xref: /aosp_15_r20/external/mesa3d/src/mesa/main/get.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2010  Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Author: Kristian Høgsberg <[email protected]>
24  */
25 
26 #include "util/glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "multisample.h"
37 #include "mtypes.h"
38 #include "queryobj.h"
39 #include "spirv_extensions.h"
40 #include "state.h"
41 #include "texcompress.h"
42 #include "texstate.h"
43 #include "framebuffer.h"
44 #include "samplerobj.h"
45 #include "stencil.h"
46 #include "version.h"
47 
48 #include "state_tracker/st_context.h"
49 #include "api_exec_decl.h"
50 
51 /* This is a table driven implemetation of the glGet*v() functions.
52  * The basic idea is that most getters just look up an int somewhere
53  * in struct gl_context and then convert it to a bool or float according to
54  * which of glGetIntegerv() glGetBooleanv() etc is being called.
55  * Instead of generating code to do this, we can just record the enum
56  * value and the offset into struct gl_context in an array of structs.  Then
57  * in glGet*(), we lookup the struct for the enum in question, and use
58  * the offset to get the int we need.
59  *
60  * Sometimes we need to look up a float, a boolean, a bit in a
61  * bitfield, a matrix or other types instead, so we need to track the
62  * type of the value in struct gl_context.  And sometimes the value isn't in
63  * struct gl_context but in the drawbuffer, the array object, current texture
64  * unit, or maybe it's a computed value.  So we need to also track
65  * where or how to find the value.  Finally, we sometimes need to
66  * check that one of a number of extensions are enabled, the GL
67  * version or flush or call _mesa_update_state().  This is done by
68  * attaching optional extra information to the value description
69  * struct, it's sort of like an array of opcodes that describe extra
70  * checks or actions.
71  *
72  * Putting all this together we end up with struct value_desc below,
73  * and with a couple of macros to help, the table of struct value_desc
74  * is about as concise as the specification in the old python script.
75  */
76 
77 static inline GLboolean
FLOAT_TO_BOOLEAN(GLfloat X)78 FLOAT_TO_BOOLEAN(GLfloat X)
79 {
80    return ( (X) ? GL_TRUE : GL_FALSE );
81 }
82 
83 static inline GLint
FLOAT_TO_FIXED(GLfloat F)84 FLOAT_TO_FIXED(GLfloat F)
85 {
86    return ( ((F) * 65536.0f > (float)INT32_MAX) ? INT32_MAX :
87             ((F) * 65536.0f < (float)INT32_MIN) ? INT32_MIN :
88             (GLint) ((F) * 65536.0f) );
89 }
90 
91 static inline GLboolean
INT_TO_BOOLEAN(GLint I)92 INT_TO_BOOLEAN(GLint I)
93 {
94    return ( (I) ? GL_TRUE : GL_FALSE );
95 }
96 
97 static inline GLfixed
INT_TO_FIXED(GLint I)98 INT_TO_FIXED(GLint I)
99 {
100    return (((I) > SHRT_MAX) ? INT_MAX :
101            ((I) < SHRT_MIN) ? INT_MIN :
102            (GLint) ((I) * 65536) );
103 }
104 
105 
106 static inline GLboolean
INT64_TO_BOOLEAN(GLint64 I)107 INT64_TO_BOOLEAN(GLint64 I)
108 {
109    return ( (I) ? GL_TRUE : GL_FALSE );
110 }
111 
112 static inline GLint
INT64_TO_INT(GLint64 I)113 INT64_TO_INT(GLint64 I)
114 {
115    return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
116 }
117 
118 static inline GLint
BOOLEAN_TO_INT(GLboolean B)119 BOOLEAN_TO_INT(GLboolean B)
120 {
121    return ( (GLint) (B) );
122 }
123 
124 static inline GLfloat
BOOLEAN_TO_FLOAT(GLboolean B)125 BOOLEAN_TO_FLOAT(GLboolean B)
126 {
127    return ( (B) ? 1.0F : 0.0F );
128 }
129 
130 static inline GLfixed
BOOLEAN_TO_FIXED(GLboolean B)131 BOOLEAN_TO_FIXED(GLboolean B)
132 {
133    return ( (GLint) ((B) ? 1 : 0) << 16 );
134 }
135 
136 enum value_type {
137    TYPE_INVALID,
138    TYPE_INT,
139    TYPE_INT_2,
140    TYPE_INT_3,
141    TYPE_INT_4,
142    TYPE_INT_N,
143    TYPE_UINT,
144    TYPE_UINT_2,
145    TYPE_UINT_3,
146    TYPE_UINT_4,
147    TYPE_INT64,
148    TYPE_ENUM16,
149    TYPE_ENUM,
150    TYPE_ENUM_2,
151    TYPE_BOOLEAN,
152    TYPE_UBYTE,
153    TYPE_SHORT,
154    TYPE_BIT_0,
155    TYPE_BIT_1,
156    TYPE_BIT_2,
157    TYPE_BIT_3,
158    TYPE_BIT_4,
159    TYPE_BIT_5,
160    TYPE_BIT_6,
161    TYPE_BIT_7,
162    TYPE_FLOAT,
163    TYPE_FLOAT_2,
164    TYPE_FLOAT_3,
165    TYPE_FLOAT_4,
166    TYPE_FLOAT_8,
167    TYPE_FLOATN,
168    TYPE_FLOATN_2,
169    TYPE_FLOATN_3,
170    TYPE_FLOATN_4,
171    TYPE_DOUBLEN,
172    TYPE_DOUBLEN_2,
173    TYPE_MATRIX,
174    TYPE_MATRIX_T,
175    TYPE_CONST
176 };
177 
178 enum value_location {
179    LOC_BUFFER,
180    LOC_CONTEXT,
181    LOC_ARRAY,
182    LOC_TEXUNIT,
183    LOC_CUSTOM
184 };
185 
186 enum value_extra {
187    EXTRA_END = 0x8000,
188    EXTRA_VERSION_30,
189    EXTRA_VERSION_31,
190    EXTRA_VERSION_32,
191    EXTRA_VERSION_40,
192    EXTRA_VERSION_43,
193    EXTRA_API_GL,
194    EXTRA_API_GL_CORE,
195    EXTRA_API_GL_COMPAT,
196    EXTRA_API_ES,
197    EXTRA_API_ES2,
198    EXTRA_API_ES3,
199    EXTRA_API_ES31,
200    EXTRA_API_ES32,
201    EXTRA_NEW_BUFFERS,
202    EXTRA_VALID_DRAW_BUFFER,
203    EXTRA_VALID_TEXTURE_UNIT,
204    EXTRA_VALID_CLIP_DISTANCE,
205    EXTRA_FLUSH_CURRENT,
206    EXTRA_GLSL_130,
207    EXTRA_EXT_UBO_GS,
208    EXTRA_EXT_ATOMICS_GS,
209    EXTRA_EXT_SHADER_IMAGE_GS,
210    EXTRA_EXT_ATOMICS_TESS,
211    EXTRA_EXT_SHADER_IMAGE_TESS,
212    EXTRA_EXT_SSBO_GS,
213    EXTRA_EXT_FB_NO_ATTACH_GS,
214    EXTRA_EXT_ES_GS,
215    EXTRA_EXT_PROVOKING_VERTEX_32,
216 };
217 
218 #define NO_EXTRA NULL
219 #define NO_OFFSET 0
220 
221 struct value_desc {
222    GLenum pname;
223    GLubyte location;  /**< enum value_location */
224    GLubyte type;      /**< enum value_type */
225    int offset;
226    const int *extra;
227 };
228 
229 union value {
230    GLfloat value_float;
231    GLfloat value_float_4[4];
232    GLdouble value_double_2[2];
233    GLmatrix *value_matrix;
234    GLint value_int;
235    GLint value_int_2[2];
236    GLint value_int_4[4];
237    GLint64 value_int64;
238    GLenum value_enum;
239    GLenum16 value_enum16;
240    GLubyte value_ubyte;
241    GLshort value_short;
242    GLuint value_uint;
243 
244    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
245    struct {
246       GLint n, ints[100];
247    } value_int_n;
248    GLboolean value_bool;
249 };
250 
251 #define BUFFER_FIELD(field, type) \
252    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
253 #define CONTEXT_FIELD(field, type) \
254    LOC_CONTEXT, type, offsetof(struct gl_context, field)
255 #define ARRAY_FIELD(field, type) \
256    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
257 #undef CONST /* already defined through windows.h */
258 #define CONST(value) \
259    LOC_CONTEXT, TYPE_CONST, value
260 
261 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
262 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
263 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
264 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
265 
266 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
267 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
268 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
269 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
270 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
271 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
272 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
273 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
274 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
275 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
276 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
277 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
278 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
279 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
280 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
281 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
282 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
283 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
284 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
285 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
286 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
287 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
288 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
289 
290 /* Vertex array fields */
291 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
292 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
293 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
294 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
295 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
296 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
297 
298 #define EXT(f)					\
299    offsetof(struct gl_extensions, f)
300 
301 #define EXTRA_EXT(e)				\
302    static const int extra_##e[] = {		\
303       EXT(e), EXTRA_END				\
304    }
305 
306 #define EXTRA_EXT2(e1, e2)			\
307    static const int extra_##e1##_##e2[] = {	\
308       EXT(e1), EXT(e2), EXTRA_END		\
309    }
310 
311 /* The 'extra' mechanism is a way to specify extra checks (such as
312  * extensions or specific gl versions) or actions (flush current, new
313  * buffers) that we need to do before looking up an enum.  We need to
314  * declare them all up front so we can refer to them in the value_desc
315  * structs below.
316  *
317  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
318  * versions, listing multiple ones in an array means an error will be thrown
319  * only if none of them are available.  If you need to check for "AND"
320  * behavior, you would need to make a custom EXTRA_ enum.
321  */
322 
323 static const int extra_new_buffers_compat_es[] = {
324    EXTRA_API_GL_COMPAT,
325    EXTRA_API_ES,
326    EXTRA_NEW_BUFFERS,
327    EXTRA_END
328 };
329 
330 static const int extra_new_buffers[] = {
331    EXTRA_NEW_BUFFERS,
332    EXTRA_END
333 };
334 
335 static const int extra_valid_draw_buffer[] = {
336    EXTRA_VALID_DRAW_BUFFER,
337    EXTRA_END
338 };
339 
340 static const int extra_valid_texture_unit[] = {
341    EXTRA_VALID_TEXTURE_UNIT,
342    EXTRA_END
343 };
344 
345 static const int extra_valid_clip_distance[] = {
346    EXTRA_VALID_CLIP_DISTANCE,
347    EXTRA_END
348 };
349 
350 static const int extra_flush_current_valid_texture_unit[] = {
351    EXTRA_FLUSH_CURRENT,
352    EXTRA_VALID_TEXTURE_UNIT,
353    EXTRA_END
354 };
355 
356 static const int extra_flush_current[] = {
357    EXTRA_FLUSH_CURRENT,
358    EXTRA_END
359 };
360 
361 static const int extra_EXT_texture_integer_and_new_buffers[] = {
362    EXT(EXT_texture_integer),
363    EXTRA_NEW_BUFFERS,
364    EXTRA_END
365 };
366 
367 static const int extra_GLSL_130_es3_gpushader4[] = {
368    EXTRA_GLSL_130,
369    EXTRA_API_ES3,
370    EXT(EXT_gpu_shader4),
371    EXTRA_END
372 };
373 
374 static const int extra_texture_buffer_object[] = {
375    EXT(ARB_texture_buffer_object),
376    EXTRA_END
377 };
378 
379 static const int extra_ARB_transform_feedback2_api_es3[] = {
380    EXT(ARB_transform_feedback2),
381    EXTRA_API_ES3,
382    EXTRA_END
383 };
384 
385 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
386    EXTRA_EXT_UBO_GS,
387    EXTRA_END
388 };
389 
390 static const int extra_ARB_ES2_compatibility_api_es2[] = {
391    EXT(ARB_ES2_compatibility),
392    EXTRA_API_ES2,
393    EXTRA_END
394 };
395 
396 static const int extra_ARB_ES3_compatibility_api_es3[] = {
397    EXT(ARB_ES3_compatibility),
398    EXTRA_API_ES3,
399    EXTRA_END
400 };
401 
402 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
403    EXT(EXT_framebuffer_sRGB),
404    EXTRA_NEW_BUFFERS,
405    EXTRA_END
406 };
407 
408 static const int extra_EXT_packed_float[] = {
409    EXT(EXT_packed_float),
410    EXTRA_NEW_BUFFERS,
411    EXTRA_END
412 };
413 
414 static const int extra_EXT_texture_array_es3[] = {
415    EXT(EXT_texture_array),
416    EXTRA_API_ES3,
417    EXTRA_END
418 };
419 
420 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
421    EXTRA_EXT_ATOMICS_GS,
422    EXTRA_END
423 };
424 
425 static const int extra_ARB_shader_atomic_counters_es31[] = {
426    EXT(ARB_shader_atomic_counters),
427    EXTRA_API_ES31,
428    EXTRA_END
429 };
430 
431 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
432    EXTRA_EXT_SHADER_IMAGE_GS,
433    EXTRA_END
434 };
435 
436 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
437    EXTRA_EXT_ATOMICS_TESS,
438    EXTRA_END
439 };
440 
441 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
442    EXTRA_EXT_SHADER_IMAGE_TESS,
443    EXTRA_END
444 };
445 
446 static const int extra_ARB_shader_image_load_store_es31[] = {
447    EXT(ARB_shader_image_load_store),
448    EXTRA_API_ES31,
449    EXTRA_END
450 };
451 
452 /* HACK: remove when ARB_compute_shader is actually supported */
453 static const int extra_ARB_compute_shader_es31[] = {
454    EXT(ARB_compute_shader),
455    EXTRA_API_ES31,
456    EXTRA_END
457 };
458 
459 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
460    EXT(ARB_shader_storage_buffer_object),
461    EXTRA_API_ES31,
462    EXTRA_END
463 };
464 
465 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
466    EXTRA_EXT_SSBO_GS,
467    EXTRA_END
468 };
469 
470 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
471    EXT(ARB_shader_image_load_store),
472    EXT(ARB_shader_storage_buffer_object),
473    EXTRA_API_ES31,
474    EXTRA_END
475 };
476 
477 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
478    EXTRA_EXT_FB_NO_ATTACH_GS,
479    EXTRA_END
480 };
481 
482 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
483    EXT(ARB_viewport_array),
484    EXTRA_EXT_ES_GS,
485    EXTRA_END
486 };
487 
488 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
489    EXT(ARB_viewport_array),
490    EXT(OES_viewport_array),
491    EXTRA_END
492 };
493 
494 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
495    EXT(ARB_gpu_shader5),
496    EXTRA_EXT_ES_GS,
497    EXTRA_END
498 };
499 
500 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
501    EXT(ARB_gpu_shader5),
502    EXT(OES_sample_variables),
503    EXTRA_END
504 };
505 
506 static const int extra_ES32[] = {
507    EXT(ARB_ES3_2_compatibility),
508    EXTRA_API_ES32,
509    EXTRA_END
510 };
511 
512 static const int extra_KHR_robustness_or_GL[] = {
513    EXT(KHR_robustness),
514    EXTRA_API_GL,
515    EXTRA_API_GL_CORE,
516    EXTRA_END
517 };
518 
519 static const int extra_INTEL_conservative_rasterization[] = {
520    EXT(INTEL_conservative_rasterization),
521    EXTRA_END
522 };
523 
524 static const int extra_ARB_timer_query_or_EXT_disjoint_timer_query[] = {
525    EXT(ARB_timer_query),
526    EXT(EXT_disjoint_timer_query),
527    EXTRA_END
528 };
529 
530 static const int extra_ARB_framebuffer_object_or_EXT_framebuffer_multisample_or_EXT_multisampled_render_to_texture[] = {
531    EXT(ARB_framebuffer_object),
532    EXT(EXT_framebuffer_multisample),
533    EXT(EXT_multisampled_render_to_texture),
534    EXTRA_END
535 };
536 
537 EXTRA_EXT(EXT_texture_array);
538 EXTRA_EXT(NV_fog_distance);
539 EXTRA_EXT(EXT_texture_filter_anisotropic);
540 EXTRA_EXT(NV_texture_rectangle);
541 EXTRA_EXT(EXT_stencil_two_side);
542 EXTRA_EXT(EXT_depth_bounds_test);
543 EXTRA_EXT(ARB_depth_clamp);
544 EXTRA_EXT(AMD_depth_clamp_separate);
545 EXTRA_EXT(ATI_fragment_shader);
546 EXTRA_EXT(EXT_provoking_vertex);
547 EXTRA_EXT(ARB_fragment_shader);
548 EXTRA_EXT(ARB_fragment_program);
549 EXTRA_EXT(ARB_seamless_cube_map);
550 EXTRA_EXT(ARB_sync);
551 EXTRA_EXT(ARB_vertex_shader);
552 EXTRA_EXT(EXT_transform_feedback);
553 EXTRA_EXT(ARB_transform_feedback3);
554 EXTRA_EXT(ARB_vertex_program);
555 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
556 EXTRA_EXT(ARB_color_buffer_float);
557 EXTRA_EXT(EXT_framebuffer_sRGB);
558 EXTRA_EXT(OES_EGL_image_external);
559 EXTRA_EXT(ARB_blend_func_extended);
560 EXTRA_EXT(ARB_uniform_buffer_object);
561 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
562 EXTRA_EXT(ARB_texture_buffer_range);
563 EXTRA_EXT(ARB_texture_multisample);
564 EXTRA_EXT(ARB_texture_gather);
565 EXTRA_EXT(ARB_draw_indirect);
566 EXTRA_EXT(ARB_shader_image_load_store);
567 EXTRA_EXT(ARB_query_buffer_object);
568 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
569 EXTRA_EXT(INTEL_performance_query);
