1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1 4 // 5 // 6 // Buffer Definitions: 7 // 8 // cbuffer ColorAndDepthDataFloat 9 // { 10 // 11 // float4 color_Float; // Offset: 0 Size: 16 12 // float zValueF_Float; // Offset: 16 Size: 4 13 // 14 // } 15 // 16 // 17 // Resource Bindings: 18 // 19 // Name Type Format Dim HLSL Bind Count 20 // ------------------------------ ---------- ------- ----------- -------------- ------ 21 // ColorAndDepthDataFloat cbuffer NA NA cb0 1 22 // 23 // 24 // 25 // Input signature: 26 // 27 // Name Index Mask Register SysValue Format Used 28 // -------------------- ----- ------ -------- -------- ------- ------ 29 // SV_POSITION 0 xyzw 0 POS float 30 // 31 // 32 // Output signature: 33 // 34 // Name Index Mask Register SysValue Format Used 35 // -------------------- ----- ------ -------- -------- ------- ------ 36 // SV_TARGET 0 xyzw 0 TARGET float xyzw 37 // SV_DEPTH 0 N/A oDepth DEPTH float YES 38 // 39 ps_4_0 40 dcl_constantbuffer CB0[2], immediateIndexed 41 dcl_output o0.xyzw 42 dcl_output oDepth 43 mov o0.xyzw, cb0[0].xyzw 44 mov oDepth, cb0[1].x 45 ret 46 // Approximately 3 instruction slots used 47 #endif 48 49 const BYTE g_PS_ClearFloat1[] = { 50 68, 88, 66, 67, 249, 37, 129, 249, 125, 252, 189, 145, 109, 207, 171, 136, 14, 159, 102, 51 81, 1, 0, 0, 0, 164, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1, 52 0, 0, 112, 1, 0, 0, 196, 1, 0, 0, 40, 2, 0, 0, 82, 68, 69, 70, 0, 53 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 54 0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 55 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 56 0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104, 57 68, 97, 116, 97, 70, 108, 111, 97, 116, 0, 171, 60, 0, 0, 0, 2, 0, 0, 0, 58 108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0, 59 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0, 60 0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200, 61 0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 70, 108, 111, 97, 116, 0, 62 1, 0, 3, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97, 63 108, 117, 101, 70, 95, 70, 108, 111, 97, 116, 0, 171, 171, 0, 0, 3, 0, 1, 0, 64 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 65 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 66 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0, 67 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0, 68 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 69 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0, 70 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 71 0, 0, 0, 0, 0, 15, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 73 82, 71, 69, 84, 0, 83, 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 74 92, 0, 0, 0, 64, 0, 0, 0, 23, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 75 0, 0, 0, 0, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 76 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 77 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 78 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 79 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 81 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 86