1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/reallocarray.h"
32 #include "util/u_inlines.h"
33 #include "util/format/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37 #include "lp_context.h"
38 #include "lp_state_fs.h"
39 #include "lp_setup_context.h"
40
41
42 #define RESOURCE_REF_SZ 32
43 /** List of resource references */
44 struct resource_ref {
45 struct pipe_resource *resource[RESOURCE_REF_SZ];
46 int count;
47 struct resource_ref *next;
48 };
49
50
51 #define SHADER_REF_SZ 32
52 /** List of shader variant references */
53 struct shader_ref {
54 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
55 int count;
56 struct shader_ref *next;
57 };
58
59
60 /**
61 * Create a new scene object.
62 * \param queue the queue to put newly rendered/emptied scenes into
63 */
64 struct lp_scene *
lp_scene_create(struct lp_setup_context * setup)65 lp_scene_create(struct lp_setup_context *setup)
66 {
67 struct lp_scene *scene = slab_alloc_st(&setup->scene_slab);
68 if (!scene)
69 return NULL;
70
71 memset(scene, 0, sizeof(struct lp_scene));
72 scene->pipe = setup->pipe;
73 scene->setup = setup;
74 scene->data.head = &scene->data.first;
75
76 (void) mtx_init(&scene->mutex, mtx_plain);
77
78 #if MESA_DEBUG
79 /* Do some scene limit sanity checks here */
80 {
81 size_t maxBins = TILES_X * TILES_Y;
82 size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
83 size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
84 /* We'll need at least one command block per bin. Make sure that's
85 * less than the max allowed scene size.
86 */
87 assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
88 /* We'll also need space for at least one other data block */
89 assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
90 }
91 #endif
92
93 return scene;
94 }
95
96
97 /**
98 * Free all data associated with the given scene, and the scene itself.
99 */
100 void
lp_scene_destroy(struct lp_scene * scene)101 lp_scene_destroy(struct lp_scene *scene)
102 {
103 lp_scene_end_rasterization(scene);
104 mtx_destroy(&scene->mutex);
105 free(scene->tiles);
106 assert(scene->data.head == &scene->data.first);
107 slab_free_st(&scene->setup->scene_slab, scene);
108 }
109
110
111 /**
112 * Check if the scene's bins are all empty.
113 * For debugging purposes.
114 */
115 bool
lp_scene_is_empty(struct lp_scene * scene)116 lp_scene_is_empty(struct lp_scene *scene)
117 {
118 for (unsigned y = 0; y < scene->tiles_y; y++) {
119 for (unsigned x = 0; x < scene->tiles_x; x++) {
120 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
121 if (bin->head) {
122 return false;
123 }
124 }
125 }
126 return true;
127 }
128
129
130 /* Returns true if there has ever been a failed allocation attempt in
131 * this scene. Used in triangle/rectangle emit to avoid having to
132 * check success at each bin.
133 */
134 bool
lp_scene_is_oom(struct lp_scene * scene)135 lp_scene_is_oom(struct lp_scene *scene)
136 {
137 return scene->alloc_failed;
138 }
139
140
141 /* Remove all commands from a bin. Tries to reuse some of the memory
142 * allocated to the bin, however.