570 EXTRA_EXT(ARB_explicit_uniform_location);
571 EXTRA_EXT(ARB_clip_control);
572 EXTRA_EXT(ARB_polygon_offset_clamp);
573 EXTRA_EXT(ARB_framebuffer_no_attachments);
574 EXTRA_EXT(ARB_tessellation_shader);
575 EXTRA_EXT(ARB_shader_storage_buffer_object);
576 EXTRA_EXT(ARB_indirect_parameters);
577 EXTRA_EXT(ATI_meminfo);
578 EXTRA_EXT(NVX_gpu_memory_info);
579 EXTRA_EXT(ARB_cull_distance);
580 EXTRA_EXT(EXT_window_rectangles);
581 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
582 EXTRA_EXT(OES_primitive_bounding_box);
583 EXTRA_EXT(ARB_compute_variable_group_size);
584 EXTRA_EXT(KHR_robustness);
585 EXTRA_EXT(ARB_sparse_buffer);
586 EXTRA_EXT(NV_conservative_raster);
587 EXTRA_EXT(NV_conservative_raster_dilate);
588 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
589 EXTRA_EXT(ARB_sample_locations);
590 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
591 EXTRA_EXT(ARB_spirv_extensions);
592 EXTRA_EXT(NV_viewport_swizzle);
593 EXTRA_EXT(ARB_sparse_texture);
594 EXTRA_EXT(KHR_shader_subgroup);
595 
596 static const int extra_ARB_gl_spirv_or_es2_compat[] = {
597    EXT(ARB_gl_spirv),
598    EXT(ARB_ES2_compatibility),
599    EXTRA_API_ES2,
600    EXTRA_END
601 };
602 
603 static const int
604 extra_ARB_color_buffer_float_or_glcore[] = {
605    EXT(ARB_color_buffer_float),
606    EXTRA_API_GL_CORE,
607    EXTRA_END
608 };
609 
610 static const int
611 extra_NV_primitive_restart[] = {
612    EXT(NV_primitive_restart),
613    EXTRA_END
614 };
615 
616 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
617 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
618 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
619 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
620 
621 static const int extra_gl30_es3[] = {
622     EXTRA_VERSION_30,
623     EXTRA_API_ES3,
624     EXTRA_END,
625 };
626 
627 static const int extra_gl32_es3[] = {
628     EXTRA_VERSION_32,
629     EXTRA_API_ES3,
630     EXTRA_END,
631 };
632 
633 static const int extra_version_32_OES_geometry_shader[] = {
634     EXTRA_VERSION_32,
635     EXTRA_EXT_ES_GS,
636     EXTRA_END
637 };
638 
639 static const int extra_gl40_ARB_sample_shading[] = {
640    EXTRA_VERSION_40,
641    EXT(ARB_sample_shading),
642    EXTRA_END
643 };
644 
645 static const int
646 extra_ARB_vertex_program_api_es2[] = {
647    EXT(ARB_vertex_program),
648    EXTRA_API_ES2,
649    EXTRA_END
650 };
651 
652 /* The ReadBuffer get token is valid under either full GL or under
653  * GLES2 if the NV_read_buffer extension is available. */
654 static const int
655 extra_NV_read_buffer_api_gl[] = {
656    EXTRA_API_ES2,
657    EXTRA_API_GL,
658    EXTRA_END
659 };
660 
661 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
662    EXTRA_API_GL_CORE,
663    EXT(ARB_color_buffer_float),
664    EXTRA_NEW_BUFFERS,
665    EXTRA_END
666 };
667 
668 static const int extra_EXT_shader_framebuffer_fetch[] = {
669    EXTRA_API_ES2,
670    EXTRA_API_ES3,
671    EXT(EXT_shader_framebuffer_fetch),
672    EXTRA_END
673 };
674 
675 static const int extra_EXT_provoking_vertex_32[] = {
676    EXTRA_EXT_PROVOKING_VERTEX_32,
677    EXTRA_END
678 };
679 
680 static const int extra_EXT_disjoint_timer_query[] = {
681    EXTRA_API_ES2,
682    EXTRA_API_ES3,
683    EXT(EXT_disjoint_timer_query),
684    EXTRA_END
685 };
686 
687 
688 /* This is the big table describing all the enums we accept in
689  * glGet*v().  The table is partitioned into six parts: enums
690  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
691  * between OpenGL and GLES, enums exclusive to GLES, etc for the
692  * remaining combinations. To look up the enums valid in a given API
693  * we will use a hash table specific to that API. These tables are in
694  * turn generated at build time and included through get_hash.h.
695  */
696 
697 #include "get_hash.h"
698 
699 /* All we need now is a way to look up the value struct from the enum.
700  * The code generated by gcc for the old generated big switch
701  * statement is a big, balanced, open coded if/else tree, essentially
702  * an unrolled binary search.  It would be natural to sort the new
703  * enum table and use bsearch(), but we will use a read-only hash
704  * table instead.  bsearch() has a nice guaranteed worst case
705  * performance, but we're also guaranteed to hit that worst case
706  * (log2(n) iterations) for about half the enums.  Instead, using an
707  * open addressing hash table, we can find the enum on the first try
708  * for 80% of the enums, 1 collision for 10% and never more than 5
709  * collisions for any enum (typical numbers).  And the code is very
710  * simple, even though it feels a little magic. */
711 
712 /**
713  * Handle irregular enums
714  *
715  * Some values don't conform to the "well-known type at context
716  * pointer + offset" pattern, so we have this function to catch all
717  * the corner cases.  Typically, it's a computed value or a one-off
718  * pointer to a custom struct or something.
719  *
720  * In this case we can't return a pointer to the value, so we'll have
721  * to use the temporary variable 'v' declared back in the calling
722  * glGet*v() function to store the result.
723  *
724  * \param ctx the current context
725  * \param d the struct value_desc that describes the enum
726  * \param v pointer to the tmp declared in the calling glGet*v() function
727  */
728 static void
find_custom_value(struct gl_context * ctx,const struct value_desc * d,union value * v)729 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
730 {
731    struct gl_buffer_object **buffer_obj, *buf;
732    struct gl_array_attributes *array;
733    GLuint unit, *p;
734 
735    switch (d->pname) {
736    case GL_MAJOR_VERSION:
737       v->value_int = ctx->Version / 10;
738       break;
739    case GL_MINOR_VERSION:
740       v->value_int = ctx->Version % 10;
741       break;
742 
743    case GL_TEXTURE_1D:
744    case GL_TEXTURE_2D:
745    case GL_TEXTURE_3D:
746    case GL_TEXTURE_CUBE_MAP:
747    case GL_TEXTURE_RECTANGLE_NV:
748    case GL_TEXTURE_EXTERNAL_OES:
749       v->value_bool = _mesa_IsEnabled(d->pname);
750       break;
751 
752    case GL_LINE_STIPPLE_PATTERN:
753       /* This is the only GLushort, special case it here by promoting
754        * to an int rather than introducing a new type. */
755       v->value_int = ctx->Line.StipplePattern;
756       break;
757 
758    case GL_CURRENT_RASTER_TEXTURE_COORDS:
759       unit = ctx->Texture.CurrentUnit;
760       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
761       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
762       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
763       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
764       break;
765 
766    case GL_CURRENT_TEXTURE_COORDS:
767       unit = ctx->Texture.CurrentUnit;
768       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
769       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
770       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
771       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
772       break;
773 
774    case GL_COLOR_WRITEMASK:
775       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
776       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
777       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
778       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
779       break;
780 
781    case GL_DEPTH_CLAMP:
782       v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
783       break;
784 
785    case GL_EDGE_FLAG:
786       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
787       break;
788 
789    case GL_READ_BUFFER:
790       v->value_enum16 = ctx->ReadBuffer->ColorReadBuffer;
791       break;
792 
793    case GL_MAP2_GRID_DOMAIN:
794       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
795       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
796       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
797       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
798       break;
799 
800    case GL_TEXTURE_STACK_DEPTH:
801       unit = ctx->Texture.CurrentUnit;
802       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
803       break;
804    case GL_TEXTURE_MATRIX:
805       unit = ctx->Texture.CurrentUnit;
806       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
807       break;
808 
809    case GL_VERTEX_ARRAY:
810       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
811       break;
812    case GL_NORMAL_ARRAY:
813       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
814       break;
815    case GL_COLOR_ARRAY:
816       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
817       break;
818    case GL_TEXTURE_COORD_ARRAY:
819       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
820       break;
821    case GL_INDEX_ARRAY:
822       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
823       break;
824    case GL_EDGE_FLAG_ARRAY:
825       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
826       break;
827    case GL_SECONDARY_COLOR_ARRAY:
828       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
829       break;
830    case GL_FOG_COORDINATE_ARRAY:
831       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
832       break;
833    case GL_POINT_SIZE_ARRAY_OES:
834       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
835       break;
836 
837    case GL_TEXTURE_COORD_ARRAY_TYPE:
838    case GL_TEXTURE_COORD_ARRAY_STRIDE:
839       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
840       v->value_int = *(GLuint *) ((char *) array + d->offset);
841       break;
842 
843    case GL_TEXTURE_COORD_ARRAY_SIZE:
844       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
845       v->value_int = array->Format.User.Size;
846       break;
847 
848    case GL_VERTEX_ARRAY_SIZE:
849       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
850       v->value_int = array->Format.User.Size;
851       break;
852 
853    case GL_ACTIVE_TEXTURE_ARB:
854       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
855       break;
856    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
857       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
858       break;
859 
860    case GL_MODELVIEW_STACK_DEPTH:
861    case GL_PROJECTION_STACK_DEPTH:
862       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
863       break;
864 
865    case GL_MAX_TEXTURE_SIZE:
866    case GL_MAX_3D_TEXTURE_SIZE:
867    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
868       p = (GLuint *) ((char *) ctx + d->offset);
869       v->value_int = 1 << (*p - 1);
870       break;
871 
872    case GL_SCISSOR_BOX:
873       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
874       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
875       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
876       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
877       break;
878 
879    case GL_SCISSOR_TEST:
880       v->value_bool = ctx->Scissor.EnableFlags & 1;
881       break;
882 
883    case GL_LIST_INDEX:
884       v->value_int =
885          ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
886       break;
887    case GL_LIST_MODE:
888       if (!ctx->CompileFlag)
889          v->value_enum16 = 0;
890       else if (ctx->ExecuteFlag)
891          v->value_enum16 = GL_COMPILE_AND_EXECUTE;
892       else
893          v->value_enum16 = GL_COMPILE;
894       break;
895 
896    case GL_VIEWPORT:
897       v->value_float_4[0] = ctx->ViewportArray[0].X;
898       v->value_float_4[1] = ctx->ViewportArray[0].Y;
899       v->value_float_4[2] = ctx->ViewportArray[0].Width;
900       v->value_float_4[3] = ctx->ViewportArray[0].Height;
901       break;
902 
903    case GL_DEPTH_RANGE:
904       v->value_double_2[0] = ctx->ViewportArray[0].Near;
905       v->value_double_2[1] = ctx->ViewportArray[0].Far;
906       break;
907 
908    case GL_ACTIVE_STENCIL_FACE_EXT:
909       v->value_enum16 = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
910       break;
911 
912    case GL_STENCIL_FAIL:
913       v->value_enum16 = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
914       break;
915    case GL_STENCIL_FUNC:
916       v->value_enum16 = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
917       break;
918    case GL_STENCIL_PASS_DEPTH_FAIL:
919       v->value_enum16 = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
920       break;
921    case GL_STENCIL_PASS_DEPTH_PASS:
922       v->value_enum16 = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
923       break;
924    case GL_STENCIL_REF:
925       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
926       break;
927    case GL_STENCIL_BACK_REF:
928       v->value_int = _mesa_get_stencil_ref(ctx, 1);
929       break;
930    case GL_STENCIL_VALUE_MASK:
931       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
932       break;
933    case GL_STENCIL_WRITEMASK:
934       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
935       break;
936 
937    case GL_NUM_EXTENSIONS:
938       v->value_int = _mesa_get_extension_count(ctx);
939       break;
940 
941    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
942       v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
943       break;
944    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
945       v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
946       break;
947 
948    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
949       v->value_int = ctx->CurrentStack->Depth + 1;
950       break;
951    case GL_CURRENT_MATRIX_ARB:
952    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
953       v->value_matrix = ctx->CurrentStack->Top;
954       break;
955 
956    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
957       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
958       break;
959    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
960       v->value_int_n.n =
961          _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
962       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
963       break;
964 
965    case GL_MAX_VARYING_FLOATS_ARB:
966       v->value_int = ctx->Const.MaxVarying * 4;
967       break;
968 
969    /* Various object names */
970 
971    case GL_TEXTURE_BINDING_1D:
972    case GL_TEXTURE_BINDING_2D:
973    case GL_TEXTURE_BINDING_3D:
974    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
975    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
976    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
977    case GL_TEXTURE_BINDING_RECTANGLE_NV:
978    case GL_TEXTURE_BINDING_EXTERNAL_OES:
979    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
980    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
981    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
982       unit = ctx->Texture.CurrentUnit;
983       v->value_int =
984          ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
985       break;
986 
987    /* GL_EXT_external_objects */
988    case GL_NUM_DEVICE_UUIDS_EXT:
989       v->value_int = 1;
990       break;
991    case GL_DRIVER_UUID_EXT:
992       _mesa_get_driver_uuid(ctx, v->value_int_4);
993       break;
994    case GL_DEVICE_UUID_EXT:
995       _mesa_get_device_uuid(ctx, v->value_int_4);
996       break;
997 
998    /* GL_EXT_memory_object_win32 */
999    case GL_DEVICE_LUID_EXT:
1000       _mesa_get_device_luid(ctx, v->value_int_2);
1001       break;
1002    case GL_DEVICE_NODE_MASK_EXT:
1003       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
1004       break;
1005 
1006    /* GL_EXT_packed_float */
1007    case GL_RGBA_SIGNED_COMPONENTS_EXT:
1008       {
1009          /* Note: we only check the 0th color attachment. */
1010          const struct gl_renderbuffer *rb =
1011             ctx->DrawBuffer->_ColorDrawBuffers[0];
1012          if (rb && _mesa_is_format_signed(rb->Format)) {
1013             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
1014              * alpha) has zero bits, the component should not be considered
1015              * signed and so the bit for the respective component should be
1016              * zeroed.
