xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/llvmpipe/lp_scene.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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27 
28 
29 /**
30  * Binner data structures and bin-related functions.
31  * Note: the "setup" code is concerned with building scenes while
32  * The "rast" code is concerned with consuming/executing scenes.
33  */
34 
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37 
38 #include "util/u_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41 
42 struct lp_scene_queue;
43 struct lp_rast_state;
44 
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46  * Will need a 64-bit version for larger framebuffers.
47  */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50 
51 
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53  * two in size.)
54  */
55 #define CMD_BLOCK_MAX 29
56 
57 /* Bytes per data block.  This effectively limits the maximum constant buffer
58  * size.
59  */
60 #define DATA_BLOCK_SIZE (64 * 1024)
61 
62 /* Scene temporary storage is clamped to this size:
63  */
64 #define LP_SCENE_MAX_SIZE (36*1024*1024)
65 
66 /* The maximum amount of texture storage referenced by a scene is
67  * clamped to this size:
68  */
69 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
70 
71 
72 /* switch to a non-pointer value for this:
73  */
74 typedef void (*lp_rast_cmd_func)(struct lp_rasterizer_task *,
75                                  const union lp_rast_cmd_arg);
76 
77 
78 struct cmd_block {
79    uint8_t cmd[CMD_BLOCK_MAX];  // LP_RAST_OP_x
80    union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
81    unsigned count;
82    struct cmd_block *next;
83 };
84 
85 
86 struct data_block {
87    uint8_t data[DATA_BLOCK_SIZE];
88    unsigned used;
89    struct data_block *next;
90 };
91 
92 
93 
94 /**
95  * For each screen tile we have one of these bins.
96  */
97 struct cmd_bin {
98    const struct lp_rast_state *last_state;  /* most recent state set in bin */
99    struct cmd_block *head;
100    struct cmd_block *tail;
101 };
102 
103 
104 /**
105  * This stores bulk data which is used for all memory allocations
106  * within a scene.
107  *
108  * Examples include triangle data and state data.  The commands in
109  * the per-tile bins will point to chunks of data in this structure.
110  *
111  * Include the first block of data statically to ensure we can always
112  * initiate a scene without relying on malloc succeeding.
113  */
114 struct data_block_list {
115    struct data_block first;
116    struct data_block *head;
117 };
118 
119 struct resource_ref;
120 
121 struct shader_ref;
122 
123 struct lp_scene_surface {
124    uint8_t *map;
125    unsigned stride;
126    unsigned layer_stride;
127    unsigned format_bytes;
128    unsigned sample_stride;
129    unsigned nr_samples;
130 };
131 
132 
133 /**
134  * All bins and bin data are contained here.
135  * Per-bin data goes into the 'tile' bins.
136  * Shared data goes into the 'data' buffer.
137  *
138  * When there are multiple threads, will want to double-buffer between
139  * scenes:
140  */
141 struct lp_scene {
142    struct pipe_context *pipe;
143    struct lp_fence *fence;
144    struct lp_setup_context *setup;
145 
146    /* The queries still active at end of scene */
147    struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
148    unsigned num_active_queries;
149    /* If queries were either active or there were begin/end query commands */
150    bool had_queries;
151 
152    /* Framebuffer mappings - valid only between begin_rasterization()
153     * and end_rasterization().
154     */
155    struct lp_scene_surface zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
156 
157    /* The amount of layers in the fb (minimum of all attachments) */
158    unsigned fb_max_layer;
159 
160    /* fixed point sample positions. */
161    int32_t fixed_sample_pos[LP_MAX_SAMPLES][2];
162 
163    /* max samples for bound framebuffer */
164    unsigned fb_max_samples;
165 
166    /** the framebuffer to render the scene into */
167    struct pipe_framebuffer_state fb;
168 
169    /** list of resources referenced by the scene commands */
170    struct resource_ref *resources;
171 
172    /** list of writable resources referenced by the scene commands */
173    struct resource_ref *writeable_resources;
174 
175    /** list of frag shaders referenced by the scene commands */
176    struct shader_ref *frag_shaders;
177 
178    /** Total memory used by the scene (in bytes).  This sums all the
179     * data blocks and counts all bins, state, resource references and
180     * other random allocations within the scene.
