multiple times by the host and read on the gpu
45         // (e.g. uniform or vertex buffers). CPU writes will generally be sequential in the buffer
46         // and will try to take advantage of the write-combined nature of the gpu buffers. Thus this
47         // will always be mappable and coherent memory, and it will prefer to be in device local
48         // memory.
49         kCpuWritesGpuReads,
50         // Buffers that will be accessed on the host and copied to another GPU resource (transfer
51         // buffers). Will always be mappable and coherent memory.
52         kTransfersFromCpuToGpu,
53         // Buffers which are typically writted to by the GPU and then read on the host. Will always
54         // be mappable memory, and will prefer cached memory.
55         kTransfersFromGpuToCpu,
56     };
57 
58     virtual VkResult allocateImageMemory(VkImage image,
59                                          uint32_t allocationPropertyFlags,
60                                          skgpu::VulkanBackendMemory* memory) = 0;
61 
62     virtual VkResult allocateBufferMemory(VkBuffer buffer,
63                                           BufferUsage usage,
64                                           uint32_t allocationPropertyFlags,
65                                           skgpu::VulkanBackendMemory* memory) = 0;
66 
67     // Fills out the passed in skgpu::VulkanAlloc struct for the passed in
68     // skgpu::VulkanBackendMemory.
69     virtual void getAllocInfo(const skgpu::VulkanBackendMemory&, skgpu::VulkanAlloc*) const = 0;
70 
71     // Maps the entire allocation and returns a pointer to the start of the allocation. The
72     // implementation may map more memory than just the allocation, but the returned pointer must
73     // point at the start of the memory for the requested allocation.
mapMemory(const skgpu::VulkanBackendMemory &)74     virtual void* mapMemory(const skgpu::VulkanBackendMemory&) { return nullptr; }
mapMemory(const skgpu::VulkanBackendMemory & memory,void ** data)75     virtual VkResult mapMemory(const skgpu::VulkanBackendMemory& memory, void** data) {
76         *data = this->mapMemory(memory);
77         // VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is
78         // just something to return that is not VK_SUCCESS and can't be interpreted by a caller to
79         // mean something specific happened like device lost or oom. This will be removed once we
80         // update clients to implement this virtual.
81         return *data ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED;
82     }
83     virtual void unmapMemory(const skgpu::VulkanBackendMemory&) = 0;
84 
85     // The following two calls are used for managing non-coherent memory. The offset is relative to
86     // the start of the allocation and not the underlying VkDeviceMemory. Additionaly the client
87     // must make sure that the offset + size passed in is less that or equal to the allocation size.
88     // It is the responsibility of the implementation to make sure all alignment requirements are
89     // followed. The client should not have to deal with any sort of alignment issues.
flushMappedMemory(const skgpu::VulkanBackendMemory &,VkDeviceSize,VkDeviceSize)90     virtual void flushMappedMemory(const skgpu::VulkanBackendMemory&, VkDeviceSize, VkDeviceSize) {}
flushMemory(const skgpu::VulkanBackendMemory & memory,VkDeviceSize offset,VkDeviceSize size)91     virtual VkResult flushMemory(const skgpu::VulkanBackendMemory& memory,
92                                  VkDeviceSize offset,
93                                  VkDeviceSize size) {
94         this->flushMappedMemory(memory, offset, size);
95         return VK_SUCCESS;
96     }
invalidateMappedMemory(const skgpu::VulkanBackendMemory &,VkDeviceSize,VkDeviceSize)97     virtual void invalidateMappedMemory(const skgpu::VulkanBackendMemory&,
98                                         VkDeviceSize,
99                                         VkDeviceSize) {}
invalidateMemory(const skgpu::VulkanBackendMemory & memory,VkDeviceSize offset,VkDeviceSize size)100     virtual VkResult invalidateMemory(const skgpu::VulkanBackendMemory& memory,
101                                       VkDeviceSize offset,
102                                       VkDeviceSize size) {
103         this->invalidateMappedMemory(memory, offset, size);
104         return VK_SUCCESS;
105     }
106 
107     virtual void freeMemory(const skgpu::VulkanBackendMemory&) = 0;
108 
109     // Returns the total amount of memory that is allocated as well as total
110     // amount of memory in use by an allocation from this allocator.
111     // Return 1st param is total allocated memory, 2nd is total used memory.
112     virtual std::pair<uint64_t, uint64_t> totalAllocatedAndUsedMemory() const = 0;
113 };
114 
115 } // namespace skgpu
116 
117 #endif // skgpu_VulkanMemoryAllocator_DEFINED
118