1017              */
1018             GLint r_bits =
1019                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
1020             GLint g_bits =
1021                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
1022             GLint b_bits =
1023                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
1024             GLint a_bits =
1025                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
1026             GLint l_bits =
1027                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
1028             GLint i_bits =
1029                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
1030 
1031             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
1032             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
1033             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
1034             v->value_int_4[3] = a_bits + i_bits > 0;
1035          }
1036          else {
1037             v->value_int_4[0] =
1038             v->value_int_4[1] =
1039             v->value_int_4[2] =
1040             v->value_int_4[3] = 0;
1041          }
1042       }
1043       break;
1044 
1045    /* GL_ARB_vertex_buffer_object */
1046    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1047    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1048    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1049    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1050    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1051    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1052    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1053       buffer_obj = (struct gl_buffer_object **)
1054          ((char *) ctx->Array.VAO + d->offset);
1055       v->value_int = (*buffer_obj) ? (*buffer_obj)->Name : 0;
1056       break;
1057    case GL_ARRAY_BUFFER_BINDING_ARB:
1058       buf = ctx->Array.ArrayBufferObj;
1059       v->value_int = buf ? buf->Name : 0;
1060       break;
1061    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1062       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
1063       v->value_int = buf ? buf->Name : 0;
1064       break;
1065    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1066       buf = ctx->Array.VAO->IndexBufferObj;
1067       v->value_int = buf ? buf->Name : 0;
1068       break;
1069 
1070    /* ARB_vertex_array_bgra */
1071    case GL_COLOR_ARRAY_SIZE:
1072       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
1073       v->value_int = array->Format.User.Bgra ? GL_BGRA : array->Format.User.Size;
1074       break;
1075    case GL_SECONDARY_COLOR_ARRAY_SIZE:
1076       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
1077       v->value_int = array->Format.User.Bgra ? GL_BGRA : array->Format.User.Size;
1078       break;
1079 
1080    /* ARB_copy_buffer */
1081    case GL_COPY_READ_BUFFER:
1082       v->value_int = ctx->CopyReadBuffer ? ctx->CopyReadBuffer->Name : 0;
1083       break;
1084    case GL_COPY_WRITE_BUFFER:
1085       v->value_int = ctx->CopyWriteBuffer ? ctx->CopyWriteBuffer->Name : 0;
1086       break;
1087 
1088    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1089       v->value_int = ctx->Pack.BufferObj ? ctx->Pack.BufferObj->Name : 0;
1090       break;
1091    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1092       v->value_int = ctx->Unpack.BufferObj ? ctx->Unpack.BufferObj->Name : 0;
1093       break;
1094    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1095       v->value_int = ctx->TransformFeedback.CurrentBuffer ?
1096                         ctx->TransformFeedback.CurrentBuffer->Name : 0;
1097       break;
1098    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1099       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1100       break;
1101    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1102       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1103       break;
1104    case GL_TRANSFORM_FEEDBACK_BINDING:
1105       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1106       break;
1107    case GL_CURRENT_PROGRAM:
1108       /* The Changelog of the ARB_separate_shader_objects spec says:
1109        *
1110        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
1111        *                         CURRENT_PROGRAM.  In the EXT extension, this
1112        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
1113        *                         was used to indicate the last program set by
1114        *                         either ActiveProgramEXT or UseProgram.  In
1115        *                         the ARB extension, the SSO active programs
1116        *                         are now program pipeline object state and
1117        *                         CURRENT_PROGRAM should still be used to query
1118        *                         the last program set by UseProgram (bug 7822).
1119        */
1120       v->value_int =
1121          ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1122       break;
1123    case GL_READ_FRAMEBUFFER_BINDING_EXT:
1124       v->value_int = ctx->ReadBuffer->Name;
1125       break;
1126    case GL_RENDERBUFFER_BINDING_EXT:
1127       v->value_int =
1128          ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1129       break;
1130    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1131       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj;
1132       v->value_int = buf ? buf->Name : 0;
1133       break;
1134 
1135    case GL_FOG_COLOR:
1136       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1137          COPY_4FV(v->value_float_4, ctx->Fog.Color);
1138       else
1139          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1140       break;
1141    case GL_COLOR_CLEAR_VALUE:
1142       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1143          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1144          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1145          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1146          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1147       } else
1148          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1149       break;
1150    case GL_BLEND_COLOR_EXT:
1151       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1152          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1153       else
1154          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1155       break;
1156    case GL_ALPHA_TEST_REF:
1157       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1158          v->value_float = ctx->Color.AlphaRef;
1159       else
1160          v->value_float = ctx->Color.AlphaRefUnclamped;
1161       break;
1162    case GL_MAX_VERTEX_UNIFORM_VECTORS:
1163       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1164       break;
1165 
1166    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1167       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1168       break;
1169 
1170    /* GL_ARB_texture_buffer_object */
1171    case GL_TEXTURE_BUFFER_ARB:
1172       v->value_int = ctx->Texture.BufferObject ? ctx->Texture.BufferObject->Name : 0;
1173       break;
1174    case GL_TEXTURE_BINDING_BUFFER_ARB:
1175       unit = ctx->Texture.CurrentUnit;
1176       v->value_int =
1177          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1178       break;
1179    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1180       {
1181          struct gl_buffer_object *buf =
1182             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1183             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1184          v->value_int = buf ? buf->Name : 0;
1185       }
1186       break;
1187    case GL_TEXTURE_BUFFER_FORMAT_ARB:
1188       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1189          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1190       break;
1191 
1192    /* GL_ARB_sampler_objects */
1193    case GL_SAMPLER_BINDING:
1194       {
1195          struct gl_sampler_object *samp =
1196             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1197          v->value_int = samp ? samp->Name : 0;
1198       }
1199       break;
1200    /* GL_ARB_uniform_buffer_object */
1201    case GL_UNIFORM_BUFFER_BINDING:
1202       v->value_int = ctx->UniformBuffer ? ctx->UniformBuffer->Name : 0;
1203       break;
1204    /* GL_ARB_shader_storage_buffer_object */
1205    case GL_SHADER_STORAGE_BUFFER_BINDING:
1206       v->value_int = ctx->ShaderStorageBuffer ? ctx->ShaderStorageBuffer->Name : 0;
1207       break;
1208    /* GL_ARB_query_buffer_object */
1209    case GL_QUERY_BUFFER_BINDING:
1210       v->value_int = ctx->QueryBuffer ? ctx->QueryBuffer->Name : 0;
1211       break;
1212    /* GL_ARB_timer_query */
1213    case GL_TIMESTAMP:
1214       v->value_int64 = _mesa_get_timestamp(ctx);
1215       break;
1216    /* GL_KHR_DEBUG */
1217    case GL_DEBUG_OUTPUT:
1218    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1219    case GL_DEBUG_LOGGED_MESSAGES:
1220    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1221    case GL_DEBUG_GROUP_STACK_DEPTH:
1222       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1223       break;
1224    /* GL_ARB_shader_atomic_counters */
1225    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1226       v->value_int = ctx->AtomicBuffer ? ctx->AtomicBuffer->Name : 0;
1227       break;
1228    /* GL 4.3 */
1229    case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1230       v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1231       break;
1232    /* GL_ARB_draw_indirect */
1233    case GL_DRAW_INDIRECT_BUFFER_BINDING:
1234       v->value_int = ctx->DrawIndirectBuffer ? ctx->DrawIndirectBuffer->Name: 0;
1235       break;
1236    /* GL_ARB_indirect_parameters */
1237    case GL_PARAMETER_BUFFER_BINDING_ARB:
1238       v->value_int = ctx->ParameterBuffer ? ctx->ParameterBuffer->Name : 0;
1239       break;
1240    /* GL_ARB_separate_shader_objects */
1241    case GL_PROGRAM_PIPELINE_BINDING:
1242       if (ctx->Pipeline.Current) {
1243          v->value_int = ctx->Pipeline.Current->Name;
1244       } else {
1245          v->value_int = 0;
1246       }
1247       break;
1248    /* GL_ARB_compute_shader */
1249    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1250       v->value_int = ctx->DispatchIndirectBuffer ?
1251                         ctx->DispatchIndirectBuffer->Name : 0;
1252       break;
1253    /* GL_ARB_multisample */
1254    case GL_SAMPLES:
1255       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1256       break;
1257    case GL_SAMPLE_BUFFERS:
1258       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1259       break;
1260    /* GL_EXT_textrue_integer */
1261    case GL_RGBA_INTEGER_MODE_EXT:
1262       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1263       break;
1264    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1265    case GL_VBO_FREE_MEMORY_ATI:
1266    case GL_TEXTURE_FREE_MEMORY_ATI:
1267    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1268    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1269    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1270    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1271    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1272    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1273       {
1274          struct pipe_memory_info info;
1275          struct pipe_screen *screen = ctx->pipe->screen;
1276 
1277          assert(screen->query_memory_info);
1278          screen->query_memory_info(screen, &info);
1279 
1280          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1281             v->value_int = info.total_device_memory;
1282          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1283             v->value_int = info.total_device_memory +
1284                            info.total_staging_memory;
1285          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1286             v->value_int = info.avail_device_memory;
1287          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1288             v->value_int = info.nr_device_memory_evictions;
1289          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1290             v->value_int = info.device_memory_evicted;
1291          else {
1292             /* ATI free memory enums.
1293              *
1294              * Since the GPU memory is (usually) page-table based, every two
1295              * consecutive elements are equal. From the GL_ATI_meminfo
1296              * specification:
1297              *
1298              *    "param[0] - total memory free in the pool
1299              *     param[1] - largest available free block in the pool
1300              *     param[2] - total auxiliary memory free
1301              *     param[3] - largest auxiliary free block"
1302              *
1303              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1304              * the same numbers here.
1305              */
1306             v->value_int_4[0] = info.avail_device_memory;
1307             v->value_int_4[1] = info.avail_device_memory;
1308             v->value_int_4[2] = info.avail_staging_memory;
1309             v->value_int_4[3] = info.avail_staging_memory;
1310          }
1311       }
1312       break;
1313 
1314    /* GL_ARB_get_program_binary */
1315    case GL_PROGRAM_BINARY_FORMATS:
1316       assert(ctx->Const.NumProgramBinaryFormats <= 1);
1317       v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1318       if (ctx->Const.NumProgramBinaryFormats > 0) {
1319          v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1320       }
1321       break;
1322    /* GL_ARB_gl_spirv */
1323    case GL_SHADER_BINARY_FORMATS:
1324       assert(ctx->Const.NumShaderBinaryFormats <= 1);
1325       v->value_int_n.n = MIN2(ctx->Const.NumShaderBinaryFormats, 1);
1326       if (ctx->Const.NumShaderBinaryFormats > 0) {
1327          v->value_int_n.ints[0] = GL_SHADER_BINARY_FORMAT_SPIR_V;
1328       }
1329       break;
1330    /* ARB_spirv_extensions */
1331    case GL_NUM_SPIR_V_EXTENSIONS:
1332       v->value_int = _mesa_get_spirv_extension_count(ctx);
1333       break;
1334    /* GL_EXT_disjoint_timer_query */
1335    case GL_GPU_DISJOINT_EXT:
1336       {
1337          v->value_int = 0;
1338       }
1339       break;
1340    /* GL_ARB_sample_locations */
1341    case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1342    case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1343    case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1344       {
1345          GLuint bits, width, height;
1346 
1347          if (ctx->NewState & _NEW_BUFFERS)
1348             _mesa_update_state(ctx);
1349 
1350          if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1351             v->value_uint = 0;
1352             break;
1353          }
1354 
1355          _mesa_GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1356                                          &bits, &width, &height);
1357 
1358          if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1359             v->value_uint = width;
1360          else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1361             v->value_uint = height;
1362          else
1363             v->value_uint = bits;
1364       }
1365       break;
1366    case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1367       v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1368       break;
1369 
1370    /* GL_AMD_framebuffer_multisample_advanced */
1371    case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1372       v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1373       memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1374              v->value_int_n.n * sizeof(GLint));
1375       break;
1376 
1377    /* GL_NV_viewport_swizzle */
1378    case GL_VIEWPORT_SWIZZLE_X_NV:
1379       v->value_enum = ctx->ViewportArray[0].SwizzleX;
1380       break;
1381    case GL_VIEWPORT_SWIZZLE_Y_NV:
1382       v->value_enum = ctx->ViewportArray[0].SwizzleY;
1383       break;
1384    case GL_VIEWPORT_SWIZZLE_Z_NV:
1385       v->value_enum = ctx->ViewportArray[0].SwizzleZ;
1386       break;
1387    case GL_VIEWPORT_SWIZZLE_W_NV:
1388       v->value_enum = ctx->ViewportArray[0].SwizzleW;
1389       break;
1390    }
1391 }
1392 
1393 /**
1394  * Check extra constraints on a struct value_desc descriptor
1395  *
1396  * If a struct value_desc has a non-NULL extra pointer, it means that
1397  * there are a number of extra constraints to check or actions to
1398  * perform.  The extras is just an integer array where each integer
1399  * encode different constraints or actions.