143 */
144 void
lp_scene_bin_reset(struct lp_scene * scene,unsigned x,unsigned y)145 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
146 {
147 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
148
149 bin->last_state = NULL;
150 bin->head = bin->tail;
151 if (bin->tail) {
152 bin->tail->next = NULL;
153 bin->tail->count = 0;
154 }
155 }
156
157
158 static void
init_scene_texture(struct lp_scene_surface * ssurf,struct pipe_surface * psurf)159 init_scene_texture(struct lp_scene_surface *ssurf, struct pipe_surface *psurf)
160 {
161 if (!psurf) {
162 ssurf->stride = 0;
163 ssurf->layer_stride = 0;
164 ssurf->sample_stride = 0;
165 ssurf->nr_samples = 0;
166 ssurf->map = NULL;
167 return;
168 }
169
170 if (llvmpipe_resource_is_texture(psurf->texture)) {
171 ssurf->stride = llvmpipe_resource_stride(psurf->texture,
172 psurf->u.tex.level);
173 ssurf->layer_stride = llvmpipe_layer_stride(psurf->texture,
174 psurf->u.tex.level);
175 ssurf->sample_stride = llvmpipe_sample_stride(psurf->texture);
176
177 ssurf->map = llvmpipe_resource_map(psurf->texture,
178 psurf->u.tex.level,
179 psurf->u.tex.first_layer,
180 LP_TEX_USAGE_READ_WRITE);
181 ssurf->format_bytes = util_format_get_blocksize(psurf->format);
182 ssurf->nr_samples = util_res_sample_count(psurf->texture);
183 } else {
184 struct llvmpipe_resource *lpr = llvmpipe_resource(psurf->texture);
185 unsigned pixstride = util_format_get_blocksize(psurf->format);
186 ssurf->stride = psurf->texture->width0;
187 ssurf->layer_stride = 0;
188 ssurf->sample_stride = 0;
189 ssurf->nr_samples = 1;
190 ssurf->map = lpr->data;
191 ssurf->map += psurf->u.buf.first_element * pixstride;
192 ssurf->format_bytes = util_format_get_blocksize(psurf->format);
193 }
194 }
195
196
197 void
lp_scene_begin_rasterization(struct lp_scene * scene)198 lp_scene_begin_rasterization(struct lp_scene *scene)
199 {
200 const struct pipe_framebuffer_state *fb = &scene->fb;
201
202 //LP_DBG(DEBUG_RAST, "%s\n", __func__);
203
204 for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
205 struct pipe_surface *cbuf = scene->fb.cbufs[i];
206 init_scene_texture(&scene->cbufs[i], cbuf);
207 }
208
209 if (fb->zsbuf) {
210 struct pipe_surface *zsbuf = scene->fb.zsbuf;
211 init_scene_texture(&scene->zsbuf, zsbuf);
212 }
213 }
214
215
216 /**
217 * Free all the temporary data in a scene.
218 */
219 void
lp_scene_end_rasterization(struct lp_scene * scene)220 lp_scene_end_rasterization(struct lp_scene *scene)
221 {
222 mtx_lock(&scene->mutex);
223
224 /* Unmap color buffers */
225 for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
226 if (scene->cbufs[i].map) {
227 struct pipe_surface *cbuf = scene->fb.cbufs[i];
228 if (llvmpipe_resource_is_texture(cbuf->texture)) {
229 llvmpipe_resource_unmap(cbuf->texture,
230 cbuf->u.tex.level,
231 cbuf->u.tex.first_layer);
232 }
233 scene->cbufs[i].map = NULL;
234 }
235 }
236
237 /* Unmap z/stencil buffer */
238 if (scene->zsbuf.map) {
239 struct pipe_surface *zsbuf = scene->fb.zsbuf;
240 llvmpipe_resource_unmap(zsbuf->texture,
241 zsbuf->u.tex.level,
242 zsbuf->u.tex.first_layer);
243 scene->zsbuf.map = NULL;
244 }
245
246 /* Reset all command lists:
247 */
248 memset(scene->tiles, 0, sizeof(struct cmd_bin) * scene->num_alloced_tiles);
249
250 /* Decrement texture ref counts
251 */
252 int j = 0;
253 for (struct resource_ref *ref = scene->resources; ref; ref = ref->next) {
254 for (int i = 0; i < ref->count; i++) {
255 if (LP_DEBUG & DEBUG_SETUP)
256 debug_printf("resource %d: %p %dx%d sz %d\n",
257 j,
258 (void *) ref->resource[i],
259 ref->resource[i]->width0,
260 ref->resource[i]->height0,
261 llvmpipe_resource_size(ref->resource[i]));
262 j++;
263 llvmpipe_resource_unmap(ref->resource[i], 0, 0);
264 pipe_resource_reference(&ref->resource[i], NULL);
265 }
266 }
267
268 for (struct resource_ref *ref = scene->writeable_resources; ref;
269 ref = ref->next) {
270 for (int i = 0; i < ref->count; i++) {
271 if (LP_DEBUG & DEBUG_SETUP)
272 debug_printf("resource %d: %p %dx%d sz %d\n",
273 j,
