xref: /aosp_15_r20/external/mesa3d/src/mesa/main/shaderobj.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28 
29 
30 #include "util/glheader.h"
31 #include "compiler/shader_enums.h"
32 #include "util/macros.h"
33 
34 
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 
39 struct gl_shader_program_data;
40 struct gl_linked_shader;
41 struct dd_function_table;
42 struct gl_pipeline_object;
43 
44 /**
45  * Internal functions
46  */
47 
48 extern void
49 _mesa_init_shader_state(struct gl_context * ctx);
50 
51 extern void
52 _mesa_free_shader_state(struct gl_context *ctx);
53 
54 
55 extern void
56 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
57                        struct gl_shader *sh);
58 
59 extern struct gl_shader *
60 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
61 
62 extern struct gl_shader *
63 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
64 
65 
66 
67 extern void
68 _mesa_reference_shader_program_(struct gl_context *ctx,
69                                struct gl_shader_program **ptr,
70                                struct gl_shader_program *shProg);
71 
72 void
73 _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
74                                     struct gl_shader_program_data *data);
75 
76 static inline void
_mesa_reference_shader_program(struct gl_context * ctx,struct gl_shader_program ** ptr,struct gl_shader_program * shProg)77 _mesa_reference_shader_program(struct gl_context *ctx,
78                                struct gl_shader_program **ptr,
79                                struct gl_shader_program *shProg)
80 {
81    if (*ptr != shProg)
82       _mesa_reference_shader_program_(ctx, ptr, shProg);
83 }
84 
85 extern struct gl_shader *
86 _mesa_new_shader(GLuint name, gl_shader_stage type);
87 
88 extern void
89 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
90 
91 extern void
92 _mesa_delete_linked_shader(struct gl_context *ctx,
93                            struct gl_linked_shader *sh);
94 
95 extern struct gl_shader_program *
96 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
97 
98 extern struct gl_shader_program *
99 _mesa_lookup_shader_program_err_glthread(struct gl_context *ctx, GLuint name,
100                                          bool glthread, const char *caller);
101 
102 extern struct gl_shader_program *
103 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
104                                 const char *caller);
105 
106 extern struct gl_shader_program *
107 _mesa_new_shader_program(GLuint name);
108 
109 extern struct gl_shader_program_data *
110 _mesa_create_shader_program_data(void);
111 
112 extern void
113 _mesa_clear_shader_program_data(struct gl_context *ctx,
114                                 struct gl_shader_program *shProg);
115 
116 extern void
117 _mesa_free_shader_program_data(struct gl_context *ctx,
118                                struct gl_shader_program *shProg);
119 
120 extern void
121 _mesa_delete_shader_program(struct gl_context *ctx,
122                             struct gl_shader_program *shProg);
123 
124 static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)125 _mesa_shader_enum_to_shader_stage(GLenum v)
126 {
127    switch (v) {
128    case GL_VERTEX_SHADER:
129       return MESA_SHADER_VERTEX;
130    case GL_FRAGMENT_SHADER:
131       return MESA_SHADER_FRAGMENT;
132    case GL_GEOMETRY_SHADER:
133       return MESA_SHADER_GEOMETRY;
134    case GL_TESS_CONTROL_SHADER:
135       return MESA_SHADER_TESS_CTRL;
136    case GL_TESS_EVALUATION_SHADER:
137       return MESA_SHADER_TESS_EVAL;
138    case GL_COMPUTE_SHADER:
139       return MESA_SHADER_COMPUTE;
140    default:
141       unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
142    }
143 }
144 
145 /* 8 bytes + another underscore */