1400  *
1401  * \param ctx current context
1402  * \param func name of calling glGet*v() function for error reporting
1403  * \param d the struct value_desc that has the extra constraints
1404  *
1405  * \return GL_FALSE if all of the constraints were not satisfied,
1406  *     otherwise GL_TRUE.
1407  */
1408 static GLboolean
check_extra(struct gl_context * ctx,const char * func,const struct value_desc * d)1409 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1410 {
1411    const GLuint version = ctx->Version;
1412    GLboolean api_check = GL_FALSE;
1413    GLboolean api_found = GL_FALSE;
1414    const int *e;
1415 
1416    for (e = d->extra; *e != EXTRA_END; e++) {
1417       switch (*e) {
1418       case EXTRA_VERSION_30:
1419          api_check = GL_TRUE;
1420          if (version >= 30)
1421             api_found = GL_TRUE;
1422          break;
1423       case EXTRA_VERSION_31:
1424          api_check = GL_TRUE;
1425          if (version >= 31)
1426             api_found = GL_TRUE;
1427          break;
1428       case EXTRA_VERSION_32:
1429          api_check = GL_TRUE;
1430          if (version >= 32)
1431             api_found = GL_TRUE;
1432          break;
1433       case EXTRA_VERSION_40:
1434          api_check = GL_TRUE;
1435          if (version >= 40)
1436             api_found = GL_TRUE;
1437          break;
1438       case EXTRA_VERSION_43:
1439          api_check = GL_TRUE;
1440          if (_mesa_is_desktop_gl(ctx) && version >= 43)
1441             api_found = GL_TRUE;
1442          break;
1443       case EXTRA_API_ES:
1444          api_check = GL_TRUE;
1445          if (_mesa_is_gles(ctx))
1446             api_found = GL_TRUE;
1447          break;
1448       case EXTRA_API_ES2:
1449          api_check = GL_TRUE;
1450          if (_mesa_is_gles2(ctx))
1451             api_found = GL_TRUE;
1452          break;
1453       case EXTRA_API_ES3:
1454          api_check = GL_TRUE;
1455          if (_mesa_is_gles3(ctx))
1456             api_found = GL_TRUE;
1457          break;
1458       case EXTRA_API_ES31:
1459          api_check = GL_TRUE;
1460          if (_mesa_is_gles31(ctx))
1461             api_found = GL_TRUE;
1462          break;
1463       case EXTRA_API_ES32:
1464          api_check = GL_TRUE;
1465          if (_mesa_is_gles32(ctx))
1466             api_found = GL_TRUE;
1467          break;
1468       case EXTRA_API_GL:
1469          api_check = GL_TRUE;
1470          if (_mesa_is_desktop_gl(ctx))
1471             api_found = GL_TRUE;
1472          break;
1473       case EXTRA_API_GL_CORE:
1474          api_check = GL_TRUE;
1475          if (_mesa_is_desktop_gl_core(ctx))
1476             api_found = GL_TRUE;
1477          break;
1478       case EXTRA_API_GL_COMPAT:
1479          api_check = GL_TRUE;
1480          if (_mesa_is_desktop_gl_compat(ctx))
1481             api_found = GL_TRUE;
1482          break;
1483       case EXTRA_NEW_BUFFERS:
1484          if (ctx->NewState & _NEW_BUFFERS)
1485             _mesa_update_state(ctx);
1486          break;
1487       case EXTRA_FLUSH_CURRENT:
1488          FLUSH_CURRENT(ctx, 0);
1489          break;
1490       case EXTRA_VALID_DRAW_BUFFER:
1491          if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1492             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1493                         func, d->pname - GL_DRAW_BUFFER0_ARB);
1494             return GL_FALSE;
1495          }
1496          break;
1497       case EXTRA_VALID_TEXTURE_UNIT:
1498          if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1499             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1500                         func, ctx->Texture.CurrentUnit);
1501             return GL_FALSE;
1502          }
1503          break;
1504       case EXTRA_VALID_CLIP_DISTANCE:
1505          if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1506             _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1507                         func, d->pname - GL_CLIP_DISTANCE0);
1508             return GL_FALSE;
1509          }
1510          break;
1511       case EXTRA_GLSL_130:
1512          api_check = GL_TRUE;
1513          if (ctx->Const.GLSLVersion >= 130)
1514             api_found = GL_TRUE;
1515          break;
1516       case EXTRA_EXT_UBO_GS:
1517          api_check = GL_TRUE;
1518          if (ctx->Extensions.ARB_uniform_buffer_object &&
1519             _mesa_has_geometry_shaders(ctx))
1520             api_found = GL_TRUE;
1521          break;
1522       case EXTRA_EXT_ATOMICS_GS:
1523          api_check = GL_TRUE;
1524          if (ctx->Extensions.ARB_shader_atomic_counters &&
1525             _mesa_has_geometry_shaders(ctx))
1526             api_found = GL_TRUE;
1527          break;
1528       case EXTRA_EXT_SHADER_IMAGE_GS:
1529          api_check = GL_TRUE;
1530          if ((ctx->Extensions.ARB_shader_image_load_store ||
1531               _mesa_is_gles31(ctx)) &&
1532              _mesa_has_geometry_shaders(ctx))
1533             api_found = GL_TRUE;
1534          break;
1535       case EXTRA_EXT_ATOMICS_TESS:
1536          api_check = GL_TRUE;
1537          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1538                      _mesa_has_tessellation(ctx);
1539          break;
1540       case EXTRA_EXT_SHADER_IMAGE_TESS:
1541          api_check = GL_TRUE;
1542          api_found = ctx->Extensions.ARB_shader_image_load_store &&
1543                      _mesa_has_tessellation(ctx);
1544          break;
1545       case EXTRA_EXT_SSBO_GS:
1546          api_check = GL_TRUE;
1547          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1548             _mesa_has_geometry_shaders(ctx))
1549             api_found = GL_TRUE;
1550          break;
1551       case EXTRA_EXT_FB_NO_ATTACH_GS:
1552          api_check = GL_TRUE;
1553          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1554             (_mesa_is_desktop_gl(ctx) ||
1555             _mesa_has_OES_geometry_shader(ctx)))
1556             api_found = GL_TRUE;
1557          break;
1558       case EXTRA_EXT_ES_GS:
1559          api_check = GL_TRUE;
1560          if (_mesa_has_OES_geometry_shader(ctx))
1561             api_found = GL_TRUE;
1562          break;
1563       case EXTRA_EXT_PROVOKING_VERTEX_32:
1564          api_check = GL_TRUE;
1565          if (_mesa_is_desktop_gl_compat(ctx) || version == 32)
1566             api_found = ctx->Extensions.EXT_provoking_vertex;
1567          break;
1568       case EXTRA_END:
1569          break;
1570       default: /* *e is a offset into the extension struct */
1571          api_check = GL_TRUE;
1572          if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1573             api_found = GL_TRUE;
1574          break;
1575       }
1576    }
1577 
1578    if (api_check && !api_found) {
1579       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1580                   _mesa_enum_to_string(d->pname));
1581       return GL_FALSE;
1582    }
1583 
1584    return GL_TRUE;
1585 }
1586 
1587 static const struct value_desc error_value =
1588    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1589 
1590 /**
1591  * Find the struct value_desc corresponding to the enum 'pname'.
1592  *
1593  * We hash the enum value to get an index into the 'table' array,
1594  * which holds the index in the 'values' array of struct value_desc.
1595  * Once we've found the entry, we do the extra checks, if any, then
1596  * look up the value and return a pointer to it.
1597  *
1598  * If the value has to be computed (for example, it's the result of a
1599  * function call or we need to add 1 to it), we use the tmp 'v' to
1600  * store the result.
1601  *
1602  * \param func name of glGet*v() func for error reporting
1603  * \param pname the enum value we're looking up
1604  * \param p is were we return the pointer to the value
1605  * \param v a tmp union value variable in the calling glGet*v() function
1606  *
1607  * \return the struct value_desc corresponding to the enum or a struct
1608  *     value_desc of TYPE_INVALID if not found.  This lets the calling
1609  *     glGet*v() function jump right into a switch statement and
1610  *     handle errors there instead of having to check for NULL.
1611  */
1612 static const struct value_desc *
find_value(const char * func,GLenum pname,void ** p,union value * v)1613 find_value(const char *func, GLenum pname, void **p, union value *v)
1614 {
1615    GET_CURRENT_CONTEXT(ctx);
1616    int mask, hash;
1617    const struct value_desc *d;
1618    int api;
1619 
1620    *p = NULL;
1621 
1622    api = ctx->API;
1623    /* We index into the table_set[] list of per-API hash tables using the API's
1624     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1625     * value since it's compatible with GLES2 its entry in table_set[] is at the
1626     * end.
1627     */
1628    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1629    if (_mesa_is_gles2(ctx)) {
1630       if (ctx->Version >= 32)
1631          api = API_OPENGL_LAST + 3;
1632       else if (ctx->Version >= 31)
1633          api = API_OPENGL_LAST + 2;
1634       else if (ctx->Version >= 30)
1635          api = API_OPENGL_LAST + 1;
1636    }
1637    mask = ARRAY_SIZE(table(api)) - 1;
1638    hash = (pname * prime_factor);
1639    while (1) {
1640       int idx = table(api)[hash & mask];
1641 
1642       /* If the enum isn't valid, the hash walk ends with index 0,
1643        * pointing to the first entry of values[] which doesn't hold
1644        * any valid enum. */
1645       if (unlikely(idx == 0)) {
1646          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1647                _mesa_enum_to_string(pname));
1648          return &error_value;
1649       }
1650 
1651       d = &values[idx];
1652       if (likely(d->pname == pname))
1653          break;
1654 
1655       hash += prime_step;
1656    }
1657 
1658    if (unlikely(d->extra && !check_extra(ctx, func, d)))
1659       return &error_value;
1660 
1661    switch (d->location) {
1662    case LOC_BUFFER:
1663       *p = ((char *) ctx->DrawBuffer + d->offset);
1664       return d;
1665    case LOC_CONTEXT:
1666       *p = ((char *) ctx + d->offset);
1667       return d;
1668    case LOC_ARRAY:
1669       *p = ((char *) ctx->Array.VAO + d->offset);
1670       return d;
1671    case LOC_TEXUNIT:
1672       if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1673          unsigned index = ctx->Texture.CurrentUnit;
1674          *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1675          return d;
1676       }
1677       _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s,unit=%d)", func,
1678                   _mesa_enum_to_string(pname),
1679                   ctx->Texture.CurrentUnit);
1680       return &error_value;
1681    case LOC_CUSTOM:
1682       find_custom_value(ctx, d, v);
1683       *p = v;
1684       return d;
1685    default:
1686       assert(0);
1687       break;
1688    }
1689 
1690    /* silence warning */
1691    return &error_value;
1692 }
1693 
1694 static const int transpose[] = {
1695    0, 4,  8, 12,
1696    1, 5,  9, 13,
1697    2, 6, 10, 14,
1698    3, 7, 11, 15
1699 };
1700 
1701 static GLsizei
get_value_size(enum value_type type,const union value * v)1702 get_value_size(enum value_type type, const union value *v)
1703 {
1704    switch (type) {
1705    case TYPE_INVALID:
1706       return 0;
1707    case TYPE_CONST:
1708    case TYPE_UINT:
1709    case TYPE_INT:
1710       return sizeof(GLint);
1711    case TYPE_INT_2:
1712    case TYPE_UINT_2:
1713       return sizeof(GLint) * 2;
1714    case TYPE_INT_3:
1715    case TYPE_UINT_3:
1716       return sizeof(GLint) * 3;
1717    case TYPE_INT_4:
1718    case TYPE_UINT_4:
1719       return sizeof(GLint) * 4;
1720    case TYPE_INT_N:
1721       return sizeof(GLint) * v->value_int_n.n;
1722    case TYPE_INT64:
1723       return sizeof(GLint64);
1724       break;
1725    case TYPE_ENUM16:
1726       return sizeof(GLenum16);
1727    case TYPE_ENUM:
1728       return sizeof(GLenum);
1729    case TYPE_ENUM_2:
1730       return sizeof(GLenum) * 2;
1731    case TYPE_BOOLEAN:
1732       return sizeof(GLboolean);
1733    case TYPE_UBYTE:
1734       return sizeof(GLubyte);
1735    case TYPE_SHORT:
1736       return sizeof(GLshort);
1737    case TYPE_BIT_0:
1738    case TYPE_BIT_1:
1739    case TYPE_BIT_2:
1740    case TYPE_BIT_3:
1741    case TYPE_BIT_4:
1742    case TYPE_BIT_5:
1743    case TYPE_BIT_6:
1744    case TYPE_BIT_7:
1745       return 1;
1746    case TYPE_FLOAT:
1747    case TYPE_FLOATN:
1748       return sizeof(GLfloat);
1749    case TYPE_FLOAT_2:
1750    case TYPE_FLOATN_2:
1751       return sizeof(GLfloat) * 2;
1752    case TYPE_FLOAT_3:
1753    case TYPE_FLOATN_3:
1754       return sizeof(GLfloat) * 3;
1755    case TYPE_FLOAT_4:
1756    case TYPE_FLOATN_4:
1757       return sizeof(GLfloat) * 4;
1758    case TYPE_FLOAT_8:
1759       return sizeof(GLfloat) * 8;
1760    case TYPE_DOUBLEN:
1761       return sizeof(GLdouble);
1762    case TYPE_DOUBLEN_2:
1763       return sizeof(GLdouble) * 2;
1764    case TYPE_MATRIX:
1765       return sizeof (GLfloat) * 16;
1766    case TYPE_MATRIX_T:
1767       return sizeof (GLfloat) * 16;
1768    default:
1769       assert(!"invalid value_type given for get_value_size()");
1770       return -1;
1771    }
1772 }
1773 
1774 void GLAPIENTRY
_mesa_GetBooleanv(GLenum pname,GLboolean * params)1775 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1776 {
1777    const struct value_desc *d;
1778    union value v;
1779    GLmatrix *m;
1780    int shift, i;
1781    void *p;
1782 
1783    d = find_value("glGetBooleanv", pname, &p, &v);
1784    switch (d->type) {
1785    case TYPE_INVALID:
1786       break;
1787    case TYPE_CONST:
1788       params[0] = INT_TO_BOOLEAN(d->offset);
1789       break;
1790 
1791    case TYPE_FLOAT_8:
1792       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1793       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1794       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1795       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1796       FALLTHROUGH;
1797    case TYPE_FLOAT_4:
1798    case TYPE_FLOATN_4:
1799       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1800       FALLTHROUGH;
1801    case TYPE_FLOAT_3:
1802    case TYPE_FLOATN_3:
1803       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1804       FALLTHROUGH;
1805    case TYPE_FLOAT_2:
1806    case TYPE_FLOATN_2:
1807       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1808       FALLTHROUGH;
1809    case TYPE_FLOAT:
1810    case TYPE_FLOATN:
1811       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1812       break;
1813 
1814    case TYPE_DOUBLEN_2:
1815       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1816       FALLTHROUGH;
1817    case TYPE_DOUBLEN:
1818       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1819       break;
1820 
1821    case TYPE_INT_4:
1822    case TYPE_UINT_4:
1823       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1824       FALLTHROUGH;
1825    case TYPE_INT_3:
1826    case TYPE_UINT_3:
1827       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1828       FALLTHROUGH;
1829    case TYPE_INT_2:
1830    case TYPE_UINT_2:
1831    case TYPE_ENUM_2:
1832       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1833       FALLTHROUGH;
1834    case TYPE_INT:
1835    case TYPE_UINT:
1836    case TYPE_ENUM:
1837       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1838       break;
1839 
1840    case TYPE_ENUM16:
1841       params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1842       break;
1843 
1844    case TYPE_INT_N:
1845       for (i = 0; i < v.value_int_n.n; i++)
1846          params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1847       break;
1848 
1849    case TYPE_INT64:
1850       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1851       break;
1852 
1853    case TYPE_BOOLEAN:
1854       params[0] = ((GLboolean*) p)[0];
1855       break;
1856 
1857    case TYPE_UBYTE:
1858       params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1859       break;
1860 
1861    case TYPE_SHORT:
1862       params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1863       break;
1864 
1865    case TYPE_MATRIX:
1866       m = *(GLmatrix **) p;
1867       for (i = 0; i < 16; i++)
1868          params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1869       break;
1870 
1871    case TYPE_MATRIX_T:
1872       m = *(GLmatrix **) p;
1873       for (i = 0; i < 16; i++)
1874          params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1875       break;
1876 
1877    case TYPE_BIT_0:
1878    case TYPE_BIT_1:
1879    case TYPE_BIT_2:
1880    case TYPE_BIT_3:
1881    case TYPE_BIT_4:
1882    case TYPE_BIT_5:
1883    case TYPE_BIT_6:
1884    case TYPE_BIT_7:
1885       shift = d->type - TYPE_BIT_0;
1886       params[0] = (*(GLbitfield *) p >> shift) & 1;
1887       break;
1888    }
1889 }
1890 
1891 void GLAPIENTRY
_mesa_GetFloatv(GLenum pname,GLfloat * params)1892 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1893 {
1894    const struct value_desc *d;
1895    union value v;
1896    GLmatrix *m;
1897    int shift, i;
1898    void *p;
1899 
1900    d = find_value("glGetFloatv", pname, &p, &v);
1901    switch (d->type) {
1902    case TYPE_INVALID:
1903       break;
1904    case TYPE_CONST:
1905       params[0] = (GLfloat) d->offset;
1906       break;
1907 
1908    case TYPE_FLOAT_8:
1909       params[7] = ((GLfloat *) p)[7];
1910       params[6] = ((GLfloat *) p)[6];
1911       params[5] = ((GLfloat *) p)[5];
1912       params[4] = ((GLfloat *) p)[4];
1913       FALLTHROUGH;
1914    case TYPE_FLOAT_4:
1915    case TYPE_FLOATN_4:
1916       params[3] = ((GLfloat *) p)[3];
1917       FALLTHROUGH;
1918    case TYPE_FLOAT_3:
1919    case TYPE_FLOATN_3:
1920       params[2] = ((GLfloat *) p)[2];
1921       FALLTHROUGH;
1922    case TYPE_FLOAT_2:
1923    case TYPE_FLOATN_2:
1924       params[1] = ((GLfloat *) p)[1];
1925       FALLTHROUGH;
1926    case TYPE_FLOAT:
1927    case TYPE_FLOATN:
1928       params[0] = ((GLfloat *) p)[0];
1929       break;
1930 
1931    case TYPE_DOUBLEN_2:
1932       params[1] = (GLfloat) (((GLdouble *) p)[1]);
1933       FALLTHROUGH;
1934    case TYPE_DOUBLEN:
1935       params[0] = (GLfloat) (((GLdouble *) p)[0]);
1936       break;
1937 
1938    case TYPE_INT_4:
1939       params[3] = (GLfloat) (((GLint *) p)[3]);
1940       FALLTHROUGH;
1941    case TYPE_INT_3:
1942       params[2] = (GLfloat) (((GLint *) p)[2]);
1943       FALLTHROUGH;
1944    case TYPE_INT_2:
1945    case TYPE_ENUM_2:
1946       params[1] = (GLfloat) (((GLint *) p)[1]);
1947       FALLTHROUGH;
1948    case TYPE_INT:
1949    case TYPE_ENUM:
1950       params[0] = (GLfloat) (((GLint *) p)[0]);
1951       break;
1952 
1953    case TYPE_ENUM16:
1954       params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1955       break;
1956 
1957    case TYPE_INT_N:
1958       for (i = 0; i < v.value_int_n.n; i++)
1959          params[i] = (GLfloat) v.value_int_n.ints[i];
1960       break;
1961 
1962    case TYPE_UINT_4:
1963       params[3] = (GLfloat) (((GLuint *) p)[3]);
1964       FALLTHROUGH;
1965    case TYPE_UINT_3:
1966       params[2] = (GLfloat) (((GLuint *) p)[2]);
1967       FALLTHROUGH;
1968    case TYPE_UINT_2:
1969       params[1] = (GLfloat) (((GLuint *) p)[1]);
1970       FALLTHROUGH;
1971    case TYPE_UINT:
1972       params[0] = (GLfloat) (((GLuint *) p)[0]);
1973       break;
1974 
1975    case TYPE_INT64:
1976       params[0] = (GLfloat) (((GLint64 *) p)[0]);
1977       break;
1978 
1979    case TYPE_BOOLEAN:
1980       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1981       break;
1982 
1983    case TYPE_UBYTE:
1984       params[0] = (GLfloat) ((GLubyte *) p)[0];
1985       break;
1986 
1987    case TYPE_SHORT:
1988       params[0] = (GLfloat) ((GLshort *) p)[0];
1989       break;
1990 
1991    case TYPE_MATRIX:
1992       m = *(GLmatrix **) p;
1993       for (i = 0; i < 16; i++)
1994          params[i] = m->m[i];
1995       break;
1996 
1997    case TYPE_MATRIX_T:
1998       m = *(GLmatrix **) p;
1999       for (i = 0; i < 16; i++)
2000          params[i] = m->m[transpose[i]];
2001       break;
2002 
2003    case TYPE_BIT_0:
2004    case TYPE_BIT_1:
2005    case TYPE_BIT_2:
2006    case TYPE_BIT_3:
2007    case TYPE_BIT_4:
2008    case TYPE_BIT_5:
2009    case TYPE_BIT_6:
2010    case TYPE_BIT_7:
2011       shift = d->type - TYPE_BIT_0;
2012       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2013       break;
2014    }
2015 }
2016 
2017 void GLAPIENTRY
_mesa_GetIntegerv(GLenum pname,GLint * params)2018 _mesa_GetIntegerv(GLenum pname, GLint *params)
2019 {
2020    const struct value_desc *d;
2021    union value v;
2022    GLmatrix *m;
2023    int shift, i;
2024    void *p;
2025 
2026    d = find_value("glGetIntegerv", pname, &p, &v);
2027    switch (d->type) {
2028    case TYPE_INVALID:
2029       break;
2030    case TYPE_CONST:
2031       params[0] = d->offset;
2032       break;
2033 
2034    case TYPE_FLOAT_8:
2035       params[7] = lroundf(((GLfloat *) p)[7]);
2036       params[6] = lroundf(((GLfloat *) p)[6]);
2037       params[5] = lroundf(((GLfloat *) p)[5]);
2038       params[4] = lroundf(((GLfloat *) p)[4]);
2039       FALLTHROUGH;
2040    case TYPE_FLOAT_4:
2041       params[3] = lroundf(((GLfloat *) p)[3]);
2042       FALLTHROUGH;
2043    case TYPE_FLOAT_3:
2044       params[2] = lroundf(((GLfloat *) p)[2]);
2045       FALLTHROUGH;
2046    case TYPE_FLOAT_2:
2047       params[1] = lroundf(((GLfloat *) p)[1]);
2048       FALLTHROUGH;
2049    case TYPE_FLOAT:
2050       params[0] = lroundf(((GLfloat *) p)[0]);
2051       break;
2052 
2053    case TYPE_FLOATN_4:
2054       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2055       FALLTHROUGH;
2056    case TYPE_FLOATN_3:
2057       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2058       FALLTHROUGH;
2059    case TYPE_FLOATN_2:
2060       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2061       FALLTHROUGH;
2062    case TYPE_FLOATN:
2063       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2064       break;
2065 
2066    case TYPE_DOUBLEN_2:
2067       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2068       FALLTHROUGH;
2069    case TYPE_DOUBLEN:
2070       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2071       break;
2072 
2073    case TYPE_INT_4:
2074       params[3] = ((GLint *) p)[3];
2075       FALLTHROUGH;
2076    case TYPE_INT_3:
2077       params[2] = ((GLint *) p)[2];
2078       FALLTHROUGH;
2079    case TYPE_INT_2:
2080    case TYPE_ENUM_2:
2081       params[1] = ((GLint *) p)[1];
2082       FALLTHROUGH;
2083    case TYPE_INT:
2084    case TYPE_ENUM:
2085       params[0] = ((GLint *) p)[0];
2086       break;
2087 
2088    case TYPE_UINT_4:
2089       params[3] = MIN2(((GLuint *) p)[3], INT_MAX);
2090       FALLTHROUGH;
2091    case TYPE_UINT_3:
2092       params[2] = MIN2(((GLuint *) p)[2], INT_MAX);
2093       FALLTHROUGH;
2094    case TYPE_UINT_2:
2095       params[1] = MIN2(((GLuint *) p)[1], INT_MAX);
2096       FALLTHROUGH;
2097    case TYPE_UINT:
2098       params[0] = MIN2(((GLuint *) p)[0], INT_MAX);
2099       break;
2100 
2101    case TYPE_ENUM16:
2102       params[0] = ((GLenum16 *) p)[0];
2103       break;
2104 
2105    case TYPE_INT_N:
2106       for (i = 0; i < v.value_int_n.n; i++)
2107          params[i] = v.value_int_n.ints[i];
2108       break;
2109 
2110    case TYPE_INT64:
2111       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2112       break;
2113 
2114    case TYPE_BOOLEAN:
2115       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2116       break;
2117 
2118    case TYPE_UBYTE:
2119       params[0] = ((GLubyte *) p)[0];
2120       break;
2121 
2122    case TYPE_SHORT:
2123       params[0] = ((GLshort *) p)[0];
2124       break;
2125 
2126    case TYPE_MATRIX:
2127       m = *(GLmatrix **) p;
2128       for (i = 0; i < 16; i++)
2129          params[i] = FLOAT_TO_INT(m->m[i]);
2130       break;
2131 
2132    case TYPE_MATRIX_T:
2133       m = *(GLmatrix **) p;
2134       for (i = 0; i < 16; i++)
2135          params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2136       break;
2137 
2138    case TYPE_BIT_0:
2139    case TYPE_BIT_1:
2140    case TYPE_BIT_2:
2141    case TYPE_BIT_3:
2142    case TYPE_BIT_4:
2143    case TYPE_BIT_5:
2144    case TYPE_BIT_6:
2145    case TYPE_BIT_7:
2146       shift = d->type - TYPE_BIT_0;
2147       params[0] = (*(GLbitfield *) p >> shift) & 1;
2148       break;
2149    }
2150 }
2151 
2152 void GLAPIENTRY
_mesa_GetInteger64v(GLenum pname,GLint64 * params)2153 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2154 {
2155    const struct value_desc *d;
2156    union value v;
2157    GLmatrix *m;
2158    int shift, i;
2159    void *p;
2160 
2161    d = find_value("glGetInteger64v", pname, &p, &v);
2162    switch (d->type) {
2163    case TYPE_INVALID:
2164       break;
2165    case TYPE_CONST:
2166       params[0] = d->offset;
2167       break;
2168 
2169    case TYPE_FLOAT_8:
2170       params[7] = llround(((GLfloat *) p)[7]);
2171       params[6] = llround(((GLfloat *) p)[6]);
2172       params[5] = llround(((GLfloat *) p)[5]);
2173       params[4] = llround(((GLfloat *) p)[4]);
2174       FALLTHROUGH;
2175    case TYPE_FLOAT_4:
2176       params[3] = llround(((GLfloat *) p)[3]);
2177       FALLTHROUGH;
2178    case TYPE_FLOAT_3:
2179       params[2] = llround(((GLfloat *) p)[2]);
2180       FALLTHROUGH;
2181    case TYPE_FLOAT_2:
2182       params[1] = llround(((GLfloat *) p)[1]);
2183       FALLTHROUGH;
2184    case TYPE_FLOAT:
2185       params[0] = llround(((GLfloat *) p)[0]);
2186       break;
2187 
2188    case TYPE_FLOATN_4:
2189       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2190       FALLTHROUGH;
2191    case TYPE_FLOATN_3:
2192       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2193       FALLTHROUGH;
2194    case TYPE_FLOATN_2:
2195       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2196       FALLTHROUGH;
2197    case TYPE_FLOATN:
2198       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2199       break;
2200 
2201    case TYPE_DOUBLEN_2:
2202       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2203       FALLTHROUGH;
2204    case TYPE_DOUBLEN:
2205       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2206       break;
2207 
2208    case TYPE_INT_4:
2209       params[3] = ((GLint *) p)[3];
2210       FALLTHROUGH;
2211    case TYPE_INT_3:
2212       params[2] = ((GLint *) p)[2];
2213       FALLTHROUGH;
2214    case TYPE_INT_2:
2215    case TYPE_ENUM_2:
2216       params[1] = ((GLint *) p)[1];
2217       FALLTHROUGH;
2218    case TYPE_INT:
2219    case TYPE_ENUM:
2220       params[0] = ((GLint *) p)[0];
2221       break;
2222 
2223    case TYPE_ENUM16:
2224       params[0] = ((GLenum16 *) p)[0];
2225       break;
2226 
2227    case TYPE_INT_N:
2228       for (i = 0; i < v.value_int_n.n; i++)
2229          params[i] = v.value_int_n.ints[i];
2230       break;
2231 
2232    case TYPE_UINT_4:
2233       params[3] = ((GLuint *) p)[3];
2234       FALLTHROUGH;
2235    case TYPE_UINT_3:
2236       params[2] = ((GLuint *) p)[2];
2237       FALLTHROUGH;
2238    case TYPE_UINT_2:
2239       params[1] = ((GLuint *) p)[1];
2240       FALLTHROUGH;
2241    case TYPE_UINT:
2242       params[0] = ((GLuint *) p)[0];
2243       break;
2244 
2245    case TYPE_INT64:
2246       params[0] = ((GLint64 *) p)[0];
2247       break;
2248 
2249    case TYPE_BOOLEAN:
2250       params[0] = ((GLboolean*) p)[0];
2251       break;
2252 
2253    case TYPE_MATRIX:
2254       m = *(GLmatrix **) p;
2255       for (i = 0; i < 16; i++)
2256          params[i] = FLOAT_TO_INT64(m->m[i]);
2257       break;
2258 
2259    case TYPE_MATRIX_T:
2260       m = *(GLmatrix **) p;
2261       for (i = 0; i < 16; i++)
2262          params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2263       break;
2264 
2265    case TYPE_BIT_0:
2266    case TYPE_BIT_1:
2267    case TYPE_BIT_2:
2268    case TYPE_BIT_3:
2269    case TYPE_BIT_4:
2270    case TYPE_BIT_5:
2271    case TYPE_BIT_6:
2272    case TYPE_BIT_7:
2273       shift = d->type - TYPE_BIT_0;
2274       params[0] = (*(GLbitfield *) p >> shift) & 1;
2275       break;
2276    }
2277 }
