1 /* 2 * Copyright © 2023 Valve Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef LP_SAMPLER_MATRIX 25 #define LP_SAMPLER_MATRIX 26 27 #include "util/bitset.h" 28 #include "util/u_atomic.h" 29 #include "util/u_dynarray.h" 30 #include "util/format/u_format.h" 31 #include "util/simple_mtx.h" 32 #include "gallivm/lp_bld_sample.h" 33 #include "gallivm/lp_bld_jit_sample.h" 34 35 struct lp_sampler_matrix { 36 struct lp_texture_functions **textures; 37 struct lp_static_sampler_state *samplers; 38 39 uint32_t texture_count; 40 uint32_t sampler_count; 41 42 BITSET_DECLARE(sample_keys, LP_SAMPLE_KEY_COUNT); 43 BITSET_DECLARE(image_ops, LP_TOTAL_IMAGE_OP_COUNT); 44 45 /* Per sample key functions which compile and cache sample functions on demand. */ 46 void *jit_sample_functions[LP_SAMPLE_KEY_COUNT]; 47 void *compile_function; 48 p_atomic_uint64_t latest_cache; 49 struct util_dynarray trash_caches; 50 simple_mtx_t lock; 51 52 struct llvmpipe_context *ctx; 53 54 /* Use a separate LLVMContext since it is not thread safe but can be accessed by shaders. */ 55 lp_context_ref context; 56 57 struct util_dynarray gallivms; 58 }; 59 60 void llvmpipe_init_sampler_matrix(struct llvmpipe_context *ctx); 61 62 void llvmpipe_sampler_matrix_destroy(struct llvmpipe_context *ctx); 63 64 void llvmpipe_register_shader(struct pipe_context *ctx, const struct pipe_shader_state *shader); 65 66 void llvmpipe_clear_sample_functions_cache(struct llvmpipe_context *ctx, struct pipe_fence_handle **fence); 67 68 #endif /* LP_SAMPLER_MATRIX */ 69