274 (void *) ref->resource[i],
275 ref->resource[i]->width0,
276 ref->resource[i]->height0,
277 llvmpipe_resource_size(ref->resource[i]));
278 j++;
279 llvmpipe_resource_unmap(ref->resource[i], 0, 0);
280 pipe_resource_reference(&ref->resource[i], NULL);
281 }
282 }
283
284 if (LP_DEBUG & DEBUG_SETUP) {
285 debug_printf("scene %d resources, sz %d\n",
286 j, scene->resource_reference_size);
287 }
288
289 /* Decrement shader variant ref counts
290 */
291 j = 0;
292 for (struct shader_ref *ref = scene->frag_shaders; ref; ref = ref->next) {
293 for (int i = 0; i < ref->count; i++) {
294 if (LP_DEBUG & DEBUG_SETUP)
295 debug_printf("shader %d: %p\n", j, (void *) ref->variant[i]);
296 j++;
297 lp_fs_variant_reference(llvmpipe_context(scene->pipe),
298 &ref->variant[i], NULL);
299 }
300 }
301
302 /* Free all scene data blocks:
303 */
304 {
305 struct data_block_list *list = &scene->data;
306 struct data_block *block, *tmp;
307
308 for (block = list->head; block; block = tmp) {
309 tmp = block->next;
310 if (block != &list->first)
311 FREE(block);
312 }
313
314 list->head = &list->first;
315 list->head->next = NULL;
316 }
317
318 lp_fence_reference(&scene->fence, NULL);
319
320 scene->resources = NULL;
321 scene->writeable_resources = NULL;
322 scene->frag_shaders = NULL;
323 scene->scene_size = 0;
324 scene->resource_reference_size = 0;
325
326 scene->alloc_failed = false;
327
328 util_unreference_framebuffer_state(&scene->fb);
329
330 mtx_unlock(&scene->mutex);
331 }
332
333
334 struct cmd_block *
lp_scene_new_cmd_block(struct lp_scene * scene,struct cmd_bin * bin)335 lp_scene_new_cmd_block(struct lp_scene *scene,
336 struct cmd_bin *bin)
337 {
338 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
339 if (block) {
340 if (bin->tail) {
341 bin->tail->next = block;
342 bin->tail = block;
343 } else {
344 bin->head = block;
345 bin->tail = block;
346 }
347 //memset(block, 0, sizeof *block);
348 block->next = NULL;
349 block->count = 0;
350 }
351 return block;
352 }
353
354
355 struct data_block *
lp_scene_new_data_block(struct lp_scene * scene)356 lp_scene_new_data_block(struct lp_scene *scene)
357 {
358 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
359 if (0) debug_printf("%s: failed\n", __func__);
360 scene->alloc_failed = true;
361 return NULL;
362 } else {
363 struct data_block *block = MALLOC_STRUCT(data_block);
364 if (!block)
365 return NULL;
366
367 scene->scene_size += sizeof *block;
368
369 block->used = 0;
370 block->next = scene->data.head;
371 scene->data.head = block;
372
373 return block;
374 }
375 }
376
377
378 /**
379 * Return number of bytes used for all bin data within a scene.
380 * This does not include resources (textures) referenced by the scene.
381 */
382 static unsigned
lp_scene_data_size(const struct lp_scene * scene)383 lp_scene_data_size(const struct lp_scene *scene)
384 {
385 unsigned size = 0;
386 const struct data_block *block;
387 for (block = scene->data.head; block; block = block->next) {
388 size += block->used;
389 }
390 return size;
391 }
392
393
394
395 /**
396 * Add a reference to a resource by the scene.
397 */
398 bool
lp_scene_add_resource_reference(struct lp_scene * scene,struct pipe_resource * resource,bool initializing_scene,bool writeable)399 lp_scene_add_resource_reference(struct lp_scene *scene,
400 struct pipe_resource *resource,
401 bool initializing_scene,
402 bool writeable)
403 {
404 struct resource_ref *ref;
405 int i;
406 struct resource_ref **list = writeable ? &scene->writeable_resources : &scene->resources;
407 struct resource_ref **last = list;
408
409 mtx_lock(&scene->mutex);
410
411 /* Look at existing resource blocks:
412 */
413 for (ref = *list; ref; ref = ref->next) {
414 last = &ref->next;
415
416 /* Search for this resource:
417 */
418 for (i = 0; i < ref->count; i++)
419 if (ref->resource[i] == resource) {
420 mtx_unlock(&scene->mutex);
421 return true;
422 }
423
424 if (ref->count < RESOURCE_REF_SZ) {
425 /* If the block is half-empty, then append the reference here.