2278 
2279 void GLAPIENTRY
_mesa_GetDoublev(GLenum pname,GLdouble * params)2280 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2281 {
2282    const struct value_desc *d;
2283    union value v;
2284    GLmatrix *m;
2285    int shift, i;
2286    void *p;
2287 
2288    d = find_value("glGetDoublev", pname, &p, &v);
2289    switch (d->type) {
2290    case TYPE_INVALID:
2291       break;
2292    case TYPE_CONST:
2293       params[0] = d->offset;
2294       break;
2295 
2296    case TYPE_FLOAT_8:
2297       params[7] = ((GLfloat *) p)[7];
2298       params[6] = ((GLfloat *) p)[6];
2299       params[5] = ((GLfloat *) p)[5];
2300       params[4] = ((GLfloat *) p)[4];
2301       FALLTHROUGH;
2302    case TYPE_FLOAT_4:
2303    case TYPE_FLOATN_4:
2304       params[3] = ((GLfloat *) p)[3];
2305       FALLTHROUGH;
2306    case TYPE_FLOAT_3:
2307    case TYPE_FLOATN_3:
2308       params[2] = ((GLfloat *) p)[2];
2309       FALLTHROUGH;
2310    case TYPE_FLOAT_2:
2311    case TYPE_FLOATN_2:
2312       params[1] = ((GLfloat *) p)[1];
2313       FALLTHROUGH;
2314    case TYPE_FLOAT:
2315    case TYPE_FLOATN:
2316       params[0] = ((GLfloat *) p)[0];
2317       break;
2318 
2319    case TYPE_DOUBLEN_2:
2320       params[1] = ((GLdouble *) p)[1];
2321       FALLTHROUGH;
2322    case TYPE_DOUBLEN:
2323       params[0] = ((GLdouble *) p)[0];
2324       break;
2325 
2326    case TYPE_INT_4:
2327       params[3] = ((GLint *) p)[3];
2328       FALLTHROUGH;
2329    case TYPE_INT_3:
2330       params[2] = ((GLint *) p)[2];
2331       FALLTHROUGH;
2332    case TYPE_INT_2:
2333    case TYPE_ENUM_2:
2334       params[1] = ((GLint *) p)[1];
2335       FALLTHROUGH;
2336    case TYPE_INT:
2337    case TYPE_ENUM:
2338       params[0] = ((GLint *) p)[0];
2339       break;
2340 
2341    case TYPE_ENUM16:
2342       params[0] = ((GLenum16 *) p)[0];
2343       break;
2344 
2345    case TYPE_INT_N:
2346       for (i = 0; i < v.value_int_n.n; i++)
2347          params[i] = v.value_int_n.ints[i];
2348       break;
2349 
2350    case TYPE_UINT_4:
2351       params[3] = ((GLuint *) p)[3];
2352       FALLTHROUGH;
2353    case TYPE_UINT_3:
2354       params[2] = ((GLuint *) p)[2];
2355       FALLTHROUGH;
2356    case TYPE_UINT_2:
2357       params[1] = ((GLuint *) p)[1];
2358       FALLTHROUGH;
2359    case TYPE_UINT:
2360       params[0] = ((GLuint *) p)[0];
2361       break;
2362 
2363    case TYPE_INT64:
2364       params[0] = (GLdouble) (((GLint64 *) p)[0]);
2365       break;
2366 
2367    case TYPE_BOOLEAN:
2368       params[0] = *(GLboolean*) p;
2369       break;
2370 
2371    case TYPE_UBYTE:
2372       params[0] = ((GLubyte *) p)[0];
2373       break;
2374 
2375    case TYPE_SHORT:
2376       params[0] = ((GLshort *) p)[0];
2377       break;
2378 
2379    case TYPE_MATRIX:
2380       m = *(GLmatrix **) p;
2381       for (i = 0; i < 16; i++)
2382          params[i] = m->m[i];
2383       break;
2384 
2385    case TYPE_MATRIX_T:
2386       m = *(GLmatrix **) p;
2387       for (i = 0; i < 16; i++)
2388          params[i] = m->m[transpose[i]];
2389       break;
2390 
2391    case TYPE_BIT_0:
2392    case TYPE_BIT_1:
2393    case TYPE_BIT_2:
2394    case TYPE_BIT_3:
2395    case TYPE_BIT_4:
2396    case TYPE_BIT_5:
2397    case TYPE_BIT_6:
2398    case TYPE_BIT_7:
2399       shift = d->type - TYPE_BIT_0;
2400       params[0] = (*(GLbitfield *) p >> shift) & 1;
2401       break;
2402    }
2403 }
2404 
2405 void GLAPIENTRY
_mesa_GetUnsignedBytevEXT(GLenum pname,GLubyte * data)2406 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2407 {
2408    const struct value_desc *d;
2409    union value v;
2410    int shift;
2411    void *p = NULL;
2412    GLsizei size;
2413    const char *func = "glGetUnsignedBytevEXT";
2414 
2415    GET_CURRENT_CONTEXT(ctx);
2416 
2417    if (!ctx->Extensions.EXT_memory_object) {
2418       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2419       return;
2420    }
2421 
2422    d = find_value(func, pname, &p, &v);
2423    size = get_value_size(d->type, &v);
2424 
2425    switch (d->type) {
2426    case TYPE_BIT_0:
2427    case TYPE_BIT_1:
2428    case TYPE_BIT_2:
2429    case TYPE_BIT_3:
2430    case TYPE_BIT_4:
2431    case TYPE_BIT_5:
2432    case TYPE_BIT_6:
2433    case TYPE_BIT_7:
2434       shift = d->type - TYPE_BIT_0;
2435       data[0] = (*(GLbitfield *) p >> shift) & 1;
2436       break;
2437    case TYPE_CONST:
2438       memcpy(data, &d->offset, size);
2439       break;
2440    case TYPE_INT_N:
2441       memcpy(data, &v.value_int_n.ints, size);
2442       break;
2443    case TYPE_UINT:
2444    case TYPE_INT:
2445    case TYPE_INT_2:
2446    case TYPE_UINT_2:
2447    case TYPE_INT_3:
2448    case TYPE_UINT_3:
2449    case TYPE_INT_4:
2450    case TYPE_UINT_4:
2451    case TYPE_INT64:
2452    case TYPE_ENUM:
2453    case TYPE_ENUM_2:
2454    case TYPE_BOOLEAN:
2455    case TYPE_UBYTE:
2456    case TYPE_SHORT:
2457    case TYPE_FLOAT:
2458    case TYPE_FLOATN:
2459    case TYPE_FLOAT_2:
2460    case TYPE_FLOATN_2:
2461    case TYPE_FLOAT_3:
2462    case TYPE_FLOATN_3:
2463    case TYPE_FLOAT_4:
2464    case TYPE_FLOATN_4:
2465    case TYPE_FLOAT_8:
2466    case TYPE_DOUBLEN:
2467    case TYPE_DOUBLEN_2:
2468    case TYPE_MATRIX:
2469    case TYPE_MATRIX_T:
2470       memcpy(data, p, size);
2471       break;
2472    case TYPE_ENUM16: {
2473       GLenum e = *(GLenum16 *)p;
2474       memcpy(data, &e, sizeof(e));
2475       break;
2476    }
2477    default:
2478       break; /* nothing - GL error was recorded */
2479    }
2480 }
2481 
2482 /**
2483  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2484  * into the corresponding Mesa texture target index.
2485  * \return TEXTURE_x_INDEX or -1 if binding is invalid
2486  */
2487 static int
tex_binding_to_index(const struct gl_context * ctx,GLenum binding)2488 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2489 {
2490    switch (binding) {
2491    case GL_TEXTURE_BINDING_1D:
2492       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2493    case GL_TEXTURE_BINDING_2D:
2494       return TEXTURE_2D_INDEX;
2495    case GL_TEXTURE_BINDING_3D:
2496       return (ctx->API != API_OPENGLES &&
2497               !(_mesa_is_gles2(ctx) && !ctx->Extensions.OES_texture_3D))
2498          ? TEXTURE_3D_INDEX : -1;
2499    case GL_TEXTURE_BINDING_CUBE_MAP:
2500       return TEXTURE_CUBE_INDEX;
2501    case GL_TEXTURE_BINDING_RECTANGLE:
2502       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2503          ? TEXTURE_RECT_INDEX : -1;
2504    case GL_TEXTURE_BINDING_1D_ARRAY:
2505       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2506          ? TEXTURE_1D_ARRAY_INDEX : -1;
2507    case GL_TEXTURE_BINDING_2D_ARRAY:
2508       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2509          || _mesa_is_gles3(ctx)
2510          ? TEXTURE_2D_ARRAY_INDEX : -1;
2511    case GL_TEXTURE_BINDING_BUFFER:
2512       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2513               _mesa_has_OES_texture_buffer(ctx)) ?
2514              TEXTURE_BUFFER_INDEX : -1;
2515    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2516       return _mesa_has_texture_cube_map_array(ctx)
2517          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2518    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2519       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2520          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2521    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2522       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2523          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2524    default:
2525       return -1;
2526    }
2527 }
2528 
2529 static enum value_type
find_value_indexed(const char * func,GLenum pname,GLuint index,union value * v)2530 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2531 {
2532    GET_CURRENT_CONTEXT(ctx);
2533    struct gl_buffer_object *buf;
2534 
2535    switch (pname) {
2536 
2537    case GL_BLEND:
2538       if (index >= ctx->Const.MaxDrawBuffers)
2539          goto invalid_value;
2540       if (!ctx->Extensions.EXT_draw_buffers2)
2541          goto invalid_enum;
2542       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2543       return TYPE_INT;
2544 
2545    case GL_BLEND_SRC:
2546       FALLTHROUGH;
2547    case GL_BLEND_SRC_RGB:
2548       if (index >= ctx->Const.MaxDrawBuffers)
2549          goto invalid_value;
2550       if (!ctx->Extensions.ARB_draw_buffers_blend)
2551          goto invalid_enum;
2552       v->value_int = ctx->Color.Blend[index].SrcRGB;
2553       return TYPE_INT;
2554    case GL_BLEND_SRC_ALPHA:
2555       if (index >= ctx->Const.MaxDrawBuffers)
2556          goto invalid_value;
2557       if (!ctx->Extensions.ARB_draw_buffers_blend)
2558          goto invalid_enum;
2559       v->value_int = ctx->Color.Blend[index].SrcA;
2560       return TYPE_INT;
2561    case GL_BLEND_DST:
2562       FALLTHROUGH;
2563    case GL_BLEND_DST_RGB:
2564       if (index >= ctx->Const.MaxDrawBuffers)
2565          goto invalid_value;
2566       if (!ctx->Extensions.ARB_draw_buffers_blend)
2567          goto invalid_enum;
2568       v->value_int = ctx->Color.Blend[index].DstRGB;
2569       return TYPE_INT;
2570    case GL_BLEND_DST_ALPHA:
2571       if (index >= ctx->Const.MaxDrawBuffers)
2572          goto invalid_value;
2573       if (!ctx->Extensions.ARB_draw_buffers_blend)
2574          goto invalid_enum;
2575       v->value_int = ctx->Color.Blend[index].DstA;
2576       return TYPE_INT;
2577    case GL_BLEND_EQUATION_RGB:
2578       if (index >= ctx->Const.MaxDrawBuffers)
2579          goto invalid_value;
2580       if (!ctx->Extensions.ARB_draw_buffers_blend)
2581          goto invalid_enum;
2582       v->value_int = ctx->Color.Blend[index].EquationRGB;
2583       return TYPE_INT;
2584    case GL_BLEND_EQUATION_ALPHA:
2585       if (index >= ctx->Const.MaxDrawBuffers)
2586          goto invalid_value;
2587       if (!ctx->Extensions.ARB_draw_buffers_blend)
2588          goto invalid_enum;
2589       v->value_int = ctx->Color.Blend[index].EquationA;
2590       return TYPE_INT;
2591 
2592    case GL_COLOR_WRITEMASK:
2593       if (index >= ctx->Const.MaxDrawBuffers)
2594          goto invalid_value;
2595       if (!ctx->Extensions.EXT_draw_buffers2)
2596          goto invalid_enum;
2597       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2598       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2599       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2600       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2601       return TYPE_INT_4;
2602 
2603    case GL_SCISSOR_BOX:
2604       if (index >= ctx->Const.MaxViewports)
2605          goto invalid_value;
2606       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2607       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2608       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2609       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2610       return TYPE_INT_4;
2611 
2612    case GL_WINDOW_RECTANGLE_EXT:
2613       if (!ctx->Extensions.EXT_window_rectangles)
2614          goto invalid_enum;
2615       if (index >= ctx->Const.MaxWindowRectangles)
2616          goto invalid_value;
2617       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2618       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2619       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2620       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2621       return TYPE_INT_4;
2622 
2623    case GL_VIEWPORT:
2624       if (index >= ctx->Const.MaxViewports)
2625          goto invalid_value;
2626       v->value_float_4[0] = ctx->ViewportArray[index].X;
2627       v->value_float_4[1] = ctx->ViewportArray[index].Y;
2628       v->value_float_4[2] = ctx->ViewportArray[index].Width;
2629       v->value_float_4[3] = ctx->ViewportArray[index].Height;
2630       return TYPE_FLOAT_4;
2631 
2632    case GL_DEPTH_RANGE:
2633       if (index >= ctx->Const.MaxViewports)
2634          goto invalid_value;
2635       v->value_double_2[0] = ctx->ViewportArray[index].Near;
2636       v->value_double_2[1] = ctx->ViewportArray[index].Far;
2637       return TYPE_DOUBLEN_2;
2638 
2639    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2640       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2641          goto invalid_value;
2642       if (!ctx->Extensions.EXT_transform_feedback)
2643          goto invalid_enum;
2644       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2645       return TYPE_INT64;
2646 
2647    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2648       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2649          goto invalid_value;
2650       if (!ctx->Extensions.EXT_transform_feedback)
2651          goto invalid_enum;
2652       v->value_int64
2653          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2654       return TYPE_INT64;
2655 
2656    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2657       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2658          goto invalid_value;
2659       if (!ctx->Extensions.EXT_transform_feedback)
2660          goto invalid_enum;
2661       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2662       return TYPE_INT;
2663 
2664    case GL_UNIFORM_BUFFER_BINDING:
2665       if (index >= ctx->Const.MaxUniformBufferBindings)
2666          goto invalid_value;
2667       if (!ctx->Extensions.ARB_uniform_buffer_object)
2668          goto invalid_enum;
2669       buf = ctx->UniformBufferBindings[index].BufferObject;
2670       v->value_int = buf ? buf->Name : 0;
2671       return TYPE_INT;
2672 
2673    case GL_UNIFORM_BUFFER_START:
2674       if (index >= ctx->Const.MaxUniformBufferBindings)
2675          goto invalid_value;
2676       if (!ctx->Extensions.ARB_uniform_buffer_object)
2677          goto invalid_enum;
2678       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2679                      ctx->UniformBufferBindings[index].Offset;
2680       return TYPE_INT;
2681 
2682    case GL_UNIFORM_BUFFER_SIZE:
2683       if (index >= ctx->Const.MaxUniformBufferBindings)
2684          goto invalid_value;
