1# Copyright 2022 The ANGLE Project Authors. All rights reserved. 2# Use of this source code is governed by a BSD-style license that can be 3# found in the LICENSE file. 4 5import("../../../../gni/angle.gni") 6 7null_backend_sources = [ 8 "BufferNULL.cpp", 9 "BufferNULL.h", 10 "CompilerNULL.cpp", 11 "CompilerNULL.h", 12 "ContextNULL.cpp", 13 "ContextNULL.h", 14 "DeviceNULL.cpp", 15 "DeviceNULL.h", 16 "DisplayNULL.cpp", 17 "DisplayNULL.h", 18 "FenceNVNULL.cpp", 19 "FenceNVNULL.h", 20 "FramebufferNULL.cpp", 21 "FramebufferNULL.h", 22 "ImageNULL.cpp", 23 "ImageNULL.h", 24 "ProgramExecutableNULL.cpp", 25 "ProgramExecutableNULL.h", 26 "ProgramNULL.cpp", 27 "ProgramNULL.h", 28 "ProgramPipelineNULL.cpp", 29 "ProgramPipelineNULL.h", 30 "QueryNULL.cpp", 31 "QueryNULL.h", 32 "RenderbufferNULL.cpp", 33 "RenderbufferNULL.h", 34 "SamplerNULL.cpp", 35 "SamplerNULL.h", 36 "ShaderNULL.cpp", 37 "ShaderNULL.h", 38 "SurfaceNULL.cpp", 39 "SurfaceNULL.h", 40 "SyncNULL.cpp", 41 "SyncNULL.h", 42 "TextureNULL.cpp", 43 "TextureNULL.h", 44 "TransformFeedbackNULL.cpp", 45 "TransformFeedbackNULL.h", 46 "VertexArrayNULL.cpp", 47 "VertexArrayNULL.h", 48] 49