xref: /aosp_15_r20/external/mesa3d/src/mesa/main/state.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef STATE_H
27 #define STATE_H
28 
29 #include "mtypes.h"
30 
31 extern void
32 _mesa_update_allow_draw_out_of_order(struct gl_context *ctx);
33 
34 extern uint64_t
35 _mesa_get_active_states(struct gl_context *ctx);
36 
37 extern void
38 _mesa_update_state(struct gl_context *ctx);
39 
40 /* As above but can only be called between _mesa_lock_context_textures() and
41  * _mesa_unlock_context_textures().
42  */
43 extern void
44 _mesa_update_state_locked(struct gl_context *ctx);
45 
46 /*
47  * Update state for glClear calls
48 */
49 extern void
50 _mesa_update_clear_state(struct gl_context *ctx);
51 
52 
53 extern void
54 _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
55 
56 
57 /**
58  * Update ctx->VertexProgram._VPMode.
59  */
60 extern void
61 _mesa_update_vertex_processing_mode(struct gl_context *ctx);
62 
63 extern void
64 _mesa_reset_vertex_processing_mode(struct gl_context *ctx);
65 
66 
67 static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context * ctx)68 _mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
69 {
70    return ctx->ATIFragmentShader.Enabled &&
71           ctx->ATIFragmentShader.Current->Instructions[0];
72 }
73 
74 /**
75  * Is the secondary color needed?
76  */
77 static inline GLboolean
_mesa_need_secondary_color(const struct gl_context * ctx)78 _mesa_need_secondary_color(const struct gl_context *ctx)
79 {
80    if (ctx->Light.Enabled &&
81        ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
82        return GL_TRUE;
83 
84    if (ctx->Fog.ColorSumEnabled)
85       return GL_TRUE;
86 
87    if (ctx->VertexProgram._Current &&
88        (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
89        (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1))
90       return GL_TRUE;
91 
92    if (ctx->FragmentProgram._Current &&
93        (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
94        (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
95       return GL_TRUE;
96 
97    if (_mesa_ati_fragment_shader_enabled(ctx))
98       return GL_TRUE;
99 
100    return GL_FALSE;
101 }
102 
103 static inline bool
_mesa_arb_vertex_program_enabled(const struct gl_context * ctx)104 _mesa_arb_vertex_program_enabled(const struct gl_context *ctx)
105 {
106    return ctx->VertexProgram.Enabled &&
107           ctx->VertexProgram.Current->arb.Instructions;
108 }
109 
110 /** Compute two sided lighting state for fixed function or programs. */
111 static inline bool
_mesa_vertex_program_two_side_enabled(const struct gl_context * ctx)112 _mesa_vertex_program_two_side_enabled(const struct gl_context *ctx)
113 {
114    if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] ||
115        _mesa_arb_vertex_program_enabled(ctx))
116       return ctx->VertexProgram.TwoSideEnabled;
117 
118    return ctx->Light.Enabled && ctx->Light.Model.TwoSide;
119 }
120 
121 /** Return 0=GL_CCW or 1=GL_CW */
122 static inline bool
_mesa_polygon_get_front_bit(const struct gl_context * ctx)123 _mesa_polygon_get_front_bit(const struct gl_context *ctx)
124 {
125    if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
126       return ctx->Polygon.FrontFace == GL_CW;
127 
128    return ctx->Polygon.FrontFace == GL_CCW;
129 }
130 
131 static inline bool
_mesa_arb_fragment_program_enabled(const struct gl_context * ctx)132 _mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
133 {
134    return ctx->FragmentProgram.Enabled &&
135           ctx->FragmentProgram.Current->arb.Instructions;
136 }
137 
138 #endif
139