2685       if (!ctx->Extensions.ARB_uniform_buffer_object)
2686          goto invalid_enum;
2687       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2688                      ctx->UniformBufferBindings[index].Size;
2689       return TYPE_INT;
2690 
2691    /* ARB_shader_storage_buffer_object */
2692    case GL_SHADER_STORAGE_BUFFER_BINDING:
2693       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2694          goto invalid_enum;
2695       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2696          goto invalid_value;
2697       buf = ctx->ShaderStorageBufferBindings[index].BufferObject;
2698       v->value_int = buf ? buf->Name : 0;
2699       return TYPE_INT;
2700 
2701    case GL_SHADER_STORAGE_BUFFER_START:
2702       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2703          goto invalid_enum;
2704       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2705          goto invalid_value;
2706       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2707                      ctx->ShaderStorageBufferBindings[index].Offset;
2708       return TYPE_INT;
2709 
2710    case GL_SHADER_STORAGE_BUFFER_SIZE:
2711       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2712          goto invalid_enum;
2713       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2714          goto invalid_value;
2715       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2716                      ctx->ShaderStorageBufferBindings[index].Size;
2717       return TYPE_INT;
2718 
2719    /* ARB_texture_multisample / GL3.2 */
2720    case GL_SAMPLE_MASK_VALUE:
2721       if (index != 0)
2722          goto invalid_value;
2723       if (!ctx->Extensions.ARB_texture_multisample)
2724          goto invalid_enum;
2725       v->value_int = ctx->Multisample.SampleMaskValue;
2726       return TYPE_INT;
2727 
2728    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2729       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2730          goto invalid_enum;
2731       if (index >= ctx->Const.MaxAtomicBufferBindings)
2732          goto invalid_value;
2733       buf = ctx->AtomicBufferBindings[index].BufferObject;
2734       v->value_int = buf ? buf->Name : 0;
2735       return TYPE_INT;
2736 
2737    case GL_ATOMIC_COUNTER_BUFFER_START:
2738       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2739          goto invalid_enum;
2740       if (index >= ctx->Const.MaxAtomicBufferBindings)
2741          goto invalid_value;
2742       v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2743                        ctx->AtomicBufferBindings[index].Offset;
2744       return TYPE_INT64;
2745 
2746    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2747       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2748          goto invalid_enum;
2749       if (index >= ctx->Const.MaxAtomicBufferBindings)
2750          goto invalid_value;
2751       v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2752                        ctx->AtomicBufferBindings[index].Size;
2753       return TYPE_INT64;
2754 
2755    case GL_VERTEX_BINDING_DIVISOR:
2756       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2757           !_mesa_is_gles31(ctx))
2758           goto invalid_enum;
2759       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2760           goto invalid_value;
2761       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2762       return TYPE_INT;
2763 
2764    case GL_VERTEX_BINDING_OFFSET:
2765       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2766           goto invalid_enum;
2767       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2768           goto invalid_value;
2769       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2770       return TYPE_INT;
2771 
2772    case GL_VERTEX_BINDING_STRIDE:
2773       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2774           goto invalid_enum;
2775       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2776           goto invalid_value;
2777       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2778       return TYPE_INT;
2779 
2780    case GL_VERTEX_BINDING_BUFFER:
2781       if (_mesa_is_gles2(ctx) && ctx->Version < 31)
2782          goto invalid_enum;
2783       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2784          goto invalid_value;
2785       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj;
2786       v->value_int = buf ? buf->Name : 0;
2787       return TYPE_INT;
2788 
2789    /* ARB_shader_image_load_store */
2790    case GL_IMAGE_BINDING_NAME: {
2791       struct gl_texture_object *t;
2792 
2793       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2794          goto invalid_enum;
2795       if (index >= ctx->Const.MaxImageUnits)
2796          goto invalid_value;
2797 
2798       t = ctx->ImageUnits[index].TexObj;
2799       v->value_int = (t ? t->Name : 0);
2800       return TYPE_INT;
2801    }
2802 
2803    case GL_IMAGE_BINDING_LEVEL:
2804       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2805          goto invalid_enum;
2806       if (index >= ctx->Const.MaxImageUnits)
2807          goto invalid_value;
2808 
2809       v->value_int = ctx->ImageUnits[index].Level;
2810       return TYPE_INT;
2811 
2812    case GL_IMAGE_BINDING_LAYERED:
2813       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2814          goto invalid_enum;
2815       if (index >= ctx->Const.MaxImageUnits)
2816          goto invalid_value;
2817 
2818       v->value_int = ctx->ImageUnits[index].Layered;
2819       return TYPE_INT;
2820 
2821    case GL_IMAGE_BINDING_LAYER:
2822       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2823          goto invalid_enum;
2824       if (index >= ctx->Const.MaxImageUnits)
2825          goto invalid_value;
2826 
2827       v->value_int = ctx->ImageUnits[index].Layer;
2828       return TYPE_INT;
2829 
2830    case GL_IMAGE_BINDING_ACCESS:
2831       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2832          goto invalid_enum;
2833       if (index >= ctx->Const.MaxImageUnits)
2834          goto invalid_value;
2835 
2836       v->value_int = ctx->ImageUnits[index].Access;
2837       return TYPE_INT;
2838 
2839    case GL_IMAGE_BINDING_FORMAT:
2840       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2841          goto invalid_enum;
2842       if (index >= ctx->Const.MaxImageUnits)
2843          goto invalid_value;
2844 
2845       v->value_int = ctx->ImageUnits[index].Format;
2846       return TYPE_INT;
2847 
2848    /* ARB_direct_state_access */
2849    case GL_TEXTURE_BINDING_1D:
2850    case GL_TEXTURE_BINDING_1D_ARRAY:
2851    case GL_TEXTURE_BINDING_2D:
2852    case GL_TEXTURE_BINDING_2D_ARRAY:
2853    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2854    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2855    case GL_TEXTURE_BINDING_3D:
2856    case GL_TEXTURE_BINDING_BUFFER:
2857    case GL_TEXTURE_BINDING_CUBE_MAP:
2858    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2859    case GL_TEXTURE_BINDING_RECTANGLE: {
2860       int target;
2861 
2862       target = tex_binding_to_index(ctx, pname);
2863       if (target < 0)
2864          goto invalid_enum;
2865       if (index >= _mesa_max_tex_unit(ctx))
2866          goto invalid_value;
2867 
2868       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2869       return TYPE_INT;
2870    }
2871 
2872    case GL_SAMPLER_BINDING: {
2873       struct gl_sampler_object *samp;
2874 
2875       if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2876          goto invalid_enum;
2877       if (index >= _mesa_max_tex_unit(ctx))
2878          goto invalid_value;
2879 
2880       samp = ctx->Texture.Unit[index].Sampler;
2881       v->value_int = samp ? samp->Name : 0;
2882       return TYPE_INT;
2883    }
2884 
2885    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2886       if (!_mesa_has_compute_shaders(ctx))
2887          goto invalid_enum;
2888       if (index >= 3)
2889          goto invalid_value;
2890       v->value_uint = ctx->Const.MaxComputeWorkGroupCount[index];
2891       return TYPE_UINT;
2892 
2893    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2894       if (!_mesa_has_compute_shaders(ctx))
2895          goto invalid_enum;
2896       if (index >= 3)
2897          goto invalid_value;
2898       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2899       return TYPE_INT;
2900 
2901    /* ARB_compute_variable_group_size */
2902    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2903       if (!ctx->Extensions.ARB_compute_variable_group_size)
2904          goto invalid_enum;
2905       if (index >= 3)
2906          goto invalid_value;
2907       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2908       return TYPE_INT;
2909 
2910    /* GL_EXT_external_objects */
2911    case GL_NUM_DEVICE_UUIDS_EXT:
2912       if (!ctx->Extensions.EXT_memory_object && !ctx->Extensions.EXT_semaphore)
2913          goto invalid_enum;
2914       v->value_int = 1;
2915       return TYPE_INT;
2916    case GL_DRIVER_UUID_EXT:
2917       if (!ctx->Extensions.EXT_memory_object && !ctx->Extensions.EXT_semaphore)
2918          goto invalid_enum;
2919       if (index >= 1)
2920          goto invalid_value;
2921       _mesa_get_driver_uuid(ctx, v->value_int_4);
2922       return TYPE_INT_4;
2923    case GL_DEVICE_UUID_EXT:
2924       if (!ctx->Extensions.EXT_memory_object && !ctx->Extensions.EXT_semaphore)
2925          goto invalid_enum;
2926       if (index >= 1)
2927          goto invalid_value;
2928       _mesa_get_device_uuid(ctx, v->value_int_4);
2929       return TYPE_INT_4;
2930    /* GL_EXT_memory_object_win32 */
2931    case GL_DEVICE_LUID_EXT:
2932       if (!ctx->Extensions.EXT_memory_object_win32 && !ctx->Extensions.EXT_semaphore_win32)
2933          goto invalid_enum;
2934       if (index >= 1)
2935          goto invalid_value;
2936       _mesa_get_device_luid(ctx, v->value_int_2);
2937       return TYPE_INT_2;
2938    case GL_DEVICE_NODE_MASK_EXT:
2939       if (index >= 1)
2940          goto invalid_value;
2941       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
2942       return TYPE_INT;
2943    /* GL_EXT_direct_state_access */
2944    case GL_TEXTURE_1D:
2945    case GL_TEXTURE_2D:
2946    case GL_TEXTURE_3D:
2947    case GL_TEXTURE_CUBE_MAP:
2948    case GL_TEXTURE_GEN_S:
2949    case GL_TEXTURE_GEN_T:
2950    case GL_TEXTURE_GEN_R:
2951    case GL_TEXTURE_GEN_Q:
2952    case GL_TEXTURE_RECTANGLE_ARB: {
2953       GLuint curTexUnitSave;
2954       if (index >= _mesa_max_tex_unit(ctx))
2955          goto invalid_enum;
2956       curTexUnitSave = ctx->Texture.CurrentUnit;
2957       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2958       v->value_int = _mesa_IsEnabled(pname);
2959       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2960       return TYPE_INT;
2961    }
2962    case GL_TEXTURE_COORD_ARRAY: {
2963       GLuint curTexUnitSave;
2964       if (index >= ctx->Const.MaxTextureCoordUnits)
2965          goto invalid_enum;
2966       curTexUnitSave = ctx->Array.ActiveTexture;
2967       _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2968       v->value_int = _mesa_IsEnabled(pname);
2969       _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2970       return TYPE_INT;
2971    }
2972    case GL_TEXTURE_MATRIX:
2973       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2974          goto invalid_enum;
2975       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2976       return TYPE_MATRIX;
2977    case GL_TRANSPOSE_TEXTURE_MATRIX:
2978       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2979          goto invalid_enum;
2980       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2981       return TYPE_MATRIX_T;
2982    /* GL_NV_viewport_swizzle */
2983    case GL_VIEWPORT_SWIZZLE_X_NV:
2984       if (!ctx->Extensions.NV_viewport_swizzle)
2985          goto invalid_enum;
2986       if (index >= ctx->Const.MaxViewports)
2987          goto invalid_value;
2988       v->value_int = ctx->ViewportArray[index].SwizzleX;
2989       return TYPE_INT;
2990    case GL_VIEWPORT_SWIZZLE_Y_NV:
2991       if (!ctx->Extensions.NV_viewport_swizzle)
2992          goto invalid_enum;
2993       if (index >= ctx->Const.MaxViewports)
2994          goto invalid_value;
2995       v->value_int = ctx->ViewportArray[index].SwizzleY;
2996       return TYPE_INT;
2997    case GL_VIEWPORT_SWIZZLE_Z_NV:
2998       if (!ctx->Extensions.NV_viewport_swizzle)
2999          goto invalid_enum;
3000       if (index >= ctx->Const.MaxViewports)
3001          goto invalid_value;
3002       v->value_int = ctx->ViewportArray[index].SwizzleZ;
3003       return TYPE_INT;
3004    case GL_VIEWPORT_SWIZZLE_W_NV:
3005       if (!ctx->Extensions.NV_viewport_swizzle)
3006          goto invalid_enum;
3007       if (index >= ctx->Const.MaxViewports)
3008          goto invalid_value;
3009       v->value_int = ctx->ViewportArray[index].SwizzleW;
3010       return TYPE_INT;
3011    }
3012 
3013  invalid_enum:
3014    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
3015                _mesa_enum_to_string(pname));
3016    return TYPE_INVALID;
3017  invalid_value:
3018    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
3019                _mesa_enum_to_string(pname));
3020    return TYPE_INVALID;
3021 }
3022 
3023 void GLAPIENTRY
_mesa_GetBooleani_v(GLenum pname,GLuint index,GLboolean * params)3024 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
3025 {
3026    union value v;
3027    enum value_type type =
3028       find_value_indexed("glGetBooleani_v", pname, index, &v);
3029 
3030    switch (type) {
3031    case TYPE_INT:
3032    case TYPE_UINT:
3033       params[0] = INT_TO_BOOLEAN(v.value_int);
3034       break;
3035    case TYPE_INT_4:
3036    case TYPE_UINT_4:
3037       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
3038       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
3039       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
3040       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
3041       break;
3042    case TYPE_INT64:
3043       params[0] = INT64_TO_BOOLEAN(v.value_int64);