181     */
182    unsigned scene_size;
183 
184    /** Sum of sizes of all resources referenced by the scene.  Sums
185     * all the textures read by the scene:
186     */
187    unsigned resource_reference_size;
188 
189    bool alloc_failed;
190    bool permit_linear_rasterizer;
191 
192    /**
193     * Number of active tiles in each dimension.
194     * This basically the framebuffer size divided by tile size
195     */
196    unsigned tiles_x, tiles_y;
197 
198    int curr_x, curr_y;  /**< for iterating over bins */
199    mtx_t mutex;
200 
201    unsigned num_alloced_tiles;
202    struct cmd_bin *tiles;
203    struct data_block_list data;
204 };
205 
206 
207 
208 struct lp_scene *lp_scene_create(struct lp_setup_context *setup);
209 
210 void lp_scene_destroy(struct lp_scene *scene);
211 
212 bool lp_scene_is_empty(struct lp_scene *scene);
213 
214 bool lp_scene_is_oom(struct lp_scene *scene);
215 
216 struct data_block *lp_scene_new_data_block(struct lp_scene *scene);
217 
218 struct cmd_block *lp_scene_new_cmd_block(struct lp_scene *scene,
219                                          struct cmd_bin *bin);
220 
221 bool lp_scene_add_resource_reference(struct lp_scene *scene,
222                                      struct pipe_resource *resource,
223                                      bool initializing_scene,
224                                      bool writeable);
225 
226 unsigned lp_scene_is_resource_referenced(const struct lp_scene *scene,
227                                          const struct pipe_resource *resource);
228 
229 bool lp_scene_add_frag_shader_reference(struct lp_scene *scene,
230                                         struct lp_fragment_shader_variant *variant);
231 
232 
233 
234 /**
235  * Allocate space for a command/data in the bin's data buffer.
236  * Grow the block list if needed.
237  */
238 static inline void *
lp_scene_alloc(struct lp_scene * scene,unsigned size)239 lp_scene_alloc(struct lp_scene *scene, unsigned size)
240 {
241    struct data_block_list *list = &scene->data;
242    struct data_block *block = list->head;
243 
244    assert(size <= DATA_BLOCK_SIZE);
245    assert(block != NULL);
246 
247    if (LP_DEBUG & DEBUG_MEM)
248       debug_printf("alloc %u block %u/%u tot %u/%u\n",
249                    size, block->used, (unsigned)DATA_BLOCK_SIZE,
250                    scene->scene_size, LP_SCENE_MAX_SIZE);
251 
252    if (block->used + size > DATA_BLOCK_SIZE) {
253       block = lp_scene_new_data_block(scene);
254       if (!block) {
255          /* out of memory */
256          return NULL;
257       }
258    }
259 
260    {
261       uint8_t *data = block->data + block->used;
262       block->used += size;
263       return data;
264    }
265 }
266 
267 
268 /**
269  * As above, but with specific alignment.
270  */
271 static inline void *
lp_scene_alloc_aligned(struct lp_scene * scene,unsigned size,unsigned alignment)272 lp_scene_alloc_aligned(struct lp_scene *scene, unsigned size,
273                        unsigned alignment)
274 {
275    struct data_block_list *list = &scene->data;
276    struct data_block *block = list->head;
277 
278    assert(block != NULL);
279 
280    if (LP_DEBUG & DEBUG_MEM)
281       debug_printf("alloc %u block %u/%u tot %u/%u\n",
282                    size + alignment - 1,
283                    block->used, (unsigned)DATA_BLOCK_SIZE,
284                    scene->scene_size, LP_SCENE_MAX_SIZE);
285 
286    if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
287       block = lp_scene_new_data_block(scene);
288       if (!block)
289          return NULL;
290    }
291 
292    {
293       uint8_t *data = block->data + block->used;
294       unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
295       block->used += offset + size;
296       return data + offset;
297    }
298 }
299 
300 
301 /** Return pointer to a particular tile's bin. */
302 static inline struct cmd_bin *
lp_scene_get_bin(struct lp_scene * scene,unsigned x,unsigned y)303 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
304 {
305    unsigned idx = scene->tiles_x * y + x;
306    return &scene->tiles[idx];
307 }
308 
309 
310 /** Remove all commands from a bin */
311 void
312 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
313 
314 
315 /* Add a command to bin[x][y].