426 */
427 break;
428 }
429 }
430
431 /* Create a new block if no half-empty block was found.
432 */
433 if (!ref) {
434 assert(*last == NULL);
435 *last = lp_scene_alloc(scene, sizeof *ref);
436 if (*last == NULL) {
437 mtx_unlock(&scene->mutex);
438 return false;
439 }
440
441 ref = *last;
442 memset(ref, 0, sizeof *ref);
443 }
444
445 /* Map resource again to increment the map count. We likely use the
446 * already-mapped pointer in a texture of the jit context, and that pointer
447 * needs to stay mapped during rasterization. This map is unmap'ed when
448 * finalizing scene rasterization. */
449 llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ);
450
451 /* Append the reference to the reference block.
452 */
453 pipe_resource_reference(&ref->resource[ref->count++], resource);
454 scene->resource_reference_size += llvmpipe_resource_size(resource);
455
456 /* Heuristic to advise scene flushes. This isn't helpful in the
457 * initial setup of the scene, but after that point flush on the
458 * next resource added which exceeds 64MB in referenced texture
459 * data.
460 */
461 int flush = (initializing_scene || scene->resource_reference_size < LP_SCENE_MAX_RESOURCE_SIZE);
462 mtx_unlock(&scene->mutex);
463 return flush;
464 }
465
466 /**
467 * Add a reference to a fragment shader variant
468 * Return FALSE if out of memory, TRUE otherwise.
469 */
470 bool
lp_scene_add_frag_shader_reference(struct lp_scene * scene,struct lp_fragment_shader_variant * variant)471 lp_scene_add_frag_shader_reference(struct lp_scene *scene,
472 struct lp_fragment_shader_variant *variant)
473 {
474 struct shader_ref *ref, **last = &scene->frag_shaders;
475
476 /* Look at existing resource blocks:
477 */
478 for (ref = scene->frag_shaders; ref; ref = ref->next) {
479 last = &ref->next;
480
481 /* Search for this resource:
482 */
483 for (int i = 0; i < ref->count; i++)
484 if (ref->variant[i] == variant)
485 return true;
486
487 if (ref->count < SHADER_REF_SZ) {
488 /* If the block is half-empty, then append the reference here.
489 */
490 break;
491 }
492 }
493
494 /* Create a new block if no half-empty block was found.
495 */
496 if (!ref) {
497 assert(*last == NULL);
498 *last = lp_scene_alloc(scene, sizeof *ref);
499 if (*last == NULL)
500 return false;
501
502 ref = *last;
503 memset(ref, 0, sizeof *ref);
504 }
505
506 /* Append the reference to the reference block.
507 */
508 lp_fs_variant_reference(llvmpipe_context(scene->pipe),
509 &ref->variant[ref->count++], variant);
510
511 return true;
512 }
513
514
515 /**
516 * Does this scene have a reference to the given resource?
517 * Returns bitmask of LP_REFERENCED_FOR_READ/WRITE bits.
518 */
519 unsigned
lp_scene_is_resource_referenced(const struct lp_scene * scene,const struct pipe_resource * resource)520 lp_scene_is_resource_referenced(const struct lp_scene *scene,
521 const struct pipe_resource *resource)
522 {
523 const struct resource_ref *ref;
524
525 /* check the render targets */
526 for (unsigned j = 0; j < scene->fb.nr_cbufs; j++) {
527 if (scene->fb.cbufs[j] && scene->fb.cbufs[j]->texture == resource)
528 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
529 }
530 if (scene->fb.zsbuf && scene->fb.zsbuf->texture == resource) {
531 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
532 }
533
534 for (ref = scene->resources; ref; ref = ref->next) {
535 for (int i = 0; i < ref->count; i++)
536 if (ref->resource[i] == resource)
537 return LP_REFERENCED_FOR_READ;
538 }
539
540 for (ref = scene->writeable_resources; ref; ref = ref->next) {
541 for (int i = 0; i < ref->count; i++)
542 if (ref->resource[i] == resource)
543 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
544 }
545
546 return 0;
547 }
548
549
550 /** advance curr_x,y to the next bin */
551 static bool
next_bin(struct lp_scene * scene)552 next_bin(struct lp_scene *scene)
553 {
554 scene->curr_x++;
555 if (scene->curr_x >= scene->tiles_x) {
556 scene->curr_x = 0;
557 scene->curr_y++;
558 }
559 if (scene->curr_y >= scene->tiles_y) {
560 /* no more bins */
561 return false;
562 }
563 return true;
564 }
565
566
567 void
lp_scene_bin_iter_begin(struct lp_scene * scene)568 lp_scene_bin_iter_begin(struct lp_scene *scene)
569 {
570 scene->curr_x = scene->curr_y = -1;
571 }
572
573
574 /**
575 * Return pointer to next bin to be rendered.