3044       break;
3045    default:
3046       ; /* nothing - GL error was recorded */
3047    }
3048 }
3049 
3050 void GLAPIENTRY
_mesa_GetIntegeri_v(GLenum pname,GLuint index,GLint * params)3051 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
3052 {
3053    union value v;
3054    enum value_type type =
3055       find_value_indexed("glGetIntegeri_v", pname, index, &v);
3056 
3057    switch (type) {
3058    case TYPE_FLOAT_4:
3059    case TYPE_FLOATN_4:
3060       params[3] = lroundf(v.value_float_4[3]);
3061       FALLTHROUGH;
3062    case TYPE_FLOAT_3:
3063    case TYPE_FLOATN_3:
3064       params[2] = lroundf(v.value_float_4[2]);
3065       FALLTHROUGH;
3066    case TYPE_FLOAT_2:
3067    case TYPE_FLOATN_2:
3068       params[1] = lroundf(v.value_float_4[1]);
3069       FALLTHROUGH;
3070    case TYPE_FLOAT:
3071    case TYPE_FLOATN:
3072       params[0] = lroundf(v.value_float_4[0]);
3073       break;
3074 
3075    case TYPE_DOUBLEN_2:
3076       params[1] = lroundf(v.value_double_2[1]);
3077       FALLTHROUGH;
3078    case TYPE_DOUBLEN:
3079       params[0] = lroundf(v.value_double_2[0]);
3080       break;
3081 
3082    case TYPE_INT:
3083       params[0] = v.value_int;
3084       break;
3085    case TYPE_UINT:
3086       params[0] = MIN2(v.value_uint, INT_MAX);
3087       break;
3088    case TYPE_INT_4:
3089       params[0] = v.value_int_4[0];
3090       params[1] = v.value_int_4[1];
3091       params[2] = v.value_int_4[2];
3092       params[3] = v.value_int_4[3];
3093       break;
3094    case TYPE_UINT_4:
3095       params[0] = MIN2((GLuint)v.value_int_4[0], INT_MAX);
3096       params[1] = MIN2((GLuint)v.value_int_4[1], INT_MAX);
3097       params[2] = MIN2((GLuint)v.value_int_4[2], INT_MAX);
3098       params[3] = MIN2((GLuint)v.value_int_4[3], INT_MAX);
3099       break;
3100    case TYPE_INT64:
3101       params[0] = INT64_TO_INT(v.value_int64);
3102       break;
3103    default:
3104       ; /* nothing - GL error was recorded */
3105    }
3106 }
3107 
3108 void GLAPIENTRY
_mesa_GetInteger64i_v(GLenum pname,GLuint index,GLint64 * params)3109 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
3110 {
3111    union value v;
3112    enum value_type type =
3113       find_value_indexed("glGetInteger64i_v", pname, index, &v);
3114 
3115    switch (type) {
3116    case TYPE_INT:
3117       params[0] = v.value_int;
3118       break;
3119    case TYPE_INT_4:
3120       params[0] = v.value_int_4[0];
3121       params[1] = v.value_int_4[1];
3122       params[2] = v.value_int_4[2];
3123       params[3] = v.value_int_4[3];
3124       break;
3125    case TYPE_UINT:
3126       params[0] = v.value_uint;
3127       break;
3128    case TYPE_UINT_4:
3129       params[0] = (GLuint) v.value_int_4[0];
3130       params[1] = (GLuint) v.value_int_4[1];
3131       params[2] = (GLuint) v.value_int_4[2];
3132       params[3] = (GLuint) v.value_int_4[3];
3133       break;
3134    case TYPE_INT64:
3135       params[0] = v.value_int64;
3136       break;
3137    default:
3138       ; /* nothing - GL error was recorded */
3139    }
3140 }
3141 
3142 void GLAPIENTRY
_mesa_GetFloati_v(GLenum pname,GLuint index,GLfloat * params)3143 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
3144 {
3145    int i;
3146    GLmatrix *m;
3147    union value v;
3148    enum value_type type =
3149       find_value_indexed("glGetFloati_v", pname, index, &v);
3150 
3151    switch (type) {
3152    case TYPE_FLOAT_4:
3153    case TYPE_FLOATN_4:
3154       params[3] = v.value_float_4[3];
3155       FALLTHROUGH;
3156    case TYPE_FLOAT_3:
3157    case TYPE_FLOATN_3:
3158       params[2] = v.value_float_4[2];
3159       FALLTHROUGH;
3160    case TYPE_FLOAT_2:
3161    case TYPE_FLOATN_2:
3162       params[1] = v.value_float_4[1];
3163       FALLTHROUGH;
3164    case TYPE_FLOAT:
3165    case TYPE_FLOATN:
3166       params[0] = v.value_float_4[0];
3167       break;
3168 
3169    case TYPE_DOUBLEN_2:
3170       params[1] = (GLfloat) v.value_double_2[1];
3171       FALLTHROUGH;
3172    case TYPE_DOUBLEN:
3173       params[0] = (GLfloat) v.value_double_2[0];
3174       break;
3175 
3176    case TYPE_INT_4:
3177       params[3] = (GLfloat) v.value_int_4[3];
3178       FALLTHROUGH;
3179    case TYPE_INT_3:
3180       params[2] = (GLfloat) v.value_int_4[2];
3181       FALLTHROUGH;
3182    case TYPE_INT_2:
3183    case TYPE_ENUM_2:
3184       params[1] = (GLfloat) v.value_int_4[1];
3185       FALLTHROUGH;
3186    case TYPE_INT:
3187    case TYPE_ENUM:
3188    case TYPE_ENUM16:
3189       params[0] = (GLfloat) v.value_int_4[0];
3190       break;
3191 
3192    case TYPE_INT_N:
3193       for (i = 0; i < v.value_int_n.n; i++)
3194          params[i] = (GLfloat) v.value_int_n.ints[i];
3195       break;
3196 
3197    case TYPE_UINT_4:
3198       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
3199       FALLTHROUGH;
3200    case TYPE_UINT_3:
3201       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
3202       FALLTHROUGH;
3203    case TYPE_UINT_2:
3204       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
3205       FALLTHROUGH;
3206    case TYPE_UINT:
3207       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
3208       break;
3209 
3210    case TYPE_INT64:
3211       params[0] = (GLfloat) v.value_int64;
3212       break;
3213 
3214    case TYPE_BOOLEAN:
3215       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3216       break;
3217 
3218    case TYPE_UBYTE:
3219       params[0] = (GLfloat) v.value_ubyte;
3220       break;
3221 
3222    case TYPE_SHORT:
3223       params[0] = (GLfloat) v.value_short;
3224       break;
3225 
3226    case TYPE_MATRIX:
3227       m = *(GLmatrix **) &v;
3228       for (i = 0; i < 16; i++)
3229          params[i] = m->m[i];
3230       break;
3231 
3232    case TYPE_MATRIX_T:
3233       m = *(GLmatrix **) &v;
3234       for (i = 0; i < 16; i++)
3235          params[i] = m->m[transpose[i]];
3236       break;
3237 
3238    default:
3239       ;
3240    }
3241 }
3242 
3243 void GLAPIENTRY
_mesa_GetDoublei_v(GLenum pname,GLuint index,GLdouble * params)3244 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
3245 {
3246    int i;
3247    GLmatrix *m;
3248    union value v;
3249    enum value_type type =
3250       find_value_indexed("glGetDoublei_v", pname, index, &v);
3251 
3252    switch (type) {
3253    case TYPE_FLOAT_4:
3254    case TYPE_FLOATN_4:
3255       params[3] = (GLdouble) v.value_float_4[3];
3256       FALLTHROUGH;
3257    case TYPE_FLOAT_3:
3258    case TYPE_FLOATN_3:
3259       params[2] = (GLdouble) v.value_float_4[2];
3260       FALLTHROUGH;
3261    case TYPE_FLOAT_2:
3262    case TYPE_FLOATN_2:
3263       params[1] = (GLdouble) v.value_float_4[1];
3264       FALLTHROUGH;
3265    case TYPE_FLOAT:
3266    case TYPE_FLOATN:
3267       params[0] = (GLdouble) v.value_float_4[0];
3268       break;
3269 
3270    case TYPE_DOUBLEN_2:
3271       params[1] = v.value_double_2[1];
3272       FALLTHROUGH;
3273    case TYPE_DOUBLEN:
3274       params[0] = v.value_double_2[0];
3275       break;
3276 
3277    case TYPE_INT_4:
3278       params[3] = (GLdouble) v.value_int_4[3];
3279       FALLTHROUGH;
3280    case TYPE_INT_3:
3281       params[2] = (GLdouble) v.value_int_4[2];
3282       FALLTHROUGH;
3283    case TYPE_INT_2:
3284    case TYPE_ENUM_2:
3285       params[1] = (GLdouble) v.value_int_4[1];
3286       FALLTHROUGH;
3287    case TYPE_INT:
3288    case TYPE_ENUM:
3289    case TYPE_ENUM16:
3290       params[0] = (GLdouble) v.value_int_4[0];
3291       break;
3292 
3293    case TYPE_INT_N:
3294       for (i = 0; i < v.value_int_n.n; i++)
3295          params[i] = (GLdouble) v.value_int_n.ints[i];
3296       break;
3297 
3298    case TYPE_UINT_4:
3299       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3300       FALLTHROUGH;
3301    case TYPE_UINT_3:
3302       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3303       FALLTHROUGH;
3304    case TYPE_UINT_2:
3305       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3306       FALLTHROUGH;
3307    case TYPE_UINT:
3308       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3309       break;
3310 
3311    case TYPE_INT64:
3312       params[0] = (GLdouble) v.value_int64;
3313       break;
3314 
3315    case TYPE_BOOLEAN:
3316       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3317       break;
3318 
3319    case TYPE_UBYTE:
3320       params[0] = (GLdouble) v.value_ubyte;
3321       break;
3322 
3323    case TYPE_SHORT:
3324       params[0] = (GLdouble) v.value_short;
3325       break;
3326 
3327    case TYPE_MATRIX:
3328       m = *(GLmatrix **) &v;
3329       for (i = 0; i < 16; i++)
3330          params[i] = (GLdouble) m->m[i];
3331       break;
3332 
3333    case TYPE_MATRIX_T:
3334       m = *(GLmatrix **) &v;
3335       for (i = 0; i < 16; i++)
3336          params[i] = (GLdouble) m->m[transpose[i]];
3337       break;
3338 
3339    default:
3340       ;
3341    }
3342 }
3343 
3344 void GLAPIENTRY
_mesa_GetUnsignedBytei_vEXT(GLenum target,GLuint index,GLubyte * data)3345 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3346 {
3347    GLsizei size;
3348    union value v;
3349    enum value_type type;
3350    const char *func = "glGetUnsignedBytei_vEXT";
3351 
3352    GET_CURRENT_CONTEXT(ctx);
3353 
3354    if (!ctx->Extensions.EXT_memory_object) {
3355       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3356       return;
3357    }
3358 
3359    type = find_value_indexed(func, target, index, &v);
3360    size = get_value_size(type, &v);
3361 
3362    switch (type) {
3363    case TYPE_UINT:
3364    case TYPE_INT:
3365    case TYPE_INT_2:
3366    case TYPE_UINT_2:
3367    case TYPE_INT_3:
3368    case TYPE_UINT_3:
3369    case TYPE_INT_4:
3370    case TYPE_UINT_4:
3371    case TYPE_INT64:
3372    case TYPE_ENUM16:
3373    case TYPE_ENUM:
3374    case TYPE_ENUM_2:
3375    case TYPE_BOOLEAN:
3376    case TYPE_UBYTE:
3377    case TYPE_SHORT:
3378    case TYPE_FLOAT:
3379    case TYPE_FLOATN:
3380    case TYPE_FLOAT_2:
3381    case TYPE_FLOATN_2:
3382    case TYPE_FLOAT_3:
3383    case TYPE_FLOATN_3:
3384    case TYPE_FLOAT_4:
3385    case TYPE_FLOATN_4:
3386    case TYPE_FLOAT_8:
3387    case TYPE_DOUBLEN:
3388    case TYPE_DOUBLEN_2:
3389    case TYPE_MATRIX:
3390    case TYPE_MATRIX_T:
3391       memcpy(data, &v.value_int, size);
3392       break;
3393    case TYPE_INT_N:
3394       memcpy(data, &v.value_int_n.ints, size);
3395       break;
3396    default:
3397       break; /* nothing - GL error was recorded */
3398    }
3399 }
3400 
3401 void GLAPIENTRY
_mesa_GetFixedv(GLenum pname,GLfixed * params)3402 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3403 {
3404    const struct value_desc *d;
3405    union value v;
3406    GLmatrix *m;
3407    int shift, i;
3408    void *p;
3409 
3410    d = find_value("glGetDoublev", pname, &p, &v);
3411    switch (d->type) {
3412    case TYPE_INVALID:
3413       break;
3414    case TYPE_CONST:
3415       params[0] = INT_TO_FIXED(d->offset);
3416       break;
3417 
3418    case TYPE_FLOAT_4:
3419    case TYPE_FLOATN_4:
3420       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3421       FALLTHROUGH;
3422    case TYPE_FLOAT_3:
3423    case TYPE_FLOATN_3:
3424       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3425       FALLTHROUGH;
3426    case TYPE_FLOAT_2:
3427    case TYPE_FLOATN_2:
3428       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3429       FALLTHROUGH;
3430    case TYPE_FLOAT:
3431    case TYPE_FLOATN:
3432       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3433       break;
3434 
3435    case TYPE_DOUBLEN_2:
3436       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3437       FALLTHROUGH;
3438    case TYPE_DOUBLEN:
3439       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3440       break;
3441 
3442    case TYPE_INT_4:
3443       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3444       FALLTHROUGH;
3445    case TYPE_INT_3:
3446       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3447       FALLTHROUGH;
3448    case TYPE_INT_2:
3449    case TYPE_ENUM_2:
3450       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3451       FALLTHROUGH;
3452    case TYPE_INT:
3453    case TYPE_ENUM:
3454       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3455       break;
3456 
3457    case TYPE_UINT_4:
3458       params[3] = INT_TO_FIXED(((GLuint *) p)[3]);
3459       FALLTHROUGH;
3460    case TYPE_UINT_3:
3461       params[2] = INT_TO_FIXED(((GLuint *) p)[2]);
3462       FALLTHROUGH;
3463    case TYPE_UINT_2:
3464       params[1] = INT_TO_FIXED(((GLuint *) p)[1]);
3465       FALLTHROUGH;
3466    case TYPE_UINT:
3467       params[0] = INT_TO_FIXED(((GLuint *) p)[0]);
3468       break;
3469 
3470    case TYPE_ENUM16:
3471       params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3472       break;
3473 
3474    case TYPE_INT_N:
3475       for (i = 0; i < v.value_int_n.n; i++)
3476          params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3477       break;
3478 
3479    case TYPE_INT64:
3480       params[0] = ((GLint64 *) p)[0];
3481       break;
3482 
3483    case TYPE_BOOLEAN:
3484       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3485       break;
3486 
3487    case TYPE_UBYTE:
3488       params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3489       break;
3490 
3491    case TYPE_SHORT:
3492       params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3493       break;
3494 
3495    case TYPE_MATRIX:
3496       m = *(GLmatrix **) p;
3497       for (i = 0; i < 16; i++)
3498          params[i] = FLOAT_TO_FIXED(m->m[i]);
3499       break;
3500 
3501    case TYPE_MATRIX_T:
3502       m = *(GLmatrix **) p;
3503       for (i = 0; i < 16; i++)
3504          params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3505       break;
3506 
3507    case TYPE_BIT_0:
3508    case TYPE_BIT_1:
3509    case TYPE_BIT_2:
3510    case TYPE_BIT_3:
3511    case TYPE_BIT_4:
3512    case TYPE_BIT_5:
3513    case TYPE_BIT_6:
3514    case TYPE_BIT_7:
3515       shift = d->type - TYPE_BIT_0;
3516       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3517       break;
3518    }
3519 }
3520