146 #define MESA_SUBROUTINE_PREFIX_LEN 9
147 static inline const char *
_mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)148 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
149 {
150   switch (stage) {
151   case MESA_SHADER_VERTEX:
152     return "__subu_v";
153   case MESA_SHADER_GEOMETRY:
154     return "__subu_g";
155   case MESA_SHADER_FRAGMENT:
156     return "__subu_f";
157   case MESA_SHADER_COMPUTE:
158     return "__subu_c";
159   case MESA_SHADER_TESS_CTRL:
160     return "__subu_t";
161   case MESA_SHADER_TESS_EVAL:
162     return "__subu_e";
163   default:
164     unreachable("bad value in _mesa_shader_stage_to_subroutine_prefix()");
165   }
166 }
167 
168 static inline gl_shader_stage
_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)169 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
170 {
171    switch (subuniform) {
172    case GL_VERTEX_SUBROUTINE_UNIFORM:
173       return MESA_SHADER_VERTEX;
174    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
175       return MESA_SHADER_GEOMETRY;
176    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
177       return MESA_SHADER_FRAGMENT;
178    case GL_COMPUTE_SUBROUTINE_UNIFORM:
179       return MESA_SHADER_COMPUTE;
180    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
181       return MESA_SHADER_TESS_CTRL;
182    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
183       return MESA_SHADER_TESS_EVAL;
184    }
185    unreachable("not reached");
186 }
187 
188 static inline gl_shader_stage
_mesa_shader_stage_from_subroutine(GLenum subroutine)189 _mesa_shader_stage_from_subroutine(GLenum subroutine)
190 {
191    switch (subroutine) {
192    case GL_VERTEX_SUBROUTINE:
193       return MESA_SHADER_VERTEX;
194    case GL_GEOMETRY_SUBROUTINE:
195       return MESA_SHADER_GEOMETRY;
196    case GL_FRAGMENT_SUBROUTINE:
197       return MESA_SHADER_FRAGMENT;
198    case GL_COMPUTE_SUBROUTINE:
199       return MESA_SHADER_COMPUTE;
200    case GL_TESS_CONTROL_SUBROUTINE:
201       return MESA_SHADER_TESS_CTRL;
202    case GL_TESS_EVALUATION_SUBROUTINE:
203       return MESA_SHADER_TESS_EVAL;
204    default:
205       unreachable("not reached");
206    }
207 }
208 
209 static inline GLenum
_mesa_shader_stage_to_subroutine(gl_shader_stage stage)210 _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
211 {
212    switch (stage) {
213    case MESA_SHADER_VERTEX:
214       return GL_VERTEX_SUBROUTINE;
215    case MESA_SHADER_GEOMETRY:
216       return GL_GEOMETRY_SUBROUTINE;
217    case MESA_SHADER_FRAGMENT:
218       return GL_FRAGMENT_SUBROUTINE;
219    case MESA_SHADER_COMPUTE:
220       return GL_COMPUTE_SUBROUTINE;
221    case MESA_SHADER_TESS_CTRL:
222       return GL_TESS_CONTROL_SUBROUTINE;
223    case MESA_SHADER_TESS_EVAL:
224       return GL_TESS_EVALUATION_SUBROUTINE;
225    default:
226       unreachable("not reached");
227    }
228 }
229 
230 static inline GLenum
_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)231 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
232 {
233    switch (stage) {
234    case MESA_SHADER_VERTEX:
235       return GL_VERTEX_SUBROUTINE_UNIFORM;
236    case MESA_SHADER_GEOMETRY:
237       return GL_GEOMETRY_SUBROUTINE_UNIFORM;
238    case MESA_SHADER_FRAGMENT:
239       return GL_FRAGMENT_SUBROUTINE_UNIFORM;
240    case MESA_SHADER_COMPUTE:
241       return GL_COMPUTE_SUBROUTINE_UNIFORM;
242    case MESA_SHADER_TESS_CTRL:
243       return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
244    case MESA_SHADER_TESS_EVAL:
245       return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
246    default:
247       unreachable("not reached");
248    }
249 }
250 
251 extern bool
252 _mesa_validate_pipeline_io(struct gl_pipeline_object *);
253 
254 #ifdef __cplusplus
255 }
256 #endif
257 
258 #endif /* SHADEROBJ_H */
259