xref: /aosp_15_r20/external/armnn/src/armnn/layers/Pooling3dLayer.hpp (revision 89c4ff92f2867872bb9e2354d150bf0c8c502810)
1 //
2 // Copyright © 2021 Arm Ltd and Contributors. All rights reserved.
3 // SPDX-License-Identifier: MIT
4 //
5 #pragma once
6 
7 #include "LayerWithParameters.hpp"
8 
9 namespace armnn
10 {
11 
12 /// This layer represents a pooling 3d operation.
13 class Pooling3dLayer : public LayerWithParameters<Pooling3dDescriptor>
14 {
15 public:
16     /// Makes a workload for the Pooling3d type.
17     /// @param [in] graph The graph where this layer can be found.
18     /// @param [in] factory The workload factory which will create the workload.
19     /// @return A pointer to the created workload, or nullptr if not created.
20     virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
21 
22     /// Creates a dynamically-allocated copy of this layer.
23     /// @param [in] graph The graph into which this layer is being cloned.
24     Pooling3dLayer* Clone(Graph& graph) const override;
25 
26     /// Check if the input tensor shape(s)
27     /// will lead to a valid configuration of @ref Pooling3dLayer.
28     /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated.
29     void ValidateTensorShapesFromInputs() override;
30 
31     /// By default returns inputShapes if the number of inputs are equal to number of outputs,
32     /// otherwise infers the output shapes from given input shapes and layer properties.
33     /// @param [in] inputShapes The input shapes layer has.
34     /// @return A vector to the inferred output shape.
35     std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override;
36 
37     void ExecuteStrategy(IStrategy& strategy) const override;
38 
39 
40 protected:
41     /// Constructor to create a Pooling3dLayer.
42     /// @param [in] param Pooling3dDescriptor to configure the pooling3d operation.
43     /// @param [in] name Optional name for the layer.
44     Pooling3dLayer(const Pooling3dDescriptor& param, const char* name);
45 
46     /// Default destructor
47     ~Pooling3dLayer() = default;
48 };
49 
50 } // namespace
51