1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // renderer9_utils.h: Conversion functions and other utility routines
8 // specific to the D3D9 renderer
9
10 #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
11 #define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
12
13 #include "common/Color.h"
14 #include "libANGLE/Caps.h"
15 #include "libANGLE/Error.h"
16 #include "platform/autogen/FeaturesD3D_autogen.h"
17 #include "platform/autogen/FrontendFeatures_autogen.h"
18
19 namespace gl
20 {
21 class FramebufferAttachment;
22 }
23
24 namespace rx
25 {
26 class RenderTarget9;
27
28 namespace gl_d3d9
29 {
30
31 D3DCMPFUNC ConvertComparison(GLenum comparison);
32 D3DCOLOR ConvertColor(gl::ColorF color);
33 D3DBLEND ConvertBlendFunc(GLenum blend);
34 D3DBLENDOP ConvertBlendOp(GLenum blendOp);
35 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
36 D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
37 D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace);
38 D3DCUBEMAP_FACES ConvertCubeFace(gl::TextureTarget cubeFace);
39 DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
40 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
41 void ConvertMinFilter(GLenum minFilter,
42 D3DTEXTUREFILTERTYPE *d3dMinFilter,
43 D3DTEXTUREFILTERTYPE *d3dMipFilter,
44 float *d3dLodBias,
45 float maxAnisotropy,
46 size_t baseLevel);
47 D3DQUERYTYPE ConvertQueryType(gl::QueryType type);
48
49 D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
50
51 } // namespace gl_d3d9
52
53 namespace d3d9_gl
54 {
55
56 unsigned int GetReservedVaryingVectors();
57
58 unsigned int GetReservedVertexUniformVectors();
59
60 unsigned int GetReservedFragmentUniformVectors();
61
62 GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
63
64 bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
65
66 void GenerateCaps(IDirect3D9 *d3d9,
67 IDirect3DDevice9 *device,
68 D3DDEVTYPE deviceType,
69 UINT adapter,
70 gl::Caps *caps,
71 gl::TextureCapsMap *textureCapsMap,
72 gl::Extensions *extensions,
73 gl::Limitations *limitations);
74 } // namespace d3d9_gl
75
76 namespace d3d9
77 {
78
79 GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
80
81 void MakeValidSize(bool isImage,
82 D3DFORMAT format,
83 GLsizei *requestWidth,
84 GLsizei *requestHeight,
85 int *levelOffset);
86
isDeviceLostError(HRESULT errorCode)87 inline bool isDeviceLostError(HRESULT errorCode)
88 {
89 switch (errorCode)
90 {
91 case D3DERR_DRIVERINTERNALERROR:
92 case D3DERR_DEVICELOST:
93 case D3DERR_DEVICEHUNG:
94 case D3DERR_DEVICEREMOVED:
95 return true;
96 default:
97 return false;
98 }
99 }
100
101 void InitializeFeatures(angle::FeaturesD3D *features, DWORD VendorID);
102 void InitializeFrontendFeatures(angle::FrontendFeatures *features, DWORD VendorID);
103 } // namespace d3d9
104
105 } // namespace rx
106
107 #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
108