316  */
317 static inline bool
lp_scene_bin_command(struct lp_scene * scene,unsigned x,unsigned y,enum lp_rast_op cmd,union lp_rast_cmd_arg arg)318 lp_scene_bin_command(struct lp_scene *scene,
319                      unsigned x, unsigned y,
320                      enum lp_rast_op cmd,
321                      union lp_rast_cmd_arg arg)
322 {
323    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
324    struct cmd_block *tail = bin->tail;
325 
326    assert(x < scene->tiles_x);
327    assert(y < scene->tiles_y);
328    assert(cmd < LP_RAST_OP_MAX);
329 
330    if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
331       tail = lp_scene_new_cmd_block(scene, bin);
332       if (!tail) {
333          return false;
334       }
335       assert(tail->count == 0);
336    }
337 
338    {
339       unsigned i = tail->count;
340       tail->cmd[i] = cmd & LP_RAST_OP_MASK;
341       tail->arg[i] = arg;
342       tail->count++;
343    }
344 
345    return true;
346 }
347 
348 
349 static inline bool
lp_scene_bin_cmd_with_state(struct lp_scene * scene,unsigned x,unsigned y,const struct lp_rast_state * state,enum lp_rast_op cmd,union lp_rast_cmd_arg arg)350 lp_scene_bin_cmd_with_state(struct lp_scene *scene,
351                             unsigned x, unsigned y,
352                             const struct lp_rast_state *state,
353                             enum lp_rast_op cmd,
354                             union lp_rast_cmd_arg arg)
355 {
356    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
357 
358    if (state != bin->last_state) {
359       bin->last_state = state;
360       if (!lp_scene_bin_command(scene, x, y,
361                                 LP_RAST_OP_SET_STATE,
362                                 lp_rast_arg_state(state)))
363          return false;
364    }
365 
366    if (!lp_scene_bin_command(scene, x, y, cmd, arg))
367       return false;
368 
369    return true;
370 }
371 
372 
373 /* Add a command to all active bins.
374  */
375 static inline bool
lp_scene_bin_everywhere(struct lp_scene * scene,enum lp_rast_op cmd,const union lp_rast_cmd_arg arg)376 lp_scene_bin_everywhere(struct lp_scene *scene,
377                         enum lp_rast_op cmd,
378                         const union lp_rast_cmd_arg arg)
379 {
380    for (unsigned i = 0; i < scene->tiles_x; i++) {
381       for (unsigned j = 0; j < scene->tiles_y; j++) {
382          if (!lp_scene_bin_command(scene, i, j, cmd, arg))
383             return false;
384       }
385    }
386 
387    return true;
388 }
389 
390 
391 static inline unsigned
lp_scene_get_num_bins(const struct lp_scene * scene)392 lp_scene_get_num_bins(const struct lp_scene *scene)
393 {
394    return scene->tiles_x * scene->tiles_y;
395 }
396 
397 
398 void
399 lp_scene_bin_iter_begin(struct lp_scene *scene);
400 
401 struct cmd_bin *
402 lp_scene_bin_iter_next(struct lp_scene *scene, int *x, int *y);
403 
404 
405 
406 /* Begin/end binning of a scene
407  */
408 void
409 lp_scene_begin_binning(struct lp_scene *scene,
410                        struct pipe_framebuffer_state *fb);
411 
412 void
413 lp_scene_end_binning(struct lp_scene *scene);
414 
415 
416 /* Begin/end rasterization of a scene
417  */
418 void
419 lp_scene_begin_rasterization(struct lp_scene *scene);
420 
421 void
422 lp_scene_end_rasterization(struct lp_scene *scene);
423 
424 
425 #endif /* LP_SCENE_H */
426