576 * The lp_scene::curr_x and ::curr_y fields will be advanced.
577 * Multiple rendering threads will call this function to get a chunk
578 * of work (a bin) to work on.
579 */
580 struct cmd_bin *
lp_scene_bin_iter_next(struct lp_scene * scene,int * x,int * y)581 lp_scene_bin_iter_next(struct lp_scene *scene , int *x, int *y)
582 {
583 struct cmd_bin *bin = NULL;
584
585 mtx_lock(&scene->mutex);
586
587 if (scene->curr_x < 0) {
588 /* first bin */
589 scene->curr_x = 0;
590 scene->curr_y = 0;
591 } else if (!next_bin(scene)) {
592 /* no more bins left */
593 goto end;
594 }
595
596 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
597 *x = scene->curr_x;
598 *y = scene->curr_y;
599
600 end:
601 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
602 mtx_unlock(&scene->mutex);
603 return bin;
604 }
605
606
607 void
lp_scene_begin_binning(struct lp_scene * scene,struct pipe_framebuffer_state * fb)608 lp_scene_begin_binning(struct lp_scene *scene,
609 struct pipe_framebuffer_state *fb)
610 {
611 assert(lp_scene_is_empty(scene));
612
613 util_copy_framebuffer_state(&scene->fb, fb);
614
615 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
616 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
617 assert(scene->tiles_x <= TILES_X);
618 assert(scene->tiles_y <= TILES_Y);
619
620 unsigned num_required_tiles = scene->tiles_x * scene->tiles_y;
621 if (scene->num_alloced_tiles < num_required_tiles) {
622 scene->tiles = reallocarray(scene->tiles, num_required_tiles,
623 sizeof(struct cmd_bin));
624 if (!scene->tiles)
625 return;
626 memset(scene->tiles, 0, sizeof(struct cmd_bin) * num_required_tiles);
627 scene->num_alloced_tiles = num_required_tiles;
628 }
629
630 /*
631 * Determine how many layers the fb has (used for clamping layer value).
632 * OpenGL (but not d3d10) permits different amount of layers per rt,
633 * however results are undefined if layer exceeds the amount of layers of
634 * ANY attachment hence don't need separate per cbuf and zsbuf max.
635 */
636 unsigned max_layer = ~0;
637 for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
638 struct pipe_surface *cbuf = scene->fb.cbufs[i];
639 if (cbuf) {
640 if (llvmpipe_resource_is_texture(cbuf->texture)) {
641 max_layer = MIN2(max_layer,
642 cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
643 } else {
644 max_layer = 0;
645 }
646 }
647 }
648
649 if (fb->zsbuf) {
650 struct pipe_surface *zsbuf = scene->fb.zsbuf;
651 max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
652 }
653
654 scene->fb_max_layer = max_layer;
655 scene->fb_max_samples = util_framebuffer_get_num_samples(fb);
656 if (scene->fb_max_samples == 4) {
657 for (unsigned i = 0; i < 4; i++) {
658 scene->fixed_sample_pos[i][0] = util_iround(lp_sample_pos_4x[i][0] * FIXED_ONE);
659 scene->fixed_sample_pos[i][1] = util_iround(lp_sample_pos_4x[i][1] * FIXED_ONE);
660 }
661 }
662 }
663
664
665 void
lp_scene_end_binning(struct lp_scene * scene)666 lp_scene_end_binning(struct lp_scene *scene)
667 {
668 if (LP_DEBUG & DEBUG_SCENE) {
669 debug_printf("rasterize scene:\n");
670 debug_printf(" scene_size: %u\n",
671 scene->scene_size);
672 debug_printf(" data size: %u\n",
673 lp_scene_data_size(scene));
674
675 if (0)
676 lp_debug_bins(scene);
677 }
678 }
679